展开事件内容(包含选项结果与剧透)
中文译文
剧透提醒:事件内容涉及游戏剧透。如果你希望在游戏中自行作出决定,不受预先获知的信息影响,请不要继续阅读。
图例:
另请参阅:分类:事件列出了各个事件页面。请注意,多数委托事件尚未整理成独立页面,因此不会出现在该列表中。
提示:如需展开本页所有事件内容,可以尝试这条评论提供的方法。
按背景分类的事件
这些事件可能在世界地图上随机发生。
| 解剖学者与恶魔学书籍 | ||
|---|---|---|
| 有人告诉一名解剖学者,他的恶魔学书籍是骗人的,他的 | ||
| 解剖学者与白色食尸鬼 | ||
|---|---|---|
| 一名解剖学者变得 | ||
| 箭术表演 | ||
|---|---|---|
| 一名“弓手”想朝另一名“耍宝”弟兄头顶的苹果射箭。你可以选择: | ||
| 私生子与刺客 | ||
|---|---|---|
| 贵族雇了一名刺客,要杀死战团中的私生子。 你可以选择: | ||
| 树上的猫 | ||
|---|---|---|
| 一个女孩和一个男孩想把树上的猫弄下来。你可以选择: | ||
| 战斗操练 | ||
|---|---|---|
| 一名等级较高的弟兄想训练那些缺乏经验的弟兄。 你可以选择: | ||
| 偶遇仪式 | ||
|---|---|---|
| 一群邪教徒正在举行黑暗仪式,你有机会获得 | ||
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| 邪教徒的最终仪式 | ||
|---|---|---|
| 一名邪教徒弟兄举行黑暗仪式,你有机会获得 | ||
| 邪教徒向未受教育者传教 | ||
|---|---|---|
| 一名邪教徒想让另一名弟兄改信,成为邪教徒。你可以选择: | ||
| 阉人与缺乏自信的佣兵 | ||
|---|---|---|
| 一名缺乏自信的弟兄嘲弄阉人,自己摆脱了缺乏自信特性,却使阉人 | ||
| 鞭笞吓坏旁人 | ||
|---|---|---|
| 一名苦修者或转为苦修者的修士伤害自己,造成轻微外伤(50%)或暂时伤势(50%),并 | ||
| 盗墓贼的盗窃计划 | ||
|---|---|---|
| 盗墓贼走进帐篷,想挖开一位男爵的坟墓。 你有 3 个选择: | ||
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| 流浪骑士与流浪骑士 | ||
|---|---|---|
| 两名流浪骑士想杀死对方。你可以选择: | ||
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| 杂耍艺人冒险逞能 | ||
|---|---|---|
| 杂耍艺人问你,能不能表演抛接刀子的杂耍。 你可以选择: | ||
| 杀人犯与其他佣兵 | ||
|---|---|---|
| 在逃杀人犯企图谋杀他人,被当场抓住。弟兄们要求绞死他。你可以选择: | ||
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| 执法者追捕罪犯 | ||
|---|---|---|
| 一群执法者声称,你的弟兄中藏着一名通缉犯。 你可以选择: | ||
| 派人协助建造 | |||
|---|---|---|---|
| 一名当地人请你帮忙完成磨坊的建造。你可以选择: | |||
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| 和平主义者 | |||
|---|---|---|---|
| 一个男人正试图与被困住的兽人交流。你可以选择: | |||
| 团长玩骰子 | ||
|---|---|---|
| 一名弟兄想玩骰子。 你可以选择: | ||
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| 探究影子的本质 | ||
|---|---|---|
| 弟兄们开始讨论影子。你可以选择: | ||
| 射击比赛 | ||
|---|---|---|
| 两名弓手请求举行射击比赛。 你可以选择: | ||
| 滋事者欺凌农民 | ||
|---|---|---|
| 一名弟兄在城镇里惹事。 你失去 1 点声誉,与城镇的关系降低 20。 你可以选择: | ||
| 遭受火刑的女巫 | ||
|---|---|---|
| 一处聚落的三名居民被活活烧死,此事没有额外效果。 | ||
按特性分类的事件
这些事件可能在世界地图上随机发生。
| 药瘾者偷药 | ||
|---|---|---|
| 你发现有药瘾的弟兄拿着战团的药剂。你可以选择: | ||
| 坚定佣兵鼓舞士气 | ||
|---|---|---|
| 33% 的弟兄听了他的演讲后 | ||
| 酒鬼丢东西 | ||
|---|---|---|
| 你的酒鬼弄丢了随机一件护甲、头盔、盾牌或武器。你可以这样回应: | ||
| 阉人与缺乏自信的佣兵 | ||
|---|---|---|
| 一名缺乏自信的弟兄嘲弄阉人,自己摆脱了缺乏自信特性,却使阉人 | ||
| 乐观佣兵面对败仗 | ||
|---|---|---|
| 一场败仗过后,50% 的弟兄反而 | ||
| 悲观佣兵面对胜仗 | ||
|---|---|---|
| 赢得一场战斗后,50% 的弟兄反而 | ||
| 步伐稳健的佣兵救下少女 | ||
|---|---|---|
| 具有步伐稳健特性的弟兄救下了一位失足坠落的女士,你与聚落的 | ||
| 善于协作的好兄弟 | ||
|---|---|---|
| 50% 的弟兄获得 +1 | ||
| 训练事故 | ||
|---|---|---|
| 一名弟兄训练时弄伤了自己,受到 | ||
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| 滋事者欺凌农民 | ||
|---|---|---|
| 一名弟兄在城镇里惹事。 你失去 1 点声誉,与城镇的关系降低 20。 你可以选择: | ||
| 勇气过人 | ||
|---|---|---|
| 这名弟兄鼓舞了整个战团。 75% 的弟兄 | ||
按后期危机分类的事件
这些事件可能在后期危机期间,于世界地图的任何地方发生。
| 贵族战争:伏击 | ||
|---|---|---|
| 你遇到一群正准备伏击贵族家族士兵的农民。 | ||
| 贵族战争:征兵 | ||
|---|---|---|
| 贵族家族的士兵正在强征当地居民入伍。你可以选择: | ||
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| 贵族战争:死去的骑士 | ||
|---|---|---|
| 你遇到一群在死去骑士旁边玩耍的孩子,决定拿走骑士的装备。 | ||
| 贵族战争:逃兵 | ||
|---|---|---|
| 两名士兵正准备绞死一名违抗命令的同袍。你可以选择: | ||
| 贵族战争见闻 | ||
|---|---|---|
| 你会看到多种战争见闻描述中的一种。 | ||
| 贵族战争:饥饿的村庄 | ||
|---|---|---|
| 一个小村落的领头人前来乞求食物。你可以选择: | ||
| 贵族战争:尾声 | ||
|---|---|---|
| 战争结束了。你可以选择退休,或继续冒险: | ||
| 贵族战争:难民 | ||
|---|---|---|
| 你遇到一大群聚集在一起的难民。 | ||
| 贵族战争:暴行 | ||
|---|---|---|
| 一个小村落的居民即将被处决,恳求你出手阻止。 | ||
| 贵族战争:被困的士兵 | ||
|---|---|---|
| 一群贵族家族的士兵被当地农民包围。你可以选择: | ||
| 贵族战争:财务官 | ||
|---|---|---|
| 一名贵族家族的司库想从农民手中征收军粮。 | ||
| 贵族战争:警告 | ||
|---|---|---|
| 你听到一则贵族家族即将开战的传闻。 | ||
| 贵族战争:伤兵 | ||
|---|---|---|
| 你遇到一名来自结盟贵族家族的伤兵。你可以选择: | ||
| 绿皮入侵:商队遇伏 | ||
|---|---|---|
| 一支商队即将遭到地精伏击。你可以选择: | ||
| 绿皮入侵:调查 | ||
|---|---|---|
| 有人请你追捕藏在城堡里的一只地精。你可以选择: | ||
| 绿皮入侵:尾声 | ||
|---|---|---|
| 绿皮入侵结束了。你可以选择退休,或继续冒险: | ||
| 绿皮入侵:宠物地精 | ||
|---|---|---|
| 你遇到一名疯癫的隐士,他拴着一只地精。你可以选择: | ||
| 绿皮入侵:被困的地精 | ||
|---|---|---|
| 你发现一只被捕熊夹困住的地精。你可以选择: | ||
| 绿皮入侵:警告 | ||
|---|---|---|
| 你听到一则绿皮即将入侵的传闻。 | ||
| 圣战:受十字架刑的人1 | ||
|---|---|---|
| 你发现一名孤零零地被挂在十字架上的男子。你可以雇用这名改宗的圣战士: | ||
| 圣战见闻:北方野外 | ||
|---|---|---|
| 你会看到多种有关战争影响北方的见闻描述中的一种。 | ||
| 圣战见闻:北方城镇 | ||
|---|---|---|
| 你会看到多种有关战争影响北方的见闻描述中的一种。 | ||
| 圣战见闻:南方野外 | ||
|---|---|---|
| 你会看到多种有关战争影响南方的见闻描述中的一种。 | ||
| 圣战见闻:南方城镇 | ||
|---|---|---|
| 你会看到多种有关战争影响南方的见闻描述中的一种。 | ||
| 圣战:患病的南方人 | ||
|---|---|---|
| 你遇到几名病入膏肓的南方士兵,他们恳求你结束自己的生命: | ||
| 圣战序幕:北方 | ||
|---|---|---|
| 你遇到一名北方教士,正在宣讲圣战已经开始。 | ||
| 圣战序幕:南方 | ||
|---|---|---|
| 你遇到一名南方祭司,正在宣讲圣战已经开始。 | ||
| 圣战:中立游牧民 | ||
|---|---|---|
| 你遇到一些与这场激烈圣战毫无瓜葛的游牧民。你可以选择: | ||
| 圣战:北方被占领 | ||
|---|---|---|
| 你收到消息,一处圣地已被北方人夺取。 | ||
| 圣战:南方被占领 | ||
|---|---|---|
| 你收到消息,一处圣地已被南方人夺取。 | ||
| 圣战尾声:北方 | ||
|---|---|---|
| 圣战结束了。你可以选择退休,或继续冒险: | ||
| 圣战尾声:南方 | ||
|---|---|---|
| 圣战结束了。你可以选择退休,或继续冒险: | ||
| 圣战:沙尘暴 | ||
|---|---|---|
| 你遇到一些陷入沙中的北方人。你可以选择: | ||
| 亡灵灾祸:呼救的男孩 | ||
|---|---|---|
| 一个小男孩说,亡灵正在吃他的家人。你可以选择: | ||
| 亡灵灾祸:十字军战士加入 | ||
|---|---|---|
| 一名圣战士想加入战团。你可以选择: | ||
| 亡灵灾祸:十字军战士离开 | ||
|---|---|---|
| 亡灵灾祸已经结束,圣战士因此离开了战团。 | ||
| 亡灵灾祸:冰封池塘 | ||
|---|---|---|
| 你在湖边发现一名被冻住的亡灵骑士,手中握着一把大剑。你可以选择: | ||
| 亡灵灾祸:霍加特 | ||
|---|---|---|
| 你遇到霍加特的兄弟巴纳巴斯。他请你除掉已经变成亡灵、遭到附身的霍加特。你可以选择: | ||
| 亡灵灾祸:死灵剑士 | ||
|---|---|---|
| 你看见路旁有位灰胡子老人。你可以选择: | ||
| 亡灵灾祸:尾声 | ||
|---|---|---|
| 亡灵灾祸结束了。你可以选择退休,或继续冒险: | ||
| 亡灵灾祸:瘟疫还是感染 | ||
|---|---|---|
| 一群浑身带着亡灵咬痕的农民向你讨要食物: | ||
| 亡灵灾祸:城镇毁灭 | ||
|---|---|---|
| 亡灵把一座城镇变成了亡灵墓城。 | ||
| 亡灵灾祸:警告 | ||
|---|---|---|
| 你听到一则亡灵灾祸即将来临的传闻。 | ||
| 亡灵灾祸:粮仓中的行尸 | ||
|---|---|---|
| 一个男人大声呼救,说在粮仓里看见了一具尸体: | ||
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委托事件
执行委托时,这些事件可能在世界地图上随机发生。
| 事件 | 委托类型 | 事件内容 |
|---|---|---|
| 女巫提出以长子性命为条件的交易 | 猎杀女巫 | |
| 黑衣苍白男子 | 寻回失物 | 有时会有一名亡灵法师加入战斗,使难度显著提高;骷髅数量较多的高难度委托尤其如此。 |
| 善心人的陷阱 | 发现地点 | 如果你采纳了热心人的指路建议,到达地点后就会遭到 |
| 古代武器 | 取得物品 | 就在与 |
| 护兽者 | 猎杀林德蠕龙 | 你遇到一个想保护
|
| 蛮族决斗 | 驱逐蛮族 | 蛮族提出进行一场 1 对 1 的决斗。你可以选择:
败给他们的勇士后:
战胜他们的勇士后:
|
| 蛮族复仇 | 驱逐蛮族 | 蛮族向你发起进攻,还打算随后劫掠给你委托的聚落。获胜可获得双倍报酬和额外声誉;战败则会失去大量声誉,聚落还会进入持续 3 天的 |
| 蛮族幸存者 | 驱逐蛮族 | 一名蛮族在战斗中幸存,你可以选择:
|
| 贿赂 | 袭击商队 | 一个男人愿意付你一些克朗,条件是你放过商队。你可以选择: |
| 强盗俘虏 | 驱逐强盗 | 摧毁强盗营地后,你发现一名欣然愿意加入战团的囚犯。你获得一名具有随机劳工类背景的弟兄。 |
| 改换阵营 | 奉命劫掠 | 敌对贵族家族的信使提出,只要你倒戈,就送你一把名贵武器。你可以选择:
|
| 砍树 | 猎杀树妖 | 击败 |
| 把柄文件 | 袭击商队 | 战斗结束后,你找到一些可以用来要挟雇主的文件。你可以选择:
|
| 寻求合作的强盗 | 铲除亡灵 | 接近目标时,你遇到一群 |
| 被钉上十字架的人 | 巡逻 | 斥候报告说发现了一名被钉在十字架上的男人。你可以选择: |
| 亡故骑士 | 猎杀巨蛛 | 与 |
| 逃兵的请求 | 决战 | 你受命拦下一群逃兵。你可以选择: |
| 事件 | 委托类型 | 事件内容 |
|---|---|---|
| 划算的交易 | 寻回失物 | 找回失窃物品后,一个形迹可疑的人愿意出更高的价钱买下它。接受这笔交易会导致委托失败。 |
| 一夜好眠 | 猎杀梦魇 | 击败梦魇后,弟兄们睡了个好觉,75% 的人心情变好,并移除已有的 |
| 盗墓贼兜售地图 | 调查墓地 | 你遇到一群盗墓贼。他们愿意用一张通往宝藏的地图换取自由。你可以选择: |
| 事件 | 委托类型 | 事件内容 |
|---|---|---|
| 敌对佣兵2 | 驱逐强盗 | 另一支佣兵团拦住了你,要求交出你正在运送的首领头颅。你可以交出头颅,让委托失败;也可以与他们战斗,保住头颅。 |
| 唯一幸存者 | 猎杀巨蛛 | 杀死所有 |
| 落难商人 | 猎杀林德蠕龙 | |
| 神秘囚犯 | 护送商队 | 你发现运送的货物中有一个关着囚犯的笼子,囚犯请求你放他出来。你可以选择: |
| 宿敌 | 寻找遗物 | 你发现有人抢先一步拿走了遗物。追上他们,将遗物取回。你可以选择: |
| 兽人俘虏 | 摧毁兽人营地 | 攻破
|
| 兽人幸存者 | 营救被绿皮俘虏的人 | 抵达战场遗址后,你发现一名想加入战团的幸存者。你可以选择:
|
| 兽人内斗 | 摧毁兽人营地 | 开战时,你被两个相互厮杀的 |
| 难民归乡 | 重建地点 | 你遇到难民,必须做出选择:
|
| 强盗男爵 | 驱逐强盗 | 进攻强盗营地之前,你认出了一名臭名昭著的强盗男爵。因此这场战斗会额外出现一名强盗头目。带回他的头颅可以获得双倍报酬,但在委托完成前,可能触发赏金猎人要求你交出头颅的事件。把头颅交给他们会失去双倍报酬,并降低一些与聚落的关系,但这种情况下不会导致委托失败。 |
| 惊吓巨魔 | 猎杀巨魔 | 面对 |
| 秘密地点 | 发现地点 | 一个男人找上你,希望你找到目标地点后替他保密。你可以选择:
|
| 可疑交易 | 护送使者 | 遇到一个形迹可疑的人之后,你护送的使者遭到
|
| 围城俘虏 | 围攻堡垒 | 你的弟兄俘虏了几名守军,现在由你决定他们的命运。你可以选择:
|
| 割喉 | 驱逐强盗 | 战斗结束后,强盗向你求饶。你可以选择:
|
| 斯巴达克斯 | 奴隶起义 | 负债者的领头人提出用情报换取自由。接受交易会导致委托失败,但会在地图上揭示一处藏有名贵装备的亡灵据点。 |
| 赃物 | 护送商队 | 贵族家族的部队拦住商队,要求你交出货物。你可以选择:
|
| 贵重货物 | 护送商队 | 弟兄们提议将货物据为己有。你可以选择:
|
| 吸血鬼袭击 | 护送商队 | 遭到
|
| 女巫的诅咒 | 猎杀女巫 | 战斗结束后, |
| 妇女与儿童 | 袭击商队 | 战斗结束后,你还得决定如何处置妇女和儿童。你可以选择:
|
起源事件
| 解剖学者为变异而沮丧 | ||
|---|---|---|
| 一名发生过变异的解剖学者 | ||
| 解剖学者与死去的骑士 | ||
|---|---|---|
| 一名解剖学者发现一名死去的骑士,结果有以下几种: | ||
| ||
| 解剖学者挖掘英雄遗体 | ||
|---|---|---|
| 你的解剖学者想挖出一名刚下葬的当地英雄。你可以选择: | ||
| 解剖学者救助病人 1 | ||
|---|---|---|
| 你遇到一个正被活埋的病人。解剖学者声称能治好他: | ||
| 解剖学者救助病人 2 | ||
|---|---|---|
| 患病的流浪汉康复了。他的背景变为 | ||
| ||
| 解剖学者想要头骨 | ||
|---|---|---|
| 一名解剖学者想偷走镇民正在膜拜的头骨: | ||
| 黑市 | ||
|---|---|---|
| 一名解剖学者进入一处出售各种物品的黑市。你可以选择: | ||
| ||
| 在逃杀人犯忆往事 | ||
|---|---|---|
| 一名在逃杀人犯回忆起过去的一桩命案,解剖学者便挖出尸体进行检查。在逃杀人犯获得 +1-3 | ||
| 邪教徒起源:制作皮袍 | ||
|---|---|---|
| 一名弟兄用你现有的一件护甲改制出邪教徒皮袍。 | ||
| 邪教徒起源:最终仪式 | ||
|---|---|---|
| 一名邪教徒弟兄举行黑暗仪式,你有机会获得 | ||
| 邪教徒起源:信徒加入 | ||
|---|---|---|
| 一名邪教徒出身的弟兄加入战团。 | ||
| 邪教徒起源:制作头罩 | ||
|---|---|---|
| 一名弟兄用你现有的一顶头盔改制出邪教徒皮头罩。 | ||
| 邪教徒起源:献祭 | ||
|---|---|---|
| 你必须在两名弟兄中选择一人献祭: | ||
提示:
| ||
| 邪教徒起源:向未受教育者传教 | ||
|---|---|---|
| 一名邪教徒想让另一名弟兄改信,成为邪教徒。你可以选择: | ||
| 逃兵起源:自愿加入者 | ||
|---|---|---|
| 两名逃兵从灌木丛中走出来。你可以选择: | ||
| 角斗士起源:与解剖学者交锋 | ||
|---|---|---|
| 一名解剖学者在角斗士身上进行实验,自己 | ||
| 孤狼起源:另一名侍从 | ||
|---|---|---|
| 在孤狼起源:骑士侍从事件中招到的骑士侍从,因你又雇用了一名骑士侍从而 | ||
| 孤狼起源:伤心的女士 | ||
|---|---|---|
| 你与一位对你评头论足的女士交谈。没有额外效果。 | ||
| 捕奴者起源:抓捕俘虏 | ||
|---|---|---|
| 赢得战斗后,你俘获了一名负债者: | ||
| 立誓者加入 | ||
|---|---|---|
| 一名立誓者提出加入战团: | ||
| ||
| 立誓者遭遇决斗挑战 | ||
|---|---|---|
| 誓约使者找上你,向你发出决斗挑战。 | ||
| 偷猎者起源:狩猎觅食 | ||
|---|---|---|
| 一名弟兄提议打猎。你可以选择: | ||
其他事件
这些事件可能在世界地图上随机发生,不要求特定背景、特性或物品。
| 收养战犬 | ||
|---|---|---|
| 你发现一只狗一直跟着战团。你可以选择: | ||
| 收养战獒 | ||
|---|---|---|
| 你发现一名遇害的牧羊人、一只死去的食尸鬼和一只战獒。你可以选择: | ||
| 全员赤身 | ||
|---|---|---|
| 你与一名旅人聊起战团里赤身裸体的弟兄。没有后续影响。 | ||
| 坑中捕获梦魇 | ||
|---|---|---|
| 你发现一个男人坐在地洞旁。你可以选择: | ||
| 梦魇噩梦 1 | ||
|---|---|---|
| 噩梦中,一名弟兄惨死。没有后续影响。你可以选择: | ||
| 竞技场锦标赛 | ||
|---|---|---|
| 你得知一处聚落正在举办竞技场锦标赛: | ||
| 屋顶上的球 | ||
|---|---|---|
| 一个男孩正往树上爬,想取回落在屋顶上的球。你可以选择: | ||
| 殴打老人 | ||
|---|---|---|
| 你遇到一名双目失明的老人,他手指上戴着一枚宝石戒指。你可以选择: | ||
| 肚皮舞者 | ||
|---|---|---|
| 一名肚皮舞者在聚落中央广场吸引了众人的目光。你可以选择: | ||
| 佣兵遭鸟粪袭击 | ||
|---|---|---|
| 一名弟兄被鸟粪砸中了。你可以选择: | ||
| 斗殴 | ||
|---|---|---|
| 整个战团莫名其妙地打起了群架。 | ||
| 破损手推车 | ||
|---|---|---|
| 你遇到一辆损坏的货车。你可以选择: | ||
| 陷在沼泽中的货车 | ||
|---|---|---|
| 你从陷入沼泽的货车和死马身上搜集了一些工具与不明兽肉。 | ||
| 炮决 | ||
|---|---|---|
| 一名盗贼即将被巨型臼炮处决,他请求你救命。你可以选择: | ||
| ||
| 儿童十字军 | ||
|---|---|---|
| 一支由孩子组成的队伍正向北进发,准备传播旧神的信仰。你可以选择: | ||
| 偶遇葬礼 | ||
|---|---|---|
| 一群人正在埋葬一名老兵,你注意到一把武器。你可以选择: | ||
| 森林中的尸体 | ||
|---|---|---|
| 穿越森林时,你遇到一堆烧焦的尸体。你可以选择: | ||
| 推牛游戏 | ||
|---|---|---|
| 你遇到一头落单的牛,弟兄们想比比谁能将它推倒。你可以选择: | ||
| 诡异男子 | ||
|---|---|---|
| 一名凶暴的杀人犯被绞死了。一个怪人提出,只要你取来杀人犯的一根手指,就给你报酬: | ||
| 邪教交易 | ||
|---|---|---|
| 你发现一群围成圈的邪教徒。你可以选择: | ||
| 南北文化冲突 | ||
|---|---|---|
| 北方弟兄与南方弟兄因文化差异发生争执,有些人受伤,心情也有所变化: | ||
| 森林里的尸体 | ||
|---|---|---|
| 穿越森林时,你发现树上吊着一些死人。没有后续影响。 | ||
| 道路上的尸体 | ||
|---|---|---|
| 你发现路旁倒着一些死去的人和马。没有后续影响。 | ||
| 死去的伐木工 | ||
|---|---|---|
| 穿越森林时,你遇到一地伐木工的尸体,以及一只被杀死的恐狼: | ||
| 森林里的商人尸体 | ||
|---|---|---|
| 你发现一名被荒野人杀害的商人,尸体吊在树枝上。你捡到了 30-150 | ||
| 沙漠跋涉:鞋中进沙 | ||
|---|---|---|
| 50% 的弟兄因鞋里进沙而 | ||
| 沙漠风沙 | ||
|---|---|---|
| 风沙磨损了装备。已装备的物品中,15% 会损失 10% - 25% 的耐久度。 | ||
| 沙漠水井 | ||
|---|---|---|
| 你遇到一个准备用大炮自杀的男人。你可以选择: | ||
| 森林里的逃兵 | ||
|---|---|---|
| 森林里的一名逃兵请求你藏起他,躲避正在追捕他的赏金猎人。你可以选择: | ||
| 逃离战团 | ||
|---|---|---|
| 一名弟兄因 | ||
| 沼泽里的狗 | ||
|---|---|---|
| 在沼泽中,你有机会救下一只狗。你可以选择: | ||
| 战犬挖出战利品 | ||
|---|---|---|
| 战犬跑开后挖出了 1 件物品。可能获得: | ||
| 干涸的绿洲 | ||
|---|---|---|
| 在一处干涸绿洲中,宝藏旁的黑蛇突然袭击了你。你可以选择: | ||
| 醉酒的贵族 | ||
|---|---|---|
| 你发现一名喝醉的贵族在路上摇摇晃晃地走着。你可以选择: | ||
| 遭遇侏儒 | ||
|---|---|---|
| 你发现一些地侏正在森林里跳舞。此事件没有后续影响。 | ||
| 进入友好城镇 | ||
|---|---|---|
| 出现一段城镇居民善待你的见闻描述,没有额外效果。 | ||
| 进入敌对城镇 | ||
|---|---|---|
| 出现一段城镇居民冷落你的见闻描述,没有额外效果。 | ||
| 冒牌猎巫人 | ||
|---|---|---|
| 你遇到一群准备烧死猎巫人的农民,理由是他判定某人并不是女巫。你可以选择: | ||
| 跌入井中 | ||
|---|---|---|
| 你遇到一位女士,她说自家老头困在井里,需要帮忙。你可以选择: | ||
| 耍火杂技师 | ||
|---|---|---|
| 一名火焰杂耍艺人在聚落广场上吸引了所有人的目光,但他似乎遇到了麻烦。你可以选择: | ||
| 食物变质 | ||
|---|---|---|
| 你收到食物变质的通知,因此损失了一些口粮。 | ||
| 地精领地 | ||
|---|---|---|
| 你会看到多种关于进入地精领地的警告描述中的一种。 | ||
| 火药车 | ||
|---|---|---|
| 你遇到维齐尔的商人,对方愿意卖给你一些东西。你可以选择: | ||
| 帮助商队 | ||
|---|---|---|
| 最近一场战斗中,你救下一支商队,对方赠送一些货物表示感谢。 | ||
| 沿途草药 | ||
|---|---|---|
| 几名弟兄找到一些草药,自认为可以入药。你可以选择: | ||
| 赛马 | ||
|---|---|---|
| 一个男人提议赌一场赛跑,让他的老马与你的一名弟兄比试。你可以选择: | ||
| 太阳有多远 | ||
|---|---|---|
| 一名弟兄望着太阳,猜测它离大家有多远。你可以选择: | ||
| 伊吉罗克事件1 | ||
|---|---|---|
| 弟兄们在一个洞穴里发现了一具冰棺。 | ||
| 伊吉罗克事件2 | ||
|---|---|---|
| 弟兄们发现了一群赤裸的尸体。 | ||
| 被囚禁的荒野人 | ||
|---|---|---|
| 你遇到几辆停下来的货车,一名商人请你帮忙制服笼子里的荒野人。你可以选择: | ||
| 无意中救下商人 | ||
|---|---|---|
| 你仅凭现身就吓跑了盗贼,救下一名商人,获得 25 | ||
| 小铁匠 | ||
|---|---|---|
| 铁匠的孩子请你帮忙修好一把断剑。你可以选择: | ||
| 孩子们与死去的商人 | ||
|---|---|---|
| 一群孩子用石头砸死了一名富商,抢走了他的珠宝。你可以选择: | ||
| 国王卫士事件1 | ||
|---|---|---|
| 你发现一名衣不蔽体、被蛮族遗弃的囚犯。你可以选择: | ||
| 屠龙者 | ||
|---|---|---|
| 森林中的男子 | ||
|---|---|---|
| 一个男人突然从灌木丛中钻出来。你可以选择: | ||
| 行军损耗 | ||
|---|---|---|
| 长途行军让弟兄们浑身酸痛。你可以选择: | ||
| 师傅不要的学徒 | ||
|---|---|---|
| 你遇到一名剑术师傅,正在训斥急躁的学生。你可以选择: | ||
| ||
| 偷瓜贼 | ||
|---|---|---|
| 愤怒的村民正准备惩罚一个偷瓜贼。你可以选择: | ||
| ||
| 卖罐子的商人 | ||
|---|---|---|
| 一名独行商人赶着骆驼拉的货车走近。你可以选择: | ||
| 预言者香炉:弟兄们产生幻觉 | ||
|---|---|---|
| 预言者香炉使两名弟兄互相打斗。他们受到轻微外伤,并 | ||
| 预言者香炉:全团噩梦 | ||
|---|---|---|
| 预言者香炉让全体弟兄做了相同的噩梦,所有人都 | ||
| 预言者香炉:佣兵受惊1 | ||
|---|---|---|
| 一名弟兄因预言者香炉而 | ||
| 预言者香炉:佣兵受惊2 | ||
|---|---|---|
| 一名弟兄因预言者香炉而 | ||
| 预言者香炉:佣兵受惊3 | ||
|---|---|---|
| 一名弟兄因预言者香炉而 | ||
| 投入更多战斗 | ||
|---|---|---|
| 两名弟兄前来质问你,抱怨最近没仗可打。你可以选择: | ||
| 扩充人手 | ||
|---|---|---|
| 弟兄们要求你多招些人,以确保战团能生存下去。你可以选择: | ||
| 山地跑步 | ||
|---|---|---|
| 在山地行进时,随机一名弟兄获得 +1-3 | ||
| 伙食单调 | ||
|---|---|---|
| 全体弟兄因伙食种类单一而 | ||
| 贵族不满薪酬低于平民 | ||
|---|---|---|
| 一名贵族出身的弟兄发现平民出身的弟兄比自己薪水高,很不高兴。你可以选择: | ||
| 背誓者 | ||
|---|---|---|
| 一个男人想结束履行誓言的生活,向你出售护甲。你可以选择: | ||
| 占卜老妇 | ||
|---|---|---|
| 你遇到一位愿意为你占卜的老妇人。你可以选择: | ||
| 兽人领地 | ||
|---|---|---|
| 出现一段见闻描述,提醒你已进入兽人领地。 | ||
| 凝固的尖啸 | ||
|---|---|---|
| 33% 的弟兄因噩梦而 | ||
| 皮条客与妓女们 | ||
|---|---|---|
| 你遇到一辆坐满妓女的马车。你可以选择: | ||
| ||
| 皮条客与妓女 | ||
|---|---|---|
| 你遇到一男一女,正在城里一栋建筑外争吵。你可以选择: | ||
| 海盗 | ||
|---|---|---|
| 你遇到几名商船水手,他们声称曾被海盗俘虏为奴。你可以选择: | ||
| 富裕的团长 | ||
|---|---|---|
| 赚到一大笔钱后,弟兄们要求加薪。你可以选择: | ||
| 团长受召 | ||
|---|---|---|
| 路上的一名信使为你指明一座有委托可接的城镇。 | ||
| ||
| 劫掠农庄 | ||
|---|---|---|
| 你发现一座农场,考虑是否抢掠。你可以选择: | ||
| 虔诚的农民 | ||
|---|---|---|
| 你发现一个失落部族的邪教徒,他们将森林当作藏身之所。你可以选择: | ||
| 退役角斗士 | ||
|---|---|---|
| 你与一名刚退役的角斗士攀谈。你可以选择: | ||
| 新兵受伤 | ||
|---|---|---|
| 战斗结束后,你发现一名弟兄跪在地上,不知道自己还能不能撑下去。你可以选择: | ||
| 逃离后宫的女人 | ||
|---|---|---|
| 游牧民与维齐尔的手下为一群负债女子对峙,你被卷入其中。你可以选择: | ||
| 逃跑的劳工 | ||
|---|---|---|
| 几个衣衫褴褛的人似乎在躲避追赶,藏进了灌木丛。你可以选择: | ||
| 奔波锻炼体魄 | ||
|---|---|---|
| 长期奔跑锻炼使随机一名弟兄的 | ||
| 被献祭的人 | ||
|---|---|---|
| 你发现一个被长矛钉在地上的死人。你可以选择: | ||
| 山中的学者 | ||
|---|---|---|
| 在山中行进时,你遇到一个试图驾驶直升飞行器的人,他请你见证历史。 | ||
| 佣兵与蜜蜂 | ||
|---|---|---|
| 你发现一个蜂巢,被闪着金光的蜂蜜诱惑。你可以选择: | ||
| 可疑人物兜售地图 | ||
|---|---|---|
| 一名旅人向你兜售地图,说地图会指出一件名贵装备的所在之处。你可以选择: | ||
| 雪橇比赛 | ||
|---|---|---|
| 你在山上遇到一个留胡子的家伙,他提议与你赛跑。你可以选择: | ||
| 阴森的森林 | ||
|---|---|---|
| 一名弟兄提醒你,树梢传来了声响。你可以选择: | ||
| 疑似女巫 | ||
|---|---|---|
| 进入一个小村落时,你发现一名女子被绑在即将点燃的柴堆上。你可以选择: | ||
| 吞剑者 | ||
|---|---|---|
| 你在广场上观看一名艺人表演吞剑。你可以选择: | ||
| 恋马怪人 | ||
|---|---|---|
| 一名男子因为与死马寻欢,被吊在树上鞭打。你可以选择: | ||
| 盗贼被抓 | ||
|---|---|---|
| 一个男人偷窃补给时被抓住,正在等你发落。你可以选择: | ||
| ||
| 旅人 | ||
|---|---|---|
| 一名旅人来到你的营火旁。你可以选择: | ||
| 北方旅人 | ||
|---|---|---|
| 一名旅人来到你的营火旁。你可以选择: | ||
| 南方旅人 | ||
|---|---|---|
| 一名旅人邀你到他的营火旁坐坐。你可以选择: | ||
| 旅行剧团 | ||
|---|---|---|
| 一班艺人提出为战团表演。你可以选择: | ||
| 云游修士 | ||
|---|---|---|
| 战团遇到一名修士,推车上载着几桶蜂蜜酒。你可以选择: | ||
| ||
| 岩石中的宝藏 | ||
|---|---|---|
| 你发现一道地缝,黑暗中有东西闪着光。你可以选择: | ||
| 树上堡垒 | ||
|---|---|---|
| 你遇到一群坐在树屋里的孩子。 | ||
| 自愿加入者 | ||
|---|---|---|
| 三个男人找上你,提出加入战团。 | ||
| 战犬互斗 | ||
|---|---|---|
| 狗相互打了起来,你可以选择: | ||
| ||
| 战士之死 | ||
|---|---|---|
| 一名弟兄询问你,打算如何处置最近阵亡同伴的遗体。你可以选择: | ||
| 野犬的叫声 | ||
|---|---|---|
| 你听到附近野狗的吠叫与嚎叫。你可以选择: | ||
| 幼年梦魇 | ||
|---|---|---|
| 夜里,你在营地周围发现一只幼年梦魇。你可以选择: | ||
英文原文
SPOILER ALERT: Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.
Legend:
- Events by Background — Events that require one or more specific Background(s) to trigger.
- Events by Trait — Events that require one or more specific Trait(s) to trigger.
- Events by Late Game Crises — Events that require active Late Game Crises to trigger.
- Contract Events — Events that trigger while doing specific contracts.
- Origin Events — Events can only trigger if you play a specific origin.
- Other Events — Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.
See also: Category:Event has a list of pages for Events. (Note that most Contract Events have not been formatted as separate pages, hence, they won't be listed there)
Hint: To expand all events content on this page, try the solution from this comment.
Events by Background
These events can randomly happen on the Global map.
| Aging Swordmaster | ||
|---|---|---|
| A Swordmaster剑术大师 brother gains the Old年迈 trait. | ||
| ||
| Aging Swordmaster Pay Cut | ||
|---|---|---|
| A Swordmaster剑术大师 insists on taking a 50% paycut due to having aged. | ||
| ||
| Aging Swordmaster Preview | ||
|---|---|---|
| A Swordmaster剑术大师 realized he's getting Old年迈. He gets a | ||
| ||
| Ailing Recovers | ||
|---|---|---|
| A Monk or Beast Slayer猎兽者 brother removes the Ailing体弱多病 trait from another brother and gives him a | ||
| ||
| Anatomist Demonology Book | ||
|---|---|---|
| An Anatomist解剖学者 gets told his book of demonolgy is a sham and gains a | ||
| Anatomist Dissects Beetles | ||
|---|---|---|
| An Anatomist解剖学者 gains a | ||
| Anatomist Pulls Splinter | ||
|---|---|---|
| An Anatomist解剖学者 pulls a splinter out of a random brother who gains +1 | ||
| ||
| Anatomist Reflects on Nobles | ||
|---|---|---|
| An Anatomist解剖学者 gains +2-4 | ||
| Anatomist Reflects on Webknechts | ||
|---|---|---|
| An Anatomist解剖学者 gains a | ||
| ||
| Anatomist White Nachzehrer | ||
|---|---|---|
| An Anatomist解剖学者 gains a | ||
| Apprentice Learns | ||
|---|---|---|
| An Apprentice学徒 brother gets trained by a Retired Soldier退伍军人, Sellsword佣兵, Hedge Knight流浪骑士 or Swordmaster剑术大师 brother and both get a | ||
| ||
| Apprentice vs Anatomist | ||
|---|---|---|
| An Apprentice学徒 learns from an Anatomist解剖学者 and gains a 1.35 experience multiplier | ||
| ||
| Archery Stunt | ||
|---|---|---|
| An "archer" brother wants to shoot at an apple on another "clown" brothers head. You can choose: | ||
| ||
| Barbarian Tells Story | ||
|---|---|---|
| A Barbarian蛮族 brother tells a heroic story and improves the | ||
| Bastard Assassin | ||
|---|---|---|
| An Assassin刺客 has been hired by nobles to kill your Bastard私生子 brother. You can choose: | ||
| ||
| Beggar Begs | ||
|---|---|---|
| A Beggar乞丐 brother will ask you for 10 | ||
| Bowyer Crafts Masterwork | ||
|---|---|---|
| Your 你的Bowyer制弓匠 wants to attempt to craft a Masterwork Bow名匠之弓. You can choose: | ||
| ||
| Brawler Teaches | ||
|---|---|---|
| A Brawler拳斗者 wants to train a new recruit. You can choose: | ||
(The Brawler拳斗者 also gets a slight
| ||
| Brawler Throw Fight | ||
|---|---|---|
| A Brawler拳斗者 has done well in a tournament and is asked to take a fall in the final. You can choose: | ||
| ||
| Brawler vs Brawler | ||
|---|---|---|
| Two 二Brawlers fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a | ||
| ||
| Butcher Gives Pointers | ||
|---|---|---|
| A Butcher屠夫 shows the Flagellant苦修者 how he could hurt himself even more. The Flagellant苦修者 gains +2 | ||
| ||
| Butcher vs Wardog | ||
|---|---|---|
| A Butcher屠夫 and wardog are fighting. The Butcher屠夫 gets a | ||
| ||
| Butcher Wardogs | ||
|---|---|---|
| The Butcher屠夫 suggests to cook one of your wardogs to provide provisions. You can choose: | ||
| ||
| Caravan Guard vs Raider | ||
|---|---|---|
| A Caravan Hand商队杂工 and Raider or Nomad游牧民 brother fight and suffer light wounds (50%) or Temporary Injuries (50%). | ||
| ||
| Caravan Hand Cart | ||
|---|---|---|
| A Caravan Hand商队杂工 improves the wagon to increase inventory size by 9 slots and he gets a | ||
| ||
| Cat on Tree | ||
|---|---|---|
| A girl and boy want to retrieve a cat from a tree. You can choose: | ||
| ||
| Combat Drill | ||
|---|---|---|
| A high level brother wants to train your inexperienced brothers. You can choose: | ||
| ||
| Come Across Ritual | ||
|---|---|---|
| A cultist group starts a dark ritual and you can gain the | ||
| ||
| Cripple Pep Talk | ||
|---|---|---|
| A brother encourages the Cripple残疾人, and the Cripple gets a | ||
| ||
| Cripple vs Injury | ||
|---|---|---|
| The Cripple残疾人 improves the | ||
| ||
| Cultist Finale | ||
|---|---|---|
| A Cultist邪教徒 brother starts a dark ritual and you can gain the | ||
| ||
| Cultist vs Old Gods | ||
|---|---|---|
| A Cultist邪教徒 and Monk, Pacified Flagellant弃鞭的苦修者, Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 brother are having a theological dispute. You can choose: | ||
| ||
| Cultist vs Uneducated | ||||||||
|---|---|---|---|---|---|---|---|---|
| A Cultist邪教徒 wants to turn another brother into a Cultist邪教徒. You can choose: | ||||||||
| ||||||||
| Disowned Noble Reminisces | ||
|---|---|---|
| The Disowned Noble被逐贵族 thinks about home, gains +1-3 | ||
| ||
| Disowned Noble vs Deserter | ||
|---|---|---|
| The Disowned Noble被逐贵族 remninisces with a Deserter逃兵, the Disowned Noble被逐贵族 gains +1-3 | ||
| ||
| Disowned Noble Welcomed Back | ||
|---|---|---|
| You receive a letter intended for a Disowned Noble被逐贵族. You can choose: | ||
| ||
| Education | |||
|---|---|---|---|
| The Historian历史学者 or Monk wants to teach a Dumb迟钝 brother. You can choose: | |||
| |||
| Eunuch Ladies | ||
|---|---|---|
| The Eunuch阉人 becomes a brothel sensation, gets a | ||
| Eunuch vs Insecure | ||
|---|---|---|
| An Insecure缺乏自信 brother mocks a Eunuch阉人 getting rid of his Insecure缺乏自信 trait and giving the Eunuch阉人 a | ||
| ||
| Farmer Old Tricks | ||
|---|---|---|
| The Farmhand农场帮工 remembers how to bale hay. He gains +2-4 | ||
| ||
| Farmer vs Butcher | ||
|---|---|---|
| A Farmhand农场帮工 and Butcher屠夫 brother fight and suffer light wounds (50%) or Temporary Injuries (50%). | ||
| Fish Caught | ||
|---|---|---|
| The Fisherman渔夫 gets a | ||
| ||
| Fisherman Tells Story | ||
|---|---|---|
| The Fisherman渔夫 tells a story and 25% of your brothers get a | ||
| Fisherman vs Farmer | ||
|---|---|---|
| The Fisherman渔夫 and Farmhand农场帮工 have a strength contest, the winner gets a new title and both get a | ||
| ||
| Flagellation | ||
|---|---|---|
| A Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 inflicts light wounds (50%) or a Temporary Injury (50%) on himself. | ||
| ||
| Flagellation Horrifies Other | ||
|---|---|---|
| A Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 inflicts light wounds (50%) or a Temporary Injury (50%) on himself and gets a | ||
| ||
| Flagellant vs Monk | ||
|---|---|---|
| A Flagellant苦修者 and Monk try to convert each other. You can choose: | ||
| ||
| Flagellants Wounds Heal | ||
|---|---|---|
| The Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 gains +4-6 | ||
| ||
| Forest Lover | ||
|---|---|---|
| The Hunters, Poachers or Lumberjacks | ||
| ||
| Gambler vs Other | ||
|---|---|---|
| The Gambler赌徒 and another brother are fighting over a game of cards and suffer light wounds (50%) or Temporary Injuries (50%). | ||
| Giant Tree in Forest | ||
|---|---|---|
| You talk with the Monk or Monk turned Flagellant转为苦修者的修士 about a godtree and he gets a | ||
| Graverobber Finds Item | ||
|---|---|---|
| The Graverobber盗墓贼 takes a weapon from a grave. If you have a Historian历史学者 you can get a Named Shield instead. | ||
| ||
| Graverobber Heist | ||
|---|---|---|
| The Graverobber盗墓贼 enters your tent and wants to dig up a barons grave. Giving you 3 options: | ||
| ||
| Graverobber vs Gravedigger | ||
|---|---|---|
| A Graverobber盗墓贼 and Gravedigger掘墓人 brother fight, get a | ||
| Hedge Knight vs Hedge Knight | ||
|---|---|---|
| Two 二Hedge Knights流浪骑士 are trying to kill each other. You can choose: | ||
| ||
| Hedge Knight vs Raider | ||
|---|---|---|
| Both brothers bond and get a | ||
| ||
| Hedge Knight vs Refugee | |||
|---|---|---|---|
| The Hedge Knight流浪骑士 is testing the resolve of the Refugee难民. You can choose: | |||
| |||
| Historian Mysterious Text | ||
|---|---|---|
| The Historian历史学者 found some scrolls. You can choose: | ||
| ||
| Historian Records Adventures | ||
|---|---|---|
| The Historian历史学者 has recorded the history of the company. 89% of your brothers get a | ||
| ||
| Houndmaster Tames Wolf | ||
|---|---|---|
| You gain a 你获得 | ||
| ||
| Hunt Food | ||
|---|---|---|
| Your brother will hunt in the woods, get a | ||
| ||
| Jousting Tournament | ||
|---|---|---|
| A brother wishes to participate in the jousting tournament. You can choose: | ||
| ||
| Juggler Entertains Townsfolk | ||
|---|---|---|
| The Juggler杂耍艺人 gets a | ||
| ||
| Juggler Tempts Fate | ||
|---|---|---|
| The Juggler杂耍艺人 will ask you if he can do some juggling with knives. You can choose: | ||
| ||
| Killer vs Others | ||
|---|---|---|
| The Killer on the Run在逃杀人犯 was caught in an attempted murder. The brothers want him hanged. You can choose: | ||
| ||
| Lawmen After Criminal | ||
|---|---|---|
| A group of lawmen claim that a wanted criminal is amongst your brothers. You can choose: | ||
| ||
| Lend Men to Build | |||
|---|---|---|---|
| A local asks you to help finish building a mill. You can choose: | |||
| |||
| Mason vs Thief | ||
|---|---|---|
| The Mason石匠 and Thief盗贼 bond and get a | ||
| Messenger vs Houndmaster | ||
|---|---|---|
| The Messenger信使 and Houndmaster驯犬师 bond and get a | ||
| ||
| Miner Atop World | ||
|---|---|---|
| The Miner矿工 is enjoying the mountains and gets a | ||
| Miner Fresh Air | ||
|---|---|---|
| The Miner矿工 gets +3-6 | ||
| Minstrel Outsmarts Gambler | ||
|---|---|---|
| The Minstrel吟游诗人 utterly beats the Gambler赌徒 in a game of horseshoes and gets a | ||
| Minstrel Regals Refugee | ||
|---|---|---|
| The Minstrel吟游诗人 brings a rare smile to the Refugee难民 and he gets a | ||
| Minstrel Teases Deserter | ||
|---|---|---|
| The Minstrel吟游诗人 humiliates the Deserter逃兵 and he gets a | ||
| Minstrel Writes Song | ||
|---|---|---|
| The Minstrel吟游诗人 entertains 33% of your brothers and they get a | ||
| Monk Crafts Holy Water | ||
|---|---|---|
| The Monk creates 1 | ||
| Monk vs Monk | ||
|---|---|---|
| Two 二Monks have a theological debate. You can choose: | ||
| ||
| Peacenik | |||
|---|---|---|---|
| A man is trying to communicate with a trapped orc. You can choose: | |||
| |||
| Peddler Deal | ||
|---|---|---|
| The Peddler小贩 asks you for 500 | ||
| ||
| Peddler Sells Rat | ||
|---|---|---|
| The Peddler小贩 tries to sell a rat to the Ratcatcher捕鼠人. | ||
| Player Plays Dice | ||
|---|---|---|
| A brother wants to play a game of dice. You can choose: | ||
| ||
| Poacher vs Thief | ||
|---|---|---|
| The Poacher偷猎者 and Thief盗贼 bond and get a | ||
| Ratcatcher Catches Food | ||
|---|---|---|
| The Ratcatcher捕鼠人 butchers rats for emergency provisions and sickens the other brothers. | ||
| ||
| Ratcatcher Crafts Net | ||
|---|---|---|
| The Ratcatcher捕鼠人 weaves together 1 | ||
| Ratcatcher Spreads Disease | ||
|---|---|---|
| The Ratcatchers rats somehow got loose, eating some of your provisions and getting some of the men sick. | ||
| ||
| Read Black Book | ||
|---|---|---|
| The brother becomes Mad疯狂 and gets a | ||
| ||
| Refugee vs Raider | ||
|---|---|---|
| A Refugee难民 and Raider brother fight and suffer light wounds (50%) or Temporary Injuries (50%). Refugee brother also gets a | ||
| Retired Soldier Tale | |||
|---|---|---|---|
| The Retired Soldier退伍军人 tells war stories and raises the | |||
| |||
| Sellsword Gets Better Deal | ||
|---|---|---|
| The Sellsword佣兵 got a better offer from another company. You can choose: | ||
| ||
| Sellsword vs Raider | ||
|---|---|---|
| The Sellsword佣兵 and Raider fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a | ||
| ||
| Shadow Dissection | ||
|---|---|---|
| The company get into a debate about shadows. You can choose: | ||
| ||
| Shepherd vs Ratcatcher | ||
|---|---|---|
| The Shepherd牧羊人 and Ratcatcher捕鼠人 bond and get a | ||
| ||
| Shooting Contest | ||
|---|---|---|
| Two archers ask you for permission to do a shooting contest. You can choose: | ||
| ||
| Squire vs Hedge Knight | ||
|---|---|---|
| The Squire骑士侍从 learns from the Hedge Knight流浪骑士, gains +1-4 | ||
| ||
| Swordmaster Teaches | ||
|---|---|---|
| A Squire骑士侍从, Bastard私生子, Adventurous Noble游历贵族, Disowned Noble被逐贵族 or Regent in Absentia在外摄政官 brother learns from a Swordmaster剑术大师 and gains 1-4 | ||
| ||
| Tailor Werewolf Hide Armor | ||
|---|---|---|
| The Tailor裁缝 crafts a Direwolf Hide Armor恐狼皮甲 from 2 Unusually Large Wolf Pelts. | ||
| ||
| Troublemakers Bully Peasants | ||
|---|---|---|
| A brother is causing trouble in a town. You lose 1 Reputation and 20 Relation with the town. You can choose: | ||
| ||
| Walkers Bond | ||
|---|---|---|
| The Vagabond流浪汉, Refugee难民, Messenger信使 or Nomad游牧民 bond and get a | ||
| ||
| Wildman Causes Havoc | ||
|---|---|---|
| Someone in a town complains that your Wildman荒野人 caused havoc in his shop. You can choose: | ||
| ||
| Wildman Finds Something | ||
|---|---|---|
| The Wildman荒野人 has run off in the forest and returned with 1 to 2 items. | ||
| ||
| Wildman Offers Mushrooms | ||
|---|---|---|
| The Wildman荒野人 offers questionable mushrooms, berries and flower petals to try. You can choose: | ||
| ||
| Wildman Testing Money | ||
|---|---|---|
| You find your Wildman荒野人 brother stacking crowns into towers. You can choose: | ||
| ||
| Witch Being Burned | ||
|---|---|---|
| Three citizens of a settlement are being burned alive. Nothing happens. | ||
| Witchhunter Ghoul Teeth | ||
|---|---|---|
| The Witchhunter猎巫人 transforms one Jagged Fangs锯齿獠牙 into one Antidote解毒剂. | ||
Events by Trait
These events can randomly happen on the global map.
| Addict Steals Potion | ||
|---|---|---|
| You find your addicted brother with some of your potions. You can choose: | ||
| ||
| Ailing Recovers | ||
|---|---|---|
| A Monk or Beast Slayer猎兽者 brother removes the Ailing体弱多病 trait from another brother and gives him a | ||
| ||
| Alp Nightmare 2 | ||
|---|---|---|
| This event is indistinguishable from the Addict Steals Potion one. Except that this one is not real, but a nightmare where a brother dies. Has no consequences. You find your addicted brother with some of your potions. You can choose: | ||
| ||
| Bad Curse | ||
|---|---|---|
| A brother with the Superstitious迷信 trait will ask you for 400 | ||
| ||
| Bad Omen | ||
|---|---|---|
| A Superstitious迷信 brother becomes | ||
| Bright vs Dumb | ||
|---|---|---|
| A Bright聪慧 brother teaches a Dumb迟钝 brother about critical thinking and memorization. Both get a | ||
| Cocky Challenges Player | ||
|---|---|---|
| A Cocky自负 brother claims to be a better leader than you. You can choose: | ||
| ||
| Cocky vs Iron Lungs | ||
|---|---|---|
| A Cocky自负 and Iron Lungs铁肺 brother are having a breath holding competition. | ||
| ||
| Dastard Loses Trait | ||
|---|---|---|
| A Dastard胆小鬼 brother loses the mentioned trait with the help of 2 other brothers that have the Brave勇敢 or Fearless无畏 trait. | ||
| ||
| Determined Delivers Peptalk | ||
|---|---|---|
| 33% of your brothers get a | ||
| ||
| Drunkard Loses Stuff | ||
|---|---|---|
| Your 你的Drunkard酒鬼 lost a random armor, helmet, shield or weapon. Your response: | ||
| ||
| Education | |||
|---|---|---|---|
| The Historian历史学者 or Monk wants to teach a Dumb迟钝 brother. You can choose: | |||
| |||
| Eunuch vs Insecure | ||
|---|---|---|
| An Insecure缺乏自信 brother mocks a Eunuch阉人 getting rid of his Insecure缺乏自信 trait and giving the Eunuch阉人 a | ||
| ||
| Fat Guy Gets Fit | ||
|---|---|---|
| All the walking and fighting caused the brother to lose the Fat肥胖 trait. | ||
| Fainthearted is Shellshocked | ||
|---|---|---|
| After a recent battle, a Fainthearted胆怯 brother gets a | ||
| ||
| Fear Beasts | ||
|---|---|---|
| A brother gains the Fear of Beasts畏惧野兽 trait. | ||
| ||
| Fear Greenskins | ||
|---|---|---|
| A brother gains the Fear of Greenskins畏惧绿皮 trait. | ||
| ||
| Fear Undead | ||
|---|---|---|
| A brother gains the Fear of Undead畏惧亡灵 trait. | ||
| ||
| Gain Addiction | ||
|---|---|---|
| A brother gains the Addict药瘾 trait from his drug consumption. | ||
| ||
| Glutton Eats Apple | ||
|---|---|---|
| The Gluttonous贪食 brother ate a | ||
| ||
| Glutton Gets Fat | ||
|---|---|---|
| A brother with the Gluttonous贪食 trait gains the Fat肥胖 trait. | ||
| ||
| Greedy Demands Raise | ||
|---|---|---|
| The Greedy贪婪 brother asks for a raise in pay. You can choose: | ||
| ||
| Hate Greenskins | ||
|---|---|---|
| A brother gains the Hate for Greenskins憎恨绿皮 trait. | ||
| ||
| Hate Undead | ||
|---|---|---|
| A brother gains the Hate for Undead憎恨亡灵 trait. | ||
| ||
| Lose Addiction | ||
|---|---|---|
| A brother loses the Addict药瘾 trait. | ||
| ||
| Lose Fear Beasts | ||
|---|---|---|
| A brother loses the Fear of Beasts畏惧野兽 trait. | ||
| ||
| Lose Fear Greenskins | ||
|---|---|---|
| A brother loses the Fear of Greenskins畏惧绿皮 trait. | ||
| ||
| Lose Fear Undead | ||
|---|---|---|
| A brother loses the Fear of Undead畏惧亡灵 trait. | ||
| ||
| Lucky Finds Something | ||
|---|---|---|
| A Lucky幸运 brother found an item: | ||
| ||
| Nightowl Catches Thief | ||
|---|---|---|
| The Night Owl夜猫子 brother caught a thief. He gets a good | ||
| ||
| Oldguard Becomes Drunkard | ||
|---|---|---|
| One of your brothers becomes a Drunkard酒鬼 and gets a bad | ||
| ||
| Optimist Lost Battle | ||
|---|---|---|
| 50% of your men get a good | ||
| ||
| Paranoid Bothers Others | ||
|---|---|---|
| He may get a bad | ||
| Pessimist Won Battle | ||
|---|---|---|
| 50% of your men get a bad | ||
| ||
| Shortsighted Shoots Bro | ||
|---|---|---|
| A Short Sighted近视 brother injures another brother. Both get a bad | ||
| ||
| Spartan Should Eat More | ||
|---|---|---|
| A Spartan节俭 brother seems weak from not eating enough. You can choose: | ||
| ||
| Strength Contest | ||
|---|---|---|
| Two 二 | ||
| Surefooted Saves Damsel | ||
|---|---|---|
| +10 | ||
| ||
| Teamplayer is Bro | ||
|---|---|---|
| 50% of your brothers gain +1 | ||
| Trade Black Book | ||
|---|---|---|
| Yuchi Eveohtse wants to get a hold of The Black Book黑书 and presents you 3 offers: | ||
| ||
| Training Accident | ||
|---|---|---|
| A brother hurt himself while training. He suffers | ||
| ||
| Troublemakers Bully Peasants | ||
|---|---|---|
| A brother is causing trouble in a town. You lose 1 Reputation and 20 Relation with the town. You can choose: | ||
| ||
| Uber Courageous | ||
|---|---|---|
| The entire company is inspired by this brother. 75% of your brothers get a good | ||
| ||
Events by Late Game Crisis
These events can happen in a late game crises anywhere on the world map.
| Civilwar Ambush | ||
|---|---|---|
| You meet peasants that are about to ambush noblehouse soldiers. | ||
| ||
| Civilwar Conscription | ||
|---|---|---|
| Noble house soldiers are trying to conscript the locals. You can choose: | ||
| ||
| Civilwar Dead Knight | ||
|---|---|---|
| You came across kids that are playing near a dead knight and decide to take the knights gear. | ||
| ||
| Civilwar Deserter | ||
|---|---|---|
| Two soldiers are about to hang one of their own men for refusing orders. You can choose: | ||
| ||
| Civilwar Flavor | ||
|---|---|---|
| You get one of many different flavor texts about the war. | ||
| Civilwar Hungry Hamlet | ||
|---|---|---|
| The leader of a hamlet is begging for food. You can choose: | ||
| ||
| Civilwar Intro | ||
|---|---|---|
| A minstrel announces that the war of the noble houses has begun. | ||
| ||
| Civilwar Outro | ||
|---|---|---|
| The war has ended. You can choose to retire or continue: | ||
| ||
| Civilwar Refugees | ||
|---|---|---|
| You meet a large group of refugees that are huddled together. | ||
| ||
| Civilwar Savagery | ||
|---|---|---|
| Hamlet inhabitants are begging for you to intervene in their execution. | ||
| ||
| Civilwar Town Conquered | ||
|---|---|---|
| A town got conquered and now belongs to a different noble house. | ||
| ||
| Civilwar Trapped Soldiers | ||
|---|---|---|
| Noble house soldiers are surrounded by local peasants. You can choose: | ||
| ||
| Civilwar Treasurer | ||
|---|---|---|
| A noble house treasurer wants to collect food for the army from a farmer. | ||
| ||
| Civilwar Warnings | ||
|---|---|---|
| You hear one rumor about the upcoming war between the noble houses. | ||
| Civilwar Wounded Soldier | ||
|---|---|---|
| You meet a wounded soldier from an allied noble house. You can choose: | ||
| ||
| Greenskins Caravan Ambush | ||
|---|---|---|
| A caravan is about to be ambushed by goblins. You can choose: | ||
| ||
| Greenskins Intro | ||
|---|---|---|
| Goblins and orcs start working together. The greenskin invasion has begun. | ||
| Greenskins Investigation | ||
|---|---|---|
| You are asked to track down a goblin inside a castle. You can choose: | ||
| ||
| Greenskins Outro | ||
|---|---|---|
| The greenskin invasion has ended. You can choose to retire or continue: | ||
| ||
| Greenskins Pet Goblin | ||
|---|---|---|
| You meet a mad hermit with a chained goblin. You can choose: | ||
| ||
| Greenskins Slayer | ||
|---|---|---|
| An Orc Slayer兽人杀手 wants to join your company. You can choose: | ||
| ||
| Greenskins Slayer Leaves | ||
|---|---|---|
| The Orc Slayer兽人杀手 leaves your party since the greenskin invasion has ended. | ||
| ||
| Greenskins Town Destroyed | ||
|---|---|---|
| Greenskins turned a town to ruins. | ||
| ||
| Greenskins Trapped Goblin | ||
|---|---|---|
| You found a goblin who is stuck in a bear trap. You can choose: | ||
| ||
| Greenskins Warnings | ||
|---|---|---|
| You hear one rumor about the upcoming greenskin invasion. | ||
| Holywar Crucified 1 | ||
|---|---|---|
| You found a lone man on a cross. You can hire the Converted Crusader改宗的圣战士: | ||
| ||
| Holywar Flavor North Outside | ||
|---|---|---|
| You get one of many flavor texts about the wars effect on the north | ||
| Holywar Flavor North Settlement | ||
|---|---|---|
| You get one of many flavor texts about the wars effect on the north | ||
| Holywar Flavor South Outside | ||
|---|---|---|
| You get one of many flavor texts about the wars effect on the south | ||
| Holywar Flavor South Settlement | ||
|---|---|---|
| You get one of many flavor texts about the wars effect on the south | ||
| Holywar Ill Southerners | ||
|---|---|---|
| You come across some daethly ill southern soldiers who beg you to kill them: | ||
| ||
| Holywar Intro North | ||
|---|---|---|
| You come across a northern cleric preaching about the start of the holy war. | ||
| Holywar Intro South | ||
|---|---|---|
| You come across a southern priest preaching about the start of the holy war. | ||
| Holywar Neutral Nomads | ||
|---|---|---|
| You come across some nomads who hold no stake in the raging holy war. You can choose: | ||
| ||
| Holywar Occupied North | ||
|---|---|---|
| You receive news of one of the holy sites being captured by northerners. | ||
| Holywar Occupied South | ||
|---|---|---|
| You receive news of one of the holy sites being captured by southerners. | ||
| Holywar Outro North | ||
|---|---|---|
| The holy war has ended. You can choose to retire or continue: | ||
| ||
| Holywar Outro South | ||
|---|---|---|
| The holy war has ended. You can choose to retire or continue: | ||
| ||
| Holywar Sand Storm | ||
|---|---|---|
| You come across some northerners stuck in the sand. You can choose: | ||
| ||
| Undead Boy Who Cried | ||
|---|---|---|
| A young boy claims that undead are eating his family. You can choose: | ||
| ||
| Undead Crusader | ||
|---|---|---|
| A Crusader圣战士 wants to join your company. You can choose: | ||
| ||
| Undead Crusader Leaves | ||
|---|---|---|
| The Crusader圣战士 leaves your party since the undead scourge has ended. | ||
| ||
| Undead Frozen Pond | ||
|---|---|---|
| You spot a frozen undead knight with a big sword near a lake. You can choose: | ||
| ||
| Undead Hoggart | ||
|---|---|---|
| You meet Hoggarts brother Barnabas. He asks you to take care of the now undead, possessed Hoggart. You can choose: | ||
| ||
| Undead Intro | ||
|---|---|---|
| A nightmare announces the start of the undead scourge and the dead rise again. | ||
| Undead Necrosavant | ||
|---|---|---|
| You notice a greybeard on the side of your path. You can choose: | ||
| ||
| Undead Outro | ||
|---|---|---|
| The undead scourge has ended. You can choose to retire or continue: | ||
| ||
| Undead Plague or Infected | ||
|---|---|---|
| Peasants that are covered in undead bitemarks ask you for food: | ||
| ||
| Undead Town Destroyed | ||
|---|---|---|
| Undead turned a town into an undead necropolis. | ||
| ||
| Undead Warnings | ||
|---|---|---|
| You hear one rumor about the upcoming undead scourge. | ||
| Undead Zombie in Granary | ||
|---|---|---|
| A man is hollering for help. He has seen a corpse in the granary: | ||
| ||
Contract Events
These events can randomly happen on the Global map, while doing a contract.
| Event | Contract Type | What happens |
|---|---|---|
| A Hexe Offers a Bargain for the Firstborn's Life | Hunting Hexen | Instead of fighting, the
|
| A Pale Man in Black | Return Item寻回失物 | Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult. |
| Altruists Trap | Discover Location | If you took directions from an altruist you get attacked by |
| Ancient Weapon | Obtain Item | Right before fighting the
|
| Animal Activist | Hunting Lindwurms猎杀林德蠕龙 | You meet a man that wants to protect the
|
| Barbarian Duel | Drive Away Barbarians | The barbarians offer you an 1vs1 duel. You can choose:
After losing to their champion:
After winning against their champion:
|
| Barbarian Revenge | Drive Away Barbarians | The barbarians attack you and want to raid the settlement that gave you the contract afterwards. You get double payment and extra reputation if you win. You will lose a large amount of reputation and the settlement will get the |
| Barbarian Survivor | Drive Away Barbarians | One barbarian survived the fight. You can choose:
|
| Bribe | Raid Caravan袭击商队 | A man offers you some crowns if you dont destroy the caravan. You can choose:
|
| Brigand Prisoner | Drive Away Bandits | After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background. |
| Changing Sides | Privateering奉命劫掠 | A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose:
|
| Chopping Trees | Hunting Schrats | After defeating the |
| Compromising Papers | Raid Caravan袭击商队 | You found some papers after the battle that you could use against your employer. You can choose:
|
| Cooperational Brigands | Root out Undead | You meet
|
| Crucified | Patrol巡逻 | You get a scouting report of a crucified man. You can choose:
|
| Deceased Knight | Hunting Webknechts猎杀巨蛛 | After fighting the |
| Deserter Quest | Decisive Battle | You are send to stop a group of deserters. You can choose:
|
| Evil Artifact | 5% Chance | |
|---|---|---|
| Deliver Item | Your cargo is an evil artifact and starts moving. You can choose: | |
| ||
| Event | Contract Type | What happens |
|---|---|---|
| Good Deal | Return Item寻回失物 | After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract. |
| Good Nights Sleep | Hunting Alps | Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any |
| Graverobbers Offer Map | Investigate Cemetery | You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
|
| Hostile Mercenaries | 10% Chance | |
|---|---|---|
| Deliver Item | Mercenaries demand the cargo you are delivering. You can choose: | |
| ||
| Event | Contract Type | What happens |
|---|---|---|
| Hostile Mercenaries 2 | Drive Away Bandits | You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head. |
| Lone Survivor | Hunting Webknechts猎杀巨蛛 | After killing all the |
| Merchant in Distress | Hunting Lindwurms猎杀林德蠕龙 | The |
| Mysterious Prisoner | Escort Caravan护送商队 | You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
|
| Nemesis | Find Artifact | You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose:
|
| Orc Prisoner | Destroy Orc Camp摧毁兽人营地 | You find a prisoner that wants to join your company after defeating the
|
| Orc Survivor | Free Greenskin Prisoners | You find a survivor that wants to join your company after reaching the battlesite. You can choose:
|
| Orcs vs Orcs | Destroy Orc Camp摧毁兽人营地 | You start the fight surrounded by two different |
| Refugee Home | Restore Location | You meet refugees and have to choose:
|
| Robber Baron | Drive Away Bandits | Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. Your payment will be doubled if you bring his head, but an event with bounty hunters demanding you to give them the head may happen until contract is complete. Giving them the head will lose the double payment and some reputation with the settlement, but NOT fail the contract in this case. |
| Scare Unholds | Hunting Unholds | While confronting the
|
| Secret Location | Discover Location | You are approached by a man that wants to keep the location a secret if you find it. You can choose:
|
| Shady Deal | Escort Envoy护送使者 | After meeting a shady man your envoy gets attacked by
|
| Siege Prisoners | Siege Fortification围攻堡垒 | Your men captured some of the defenders. You get to decide their fate. You can choose:
|
| Slit Throat | Drive Away Bandits | After the battle the brigands beg for mercy. You can choose:
|
| Spartacus | Slave Uprising奴隶起义 | Leader of the indebted offers a bargain for their freedom. Accepting the offer will result in the failure of the contract but an undead location will be revealed that will contain a named item. |
| Stolen Goods | Escort Caravan护送商队 | Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
|
| Valuable Cargo | Escort Caravan护送商队 | Your men ask you to take the cargo for yourself. You can choose:
|
| Vampire Attack | Escort Caravan护送商队 | You are attacked by
|
| Witch Curse | Hunting Hexen | The |
| Women and Children | Raid Caravan袭击商队 | You have to deal with women and children after the battle. You can choose:
|
Origin Events
These events can randomly happen on the Global map if you play a specific Origin.
| Anatomist Bummed at Mutations | ||
|---|---|---|
| An Anatomist解剖学者 who has been mutated gains a | ||
| ||
| Anatomist Confronts Healer | ||
|---|---|---|
| An Anatomist解剖学者 confronts a healer in a town. You can choose: | ||
| ||
| Anatomist Creeps Out Locals | ||
|---|---|---|
| An Anatomist解剖学者 creeps out some unfortunate locals. Nothing happens. | ||
| Anatomist Dead Knight | ||
|---|---|---|
| An Anatomist解剖学者 discovers a dead knight with varying outcomes: | ||
| ||
| Anatomist Exhumes Hero | ||
|---|---|---|
| Your 你的anatomists解剖学者 want to exhume a recently buried local hero. You can choose: | ||
| ||
| Anatomist Helps Blighted Guy 1 | ||
|---|---|---|
| You come across a sick man being buried alive. Your Anatomist解剖学者 claims he can cure him: | ||
| ||
| Anatomist Helps Blighted Guy 2 | ||
|---|---|---|
| The blighted vagabond becomes better. His background changes to a | ||
| ||
| Anatomist Joins | ||
|---|---|---|
| An Anatomist解剖学者 offers to join your company: | ||
| ||
| Anatomist Okay With Mutations | ||
|---|---|---|
| An Anatomist解剖学者 who has been upset with their mutations gains a | ||
| ||
| Anatomist Old Patient | ||
|---|---|---|
| An Anatomist解剖学者 runs into an old patient who thanks him by giving him a weapon. The Anatomist解剖学者 gains a | ||
| ||
| Anatomist vs Ailing | ||
|---|---|---|
| An Anatomist解剖学者 wishes to cure an Ailing体弱多病 brother. You can choose: | ||
| ||
| Anatomist vs Asthmatic | ||
|---|---|---|
| An Anatomist解剖学者 wishes to cure an Asthmatic哮喘 brother. You can choose: | ||
| ||
| Anatomist vs Clubfooted | ||
|---|---|---|
| An Anatomist解剖学者 wishes to cure a Clubfooted跛足 brother. You can choose: | ||
| ||
| Anatomist vs Dog | ||
|---|---|---|
| An Anatomist解剖学者 wishes to dissect one of your dogs: | ||
| ||
| Anatomist vs Historian | ||
|---|---|---|
| A Historian历史学者 gets into an argument with the Anatomists解剖学者. (no effect) | ||
| ||
| Anatomist vs Iron Lungs | ||
|---|---|---|
| An Anatomist解剖学者 wishes to try and replicate another brothers Iron Lungs铁肺 in himself: | ||
| ||
| Anatomist Wants Skull | ||
|---|---|---|
| An Anatomist解剖学者 wants to steal a skull some townsfolk are praying to: | ||
| ||
| Black Market | ||
|---|---|---|
| An Anatomist解剖学者 enters a black market selling various items. You can choose: | ||
| ||
| Killer on the Run Reminisces | ||
|---|---|---|
| A Killer on the Run在逃杀人犯 reminisces about an old kill, which your Anatomists解剖学者 dig up to inspect. Killer on the Run在逃杀人犯 gains +1-3 | ||
| ||
| Missing Kids | ||
|---|---|---|
| An Anatomist解剖学者 is accused of murdering children. You can choose: | ||
| ||
| Mutated Gladiator Annoys Others | ||
|---|---|---|
| A mutated Gladiator角斗士 pisses off your other bros giving them all a | ||
| ||
| Something in Barn | ||
|---|---|---|
| A man approaches you claiming there is an 'evil' direwolf pup in his barn and an Anatomist解剖学者 wants to investigate. You can choose: | ||
| ||
| Strange Scribe | ||
|---|---|---|
| A man approaches you who is of interest to an Anatomist解剖学者. You can choose: | ||
| ||
| Cultist Origin Armor | ||
|---|---|---|
| A brother creates a Cultist Leather Robe邪教徒皮袍 from one of your other armors. | ||
| ||
| Cultist Origin Finale | ||
|---|---|---|
| A Cultist邪教徒 brother starts a dark ritual and you can gain the | ||
| ||
| Cultist Origin Flock | ||
|---|---|---|
| A Cultist邪教徒 brother joins your company. | ||
| ||
| Cultist Origin Hood | ||
|---|---|---|
| A brother creates a Cultist Leather Hood邪教徒皮头罩 from one of your other helmets. | ||
| ||
| Cultist Origin Sacrifice | ||
|---|---|---|
| You have to sacrifice one of two brothers: | ||
Tips:
| ||
| Cultist Origin vs Old Gods | ||
|---|---|---|
| A Cultist邪教徒 and Monk, Pacified Flagellant弃鞭的苦修者, Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 brother are having a theological dispute. You can choose: | ||
| ||
| Cultist Origin vs Uneducated | ||||||||
|---|---|---|---|---|---|---|---|---|
| A Cultist邪教徒 wants to turn another brother into a Cultist邪教徒. You can choose: | ||||||||
| ||||||||
| Deserter Origin Volunteer | ||
|---|---|---|
| Two deserters emerge from some bushes. You can choose: | ||
| ||
| Gladiators Food | ||
|---|---|---|
| Your 你的Gladiators角斗士 get a | ||
| Gladiators Vibes | ||
|---|---|---|
| 2 Gladiators角斗士 get a | ||
| Gladiator Origin vs Anatomist | ||
|---|---|---|
| An Anatomist解剖学者 gets a | ||
| ||
| Gladiator Origin vs Oathtaker | ||
|---|---|---|
| An Oathtaker立誓者 cheers up one of your starting Gladiators角斗士 giving him a | ||
| Lone Wolf Origin Another Squire | ||
|---|---|---|
| The Squire骑士侍从 you got from Lone Wolf Origin Squire gets a | ||
| ||
| Lone Wolf Origin Depressing Lady | ||
|---|---|---|
| You talk to a lady that is judging you. Nothing happens. | ||
| Lone Wolf Origin Squire | ||
|---|---|---|
| You meet a squire that offers his services. You can choose: | ||
| ||
| Manhunters Origin Capture Prisoner | ||
|---|---|---|
| You captured an Indebted负债者 after winning a battle: | ||
| ||
| Apprentice vs Oathtaker | ||
|---|---|---|
| An Oathtaker立誓者 teaches an Apprentice学徒 giving him +1-3 | ||
| ||
| Bad Reputation | ||
|---|---|---|
| The company is dissatisfied with its bad reputation. All Oathtakers立誓者 and 50% of all other brothers gain a | ||
| Captured Oathbringer | ||
|---|---|---|
| Your men have caught an Oathbringer. You can: | ||
| ||
| Oathtaker Joins | ||
|---|---|---|
| An Oathtaker立誓者 offers to join your company: | ||
| ||
| Oathtaker Happy with Company | ||
|---|---|---|
| One of your oathtakers立誓者 becomes happy with your company's reputation and gains good | ||
| ||
| Oathtaker Mistaken Identity | ||
|---|---|---|
| One of your oathtakers立誓者 gets confused in a town for an Oathbringer and gets bad | ||
| ||
| Oathtakers All Oaths Complete | ||
|---|---|---|
| You have completed all of the Young Anselm's oaths. | ||
| Oathtakers Confrontation | ||
|---|---|---|
| You are confronted by the Oathbringers誓约使者 who challenge you to a duel. | ||
| ||
| Oathtakers Lore | ||
|---|---|---|
| Some townsfolk ask you questions about the Oathtakers. You get flavour text. | ||
| ||
| Oathtakers Noble Contracts | ||
|---|---|---|
| Your men find a scroll inside Young Anselm's Skull小安塞尔姆的头骨. Nobles will now give you | ||
| Oathtakers Skull Cracked | ||
|---|---|---|
| Oathtaker立誓者 found a crack on Young Anselm's Skull小安塞尔姆的头骨. You attempt to fix it. | ||
| ||
| Ruined Priory | |||
|---|---|---|---|
| You come across a monk standing near a ruined priory. | |||
| |||
| Raiders Origin Redemption | ||
|---|---|---|
| A Monk suggests paying crowns to a noble house to improve the relation: | ||
| ||
| Rangers Origin Hunt Food | ||
|---|---|---|
| A brother suggests to hunt. You can choose: | ||
| ||
Other Events
These events can randomly happen on the Global map, without any background, trait or item requirement.
| Adopt Wardog | ||
|---|---|---|
| You notice a dog following you. You can choose: | ||
| ||
| Adopt Warhound | ||
|---|---|---|
| You come across a slain shepherd, dead nachzehrer and a warhound. You can choose: | ||
| ||
| All Naked | ||
|---|---|---|
| You have a conversation with a traveler about your naked men. Has no further consequences. | ||
| Alp Captured in a Hole | ||
|---|---|---|
| You find a man sitting next to a hole in the ground. You can choose: | ||
| ||
| Alp Nightmare 1 | ||
|---|---|---|
| A brother dies horribly in your nightmare. Has no further consequences. You can choose: | ||
| ||
| Ambition Failed | ||
|---|---|---|
| 50% of your men get a | ||
| ||
| Arena Tournament | ||
|---|---|---|
| You learn about a settlement which is hosting an arena tournament: | ||
| ||
| Ball on Roof | ||
|---|---|---|
| A boy is climbing a tree and wants to retrieve his ball from a roof. You can choose: | ||
| ||
| Barbarian Volunteer | ||
|---|---|---|
| A Barbarian蛮族 offers to join your company. | ||
| ||
| Beat up Old Man | ||
|---|---|---|
| You come across an old, blind man with a jeweled ring on his finger. You can choose: | ||
| ||
| Belly Dancer肚皮舞者 | ||
|---|---|---|
| A belly dancer magnetizes a settlements center plaza. You can choose: | ||
| ||
| Bird Shits on Sellsword | ||
|---|---|---|
| One of your men gets hit by birdshite. You can choose: | ||
| ||
| Brawl | ||
|---|---|---|
| The whole company is fighting eachother without any apparent reason. | ||
| Broken Cart | ||
|---|---|---|
| You come across a broken cart. You can choose: | ||
| ||
| Broken Wagon | ||
|---|---|---|
| You find an abandoned wagon which you salvage for 5 - 15 Tools and Supplies工具与修缮物资. | ||
| Broken Wagon in Swamp | ||
|---|---|---|
| You salvage some tools and strange meat from a wagon and dead horses stuck in the swamp. | ||
| ||
| Cannon Execution | ||
|---|---|---|
| A thief is about the be executed by a giant mortar. He asks you to help. You can choose: | ||
| ||
| Children's Crusade | ||
|---|---|---|
| An army of children is on their way north to spread the word of the old gods. You can choose: | ||
| ||
| Collector Wants Trophy | ||
|---|---|---|
| A strange man offers you | ||
| Come Across Burial | ||
|---|---|---|
| A group of people is burying an old soldier. You notice a weapon. You can choose: | ||
| ||
| Corpses in Forest | ||
|---|---|---|
| While marching through the forest you come across a pile of burnt corpses. You can choose: | ||
| ||
| Cow Tipping | ||
|---|---|---|
| You come across a lone cow and your men want to see who can tip it over. You can choose: | ||
| ||
| Creepy Guy | ||
|---|---|---|
| A violent killer has been hanged. A strange man offers you a reward if you recover one of the killer's fingers: | ||
| ||
| Cultish Arrangement | ||
|---|---|---|
| You found a circle of cultists. You can choose: | ||
| ||
| Cultural Conflagration | ||
|---|---|---|
| Northern and southern brothers argue about some difference in their cultures. Some get wounds and mood changes: | ||
| ||
| Dead Bodies in Forest | ||
|---|---|---|
| While walking in the forest you notice some dead people hanging from the trees. Has no consequences. | ||
| Dead Bodies on Road | ||
|---|---|---|
| You discover dead people and horses at the side of a road. Has no consequences. | ||
| Dead Lumberjack | ||
|---|---|---|
| While walking in the forest you stumble upon a litter of dead lumberjacks and a slain direwolf: | ||
| ||
| Dead Merchant Forest | ||
|---|---|---|
| You find a dead merchant swinging from a branch that was killed by wildmen. You pick up 30-150 | ||
| Desert Bugbite | ||
|---|---|---|
| A brother is stung by a scorpion. He is now | ||
| ||
| Desert Fall | ||
|---|---|---|
| A brother gets a | ||
| ||
| Desert Feet | ||
|---|---|---|
| 50% of your brothers get a | ||
| ||
| Desert Heat | ||
|---|---|---|
| A brother gets | ||
| ||
| Desert Sand | ||
|---|---|---|
| The equipment is beeing worn down by the sand. 15% of equipped items will lose 10% - 25% durability. | ||
| ||
| Desert Well | ||
|---|---|---|
| You meet a man who is about to kill himself with a cannon. You can choose: | ||
| ||
| Deserter in Forest | ||
|---|---|---|
| A deserter in the forest is asking you to hide him from bounty hunters that are after him. You can choose: | ||
| ||
| Desertion | ||
|---|---|---|
| One of your men left the company because of | ||
| ||
| Dog in Swamp | ||
|---|---|---|
| While in the swamps you get the option to rescue a dog. You can choose: | ||
| ||
| Dogfighting | ||
|---|---|---|
| One of your brothers tells you about a dogfighting opportunity. You can choose: | ||
| ||
| Dogs Dig up Loot | ||
|---|---|---|
| Your dogs scamper off and dig up 1 item. Possible loot: | ||
| ||
| Dried Oasis | ||
|---|---|---|
| You are ambushed by a black snake next to a treasure in a dried up oasis. You can choose: | ||
| ||
| Drunk Nobleman | ||
|---|---|---|
| You find a drunk nobleman tottering side to side on a path. You can choose: | ||
| ||
| Encounter Gnomes | ||
|---|---|---|
| You find gnomes that are dancing in the forest. This event has no further consequences. | ||
| Enter Friendly Town | ||
|---|---|---|
| You get a flavor text of a town treating you well. Nothing happens. | ||
| Enter Unfriendly Town | ||
|---|---|---|
| You get a flavor text of a town not treating you well. Nothing happens. | ||
| ||
| Fake Witchhunter | ||
|---|---|---|
| You come across some peasants who intend to burn a witchhunter for the crime of deciding someone isn't a witch. You can choose: | ||
| ||
| Fell Down Well | ||
|---|---|---|
| You meet a lady who says her old man is stuck in a well and needs help. You can choose: | ||
| ||
| Fire Juggler | ||
|---|---|---|
| A fire juggler has the eyes of everyone in a plaza of a settlement. He seems to be in trouble. You can choose: | ||
| ||
| Food Goes Bad | ||
|---|---|---|
| You are notified about spoiled food, resulting in some lost provisions. | ||
| ||
| Goblin Land | ||
|---|---|---|
| You get one of many flavor text warnings about being in goblin territory. | ||
| Good Food Variety | ||
|---|---|---|
| Your men appreciate their diverse meals and get a | ||
| ||
| Gunpowder Wagon | ||
|---|---|---|
| You meet the viziers merchant who is willing to sell something. You can choose: | ||
| ||
| Helped Caravan | ||
|---|---|---|
| You gain some goods as a thanks after saving a caravan in your most recent fight. | ||
| ||
| Herbs Along the Way | ||
|---|---|---|
| Some of your men find some herbs which they believe to be medicinal. You can choose: | ||
| ||
| Hidden Cache Forest | ||
|---|---|---|
| A brother stubs his toe on a hidden chest in the forest. You gain additional loot if you have a | ||
| ||
| Horse Race | ||
|---|---|---|
| A man suggests betting on a race. His old horse against one of your men. You can choose: | ||
| ||
| How Far Is the Sun | ||
|---|---|---|
| A brother looks at the sun and estimates how far away it is. You can choose: | ||
| ||
| Ijirok 1 | ||
|---|---|---|
| Your men discover a sarcophagus made of ice inside a hole. | ||
| ||
| Ijirok 2 | ||
|---|---|---|
| Your men discover a party of naked corpses. | ||
| ||
| Ijirok 3 | ||
|---|---|---|
| A shadowy figures footsteps lead you to the Icy Cave. | ||
| ||
| Imprisoned Wildman | ||
|---|---|---|
| Coming across stopped wagons, a merchant asks you to do something about his wildman in a cage. You can choose: | ||
| ||
| Inadvertently Save Merchant | ||
|---|---|---|
| You gain 25 | ||
| Incense Trade | ||
|---|---|---|
| You come across an old man in the snowy wastes that wants to pay for your | ||
| ||
| Kid Blacksmith | ||
|---|---|---|
| The kid of a blacksmith asks you for help to fix a broken sword. You can choose: | ||
| ||
| Kids and Dead Merchant | ||
|---|---|---|
| A gang of children has stoned a wealthy merchant to death and robbed his jewelry. You can choose: | ||
| ||
| King's Guard 1 | ||
|---|---|---|
| You found a half-naked prisoner that was left behind by barbarians. You can choose: | ||
| ||
| King's Guard 2 | ||
|---|---|---|
| The Cripple残疾人 brother you got from King's Guard 1 regains his old strength: | ||
| ||
| Lindwurm Slayer屠龙者 | ||
|---|---|---|
| ||
| Man in Forest | ||
|---|---|---|
| A man suddenly emerges from one of the bushes. You can choose: | ||
| ||
| March Wear and Tear | ||
|---|---|---|
| Your men are sore from all the marching. You can choose: | ||
| ||
| Master No Use Apprentice | ||
|---|---|---|
| You come across a fencing master chewing out a student for his impatience. You can choose: | ||
| ||
| Melon Thief | ||
|---|---|---|
| Angry villagers are about to punish a melon thief. You can choose: | ||
| ||
| Merchant of Jugs | ||
|---|---|---|
| A lone merchant approaches with a wagon pulled by a camel. You can choose: | ||
| Miasma Flail Bros Hallucinate | ||
|---|---|---|
| The Censer of the Diviner预言者香炉 makes two brothers fight each other. They get light wounds and a | ||
| ||
| Miasma Flail Company Nightmare | ||
|---|---|---|
| All brothers get a | ||
| ||
| Miasma Flail Spooks Bro 1 | ||
|---|---|---|
| A brother gets a | ||
| ||
| Miasma Flail Spooks Bro 2 | ||
|---|---|---|
| A brother gets a | ||
| ||
| Miasma Flail Spooks Bro 3 | ||
|---|---|---|
| A brother gets a | ||
| ||
| More Action | ||
|---|---|---|
| Two of your brothers confront you and complain about the lack of combat recently. You can choose: | ||
| ||
| More Men | ||
|---|---|---|
| Your brothers demand that you hire more men to make sure the company will survive. You can choose: | ||
| ||
| Mountain Running | ||
|---|---|---|
| While traveling on the mountains a random brother gains +1-3 | ||
| Mountains Are Dangerous | ||
|---|---|---|
| Some of your men get Temporary Injuries from the climbing on the mountains: | ||
| ||
| No Food | ||
|---|---|---|
| You get a reminder that you ran out of food. Has no effect. | ||
| No Food Variety | ||
|---|---|---|
| All brothers get a | ||
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| Noble More Pay Lowborn | ||
|---|---|---|
| A Noble brother is unhappy that a Lowborn brother is paid more than him. You can choose: | ||
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| Noble vs Lowborn | ||
|---|---|---|
| Your 你的Noble and Lowborn brothers fight over some food. You can choose: | ||
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| Oathbreaker背誓者 | ||
|---|---|---|
| An man wishes to retire from his oaths and sell you his armour. You can choose: | ||
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| Oracle | ||
|---|---|---|
| You meet an old woman that offers to tell your fortune. You can choose: | ||
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| Orc Land | ||
|---|---|---|
| You get a flavor text that you are in orc territory now. | ||
| Petrified Scream凝固的尖啸 | ||
|---|---|---|
| 33% of your brothers get a | ||
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| Pimp and Harlots | ||
|---|---|---|
| You stumble across a wagon filled with prostitutes. You can choose: | ||
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| Pimp vs Harlot | ||
|---|---|---|
| You come across a man and woman arguing outside one of the town's buildings. You can choose: | ||
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| Pirates | ||
|---|---|---|
| You meet merchant mariners who claim to have been enslaved by pirates. You can choose: | ||
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| Player Is Rich | ||||
|---|---|---|---|---|
| After acquiring a large amount of gold your brothers want higher pay. You can choose: | ||||
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| Player Is Sent For | ||
|---|---|---|
| A messenger on the road points the player to a direction of a town that has contracts available. | ||
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| Raid Farmstead | ||
|---|---|---|
| You discover a farm and consider raiding it. You can choose: | ||
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| Religious Peasants | ||
|---|---|---|
| You discover cultists of a lost tribe that use the forest as their refuge. You can choose: | ||
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| Renown Tutorial | |||
|---|---|---|---|
| A brother gives you some advice about Renown and Relations关系. | |||
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| Retinue Slot | ||
|---|---|---|
| You get a reminder that there is a not occupied retinue slot. | ||
| Retired Gladiator | ||
|---|---|---|
| You start a conversation with a freshly retired gladiator. You can choose: | ||
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| Rookie Gets Hurt | ||
|---|---|---|
| After a battle you find one of your brothers on his knees, unsure if he can continue. You can choose: | ||
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| Runaway Harem | ||
|---|---|---|
| You are in a standoff between nomads and the vizier's men over indebted women. You can choose: | ||
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| Runaway Laborers | ||
|---|---|---|
| Some ragged clothed men seems to flee from someone and hides in the bushes. You can choose: | ||
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| Running Around | ||
|---|---|---|
| A random brother gains +1 | ||
| Sacrificed Man | ||
|---|---|---|
| You find a dead man who is pinned to the earth with spears. You can choose: | ||
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| Schrat Exposition | ||
|---|---|---|
| You get a flavor text warning you about Schrats树妖. | ||
| Scientist in the Mountains | ||
|---|---|---|
| While walking in the mountains you see a man trying to fly a helicopter asking you to record history. | ||
| Sellsword Retires | ||
|---|---|---|
| A retired sellsword hands over his Arming Sword骑士单手剑 and Basic Mail Shirt简易锁甲衫. | ||
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| Sellsword vs Bees | ||
|---|---|---|
| You discover a beehive and are tempted by the golden ember of the glistening honey. You can choose: | ||
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| Shady Character Offers Map | ||
|---|---|---|
| A wandering traveller offers to sell a map, revealing a location of a Named Item. You can choose: | ||
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| Sickness疾病流行 | ||
|---|---|---|
| Some men became | ||
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| Sled Race | ||
|---|---|---|
| You meet a bearded fella on a mountain who offers you a race. You can choose: | ||
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| Spooky Forest | ||
|---|---|---|
| A brother alerts you to some noise coming from the treetops. You can choose: | ||
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| Supposed Witch | ||
|---|---|---|
| While walking into a hamlet you notice a woman that is tied atop a soon-to-be bonfire. You can choose: | ||
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| Sword Eater | ||
|---|---|---|
| You witness the performance of a sword eater on a plaza. You can choose: | ||
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| The Horseman | ||
|---|---|---|
| A man is dangling down from a tree and being whipped for having fun with a dead horse. You can choose: | ||
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| Thief Caught | ||
|---|---|---|
| A man is caught stealing from your supplies and awaits your judgement. You can choose: | ||
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| Traveler | ||
|---|---|---|
| A traveler visits you at the camp fire. You can choose: | ||
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| Traveler North | ||
|---|---|---|
| A traveler visits you at the camp fire. You can choose: | ||
| Traveler South | ||
|---|---|---|
| A traveler offers you to sit at his camp fire. You can choose: | ||
| Traveling Troupe | ||
|---|---|---|
| A troupe of entertainers offer their services. You can choose: | ||
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| Travelling Monk | ||
|---|---|---|
| Your party encounters a monk with a cart carrying casks of mead. You can choose: | ||
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| Treant vs Giants | ||
|---|---|---|
| You come across a group of Unholds巨魔 fighting a group of Schrats树妖. You can choose: | ||
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| Treasure in Rock | ||
|---|---|---|
| You stumble over a crack in the earth with something glinting in the dark. You can choose: | ||
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| Tree Fort | ||
|---|---|---|
| You come across a group of kids sitting in a treehouse. | ||
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| Volunteers | ||
|---|---|---|
| You are approached by three men offering to join your company. | ||
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| Wardogs Fight Each Other | ||
|---|---|---|
| The dogs fight each other. You can choose: | ||
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| Warriors Death | ||
|---|---|---|
| A brother asks what it is you wish to do with the bodies of your recently killed men. You can choose: | ||
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| Wild Dog Sounds | ||
|---|---|---|
| You hear the yipping and howling of wild dogs nearby. You can choose: | ||
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| Wound Gets Infected | ||
|---|---|---|
| One of your men suffers an | ||
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| Wound Heals | ||
|---|---|---|
| Surprisingly the Temporary Injury of one of your men has healed much sooner than expected. | ||
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| Youngling Alp | ||
|---|---|---|
| You spot a young alp around the encampment at night. You can choose: | ||
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