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BATTLE BROTHERS WIKI

事件

Events

中文译文资料快照 2026-09-18 · 翻译与来源说明

展开事件内容(包含选项结果与剧透)

中文译文


剧透提醒:事件内容涉及游戏剧透。如果你希望在游戏中自行作出决定,不受预先获知的信息影响,请不要继续阅读。

图例:

  • 按出身分类的事件——需要战团中有一种或多种特定出身才能触发。
  • 按特性分类的事件——需要战团中有一种或多种特定特性才能触发。
  • 按后期危机分类的事件——需要处于相应后期危机中才能触发。
  • 委托事件——执行特定委托时触发的事件。
  • 起源事件——只有使用特定起源时才能触发的事件。
  • 其他事件——不要求特定出身、特性、后期危机、委托或起源的事件。

另请参阅:分类:事件列出了各个事件页面。请注意,多数委托事件尚未整理成独立页面,因此不会出现在该列表中。

提示:如需展开本页所有事件内容,可以尝试这条评论提供的方法。


按背景分类的事件

这些事件可能在世界地图上随机发生。

剑术大师衰老 Cooldown in Days 30
Swordmaster2 剑术大师 一名剑术大师出身的弟兄获得年迈特性。

Requirements

Score

  • 事件权重 = 剑术大师的等级 - 5。如果有不止一人符合条件,游戏每次计算权重时都会随机选择一人。
年迈剑术大师降薪 Cooldown in Days 100
Swordmaster2 剑术大师 一名剑术大师因年事已高,坚持要求将自己的薪水降低 50%。

Requirements

Score

  • 事件权重 = 剑术大师的等级。如果有不止一人符合条件,游戏每次计算权重时都会随机选择一人。

Other notes

剑术大师衰老前兆 Cooldown in Days 60
Swordmaster2 剑术大师 一名剑术大师意识到自己日渐年迈,Bad mood心情变差。

Requirements

Score

  • 事件权重 = 剑术大师的等级。如果有不止一人符合条件,游戏每次计算权重时都会随机选择一人。

Other notes

体弱佣兵康复 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 75
Background 13 修士
Background 57 猎兽者
Ailing2 体弱
一名修士或猎兽者帮助另一名弟兄摆脱体弱多病特性,并让对方Good mood心情变好。

Requirements

Score

解剖学者与恶魔学书籍 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
Background 70 解剖学者 有人告诉一名解剖学者,他的恶魔学书籍是骗人的,他的Good mood心情变好。

Requirements

Score

解剖学者解剖甲虫 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 50
Background 70 解剖学者 一名解剖学者变得Good mood心情愉快。

Requirements

  • 没有额外条件

Score

解剖学者拔出木刺 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 110
Background 70 解剖学者
Background 0 随机一名弟兄
一名解剖学者替随机一名弟兄拔出木刺,后者获得 +1Melee Defense。

Requirements

Score

Other notes

解剖学者评说贵族 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
Background 70 解剖学者 一名解剖学者获得+2-4 Resolve,并变得Good mood心情愉快。

Requirements

  • 必须在夜间
  • 声望必须达到至少1500

Score

解剖学者评说巨蛛 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 80
Background 70 解剖学者
Background 0 随机一名弟兄
一名解剖学者的Good mood心情变好,却使随机一名弟兄产生Trait icon 48畏惧野兽特性,并让对方Bad mood心情变差。

Requirements

Score

Other notes

解剖学者与白色食尸鬼 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
Background 70 解剖学者 一名解剖学者变得Good mood心情愉快。

Requirements

  • 没有额外条件

Score

学徒求学 Cooldown in Days 90
Background 40 学徒
Background 24 退伍军人
Background 10 佣兵
Background 33 流浪骑士
Background 30 剑术大师
一名学徒接受退伍军人、佣兵、流浪骑士或剑术大师的训练,两人的Good mood心情都变好。

Improvement

Requirements

  • 该学徒须至少达到4级
  • 教导者等级必须达到6或更高

Score

  • 每有一名符合条件的学徒或老师,事件权重增加 3。

Other notes

学徒与解剖学者 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 90
Background 40 学徒
Background 70 解剖学者
一名学徒向解剖学者学习,获得持续 3 天的 1.35 倍Xp received经验收益加成。学徒和这名解剖学者的Good mood心情都变好。

Requirements

  • 没有额外条件

Score

Other notes

  • 每名学徒只能获得一次此加成
  • 如果学徒已有训练加成,例如训练场提供的加成,就不能获得这项加成。
箭术表演 Cooldown in Days 90
Background 10 佣兵
Background 29 制弓匠
Background 21 偷猎者
Background 22 猎人
Background 42 吟游诗人
Background 14 杂耍艺人
Background 32 流浪汉
一名“弓手”想朝另一名“耍宝”弟兄头顶的苹果射箭。你可以选择:

Dialog tree

  • “马上停下!”(两人都变得Bad mood心情低落)
  • “嗯……倒要看看他们的本事。”
    • 成功:弓手获得 +1 Ranged Skill,另一名弟兄获得 +1 Resolve,两人的Good mood心情都变好。其他不具备Trait icon 11聪慧特性的弟兄也可能获得Good mood心情提升。
    • 失败:弓手的Bad mood心情变差,另一名弟兄则遭受Injury icon 34鼻部劈裂、Injury icon 43眼眶擦伤、Injury permanent icon 03独眼或Injury permanent icon 12脑损伤。所有具有Trait icon 11聪慧或Trait icon 40胆怯特性的弟兄也会Bad mood心情变差。

Requirements

Score

  • 每有一名符合条件的“耍宝”弟兄,事件权重增加 3。

Other notes

蛮族讲故事 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 30
Background 58 蛮族 一名蛮族弟兄讲述英雄故事,使战团中 25% 的弟兄Good mood心情改善。

Requirements

  • 必须在夜间

Score

  • 每名蛮族贡献的事件权重 = 5
私生子与刺客 Cooldown in Days 999999
Background 37 私生子 贵族雇了一名刺客,要杀死战团中的私生子。
你可以选择:

Dialog tree

  • “没什么好谈的。受死吧。”
  • “好,说吧。”
    • “或者,我干脆杀了你。”
    • “成交。”
    • “你干这事能拿多少钱?”
      • “我看还是直接杀了你。”
      • “我接受你的条件。Background 37私生子离开,你顶替他的位置。”
      • “我付你这 6,000 克朗,你和Background 37私生子都留下。”

Requirements

  • 必须在夜间
  • 队伍须有1个空余名额
  • 该私生子须至少达到6级

Score

  • 每名符合条件的私生子贡献的事件权重 = 2
乞丐乞讨 Cooldown in Days 14
Background 18 乞丐 一名乞丐弟兄向你讨要 10 Crowns。你可以选择:

Dialog tree

  • “回去干活!”
    • (无事发生)
  • “拿着,给你几个克朗。”
    • 你失去 10 Crowns,这名乞丐的Good mood心情变好。

Requirements

  • 至少拥有2名弟兄

Score

  • 每名乞丐贡献的事件权重 = 5
制弓匠打造杰作 Cooldown in Days 999999
Background 29 制弓匠 战团中的制弓匠想尝试制作一把名匠之弓。
你可以选择:

Dialog tree

Requirements

  • 制弓匠等级须达到6或更高
  • 你必须携带至少 2000 Crowns和 1 份Quality wood优质木材。
  • 必须至少拥有3名弟兄

Score

  • 每名符合条件的制弓匠贡献的事件权重 = 4

Other notes

  • 由于冷却时间很长,这个事件在每局战役中只能发生一次,无论制弓成功还是失败。
  • 未启用《野兽与探索》DLC 时,事件要求支付 200 Crowns。
拳斗者传授技艺 Cooldown in Days 70
Background 27 拳斗者 一名拳斗者想训练新兵。你可以选择:

Dialog tree

  • “看看你能让他坚持多久。”
    • +2-4 Fatigue
  • “把他练得硬气些,行吗?”
    • +2-4 Hitpoints
  • “教他几手打架的本事。”
    • +1-2 Melee Skill和+1-2 Melee Defense

(该拳斗者的Good mood心情也会略有改善)

Requirements

  • 拳斗者等级须达到3或更高
  • 接受训练的弟兄必须为 2 级或更低。
  • 只有不属于战斗类背景的弟兄才能接受训练。
  • 必须至少拥有3名弟兄

Score

  • 每有一名符合条件的拳斗者或受训弟兄,事件权重增加 3。

Other notes

  • 每名拳斗者只能接受一次训练
  • 每名弟兄只能接受此训练一次
拳斗者打假赛 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 100
Background 27 拳斗者 一名拳斗者在比武大会中表现出色,有人要求他在决赛中故意输掉。你可以选择:

Dialog tree

  • “这场你得故意输掉。”
    • 50% 概率:Background 27拳斗者的Bad mood心情变得很差,你获得 400 Crowns。
    • 50% 概率:Background 27拳斗者的Good mood心情变得很好,但受到Days wounded严重外伤。
  • “他不会故意输。”
    • 基础概率为 39%,另按这名弟兄的等级,每级增加 1%:Background 27拳斗者的Good mood心情变得很好,并获得 +2-4 Resolve、+2-4 Initiative、+1-3 Melee skill和 +1-3 Melee defense。
    • 基础概率为 41%,再按这名弟兄的等级,每级减少 1%:Background 27拳斗者的Good mood心情变得很好,获得 +2-4 Initiative和 +1-3 Melee skill,但遭受broken knee膝部残损和severe concussion严重脑震荡。
    • 20% 概率:Background 27拳斗者的Good mood心情变得很好,但遭受severe concussion严重脑震荡。
  • “什么?根本不会有比试!”

Requirements

  • 距离最近的城镇不得超过 3 格。

Score

拳斗者与拳斗者 Cooldown in Days 45
Background 27 拳斗者
Background 27 拳斗者
两名拳斗者互殴,受到轻微外伤(50%)或暂时伤势(50%),双方的Good mood心情都得到提升。

Requirements

Score

Other notes

  • 此事件可以重复发生
屠夫传授诀窍 Cooldown in Days 50
Background 26 苦修者
Background 26 转为苦修者的修士
Background 43 屠夫
一名屠夫教苦修者如何把自己伤得更重。苦修者获得 +2 Melee Skill,同时遭受Injury icon 12肩部受伤或Exposed ribs肋骨外露这一暂时伤势。屠夫的Good mood心情得到提升。

Requirements

Score

  • 权重 = 5

Other notes

屠夫与战犬 Cooldown in Days 999999
Background 43 屠夫 一名屠夫与战犬起了冲突,屠夫的Bad mood心情变差。

Requirements

Score

Other notes

  • 只有屠夫的心情处于中立或良好状态时,才会显示这次心情变化。这可能是程序错误。
  • 此事件不会计入这两种犬的重甲版本。
屠夫提议宰犬充饥 Cooldown in Days 30
Background 43 屠夫 屠夫建议宰煮一只战犬来补充口粮。
你可以选择:

Dialog tree

  • “该怎么做,就怎么做吧。”
  • “我不会让忠实的猎犬被宰来吃。”

Requirements

  • 食物数量必须为25或更少
  • 你必须至少有 2 只战犬或战獒。

Score

  • 每名屠夫贡献的事件权重 = 25

Other notes

  • 此事件不会计入这两种犬的重甲版本。
商队护卫与劫掠者 Cooldown in Days 100
Background 12 商队杂工
Background 49 劫掠者
Background 63 游牧民
一名商队杂工与一名劫掠者或游牧民弟兄打了起来,双方受到轻微外伤(50%)或暂时伤势(50%)。

Requirements

  • 两名弟兄的等级都必须为7或更低
  • 两名弟兄都没有任何暂时伤势

Score

  • 权重 = 10
商队杂工改装货车 Cooldown in Days 99999
Background 12 商队杂工 一名商队杂工改造了货车,使物品栏增加 9 格,他的Good mood心情也变好。

Requirements

  • 至少购买了随从界面的1项货车升级
  • 这名商队杂工必须达到 6 级。
  • 必须至少拥有3名弟兄

Score

  • 每有一名符合条件的商队杂工,事件权重增加 5。
树上的猫 Cooldown in Days 999999
Hunter2 猎人
Poacher 偷猎者
Sellsword 佣兵
Ratcatcher 捕鼠人
一个女孩和一个男孩想把树上的猫弄下来。你可以选择:

Dialog tree

  • “Hunter2猎人、Poacher偷猎者或Sellsword佣兵,试着用箭把它射下来?”
    • 70%几率:声誉+1,该弟兄获得+1 Ranged Skill
    • 30%几率:该弟兄变得Bad mood心情低落
  • “Ratcatcher捕鼠人似乎有办法。”
    • 声誉+1,该弟兄获得+2 Initiative,并变得Good mood心情愉快
  • “这真不归咱们管。”
    • (无事发生)

Requirements

  • 必须在白天
  • 位于友方城镇附近

Score

  • 权重 = 15
战斗操练 Cooldown in Days 60
Background 0随机一名弟兄 一名等级较高的弟兄想训练那些缺乏经验的弟兄。
你可以选择:

Dialog tree

  • “好,看看能不能教会他们与人近身交战。”
    • 获得 +0-2 Melee Skill或 +0-2 Melee Defense,有 33% 的概率受到轻微外伤或暂时伤势。
    • 传授技艺的人变得Good mood心情愉快
  • “好,教会他们怎么用弓箭。”
    • 获得+0-2 Ranged Skill,并有33%几率变得Status effect 53精疲力竭
    • 传授技艺的人变得Good mood心情愉快
  • “好,把他们练结实些,好穿得起真正的盔甲。”
    • 获得+0-3 Fatigue或+0-3 Initiative,并有75%几率变得Status effect 53精疲力竭
    • 传授技艺的人变得Good mood心情愉快
  • “不行。他们得把那点力气留到战斗时用。”
    • (此选项没有后续影响)

Requirements

  • 教导者等级须达到6或更高
  • 教导者必须属于战斗类别的出身
  • 教导者不能属于贵族出身
  • 接受训练的弟兄必须为 3 级或更低。
  • 你必须至少有 3 名等级不超过 3 级、且不属于战斗类背景的弟兄。

Score

  • 事件权重 = 10 +(等级不超过 3 级、且不属于战斗类背景的弟兄人数 × 3)。

Other notes

  • 属于战斗类背景的弟兄也能接受训练,但不会计入事件权重。
  • 具有笨拙或酒鬼特性的弟兄,在此事件中受伤的概率提高 100%。
  • 具有灵巧特性的弟兄,在此事件中受伤的概率降低 50%。
  • 属于战斗类背景的弟兄,在此事件中受伤的概率降低 50%。
  • 具有哮喘特性的弟兄,在此事件中必定会Status effect 53精疲力竭。
  • 具有健步如飞或铁肺特性的弟兄,不会因远程命中训练而Status effect 53精疲力竭;在疲劳或主动性训练中,他们Status effect 53精疲力竭的概率降低 50%。
偶遇仪式 Cooldown in Days 999999
Background 34 邪教徒 一群邪教徒正在举行黑暗仪式,你有机会获得Glimpse of Davkul.达夫库尔一瞥头盔。你可以选择:

Dialog tree

  • “我们顺着这些脚印追过去。”
    • “不能再让他们继续了。进攻!”
    • “先等等,看看会发生什么。”
      • “我看够了。我们得帮他,就现在!”
      • “等等,看看接下来会怎样。”
      • “Background 34邪教徒,这不是你信奉的教派吗?”
      • “该走了,马上。”
        • (无事发生)
    • “该走了,马上。”
      • (无事发生)
  • “这不关我们的事。”
    • (无事发生)

Requirements

  • 必须在夜间
  • 战役必须已进行至少201天
  • 你必须距离城镇 4 至 10 格;一格的大小相当于世界地图上的一个村庄图标。
  • 物品栏至少须有1个空位
  • 拥有2名等级达到11或更高的邪教徒

Score

  • 权重 = 3

Other notes

鼓舞残疾佣兵 Cooldown in Days 60
Background 51 残疾人
Background 0 随机弟兄
一名弟兄鼓励残疾人。残疾人的Good mood心情变好,并获得 +1-3 Resolve、+1-3 Fatigue和 +1-3 Initiative。

Requirements

  • 残疾人等级必须为3或更低
  • 鼓励他的弟兄必须达到 5 级。

Score

  • 每名符合条件的残疾人贡献的事件权重 = 5

Other notes

残疾佣兵与伤病 Cooldown in Days 60
Background 51 残疾人 残疾人使另一名带有永久伤势的弟兄Good mood心情改善。

Requirements

  • 战团中必须有一名最近遭受永久伤势的弟兄;该伤势仍须出现在他的心情变化列表中。

Score

邪教徒的最终仪式 Cooldown in Days 999999
Cultist 邪教徒 一名邪教徒弟兄举行黑暗仪式,你有机会获得Aspect of Davkul.达夫库尔化身护甲。你可以选择:

Dialog tree

  • “我同意这桩疯事又如何,不同意又如何?”
    • “做该做的事。”
      • “但愿旧神今夜没有看着我。”
    • “绝对不行!”
      • “这支战团不知从什么时候起,走上了歧路。”

Requirements

  • 必须在夜间
  • 战役已进行至少201天
  • 队伍至少拥有12名弟兄
  • 物品栏至少须有1个空位
  • 至少拥有6名邪教徒(可以是改宗的邪教徒)
  • 其中必须有 1 名达到 11 级的邪教徒,且不能是后来改信的。
  • 拥有1名等级为11或更高的非邪教徒弟兄,供献祭使用

Score

  • 权重 = 3

Other notes

邪教徒与旧神信仰 Cooldown in Days 30
Background 34邪教徒
Background 13修士
Background 13弃鞭的苦修者
Flagellant苦修者
Flagellant转为苦修者的修士
一名邪教徒与一名修士、弃鞭的苦修者、苦修者或转为苦修者的修士发生神学争论。你可以选择:

Dialog tree

Requirements

  • 至少拥有3名弟兄

Score

Other notes

邪教徒向未受教育者传教 Cooldown in Days 30
Background 34 邪教徒 一名邪教徒想让另一名弟兄改信,成为邪教徒。你可以选择:

Dialog tree

  • “随你怎么做,只要别忘了我雇你来是干什么的。”
  • “别胡闹了。”

Requirements

Score

Other notes

不会拥有迟钝特性的出身:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
可能拥有迟钝特性的非贵族出身:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Executioner Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
属于平民类别的出身:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
被逐贵族忆往事 Cooldown in Days 50
Background 08 被逐贵族 被逐贵族思念故乡,获得 +1-3 Resolve,Good mood心情变好。你可以选择:

Dialog tree

  • “去他的老家,你现在跟我们是一伙的。”
    • 他获得+1-3 Resolve,并变得Good mood心情愉快。
  • “偶尔想想家,没什么不好。”
    • 他获得+1-3 Resolve,并变得Good mood心情愉快。

Requirements

Score

  • 每有一名符合条件的被逐贵族,事件权重增加 5。

Other notes

被逐贵族与逃兵 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 70
Background 08 被逐贵族
Background 07 逃兵
被逐贵族与一名逃兵聊起往事。被逐贵族获得 +1-3 Melee skill,逃兵获得 +2-4 Resolve,两人的Good mood心情都变好。

Requirements

  • 没有额外要求

Score

Other notes

被逐贵族重返家族 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
Background 08 被逐贵族 你收到一封寄给被逐贵族的信。你可以选择:

Dialog tree

  • “我会把信给他看。”
    • “我觉得你该留下来。”
      • 被逐贵族的出身变为在外摄政官,并获得 +10-15 Resolve、+6-10 Initiative、+2-4 Melee defense和 +3-5 Ranged defense。
    • “你该回家和家人团聚。”
  • “我会烧掉这封信。”
    • 你从战利品列表中获得一件护甲和两件武器。

Loot table

Requirements

  • 这名Background 08被逐贵族必须达到 6 级。
  • 距离最近的城镇不得超过 3 格。

Score

Other notes

  • 出身变化只影响事件资格,会使此人无法再参与某些通常由被逐贵族参与的事件。
启蒙教育 Cooldown in Days 60
Background 47 历史学者
Background 13 修士
Dumb 迟钝
一名历史学者或修士想教导具有迟钝特性的弟兄。你可以选择:

Dialog tree

  • “看看你能教他些什么。”
    • 60%几率:教导者变得Bad mood心情低落。
    • 40% 概率:老师的Good mood心情变好,受教弟兄的Dumb迟钝特性被移除。
  • “别打扰那名Dumb迟钝的弟兄。”
    • (无事发生)

Requirements

  • 教导者不能拥有Hesitant犹豫特性

Score

  • 权重 = 5
阉人与女士们 Cooldown in Days 50
Background 52 阉人 阉人在妓院里大出风头,Good mood心情变好,你与城镇的关系提高 +10。

Requirements

  • 至少拥有3名弟兄
  • 阉人等级须达到3或更高
  • 你必须位于一处与你友好的非军事聚落附近。

Score

  • 每名阉人贡献的事件权重 = 15
阉人与缺乏自信的佣兵 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 45
Background 52 阉人
Trait icon 03 缺乏自信
一名缺乏自信的弟兄嘲弄阉人,自己摆脱了缺乏自信特性,却使阉人Bad mood心情变差。

Requirements

Score

农场帮工的老办法 Cooldown in Days 100
Background 09 农场帮工 农场帮工回想起打捆干草的手艺,获得 +2-4 Melee Skill,Good mood心情变好。

Requirements

  • 农场帮工等级必须为2或更低
  • 拥有3名或更多弟兄

Score

Other notes

农场帮工与屠夫 Cooldown in Days 50
Background 09 农场帮工
Background 43 屠夫
一名农场帮工与一名屠夫打了起来,双方受到轻微外伤(50%)或暂时伤势(50%)。

Requirements

  • 两名弟兄的等级都必须为3或更低

Score

捕鱼 Cooldown in Days 7
Background 15 渔夫 渔夫的Good mood心情变好,你获得一些dried fish鱼。

Requirements

  • 必须在白天
  • 必须位于海岸地形
  • 物品栏至少须有1个空位

Score

  • 每名渔夫贡献的事件权重 = 15
渔夫讲故事 Cooldown in Days 30
Background 15 渔夫 渔夫讲起故事,战团中 25% 的弟兄Good mood心情变好。

Requirements

  • 必须在夜间

Score

  • 每名渔夫贡献的事件权重 = 5
渔夫与农场帮工 Cooldown in Days 45
Background 15 渔夫
Background 09 农场帮工
渔夫与农场帮工比试力气,胜者获得一个新绰号,两人的Good mood心情都变好。

Requirements

  • 必须在白天
  • 两名弟兄的等级都必须为4或更低

Score

Other notes

  • 渔夫可能获得的绰号为:强壮者、自豪者、渔夫、掰腕高手、鱼篓。
  • 农场帮工可能获得的绰号为:强壮者、自豪者、农夫、掰腕高手、杂草。
  • 只有原本没有绰号的弟兄,才会获得新绰号。
自我鞭笞 Cooldown in Days 25
Background 26 苦修者
Background 26 转为苦修者的修士
一名苦修者或转为苦修者的修士伤害自己,造成轻微外伤(50%)或暂时伤势(50%)。

Requirements

Score

Other notes

鞭笞吓坏旁人 Cooldown in Days 45
Background 26 苦修者
Background 26 转为苦修者的修士
一名苦修者或转为苦修者的修士伤害自己,造成轻微外伤(50%)或暂时伤势(50%),并Good mood心情变好。一名属于反感暴力背景类别或具有胆怯特性的弟兄,则会Bad mood心情变差。

Requirements

Score

  • 权重 = 5

Other notes

苦修者与修士 Cooldown in Days 45
Background 26苦修者
Background 13修士
一名苦修者与一名修士试图改变彼此的信仰。你可以选择:

Dialog tree

Requirements

  • 无

Score

  • 权重 = 5

Other notes

苦修者的伤口痊愈 Cooldown in Days 70
Background 26 苦修者
Background 26 转为苦修者的修士
苦修者或转为苦修者的修士获得+4-6 Hitpoints。

Requirements

Score

Other notes

眷恋森林 Cooldown in Days 30
Background 22 猎人
Background 21 偷猎者
Background 04 伐木工
一名猎人、偷猎者或伐木工讲述自己在这些森林中的童年回忆,Good mood心情改善。

Requirements

  • 必须在白天
  • 你必须位于未被冰雪覆盖的森林中。
  • 至少拥有2名弟兄

Score

赌徒与其他佣兵 Cooldown in Days 25
Background 20 赌徒 一名赌徒与另一名弟兄因牌局起了争执,打斗中受到轻微外伤(50%)或暂时伤势(50%)。

Requirements

  • 另一名弟兄不能拥有聪慧特性

Score

  • 权重 = 10
森林巨树 Cooldown in Days 200
Background 13修士
Flagellant转为苦修者的修士
你与一名修士或转为苦修者的修士谈论一棵神树,他的Good mood心情变好。

Requirements

  • 必须在白天
  • 你必须位于森林中,但不能是秋林或雪林。
  • 你不能靠近城镇,距离必须超过 6 格。

Score

  • 权重 = 10
盗墓贼发现物品 Cooldown in Days 9999
Background 25 盗墓贼
Background 47 历史学者
盗墓贼从坟墓中取出一件武器。如果战团中有历史学者,你可能改为获得一面名贵盾牌。

Dialog tree

  • “让我看看……”
    • “他已经用不着那东西了。”
      • 你从战利品表中获得1件物品
    • “去把Background 47历史学者找来,他懂陪葬宝物。”

Loot table

Requirements

  • 必须在夜间

Score

  • 权重 = 5
盗墓贼的盗窃计划 Cooldown in Days 99999
Background 25 盗墓贼 盗墓贼走进帐篷,想挖开一位男爵的坟墓。
你有 3 个选择:

Dialog tree

  • “呃,改天再说吧。”
    • 50%几率:你获得50-150 Crowns
    • 50% 概率:他Bad mood心情变差,并受到轻微外伤(50%)或暂时伤势(50%)。
  • “我不去,你也别想去。”
    • 他变得Bad mood心情低落
  • “我这就去拿铲子!”
    • “我们挖开那座杂乱的坟墓。”
      • 66%几率:他变得Bad mood心情低落
      • 34% 概率:他Bad mood心情变差,你与附近势力的关系降低 20,并失去 1 点声誉。
    • “我们翻过那道哥特式围栏。”
      • 66%几率:你找到200-500 Crowns,并获得Good mood好心情
      • 34% 概率:他Bad mood心情变差,你与附近势力的关系降低 20,并失去 1 点声誉。
    • “我们撬开陵墓。”

Requirements

  • 必须在夜间
  • 位于城镇附近(相距不超过3格)
  • 聚落规模必须大于小村庄或木制堡垒。
  • 该聚落必须与你结盟

Score

  • 权重 = 25

Other notes

  • 截至 1.5.1.7 版本,此事件存在重复的事件画面,可能是程序错误。
盗墓贼与掘墓人 Cooldown in Days 100
Background 25 盗墓贼
Background 28 掘墓人
一名盗墓贼与一名掘墓人打了起来,双方Bad mood心情变差,并可能受到轻微外伤(50%)。

Requirements

  • 至少有1名弟兄已经阵亡
  • 此事件只能在有弟兄死亡的当天触发。

Score

  • 权重 = 50
流浪骑士与流浪骑士 Cooldown in Days 40
Background 33 流浪骑士
Background 33 流浪骑士
两名流浪骑士想杀死对方。你可以选择:

Dialog tree

  • “带我去见他们。”
    • “愿强者获胜。”
      • 两名流浪骑士都受了Days wounded轻伤
        • “事情失控了。所有人,拦住他们!”
          • 战团中 60% 的弟兄会受到Days wounded轻微外伤(75%)或暂时伤势(25%)。
        • “在战场上比比谁更强吧。”
        • “Monk修士!你能想办法让他们和平收场吗?”
          • 没有人动手,修士获得+2 Resolve
    • “听我的,把力气留到战场上!”
      • 两名流浪骑士都受了Days wounded轻伤
        • “事情失控了。所有人,拦住他们!”
          • 战团中 60% 的弟兄会受到Days wounded轻微外伤(75%)或暂时伤势(25%)。
        • “在战场上比比谁更强吧。”
        • “Monk修士!你能想办法让他们和平收场吗?”
          • 没有人动手,修士获得+2 Resolve
    • “你们每人一千克朗,马上停止这场闹剧!”
      • 你花费 2000 Crowns,所有贪婪的弟兄以及战团中 50% 的弟兄Bad mood心情变差。

Requirements

  • 至少拥有2000 Crowns
  • 至少拥有4名弟兄

Score

Other notes

  • 等级更高的流浪骑士获胜概率更高,但不保证获胜。例如,15 级弟兄对阵 10 级弟兄时,胜率为 15/(15+10)=60%。
  • 修士可以继续阻止后续的争斗,但额外的Resolve奖励只能获得一次。
  • 具有Player Character玩家角色特性的流浪骑士不参与此事件。
流浪骑士与劫掠者 Cooldown in Days 70
Background 33 流浪骑士
Background 49 劫掠者
两名弟兄建立了情谊,都变得Good mood心情愉快。

Requirements

  • 必须在白天

Score

Other notes

流浪骑士与难民 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 60
Background 33 流浪骑士
Refugee 难民
流浪骑士考验难民的意志。你可以选择:

Dialog tree

Requirements

  • 无

Score

Other notes

历史学者与神秘文字 Cooldown in Days 99999
Background 47 历史学者 历史学者发现了一些卷轴,你可以选择:

Dialog tree

  • 50%几率:每名弟兄获得+1 Ranged Defense
  • 50%几率:你可以选择:
    • “好,你读吧。”
      • 50%几率:开始与Direwolf 2恐狼和Nachzehrer食尸鬼的战斗。
      • 50%几率:75%的弟兄变得Good mood心情愉快
    • “你要是这么怕读它,也许还是别读为好。”
      • (无事发生)

Requirements

  • 战役已进行至少10天
  • 你不能靠近城镇,距离必须超过 8 格。
  • 历史学者等级须达到3或更高

Score

  • 权重 = 5
历史学者记录冒险 Cooldown in Days 99999
Background 47 历史学者 历史学者记录了战团的历史,战团中 89% 的弟兄Good mood心情变好。

Requirements

Score

驯犬师驯狼 Cooldown in Days 99999
Background 50 驯犬师 你得到一只Wolf 01 70x70狼,驯犬师的Good mood心情变好。

Requirements

  • 必须位于积雪地形
  • 物品栏至少须有1个空位
  • 该驯犬师须至少达到5级

Score

  • 每名符合条件的驯犬师贡献的事件权重 = 6
狩猎觅食 Cooldown in Days 7
Background 22 猎人
Poacher 偷猎者
Background 58 蛮族
Beast slayer 猎兽者
弟兄去林中打猎,获得Good mood心情提升,你得到一些Cured Venison鹿肉。

Requirements

  • 必须在白天
  • 你必须位于未被冰雪覆盖的森林中。
  • 至少拥有2名弟兄
  • 物品栏至少须有1个空位

Score

骑枪比武大会 Cooldown in Days 100
Background 33流浪骑士
Disowned noble被逐贵族
Background 06在外摄政官
Background 37私生子
Background 06游历贵族
一名弟兄想参加骑枪比武。你可以选择:

Dialog tree

  • “好吧,你可以参加。”
  • “不行,我们还有更重要的事要办。”
    • “好吧,我会赔偿你。”
      • 你失去500 Crowns
    • “你现在是佣兵,不是骑枪比武的选手。最好早点习惯。”
      • 该弟兄变得Bad mood心情低落

Requirements

  • 至少拥有500 Crowns
  • 当前没有正在发生的后期危机
  • 必须位于友方城镇附近
  • 该弟兄的等级必须至少为4级
  • 该弟兄不能有任何暂时伤势

Score

Other notes

杂耍艺人逗乐镇民 Cooldown in Days 50
Juggler 杂耍艺人 杂耍艺人的Good mood心情变好,你与城镇的关系提高 +10。

Requirements

  • 至少拥有2名弟兄
  • 必须位于友方城镇附近
  • 必须是民用城镇,不能是军事堡垒。

Score

杂耍艺人冒险逞能 Cooldown in Days 70
Juggler 杂耍艺人 杂耍艺人问你,能不能表演抛接刀子的杂耍。
你可以选择:

Dialog tree

  • “我付钱可不是让你干这个的。”
    • (无事发生)
  • “让我瞧瞧你的本事!”
    • 30% 概率:他遭受Injury icon 12肩部受伤,Bad mood心情变差。
    • 70% 概率:战团中 10% 的弟兄Good mood心情变好,随后你可以选择:
      • “够了。”
        • (无事发生)
      • “这下有好戏看了!”

Requirements

Score

Other notes

杀人犯与其他佣兵 Cooldown in Days 30
Killer on the run 在逃杀人犯 在逃杀人犯企图谋杀他人,被当场抓住。弟兄们要求绞死他。你可以选择:

Dialog tree

  • “为这事,抽他一顿鞭子。”
    • 他受到Days wounded轻微外伤,Bad mood心情变差(−3 心情)。
  • “为这事把他绞死。”
  • “这里现在就是你的家。再敢做这种事试试!”

Requirements

Score

  • 权重 = 10
执法者追捕罪犯 Cooldown in Days 60
Background 11 盗贼
Background 25 盗墓贼
Background 49 劫掠者
Background 02 在逃杀人犯
Background 63 游牧民
一群执法者声称,你的弟兄中藏着一名通缉犯。
你可以选择:

Dialog tree

  • “为这事打起来,只会让战团受损。人交给你们。”
    • 你获得100 Crowns,并失去该弟兄
  • “我们不会把他交出去。”
    • 你必须与贵族军队交战,并失去与该家族的 30 点关系。
  • (仅当你拥有超过 1500 Crowns时)“一大袋克朗,难道还摆不平这点事?”
    • 你支付1000 Crowns,保住了这名弟兄
  • (仅当你拥有超过 3000 Renown时)“知道你们在威胁谁吗?〈战团名〉!”
    • 你不花钱就脱了身
  • “有你们要找的那人的画像吗?让我看看。”
    • 50% 概率:你留下这名弟兄,他的Good mood心情提升。
    • 50% 概率:你必须与贵族军队交战,并失去与该家族的 30 点关系。

Requirements

  • 战役已进行至少10天
  • 必须在白天
  • 当前没有正在发生的后期危机
  • 必须位于道路上

Score

派人协助建造 Cooldown in Days 45
Daytaler 短工
Mason 石匠
Lumberjack 伐木工
Miller 磨坊主
Farmhand 农场帮工
Gravedigger 掘墓人
一名当地人请你帮忙完成磨坊的建造。你可以选择:

Dialog tree

  • “你们搞建设,我们杀人。另找别人吧。”
    • (无事发生)
  • “好,我能抽出几个人手。”
    • 50% 概率:你获得 150 Crowns,33% 的参与劳作的弟兄Status effect 53精疲力竭,50% 的参与劳作的弟兄Good mood心情变好,与聚落的关系提高 +15。
    • 50%几率:你可以选择:
      • “那些克朗是我们的!”
        • 你获得 200 Crowns,33% 的参与劳作的弟兄Status effect 53精疲力竭,50% 的参与劳作的弟兄Good mood心情变好,与聚落的关系变化为 −15。
      • “那就祝你跟男爵交涉顺利。”
        • 33% 的参与劳作的弟兄Status effect 53精疲力竭,33% 的参与劳作的弟兄Bad mood心情变差,与聚落的关系提高 +15。

Requirements

  • 必须在白天
  • 携带的Crowns少于3.001
  • 你必须位于一处友好的北方民用聚落的 3 格范围内,该聚落规模为 1 或 2。
  • 至少拥有2名劳动者

Score

  • 权重 = 25
石匠与小偷 Cooldown in Days 120
Background 17 石匠
Background 11 盗贼
石匠与盗贼相处投契,两人的Good mood心情都变好。

Requirements

  • 无

Score

信使与驯犬师 Cooldown in Days 99999
Background 46 信使
Background 50 驯犬师
信使与驯犬师相处投契,两人的Good mood心情都变好。

Requirements

  • 信使等级必须为3或更低

Score

矿工登高望远 Cooldown in Days 80
Background 45 矿工 矿工很享受置身群山之中,Good mood心情变好。

Requirements

  • 必须位于山地地形
  • 必须在白天
  • 至少拥有2名弟兄
  • 矿工等级必须为3或更低

Score

  • 每名符合条件的矿工贡献的事件权重 = 25
矿工呼吸新鲜空气 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 50
Background 45 矿工 矿工获得+3-6 Fatigue,并变得Good mood心情愉快。

Requirements

  • 矿工的等级必须达到4或更高
  • 至少拥有2名弟兄

Score

  • 每名符合条件的矿工贡献的事件权重 = 5

Other notes

  • 每名矿工只能触发此事件一次
吟游诗人智胜赌徒 Cooldown in Days 50
Background 42 吟游诗人
Background 20 赌徒
吟游诗人在掷马蹄铁游戏中大胜赌徒,Good mood心情变好。

Requirements

  • 至少拥有3名弟兄

Score

吟游诗人逗乐难民 Cooldown in Days 50
Background 42 吟游诗人
Background 38 难民
吟游诗人让难民露出难得的笑容,后者Good mood心情变好。

Requirements

  • 至少拥有3名弟兄

Score

吟游诗人戏弄逃兵 Cooldown in Days 50
Background 42 吟游诗人
Background 07 逃兵
吟游诗人羞辱逃兵,使后者Bad mood心情变差。

Requirements

  • 至少拥有3名弟兄

Score

吟游诗人谱写歌曲 Cooldown in Days 35
Background 42 吟游诗人 吟游诗人逗乐了战团中 33% 的弟兄,使他们Good mood心情变好。

Requirements

  • 至少拥有3名弟兄

Score

修士制作圣水 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 40
Background 13 修士 该修士制成1瓶Holy water 01圣水。

Requirements

  • 物品栏须有1个空位

Score

  • 每名修士贡献的事件权重 = 5
修士与修士 Cooldown in Days 60
Background 13 修士
Background 13 修士
两名修士展开神学辩论。
你可以选择:

Dialog tree

  • “这不关我的事。”
    • 50%几率:两名修士都变得Good mood心情愉快
    • 50% 概率:双方各获得 +1 Resolve,Bad mood心情变差,并受到Days wounded轻微外伤(50%)或暂时伤势(50%)。
  • “佣兵团里不是谈论宗教的地方!”
    • (无事发生)

Requirements

  • 至少拥有3名弟兄
  • 修士的等级须达到3或更高

Score

  • 每名符合条件的修士贡献的事件权重 = 3

Other notes

  • 同一名修士可以多次经历此事件。
和平主义者 Cooldown in Days 99999
Houndmaster 驯犬师 一个男人正试图与被困住的兽人交流。你可以选择:

Dialog tree

  • “狗也聪明,可不听话的狗,我们又是怎么处置的?”
    • 你获得 50 Crowns,驯犬师获得 +1 Resolve,Good mood心情变好。
  • “好吧,祝你好运。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 驯犬师的等级必须达到3或更高

Score

  • 每名符合条件的驯犬师贡献的事件权重 = 5
小贩做交易 Cooldown in Days 40
Background 19 小贩 小贩向你要 500 Crowns,想抓住一次投资机会。你可以选择:

Dialog tree

  • “算我一份!”
    • 70% 概率:你获得 +100-400 Crowns,小贩获得 +1 Resolve,Good mood心情变好。
    • 30% 概率:你失去 500 Crowns,小贩受到Days wounded轻微外伤,Bad mood心情变差。
  • “你现在是佣兵了。该把过去的日子抛在身后了。”
    • (无事发生)

Requirements

  • 至少拥有1000 Crowns
  • 你必须在城镇附近,距离不得超过 4 格。

Score

  • 每名小贩贡献的事件权重 = 25
小贩卖老鼠 Cooldown in Days 80
Background 19 小贩
Background 41 捕鼠人
小贩试图把一只老鼠卖给捕鼠人。

Requirements

  • 无

Score

团长玩骰子 Cooldown in Days 14
Background 32 流浪汉
Background 20 赌徒
Background 11 盗贼
Background 49 劫掠者
一名弟兄想玩骰子。
你可以选择:

Dialog tree

  • “开局吧!”
    • 该弟兄变得Good mood心情愉快
      • (玩家骰点 < 赌徒骰点):你失去25 Crowns
        • “再掷一次!”
        • “今天就到这里吧。”
      • (玩家骰点 > 赌徒骰点):你赢得25 Crowns
        • “再掷一次!”
        • “今天就到这里吧。”
      • (玩家骰点 = 赌徒骰点):平局(无事发生)
        • “再掷一次!”
        • “今天就到这里吧。”
  • “我没时间管这个。”
    • (无事发生)

Requirements

  • 拥有至少100 Crowns

Score

Other notes

  • 掷出的总点数为 3-18,包含两端,意味着掷了三枚六面骰。实际掷这种骰子的点数分布应呈钟形,中间点数比两端点数更常见。游戏却使用均匀分布,让每个点数出现的概率相同。这会影响平局概率:游戏中为 6.25%,而按真正的掷骰分布计算,应约为 9.28%。
偷猎者与小偷 Cooldown in Days 150
Background 21 偷猎者
Background 11 盗贼
偷猎者与盗贼相处投契,两人的Good mood心情都变好。

Requirements

  • 无

Score

捕鼠人捕猎充饥 Cooldown in Days 21
Background 41 捕鼠人 捕鼠人宰杀老鼠充当应急口粮,却使其他弟兄感到恶心。

Dialog tree

  • “我们别无选择……”

Requirements

  • 剩余口粮不超过15份
  • 物品栏须有1个空位

Score

捕鼠人制作捕网 Cooldown in Days 45
Background 41 捕鼠人 捕鼠人编出1张Net-0投网。

Requirements

  • 无

Score

捕鼠人传播疾病 Cooldown in Days 90
Background 41 捕鼠人 捕鼠人的老鼠不知怎么逃了出来,吃掉部分口粮,还使一些弟兄生病。

Dialog tree

  • “我喉咙痒得厉害,连句话都快挤不出来了!”
    • 你失去8-18份口粮,部分弟兄会Injury icon 25患病

Requirements

  • 拥有至少30份口粮
  • 至少拥有3名弟兄

Score

Other notes

  • 患病几率(%)= 80 − 生命值
  • 具有强健或强壮特性的弟兄,生病概率降低 20%。
阅读黑书 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 20
Cultist 邪教徒
Historian 历史学者
这名弟兄读完黑书后,获得疯狂特性,Good mood心情变好。

Requirements

Score

  • 权重 = 100

Other notes

难民与劫掠者 Cooldown in Days 50
Background 38 难民
Background 49 劫掠者
一名难民与一名劫掠者打了起来,双方受到轻微外伤(50%)或暂时伤势(50%)。难民的Bad mood心情也会变差。

Requirements

Score

退伍军人的故事 Cooldown in Days 30
Background 24 退伍军人 退伍军人讲述战争故事,使战团中 50% 的弟兄Good mood心情改善。

Requirements

  • 至少拥有3名弟兄
  • 这名退伍军人必须达到 3 级。

Score

  • 每有一名符合条件的退伍军人,事件权重增加 5。
佣兵谋求更好待遇 Cooldown in Days 35
Sellsword 佣兵 佣兵收到了另一个战团开出的更好条件。
你可以选择:

Dialog tree

  • “明白了,那就就此别过。”
    • Sellsword佣兵离开战团,并把他的装备一并带走。
  • “总该有办法让你改变主意吧。”
    • A% 概率:Sellsword佣兵留在战团,此后不再要求涨薪。
    • B% 概率:Sellsword佣兵离开战团,但他的物品会留下。
  • “那我就给你开一样的价。”
    • 他的薪水增加 5-15 Asset daily money,今后仍可能再次要求涨薪。

Requirements

  • 佣兵的等级必须在4至9之间
  • 雇佣佣兵后的前 25 天内,他不会要求涨薪。
  • 你此前没有成功劝说这名佣兵放弃这项要求。

Score

  • 每名符合条件的佣兵贡献的事件权重 = 10

Other notes

  • 军饷官随从可以阻止此事件发生。
  • A%几率 = 佣兵等级 × 10
  • 分支B的几率(%) = 100 - 分支A的几率(%)
佣兵与劫掠者 Cooldown in Days 45
Background 10 佣兵
Background 49 劫掠者
佣兵与劫掠者打了起来,受到轻微外伤(50%)或暂时伤势(50%),双方的Bad mood心情都变差。

Requirements

Score

探究影子的本质 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Background 70解剖学者
Cultist邪教徒
Monk修士
Background 33流浪骑士
Background 49劫掠者
Sellsword佣兵
Background 30剑术大师
Minstrel吟游诗人
Killer on the run在逃杀人犯
弟兄们开始讨论影子。你可以选择:

Dialog tree

  • “Background 70解剖学者有什么看法?”
    • Background 70解剖学者的Good mood心情变好,并使战团中 50% 的弟兄Good mood心情改善。
  • “Cultist邪教徒又在低声念叨了。”
    • 所有Cultist邪教徒的Good mood心情改善,而非邪教徒的弟兄中有 20% 会Bad mood心情变差。
  • “咱们的Monk修士似乎知道答案。”
    • 在不属于Monk修士或Cultist邪教徒的弟兄中,50% 会Good mood心情变好;这些弟兄还有 33% 的概率获得 +1 Resolve。
  • “怎么都盯着块头最大的那个佣兵?”
  • “Background 30剑术大师似乎有话想说。”
  • “不出所料,Minstrel吟游诗人已经准备好开口了。”
  • “什么声音?”

Requirements

  • 你必须至少有 1 名相关出身的弟兄。

Score

  • 每名符合条件的弟兄贡献的事件权重 = 3
牧羊人与捕鼠人 Cooldown in Days 70
Background 44 牧羊人
Background 41 捕鼠人
牧羊人与捕鼠人相处投契,两人的Good mood心情都变好。

Requirements

Score

射击比赛 Cooldown in Days 45
Background 29 制弓匠
Background 10 佣兵
Background 22 猎人
Background 21 偷猎者
两名弓手请求举行射击比赛。
你可以选择:

Dialog tree

  • “好吧,行。”
    • 50% 概率:两名弓手各获得 +1 Ranged Skill,消耗 30 弹药。
    • 50% 概率:两名弓手各获得 +1 Resolve,消耗 60 弹药。
  • “我们可浪费不起箭矢。”
    • 两名弓箭手都变得Bad mood心情低落

Requirements

  • 必须在白天
  • 弹药数量必须达到81或更多
  • 需要2名弓箭手

Score

  • 每名弓箭手贡献的事件权重 = 5

Other notes

骑士侍从与流浪骑士 Cooldown in Days 45
Background 03 骑士侍从
Background 33 流浪骑士
骑士侍从向流浪骑士学习,获得 +1-4 Resolve,但Bad mood心情变差。

Requirements

Score

Other notes

剑术大师授艺 Cooldown in Days 50
Background 30剑术大师
Background 03骑士侍从
Background 37私生子
Background 06游历贵族
Background 08被逐贵族
Background 06在外摄政官
一名骑士侍从、私生子、游历贵族、被逐贵族或在外摄政官向剑术大师学习,获得 1-4 Melee Defense,两人的Good mood心情都变好。

Requirements

Score

Other notes

裁缝制作狼皮甲 Don't have the Beasts & Exploration DLC 未拥有《野兽与探索》DLC Cooldown in Days 45
Background 48 裁缝 裁缝用 2 张异常巨大的狼皮制作一件恐狼皮甲。

Requirements

Score

滋事者欺凌农民 Cooldown in Days 40
Background 27 拳斗者
Background 49 劫掠者
Background 10 佣兵
Background 33 流浪骑士
Bloodthirsty 嗜血
Brute2 蛮力
一名弟兄在城镇里惹事。
你失去 1 点声誉,与城镇的关系降低 20。
你可以选择:

Dialog tree

Requirements

  • 必须在白天
  • 位于友方非军事城镇附近

Score

  • 每名闹事者贡献的事件权重 = 10

Other notes

徒步者的情谊 Cooldown in Days 9999
Background 32 流浪汉
Background 46 信使
Refugee 难民
Background 63 游牧民
流浪汉、难民、信使或游牧民相处投契,Good mood心情变好。

Requirements

  • 必须位于道路上

Score

荒野人闹事 Cooldown in Days 50
Background 31 荒野人 城里有人抱怨,你的荒野人把他的店铺搅得一团糟。
你可以选择:

Dialog tree

  • “这不关我们的事。”
    • 50%几率:与该城镇的关系降低20
    • 50% 概率:你与城镇的关系降低 20,随后可以选择:
      • “真遗憾,竟然闹到这一步。”
      • “好吧。我今天早上起来,可不是为了屠杀无辜的人。”
        • 你花费 600 Crowns,属于战斗类背景的弟兄中,33% 会Bad mood心情变差。
  • “行,损失由战团赔。”
    • 你失去600 Crowns
  • “好吧,损失由战团赔偿,但Background 31荒野人得干活抵债。”
    • 你花费 600 Crowns,与城镇的关系降低 20;荒野人的Daily Pay降低 25%,并Bad mood心情变差。

Requirements

  • 必须在白天
  • 至少拥有600 Crowns
  • 靠近与你结盟的城镇

Score

荒野人发现物品 Cooldown in Days 30
Background 31 荒野人 荒野人跑进森林,回来时带着 1 至 2 件物品。

Loot table

Requirements

  • 你必须位于未被冰雪覆盖的森林中。
  • 物品栏至少须有1个空位

Score

荒野人分享蘑菇 Cooldown in Days 100
Background 31 荒野人 荒野人拿来些不知能不能吃的蘑菇、浆果和花瓣,请大家尝尝。你可以选择:

Dialog tree

  • “好啊,Background 31荒野人,给我来一点。”
    • 显示一段情境描写(无事发生)
  • “呃,不用了,谢谢。”
    • (无事发生)

Requirements

  • 你必须位于未被冰雪覆盖的森林中。

Score

荒野人试验钱币 Cooldown in Days 90
Background 31 荒野人 你发现荒野人正在用克朗堆塔。你可以选择:

Dialog tree

  • “看看能不能拿点别的东西,把他的克朗全换过来。”
    • 50%几率:你获得X Crowns
    • 50% 概率:荒野人的Bad mood心情变差,使另一名弟兄遭受暂时伤势,并毁坏物品栏中随机一件盾牌、头盔、护甲或武器。
  • “还是别打扰他和他的克朗为好。”
    • (无事发生)

Requirements

  • 物品栏中必须至少有 1 件非传奇装备,可以是盾牌、头盔、护甲或武器。

Score

Other notes

  • X = 10 × 荒野人加入战团的天数。
  • 此事件可以毁坏名贵装备,但不会毁坏传奇装备。
  • 每名荒野人只能触发此事件一次
  • 具有Player Character玩家角色特性的流浪骑士不参与此事件。
遭受火刑的女巫 Cooldown in Days 50
Background 23 猎巫人 一处聚落的三名居民被活活烧死,此事没有额外效果。

Dialog tree

  • “这是什么……?”
    • (无事发生)

Requirements

  • 必须在白天
  • 你必须位于一处友好的北方民用聚落的 3 格范围内,该聚落规模为 1 或 2。

Score

  • 权重 = 25
猎巫人与食尸鬼牙齿 Cooldown in Days 45
Background 23 猎巫人 猎巫人将一份锯齿獠牙制成一瓶解毒剂。

Requirements

Score

按特性分类的事件

这些事件可能在世界地图上随机发生。

药瘾者偷药 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 14
Trait icon 62 药瘾 你发现有药瘾的弟兄拿着战团的药剂。你可以选择:

Dialog tree

  • “只希望你能及时痊愈。”
    • (无事发生)
  • “Trait icon 62药瘾,你必须立刻停手。”
  • “够了。我要把这该死的心魔从你身上抽出去!”

Requirements

Score

  • 每名拥有药瘾特性的弟兄贡献的事件权重 = 10

Other notes

  • 另有一个表面上与此事件完全相同的事件,即梦魇噩梦 2。它与梦魇噩梦 1类似,是一场梦见弟兄死亡、其他许多弟兄愤怒的噩梦。这只是一场梦,不会真的导致任何人死亡或发怒。
  • 此事件不会摧毁名贵或传奇物品
体弱佣兵康复 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 75
Background 13 修士
Background 57 猎兽者
Ailing2 体弱
一名修士或猎兽者帮助另一名弟兄摆脱体弱多病特性,并让对方Good mood心情变好。

Requirements

Score

梦魇噩梦 2 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 100
Trait icon 62 药瘾 此事件表面上与药瘾者偷药完全相同,但并非真实发生,而是一场梦见弟兄死亡的噩梦,不会留下实际后果。你发现有药瘾的弟兄拿着战团的药剂。你可以选择:

Dialog tree

  • “只希望你能及时痊愈。”
    • (无事发生)
  • “Trait icon 62药瘾,你必须立刻停手。”
    • (无事发生)
  • “够了。我要把这该死的心魔从你身上抽出去!”
    • (无事发生)

Requirements

  • 物品栏中必须至少有 1 份药剂或奇异蘑菇。
  • 必须在夜间
  • 战役已进行至少20天
  • 你必须至少有一名具有药瘾特性的弟兄,以及一名没有该特性的弟兄。
  • 具有Player Character玩家角色特性的弟兄不参与此事件。

Score

  • 权重 = 10

Other notes

  • 选项 1 和 3 会显示一名弟兄死亡、许多弟兄Bad mood心情变差。
  • 不必按 Alt-F4 退出,也不必回避这些选项;很快就会有提示,告诉你这只是一场梦。
  • 你甚至不会消耗这瓶药剂
恶毒诅咒 Cooldown in Days 50
Trait icon 26 迷信 一名具有迷信特性的弟兄向你要 400 Crowns,想请女巫帮忙解除诅咒。你可以选择:

Dialog tree

  • “非去不可的话……就去解决吧。克朗在这儿。”
    • 他变得Good mood心情愉快,你失去400 Crowns
  • “这事没得商量。”
  • “让Background 13修士或Flagellant转为苦修者的修士来看看吧。”
    • 两名弟兄都获得+1 Resolve

Requirements

  • 必须在白天
  • 至少拥有1000 Crowns
  • 必须位于友方城镇附近

Score

  • 每名拥有迷信特性的弟兄贡献的事件权重 = 15

Other notes

  • 每名弟兄只能从此事件中获得一次意志加成。
不祥之兆 Cooldown in Days 14
Trait icon 26 迷信 一名具有迷信特性的弟兄陷入Afraid畏惧状态,并Bad mood心情变差。

Requirements

  • 至少拥有2名弟兄

Score

  • 每名拥有迷信特性的弟兄贡献的事件权重 = 10
聪慧佣兵与迟钝佣兵 Cooldown in Days 100
Bright 聪慧
Dumb 迟钝
一名聪慧的弟兄教导一名迟钝的弟兄如何思考辨析和记忆。两人都Good mood心情变好。

Requirements

  • 无

Score

  • 每有一名具有聪慧或迟钝特性的弟兄,事件权重增加 2。
自负佣兵挑战团长 Cooldown in Days 45
Trait icon 24 自负 一名自负的弟兄声称自己比你更适合当团长。你可以选择:

Dialog tree

  • “你说得完全对,该由你当家作主。”
    • 33%的弟兄变得Good mood心情愉快
  • “该让你知道自己有几斤几两了。”
    • 拥有自负特性的弟兄会变得Bad mood心情低落
  • “这里我说了算!这是我的战团!”
    • 33%的弟兄变得Bad mood心情低落

Requirements

  • 必须在夜间
  • 至少有 3 名弟兄的心情低于中立。

Score

  • 每有一名具有自负特性的弟兄,或一名心情低于中立的弟兄,事件权重增加 3。
自负佣兵与铁肺佣兵 Cooldown in Days 150
Trait icon 24 自负
Trait icon 33 铁肺
一名自负的弟兄与一名具有铁肺特性的弟兄在比试憋气。

Dialog tree

  • “又是在比谁更像男人,真是‘稳妥’。”
    • 自负的弟兄会Bad mood心情变差,并受到Days wounded轻微外伤。
    • 拥有铁肺特性的弟兄变得Good mood心情愉快
    • 33%的弟兄变得Good mood心情愉快

Requirements

  • 无

Score

  • 每有一名具有自负或铁肺特性的弟兄,事件权重增加 3。
懦夫变勇敢 Cooldown in Days 45
Trait icon 38 胆小鬼
Trait icon 37 勇敢
Trait icon 30 无畏
一名胆小鬼在另 2 名具有勇敢或无畏特性的弟兄帮助下,失去胆小鬼特性。

Requirements

  • 胆小鬼等级须达到3或更高
  • 有 2 名弟兄具有勇敢或无畏特性,也可以兼具这两种特性。

Score

  • 每有一名符合条件的胆小鬼,事件权重增加 5。
坚定佣兵鼓舞士气 Cooldown in Days 40
Trait icon 31 坚定 33% 的弟兄听了他的演讲后Good mood心情变好。

Requirements

  • 战团的平均心情必须低于Mood 03心怀不满,等于该档位不算。
  • 至少拥有3名弟兄
  • 具有坚定特性的弟兄必须达到 3 级。

Score

  • 每有一名符合条件、具有坚定特性的弟兄,事件权重增加 6。
酒鬼丢东西 Cooldown in Days 14
Trait icon 29 酒鬼 你的酒鬼弄丢了随机一件护甲、头盔、盾牌或武器。你可以这样回应:

Dialog tree

  • “谁都会犯错。”
    • (不会产生后续影响)
  • “罚你扫一个月厕所!”
    • (不会产生后续影响)
  • “他自己戒不了酒,我就逼他戒。拿鞭子来。”

Requirements

  • 至少拥有2名弟兄

Score

  • 每名酒鬼贡献的事件权重 = 10

Other notes

  • 此事件也能毁坏名贵装备,但不会毁坏传奇装备或不可摧毁的物品。
  • 此事件从战团物品栏中抽取物品;弟兄身上携带的物品不会丢失。因此,可以让弟兄携带你不想失去的装备。
  • 只有护甲、头盔、盾牌和武器可能丢失,其他物品都不会受影响。
  • 苦修者不会因为你鞭打酒鬼而Bad mood心情变差。但这似乎仅适用于未能移除酒鬼特性的结果,可能是程序错误。
启蒙教育 Cooldown in Days 60
Background 47 历史学者
Background 13 修士
Dumb 迟钝
一名历史学者或修士想教导具有迟钝特性的弟兄。你可以选择:

Dialog tree

  • “看看你能教他些什么。”
    • 60%几率:教导者变得Bad mood心情低落。
    • 40% 概率:老师的Good mood心情变好,受教弟兄的Dumb迟钝特性被移除。
  • “别打扰那名Dumb迟钝的弟兄。”
    • (无事发生)

Requirements

  • 教导者不能拥有Hesitant犹豫特性

Score

  • 权重 = 5
阉人与缺乏自信的佣兵 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 45
Background 52 阉人
Trait icon 03 缺乏自信
一名缺乏自信的弟兄嘲弄阉人,自己摆脱了缺乏自信特性,却使阉人Bad mood心情变差。

Requirements

Score

肥胖佣兵减重 Cooldown in Days 30
Trait icon 10 肥胖 长途行军和持续战斗使这名弟兄失去了肥胖特性。

Requirements

  • 具有肥胖特性的弟兄必须达到 5 级。

Score

  • 每有一名符合条件、具有肥胖特性的弟兄,事件权重增加 5。
胆怯佣兵受惊 Cooldown in Days 40
Fainthearted 胆怯 最近的一场战斗使一名胆怯的弟兄Bad mood心情变差。

Requirements

  • 至少拥有2名弟兄
  • 具有胆怯特性的弟兄等级不得高于 4 级。
  • 他不能处于后备队中
  • 他已参加过1场或更多战斗
  • 今天或昨天至少有2名弟兄阵亡

Score

  • 每有一名符合条件、具有胆怯特性的弟兄,事件权重增加 15。
畏惧野兽事件 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 48 畏惧野兽 一名弟兄获得畏惧野兽特性。

Requirements

  • 本次战役中至少已有2名弟兄阵亡
  • 今天至少有1人阵亡
  • 最近一场战斗的对手是野兽
  • 至少拥有2名弟兄
  • 该弟兄的等级必须为7级或以下

Score

  • 权重 = 50

Other notes

畏惧绿皮事件 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 49 畏惧绿皮 一名弟兄获得畏惧绿皮特性。

Requirements

  • 本次战役中至少已有2名弟兄阵亡
  • 今天至少有1人阵亡
  • 最近一场战斗的对手是兽人或地精。
  • 至少拥有2名弟兄
  • 该弟兄的等级必须为7级或以下

Score

  • 权重 = 50

Other notes

畏惧亡灵事件 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 47 畏惧亡灵 一名弟兄获得畏惧亡灵特性。

Requirements

  • 本次战役中至少已有2名弟兄阵亡
  • 今天至少有1人阵亡
  • 最近一场战斗的对手是行尸或古代亡灵。
  • 至少拥有2名弟兄
  • 该弟兄的等级必须为7级或以下

Score

  • 权重 = 50

Other notes

染上药瘾 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 62 药瘾 一名弟兄因为频繁使用药物而获得药瘾特性。

Requirements

  • 至少拥有2名弟兄
  • 这名弟兄使用药物至少 4 次,包括饮用药剂或喝醉。
  • 最近一次使用药物是在今天或此前 3 天内。

Score

  • 权重 = 5

Other notes

贪食佣兵吃苹果 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 60
Trait icon 07 贪食 具有贪食特性的弟兄吃了Inventory hexe apple毒苹果,陷入Injury icon 25患病状态。

Requirements

  • 至少拥有2名弟兄
  • 至少拥有1个Inventory hexe apple 毒苹果

Score

  • 每名拥有贪食特性的弟兄贡献的事件权重 = 5

Other notes

贪食佣兵发胖 Cooldown in Days 30
Trait icon 07 贪食 一名具有贪食特性的弟兄获得了肥胖特性。

Requirements

  • 至少拥有100份口粮
  • 至少拥有2名弟兄
  • 具有贪食特性的弟兄必须达到 3 级。

Score

  • 每有一名符合条件、具有贪食特性的弟兄,事件权重增加 5。
贪婪佣兵要求加薪 Cooldown in Days 40
Trait icon 06 贪婪 具有贪婪特性的弟兄要求加薪。你可以选择:

Dialog tree

  • “好吧,这是你应得的。”
    • 他的日薪增加 8 Asset daily money,并Good mood心情变好。
  • “说好多少就是多少,一分也不会多给。”
    • 他获得Trait icon 35不忠特性,或失去Trait icon 39忠诚特性,并Bad mood心情变差。

Requirements

  • 至少拥有4000 Crowns
  • 至少拥有3名弟兄
  • 具有贪婪特性的弟兄必须达到 8 级。

Score

  • 每有一名符合条件、具有贪婪特性的弟兄,事件权重增加 5。

Other notes

  • 军饷官随从可以阻止此事件发生。
  • 同一名具有贪婪特性的弟兄可以多次触发此事件。
憎恨绿皮事件 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 52 憎恨绿皮 一名弟兄获得憎恨绿皮特性。

Requirements

  • 今天至少有2人阵亡
  • 最近一场战斗的对手是兽人或地精。
  • 距最近一场战斗不超过 1.33 个游戏小时,即不超过 8 个虚拟时间单位。
  • 至少拥有2名弟兄
  • 该弟兄的等级必须至少为3级

Score

  • 权重 = 500

Other notes

憎恨亡灵事件 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 50 憎恨亡灵 一名弟兄获得憎恨亡灵特性。

Requirements

  • 今天至少有2人阵亡
  • 最近一场战斗的对手是行尸或古代亡灵。
  • 距最近一场战斗不超过 1.33 个游戏小时,即不超过 8 个虚拟时间单位。
  • 至少拥有2名弟兄
  • 该弟兄的等级必须至少为3级

Score

  • 权重 = 500

Other notes

戒除药瘾 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 62 药瘾 一名弟兄失去药瘾特性。

Requirements

  • 具有药瘾特性的弟兄至少有 14 天没有使用药物,包括没有饮用药剂或喝醉。
  • 至少拥有2名弟兄

Score

  • 权重 = 5

Other notes

克服对野兽的恐惧 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 48 畏惧野兽 一名弟兄失去畏惧野兽特性。

Requirements

  • 最近一场战斗的对手是野兽
  • 最近一场战斗发生在今天或昨天
  • 该弟兄至少参加过25场战斗
  • 这名弟兄参加了最近一场战斗。
  • 这名弟兄至少击杀过 50 个敌人,种类不限。
  • 至少拥有2名弟兄

Score

  • 事件权重 = 具有畏惧野兽特性的弟兄的总击杀数(种类不限)÷ 10。
克服对绿皮的恐惧 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 49 畏惧绿皮 一名弟兄失去畏惧绿皮特性。

Requirements

  • 最近一场战斗的对手是兽人或地精。
  • 最近一场战斗发生在今天或昨天
  • 该弟兄至少参加过25场战斗
  • 这名弟兄参加了最近一场战斗。
  • 这名弟兄至少击杀过 50 个敌人,种类不限。
  • 至少拥有2名弟兄

Score

  • 事件权重 = 具有畏惧绿皮特性的弟兄的总击杀数(种类不限)÷ 10。
克服对亡灵的恐惧 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
Trait icon 47 畏惧野兽 一名弟兄失去畏惧亡灵特性。

Requirements

  • 最近一场战斗的对手是行尸或古代亡灵。
  • 最近一场战斗发生在今天或昨天
  • 该弟兄至少参加过25场战斗
  • 这名弟兄参加了最近一场战斗。
  • 这名弟兄至少击杀过 50 个敌人,种类不限。
  • 至少拥有2名弟兄

Score

  • 事件权重 = 具有畏惧亡灵特性的弟兄的总击杀数(种类不限)÷ 10。
夜猫子抓小偷 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 90
Trait icon 57 夜猫子 具有夜猫子特性的弟兄抓住了一名盗贼。他Good mood心情变好,但陷入精疲力竭状态;你获得 100-300 Crowns。

Requirements

  • 必须在夜间
  • 必须位于道路上
  • 物品栏须有1个空位
  • 具有夜猫子特性的弟兄必须达到 3 级。

Score

  • 权重 = 5
老兵染上酒瘾 Cooldown in Days 70
Trait icon 29 酒鬼 一名弟兄在战场上失去了太多朋友,因此成了酒鬼,并Bad mood心情变差。

Requirements

  • 他的等级必须达到8或更高
  • 雇用他之后,至少有 2 名弟兄阵亡。
  • 本次战役中,累计至少有 7 名弟兄阵亡。
  • 至少有3名弟兄
  • 必须在夜间

Score

  • 事件权重 = 累计阵亡的弟兄人数 − 2

Other notes

乐观佣兵面对败仗 Cooldown in Days 35
Trait icon 19 乐观 一场败仗过后,50% 的弟兄反而Good mood心情变好。

Requirements

  • 最近一场战斗的结果须为以下情况之一:
    • 玩家撤退
    • 玩家战败
  • 距最近一场战斗不超过 3.32 个游戏小时,即不超过 20 个虚拟时间单位。
  • 至少拥有2名弟兄
  • 拥有乐观特性的弟兄至少参加过1场战斗

Score

  • 每有一名符合条件、具有乐观特性的弟兄,事件权重增加 50。

Other notes

  • 具有悲观特性的弟兄绝不会因此Good mood心情变好。
多疑佣兵困扰他人 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 35
Trait icon 55 多疑 他可能会因为对同伴疑神疑鬼而Bad mood心情变差。

Requirements

  • 至少拥有2名弟兄

Score

  • 每名拥有多疑特性的弟兄贡献的事件权重 = 5
悲观佣兵面对胜仗 Cooldown in Days 35
Trait icon 20 悲观 赢得一场战斗后,50% 的弟兄反而Bad mood心情变差。

Requirements

  • 最近一场战斗的结果须为以下情况之一:
    • 敌人撤退
    • 敌人被击败
  • 距最近一场战斗不超过 3.32 个游戏小时,即不超过 20 个虚拟时间单位。
  • 至少拥有2名弟兄
  • 拥有悲观特性的弟兄至少参加过1场战斗
  • 拥有悲观特性的弟兄不能同时拥有迟钝特性

Score

  • 每有一名符合条件、具有悲观特性的弟兄,事件权重增加 50。

Other notes

  • 具有乐观特性的弟兄绝不会因此Bad mood心情变差。
近视佣兵误射同伴 Cooldown in Days 40
Trait icon 27 近视 一名近视的弟兄弄伤了另一名弟兄,两人都Bad mood心情变差。

Requirements

Score

  • 每有一名符合条件、具有近视特性的弟兄,事件权重增加 5。

Other notes

劝节俭佣兵多吃些 Cooldown in Days 40
Trait icon 08 节俭 一名具有节俭特性的弟兄似乎因为吃得太少而身体虚弱。你可以选择:

Dialog tree

  • “随你吧。”
    • 75%几率:(无事发生)
    • 25% 概率:他受到Days wounded轻微外伤(50% 概率)或遭受Injury icon 17严重脑震荡(50% 概率)。
  • “吃啊,蠢货!”
    • 75%几率:他变得Bad mood心情低落
    • 25%几率:移除Trait icon 08节俭特性

Requirements

Score

  • 每有一名符合条件、具有节俭特性的弟兄,事件权重增加 10。

Other notes

比拼力气 Cooldown in Days 45
Trait icon 15 强壮
Trait icon 15 强壮
两名Trait icon 15强壮的弟兄比试力气后,都获得 +1 Fatigue,并Good mood心情变好。

Requirements

  • 必须在白天
  • 拥有强壮特性的弟兄不能同时拥有聪慧特性
  • 每名弟兄最多只能参与此事件 2 次。

Score

  • 每有一名符合条件、具有强壮特性的弟兄,事件权重增加 5。
步伐稳健的佣兵救下少女 Cooldown in Days 50
Trait icon 05 步伐稳健 具有步伐稳健特性的弟兄救下了一位失足坠落的女士,你与聚落的Relation关系 +10,他的Good mood心情变好。

Requirements

  • 至少拥有3名弟兄
  • 具有步伐稳健特性的弟兄必须达到 2 级。
  • 你必须位于一处结盟的民用聚落的 3 格范围内。

Score

  • 每有一名符合条件、具有步伐稳健特性的弟兄,事件权重增加 15。

Other notes

  • 此事件不会改善你与南方聚落的关系。
善于协作的好兄弟 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 50
Trait icon 58 团队协作 50% 的弟兄获得 +1 Resolve,所有弟兄都Good mood心情变好。

Requirements

  • 无

Score

  • 权重 = 5

Other notes

  • 每名弟兄只能获得一次意志加成。
  • 此事件可以重复发生
交易黑书 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 99999
Trait icon 76 疯狂 尤奇·埃沃茨想得到黑书,向你提出了 3 种交换条件:

Dialog tree

  • “我们用书换那面金盾。”
  • “我们用这本书换那两个水罐。”
  • “用这本书换50,000克朗。”
    • 你获得50.000 Crowns

Requirements

Score

  • 权重 = 150

Other notes

训练事故 Cooldown in Days 16
Trait icon 62 药瘾
Trait icon 36 笨拙
Trait icon 29 酒鬼
一名弟兄训练时弄伤了自己,受到Days wounded轻微外伤或遭受暂时伤势。

Requirements

Score

  • 每有一名符合条件、具有药瘾、笨拙或酒鬼特性的弟兄,事件权重增加 8。

Other notes

滋事者欺凌农民 Cooldown in Days 40
Background 27 拳斗者
Background 49 劫掠者
Background 10 佣兵
Background 33 流浪骑士
Bloodthirsty 嗜血
Brute2 蛮力
一名弟兄在城镇里惹事。
你失去 1 点声誉,与城镇的关系降低 20。
你可以选择:

Dialog tree

Requirements

  • 必须在白天
  • 位于友方非军事城镇附近

Score

  • 每名闹事者贡献的事件权重 = 10

Other notes

勇气过人 Cooldown in Days 100
Trait icon 13 视死如归
Trait icon 31 坚定
Trait icon 30 无畏
这名弟兄鼓舞了整个战团。
75% 的弟兄Good mood心情变好。

Requirements

Score

  • 每名符合条件的弟兄贡献的事件权重 = 10

按后期危机分类的事件

这些事件可能在后期危机期间,于世界地图的任何地方发生。

贵族战争:伏击 Cooldown in Days 50
Event 96 贵族战争 你遇到一群正准备伏击贵族家族士兵的农民。

Dialog tree

  • “帮帮这些农民。”
    • 与该贵族家族的关系 -20,声誉 -1,与农民所属聚落的关系 +15,并从战利品表 A 和 B 中各获得 1 件物品。
  • “我们必须去警告那些士兵。”
    • 与该贵族家族的关系 +15,与农民所属聚落的关系 -20,获得 +200-400 Crowns,并从战利品表 C 中获得 1 件物品。
  • “我们没空管这些事。”
    • (无事发生)

Loot table 分支A

Loot table 分支B

Loot table 分支C

Requirements

  • 你必须位于未被冰雪覆盖的森林中。
  • 10 格范围内必须有一处大型民用聚落,或任意规模的军事聚落。

Score

  • 权重 = 10
贵族战争:征兵 Cooldown in Days 40
Event 96 贵族战争 贵族家族的士兵正在强征当地居民入伍。你可以选择:

Dialog tree

  • “很好。农民们,你们也该出一份力了!”
    • 50% 概率:声誉 -1,与贵族家族的关系 +5,与聚落的关系 -10。
    • 50% 概率:声誉 -3,与聚落的关系 -30,1-3 名弟兄受到Days wounded轻微外伤(50% 概率)或遭受暂时伤势(50% 概率)。
  • “军官,这不是他们该打的仗。”
    • 50% 概率:声誉 +1,与贵族家族的关系 -10,与聚落的关系 +15。
    • (50%几率)你可以选择:
      • “我们不掺和。”
        • (无事发生)
      • “我们帮掌旗官!”
        • 与贵族家族的关系 +5,与聚落的关系 -30,1-3 名弟兄受到Days wounded轻微外伤(50% 概率)或遭受暂时伤势(50% 概率)。
      • “我们帮农民!”
  • “这场争斗完全与我们无关。”
    • “我们不掺和。”
      • (无事发生)
    • “我们帮掌旗官!”
      • 与贵族家族的关系 +5,与聚落的关系 -30,1-3 名弟兄受到Days wounded轻微外伤(50% 概率)或遭受暂时伤势(50% 概率)。
    • “我们帮农民!”

Requirements

  • 3 格范围内必须有一处中型或大型民用聚落,或任意规模的军事聚落。

Score

  • 权重 = 25
贵族战争:死去的骑士 Cooldown in Days 100
Event 96 贵族战争 你遇到一群在死去骑士旁边玩耍的孩子,决定拿走骑士的装备。

Dialog tree

Requirements

  • 必须位于道路上
  • 必须位于友方城镇附近

Score

  • 权重 = 10
贵族战争:逃兵 Cooldown in Days 50
Event 96 贵族战争 两名士兵正准备绞死一名违抗命令的同袍。你可以选择:

Dialog tree

  • “放了那个人!”
    • (50%几率)与该贵族家族的关系-0,5
      • “欢迎加入战团!”
        • 你招募了一名Deserter逃兵出身的弟兄
      • “回家和家人团聚吧,士兵。”
        • (无事发生)
    • (50%几率)与该贵族家族的关系-10
      • “欢迎加入战团!”
        • 你招募了一名Deserter逃兵出身的弟兄
      • “回家和家人团聚吧,士兵。”
        • (无事发生)
  • “这不关我们的事。”
    • 所有Deserter逃兵出身的弟兄都变得Bad mood心情低落

Requirements

  • 必须位于道路上
  • 战团名册中至少有1个空位

Score

  • 权重 = 10
贵族战争见闻 Cooldown in Days 7
Event 96 贵族战争 你会看到多种战争见闻描述中的一种。

Requirements

  • 必须位于道路上
  • 必须在白天

Score

  • 权重 = 5
贵族战争:饥饿的村庄 Cooldown in Days 35
Event 96 贵族战争 一个小村落的领头人前来乞求食物。你可以选择:

Dialog tree

  • “好吧,给那些可怜人一些口粮。”
    • (33%几率)声誉+3、声望+25、口粮-1组
    • (33%几率)声誉+3,口粮-1组
    • (33%几率)声誉+3,然后选择:
      • “这是我们的食物,怎么处置由我们说了算!”
      • “粮食是咱们的,可这场仗不关咱们的事。”
  • “农民们,自己想办法吧。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 至少拥有3组口粮

Score

  • 权重 = 10
贵族战争:序幕 Cooldown in Days 1
Event 96 贵族战争 一名吟游诗人宣布,贵族家族之间的战争已经爆发。

Requirements

Score

  • 权重 = 6000
贵族战争:尾声 Cooldown in Days 1
Event 96 贵族战争 战争结束了。你可以选择退休,或继续冒险:

Dialog tree

  • “战团需要他们的团长!”
    • 战役继续进行。你与任何一方的关系若低于 30,都会调整为 30。
  • “是时候告别佣兵生涯了。(结束战役)”

Requirements

  • 必须位于道路上
  • 必须结束贵族战争。

Score

  • 权重 = 6000
贵族战争:难民 Cooldown in Days 21
Event 96 贵族战争 你遇到一大群聚集在一起的难民。

Dialog tree

  • “别为难这些可怜人。”
    • (无事发生)
  • “分些口粮给这些可怜人吧。”
  • “Refugee难民,你以前也逃过难,去和他们聊聊?”
    • 声誉 +3,失去 1 份食物,并从战利品表 A 中获得 1 件物品。
  • “搜搜他们身上有什么值钱的!”
    • 50% 概率:声誉 -3,1 名弟兄遭受暂时伤势,并从战利品表 B 和 C 中各获得 1 件物品。
    • 50% 概率:声誉 -3,并从战利品表 B 和 C 中各获得 1 件物品。

Loot table 分支A

Loot table 分支B

Loot table 分支C

Requirements

  • 必须位于道路上
  • 至少拥有2名弟兄

Score

  • 权重 = 10
贵族战争:暴行 Cooldown in Days 21
Event 96 贵族战争 一个小村落的居民即将被处决,恳求你出手阻止。

Dialog tree

Requirements

  • 必须位于道路上
  • 你必须与一个贵族家族结盟。

Score

  • 权重 = 10
贵族战争:城镇陷落 Cooldown in Days 1
Event 96 贵族战争 一座城镇被攻占,如今已归另一个贵族家族所有。

Dialog tree

  • “局势变了。”

Requirements

  • 必须位于道路上
  • 一处聚落被敌对的贵族家族攻陷。

Score

  • 权重 = 2000
贵族战争:被困的士兵 Cooldown in Days 50
Event 96 贵族战争 一群贵族家族的士兵被当地农民包围。你可以选择:

Dialog tree

  • “得让这事停下来。”
  • “这场仗与我们无关。”
    • 50%几率:声誉-1
    • 50%几率:与该贵族家族的关系-10

Requirements

  • 你必须位于一处大型民用聚落附近,或任意规模的军事聚落附近。
  • 至少拥有3名弟兄

Score

  • 权重 = 25
贵族战争:财务官 Cooldown in Days 40
Event 96 贵族战争 一名贵族家族的司库想从农民手中征收军粮。

Dialog tree

  • “别动那个农民!”
  • “这不关我们的事。”
  • “你们两个都让开!这些粮食现在归我们了!”

Requirements

  • 必须位于道路上

Score

  • 权重 = 10
贵族战争:警告 Cooldown in Days 3
Event 96 贵族战争 你听到一则贵族家族即将开战的传闻。

Requirements

  • 你必须距离最近的聚落至少 5 格。

Score

  • 权重 = 80
贵族战争:伤兵 Cooldown in Days 25
Event 96 贵族战争 你遇到一名来自结盟贵族家族的伤兵。你可以选择:

Dialog tree

  • “我们还是别管他,继续赶路吧。”
    • (无事发生)
  • “那套护甲和武器还有用,反正他去了另一个世界也用不上。”
    • 50% 概率:声誉 -1,并从战利品表 A 和 B 中各获得 1 件物品。
    • 50%几率:声誉-1,与该贵族家族的关系-20

Loot table 分支A

Loot table 分支B

Requirements

  • 必须位于道路上
  • 物品栏至少须有1个空位
  • 你必须与该贵族家族结盟。

Score

  • 权重 = 10
绿皮入侵:商队遇伏 Cooldown in Days 100
Event 49 绿皮入侵 一支商队即将遭到地精伏击。你可以选择:

Dialog tree

  • “现在就进攻!”
  • “等地精先动手,然后我们再冲上去!”
    • 你与Goblin地精开战,Peasant armed农民会与你并肩作战;地精会随机部署在战场上。
  • “这事跟我们无关,继续前进!”
    • 25%的弟兄变得Bad mood心情低落

Requirements

  • 必须在白天
  • 必须位于道路上
  • 必须靠近聚落

Score

  • 权重 = 10
绿皮入侵:序幕 Cooldown in Days 1
Event 49 绿皮入侵 地精与兽人开始联手,绿皮入侵爆发了。

Requirements

Score

  • 权重 = 6000
绿皮入侵:调查 Cooldown in Days 50
Event 49 绿皮入侵 有人请你追捕藏在城堡里的一只地精。你可以选择:

Dialog tree

  • “我们去搜查食品储藏室。”
    • 50% 概率:与贵族家族的关系 +5,并获得 1 份Wine葡萄酒。
    • 50%几率:
      • “我会把这事告诉你们的领主。”
      • “我会替你保守秘密。”
  • “去搜查大厅。”
    • 50% 概率:与贵族家族的关系 +5,并获得 100 Crowns。
    • 50%几率:
  • “去搜查军械库。”
    • 50% 概率:与贵族家族的关系 +5,并获得 100 Crowns。
    • 50%几率:
      • “这样的罪行绝不能逍遥法外!”
        • 与该贵族家族的关系+5,你获得200 Crowns
      • “我会替你保守秘密。”
  • “我们没空帮这个忙。”

Requirements

  • 4 格范围内必须有一处中型或大型民用聚落,或任意规模的军事聚落。

Score

  • 权重 = 25
绿皮入侵:尾声 Cooldown in Days 1
Event 49 绿皮入侵 绿皮入侵结束了。你可以选择退休,或继续冒险:

Dialog tree

  • “让开路,让这些王国的英雄先过。”
    • “战团需要他们的团长!”
    • “是时候告别佣兵生涯了。(结束战役)”
  • “兄弟,你来处理他。”
    • “战团需要他们的团长!”
    • “是时候告别佣兵生涯了。(结束战役)”

Requirements

  • 必须结束绿皮入侵

Score

  • 权重 = 6000
绿皮入侵:宠物地精 Cooldown in Days 80
Event 49 绿皮入侵 你遇到一名疯癫的隐士,他拴着一只地精。你可以选择:

Dialog tree

  • “走近看看。”
  • “我们没空理会疯子。”
    • (无事发生)

Loot table 分支A

Requirements

  • 必须位于非冰冻森林
  • 距最近的聚落必须至少有 6 格。

Score

  • 权重 = 10
绿皮杀手加入 Cooldown in Days 999999
Event 49 绿皮入侵 一名兽人杀手想加入战团。你可以选择:

Dialog tree

  • “不如加入我们吧。”
  • “不了,谢谢,我们不需要。”
    • (无事发生)

Requirements

  • 至少拥有3000声望
  • 队伍至少须有1个空余名额

Score

  • 权重 = 10

Other notes

绿皮杀手离开 Cooldown in Days 999999
Event 49 绿皮入侵 绿皮入侵已经结束,兽人杀手因此离开了战团。

Requirements

  • 绿皮入侵已经结束

Score

  • 权重 = 100

Other notes

  • 他离开时,你可以留下他的装备。
  • 如果他是战团仅剩的弟兄,就无法离开。
  • 如果他遭受了永久伤势Injury permanent icon 12脑损伤,随后被转化为邪教徒,你也可以将他留在战团。
绿皮入侵:城镇毁灭 Cooldown in Days 7
Event 49 绿皮入侵 绿皮把一座城镇夷为了废墟。

Requirements

  • 必须位于道路上
  • 必须启用城镇永久毁灭
  • 绿皮正在进攻一处城镇

Score

  • 权重 = 2000

Other notes

  • 如果关闭了永久摧毁聚落的选项,聚落会进入Raided遭受袭击状态。
绿皮入侵:被困的地精 Cooldown in Days 50
Event 49 绿皮入侵 你发现一只被捕熊夹困住的地精。你可以选择:

Dialog tree

  • “杀了它。”
    • 50%几率:你从战利品表A中获得1件物品
    • 50% 概率:你从战利品表 A 中获得 1 件物品,随后遭到一群Nachzehrer食尸鬼袭击。
  • “别管它。”
    • 70%几率:(无事发生)
    • 30% 概率:你遭到一群Orc兽人和Goblin地精袭击。

Loot table 分支A

Requirements

  • 必须位于非冰冻森林
  • 距最近的聚落必须至少有 6 格。

Score

  • 权重 = 10
绿皮入侵:警告 Cooldown in Days 3
Event 49 绿皮入侵 你听到一则绿皮即将入侵的传闻。

Requirements

  • 你必须距离最近的聚落至少 5 格。

Score

  • 权重 = 80
圣战:受十字架刑的人1 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 999999
Event 164 圣战 你发现一名孤零零地被挂在十字架上的男子。你可以雇用这名改宗的圣战士:

Dialog tree

  • “是其他圣战士把你弄成这样的?”
    • “欢迎你加入我们。”
    • “你心里装的,恐怕只有这些秃鹫了。”
      • 50%的北方弟兄变得Good mood心情愉快

Requirements

  • 你必须位于沙漠、沙漠丘陵或绿洲地形上。
  • 队伍中须有空余名额
  • 距离最近的城镇至少6格

Score

  • 权重 = 10
圣战见闻:北方野外 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 20
Event 164 圣战 你会看到多种有关战争影响北方的见闻描述中的一种。

Requirements

  • 你位于世界地图最北边的 30% 区域。
  • 必须处于道路之外
  • 距离最近的城镇至少6格

Score

  • 权重 = 10
圣战见闻:北方城镇 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 20
Event 164 圣战 你会看到多种有关战争影响北方的见闻描述中的一种。

Requirements

  • 距最近的城镇不得超过 5 格。
  • 最近的城镇不能是城邦。

Score

  • 权重 = 10
圣战见闻:南方野外 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 20
Event 164 圣战 你会看到多种有关战争影响南方的见闻描述中的一种。

Requirements

  • 必须位于道路上
  • 你必须位于沙漠、干草原或绿洲地形上。
  • 距最近的城镇必须至少有 6 格。

Score

  • 权重 = 10
圣战见闻:南方城镇 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 20
Event 164 圣战 你会看到多种有关战争影响南方的见闻描述中的一种。

Requirements

  • 你必须位于一座城邦的 5 格范围内。

Score

  • 权重 = 10
圣战:患病的南方人 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 70
Event 164 圣战 你遇到几名病入膏肓的南方士兵,他们恳求你结束自己的生命:

Dialog tree

Requirements

  • 必须在白天
  • 你不能位于地图最南边的 20% 区域。
  • 你不能位于沙漠或干草原地形上。
  • 最近的城镇必须位于 7 至 20 格之外。

Score

  • 权重 = 10
圣战序幕:北方 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 1
Event 164 圣战 你遇到一名北方教士,正在宣讲圣战已经开始。

Requirements

  • 距离最近的城镇不得超过 3 格。
  • 最近的城镇必须属于北方

Score

  • 权重 = 6000
圣战序幕:南方 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 1
Event 164 圣战 你遇到一名南方祭司,正在宣讲圣战已经开始。

Requirements

  • 距离最近的城镇不得超过 3 格。
  • 最近的城镇必须是南方城镇

Score

  • 权重 = 6000
圣战:中立游牧民 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 200
Event 164 圣战 你遇到一些与这场激烈圣战毫无瓜葛的游牧民。你可以选择:

Dialog tree

  • “你不信奉同胞们的神明?”
    • 每名弟兄都Good mood心情变好,你还获得一些dates。
  • “等你死了,我还能赚得更多。”
  • “Wildman荒野人在那边干什么?”

Requirements

  • 你不能选择捕奴者、角斗士或南方佣兵起源。
  • 不能位于道路上
  • 必须位于沙漠地形
  • 距最近的城镇必须至少有 6 格。

Score

  • 权重 = 10
圣战:北方被占领 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 1
Event 164 圣战 你收到消息,一处圣地已被北方人夺取。

Requirements

  • 必须位于道路上

Score

  • 如果北方贵族家族夺取了一处圣地,事件权重为 2000。
圣战:南方被占领 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 1
Event 164 圣战 你收到消息,一处圣地已被南方人夺取。

Requirements

  • 必须位于道路上

Score

  • 如果一个城邦夺取了一处圣地,事件权重为 2000。
圣战尾声:北方 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 1
Event 164 圣战 圣战结束了。你可以选择退休,或继续冒险:

Dialog tree

  • “战团需要他们的团长!”(继续游戏)
  • “是时候告别佣兵生涯了。(结束战役)”

Requirements

  • 圣战必须已由其中一方获胜
  • 必须位于道路上
  • 不能有正在进行的委托
  • 你不能位于地图最南边的 18% 区域。

Score

  • 权重 = 6000

Other notes

  • 具体的见闻描述会因战争的获胜方而有所不同。
圣战尾声:南方 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 1
Event 164 圣战 圣战结束了。你可以选择退休,或继续冒险:

Dialog tree

  • “战团需要他们的团长!”(继续游戏)
  • “是时候告别佣兵生涯了。(结束战役)”

Requirements

  • 圣战必须已由其中一方获胜
  • 必须位于道路上
  • 不能有正在进行的委托
  • 你必须位于地图最南边的 18% 区域。

Score

  • 权重 = 6000

Other notes

  • 具体的见闻描述会因战争的获胜方而有所不同。
圣战:沙尘暴 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 70
Event 164 圣战 你遇到一些陷入沙中的北方人。你可以选择:

Dialog tree

Requirements

  • 必须在白天
  • 必须位于沙漠地形
  • 距最近的城镇必须至少有 7 格。

Score

  • 权重 = 10
亡灵灾祸:呼救的男孩 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 140
Event 73 亡灵灾祸 一个小男孩说,亡灵正在吃他的家人。你可以选择:

Dialog tree

  • “孩子,带我们去你家。”
    • 声誉+1,你可以选择:
      • “好吧,好吧,我们走。”
        • 声誉 +1,你获得 1 份Roots and berries根茎与浆果,随后可以选择:
          • “哟,倒要看看这事会怎么收场。”
            • 50%几率:你获得10 Crowns
            • 50%几率:你获得25 Crowns,声誉+1
          • “趁还没挨揍,快滚,孩子!”
            • (无事发生)
      • “靠你自己了,孩子。”
        • (无事发生)
  • “靠你自己了,孩子。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于友方城镇附近

Score

  • 权重 = 15
亡灵灾祸:十字军战士加入 Cooldown in Days 999999
Event 73 亡灵灾祸 一名圣战士想加入战团。你可以选择:

Dialog tree

Requirements

  • 至少拥有3000声望
  • 队伍至少须有1个空余名额

Score

  • 权重 = 10

Other notes

  • 亡灵灾祸结束后,Background 54圣战士会离开战团。
亡灵灾祸:十字军战士离开 Cooldown in Days 999999
Event 73 亡灵灾祸 亡灵灾祸已经结束,圣战士因此离开了战团。

Requirements

  • 亡灵灾祸已经结束

Score

  • 权重 = 100

Other notes

  • 他离开时,你可以留下他的装备。
  • 如果他是战团仅剩的弟兄,就无法离开。
  • 如果他遭受了永久伤势Injury permanent icon 12脑损伤,随后被转化为邪教徒,你也可以将他留在战团。
亡灵灾祸:冰封池塘 Cooldown in Days 99999
Event 73 亡灵灾祸 你在湖边发现一名被冻住的亡灵骑士,手中握着一把大剑。你可以选择:

Dialog tree

  • “有人自愿吗?”
  • “你身手敏捷(Initiative达到 130 的弟兄),要不要试试?”
  • “不值得。”
    • (无事发生)

Requirements

  • 必须位于雪地地形
  • 不在道路上
  • 物品栏至少须有1个空位
  • 你必须距离最近的城镇至少 7 格。

Score

  • 权重 = 20
亡灵灾祸:霍加特 Cooldown in Days 999999
Event 73 亡灵灾祸 你遇到霍加特的兄弟巴纳巴斯。他请你除掉已经变成亡灵、遭到附身的霍加特。你可以选择:

Dialog tree

  • “好,带路。”
    • “行,去看看。”
      • “我们得烧掉那栋屋子。”
      • “随便来个弟兄,把幽灵引开!”
        • 你获得300 Crowns
      • “去叫Witchhunter猎巫人来,对付恶灵是他的专长。”
        • “怎样才能阻止他?”
          • “好吧,只能试试了。”
    • “我就在这里了结此事。”
    • “这已经不关我们的事了。”
      • (无事发生)
  • “这不关我们的事。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 你必须在游戏开局时杀死霍加特。
  • 仅在重建战团起源中可用

Score

  • 权重 = 10
亡灵灾祸:序幕 Cooldown in Days 1
Event 73 亡灵灾祸 一场噩梦预示亡灵灾祸来临,死者再次站了起来。

Requirements

Score

  • 权重 = 6000
亡灵灾祸:死灵剑士 Cooldown in Days 50
Event 73 亡灵灾祸 你看见路旁有位灰胡子老人。你可以选择:

Dialog tree

  • “看看他想干什么。”
    • 50%几率:你获得一只Inventory loot 01 银碗
    • 50% 概率:你与亡灵开战,敌方至少有 1 名Necromancer亡灵法师。如果你有Witchhunter猎巫人,则不会发生战斗;你获得一些Inventory vampire dust 01微光灰烬,猎巫人Good mood心情变好。
  • “继续赶路吧。”
    • (无事发生)

Requirements

  • 必须位于道路上

Score

  • 权重 = 10
亡灵灾祸:尾声 Cooldown in Days 1
Event 73 亡灵灾祸 亡灵灾祸结束了。你可以选择退休,或继续冒险:

Dialog tree

  • “我并非那位天选之人。”
    • “醒醒!”
      • “战团需要他们的团长!”
      • “是时候告别佣兵生涯了。(结束战役)”
  • “安心休息吧,我的爱人。死亡并没有什么可怕的。”
    • “醒醒!”
      • “战团需要他们的团长!”
      • “是时候告别佣兵生涯了。(结束战役)”
  • “那个丑陋的男人是谁?”
    • “醒醒!”
      • “战团需要他们的团长!”
      • “是时候告别佣兵生涯了。(结束战役)”

Requirements

  • 必须在夜间
  • 必须结束亡灵灾祸

Score

  • 权重 = 6000
亡灵灾祸:瘟疫还是感染 Cooldown in Days 40
Event 73 亡灵灾祸 一群浑身带着亡灵咬痕的农民向你讨要食物:

Dialog tree

  • “我们还能匀出点食物。”
    • 50% 概率:你失去 1 份食物,声誉 +3。
    • 50% 概率:你与Zombie行尸开战,其余农民会站在你这一边作战。
  • “这不关我们的事。”
    • (无事发生)
  • “你们迟早会成为亡灵的一员,不如现在就了结你们。”

Requirements

  • 必须位于道路上
  • 至少拥有3组口粮
  • 你必须距离最近的聚落至少 5 格。

Score

  • 权重 = 10
亡灵灾祸:城镇毁灭 Cooldown in Days 7
Event 73 亡灵灾祸 亡灵把一座城镇变成了亡灵墓城。

Requirements

  • 必须位于道路上
  • 必须启用城镇永久毁灭
  • 亡灵正在进攻一处城镇

Score

  • 权重 = 2000

Other notes

  • 如果关闭了永久摧毁聚落的选项,聚落会进入Raided遭受袭击状态。
亡灵灾祸:警告 Cooldown in Days 3
Event 73 亡灵灾祸 你听到一则亡灵灾祸即将来临的传闻。

Requirements

  • 你必须距离最近的聚落至少 5 格。

Score

  • 权重 = 80
亡灵灾祸:粮仓中的行尸 Cooldown in Days 50
Event 73 亡灵灾祸 一个男人大声呼救,说在粮仓里看见了一具尸体:

Dialog tree

  • “最好把那个粮仓烧掉。”
  • “我派个弟兄进去处理。”
    • 50% 概率:进去的那名弟兄Bad mood心情变差。
    • 50% 概率:进去的那名弟兄Good mood心情变好,你获得 50 Crowns。
  • “我们没时间管这个。”
    • (无事发生)

Requirements

  • 你位于最近一处军事聚落,或中型、大型民用聚落的 3 格范围内。

Score

  • 权重 = 25

委托事件

执行委托时,这些事件可能在世界地图上随机发生。

事件 委托类型 事件内容
女巫提出以长子性命为条件的交易 猎杀女巫 Hexe女巫没有动手,而是提出用长子的性命做交易。你可以选择:
  • “我绝不会把那孩子交给你们这群老巫婆!准备战斗!”
    • 与女巫交战。
  • “我要一杯强健肉身的药饮。”
  • “我要一杯振奋心神的药饮。”
黑衣苍白男子 寻回失物 有时会有一名亡灵法师加入战斗,使难度显著提高;骷髅数量较多的高难度委托尤其如此。
善心人的陷阱 发现地点 如果你采纳了热心人的指路建议,到达地点后就会遭到Raider强盗袭击。
古代武器 取得物品 就在与Ancient dead古代亡灵开战之前,你可以选择:
  • “直接拿走那件名贵遗物。”
    • 你取得指定的遗物,完全跳过这场战斗。
  • “既然来了,不妨把那把(古代长剑、刃锋长枪、墓穴斩刀、镰形剑、镰刃长剑或战镰)也带走。”
    • 50% 概率:你也取得了指定的遗物,完全跳过这场战斗。
    • 50% 概率:你未能取得指定的遗物,必须与Ancient dead古代亡灵战斗。
护兽者 猎杀林德蠕龙 你遇到一个想保护Lindwurm林德蠕龙的人。他愿意给你一些克朗和一套林德蠕龙皮装,让你拿去向雇主交差。你可以选择:
  • “让开,蠢货。我们还要去杀那头野兽。”
    • 你与林德蠕龙交战。
  • “好,我接受你的条件。”
    • 40%几率:委托失败。
    • 60% 概率:完成委托。
蛮族决斗 驱逐蛮族 蛮族提出进行一场 1 对 1 的决斗。你可以选择:
  • “我宁可烧掉整个营地。进攻!”
    • 开始进攻营地。
  • “让弟兄A与你们的勇士对决!”
  • “让弟兄B与你们的勇士对决!”
  • “让弟兄C与你们的勇士对决!”

败给他们的勇士后:

  • “我们会信守承诺,放你们一马。”
    • 你获得大量声誉,但委托失败。
  • “所有人,冲锋!”
    • 你与营地中的敌人开战,失去一些声誉,但仍可完成委托。

战胜他们的勇士后:

  • “不错的结局。”
    • 已完成委托。
蛮族复仇 驱逐蛮族 蛮族向你发起进攻,还打算随后劫掠给你委托的聚落。获胜可获得双倍报酬和额外声誉;战败则会失去大量声誉,聚落还会进入持续 3 天的Raided遭受袭击状态。
蛮族幸存者 驱逐蛮族 一名蛮族在战斗中幸存,你可以选择:
  • “一个活口也不留。”
    • 你失去一些声誉。
  • “让他走。”
    • 你获得一些声誉。
  • “我们用得上这样的人。”
    • 你招募了一名Background 58蛮族弟兄。
贿赂 袭击商队 一个男人愿意付你一些克朗,条件是你放过商队。你可以选择:
  • “就这么办,把克朗拿来。”/“价钱公道,我们接受。”
    • “那就把克朗拿来。”/“好吧,反正现在也没什么区别了。”/“这下买卖更划算了。”
      • 委托失败,你获得贿赂的钱财。该贵族家族会将你标记为Enemies icon背叛者。
    • “我不会这样毁掉我们的信誉。我们走。”
      • 委托结束。
  • “无关私人恩怨,但这支商队必须烧掉,你也一样。”
    • 你继续执行委托,战斗开始。
强盗俘虏 驱逐强盗 摧毁强盗营地后,你发现一名欣然愿意加入战团的囚犯。你获得一名具有随机劳工类背景的弟兄。
改换阵营 奉命劫掠 敌对贵族家族的信使提出,只要你倒戈,就送你一把名贵武器。你可以选择:
  • “条件很诱人,我接受。”
    • 委托失败,你转而与敌对贵族家族结盟,原先的贵族家族会将你标记为Enemies icon背叛者。你获得一把随机的名贵武器,类型不限,但不包括兽人武器,以及“野兽与探索”扩展包新增的武器。
  • “别白费口舌了。赶紧滚,否则就把你吊在那棵树上。”
    • 无事发生。
砍树 猎杀树妖 击败Schrats树妖后,你获得 2 份Quality wood优质木材。
把柄文件 袭击商队 战斗结束后,你找到一些可以用来要挟雇主的文件。你可以选择:
  • “把他们和其他人一起烧掉。”
    • 无事发生。
  • “把它们交给雇主,表示我们的忠心。”
    • 你获得额外声望。
  • “雇主想拿回这些东西,就得额外付钱。”
    • 委托失败,但你会获得双倍报酬。
寻求合作的强盗 铲除亡灵 接近目标时,你遇到一群Raider强盗。你可以选择:
  • “我们的目标一致。一起进攻!”
    • 你与Zombie亡灵开战,Raider强盗会站在你这一边。即使该地点原本有战利品,你也拿不到。
  • “我们可不是来跟你们分赃的。受死吧!”
被钉上十字架的人 巡逻 斥候报告说发现了一名被钉在十字架上的男人。你可以选择:
  • “好,去看看那个被钉在十字架上的家伙。”
    • “把他放下来。”
      • 50%几率:
        • “经历这种折磨还能活下来的人可不多。欢迎加入战团。”你获得一名具有随机乡村类背景的弟兄,他必定具有Loyal忠诚特性。
        • “我们战团不适合你。”没有额外效果。
      • 50%几率:你遭到绿皮大军袭击。
    • “这明摆着是个陷阱。先等等。”
      • 50%几率:你遭到Raider 强盗袭击。
        • 你获得一名具有随机乡村类背景的弟兄,他必定具有Loyal忠诚特性。
        • 被钉在十字架上的人已经死了。
      • 50% 概率:所有反感暴力的弟兄都会心情变差。
    • “走吧,这事不对劲。”
      • 无事发生。
  • “没什么需要处理的。汇报得不错。”
    • 无事发生。
亡故骑士 猎杀巨蛛 与Webknecht巨蛛战斗后,你发现一名骑士的遗骸,从中搜刮还能使用的装备。可能获得Inventory body armor 55朽坏重鳞甲衣或Decayed full mail hauberk朽坏加固长身锁甲。
逃兵的请求 决战 你受命拦下一群逃兵。你可以选择:
  • “你们就想当这样的人?连自己的家园都不敢保卫的懦夫?”
    • 50%几率:他们服从你的命令。
    • 50%几率:必须与Footman noble贵族军队战斗。
  • “选择很简单:为领主而战,或者死在这里。”
    • 50%几率:他们服从你的命令。
    • 50%几率:必须与Footman noble贵族军队战斗。
  • “咱们把话挑明了吧。只要你们回去,这些Crowns就是你们的。”
    • 支付约 3000 Crowns后,他们会接受。
邪恶遗物 5%几率
递送物品 你运送的货物是一件邪恶器物,此时竟动了起来。你可以选择:

Dialog tree

  • “我想知道这是怎么回事。”
    • 你与Ancient dead古代亡灵开战,开战时处于包围之中。
      • 这场战斗有 50% 概率掉落诅咒水晶骷髅,随后你可以选择:
        • “我们必须毁掉它。”
          • 委托失败
        • “收了钱送货,就得把货送到。”
          • 你可以继续执行委托,就像什么都没发生过一样。
  • “别碰那东西。”
    • 你可以继续执行委托,就像什么都没发生过一样。

Requirements

Other notes

事件 委托类型 事件内容
划算的交易 寻回失物 找回失窃物品后,一个形迹可疑的人愿意出更高的价钱买下它。接受这笔交易会导致委托失败。
一夜好眠 猎杀梦魇 击败梦魇后,弟兄们睡了个好觉,75% 的人心情变好,并移除已有的Exhausted精疲力竭、Status effect 62宿醉或Status effect 61醉酒状态。
盗墓贼兜售地图 调查墓地 你遇到一群盗墓贼。他们愿意用一张通往宝藏的地图换取自由。你可以选择:
  • “把他们全杀了!”
  • “好吧,把地图交出来,就让你们活着离开。”
    • 地图上揭示一处亡灵据点,那里可以额外搜获 1 个Silver bowl银碗和Silver ware银餐具。
      • 50% 概率:因委托完成得不够好,你只获得 1/2 的报酬。
      • 50%几率:委托失败。
敌对佣兵 10%几率
递送物品 一群佣兵要求你交出正在运送的货物。你可以选择:

Dialog tree

  • “想要就过来拿!”
  • “不值得为这送命。拿上那该死的货物,滚吧。”
    • 委托失败

Requirements

  • 正在执行2骷髅或3骷髅难度的委托
  • 声望超过750
  • 当前没有接受击败佣兵抱负

Other notes

  • 从这场战斗中撤退也会导致委托失败。
事件 委托类型 事件内容
敌对佣兵2 驱逐强盗 另一支佣兵团拦住了你,要求交出你正在运送的首领头颅。你可以交出头颅,让委托失败;也可以与他们战斗,保住头颅。
唯一幸存者 猎杀巨蛛 杀死所有Webknecht巨蛛后,你发现一名愿意加入战团的Background 24退伍军人。他必定具有Trait icon 48畏惧野兽或Trait icon 51憎恨野兽特性。
落难商人 猎杀林德蠕龙 Lindwurm林德蠕龙正在袭击商队。被摧毁的商队货车少于 5 辆时,你可获得额外奖励。战斗中会额外有 3 名商队杂工协助你。奖励是在地图上揭示一处藏有名贵装备的亡灵据点。
神秘囚犯 护送商队 你发现运送的货物中有一个关着囚犯的笼子,囚犯请求你放他出来。你可以选择:
  • “省省口水吧。我才不在乎你是谁。”
    • 你可以继续执行委托。
  • “最好值得我冒险。放你出来后,我会要你兑现承诺。”你会失去大量声誉。
    • 33% 概率:一无所获,他是个骗子。
    • 67% 概率:你获得 3000 Crowns,并改善与他所属家族的关系。
宿敌 寻找遗物 你发现有人抢先一步拿走了遗物。追上他们,将遗物取回。你可以选择:
  • “敢跟我们战团作对,是你犯下的大错,也是最后一个错。”
  • “没必要死人。我出克朗换那件遗物,怎么样?”
    • 50% 概率:你付给他委托报酬的 40%,换回遗物。
    • 50% 概率:你将与一名称为“私生子”的Bandit leader orientation强盗头目和一群Mercenary orientation佣兵战斗。
兽人俘虏 摧毁兽人营地 攻破Orc 2兽人营地后,你发现一名想加入战团的囚犯。你可以选择:
  • “欢迎加入战团!”
    • 你招募了一名老兵出身的弟兄。
  • “你得去别处碰碰运气了。”
    • 无事发生。
兽人幸存者 营救被绿皮俘虏的人 抵达战场遗址后,你发现一名想加入战团的幸存者。你可以选择:
  • “欢迎加入战团!”
    • 你招募了一名老兵出身的弟兄。
  • “不可能。滚吧。”
    • 无事发生。
兽人内斗 摧毁兽人营地 开战时,你被两个相互厮杀的Orc 2兽人派系包围。
难民归乡 重建地点 你遇到难民,必须做出选择:
  • “把这些人赶出去。”
    • 你失去一些声誉,但仍可完成委托。
  • “这些人已经无处可去了。就……别管他们了。”
    • 你获得一些声誉,但委托失败。
强盗男爵 驱逐强盗 进攻强盗营地之前,你认出了一名臭名昭著的强盗男爵。因此这场战斗会额外出现一名强盗头目。带回他的头颅可以获得双倍报酬,但在委托完成前,可能触发赏金猎人要求你交出头颅的事件。把头颅交给他们会失去双倍报酬,并降低一些与聚落的关系,但这种情况下不会导致委托失败。
惊吓巨魔 猎杀巨魔 面对Unhold 巨魔时,会出现以下选项:
  • “攻击他们!”
    • 战斗照常开始。
  • “Background 57猎兽者知道自己在做什么。”
    • 35% 概率:Unhold巨魔逃走,委托完成,他的心情变好。
    • 65% 概率:他遭受临时伤势,心情变差,战斗照常开始。
  • “Background 31荒野人知道自己在做什么。”
    • 35% 概率:Unhold巨魔逃走,委托完成,他的心情变好。
    • 65% 概率:他遭受临时伤势,心情变差,战斗照常开始。
  • “Background 58蛮族知道自己在做什么。”
    • 35% 概率:Unhold巨魔逃走,委托完成,他的心情变好。
    • 65% 概率:他遭受临时伤势,心情变差,战斗照常开始。
  • “Dumb迟钝的弟兄知道自己在做什么。”
    • 35% 概率:Unhold巨魔逃走,委托完成,他的心情变好。
    • 65% 概率:他遭受临时伤势,心情变差,战斗照常开始。
秘密地点 发现地点 一个男人找上你,希望你找到目标地点后替他保密。你可以选择:
  • “不行。只有雇主会知道它的位置。”
    • 顺利完成委托,没有发生其他事情。
  • “成交。除了你,没人会知道它的位置。”
    • 你拿到贿赂,但委托失败,与聚落的关系降低一些,与其所属势力的关系也略有下降。
  • “能拿两份钱,何必只拿一份?”
    • 你同时拿到贿赂和委托报酬,但与聚落的关系大幅下降,与其所属势力的关系也有所降低。
可疑交易 护送使者 遇到一个形迹可疑的人之后,你护送的使者遭到Mercenary佣兵袭击。你可以选择:
  • “既然你愿意直接付钱,又何必为钱流血?成交。”
    • 你拿到承诺的贿赂,委托失败,并被该贵族家族标记为Enemies icon背叛者。
  • “想要他,就自己来拿。”
    • Mercenary佣兵发起进攻,你仍可继续执行委托。
围城俘虏 围攻堡垒 你的弟兄俘虏了几名守军,现在由你决定他们的命运。你可以选择:
  • “放他们走吧,敌对家族也许会把这视为善意。”
    • 声誉大幅提升。
  • “他们可能值点钱。把这些俘虏交给指挥官。”
    • 你损失一些声誉,获得250Crowns.
  • “与其日后在战场上再遇到,不如现在就杀了他们。”
    • 你失去一些声誉;选择此项有助于更快结束贵族战争。
割喉 驱逐强盗 战斗结束后,强盗向你求饶。你可以选择:
  • “割断他们的喉咙。”
    • 你失去一些声誉。
  • “收走他们的武器,把人赶走。”
    • 你获得一些声誉。
斯巴达克斯 奴隶起义 负债者的领头人提出用情报换取自由。接受交易会导致委托失败,但会在地图上揭示一处藏有名贵装备的亡灵据点。
赃物 护送商队 贵族家族的部队拦住商队,要求你交出货物。你可以选择:
  • “不可能。必要时我们会拔刀保护货物。”
    • 你将与贵族部队战斗,该家族会变为敌对。但你仍可完成委托,并获得通常两倍的雇主关系提升。
  • “这点报酬不值得我们与你们家族为敌,拿走吧。”
    • 委托失败。
  • “我们战团可是盟友,你家领主不会喜欢你们这样拦路。”仅在与该家族关系良好时可选。
    • 可以继续委托。
贵重货物 护送商队 弟兄们提议将货物据为己有。你可以选择:
  • “赶紧干活,不然老子用拳头催你们。我们还有委托要完成。”
    • 你可以继续执行委托。
  • “运气终于站在我们这边了!宝石归我们了!”
    • 你失去 200 声望、100 点与聚落的关系,以及 10 声誉;聚落会因此变为敌对。
    • 你获得2份Gems 未切割宝石(价值520Crowns)
吸血鬼袭击 护送商队 遭到Necrosavant 死灵剑士袭击。可以选择:
  • “保护商队!”
    • 你必须战斗,但仍可继续执行委托。开战时你处于包围之中。
  • “逃命啊!快跑!快跑!”
    • 委托失败。
女巫的诅咒 猎杀女巫 战斗结束后,Hexe女巫会使具有Superstitious迷信特性的弟兄陷入Afraid畏惧状态,数天内Resolve降低 50%,他的心情也会变差。
妇女与儿童 袭击商队 战斗结束后,你还得决定如何处置妇女和儿童。你可以选择:
  • “拿钱办事,一个活口也不能留。”
    • 你失去大量声誉,继续执行委托。
  • “管他的,放他们走吧。”
    • 你获得一定声誉,但委托失败的概率提高 45%。

起源事件

选择特定起源时,这些事件可能在世界地图上随机发生。

解剖学者为变异而沮丧 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 14
Event 181 解剖学者 一名发生过变异的解剖学者Bad mood心情变差。

Requirements

Score

Other notes

解剖学者质问医师 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者在城镇中与一名医者发生争执。你可以选择:

Dialog tree

Requirements

  • 必须位于城镇周围3格以内
  • 城镇必须为南方城邦或军事聚落
  • 必须拥有一名解剖学者
  • 必须有一名修士,才能选择最后一项。

Score

  • 权重 = 10
解剖学者吓坏当地人 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 7
Event 181 解剖学者 一名解剖学者吓坏了几个倒霉的当地人。没有额外效果。

Requirements

Score

解剖学者与死去的骑士 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Event 181 解剖学者 一名解剖学者发现一名死去的骑士,结果有以下几种:

Dialog tree

Requirements

  • 必须至少拥有一名Background 70解剖学者
  • 是否有贵族出身的弟兄,以及亡灵灾祸是否正在发生,都会影响此事件的结果。
  • 必须位于道路上
  • 必须在第25天之后
  • 安装“烈日沙漠”后,你不能位于地图最南边的 20% 区域。

Score

  • 权重 = 10
解剖学者挖掘英雄遗体 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 你的解剖学者想挖出一名刚下葬的当地英雄。你可以选择:

Dialog tree

  • “好吧,我们去把它挖出来。”
    • 50% 概率:Background 70解剖学者Bad mood心情变差,城镇对你的好感也会下降。
    • 50%几率:你的Background 70解剖学者变得Good mood心情愉快,并获得+ 150Xp received
  • “今天不许挖坟。”
    • (无事发生)
  • “Background 25盗墓贼,你在这里干什么?”
    • Background 70解剖学者Good mood心情变好,获得+ 150Xp received;Background 25盗墓贼也心情变好,并挖出一把战利品表中的武器。

Loot table

Requirements

  • 必须位于城镇周围3格以内
  • 至少拥有2名解剖学者

Score

  • 权重 = 15
解剖学者救助病人 1 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 你遇到一个正被活埋的病人。解剖学者声称能治好他:

Dialog tree

  • “既然这样,我们就帮帮他。”
    • 50% 概率:病人已无药可救,你获得 45 Crowns;Background 70解剖学者Good mood心情变好,获得+ 200Xp received。
    • 50% 概率:病人被治好,提出加入战团。
      • 如果拒绝,你获得 65 Crowns,Background 70解剖学者Bad mood心情变差。
      • 如果接受,你获得一名没有装备的Vagabond流浪汉;他的Melee skill、Melee defense和Resolve都有两星天赋。他的Bad mood心情较差,并会处于Injury icon 25患病状态,持续Days wounded 8 天。
  • “这不关我们的事。”(无事发生)

Requirements

Score

  • 权重 = 10

Other notes

解剖学者救助病人 2 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 患病的流浪汉康复了。他的背景变为Militia民兵,获得 +4 Melee defense、+4 Ranged defense、+8 Melee skill、+7 Ranged skill、+3 Fatigue、+6 Initiative、+12 Resolve和 +5 Health,并Good mood心情变好。

Requirements

  • 你必须在解剖学者救助病人 1事件中收留那名病人。
  • 他加入战团必须至少已有 5 天。
  • 他必须已经痊愈,既未患病也未受伤

Score

  • 权重 = 25

Other notes

  • 与普通民兵的预期属性相比,再考虑流浪汉背景原有的随机属性范围,此事件使这名弟兄比普通民兵多出 +2 Melee defense、+2 Ranged defense、+4 Melee skill、+1.5 Ranged skill、+11.5 Fatigue、+6 Initiative、+2 Resolve和 3.5 Health。
解剖学者加入 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 30
Event 181 解剖学者 一名解剖学者提出加入战团:

Dialog tree

  • “好,我们收下你了。”
  • “我们不需要你的帮助。”(无事发生)

Requirements

  • 战团必须还有可供招募的空位。

Score

  • 事件权重 = 2;若拥有少于3名解剖学者,则为10
解剖学者接受变异 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 14
Event 181 解剖学者 一名曾因自身变异而苦恼的解剖学者Good mood心情变好。

Requirements

Score

Other notes

解剖学者的旧日病人 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者遇到以前的病人,对方送给他一把武器表示感谢。解剖学者Good mood心情变好。

Loot table

Requirements

  • 必须拥有一名解剖学者
  • 距最近的城镇不得超过 3 格。

Score

  • 权重 = 5
解剖学者与体弱佣兵 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者想治疗一名体弱多病的弟兄。你可以选择:

Dialog tree

  • “去吧,把他的病治好。”
  • “不行,这听起来一点也不安全。”

Loot table

Requirements

Score

Other notes

解剖学者与哮喘佣兵 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者想治疗一名患有哮喘的弟兄。你可以选择:

Dialog tree

  • “动手吧,不过要小心。”
  • “动手吧,用什么必要的手段都行。”
    • 将Trait icon 22哮喘特性替换为Trait icon 33铁肺,另获得“战利品”表中的 2 个随机特性。
  • “不行,我不能拿他的命冒险。”

Loot table

Requirements

Score

Other notes

解剖学者与跛足佣兵 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者想治疗一名跛足的弟兄。你可以选择:

Dialog tree

Requirements

Score

Other notes

解剖学者与狗 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者想解剖你的一只战犬:

Dialog tree

Requirements

Score

  • 权重 = 10
解剖学者与历史学者 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名历史学者与解剖学者发生争执。没有额外效果。

Requirements

Score

Other notes

  • 此事件中的两个选项都没有额外效果。
解剖学者与铁肺 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者想尝试在自己身上复制另一名弟兄的铁肺特性:

Dialog tree

Requirements

Score

解剖学者想要头骨 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者想偷走镇民正在膜拜的头骨:

Dialog tree

  • “好吧,拿去。”
    • 50% 概率:Background 70解剖学者获得 +1-3 Resolve和 +1-3 Initiative,Good mood心情变好,但受到轻微外伤。
    • 50%几率失去100 Crowns
  • “我看还是算了。”(无影响)
  • “咱们的Background 11盗贼怎么说?”
    • Background 70解剖学者获得+ 100Xp received,并Good mood心情变好;Background 11盗贼获得 +2-4 Initiative,并Good mood心情变好。你还从战利品表中获得 1-2 件武器和 1-2 件护甲。
  • “那颗头骨看着就像我们的Background 31荒野人。”
    • Background 70解剖学者获得 +1-3 Initiative,并Good mood心情变好;Background 31荒野人获得+ 75Xp received,并Good mood心情变好。你还获得 1 份Cured Venison、Mushroom或Roots and berries,以及 1 份Cloth Rolls或Bricks。

Loot table

Requirements

Score

  • 权重 = 10
黑市 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者进入一处出售各种物品的黑市。你可以选择:

Dialog tree

  • “100克朗,买那个像脑子的东西。”
    • 85% 概率:你花费 100 Crowns,获得一份nachzehrer brain;Background 70解剖学者获得+ 200Xp received,并Good mood心情变好。
    • 15% 概率:你花费 100 Crowns,获得strange meat;Background 70解剖学者Bad mood心情变差。
  • “我要那颗大心脏……550 克朗,对吧?”
    • 95% 概率:你花费 550 Crowns,获得一份unhold heart;Background 70解剖学者获得+ 200Xp received,并Good mood心情变好。
    • 5% 概率:你花费 550 Crowns,获得strange meat;Background 70解剖学者Bad mood心情变差。
  • “我出 200 克朗买那个……某种腺体?”
    • 90% 概率:你花费 200 Crowns,获得一份adrenaline gland;Background 70解剖学者获得+ 200Xp received,并Good mood心情变好。
    • 10% 概率:你花费 200 Crowns,获得strange meat;Background 70解剖学者Bad mood心情变差。
  • “我们可没钱这样享受。”(无事发生)

Requirements

  • 至少拥有650 Crowns
  • 必须至少有1个空余物品栏位
  • 必须位于城镇周围3格以内
  • 必须至少拥有1名解剖学者

Score

  • 权重 = 10
在逃杀人犯忆往事 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名在逃杀人犯回忆起过去的一桩命案,解剖学者便挖出尸体进行检查。在逃杀人犯获得 +1-3 Resolve,所有解剖学者获得 +50Xp received。每名参与者都Good mood心情变好。

Requirements

Score

失踪的孩子 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一名解剖学者被指控谋杀儿童。你可以选择:

Dialog tree

Requirements

  • 必须至少拥有1名解剖学者
  • 必须拥有900 Crowns
  • 必须位于城镇周围3格以内

Score

  • 权重 = 15
变异角斗士惹恼众人 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 65
Event 181 解剖学者 一名发生过变异的角斗士惹恼了其他弟兄,使他们全都Bad mood心情变差。他自己却获得 +1 Health、+1 Resolve、+1 Fatigue和 +1 Initiative,并Good mood心情变好。

Requirements

Score

  • 每名符合条件的角斗士贡献的事件权重 = 3

Other notes

谷仓异响 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一个男人找上你,说自家谷仓里有一只“邪恶”的恐狼幼崽,解剖学者想去调查。你可以选择:

Dialog tree

Loot table

Requirements

  • 必须位于一座城镇的4格范围内

Score

  • 权重 = 10
奇怪的抄写员 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 9999
Event 181 解剖学者 一个男人找上你,引起了解剖学者的兴趣。你可以选择:

Dialog tree

  • “我跟你一起去。”
    • 50%几率:Background 70解剖学者获得+1-3 Fatigue,并变得Good mood心情愉快
    • 50%几率失去175 Crowns
  • “这事太可疑了。”
  • “Minstrel吟游诗人知道些什么吗?”
    • “我们不需要再来一个江湖骗子。”没有额外效果。
    • “当然,让他跟着。”
  • “等等,咱们的Killer on the run在逃杀人犯在哪儿?”

Loot table

Requirements

  • 必须位于城镇周围3格以内

Score

  • 权重 = 10
邪教徒起源:制作皮袍 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 15
Event 140 达夫库尔教徒 一名弟兄用你现有的一件护甲改制出邪教徒皮袍。

Dialog tree

Requirements

Score

  • 物品栏中每有一件所列护甲,事件权重增加 5。
邪教徒起源:最终仪式 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 999999
Event 140 达夫库尔教徒 一名邪教徒弟兄举行黑暗仪式,你有机会获得Aspect of Davkul.达夫库尔化身护甲。你可以选择:

Dialog tree

  • “达夫库尔,向我降下神谕。”
    • “必须作出牺牲。”
    • “绝对不行!”
      • “随他而来的,还有黑暗。”

Requirements

  • 必须在夜间
  • 战役已进行至少151天
  • 队伍至少拥有12名弟兄
  • 物品栏至少须有1个空位
  • 至少拥有6名邪教徒
  • 其中有 2 名至少 11 级的邪教徒。他们中的一人会被献祭,但等级最高者不会被选中。

Score

  • 每名邪教徒出身的弟兄贡献的事件权重 = 1

Other notes

邪教徒起源:信徒加入 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 14
Event 140 达夫库尔教徒 一名邪教徒出身的弟兄加入战团。

Dialog tree

  • “好,加入我们吧。”

Requirements

  • 队伍中须有空余名额
  • 必须位于道路上

Score

  • 权重 = 75
邪教徒起源:制作头罩 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 15
Event 140 达夫库尔教徒 一名弟兄用你现有的一顶头盔改制出邪教徒皮头罩。

Dialog tree

Requirements

Score

  • 物品栏中每有一顶所列头盔,事件权重增加 5。
邪教徒起源:献祭 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 21
Event 140 达夫库尔教徒 你必须在两名弟兄中选择一人献祭:

Dialog tree

  • “弟兄甲或弟兄乙将有幸面见达夫库尔。”
    • “愿所有人都牢记这一刻。”
      • 被献祭的弟兄死亡,每名邪教徒都Good mood心情变好;所有非邪教徒都会Bad mood心情变差,下降 4 个心情档位。随后,每名邪教徒各有 50% 概率获得第 1 阶蜡烛能力;已拥有者则提高 1 阶,总共可提升至 5 阶。
        • Fanatic of Davkul > Zealot of Davkul > Acolyte of Davkul > Disciple of Davkul > Chosen of Davkul > Prophet of Davkul

Requirements

  • 战役已进行至少6天
  • 至少拥有4名弟兄

Score

  • 事件权重 = 50 + 距离上次献祭经过的天数。

Other notes

  • 随机选出2名弟兄作为献祭候选人
  • 这 2 名候选祭品会从Experience最低的 4 名弟兄中选出。
  • 此事件既可能献祭邪教徒,也可能献祭非邪教徒。
  • 你不能同时拥有超过 1 名Prophet of Davkul达夫库尔先知。

提示:

  • 处于Bad mood愤怒状态的弟兄会离开战团
  • 尽量去酒馆,多喝几轮,直到他们的心情回升至Mood 02不满,以免他们离队。
  • 可以制作欢愉粉,在紧急情况下改善心情。
  • 如果事先让弟兄保持Good mood欣喜若狂或Mood 06振奋的心情,献祭就不会使他们跌入Bad mood愤怒档位。
  • 可以利用献祭后 21 天的冷却期,放心探索远离酒馆的地方。
  • 如果预计近期会发生献祭,可以雇用一些低级且便宜的弟兄,避免更有价值的弟兄被随机选为祭品。
邪教徒起源:旧神之争 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 20
Event 140 达夫库尔教徒 一名邪教徒与一名修士、弃鞭的苦修者、苦修者或转为苦修者的修士发生神学争论。你可以选择:

Dialog tree

Requirements

  • 至少拥有3名弟兄

Score

Other notes

邪教徒起源:向未受教育者传教 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 13
Event 140 达夫库尔教徒 一名邪教徒想让另一名弟兄改信,成为邪教徒。你可以选择:

Dialog tree

  • “让他见识黑暗。”
  • “达夫库尔不要他。”

Requirements

Score

Other notes

不会拥有迟钝特性的出身:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
可能拥有迟钝特性的非贵族出身:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Executioner Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
属于平民类别的出身:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
逃兵起源:自愿加入者 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 50
Event 88 逃兵 两名逃兵从灌木丛中走出来。你可以选择:

Dialog tree

  • “我们正需要你这样的好手。”
  • “我们不需要你。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 队伍中须有空余名额

Score

  • 权重 = 20
角斗士抱怨伙食 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 14
Event 155 角斗士 你的角斗士因伙食太差而Bad mood心情变差。

Requirements

  • 物品栏中只有价值低于 85 Crowns的口粮。

Score

  • 事件权重 = 40
角斗士相处 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 30
Event 155 角斗士 90% 概率使 2 名角斗士Good mood心情变好;10% 概率使 1 人Bad mood心情变差。

Requirements

Score

  • 权重 = 15
角斗士起源:与解剖学者交锋 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 50
Event 155 角斗士 一名解剖学者在角斗士身上进行实验,自己Good mood心情变好。角斗士则Bad mood心情变差,获得 +1 Health、+1 Resolve、+1 Fatigue、+1 Initiative、+1 Melee skill、+1 Ranged skill、+1 Melee defense和 +1 Ranged defense。

Requirements

  • 至少有 1 名尚未接受此实验的角斗士。
  • 至少有 1 名尚未进行过此实验的解剖学者。

Score

角斗士起源:与立誓者交锋 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 50
Event 155 角斗士 一名立誓者开导了一名初始角斗士,使他Good mood心情变好。

Requirements

Score

孤狼起源:另一名侍从 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 99999
Event 35 孤狼 在孤狼起源:骑士侍从事件中招到的骑士侍从,因你又雇用了一名骑士侍从而Bad mood心情变差。

Requirements

Score

  • 权重 = 75
孤狼起源:伤心的女士 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 999999
Event 35 孤狼 你与一位对你评头论足的女士交谈。没有额外效果。

Dialog tree

  • “我的世界由我自己塑造。”
    • (无事发生)

Requirements

  • 必须位于友方城镇附近

Score

  • 权重 = 25
孤狼起源:侍从 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 99999
Event 35 孤狼 你遇到一名愿意为你效劳的骑士侍从。你可以选择:

Dialog tree

  • “你杀过人吗?”
    • (出现一段叙事文本)
  • “你会些什么?”
    • (出现一段叙事文本)
  • “我收你做侍从。”
  • “我独来独往。”
    • (无事发生)

Requirements

  • 目前除流浪骑士外,你没有其他弟兄。
  • 必须位于友方城镇附近
  • 不能是南方城镇

Score

  • 权重 = 75
捕奴者起源:抓捕俘虏 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 0
Event 172 捕奴者 赢得战斗后,你俘获了一名负债者:

Dialog tree

  • “让他成为镀金者的负债者,靠劳作赎回自己的灵魂。”
    • 你招募了1名负债者出身的弟兄,他Bad mood心情低落
  • “我们用不上他。”
    • (无事发生)

Requirements

Score

  • 此事件没有抽取权重;每场战斗后,只要满足条件就会触发。

Other notes

学徒与立誓者 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 90
Event 180 立誓者 一名立誓者教导学徒,使学徒获得 +1-3 Resolve;两人都Good mood心情变好。

Requirements

  • 必须至少拥有1名立誓者
  • 至少有 1 名尚未从此事件中获益的学徒。

Score

恶名 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 14
Event 180 立誓者 战团对自身的恶名感到不满。所有立誓者以及其他弟兄中的 50% 会Bad mood心情变差。

Requirements

  • 声誉必须低于40

Score

  • 权重 = 15
被俘的誓约使者 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Event 180 立誓者 弟兄们抓到了一名誓约使者,你可以选择:

Dialog tree

Requirements

Score

  • 权重 = 7
立誓者加入 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 30
Event 180 立誓者 一名立誓者提出加入战团:

Dialog tree

  • “小安塞尔姆。”
  • “雨果。”(无事发生)

Requirements

Score

  • 事件权重 = 2;若拥有少于2名立誓者,则为10
立誓者满意战团 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 45
Event 180 立誓者 一名立誓者为战团的好名声感到欣慰,Good mood心情变好,并获得 +2 Resolve。

Requirements

  • 至少有 1 名尚未从此事件中获益的立誓者。
  • 声誉必须达到至少80

Score

  • 事件权重 = (符合条件的立誓者人数 × 5)
立誓者被认错身份 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 70
Event 180 立誓者 一名立誓者在城镇中被误认为誓约使者,Bad mood心情变差。你还失去 1 声誉,与城镇的关系降低 10。

Requirements

  • 必须至少拥有1名立誓者
  • 必须在白天
  • 你位于一座结盟城镇附近,且该城镇属于非军事聚落或不在南方。

Score

Other notes

立誓者完成所有誓言 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Event 180 立誓者 你已完成小安塞尔姆的全部誓言。

Dialog tree

  • “敬小安塞尔姆!”
    • 所有弟兄都获得+1 Resolve,并变得Good mood心情愉快

Requirements

  • 你已完成所有誓言

Score

  • 事件权重 = 600

Other notes

立誓者遭遇决斗挑战 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 0
Event 180 立誓者 誓约使者找上你,向你发出决斗挑战。

Dialog tree

Requirements

  • 战团名册中至少需要4名弟兄
  • 当前生效的誓言不能是袍泽之誓、统御之誓、正义之誓或复仇之誓。
  • 已完成誓言数量 ≥ 7(入门难度为 9)+ 拒绝挑战的次数 × 2。

Other notes

  • 此事件会定期重复触发,直到你接受挑战。
  • 决斗选人界面会显示Experience最高的 4 名弟兄。
  • 拒绝与誓约使者决斗,比决斗失败更损害弟兄们的心情。

Score

  • 事件权重 = 1000
立誓者的传说 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Event 180 立誓者 一些镇民向你询问立誓者的事情,随后显示一段剧情描述。

Requirements

  • 必须至少有 1 名立誓者装备着小安塞尔姆的头骨,或战团物品栏中存有该物品。
  • 你必须位于一座南方城镇或军事城镇的 3 格范围内。

Other notes

  • 选项的选择顺序不影响结果,出现的剧情描述都一样。

Score

  • 权重 = 25
立誓者与贵族委托 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Event 180 立誓者 弟兄们在小安塞尔姆的头骨中找到一张卷轴。贵族现在会向你提供Contract scroll委托。

Requirements

  • 1050 Renown

Score

  • 权重 = 2000
立誓者发现圣骨开裂 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Event 180 立誓者 一名立誓者发现小安塞尔姆的头骨出现裂纹,你们尝试将其修好。

Dialog tree

  • “把它修好。”
    • 50% 概率成功:立誓者获得 +2-4 Resolve,Good mood心情变好,并获得Trait icon 31坚定特性。
    • 50% 概率失败:战团中所有立誓者都Bad mood心情变差,各有 33% 概率获得 +1 Resolve,以及 20% 概率获得Trait icon 13视死如归特性。此结果还会使全体弟兄Good mood心情变好。

Requirements

Score

Other notes

  • 如果出现第二种结果,立誓者的心情最终仍会提升,只是提升幅度比其他弟兄小。
修道院废墟 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
Event 180 立誓者 你遇到一名站在修道院废墟旁的修士。

Dialog tree

  • “我们有钱。2500克朗够你们重建吗?”
    • 80% 概率:你花费 2500 Crowns克朗,获得 +6 声誉;50% 的弟兄以及所有立誓者会Good mood心情变好,你还获得一把贵族长剑。
    • 20% 概率:你花费 2500 Crowns克朗,50% 的弟兄Bad mood心情变差。
  • “我们有工具。40份应该够吧?”
    • 75% 概率:你消耗 40 份Asset supplies工具与修缮物资,获得 +6 声誉和 +100 Renown声望,所有弟兄都Good mood心情变好。
    • 25% 概率:你获得 +3 声誉和 +35 Renown声望,一名弟兄受到严重外伤。
  • “这不关我们的事。”
    • 50% 的弟兄以及所有立誓者会Bad mood心情变差。

Requirements

  • 至少拥有3000 Crowns克朗
  • 至少拥有40 Asset supplies工具与修缮物资
  • 战团物品栏中至少还有一个空位。

Score

  • 权重 = 5
劫掠者起源:赎罪 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 14
Event 139 北境劫掠者 一名修士建议向贵族家族捐献克朗,以改善关系:

Dialog tree

  • “把这事办妥。”
    • 你支付 2.000 Crowns(两千克朗),获得 +50 声望,与该贵族家族的关系 +20。
  • “我们用不着这个。”
    • (无事发生)

Requirements

  • 至少拥有500声望
  • 至少携带2.500 Crowns
  • 必须位于道路上
  • 至少有一个贵族家族与你的关系值介于 5 和 25 之间。
  • 该修士须至少达到2级

Score

  • 权重 = 50

Other notes

  • 每次战役只能进行一次这笔交易。
偷猎者起源:狩猎觅食 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 7
Event 10 偷猎团伙 一名弟兄提议打猎。你可以选择:

Dialog tree

Requirements

  • 必须在白天
  • 必须位于森林地形
  • 至少拥有3名弟兄
  • 物品栏须有空位
  • 至少拥有1名没有暂时伤势的弟兄

Score

  • 权重 = 10

其他事件

这些事件可能在世界地图上随机发生,不要求特定背景、特性或物品。

收养战犬 Cooldown in Days 120
你发现一只狗一直跟着战团。你可以选择:

Dialog tree

  • “把那条杂种狗赶走!”
    • (无事发生)
  • “还是现在就杀了它,免得日后偷吃我们的补给。”
    • 60%几率:情节文本A(无事发生)
    • 40%几率:叙事文本B(无事发生)
  • “战团需要一个吉祥物。收留它。”
  • “Background 50驯犬师,你受过训,懂得怎么对付狗,对吧?”
    • 你获得一只名为“战友”的战犬。

Requirements

  • 必须在白天
  • 你不能位于森林、阔叶林、雪地或山地地形上。
  • 物品栏至少须有1个空位

Score

  • 权重 = 5
收养战獒 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 120
你发现一名遇害的牧羊人、一只死去的食尸鬼和一只战獒。你可以选择:

Dialog tree

  • “它跟咱们准能合得来。”
    • 70% 概率:你获得一只名为“勇士”的战獒。
    • 30%几率:狗已经死了
  • “Background 50驯犬师/Background 58蛮族,你以前跟猎犬打过交道,对吧?”
    • 你获得一条名叫“勇士”的战獒
  • “让它解脱吧。”
    • (无事发生)

Requirements

  • 你位于世界地图最北边的 30% 区域。
  • 物品栏至少须有1个空位

Score

  • 权重 = 5
全员赤身 Cooldown in Days 9999
你与一名旅人聊起战团里赤身裸体的弟兄。没有后续影响。

Dialog tree

  • “多么美好的一天!”
    • (无事发生)

Requirements

  • 战役已进行至少15天
  • 必须在白天
  • 必须位于道路上
  • 当前所有弟兄都没有穿戴身体护甲

Score

  • 权重 = 25
坑中捕获梦魇 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 170
你发现一个男人坐在地洞旁。你可以选择:

Dialog tree

  • “好吧,我付点钱,看一眼。”
    • 你支付10 Crowns,然后选择:
      • “你该杀了它。”
      • “好吧,呃,那祝你好运。”
        • (无事发生)
  • “我们不需要。”
    • (无事发生)

Requirements

  • 战役已进行至少30天
  • 你当前不在道路或雪地上。
  • 物品栏至少须有1个空位

Score

  • 权重 = 5
梦魇噩梦 1 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 300
噩梦中,一名弟兄惨死。没有后续影响。你可以选择:

Dialog tree

  • “谁来把它砍掉!”
    • (无事发生)
  • “把它扔进火里烧了!”
    • (无事发生)

Requirements

  • 必须在夜间
  • 战役已进行至少20天
  • 至少拥有3名弟兄
  • 具有Player Character玩家角色特性的弟兄不参与此事件。

Score

  • 权重 = 3

Other notes

  • 两个选项都会显示一名高级弟兄惨死、所有弟兄Bad mood心情变差。
  • 不必按 Alt-F4 退出;稍后就会提示,这只是一场梦。
抱负失败 Cooldown in Days 0
你取消了抱负,50% 的弟兄因此Bad mood心情变差。

Requirements

竞技场锦标赛 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 14
你得知一处聚落正在举办竞技场锦标赛:

Dialog tree

  • “有意思。”
    • 该聚落会在接下来的 5 天内保持Settlement effect 45锦标赛状态。

Requirements

  • 你位于世界地图最南边的 40% 区域。
  • 必须位于道路上
  • 事件发生前,聚落不能已经处于Settlement effect 45锦标赛状态。

Score

  • 权重 = 50
屋顶上的球 Cooldown in Days 140
一个男孩正往树上爬,想取回落在屋顶上的球。你可以选择:

Dialog tree

  • “咱们帮他一把吧。”
    • 70% 概率:声誉 +1,该弟兄Good mood心情变好。
    • 30% 概率:声誉 −1,该弟兄Bad mood心情变差。
  • “Trait icon 05步伐稳健的弟兄,你脚下稳当,帮帮他。”
    • 声誉+1,该弟兄变得Good mood心情愉快
  • “我们没时间管这个。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于友方城镇附近
  • 至少拥有3名弟兄

Score

  • 权重 = 15
蛮族志愿者 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 100
一名蛮族提出加入你的战团。

Dialog tree

  • “朋友,你找到新的部族了。”
  • “我们不需要你。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 你位于世界地图最北边的 30% 区域。
  • 队伍中须有空余名额

Score

Other notes

  • 即使没有选择北境劫掠者起源,也能遇到此事件;选择该起源时的触发概率是其他起源的 4 倍。
殴打老人 Cooldown in Days 60
你遇到一名双目失明的老人,他手指上戴着一枚宝石戒指。你可以选择:

Dialog tree

  • “老人家,一路平安。”
    • (无事发生)
  • “那枚镶宝石的戒指,交出来。”

Requirements

  • 必须在白天
  • 必须位于道路上
  • 物品栏至少须有1个空位
  • 至少有 1 名不属于反感暴力背景类别的弟兄,并且:

Score

  • 权重 = 5
肚皮舞者 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 99999
一名肚皮舞者在聚落中央广场吸引了众人的目光。你可以选择:

Dialog tree

  • “干得好,赏你一个克朗。”
    • 你支付1 Crowns,然后选择:
      • “也许这人能派上用场?”
        • “我从没见过你这样的刀剑天赋。”
          • 75%几率:(无事发生)
          • 25% 概率:你获得一名具有Trait icon 34灵巧特性的Background 64肚皮舞者。
        • “只要加入我们,我现在就付你 500 克朗。”
      • “该走了。”
        • (无事发生)
  • “该走了。”
    • (无事发生)

Requirements

  • 必须在白天
  • 队伍中须有空余名额
  • 至少携带750 Crowns
  • 你必须位于一处结盟的南方聚落附近。

Score

  • 权重 = 15
佣兵遭鸟粪袭击 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 60
一名弟兄被鸟粪砸中了。你可以选择:

Dialog tree

  • “行了,别纠结了,赶路吧。”
    • 该弟兄Bad mood心情变差。如果战团中有Historian历史学者,25% 的弟兄还会Good mood心情变好。
  • “这会不会是什么预兆?”需要一名具有Superstitious迷信特性的弟兄。
    • 被鸟粪砸中的弟兄和具有Superstitious迷信特性的弟兄,都Good mood心情变好。
  • “谁把那只长羽毛的混账射下来!”需要一名Hunter2猎人,或一名Ranged Skill超过 70 的弟兄。
    • 被鸟粪砸中的弟兄、射箭的弟兄,以及 25% 的弟兄都会Good mood心情变好。

Requirements

  • 必须在白天
  • 目前不在积雪地形上
  • 至少拥有2名弟兄

Score

  • 权重 = 5

Other notes

  • 具有Lucky幸运特性的弟兄绝不会被鸟粪砸中。
斗殴 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 50
整个战团莫名其妙地打起了群架。

Dialog tree

  • “痛快打一架最舒坦,对吧?”
    • 33% 的弟兄受到Days wounded轻微外伤,却Good mood心情变好。

Requirements

  • 必须在白天
  • 至少拥有10名弟兄

Score

  • 权重 = 5
破损手推车 Cooldown in Days 50
你遇到一辆损坏的货车。你可以选择:

Dialog tree

  • “弟兄们,把车上能用的东西都拿走!”
    • 声誉 −2,并从战利品表 A 中获得 1 - 3 种物品;除面包外,每种物品的数量均为三倍。
  • “我们帮你把车修好,重新上路吧。”
  • “我们没时间管这个。”
    • (无事发生)

Loot table 分支A

Requirements

  • 必须位于道路上
  • 至少拥有1名没有暂时伤势的弟兄

Score

  • 权重 = 9
破损货车 Cooldown in Days 50
你发现一辆废弃货车,拆出了 5 - 15 份工具与修缮物资。

Requirements

  • 必须位于道路上

Score

  • 权重 = 9
陷在沼泽中的货车 Cooldown in Days 60
你从陷入沼泽的货车和死马身上搜集了一些工具与不明兽肉。

Dialog tree

Requirements

  • 必须位于道路上
  • 必须位于沼泽地形

Score

  • 权重 = 9
炮决 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 99999
一名盗贼即将被巨型臼炮处决,他请求你救命。你可以选择:

Dialog tree

  • “你到底犯了什么罪?”
    • “那就继续行刑。”
      • (无事发生)
    • “你们必须停止这场处决。”
      • “那就……欢迎加入战团吧。”
        • 你招募了一名南方盗贼出身的弟兄
      • “救你一命,不代表欢迎你加入。”
        • (无事发生)
  • “这不关我们的事。”
    • (无事发生)

Requirements

  • 你必须位于沙漠或沙漠丘陵地形上。
  • 必须位于道路上
  • 队伍中须有空余名额

Score

  • 权重 = 5
儿童十字军 Cooldown in Days 300
一支由孩子组成的队伍正向北进发,准备传播旧神的信仰。你可以选择:

Dialog tree

  • “孩子们,你们该回家找父母去。”
  • “Monk修士,你侍奉旧神,怎么看?”
    • 声誉 +2,修士获得 +1-2 Resolve;修士以及 25% 的弟兄Good mood心情变好。
  • “Background 46信使、Background 32流浪汉或Background 38难民,你去过北方,说两句吧。”
    • 声誉 +2,该弟兄获得 +1-2 Resolve;他以及 25% 的弟兄Good mood心情变好。
  • “省得你们跑那么远,就在这儿把值钱的东西交出来吧。”
  • “那就……祝你们好运吧。”

Requirements

  • 当前没有后期危机
  • 必须在白天
  • 你必须在道路上,距聚落不超过 5 格,且不位于地图最南边的 20% 区域。

Score

  • 权重 = 5
收藏家求购战利品 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 25
一个奇怪的男人愿意用Crowns购买你的一件战利品。你可以选择:

Dialog tree

  • “成交。”
    • 你卖出战利品,获得与其标价相等的Crowns。如果有Background 19小贩,获得的Crowns会增加 33%。
  • “不成交。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于友方城镇附近
  • 至少拥有 1 件价值不低于 400 Crowns的战利品。
  • 至少拥有3名弟兄

Score

  • 权重 = 15
偶遇葬礼 Cooldown in Days 130
一群人正在埋葬一名老兵,你注意到一把武器。你可以选择:

Dialog tree

  • “拿来归咱们用。”
    • 35%几率:你获得一把长剑
    • 65%几率:声誉−1,然后选择:
      • “现在归我了。”
      • “老太太说得对,我们不该继续打扰葬礼。”
  • “别打扰他们。”
    • (无事发生)

Requirements

  • 必须在白天
  • 战役已进行至少16天
  • 必须位于道路上
  • 你不在任何雪地或森林地形上。
  • 物品栏至少须有1个空位

Score

  • 事件权重 = 2

Other notes

  • 早期版本中,此事件给予的是巨剑,而非长剑。
森林中的尸体 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 100
穿越森林时,你遇到一堆烧焦的尸体。你可以选择:

Dialog tree

Requirements

  • 必须在白天
  • 必须位于任意森林地形
  • 必须位于道路上
  • 你必须距离最近的聚落至少 7 格。
  • 至少拥有2名弟兄

Score

  • 权重 = 5
推牛游戏 Cooldown in Days 99999
你遇到一头落单的牛,弟兄们想比比谁能将它推倒。你可以选择:

Dialog tree

  • “你们觉得谁最行,就挑谁。”
  • “我赌具有Strong强壮或Tough强健特性的弟兄有这把力气。”
    • 尝试推牛的弟兄Good mood心情变好,获得 +1 Fatigue;50% 的弟兄也Good mood心情变好。
  • “那个Cocky自负的混蛋看起来跃跃欲试。”
    • 尝试推牛的弟兄获得 +1 Resolve,50% 的弟兄Good mood心情变好。
  • “别折腾那头牛。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于道路上
  • 你必须位于干草原或平原地形上。
  • 至少拥有3名弟兄

Score

  • 权重 = 5
诡异男子 Cooldown in Days 999999
一名凶暴的杀人犯被绞死了。一个怪人提出,只要你取来杀人犯的一根手指,就给你报酬:

Dialog tree

  • “好吧,我去找他们。”
    • 30% 概率获得 500 Crowns。如果现有资金少于 1000 Crowns,成功率提高为 100%。
    • 70%几率:你失去200-400 Crowns
  • “我们的Thief盗贼似乎有个主意。”
    • 你获得 500 Crowns和 +1 声誉;盗贼Good mood心情变好,获得 +2-4 Initiative。
  • “Minstrel吟游诗人笑得合不拢嘴……”
    • 你获得 500 Crowns;吟游诗人Good mood心情变好,获得 +2-4 Initiative。
  • “看来Background 43屠夫想来帮个忙。”
    • 你获得 250 Crowns;屠夫获得 +3 Resolve,Good mood心情变好,但遭受Missing Finger断指。
  • “我们不想掺和。”
    • (无事发生)

Requirements

  • 必须在白天
  • 你必须位于一处结盟的中型或大型聚落附近,距离不超过 4 格。
  • 至少拥有2名弟兄

Score

  • 权重 = 15

Other notes

邪教交易 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 99999
你发现一群围成圈的邪教徒。你可以选择:

Dialog tree

  • “你们忙,我们就不打扰了。”
    • (无事发生)
  • “Cultist邪教徒,去和你的教友聊聊。”
  • “宰了这些蠢货!”
    • 声誉−2,你获得10 - 200 Crowns

Requirements

  • 战役已进行至少10天
  • 必须在夜间
  • 必须位于沙漠地形
  • 物品栏须有空位
  • 距最近的聚落至少8格

Score

  • 权重 = 5

Other notes

南北文化冲突 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 50
北方弟兄与南方弟兄因文化差异发生争执,有些人受伤,心情也有所变化:

Dialog tree

  • “大家为什么就不能和睦相处?”
    • 33% 的弟兄Good mood心情变好或Bad mood心情变差,其中 40% 受到Days wounded轻微外伤。

Requirements

  • 拥有至少6名弟兄
  • 至少拥有2名南方族裔的弟兄
  • 至少拥有2名北方民族的弟兄

Score

  • 事件权重 = 北方弟兄人数或南方弟兄人数 × 2,取这 2 个结果中较小的值。
森林里的尸体 Cooldown in Days 21
穿越森林时,你发现树上吊着一些死人。没有后续影响。

Dialog tree

  • “安息吧。”
    • (无事发生)

Requirements

  • 必须在白天
  • 你必须位于森林或秋林地形上。
  • 距最近的聚落必须至少有 7 格。

Score

  • 权重 = 10
道路上的尸体 Cooldown in Days 21
你发现路旁倒着一些死去的人和马。没有后续影响。

Dialog tree

  • “安息吧。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于道路上
  • 距最近的聚落必须至少有 7 格。

Score

  • 权重 = 10
死去的伐木工 Cooldown in Days 120
穿越森林时,你遇到一地伐木工的尸体,以及一只被杀死的恐狼:

Dialog tree

Requirements

  • 必须位于非冰冻森林地形
  • 你必须位于最近聚落的 7 格范围内。

Score

  • 权重 = 5
森林里的商人尸体 Cooldown in Days 99999
你发现一名被荒野人杀害的商人,尸体吊在树枝上。你捡到了 30-150 Crowns。

Requirements

  • 必须位于非冰冻森林地形
  • 必须位于道路上
  • 你必须位于最近聚落的 10 格范围内。

Score

  • 权重 = 5
沙漠虫咬 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 30
一名弟兄被蝎子蜇伤,陷入Status effect 53精疲力竭状态,并Bad mood心情变差。

Requirements

  • 必须位于沙漠地形
  • 必须位于道路上
  • 距离最近的城镇至少6格
  • 拥有一名尚未Status effect 53精疲力竭的弟兄

Score

  • 权重 = 5

Other notes

  • 随从斥候可以防止此事件发生。
  • 具有强壮、强健或幸运特性的弟兄,以及南方弟兄,被蜇的概率低 20%。
  • Hitpoints很高的弟兄被蜇的概率较低。
沙漠中跌倒 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 30
一名弟兄滑下沙丘后,遭受Injury icon 26腿部挫伤,并Bad mood心情变差。

Requirements

  • 必须位于沙漠地形
  • 必须位于道路上
  • 距离最近的城镇至少6格
  • 有一名尚未遭受Injury icon 26腿部挫伤的弟兄。

Score

  • 权重 = 5

Other notes

  • 随从斥候可以防止此事件发生。
  • 具有强壮、强健或幸运特性的弟兄,以及南方弟兄,滑落的概率低 20%。
  • Hitpoints很高的弟兄滑落的概率较低。
沙漠跋涉:鞋中进沙 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 80
50% 的弟兄因鞋里进沙而Bad mood心情变差。

Requirements

  • 必须位于沙漠地形
  • 不在道路上
  • 距离最近的城镇至少6格
  • 至少有 3 名北方人弟兄。

Score

  • 权重 = 5

Other notes

  • 随从斥候可以防止此事件发生。
  • 南方弟兄绝不会因这个事件而Bad mood心情变差。
  • 捕奴者和南方佣兵起源不会触发此事件。
沙漠酷热 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 30
一名弟兄中暑后陷入Status effect 53精疲力竭状态,并Bad mood心情变差。

Requirements

  • 必须位于沙漠地形
  • 必须在白天
  • 距离最近的城镇至少6格
  • 拥有一名尚未Status effect 53精疲力竭的弟兄

Score

  • 权重 = 5

Other notes

  • 随从斥候可以防止此事件发生。
  • 具有强壮、强健或幸运特性的弟兄,以及南方弟兄,中暑的概率低 20%。
  • Fatigue很高的弟兄中暑的概率较低。
沙漠风沙 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 40
风沙磨损了装备。已装备的物品中,15% 会损失 10% - 25% 的耐久度。

Requirements

  • 必须位于沙漠地形
  • 必须在白天
  • 不在道路上
  • 距离最近的城镇至少6格

Score

  • 权重 = 5

Other notes

  • 随从斥候可以防止此事件发生。
  • 事件结束后,装备至少会保留 1 点耐久度。
沙漠水井 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 99999
你遇到一个准备用大炮自杀的男人。你可以选择:

Dialog tree

  • “什么东西要爆炸?”
    • “不,别那么做!”
      • (无事发生)
    • “Monk修士,诸神会向你传话,现在你去劝劝他!”
      • “继续往前走吧。”
      • “既然他一心求死,就由他去吧。”
        • (无事发生)

Requirements

  • 必须位于沙漠丘陵地形
  • 必须位于道路上
  • 队伍中须有空余名额
  • 物品栏须有空位
  • 距离最近的城镇至少7格

Score

  • 权重 = 5
森林里的逃兵 Cooldown in Days 200
森林里的一名逃兵请求你藏起他,躲避正在追捕他的赏金猎人。你可以选择:

Dialog tree

  • “他就在那儿,带走吧。”
    • 你获得200 Crowns,Deserter逃兵出身的弟兄变得Bad mood心情低落
  • “什么?谁?在哪儿?”
    • “但愿你不会让我后悔。欢迎加入战团。”
      • 你招募了一名Background 07逃兵出身的弟兄
    • “继续逃吧。我们这儿容不下逃兵。”
      • (无事发生)

Requirements

  • 队伍中须有空余名额
  • 必须在白天
  • 必须位于非冰冻森林地形

Score

  • 权重 = 10
逃离战团 Cooldown in Days 0
一名弟兄因Bad mood心情太差而离开了战团。

Requirements

  • 拥有超过1名弟兄
  • 离队的弟兄必须处于Bad mood愤怒的心情档位。

Score

  • 此事件没有抽取权重。如果有弟兄想逃离战团,每 4 小时就会触发一次,也就是每天最多 6 次。

Other notes


沼泽里的狗 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 90
在沼泽中,你有机会救下一只狗。你可以选择:

Dialog tree

  • “这不关我们的事。”
    • (无事发生)
  • “弟兄们,得救那条狗!”
    • 60% 概率:你获得一只名为“泳将”的Dog 01 04 70x70战犬。
    • 40%几率:该弟兄受到Days wounded轻伤
  • “也许可以用一张Throwing net 70x70投网救它上来。”
    • 你获得一只名叫“泳将”的Dog 01 04 70x70战犬。
  • “咱们的Houndmaster驯犬师也许能帮上忙?”
    • 你获得Inventory loot 06银器(价值350 Crowns)
  • “Background 57猎兽者,你常与野兽打交道,知道这是怎么回事吗?”
    • 你获得一只名为“泳将”的Dog 01 04 70x70战犬,以及一个价值 980 Crowns的Inventory loot 03金杯。

Requirements

  • 必须位于沼泽地形
  • 物品栏须有空位

Score

  • 权重 = 10


斗犬 Cooldown in Days 70
一名弟兄告诉你,附近有场斗狗比赛可以参加。你可以选择:

Dialog tree

  • “好吧,但我要跟你一起去。”
    • “开始吧。”
      • “下注吧,看看咱们这条狗有多大本事。”
        • 你将支付200 Crowns
          • 33%几率:你的狗死亡
          • 34%几率:你赢得500 Crowns
          • 33%几率:
            • “我不能插手。”
              • 50%几率:你赢得500 Crowns
              • 50%几率:你的狗死亡
            • “必须让他们停下!”
              • “那就拿着你那该死的克朗。我们要带狗走。”
                • 你再支付200 Crowns,但保住了狗
              • “继续斗下去。”
                • 你的狗死亡
      • “情况不妙。咱们离开这里。”(无事发生。)
    • “我改变主意了。”(无事发生)
  • “不可能。”(无事发生)

Requirements

  • 至少拥有1条战犬或战獒
  • 战犬或战獒都可以,可以披甲,也可以不披甲,但必须装备在一名弟兄身上;重甲犬不参与此事件。
  • 至少拥有250 Crowns
  • 你必须位于一处友好聚落的 3 格范围内。

Score

  • 事件权重:每名装备了战犬或战獒的弟兄增加 15。

Other notes

  • 狼不能用于触发此事件
战犬挖出战利品 Cooldown in Days 30
战犬跑开后挖出了 1 件物品。可能获得:

Loot table

Requirements

  • 至少有 2 只没有穿戴重甲的战犬或战獒。
  • 战犬或战獒可以穿甲,也可以不穿甲;可以分配给弟兄,也可以放在战团物品栏中。
  • 必须在白天
  • 必须位于道路上

Score

  • 权重 = 10

Other notes

  • 狼不能用于触发此事件
干涸的绿洲 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 120
在一处干涸绿洲中,宝藏旁的黑蛇突然袭击了你。你可以选择:

Dialog tree

  • “谁去把它拿来!”
    • 50%几率:你获得100-300 Crowns
    • 50% 概率:一名弟兄失去 20-40 Hitpoints,遭受Injury icon 41手部贯穿伤,陷入Injury icon 25患病状态,并Bad mood心情变差。
  • “Beast slayer猎兽者能对付这只小怪物。”
    • 你获得100-300 Crowns和1瓶Antidote解毒剂,并获得Good mood好心情
  • “不值得为这事费心。”
    • (无事发生)

Requirements

  • 必须位于沙漠丘陵地形
  • 当前不在道路上
  • 距离最近的城镇至少8格

Score

  • 权重 = 5

Other notes

醉酒的贵族 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 80
你发现一名喝醉的贵族在路上摇摇晃晃地走着。你可以选择:

Dialog tree

Requirements

  • 必须位于道路上
  • 你位于世界地图靠北的 80% 区域。
  • 物品栏须有空位

Score

  • 权重 = 10
遭遇侏儒 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 200
你发现一些地侏正在森林里跳舞。此事件没有后续影响。

Dialog tree

  • “真奇怪。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于非冰冻森林地形
  • 距离最近的城镇至少26格

Score

  • 权重 = 10
进入友好城镇 Cooldown in Days 21
出现一段城镇居民善待你的见闻描述,没有额外效果。

Dialog tree

  • “每次来到城镇名都很愉快。”
    • (无事发生)

Requirements

  • 必须在白天
  • 你必须位于一座结盟的北方民用城镇的 3 格范围内。

Score

  • 权重 = 15
进入敌对城镇 Cooldown in Days 21
出现一段城镇居民冷落你的见闻描述,没有额外效果。

Dialog tree

  • “我真受够这座城了。”
    • (无事发生)

Requirements

  • 必须在白天
  • 你必须位于一座北方民用城镇的 3 格范围内,与该城镇的关系不高于 35。

Score

  • 权重 = 15
冒牌猎巫人 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 99999
你遇到一群准备烧死猎巫人的农民,理由是他判定某人并不是女巫。你可以选择:

Dialog tree

  • “我们必须出手干预。”
    • 50%几率:你获得75 Crowns
    • 50%几率:33%的弟兄受到Days wounded轻伤。
  • “Background 23猎巫人,你认识这个人吗?”
  • “这不关我们的事。”(无事发生)

Requirements

  • 至少已到第25天
  • 你必须位于一处规模不大于 2 的聚落的 3 格范围内,且该聚落为非军事聚落或不在南方。
  • 必须位于道路上

Score

  • 权重 = 5

Other notes

  • 猎巫人必须至少达到 4 级,才能满足此事件的条件。
跌入井中 Cooldown in Days 150
你遇到一位女士,她说自家老头困在井里,需要帮忙。你可以选择:

Dialog tree

  • “咱们帮她一把吧。”
    • 50%几率:声誉+2,他变得Good mood心情愉快
    • 50%几率:声誉+1
  • “Strong强壮的弟兄,你力气大,帮她一把。”
    • 声誉+2,他变得Good mood心情愉快
  • “我们没时间管这个。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 你位于世界地图靠北的 80% 区域。

Score

  • 权重 = 10

Other notes

耍火杂技师 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 160
一名火焰杂耍艺人在聚落广场上吸引了所有人的目光,但他似乎遇到了麻烦。你可以选择:

Dialog tree

  • “看看他怎么做到的。”
    • 50%几率:75%的弟兄变得Good mood心情愉快
    • 50%几率:你获得1-40 Crowns
  • “我们得帮他!”
    • 你获得1-40 Crowns
  • “Juggler杂耍艺人,你会杂耍,就不能帮帮他吗?”
    • 你的Juggler杂耍艺人获得 +1-3 Melee Skill,Good mood心情变好;随后你可以选择:
      • “欢迎加入战团。”
      • “这里不适合你。”
        • (无事发生)

Requirements

  • 必须在白天
  • 你必须位于一处结盟的南方聚落的 4 格范围内。

Score

  • 权重 = 15

Other notes

  • 只有战团还有招募空位时,才会出现杂耍艺人的对话选项。
  • 同一名杂耍艺人可以多次获得此事件的近战命中加成。
食物变质 Cooldown in Days 21
你收到食物变质的通知,因此损失了一些口粮。

Dialog tree

  • “这些本来还能派上用场……”

Requirements

  • 拥有超过70单位食物
  • 战役已进行至少11天
  • 你当前位于平原、沼泽、农田、干草原或丘陵地形上。
  • 你没有厨师(随从)

Score

地精领地 Cooldown in Days 16
你会看到多种关于进入地精领地的警告描述中的一种。

Dialog tree

  • “提高警惕。”
    • (无事发生)

Requirements

  • 距离最近的城镇至少11格
  • 你周围 8 格范围内至少有 1 处地精据点。

Score

  • 事件权重 = 周围 8 格范围内的地精据点数量 × 20。
丰富的伙食 Cooldown in Days 25
弟兄们对丰富的伙食很满意,Good mood心情变好。

Score

  • 权重 = 10

Requirements

Other notes

  • 具有节俭特性的弟兄不会因此事件而心情变好。
  • 具有肥胖或贪食特性的弟兄,会从此事件中获得更多心情提升。
火药车 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 99999
你遇到维齐尔的商人,对方愿意卖给你一些东西。你可以选择:

Dialog tree

  • “你的意思我明白了。有什么东西卖吗?”
    • 你可以选择:
      • “2,500克朗,手铳我们要了。”
        • 你花费 2.500 Crowns(两千五百克朗),获得一把手铳和一个火药袋。
      • “500克朗的火矛,当然要。”
      • “这个价钱,我们哪样都不想买。”
        • (无事发生)
  • “那就不耽误你赶路了。”
    • (无事发生)

Requirements

  • 当前不能处于圣战这一后期危机中。
  • 你必须位于沙漠、沙漠丘陵或绿洲地形上。
  • 必须位于道路上
  • 至少携带2.500 Crowns
  • 物品栏须有空位

Score

  • 权重 = 5
帮助商队 Cooldown in Days 0
最近一场战斗中,你救下一支商队,对方赠送一些货物表示感谢。

Dialog tree

  • “能帮上忙就好。”
    • 你获得商队正在运送的货物中的 1 件。
    • 击杀数超过 11-14 时,你会获得 2 件货物;具体门槛随机取 11、12、13 或 14。

Requirements

  • 击杀数至少达到 4-6;具体门槛随机取 4、5 或 6。
  • 你必须加入一场已经开始的战斗,即加入前商队就已在交战。
  • 战斗结束后,商队队伍必须仍然存活。

Score

  • 此事件没有抽取权重,每场战斗最多触发一次。

Other notes

沿途草药 Cooldown in Days 30
几名弟兄找到一些草药,自认为可以入药。你可以选择:

Dialog tree

  • “看起来不错,有谁愿意尝尝?”
  • “还是别冒险了。”|“你们这群笨蛋只会毒死自己。”
    • (无事发生)

Requirements

  • 必须在白天
  • 你位于森林或沼泽中,但不包括雪林和秋林。
  • 至少拥有3名弟兄
  • 有一名Hitpoints超过 20 的弟兄,且他没有Injury icon 25患病,也不具有Bright聪慧或Hesitant犹豫特性。

Score

  • 权重 = 10
森林中的秘密藏物 Cooldown in Days 200
一名弟兄在森林里踢到了藏起来的箱子,撞伤脚趾。如果你有Background 25盗墓贼,还会获得额外战利品。

Dialog tree

  • “确实如此。”
    • 你获得 30-150 Crowns,以及战利品表 A 和 B 中各 1 件物品。
    • “干得好。”(仅在拥有Background 25盗墓贼时可选)
      • 你从战利品表C中获得1件物品

Loot table 分支A

Loot table分支B

Loot table分支C

Requirements

  • 你必须位于森林或秋林地形上。
  • 你必须位于最近聚落的 15 格范围内。
  • 至少拥有2名弟兄

Score

  • 权重 = 5
赛马 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 100
一个男人提议赌一场赛跑,让他的老马与你的一名弟兄比试。你可以选择:

Dialog tree

  • “好吧,谁站出来跟那匹马跑一场!”
    • 你失去 300 - 600 Crowns,40% 的弟兄Good mood心情变好。
  • “让我们最能跑的那位,具有Trait icon 21健步如飞特性的弟兄,来跟马比。”
    • 你失去 300 - 600 Crowns,33% 的弟兄Good mood心情变好,参赛的弟兄获得 +1 Fatigue。
  • “让我们最胖的那位,具有Fat肥胖特性的弟兄,跑一场给大家助兴。”
    • 你失去 300 - 600 Crowns,33% 的弟兄Good mood心情变好,参赛的弟兄获得 +1 Resolve。
  • “恐怕只有那个Dumb迟钝的弟兄,才会傻到跟马赛跑。”
    • 你获得 900 - 1.800 Crowns,即九百至一千八百克朗;参赛的弟兄遭受Injury icon 17严重脑震荡。
  • “不用了,谢谢。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 至少携带1.000 Crowns

Score

  • 权重 = 10

Other notes

太阳有多远 Cooldown in Days 99999
一名弟兄望着太阳,猜测它离大家有多远。你可以选择:

Dialog tree

Requirements

  • 至少有 1 名既不是南方人,也不是负债者的弟兄。
  • 至少有 2 个对话选项可用时,此事件才能触发。
  • 至少拥有3名弟兄
  • 必须在白天

Score

  • 事件权重 = 可用对话选项数量 × 3
伊吉罗克事件1 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 999999
弟兄们在一个洞穴里发现了一具冰棺。

Dialog tree

Requirements

  • 本次战役中尚未杀死伊吉罗克
  • 必须位于雪地地形
  • 距离最近的城镇至少11格

Score

  • 权重 = 25

Other notes

伊吉罗克事件2 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 999999
弟兄们发现了一群赤裸的尸体。

Dialog tree

  • “还有,务必保持警觉。”
    • (无事发生)

Requirements

Score

  • 权重 = 25

Other notes

伊吉罗克事件3 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 999999
一个模糊身影留下的脚印,将你引向冰洞。

Dialog tree

  • “这片荒野真是什么怪事都有。”
    • 地上出现脚印,跟随它们就能抵达冰洞。

Requirements

Score

  • 权重 = 25

Other notes

被囚禁的荒野人 Cooldown in Days 99999
你遇到几辆停下来的货车,一名商人请你帮忙制服笼子里的荒野人。你可以选择:

Dialog tree

  • “你需要帮什么忙?”
    • “好,我派个人进去。”
      • 20% 概率:该弟兄遭受Missing eye独眼这一永久伤势。
      • 80% 概率:你获得 250 Crowns,进笼子的弟兄获得 +2 Initiative和 +1 Resolve。
    • “咱们的Background 31荒野人也许能帮上忙。”
      • “恶心得要命。正是我们要的人。”
      • “不行,他显然太危险了。”
        • “把他们放出来。”
        • “全都杀了。”
        • “别管他们。”
          • (无事发生)
    • “我们的Monk修士似乎有点看不下去了。”
      • Monk修士Bad mood心情变差,随后你可以选择:
        • “恶心得要命。正是我们要的人。”
        • “不行,他显然太危险了。”
          • “把他们放出来。”
          • “全都杀了。”
          • “别管他们。”
            • (无事发生)
    • “我不会为这种事拿弟兄们的命冒险。”
      • (无事发生)
  • “这不关我们的事。”
    • (无事发生)

Requirements

  • 必须在白天
  • 队伍中须有空余名额
  • 必须位于道路上
  • 至少拥有3名弟兄

Score

  • 权重 = 5
无意中救下商人 Cooldown in Days 130
你仅凭现身就吓跑了盗贼,救下一名商人,获得 25 Crowns。

Requirements

  • 你必须位于一处结盟民用聚落的 4 格范围内,聚落规模为 2 或 3。

Score

  • 权重 = 15
香料交易 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
你在冰雪荒原上遇到一名老人,他愿意出钱买你的Incense熏香。

Dialog tree

  • “呃,好吧。”
    • 66% 概率:你失去 3 份Incense熏香,获得 2280 Crowns克朗,相当于基础价值的两倍。
    • (34%几率)你失去3份Incense熏香,获得15 Crowns克朗
  • “恐怕不行。”
    • 无事发生
  • “Background 64肚皮舞者,你认识这个人吗?”

Requirements

  • 物品栏里至少有3份Incense熏香
  • 位于雪地地形

Score

  • 权重 = 5
小铁匠 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 999999
铁匠的孩子请你帮忙修好一把断剑。你可以选择:

Dialog tree

  • “来个人帮帮这孩子。”
    • 70% 概率:声誉 +1,所有武器完全修复。
    • 30% 概率:声誉 −1,该弟兄Bad mood心情变差。
  • “看来Juggler杂耍艺人想帮你。”
    • 你获得 10 - 100 Crowns,该弟兄Good mood心情变好。
  • “看来Background 40学徒想帮你。”
  • “看来Killer on the run在逃杀人犯想帮你一把。”
  • “不行。去吧,孩子。”
    • (无事发生)

Requirements

  • 必须在白天
  • 你必须位于一处结盟的北方聚落的 4 格范围内。
  • 至少拥有3名弟兄

Score

  • 权重 = 15
孩子们与死去的商人 Cooldown in Days 999999
一群孩子用石头砸死了一名富商,抢走了他的珠宝。你可以选择:

Dialog tree

  • “货物我们拿走了。”
  • “Hedge knight流浪骑士,你有什么想说的?”
  • “弟兄们,退后。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于道路上
  • 至少拥有3名弟兄

Score

  • 权重 = 5
国王卫士事件1 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 9999999
你发现一名衣不蔽体、被蛮族遗弃的囚犯。你可以选择:

Dialog tree

  • “朋友,我们这里有你的位置。”
    • 你获得一名 3 级的Cripple2残疾人,具有以下特点:
      没有特性
      +15 Resolve
      近战命中有 2 Special天赋
      近战防御有 3 Special天赋
      远程防御有 3 Special天赋。
  • “在这世上,你只能靠自己。”
    • (无事发生)

Requirements

  • 必须位于雪地地形
  • 必须位于道路上
  • 队伍中须有空余名额

Score

  • 权重 = 5
国王卫士事件2 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 9999999
在国王卫士事件 1中招到的残疾人恢复了昔日的实力:

Dialog tree

  • “真庆幸在那个命中注定的日子找到了你。”

Requirements

Score

  • 权重 = 10
屠龙者 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999

Dialog tree

Requirements

  • 声望至少达到2000
  • 位于一座城镇的 3 格范围内;该城镇不能是军事城镇,也不能位于南方。
  • 队伍中须有空余名额
  • 若不是立誓者起源,你必须至少持有 6000 crowns。

Score

  • 权重 = 7
森林中的男子 Cooldown in Days 60
一个男人突然从灌木丛中钻出来。你可以选择:

Dialog tree

  • “快,跟上他!”
  • “他不关我们的事。放他走。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于任意森林地形
  • 物品栏须有空位

Score

  • 权重 = 7
行军损耗 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 50
长途行军让弟兄们浑身酸痛。你可以选择:

Dialog tree

  • “忍着点。”
    • 25% 的弟兄受到Days wounded轻微外伤;战团每有一名弟兄,你就消耗 1 份Medicine icon医疗物资。
  • “也许可以用手头的材料做些新裹布?”需要Tailor裁缝。
    • 战团每有一名弟兄,你就获得 1 份Medicine icon医疗物资;出手帮忙的弟兄Good mood心情变好。
  • “Background 46信使/Refugee难民/Vagabond流浪汉,你走南闯北,有什么建议?”
    • 25% 的弟兄受到Days wounded轻微外伤;战团每有一名弟兄,你就消耗 1 份Medicine icon医疗物资;出手的弟兄Good mood心情变好。
  • “等等,Thief盗贼,你是不是有什么话想说?”

Requirements

  • 必须位于道路上
  • 距离最近的城镇至少6格
  • 至少拥有2名弟兄
  • Medicine icon医疗物资的数量至少与战团人数相等。

Score

  • 权重 = 5
师傅不要的学徒 Cooldown in Days 99999
你遇到一名剑术师傅,正在训斥急躁的学生。你可以选择:

Dialog tree

  • “好吧,我们收下他。”
    • 你招募了一名Background 40学徒出身的弟兄
  • “不了,谢谢。他归你了。”
    • (无事发生)

Requirements

  • 队伍中须有空余名额
  • 你必须位于一处结盟的北方民用聚落的 3 格范围内,聚落规模为 2 或 3。

Score

  • 权重 = 15
偷瓜贼 Cooldown in Days 999999
愤怒的村民正准备惩罚一个偷瓜贼。你可以选择:

Dialog tree

  • “偷瓜贼?”
    • “你怎么说,瓜兄?”
      • “我们不能让你们往他身上泼焦油。”
        • “滚,你们这帮蠢货,滚!”
          • “好吧,欢迎加入战团!”
            • 你招募了一名Thief盗贼出身的弟兄
          • “不了,我们可不想每吃一口饭都得反复检查。”
            • (无事发生)
      • “跟瓜性交?来个弟兄,帮他们给这蠢货抹上焦油!”
        • 该弟兄变得Good mood心情愉快
      • “好吧,这不关我们的事。”
        • (无事发生)
    • “拿瓜果干那事?来个弟兄,给这蠢货涂上柏油!”
      • 该弟兄变得Good mood心情愉快
    • “好吧,这不关我们的事。”
      • (无事发生)
  • “嗯,这可真不关我们的事。”
    • (无事发生)

Requirements

  • 必须在白天
  • 队伍中须有空余名额
  • 你必须位于一处结盟的北方民用聚落的 4 格范围内,聚落规模为 1。

Score

  • 权重 = 10
卖罐子的商人 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 50
一名独行商人赶着骆驼拉的货车走近。你可以选择:

Dialog tree

  • “所有水罐我们全要了,150克朗。”
    • 你支付 150 Crowns,33% 的弟兄Good mood心情变好;心情判定会进行 3 次。
  • “50克朗,我们只买一罐。”
    • 你支付 50 Crowns,33% 的弟兄Good mood心情变好;心情判定会进行 1 次。
  • “我们不需要。”
    • (无事发生)

Requirements

  • 你必须位于沙漠或沙漠丘陵地形上。
  • 必须位于道路上
  • 至少携带150 Crowns

Score

  • 权重 = 10
预言者香炉:弟兄们产生幻觉 Cooldown in Days 9999
预言者香炉使两名弟兄互相打斗。他们受到轻微外伤,并21心情变差。

Requirements

Score

  • 权重 = 6

Other notes

  • 此事件检查香炉时,似乎只检查弟兄的主手装备,不检查其他物品槽。
  • 具有Player Character玩家角色特性的角色不参与此事件;如果香炉由他携带,事件甚至完全不会发生。
预言者香炉:全团噩梦 Cooldown in Days 9999
预言者香炉让全体弟兄做了相同的噩梦,所有人都21心情变差。

Requirements

Score

  • 权重 = 6

Other notes

  • 此事件检查香炉时,似乎只检查弟兄的主手装备,不检查其他物品槽。
预言者香炉:佣兵受惊1 Cooldown in Days 9999
一名弟兄因预言者香炉而21心情变差。

Requirements

Score

  • 权重 = 6

Other notes

  • 此事件检查香炉时,似乎只检查弟兄的主手装备,不检查其他物品槽。
  • 具有Player Character玩家角色特性的角色不参与此事件;如果香炉由他携带,事件甚至完全不会发生。
预言者香炉:佣兵受惊2 Cooldown in Days 9999
一名弟兄因预言者香炉而21心情变差。

Requirements

Score

  • 权重 = 6

Other notes

  • 此事件检查香炉时,似乎只检查弟兄的主手装备,不检查其他物品槽。
  • 具有Player Character玩家角色特性的角色不参与此事件;如果香炉由他携带,事件甚至完全不会发生。
预言者香炉:佣兵受惊3 Cooldown in Days 9999
一名弟兄因预言者香炉而21心情变差。

Requirements

Score

  • 权重 = 6

Other notes

  • 此事件检查香炉时,似乎只检查弟兄的主手装备,不检查其他物品槽。
  • 具有Player Character玩家角色特性的角色不参与此事件;如果香炉由他携带,事件甚至完全不会发生。
投入更多战斗 Cooldown in Days 40
两名弟兄前来质问你,抱怨最近没仗可打。你可以选择:

Dialog tree

  • “我保证,很快就有仗打!”
  • “打不打仗你们都拿钱,现在还能活着把钱花出去。”
    • 50%几率:(无事发生)
    • 50% 概率:其他同样属于战斗类背景的弟兄中,有 50% 会Bad mood心情变差。

Requirements

Score

  • 每名符合条件的弟兄贡献的事件权重 = 5

Other notes

扩充人手 Cooldown in Days 50
弟兄们要求你多招些人,以确保战团能生存下去。你可以选择:

Dialog tree

  • “要是有钱,我早就多招些人了。”
    • 如果你至少持有 3.000 Crowns,也就是三千克朗,他们就会看穿谎言,Bad mood心情下降 1-6 个档位;否则:
      • 50%几率:你可以选择:
        • “那就这么办。谢谢各位为战团付出。”
          • 你获得 1.000 Crowns,也就是一千克朗;所有弟兄的日薪增加 3 Asset daily money。
        • “不必如此。”
          • 20%的弟兄变得Good mood心情愉快
      • 20%的弟兄变得Bad mood心情低落
  • “我保证,很快就会招来新弟兄,壮大战团。”
    • (无事发生)
  • “没必要再招人,我们这样就挺好。”
    • 50% 的弟兄Bad mood心情变差,下降 1-3 个档位。

Requirements

  • 战役已进行至少11天
  • 至少拥有2名弟兄
  • 弟兄人数少于6

Score

  • 权重 = 10

Other notes

山地跑步 Cooldown in Days 100
在山地行进时,随机一名弟兄获得 +1-3 Fatigue。

Requirements

  • 必须位于山地地形

Score

  • 权重 = 20

Other notes

  • 同一名弟兄也可以多次触发此事件。
山中险境 Cooldown in Days 21
攀登山地时,部分弟兄遭受暂时伤势:

Dialog tree

Requirements

  • 必须位于山地地形

Score

  • 权重 = 25

Other notes

  • 随从斥候可以防止此事件发生。
  • 受伤几率(%) = 80 − 生命值
  • 灵巧、步伐稳健和强壮特性各降低 20% 的概率,效果可以叠加。
断粮 Cooldown in Days 14
你收到食物耗尽的提醒,没有额外效果。

Requirements

Score

  • 权重 = 150
伙食单调 Cooldown in Days 14
全体弟兄因伙食种类单一而Bad mood心情变差。

Requirements

  • 携带的口粮只有杂粮粉
  • 战役已进行至少5天
  • 当前未在执行商队委托

Score

  • 权重 = 10

Other notes

  • 具有节俭特性,或属于平民出身类别的弟兄,不会因这个事件而Bad mood心情变差。
  • 具有肥胖或贪食特性的弟兄,会因这个事件遭受更大的Bad mood心情损失。
贵族不满薪酬低于平民 Cooldown in Days 60
一名贵族出身的弟兄发现平民出身的弟兄比自己薪水高,很不高兴。你可以选择:

Dialog tree

  • “我会确保你的薪水不比他少。”
  • “我们按资历和本事付钱,不看血统。”
  • “要不反过来,给你降薪?”
    • 贵族出身弟兄的Asset daily money日薪减半,Bad mood心情变差,心情档位 −6;如果此前没有Trait icon 06贪婪特性,他会获得该特性。

Requirements

Score

  • 事件权重为 7;如果日薪最低的贵族出身弟兄具有贪婪特性,则为 9。

Other notes

  • 军饷官随从可以阻止此事件发生。
  • 同一名贵族出身的弟兄可以多次触发此事件。
  • 贵族出身的参与者始终是其中薪水最低的人,而平民出身的参与者则随机选取。
贵族与平民 Cooldown in Days 35
贵族出身和平民出身的弟兄为食物争执起来。你可以选择:

Dialog tree

  • “你们自己解决。”
  • “进了佣兵团,就没有贵贱之分。”
    • 贵族出身的弟兄变得Bad mood心情低落
  • “你知道世上的规矩,把他要的东西给他。”
    • 平民出身的弟兄变得Bad mood心情低落

Requirements

Score

  • 每有一名符合条件、贵族出身的弟兄,事件权重增加 10。
背誓者 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
一个男人想结束履行誓言的生活,向你出售护甲。你可以选择:

Dialog tree

Requirements

  • 至少拥有10500 Crowns
  • 必须至少有3个空余物品栏位
  • 如果选择立誓者起源,战团必须还有招募空位。

Score

  • 权重 = 5
占卜老妇 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 999999
你遇到一位愿意为你占卜的老妇人。你可以选择:

Dialog tree

  • “老婆婆,给我算算命。”
    • 只有战役已进行至第 16 天或以后,才有 20% 概率获得一把名贵匕首。
    • 60%几率:(无事发生)
    • 20%几率:(无事发生,只是显示的文本不同)
  • “我先给你算一卦:你马上就要把所有值钱的东西交给我们。”
    • 50%几率:声誉−1,并获得75-200 Crowns
    • 50% 概率:声誉 −1,33% 的弟兄受到Days wounded轻微外伤。
  • “不了,我们不需要。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于道路上
  • 你不在雪地或雪林地形上。

Score

  • 权重 = 5
兽人领地 Cooldown in Days 16
出现一段见闻描述,提醒你已进入兽人领地。

Dialog tree

  • “提高警惕。”
    • (无事发生)

Requirements

  • 至少拥有2名弟兄
  • 距离最近的城镇至少11格
  • 你必须位于一处兽人据点的 8 格范围内。

Score

  • 每有一处符合条件的兽人据点,事件权重增加 20。
凝固的尖啸 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 50
33% 的弟兄因噩梦而Bad mood心情变差。

Requirements

Score

Other notes

皮条客与妓女们 Cooldown in Days 100
你遇到一辆坐满妓女的马车。你可以选择:

Dialog tree

  • “成交!”
  • “不如直接把值钱的东西交给我们?”
    • 你可以选择:
      • “好吧,我们走。”
        • 33%的弟兄变得Bad mood心情低落
      • “那些守卫不堪一击。进攻!”
  • “不用了,谢谢。”
    • 25%的弟兄变得Bad mood心情不佳

Requirements

  • 战役已进行至少11天
  • 必须位于道路上
  • 至少拥有4名弟兄
  • 携带资金至少达到:每名弟兄100 Crowns + 500 Crowns

Score

  • 权重 = 5
皮条客与妓女 Cooldown in Days 99999
你遇到一男一女,正在城里一栋建筑外争吵。你可以选择:

Dialog tree

  • “这世道,有皮条客罩着才安全。”
    • (无事发生)
  • “妓女按自己的规矩做生意,有什么不对?”
    • (无事发生)
  • “看来我们的Minstrel吟游诗人有话想说。”
  • “咱们的Monk修士,要不要谈谈这门……行当?”
    • 修士Good mood心情变好,随后你可以选择:
      • “好吧,我们收下你。”
      • “不用了,谢谢。”
        • (无事发生)
  • “战团里的Tailor裁缝或许有些想法。”
    • 你获得 100-200 Crowns;裁缝获得 +2 Initiative,并Good mood心情变好。

Requirements

  • 队伍中须有空余名额
  • 你必须位于一处结盟的北方民用聚落的 3 格范围内,聚落规模为 2 或 3。
  • 至少拥有3名弟兄

Score

  • 权重 = 15
海盗 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 80
你遇到几名商船水手,他们声称曾被海盗俘虏为奴。你可以选择:

Dialog tree

  • “立刻放了这些人!”
    • 声誉 +2,与所有南方聚落的关系 −10;随后你可以选择:
      • “希望你知道怎么用武器。”
        • 你获得一名Bad mood心情较差的Fisherman渔夫。
      • “你自由了,但回家的路得自己找。”
        • (无事发生)
  • “看来Fisherman渔夫对此有话要说。”
    • 声誉 +2,与所有南方聚落的关系 −10;你的渔夫弟兄Good mood心情变好。随后你可以选择:
      • “希望你知道怎么用武器。”
        • 你招募了一名Fisherman渔夫出身的弟兄
      • “你自由了,但回家的路得自己找。”
        • (无事发生)
  • Event 172捕奴者起源:“把负债者交给我,我会妥善安排他们赎罪。”
    • 你招募了2名Background 60负债者出身的弟兄,他们Bad mood心情低落
  • “那就上路吧,猎奴者们。”
    • (无事发生)

Requirements

  • 你必须位于沙漠或沙漠丘陵地形上。
  • 必须位于道路上
  • 战团必须有一个招募空位;若选择Event 172捕奴者起源,则需要两个空位。

Score

  • 权重 = 5

Other notes

  • Fisherman渔夫必须属于北方族裔
富裕的团长 Cooldown in Days 100
赚到一大笔钱后,弟兄们要求加薪。你可以选择:

Dialog tree

  • “没错,是时候给大家加薪了。”
    • 所有弟兄的Asset daily money日薪增加 4,并Good mood心情变好。
  • “你们都签过字,就按约定领薪水。”
    • 所有Trait icon 06贪婪的弟兄都变得Bad mood心情低落
    • 其他所有弟兄各有 20% 概率获得Trait icon 06贪婪特性,80% 概率Bad mood心情变差。

Requirements

  • 携带超过30.000 Crowns
  • 至少拥有5名弟兄

Score

  • 事件权重 = (拥有的Crowns − 30.000)* 0.0005

Other notes

无法获得贪婪特性的背景如下,包括对应的南方和改宗变体:
Background 18 BackgroundCompanion Cripple2 Background 54 Cultist Flagellant Background 60 Background 71 Miller Monk Background 69 Background 55 Ratcatcher Refugee Servant Shepherd Squire Wildman
  • 统计此事件的触发条件时,不计入Background 60负债者。
团长受召 Cooldown in Days 40
路上的一名信使为你指明一座有委托可接的城镇。

Dialog tree

  • “你是说,有报酬的活?”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于道路上
  • 你位于地图靠北的 80% 区域。
  • 目标必须是一处结盟的北方聚落。
  • 目前没有正在执行的委托
  • 必须有可接取的委托

Score

  • 权重 = 10
  • 战役前10天内,事件权重 = 30

Other notes

  • 此事件会为每处聚落的距离随机加上 0-10 格,再从符合全部条件的聚落中选择距离最近的一处。
劫掠农庄 Cooldown in Days 30
你发现一座农场,考虑是否抢掠。你可以选择:

Dialog tree

Requirements

  • 必须在白天
  • 你必须位于平原或农田地形上。
  • 必须位于道路上
  • 剩余Food口粮不超过50份
  • 至少拥有5名弟兄
  • 至少有 2 名不属于反感暴力背景类别的弟兄。

Score

  • 事件权重 = 30
虔诚的农民 Cooldown in Days 200
你发现一个失落部族的邪教徒,他们将森林当作藏身之所。你可以选择:

Dialog tree

  • “看看他们要去哪儿。”
    • 有Monk修士时概率为 1/3,没有时为 1/2:你与 25 名Cultist orientation邪教徒开战。
    • 有Monk修士时概率为 1/3,没有时为 1/2:33% 的弟兄,以及所有具有Superstitious迷信特性的弟兄,都会Bad mood心情变差。
    • 只有存在Monk修士时,才有 1/3 概率出现此结果:声誉 +1,声望 +25,Monk修士Good mood心情变好。
  • “还是别管他们为好。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 你必须位于森林地形上,但不包括雪林。

Score

  • 权重 = 3
声望教程 Cooldown in Days 999999
Event 21 重建战团 一名弟兄向你提供有关声望与关系的建议。

Dialog tree

  • “我会记住的。”
    • (无事发生)

Requirements

  • 本次战役中已完成至少2份委托

Score

  • 事件权重 = 5000
随从席位 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 0
你收到提醒,还有一个随从位置空着。

Dialog tree

  • “我去看看随从!”
    • (无事发生)

Requirements

Score

  • 事件权重 = 400

Other notes

  • 每当解锁新的随从位置,此事件都可能再次触发。
退役角斗士 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 999999
你与一名刚退役的角斗士攀谈。你可以选择:

Dialog tree

  • “我们用得上你。”
    • “这件护甲我们要了,1,000克朗。”
    • “不了,谢谢,我们不需要。”
      • (无事发生)
    • “也许Background 61角斗士能劝你加入我们。”
      • “欢迎加入。”
      • “不用了,谢谢。”
        • 50%的弟兄变得Good mood心情愉快
  • “好吧,祝你好运。”
    • (无事发生)

Requirements

  • 至少携带1.250 Crowns
  • 物品栏须有空位
  • 队伍中须有空余名额
  • 你必须位于一处结盟南方聚落的 4 格范围内,且该聚落拥有竞技场。

Score

  • 权重 = 15
新兵受伤 Cooldown in Days 40
战斗结束后,你发现一名弟兄跪在地上,不知道自己还能不能撑下去。你可以选择:

Dialog tree

  • “给我挺住!”
    • 30%几率:该弟兄获得+3 Resolve,并变得Good mood心情愉快
    • 70%几率:该弟兄的Resolve−3,并变得Bad mood心情低落
  • “在这里,没有谁是不害怕的。”
    • 70%几率:该弟兄获得+2 Resolve,并变得Good mood心情愉快
    • 30%几率:该弟兄变得Bad mood心情低落

Requirements

  • 距最近一场战斗不超过 1.66 个游戏小时,即不超过 10 个虚拟时间单位。
  • 至少拥有2名弟兄
  • 该弟兄不能属于战斗类出身
  • 该弟兄必须为1级
  • 该弟兄至少参加过1场战斗
  • 该弟兄不在替补席

Score

  • 每名符合条件的弟兄贡献的事件权重 = 75

Other notes

  • Background 60负债者出身的弟兄不会参与此事件
  • 同一名弟兄可以多次获得此事件的Resolve加成。
逃离后宫的女人 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 200
游牧民与维齐尔的手下为一群负债女子对峙,你被卷入其中。你可以选择:

Dialog tree

  • “我还是不掺和了。”
    • (无事发生)
  • “这些女人属于维齐尔。”
    • 与该城邦的关系+5,并获得150 Crowns
  • “这些女人可以自由决定去哪里。”

Requirements

  • 你必须位于沙漠或沙漠丘陵地形上。
  • 必须位于道路上
  • 你必须位于该聚落的 7 格范围内。

Score

  • 权重 = 5
逃跑的劳工 Cooldown in Days 60
几个衣衫褴褛的人似乎在躲避追赶,藏进了灌木丛。你可以选择:

Dialog tree

  • “他们就在那边!”
  • “我们在这附近没见过什么人。”
    • 70%几率:
      • 如果战团还有招募空位
        • “欢迎加入战团!”
        • “这里不适合你。”
          • (无事发生)
      • 如果战团没有招募空位
        • (无事发生)
    • 30%几率:
      • (无事发生)

Requirements

  • 必须位于道路上
  • 你必须位于地图北部,也就是地图从北向南的前 80% 范围内。

Score

  • 权重 = 7
奔波锻炼体魄 Cooldown in Days 100
长期奔跑锻炼使随机一名弟兄的Fatigue疲劳上限 +1。

Requirements

  • 必须在白天

Score

  • 权重 = 5

Other notes

  • 同一名弟兄可以多次获得这项Fatigue加成。
被献祭的人 Cooldown in Days 99999
你发现一个被长矛钉在地上的死人。你可以选择:

Dialog tree

  • “安息吧。”
    • 你获得 2 把民兵长矛;如果有Cultist邪教徒,还可以选择:
      • “那就欢迎加入战团。”
      • “我可不想再惹这种麻烦。你自求多福吧。”

Requirements

  • 队伍中须有空余名额
  • 你与最近聚落的距离必须介于 6 至 12 格。
  • 物品栏须有空位

Score

  • 权重 = 3

Other notes

树妖的来历 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 99999
出现一段见闻描述,提醒你提防树妖。

Dialog tree

  • “这样的敌人,绝不能掉以轻心。”
    • (无事发生)

Requirements

  • 必须在白天
  • 必须位于道路上
  • 你不在沙漠、绿洲或沙漠丘陵地形上。

Score

  • 权重 = 5
山中的学者 Cooldown in Days 150
在山中行进时,你遇到一个试图驾驶直升飞行器的人,他请你见证历史。

Dialog tree

  • “快停下,你只会把自己害死。”
    • (无事发生)
  • “这下有好戏看了。”
    • 50%几率:(无事发生)
    • 50%几率:25%的弟兄变得Good mood心情愉快

Requirements

  • 必须在白天
  • 必须位于山地地形

Score

  • 权重 = 25
佣兵退休 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 999999
一名退役佣兵将自己的骑士单手剑和简易锁甲衫送给你。

Dialog tree

  • “祝你好运。”

Requirements

  • 必须位于道路上
  • 至少有2个空余物品栏位

Score

  • 权重 = 5
佣兵与蜜蜂 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 70
你发现一个蜂巢,被闪着金光的蜂蜜诱惑。你可以选择:

Dialog tree

  • “谁去把它拿来!”
    • 50%几率:50%的弟兄变得Good mood心情愉快
    • 50% 概率:一名弟兄Bad mood心情变差,并受到相当于自身Health生命值 20-40% 的伤害。
  • “看来Wildman荒野人想试试。”
    • Wildman荒野人受到Days wounded轻微外伤,50% 的弟兄Good mood心情变好。
  • “走吧,不会有好事。”
    • (无事发生)

Requirements

  • 你必须位于沙漠或沙漠丘陵地形上。
  • 距离最近的城镇至少6格

Score

  • 权重 = 5

Other notes

可疑人物兜售地图 Cooldown in Days 50
一名旅人向你兜售地图,说地图会指出一件名贵装备的所在之处。你可以选择:

Dialog tree

  • “有意思,地图我们买了。”
    • 如果你拥有一名Historian历史学者
      • 100% 概率:揭示一件名贵装备的所在之处,你支付 600 至 1.400 Crowns,即六百至一千四百克朗。
    • 如果你没有Historian历史学者
      • 50% 概率:揭示一件名贵装备的所在之处,你支付 600 至 1.400 Crowns,即六百至一千四百克朗。
      • 50% 概率:地图无法辨读,你支付 600 至 1.400 Crowns,即六百至一千四百克朗。
  • “没兴趣。”
    • (无事发生)
  • “Peddler小贩,你以前是做买卖的,替我们砍砍价!”
    • “这价划算多了!”
      • 如果你拥有一名Historian历史学者
        • 100% 概率:揭示一件名贵装备的所在之处,你支付 300 至 700 Crowns。
      • 如果你没有Historian历史学者
        • 50% 概率:揭示一件名贵装备的所在之处,你支付 300 至 700 Crowns。
        • 50% 概率:地图无法辨读,你支付 300 至 700 Crowns。
    • “还是不值。”
      • (无事发生)
  • “Thief盗贼,你以前干这行的,把地图弄过来!”

Requirements

Score

  • 权重 = 7

Other notes

  • 揭示的地点据称总是由古代亡灵控制,但这一点尚待验证,因为代码似乎只要求是亡灵据点。
  • 此事件只能揭示已有的名贵装备,不会生成新的装备。
  • 商人会说出地点的真实名称。如果你找到该地点,或已经知道它在哪儿,那里就有他所说的名贵装备。
  • 成功读懂地图后,该地点会被标记为事件地点,低难度委托就无法再清除其中的名贵战利品。
生病 Cooldown in Days 21
一些弟兄因有毒瘴气或寒冷天气而陷入Injury icon 25患病状态。

Dialog tree

  • “这该死的地方!”

Requirements

  • 你必须位于沼泽、雪地或雪林地形上。
  • 你必须距离最近的聚落至少 5 格。

Score

  • 权重 = 10

Other notes

  • 随从斥候可以防止此事件发生。
  • 患病几率(%)= 80 − 生命值
  • 具有幸运、强健或强壮特性的弟兄,患病概率低 20%。
雪橇比赛 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 90
你在山上遇到一个留胡子的家伙,他提议与你赛跑。你可以选择:

Dialog tree

  • “来个人上去试试!”
    • 50% 概率:参赛的弟兄获得 +1 Initiative,25% 的弟兄Good mood心情变好。
    • 50% 概率:参赛的弟兄遭受暂时伤势,25% 的弟兄Good mood心情变好。
  • “看来Fat肥胖的弟兄想自告奋勇。”
    • 参赛的弟兄遭受暂时伤势,25% 的弟兄Good mood心情变好。
  • “看来Shortsighted近视的弟兄想自告奋勇。”
  • “我们还有更重要的事情要办。”
    • (无事发生)

Requirements

  • 必须位于山地地形
  • 物品栏须有空位

Score

  • 权重 = 10

Other notes

阴森的森林 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 100
一名弟兄提醒你,树梢传来了声响。你可以选择:

Dialog tree

  • “不过是只野兽,干你们的活去。”
    • 25%的弟兄变得Bad mood心情不佳
  • “小心驶得万年船,把树砍了。”
    • 50%几率:20%的弟兄受到Days wounded轻伤
    • 50% 概率:你与Schrat 01 orientation树妖开战,开战时处于包围之中。
  • “Background 04伐木工,你最会砍树,动手吧。”
  • “具有Brave勇敢或Fearless无畏特性的弟兄,你胆子最大,去看看怎么回事。”

Requirements

  • 必须在夜间
  • 必须位于绿色森林地形
  • 距最近的聚落必须至少有 16 格。

Score

  • 权重 = 10

Other notes

疑似女巫 Cooldown in Days 200
进入一个小村落时,你发现一名女子被绑在即将点燃的柴堆上。你可以选择:

Dialog tree

  • “把她放出来。”
    • 80% 概率:声誉 +3,25% 的弟兄Good mood心情变好;25% 的弟兄遭受暂时伤势(66% 概率)或Days wounded轻微外伤(34% 概率)。
    • 20% 概率:声誉 +3,25% 的弟兄Bad mood心情变差。
  • “Witchhunter猎巫人,以你的专业眼光,这事怎么看?”
    • 他获得 +1 Resolve和 +1 Initiative,Good mood心情变好;25% 的弟兄也Good mood心情变好。
  • “Monk修士,古神对此怎么说?”
    • 他获得+2-3 Resolve,并变得Good mood心情愉快
  • “Background 34邪教徒,你那位古怪的神会怎么看?”
    • 他获得+2 Resolve,并变得Good mood心情愉快
  • “这不关我们的事。”
    • (无事发生)

Requirements

  • 战役已进行至少16天
  • 必须在白天
  • 必须位于道路上

Score

  • 权重 = 5

Other notes

  • Background 34改宗的邪教徒也可以参与此事件
  • 在分支4中,Background 34邪教徒变得Good mood心情愉快
  • Witchhunter猎巫人不会在选项 1 的 80% 概率分支中Good mood心情变好。
  • Witchhunter猎巫人会在选项 1 的 20% 概率分支,以及选项 4 中Bad mood心情变差。
  • 在路线2和3中,Witchhunter猎巫人会变得Good mood心情愉快
  • Monk修士会在选项 1 的 20% 概率分支,以及选项 4 中Bad mood心情变差。
  • 在路线2和3中,Monk修士会变得Good mood心情愉快
  • 具有Superstitious迷信特性的弟兄,会在选项 1 的 20% 概率分支,以及选项 4 中Bad mood心情变差。
  • 具有Superstitious迷信特性的弟兄,会在选项 2 和 3 中Good mood心情变好。
  • 具有Trait icon 76疯狂特性的弟兄,会在选项 1 的 20% 概率分支中Bad mood心情变差。
吞剑者 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 60
你在广场上观看一名艺人表演吞剑。你可以选择:

Dialog tree

  • “好极了!这几枚钱赏你。”
  • “好!Wildman荒野人,替我赏他几个钱。”
  • “靠这个谋生,还真有意思。”
    • (无事发生)

Requirements

  • 必须在白天
  • 物品栏须有空位
  • 至少携带100 Crowns
  • 你必须位于一处结盟的南方聚落的 4 格范围内。

Score

  • 权重 = 15

Other notes

  • 每次战役只能选择一次Wildman荒野人的对话分支。
恋马怪人 Cooldown in Days 99999
一名男子因为与死马寻欢,被吊在树上鞭打。你可以选择:

Dialog tree

  • “和那个吊着的人聊聊。”
    • “我们会把你放下来。”
      • 75%几率:你可以选择:
        • “欢迎加入,你这恋马的淫棍。”
          • 一名受伤的Background 32流浪汉加入战团,当前生命值降至 30。
        • “走吧,我们这里没你的位置。”
          • (无事发生)
      • 25%几率:(无事发生)
    • “该走了。”
    • “Background 26苦修者,你好像有话想说。”
      • 他获得+1 Melee Skill、+1 Fatigue,并变得Good mood心情愉快
  • “我们继续赶路。”

Requirements

  • 必须在白天
  • 队伍中须有空余名额
  • 必须位于道路上
  • 你必须位于地图北部,也就是地图从北向南的前 80% 范围内。

Score

  • 权重 = 5
盗贼被抓 Cooldown in Days 30
一个男人偷窃补给时被抓住,正在等你发落。你可以选择:

Dialog tree

  • 25%几率:小偷已经跑了,随后:
  • 75% 概率:抓住了盗贼,随后你可以选择:
    • “给这可怜人一点吃的和水。”
      • “不是所有人都会这么宽容……”
        • 你给了他5份Food口粮
          • 25%几率:(无事发生)
          • 75%几率:你可以选择:
            • “那好吧,干脆加入我们。”
              • 你招募了一名盗贼出身的弟兄
            • “我们需要能打的人,不需要饿得半死的贼。”
              • (无事发生)
    • “狠狠揍他一顿。”
      • (无事发生)
    • “杀了他。”

Requirements

Score

  • 权重 = 50
  • 战役前6天内,事件权重 = 10
旅人 Cooldown in Days 14
一名旅人来到你的营火旁。你可以选择:

Dialog tree

  • “今晚和我们一起围着篝火坐坐吧。”
    • 出现一段情节文本,你失去3份Food口粮
  • “不行,离远点。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 你既不在地图最南边的 20% 区域,也不在最北边的 30% 区域。

Score

  • 权重 = 15
北方旅人 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 14
一名旅人来到你的营火旁。你可以选择:

Dialog tree

  • “今晚和我们一起围着篝火坐坐吧。”
    • 出现一段叙事文本
  • “不行,离远点。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 你位于地图最北边的 20% 区域。

Score

  • 权重 = 15
南方旅人 Blazing Deserts DLC 《烈日沙漠》DLC Cooldown in Days 14
一名旅人邀你到他的营火旁坐坐。你可以选择:

Dialog tree

  • “很乐意和你一起烤火。”
    • 出现一段叙事文本
  • “不行,离远点。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 你位于地图最南边的 20% 区域。
  • 距最近城镇至少7格

Score

  • 权重 = 10
旅行剧团 Cooldown in Days 100
一班艺人提出为战团表演。你可以选择:

Dialog tree

  • “行,我们出钱看场演出。”
    • 你为每名弟兄支付 40 Crowns,所有人都Good mood心情变好。
  • “Juggler杂耍艺人/Background 42吟游诗人,你怎么看?”
    • 每名弟兄都变得Good mood心情愉快
  • “Background 06游历贵族、Disowned noble被逐贵族或Background 06在外摄政官,你好像有话想说?”
    • 每名弟兄都变得Good mood心情愉快
  • “不如直接把值钱的东西交出来?”
  • “我们不需要,谢谢。”
    • (无事发生)

Requirements

  • 必须位于道路上
  • 携带资金须达到:40 Crowns × 战团人数 +500 Crowns

Score

  • 权重 = 7
云游修士 Cooldown in Days 50
战团遇到一名修士,推车上载着几桶蜂蜜酒。你可以选择:

Dialog tree

  • “你运的是什么?”
    • “给大家来一轮啤酒,要多少克朗?”
      • 70%几率:你可以选择:
        • “全团每人来一杯!”
          • 你为每名弟兄支付 10 Crowns,90% 的人Good mood心情变好。
        • “你要得太多了。”
          • (无事发生)
      • 30% 概率:你免费得到酒,90% 的弟兄Good mood心情变好。
    • “我们保卫道路安全,这酒是应得的。弟兄们,拿酒!”
      • 声誉 −2,66% 的弟兄Good mood心情变好。

Requirements

  • 必须在白天
  • 持有资金至少为:250 Crowns + 10 Crowns × 战团人数。
  • 不能位于雪地地形
  • 必须位于道路上

Score

  • 事件权重 = 8
树妖与巨魔 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 150
你遇到一群巨魔正在与一群树妖厮杀。你可以选择:

Dialog tree

  • “准备进攻。”
    • “对,认真的。”
      • 你加入与巨魔和树妖的战斗。你从地图边缘入场,巨魔与树妖随机部署在战场上,且彼此敌对。
    • “再想想,还是算了。”
      • (无事发生)
  • “咱们赶紧离开这个鬼地方。”
    • (无事发生)

Requirements

  • 战役已进行至少20天
  • 必须在白天
  • 位于未冻结的森林地形
  • 距离最近的城镇至少26格

Score

  • 权重 = 5
岩石中的宝藏 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 120
你发现一道地缝,黑暗中有东西闪着光。你可以选择:

Dialog tree

Requirements

  • 你必须位于干草原或草原丘陵地形上。
  • 至少拥有20 Asset supplies工具与修缮物资
  • 物品栏须有空位

Score

  • 权重 = 10

Other notes

树上堡垒 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
你遇到一群坐在树屋里的孩子。

Dialog tree

  • “攻下堡垒!”
    • 50% 概率:你从战利品表中获得 3 件物品,25% 的弟兄受到Days wounded轻微外伤;受伤者中有一半还会遭受暂时伤势。
    • 50% 概率:25% 的弟兄受到Days wounded轻微外伤;受伤者中有一半还会遭受暂时伤势。
  • “立誓者!”(若你使用立誓者起源)
  • “我们没时间管这个。”(无事发生)

Loot table

Requirements

  • 你必须位于一处规模至少为 2 的军事聚落或南方聚落的 5 格范围内。
  • 不在道路上

Score

  • 事件权重为 5;如果战役尚未进行满 25 天,则为 10。
自愿加入者 Of Flesh and Faith DLC 《血肉与信仰》DLC Cooldown in Days 999999
三个男人找上你,提出加入战团。

Dialog tree

Requirements

  • Renown声望至少达到1800,携带资金少于1500 Crowns
  • 本次战役中至少已有5名弟兄阵亡
  • 战团名册中至少有2名弟兄
  • 战团至少有 3 个招募空位。

Score

  • 权重 = 20
战犬互斗 Cooldown in Days 100
狗相互打了起来,你可以选择:

Dialog tree

  • “让猎犬自己分个高下。”
    • 20%几率:两条狗都死亡
    • 15%几率:无事发生
    • 65%几率:一条狗死亡
  • “来个人把狗拉开!”
  • “Background 50驯犬师,你可是驯犬师,交给你了!”
    • 100%几率:无事发生

Requirements

Score

  • 战团物品栏中每有一只战犬或战獒,事件权重增加 5。

Other notes

  • 狼不能用于触发此事件
  • 具有Player Character玩家角色特性的弟兄不参与此事件。
战士之死 Cooldown in Days 200
一名弟兄询问你,打算如何处置最近阵亡同伴的遗体。你可以选择:

Dialog tree

  • “就让他们待在那里吧。”
    • 25%的弟兄变得Bad mood心情不佳
  • “向死者致敬!”
    • 50% 的弟兄Good mood心情变好,你失去 60 Crowns。
  • “让Gravedigger掘墓人来处理吧。”
    • 75%的弟兄变得Good mood心情愉快

Requirements

  • 距最近一场战斗不足 1.16 个游戏小时,即 7 个虚拟时间单位。
  • 本次战役中已有至少3名弟兄阵亡
  • 今天至少有2名弟兄阵亡
  • 至少拥有2名弟兄

Score

  • 权重 = 500

Other notes

野犬的叫声 Warriors of the North DLC 《北境勇士》DLC Cooldown in Days 90
你听到附近野狗的吠叫与嚎叫。你可以选择:

Dialog tree

  • “别理它。”
  • “Hunter2猎人、Poacher偷猎者或Beast slayer猎兽者,你会打猎,去看看。”
  • “Wildman荒野人,你熟悉荒野,去看看。”
    • 该弟兄变得Good mood心情愉快
  • “这活儿就交给新人吧。Background 0经验为 0 的弟兄,去看看!”
    • 40% 概率:这名弟兄失踪,离开战团,但你可以保留他的物品。
    • 60% 概率:这名弟兄Good mood心情变好,获得 200 Expirience。他会丢失武器,但名贵或传奇武器不会丢失;头盔和护甲也会损失耐久度。

Requirements

  • 必须在夜间
  • 战役已进行至少20天
  • 必须位于森林地形

Score

  • 权重 = 10
伤口感染事件 Cooldown in Days 21
一名弟兄的Infected wound伤口感染了。

Requirements

  • 至少拥有2名弟兄
  • 有一名弟兄带着未经治疗、可能导致感染的暂时伤势。

Score

  • 每有一名弟兄带着未经治疗、可能导致感染的暂时伤势,事件权重增加 7。

Other notes

伤口愈合 Cooldown in Days 14
一名弟兄的暂时伤势出乎意料地提前痊愈了。

Requirements

Score

Other notes

  • Background 60负债者不会参与此事件
  • 如果身上有多处伤势,此事件只会移除 1 处。
幼年梦魇 Beasts & Exploration DLC 《野兽与探索》DLC Cooldown in Days 99999
夜里,你在营地周围发现一只幼年梦魇。你可以选择:

Dialog tree

Requirements

  • 必须在夜间
  • 战役已进行至少20天
  • 至少拥有3名弟兄

Score

  • 权重 = 3

Other notes

英文原文


SPOILER ALERT: Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.

Legend:

  • Events by Background — Events that require one or more specific Background(s) to trigger.
  • Events by Trait — Events that require one or more specific Trait(s) to trigger.
  • Events by Late Game Crises — Events that require active Late Game Crises to trigger.
  • Contract Events — Events that trigger while doing specific contracts.
  • Origin Events — Events can only trigger if you play a specific origin.
  • Other Events — Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.

See also: Category:Event has a list of pages for Events. (Note that most Contract Events have not been formatted as separate pages, hence, they won't be listed there)

Hint: To expand all events content on this page, try the solution from this comment.


Events by Background

These events can randomly happen on the Global map.

Aging Swordmaster Cooldown in Days 30
Swordmaster2 Swordmaster 剑术大师 A Swordmaster剑术大师 brother gains the Old年迈 trait.

Requirements

Score

  • Score = Level of the Swordmaster剑术大师 - 5. If more than one meets conditions, the game picks randomly each time it calculates score.
Aging Swordmaster Pay Cut Cooldown in Days 100
Swordmaster2 Swordmaster 剑术大师 A Swordmaster剑术大师 insists on taking a 50% paycut due to having aged.

Requirements

Score

  • Score = Level of the Swordmaster剑术大师. If more than one meets conditions, the game picks randomly each time it calculates score.

Other notes

Aging Swordmaster Preview Cooldown in Days 60
Swordmaster2 Swordmaster 剑术大师 A Swordmaster剑术大师 realized he's getting Old年迈. He gets a Bad mood bad mood.

Requirements

Score

  • Score = Level of the Swordmaster剑术大师. If more than one meets conditions, the game picks randomly each time it calculates score.

Other notes

Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13 Monk
Background 57 Beast Slayer猎兽者
Ailing2 Ailing体弱多病
A Monk or Beast Slayer猎兽者 brother removes the Ailing体弱多病 trait from another brother and gives him a Good mood good mood.

Requirements

Score

Anatomist Demonology Book Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gets told his book of demonolgy is a sham and gains a Good moodgood mood.

Requirements

Score

Anatomist Dissects Beetles Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gains a Good mood good mood.

Requirements

  • No extra requirements

Score

Anatomist Pulls Splinter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 110
Background 70 Anatomist解剖学者
Background 0 Random Brother
An Anatomist解剖学者 pulls a splinter out of a random brother who gains +1Melee Defense.

Requirements

Score

Other notes

Anatomist Reflects on Nobles Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gains +2-4 Resolve and a Good mood good mood.

Requirements

  • It must be nighttime
  • You need to have at least 1500 Renown

Score

Anatomist Reflects on Webknechts Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 80
Background 70 Anatomist解剖学者
Background 0 Random Brother
An Anatomist解剖学者 gains a Good mood good mood and causes a random brother to develop a Trait icon 48 Fear of Beasts畏惧野兽 and a Bad mood bad mood.

Requirements

Score

Other notes

Anatomist White Nachzehrer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gains a Good mood good mood.

Requirements

  • No extra requirements

Score

Apprentice Learns Cooldown in Days 90
Background 40 Apprentice学徒
Background 24 Retired Soldier退伍军人
Background 10 Sellsword佣兵
Background 33 Hedge Knight流浪骑士
Background 30 Swordmaster 剑术大师
An Apprentice学徒 brother gets trained by a Retired Soldier退伍军人, Sellsword佣兵, Hedge Knight流浪骑士 or Swordmaster剑术大师 brother and both get a Good mood good mood.

Improvement

Requirements

  • The Apprentice学徒 needs to be level 4 or higher
  • The teacher needs to be level 6 or higher

Score

Other notes

Apprentice vs Anatomist Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 90
Background 40 Apprentice学徒
Background 70 Anatomist 解剖学者
An Apprentice学徒 learns from an Anatomist解剖学者 and gains a 1.35 experience multiplier Xp received for 3 days. Both he and the Anatomist解剖学者 gain a Good mood good mood.

Requirements

  • No extra requirements

Score

Other notes

  • An apprentice can only receive this bonus once
  • An apprentice cannot receive this bonus if they already have a training bonus, such as from the training hall
Archery Stunt Cooldown in Days 90
Background 10 Sellsword佣兵
Background 29 Bowyer制弓匠
Background 21 Poacher偷猎者
Background 22 Hunter猎人
Background 42 Minstrel吟游诗人
Background 14 Juggler杂耍艺人
Background 32 Vagabond 流浪汉
An "archer" brother wants to shoot at an apple on another "clown" brothers head. You can choose:

Dialog tree

Requirements

Score

  • Score = 3 for every "clown" brother that meets the requirements

Other notes

Barbarian Tells Story Warriors of the North DLC Warriors of the North DLC Cooldown in Days 30
Background 58 Barbarian 蛮族 A Barbarian蛮族 brother tells a heroic story and improves the Good mood mood of 25% of your brothers.

Requirements

  • It has to be night-time

Score

Bastard Assassin Cooldown in Days 999999
Background 37 Bastard 私生子 An Assassin刺客 has been hired by nobles to kill your Bastard私生子 brother.
You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • You need 1 free slot in your roster
  • The Bastard私生子 needs to be level 6 or higher

Score

Beggar Begs Cooldown in Days 14
Background 18 Beggar 乞丐 A Beggar乞丐 brother will ask you for 10 Crowns. You can choose:

Dialog tree

  • "Get back to work!"
    • (nothing happens)
  • "Here you go, have a few crowns."

Requirements

  • You need to have at least 2 brothers

Score

Bowyer Crafts Masterwork Cooldown in Days 999999
Background 29 Bowyer 制弓匠 Your 你的Bowyer制弓匠 wants to attempt to craft a Masterwork Bow名匠之弓.
You can choose:

Dialog tree

Requirements

Score

Other notes

  • You can get this event only once per campaign because of the high cooldown, no matter if you failed or succeeded in crafting the bow
  • The event asks for 200 Crowns without the Beasts & Exploration DLC
Brawler Teaches Cooldown in Days 70
Background 27 Brawler 拳斗者 A Brawler拳斗者 wants to train a new recruit. You can choose:

Dialog tree

  • "See how long you can keep him going."
    • +2-4 Fatigue
  • "Toughen him up, will you?"
    • +2-4 Hitpoints
  • "Show him how to brawl."
    • +1-2 Melee Skill and +1-2 Melee Defense

(The Brawler拳斗者 also gets a slight Good mood mood boost)

Requirements

  • The Brawler拳斗者 needs to be level 3 or higher
  • The brother that is trained needs to be level 2 or lower
  • Only brothers that don't have a Combat (Affiliation) can be trained
  • You need to have at least 3 brothers

Score

Other notes

  • A Brawler拳斗者 can only train once
  • A brother can receive this training only once
Brawler Throw Fight Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 100
Background 27 Brawler 拳斗者 A Brawler拳斗者 has done well in a tournament and is asked to take a fall in the final. You can choose:

Dialog tree

Requirements

  • The nearest town must be 3 or less tiles away

Score

Brawler vs Brawler Cooldown in Days 45
Background 27 Brawler拳斗者
Background 27 Brawler 拳斗者
Two 二Brawlers fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Good mood mood boost.

Requirements

Score

Other notes

  • This event can happen more than once
Butcher Gives Pointers Cooldown in Days 50
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant转为苦修者的修士
Background 43 Butcher 屠夫
A Butcher屠夫 shows the Flagellant苦修者 how he could hurt himself even more. The Flagellant苦修者 gains +2 Melee Skill and suffers an Injury icon 12 Injured Shoulder肩部受伤 or Exposed ribs Exposed Ribs肋骨外露 temporary injury. The Butcher屠夫 gets a Good mood mood boost.

Requirements

Score

  • Score = 5

Other notes

Butcher vs Wardog Cooldown in Days 999999
Background 43 Butcher 屠夫 A Butcher屠夫 and wardog are fighting. The Butcher屠夫 gets a Bad mood bad mood.

Requirements

Score

Other notes

  • The mood change is displayed only if the Butcher's mood is neutral or good. It is likely a bug.
  • The event ignores heavily armored dogs of both types.
Butcher Wardogs Cooldown in Days 30
Background 43 Butcher 屠夫 The Butcher屠夫 suggests to cook one of your wardogs to provide provisions.
You can choose:

Dialog tree

Requirements

Score

Other notes

Caravan Guard vs Raider Cooldown in Days 100
Background 12 Caravan Hand商队杂工
Background 49 Raider
Background 63 Nomad 游牧民
A Caravan Hand商队杂工 and Raider or Nomad游牧民 brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

Score

  • Score = 10
Caravan Hand Cart Cooldown in Days 99999
Background 12 Caravan Hand 商队杂工 A Caravan Hand商队杂工 improves the wagon to increase inventory size by 9 slots and he gets a Good mood good mood.

Requirements

Score

Cat on Tree Cooldown in Days 999999
Hunter2 Hunter猎人
Poacher Poacher偷猎者
Sellsword Sellsword佣兵
Ratcatcher Ratcatcher 捕鼠人
A girl and boy want to retrieve a cat from a tree. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied settlement

Score

  • Score = 15
Combat Drill Cooldown in Days 60
Background 0 Random Brother A high level brother wants to train your inexperienced brothers.
You can choose:

Dialog tree

  • "Very well, see if you can teach them to fight man against man."
    • +0-2 Melee Skill or +0-2 Melee Defense, and a 33% chance to get light wounds or a Temporary Injury
    • The teacher gets a Good mood good mood
  • "Very well, see that they can put bow and arrow to use."
  • "Very well, get them in shape to carry real armor."
  • "No, they need to keep what little strength they have for battle."
    • (This option has no further consequences)

Requirements

  • The trainer needs to be level 6 or higher
  • The trainer needs to have a Combat (Affiliation)
  • The trainer can't have a Noble (Affiliation)
  • The brothers that receive the training need to be level 3 or lower
  • You need to have 3 or more brothers who are level 3 or lower and don't have the Combat (Affiliation)

Score

  • Score = 10 + (Number of brothers who are level 3 or lower and don't have the Combat (Affiliation) × 3)

Other notes

Come Across Ritual Cooldown in Days 999999
Background 34 Cultist 邪教徒 A cultist group starts a dark ritual and you can gain the Glimpse of Davkul. Glimpse of Davkul达夫库尔一瞥 helmet. You can choose:

Dialog tree

  • "Let's follow these footprints."
  • "This doesn't concern us."
    • (nothing happens)

Requirements

  • It has to be night-time
  • Campaign needs to be 201 days or older
  • You need to be between 4 and 10 tiles away from a town (a tile being the size of a village icon on the world map)
  • Have at least 1 free inventory slot
  • Have 2 Cultists邪教徒 with level 11 or higher

Score

  • Score = 3

Other notes

Cripple Pep Talk Cooldown in Days 60
Background 51 Cripple残疾人
Background 0 Random Brother
A brother encourages the Cripple残疾人, and the Cripple gets a Good mood good mood, +1-3 Resolve, +1-3 Fatigue and +1-3 Initiative.

Requirements

  • The Cripple残疾人 needs to be level 3 or lower
  • The brother that encourages him needs to be level 5 or higher

Score

Other notes

Cripple vs Injury Cooldown in Days 60
Background 51 Cripple 残疾人 The Cripple残疾人 improves the Good mood mood of another brother with a Permanent Injury.

Requirements

  • Have a brother with a recent Permanent Injury (it must still be in his mood changes list)

Score

Cultist Finale Cooldown in Days 999999
Cultist Cultist 邪教徒 A Cultist邪教徒 brother starts a dark ritual and you can gain the Aspect of Davkul. Aspect of Davkul达夫库尔化身 armor. You can choose:

Dialog tree

  • "And what if I do or don't agree to this insanity?"

Requirements

  • It has to be night-time
  • Campaign is 201 days or older
  • Have a roster of at least 12 brothers
  • Have at least 1 free inventory slot
  • Have 6 or more Cultists邪教徒 (can be converted Cultists)
  • 1 level 11 or higher Cultist邪教徒 among them (cannot be a converted Cultist)
  • 1 level 11 or higher non-Cultist邪教徒 to sacrifice

Score

  • Score = 3

Other notes

Cultist vs Old Gods Cooldown in Days 30
Background 34 Cultist邪教徒
Background 13 Monk
Background 13 Pacified Flagellant弃鞭的苦修者
Flagellant Flagellant苦修者
Flagellant Monk turned Flagellant 转为苦修者的修士
A Cultist邪教徒 and Monk, Pacified Flagellant弃鞭的苦修者, Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 brother are having a theological dispute. You can choose:

Dialog tree

Requirements

  • Have 3 or more brothers

Score

Other notes

Cultist vs Uneducated Cooldown in Days 30
Background 34 Cultist 邪教徒 A Cultist邪教徒 wants to turn another brother into a Cultist邪教徒. You can choose:

Dialog tree

Requirements

Score

Other notes

Backgrounds that can't be dumb:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
Backgrounds that aren't noble and can be dumb:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Executioner Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
Backgrounds that have the lowborn-affiliation:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
Disowned Noble Reminisces Cooldown in Days 50
Background 08 Disowned Noble 被逐贵族 The Disowned Noble被逐贵族 thinks about home, gains +1-3 Resolve and a Good mood good mood. You can choose:

Dialog tree

  • "Fark the old home, you're with us now."
    • He gains +1-3 Resolve and a Good mood good mood.
  • "It's alright to think of home now and again."
    • He gains +1-3 Resolve and a Good mood good mood.

Requirements

Score

Other notes

Disowned Noble vs Deserter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 70
Background 08 Disowned Noble被逐贵族
Background 07 Deserter 逃兵
The Disowned Noble被逐贵族 remninisces with a Deserter逃兵, the Disowned Noble被逐贵族 gains +1-3 Melee skill, the Deserter逃兵 gains +2-4 Resolve and they each gain a Good mood good mood

Requirements

  • No extra requirments

Score

Other notes

Disowned Noble Welcomed Back Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 08 Disowned Noble 被逐贵族 You receive a letter intended for a Disowned Noble被逐贵族. You can choose:

Dialog tree

  • "I'll show him the letter."
    • "I think you should stay with us."
      • The Disowned Noble被逐贵族 has his background changed to Regent in Absentia在外摄政官 and gains +10-15 Resolve, +6-10 Initiative, +2-4 Melee defense and +3-5 Ranged defense
    • "You should go home to your family."
  • "I'll burn the letter."
    • You gain a piece of armour and two weapons from the loot table

Loot table

Requirements

Score

Other notes

  • The background change is only relevant for events, it will exclude the character from some events that disowned nobles are normally involved in
Education Cooldown in Days 60
Background 47 Historian历史学者
Background 13 Monk
Dumb Dumb迟钝
The Historian历史学者 or Monk wants to teach a Dumb迟钝 brother. You can choose:

Dialog tree

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood bad mood.
    • 40% chance: The teacher gets a Good mood good mood and the Dumb Dumb迟钝 trait is removed.
  • "Leave Dumb Dumb迟钝 brother alone."
    • (nothing happens)

Requirements

Score

  • Score = 5
Eunuch Ladies Cooldown in Days 50
Background 52 Eunuch 阉人 The Eunuch阉人 becomes a brothel sensation, gets a Good mood good mood and the Relation with the town improves by +10.

Requirements

  • Have at least 3 brothers
  • The Eunuch阉人 needs to be level 3 or higher
  • You have to be near a non-military settlement that is allied with you

Score

Eunuch vs Insecure Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Background 52 Eunuch阉人
Trait icon 03 Insecure缺乏自信
An Insecure缺乏自信 brother mocks a Eunuch阉人 getting rid of his Insecure缺乏自信 trait and giving the Eunuch阉人 a Bad mood bad mood

Requirements

Score

Farmer Old Tricks Cooldown in Days 100
Background 09 Farmhand 农场帮工 The Farmhand农场帮工 remembers how to bale hay. He gains +2-4 Melee Skill and a Good mood good mood.

Requirements

Score

Other notes

Farmer vs Butcher Cooldown in Days 50
Background 09 Farmhand农场帮工
Background 43 Butcher 屠夫
A Farmhand农场帮工 and Butcher屠夫 brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

  • Both brothers need to be level 3 or lower

Score

Fish Caught Cooldown in Days 7
Background 15 Fisherman 渔夫 The Fisherman渔夫 gets a Good mood good mood and you gain some dried fish Fish鱼.

Requirements

  • It has to be day-time
  • You need to be on shore terrain
  • Have at least 1 free inventory slot

Score

Fisherman Tells Story Cooldown in Days 30
Background 15 Fisherman 渔夫 The Fisherman渔夫 tells a story and 25% of your brothers get a Good mood good mood.

Requirements

  • It has to be night-time

Score

Fisherman vs Farmer Cooldown in Days 45
Background 15 Fisherman渔夫
Background 09 Farmhand 农场帮工
The Fisherman渔夫 and Farmhand农场帮工 have a strength contest, the winner gets a new title and both get a Good mood good mood.

Requirements

  • It has to be day-time
  • Both brothers need to be level 4 or lower

Score

Other notes

  • The Fisherman渔夫's possible titles are: the Strong, the Proud, the Fisherman, the Armwrestler, Fishes.
  • The Farmhand农场帮工's possible titles are: the Strong, the Proud, the Farmhand, the Armwrestler, Weeds.
  • The brother gets a title only if he does not already have a title.
Flagellation Cooldown in Days 25
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant 转为苦修者的修士
A Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 inflicts light wounds (50%) or a Temporary Injury (50%) on himself.

Requirements

Score

Other notes

Flagellation Horrifies Other Cooldown in Days 45
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant 转为苦修者的修士
A Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 inflicts light wounds (50%) or a Temporary Injury (50%) on himself and gets a Good mood good mood. One brother who is Offended by Violence (Affiliation) or Fainthearted胆怯 gets a Bad mood bad mood.
Flagellant vs Monk Cooldown in Days 45
Background 26 Flagellant苦修者
Background 13 Monk
A Flagellant苦修者 and Monk try to convert each other. You can choose:

Dialog tree

Requirements

  • None无

Score

  • Score = 5

Other notes

Flagellants Wounds Heal Cooldown in Days 70
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant 转为苦修者的修士
The Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 gains +4-6 Hitpoints.

Requirements

Score

Other notes

Forest Lover Cooldown in Days 30
Background 22 Hunter猎人
Background 21 Poacher偷猎者
Background 04 Lumberjack 伐木工
The Hunters, Poachers or Lumberjacks Good mood mood improves as he tells you about childhood memories in those forests.

Requirements

  • It has to be day-time
  • You have to be in a forest that is not a frozen forest
  • Have at least 2 brothers

Score

Gambler vs Other Cooldown in Days 25
Background 20 Gambler 赌徒 The Gambler赌徒 and another brother are fighting over a game of cards and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

Score

  • Score = 10
Giant Tree in Forest Cooldown in Days 200
Background 13 Monk
Flagellant Monk turned Flagellant 转为苦修者的修士
You talk with the Monk or Monk turned Flagellant转为苦修者的修士 about a godtree and he gets a Good mood good mood.

Requirements

  • It has to be day-time
  • You have to be in a forest, but not autumn or snowy forest
  • You aren't near a town (more than 6 tiles away)

Score

  • Score = 10
Graverobber Finds Item Cooldown in Days 9999
Background 25 Graverobber盗墓贼
Background 47 Historian 历史学者
The Graverobber盗墓贼 takes a weapon from a grave. If you have a Historian历史学者 you can get a Named Shield instead.

Dialog tree

  • "Let's see..."
    • "He won't be needing that anymore."
      • You get 1 item from the loot table
    • "Let's fetch Background 47 Historian历史学者 the Historian, he'll know about buried treasure."

Loot table

Requirements

  • It has to be night-time

Score

  • Score = 5
Graverobber Heist Cooldown in Days 99999
Background 25 Graverobber 盗墓贼 The Graverobber盗墓贼 enters your tent and wants to dig up a barons grave.
Giving you 3 options:

Dialog tree

Requirements

  • It has to be night-time
  • Be near a settlement (at most 3 tiles away)
  • Settlement must be bigger than a small village or wooden keep
  • Settlement has to be allied with you

Score

  • Score = 25

Other notes

  • As of 1.5.1.7 the event has duplicate screens, this is likely a bug.
Graverobber vs Gravedigger Cooldown in Days 100
Background 25 Graverobber盗墓贼
Background 28 Gravedigger 掘墓人
A Graverobber盗墓贼 and Gravedigger掘墓人 brother fight, get a Bad mood bad mood and may suffer light wounds (50%).

Requirements

  • At least 1 of your brothers had died
  • This event can only trigger on the same day that brother died

Score

  • Score = 50
Hedge Knight vs Hedge Knight Cooldown in Days 40
Background 33 Hedge Knight流浪骑士
Background 33 Hedge Knight 流浪骑士
Two 二Hedge Knights流浪骑士 are trying to kill each other. You can choose:

Dialog tree

  • "Show me to them."
    • "May the strongest man win."
    • "Listen to me, save yourselves for the battlefield!"
    • "A thousand crowns to both of you to stop this madness now!"
      • You lose 2000 Crowns, every Greedy贪婪 brother and 50% of your brothers get a Bad mood bad mood

Requirements

  • Have at least 2000 Crowns
  • Have 4 or more brothers

Score

Other notes

Hedge Knight vs Raider Cooldown in Days 70
Background 33 Hedge Knight流浪骑士
Background 49 Raider
Both brothers bond and get a Good mood good mood.

Requirements

  • It has to be day-time

Score

Other notes

Hedge Knight vs Refugee Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Background 33 Hedge Knight流浪骑士
Refugee Refugee 难民
The Hedge Knight流浪骑士 is testing the resolve of the Refugee难民. You can choose:

Dialog tree

Requirements

  • None无

Score

Other notes

Historian Mysterious Text Cooldown in Days 99999
Background 47 Historian 历史学者 The Historian历史学者 found some scrolls. You can choose:

Dialog tree

  • 50% chance: Every brother gains +1 Ranged Defense
  • 50% chance: You can choose:
    • "Alright, go on ahead and read."
    • "If you're so scared to read, perhaps it is best we don't."
      • (nothing happens)

Requirements

  • The campaign needs to be 10 days or older
  • You have to be not near a town (more than 8 tiles away)
  • The Historian历史学者 needs to be level 3 or higher

Score

  • Score = 5
Historian Records Adventures Cooldown in Days 99999
Background 47 Historian 历史学者 The Historian历史学者 has recorded the history of the company. 89% of your brothers get a Good mood good mood.

Requirements

Score

Houndmaster Tames Wolf Cooldown in Days 99999
Background 50 Houndmaster 驯犬师 You gain a 你获得Wolf 01 70x70 Wolf and the Houndmaster驯犬师 gets a Good mood good mood.

Requirements

  • You have to be in snow terrain
  • Have at least 1 free inventory slot
  • The Houndmaster驯犬师 needs to be level 5 or higher

Score

Hunt Food Cooldown in Days 7
Background 22 Hunter猎人
Poacher Poacher偷猎者
Background 58 Barbarian蛮族
Beast slayer Beast Slayer 猎兽者
Your brother will hunt in the woods, get a Good mood mood boost and you gain some Cured VenisonVenison.

Requirements

  • It has to be day-time
  • You are in a forest which is not frozen
  • Have at least 2 brothers
  • Have at least 1 free inventory slot

Score

Jousting Tournament Cooldown in Days 100
Background 33 Hedge Knight流浪骑士
Disowned noble Disowned Noble被逐贵族
Background 06 Regent in Absentia在外摄政官
Background 37 Bastard私生子
Background 06 Adventurous Noble游历贵族
A brother wishes to participate in the jousting tournament. You can choose:

Dialog tree

Requirements

  • Have at least 500 Crowns
  • There is no active Late Game Crisis currently
  • You need to be near an allied town
  • The brother needs to be level 4 or higher
  • The brother can't have any Temporary Injuries

Score

Other notes

Juggler Entertains Townsfolk Cooldown in Days 50
Juggler Juggler 杂耍艺人 The Juggler杂耍艺人 gets a Good mood good mood and the Relation with the town improves by +10.

Requirements

  • Have at least 2 brothers
  • You need to be near an allied town
  • It has to be a civilian town (not a fort)

Score

Juggler Tempts Fate Cooldown in Days 70
Juggler Juggler 杂耍艺人 The Juggler杂耍艺人 will ask you if he can do some juggling with knives.
You can choose:

Dialog tree

Requirements

Score

Other notes

Killer vs Others Cooldown in Days 30
Killer on the run Killer on the Run 在逃杀人犯 The Killer on the Run在逃杀人犯 was caught in an attempted murder. The brothers want him hanged. You can choose:

Dialog tree

Requirements

Score

  • Score = 10
Lawmen After Criminal Cooldown in Days 60
Background 11 Thief盗贼
Background 25 Graverobber盗墓贼
Background 49 Raider
Background 02 Killer on the Run在逃杀人犯
Background 63 Nomad 游牧民
A group of lawmen claim that a wanted criminal is amongst your brothers.
You can choose:

Dialog tree

  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother
  • "We'll not give him up."
    • You have to fight a noble army and lose 30 Relation with their house
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother
  • (only if you have more than 3000 Renown) "You know who it is you're threatening? The companyname!"
    • You get off for free
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a Good mood mood boost
    • 50% chance: You have to fight a noble army and lose 30 Relation with their house

Requirements

  • The campaign needs to be 10 days or older
  • It has to be day-time
  • There is no active Late Game Crisis currently
  • You have to be on a road

Score

Lend Men to Build Cooldown in Days 45
Daytaler Daytaler短工
Mason Mason石匠
Lumberjack Lumberjack伐木工
Miller Miller磨坊主
Farmhand Farmhand农场帮工
Gravedigger Gravedigger 掘墓人
A local asks you to help finish building a mill. You can choose:

Dialog tree

  • "You build, we kill. Find someone else."
    • (nothing happens)
  • "Alright, I can spare a man or few."

Requirements

  • It has to be day-time
  • Have less than 3.001 Crowns with you
  • You have to be within 3 tiles of an allied civilian northern size 1 or 2 settlement
  • Have at least 2 workers

Score

  • Score = 25
Mason vs Thief Cooldown in Days 120
Background 17 Mason石匠
Background 11 Thief 盗贼
The Mason石匠 and Thief盗贼 bond and get a Good mood good mood.

Requirements

  • None无

Score

Messenger vs Houndmaster Cooldown in Days 99999
Background 46 Messenger信使
Background 50 Houndmaster 驯犬师
The Messenger信使 and Houndmaster驯犬师 bond and get a Good mood good mood.

Requirements

Score

Miner Atop World Cooldown in Days 80
Background 45 Miner 矿工 The Miner矿工 is enjoying the mountains and gets a Good mood good mood.

Requirements

  • You need to be on mountain terrain
  • It has to be day-time
  • Have at least 2 brothers
  • The Miner矿工 must be level 3 or lower

Score

  • Score = 25 for every Miner矿工 meeting the requirements
Miner Fresh Air Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Background 45 Miner 矿工 The Miner矿工 gets +3-6 Fatigue and a Good mood good mood.

Requirements

  • The Miner矿工 has to be level 4 or higher
  • Have at least 2 brothers

Score

  • Score = 5 for every Miner矿工 that meets the requirements

Other notes

Minstrel Outsmarts Gambler Cooldown in Days 50
Background 42 Minstrel吟游诗人
Background 20 Gambler 赌徒
The Minstrel吟游诗人 utterly beats the Gambler赌徒 in a game of horseshoes and gets a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Regals Refugee Cooldown in Days 50
Background 42 Minstrel吟游诗人
Background 38 Refugee 难民
The Minstrel吟游诗人 brings a rare smile to the Refugee难民 and he gets a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Teases Deserter Cooldown in Days 50
Background 42 Minstrel吟游诗人
Background 07 Deserter 逃兵
The Minstrel吟游诗人 humiliates the Deserter逃兵 and he gets a Bad mood bad mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Writes Song Cooldown in Days 35
Background 42 Minstrel 吟游诗人 The Minstrel吟游诗人 entertains 33% of your brothers and they get a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Monk Crafts Holy Water Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 40
Background 13 Monk The Monk creates 1 Holy water 01 Flask of Blessed Water圣水瓶.

Requirements

  • Have 1 free inventory slot

Score

  • Score = 5 for every Monk you have
Monk vs Monk Cooldown in Days 60
Background 13 Monk
Background 13 Monk
Two 二Monks have a theological debate.
You can choose:

Dialog tree

  • "This doesn't concern me."
    • 50% chance: Both monks get a Good mood good mood
    • 50% chance: Both gain +1 Resolve, a Bad mood bad mood and suffer Days wounded light wounds (50%) or a Temporary Injury (50%)
  • "A mercenary company is no place to talk religion!"
    • (nothing happens)

Requirements

  • Have at least 3 brothers
  • Monks need to be level 3 or higher

Score

  • Score = 3 for every Monk that meets the requirements

Other notes

  • A Monk can get this event more than once
Peacenik Cooldown in Days 99999
Houndmaster Houndmaster 驯犬师 A man is trying to communicate with a trapped orc. You can choose:

Dialog tree

  • "Dogs are smart, too, but what do we do with the bad ones?"
  • "Right. Good luck with that."
    • (nothing happens)

Requirements

Score

Peddler Deal Cooldown in Days 40
Background 19 Peddler 小贩 The Peddler小贩 asks you for 500 Crowns to invest on an opportunity. You can choose:

Dialog tree

  • "Count me in!"
    • 70% chance: You get +100-400 Crowns, +1 Resolve and a Good mood good mood for the Peddler小贩
    • 30% chance: You lost 500 Crowns, Days wounded light wounds and a Bad mood bad mood for the Peddler小贩
  • "You're a mercenary now. Time to leave that old life behind."
    • (nothing happens)

Requirements

  • Have at least 1000 Crowns
  • You are near a town (4 or less tiles away)

Score

Peddler Sells Rat Cooldown in Days 80
Background 19 Peddler小贩
Background 41 Ratcatcher 捕鼠人
The Peddler小贩 tries to sell a rat to the Ratcatcher捕鼠人.

Requirements

  • None无

Score

Player Plays Dice Cooldown in Days 14
Background 32 Vagabond流浪汉
Background 20 Gambler赌徒
Background 11 Thief盗贼
Background 49 Raider
A brother wants to play a game of dice.
You can choose:

Dialog tree

  • "Let's play!"
    • The brother gets a Good mood good mood
      • (player dice < gambler dice): You lose 25 Crowns
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice > gambler dice): You win 25 Crowns
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice = gambler dice): A tie (nothing happens)
        • "Let's roll again!"
        • "I've had enough for today."
  • "I have no time for this."
    • (nothing happens)

Requirements

  • Have 100 Crowns or more

Score

Other notes

  • The roll is 3-18 inclusive, implying three six-sided dice are rolled. The correct distribution for this roll has a bell-shaped curve, where middle rolls are more frequent than extremes. The game instead uses the uniform distribution, which has the equal probability for every value. This affects the probability of the draw: it is 6.25% in the game, while the correct one is around 9.28%.
Poacher vs Thief Cooldown in Days 150
Background 21 Poacher偷猎者
Background 11 Thief盗贼
The Poacher偷猎者 and Thief盗贼 bond and get a Good mood good mood.

Requirements

  • None无

Score

Ratcatcher Catches Food Cooldown in Days 21
Background 41 Ratcatcher 捕鼠人 The Ratcatcher捕鼠人 butchers rats for emergency provisions and sickens the other brothers.

Dialog tree

  • "We don't have a choice..."

Requirements

  • Have 15 or less food left
  • Have 1 free inventory slot

Score

Ratcatcher Crafts Net Cooldown in Days 45
Background 41 Ratcatcher 捕鼠人 The Ratcatcher捕鼠人 weaves together 1 Net-0 Throwing Net投网.

Requirements

  • None无

Score

Ratcatcher Spreads Disease Cooldown in Days 90
Background 41 Ratcatcher 捕鼠人 The Ratcatchers rats somehow got loose, eating some of your provisions and getting some of the men sick.

Dialog tree

  • "My throat's so scratchy I can barely squeak out a word!"
    • You lose 8-18 food and some brothers become Injury icon 25 Sick患病

Requirements

  • Have 30 food or more
  • Have at least 3 brothers

Score

Other notes

Read Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Cultist Cultist邪教徒
Historian Historian 历史学者
The brother becomes Mad疯狂 and gets a Good mood good mood after reading The Black Book黑书.

Requirements

Score

  • Score = 100

Other notes

Refugee vs Raider Cooldown in Days 50
Background 38 Refugee难民
Background 49 Raider
A Refugee难民 and Raider brother fight and suffer light wounds (50%) or Temporary Injuries (50%). Refugee brother also gets a Bad mood bad mood.

Requirements

Score

Retired Soldier Tale Cooldown in Days 30
Background 24 Retired Soldier 退伍军人 The Retired Soldier退伍军人 tells war stories and raises the Good mood mood of 50% of the brothers.

Requirements

Score

Sellsword Gets Better Deal Cooldown in Days 35
Sellsword Sellsword 佣兵 The Sellsword佣兵 got a better offer from another company.
You can choose:

Dialog tree

  • "I see, time to part ways then."
  • "There must be a way I can talk you out of this."
    • A% chance: The Sellsword Sellsword佣兵 will stay with the company and he will never ask again for a higher pay
    • B% chance: The Sellsword Sellsword佣兵 left the company, but you get to keep his items
  • "Then I shall match their offer."
    • His wage increases by 5-15 Asset daily money and he might ask again for a raise in the future

Requirements

Score

Other notes

Sellsword vs Raider Cooldown in Days 45
Background 10 Sellsword佣兵
Background 49 Raider
The Sellsword佣兵 and Raider fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Bad mood bad mood.

Requirements

Score

Shadow Dissection Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Background 70 Anatomist解剖学者
Cultist Cultist邪教徒
Monk Monk
Background 33 Hedge Knight流浪骑士
Background 49 Raider
Sellsword Sellsword佣兵
Background 30 Swordmaster剑术大师
Minstrel Minstrel吟游诗人
Killer on the run Killer on the Run 在逃杀人犯
The company get into a debate about shadows. You can choose:

Dialog tree

Requirements

  • You need at least 1 brother with a relevant background

Score

  • Score = 3 for each relevant brother
Shepherd vs Ratcatcher Cooldown in Days 70
Background 44 Shepherd牧羊人
Background 41 Ratcatcher 捕鼠人
The Shepherd牧羊人 and Ratcatcher捕鼠人 bond and get a Good mood good mood.

Requirements

Score

Shooting Contest Cooldown in Days 45
Background 29 Bowyer制弓匠
Background 10 Sellsword佣兵
Background 22 Hunter猎人
Background 21 Poacher 偷猎者
Two archers ask you for permission to do a shooting contest.
You can choose:

Dialog tree

  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged Skill and you used up 30 ammo
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo
  • "We can't afford to waste the arrows."
    • Both archers get a Bad mood bad mood

Requirements

  • It has to be day-time
  • You need to have 81 ammo or more
  • You need 2 archers

Score

  • Score = 5 for every archer you have

Other notes

Squire vs Hedge Knight Cooldown in Days 45
Background 03 Squire骑士侍从
Background 33 Hedge Knight 流浪骑士
The Squire骑士侍从 learns from the Hedge Knight流浪骑士, gains +1-4 Resolve and a Bad mood bad mood.

Requirements

Score

Other notes

Swordmaster Teaches Cooldown in Days 50
Background 30 Swordmaster剑术大师
Background 03 Squire骑士侍从
Background 37 Bastard私生子
Background 06 Adventurous Noble游历贵族
Background 08 Disowned Noble被逐贵族
Background 06 Regent in Absentia 在外摄政官
A Squire骑士侍从, Bastard私生子, Adventurous Noble游历贵族, Disowned Noble被逐贵族 or Regent in Absentia在外摄政官 brother learns from a Swordmaster剑术大师 and gains 1-4 Melee Defense. Both brothers get a Good mood good mood.

Requirements

Score

Other notes

Tailor Werewolf Hide Armor Don't have the Beasts & Exploration DLC Don't have the Beasts & Exploration DLC Cooldown in Days 45
Background 48 Tailor 裁缝 The Tailor裁缝 crafts a Direwolf Hide Armor恐狼皮甲 from 2 Unusually Large Wolf Pelts.

Requirements

Score

Troublemakers Bully Peasants Cooldown in Days 40
Background 27 Brawler拳斗者
Background 49 Raider
Background 10 Sellsword佣兵
Background 33 Hedge Knight流浪骑士
Bloodthirsty Bloodthirsty嗜血
Brute2 Brute蛮力
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied non-military town

Score

  • Score = 10 for every bully you have

Other notes

Walkers Bond Cooldown in Days 9999
Background 32 Vagabond流浪汉
Background 46 Messenger信使
Refugee Refugee难民
Background 63 Nomad 游牧民
The Vagabond流浪汉, Refugee难民, Messenger信使 or Nomad游牧民 bond and get a Good mood good mood.

Requirements

  • You have to be on a road

Score

Wildman Causes Havoc Cooldown in Days 50
Background 31 Wildman 荒野人 Someone in a town complains that your Wildman荒野人 caused havoc in his shop.
You can choose:

Dialog tree

  • "This ain't our problem."
    • 50% chance: You lose 20 Relation with the town
    • 50% chance: You lose 20 Relation with the town and can choose:
      • "A shame it had to come to this."
      • "Fine. I did not wake up this morning looking to slaughter innocents."
  • "Fine, the company will cover the damages."
    • You lose 600 Crowns
  • "Fine, the company will cover the damages - but Background 31 Wildman荒野人 will work it off."

Requirements

  • It has to be day-time
  • You have at least 600 Crowns
  • You are near an allied town

Score

Wildman Finds Something Cooldown in Days 30
Background 31 Wildman 荒野人 The Wildman荒野人 has run off in the forest and returned with 1 to 2 items.
Wildman Offers Mushrooms Cooldown in Days 100
Background 31 Wildman 荒野人 The Wildman荒野人 offers questionable mushrooms, berries and flower petals to try. You can choose:

Dialog tree

  • "Sure, Background 31 Wildman荒野人, I'll take some of those."
    • You get some flavor text (nothing happens)
  • "Umm, no thanks."
    • (nothing happens)

Requirements

  • You need to be in a non frozen forest

Score

Wildman Testing Money Cooldown in Days 90
Background 31 Wildman 荒野人 You find your Wildman荒野人 brother stacking crowns into towers. You can choose:

Dialog tree

  • "Let's see if he'll trade it all away for something else."
    • 50% chance: You gain X Crowns
    • 50% chance: The Wildman荒野人 gets a Bad mood bad mood, inflicts a Temporary Injury to another brother and a random shield, helmet, armor or weapon from your inventory will be destroyed
  • "Better to leave the man and his crowns alone."
    • (nothing happens)

Requirements

  • Have at least 1 shield, helmet, armor or weapon in your inventory that isnt legendary

Score

Other notes

Witch Being Burned Cooldown in Days 50
Background 23 Witchhunter 猎巫人 Three citizens of a settlement are being burned alive. Nothing happens.

Dialog tree

  • "What is this...?"
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an allied, civilian, northern, size 1 or 2 settlement

Score

  • Score = 25
Witchhunter Ghoul Teeth Cooldown in Days 45
Background 23 Witchhunter 猎巫人 The Witchhunter猎巫人 transforms one Jagged Fangs锯齿獠牙 into one Antidote解毒剂.

Requirements

Score

Events by Trait

These events can randomly happen on the global map.

Addict Steals Potion Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 14
Trait icon 62 Addict药瘾 You find your addicted brother with some of your potions. You can choose:

Dialog tree

Requirements

Score

Other notes

  • There is an event that is indistinguishable from this one (Alp Nightmare 2), which, similarly to Alp Nightmare 1, is a bad dream where a brother dies and many others become angry. It is only a dream and does not kill or anger anyone.
  • This event can't destroy named or legendary items
Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13 Monk
Background 57 Beast Slayer猎兽者
Ailing2 Ailing体弱多病
A Monk or Beast Slayer猎兽者 brother removes the Ailing体弱多病 trait from another brother and gives him a Good mood good mood.

Requirements

Score

Alp Nightmare 2 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
Trait icon 62 Addict药瘾 This event is indistinguishable from the Addict Steals Potion one. Except that this one is not real, but a nightmare where a brother dies. Has no consequences. You find your addicted brother with some of your potions. You can choose:

Dialog tree

  • "I just hope you'll heal in time."
    • (nothing happens)
  • "This needs to stop now, Trait icon 62 Addict药瘾."
    • (nothing happens)
  • "Enough. I'll have this bloody demon whipped out of you!"
    • (nothing happens)

Requirements

Score

  • Score = 10

Other notes

  • Options 1 and 3 claim to kill a brother and many brothers get a Bad mood bad mood
  • Don't Alt-F4 or avoid these options, you get notified that this was just a dream shortly after
  • You even don't lose the potion
Bad Curse Cooldown in Days 50
Trait icon 26 Superstitous A brother with the Superstitious迷信 trait will ask you for 400 Crowns to lift a curse with the aid of a witch. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Have at least 1000 Crowns
  • You have to be near an allied town

Score

Other notes

  • A brother can gain the resolve bonus only once from this event
Bad Omen Cooldown in Days 14
Trait icon 26 Superstitous A Superstitious迷信 brother becomes Afraid Afraid (Status Effect) and gets a Bad mood bad mood.

Requirements

  • Have at least 2 brothers

Score

Bright vs Dumb Cooldown in Days 100
Bright Bright聪慧
Dumb Dumb迟钝
A Bright聪慧 brother teaches a Dumb迟钝 brother about critical thinking and memorization. Both get a Good mood good mood.

Requirements

  • None无

Score

Cocky Challenges Player Cooldown in Days 45
Trait icon 24 Cocky自负 A Cocky自负 brother claims to be a better leader than you. You can choose:

Dialog tree

  • "You're totally right. You should be in charge."
    • 33% of your brothers gain a Good mood good mood
  • "Time to cut you down to size."
  • "I'm in charge here! This is my company!"
    • 33% of your brothers will get a Bad mood bad mood

Requirements

  • It has to be night-time
  • Have at least 3 brothers with a worse than neutral mood

Score

  • Score = 3 for every Cocky自负 brother and brother with a worse than neutral mood
Cocky vs Iron Lungs Cooldown in Days 150
Trait icon 24 Cocky自负
Trait icon 33 Iron Lungs铁肺
A Cocky自负 and Iron Lungs铁肺 brother are having a breath holding competition.

Dialog tree

  • "Ah, the always safe measurement of manliness."
    • The Cocky自负 brother will get a Bad mood bad mood and suffer Days wounded light wounds轻伤
    • The Iron Lungs铁肺 brother gets a Good mood good mood
    • 33% of your brothers gain a Good mood good mood

Requirements

  • None无

Score

Dastard Loses Trait Cooldown in Days 45
Trait icon 38 Dastard胆小鬼
Trait icon 37 Brave勇敢
Trait icon 30 Fearless无畏
A Dastard胆小鬼 brother loses the mentioned trait with the help of 2 other brothers that have the Brave勇敢 or Fearless无畏 trait.

Requirements

Score

Determined Delivers Peptalk Cooldown in Days 40
Trait icon 31 Determined坚定 33% of your brothers get a Good mood good mood from his speech.

Requirements

  • The average Mood of the company needs to be strictly worse than Mood 03 Dissatisfied
  • Have at least 3 brothers
  • The Determined坚定 brother needs to be level 3 or higher

Score

Drunkard Loses Stuff Cooldown in Days 14
Trait icon 29 Drunkard酒鬼 Your 你的Drunkard酒鬼 lost a random armor, helmet, shield or weapon. Your response:

Dialog tree

Requirements

  • Have at least 2 brothers

Score

Other notes

  • This event can also destroy Named Items, but not Legendary传奇 or indestructable ones
  • This event picks an item from the stash, items in brothers' inventories are safe, that's how you can protect items you don't want to lose
  • You can only lose armors, helmets, shields and weapons, everything else is safe
  • A Flagellant苦修者 will not get a Bad mood bad mood from you whipping the Drunkard酒鬼. Seems to only affect the outcome when the trait is not removed, probably due to a bug.
Education Cooldown in Days 60
Background 47 Historian历史学者
Background 13 Monk
Dumb Dumb迟钝
The Historian历史学者 or Monk wants to teach a Dumb迟钝 brother. You can choose:

Dialog tree

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood bad mood.
    • 40% chance: The teacher gets a Good mood good mood and the Dumb Dumb迟钝 trait is removed.
  • "Leave Dumb Dumb迟钝 brother alone."
    • (nothing happens)

Requirements

Score

  • Score = 5
Eunuch vs Insecure Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Background 52 Eunuch阉人
Trait icon 03 Insecure缺乏自信
An Insecure缺乏自信 brother mocks a Eunuch阉人 getting rid of his Insecure缺乏自信 trait and giving the Eunuch阉人 a Bad mood bad mood

Requirements

Score

Fat Guy Gets Fit Cooldown in Days 30
Trait icon 10 Fat肥胖 All the walking and fighting caused the brother to lose the Fat肥胖 trait.

Requirements

  • The Fat肥胖 brother needs to be level 5 or higher

Score

  • Score = 5 for every Fat肥胖 brother that meets the requirements
Fainthearted is Shellshocked Cooldown in Days 40
Fainthearted Fainthearted胆怯 After a recent battle, a Fainthearted胆怯 brother gets a Bad mood bad mood.

Requirements

  • Have at least 2 brothers
  • The Fainthearted胆怯 brother needs to be level 4 or lower
  • He needs to not sit in the reserve
  • He took part in 1 or more battles
  • At least 2 brothers have died today or yesterday

Score

Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48 Fear of Beasts畏惧野兽 A brother gains the Fear of Beasts畏惧野兽 trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Beasts
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49 Fear of Greenskins畏惧绿皮 A brother gains the Fear of Greenskins畏惧绿皮 trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Orcs兽人 or Goblins地精
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47 Fear of Undead畏惧亡灵 A brother gains the Fear of Undead畏惧亡灵 trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Gain Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62 Addict药瘾 A brother gains the Addict药瘾 trait from his drug consumption.

Requirements

  • Have at least 2 brothers
  • The brother has consumed drugs at least 4 times (drinking potions or getting Drunk醉酒)
  • The last time a drug was consumed was today or in the previous 3 days

Score

  • Score = 5

Other notes

Glutton Eats Apple Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Trait icon 07 Gluttonous贪食 The Gluttonous贪食 brother ate a Inventory hexe apple Poisoned Apple毒苹果 and became Injury icon 25 Sick患病.

Requirements

Score

Other notes

Glutton Gets Fat Cooldown in Days 30
Trait icon 07 Gluttonous贪食 A brother with the Gluttonous贪食 trait gains the Fat肥胖 trait.

Requirements

  • Have 100 or more Food
  • Have at least 2 brothers
  • The Gluttonous贪食 brother has to be level 3 or higher

Score

Greedy Demands Raise Cooldown in Days 40
Trait icon 06 Greedy贪婪 The Greedy贪婪 brother asks for a raise in pay. You can choose:

Dialog tree

  • "Very well, you've earned it."
    • Increases his daily wage by 8 Asset daily money and he gets a Good mood good mood
  • "You'll get what we agreed upon and no more."

Requirements

  • Have at least 4000 Crowns
  • Have at least 3 brothers
  • The Greedy贪婪 brother needs to be level 8 or higher

Score

  • Score = 5 for every Greedy贪婪 brother that meets the requirements

Other notes

Hate Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 52 Hate for Greenskins憎恨绿皮 A brother gains the Hate for Greenskins憎恨绿皮 trait.

Requirements

  • At least 2 deaths occurred today
  • Your most recent fight was against Orcs兽人 or Goblins地精
  • Your most recent fight was 1.33 in-game hours or less ago (8 or less virtual time)
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score

  • Score = 500

Other notes

Hate Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 50 Hate for Undead憎恨亡灵 A brother gains the Hate for Undead憎恨亡灵 trait.

Requirements

  • At least 2 deaths occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was 1.33 in-game hours or less ago (8 or less virtual time)
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score

  • Score = 500

Other notes

Lose Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62 Addict药瘾 A brother loses the Addict药瘾 trait.

Requirements

  • The Addict药瘾 brother hasnt used any drugs for at least 14 days (drinking potions or getting Drunk醉酒)
  • Have at least 2 brothers

Score

  • Score = 5

Other notes

Lose Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48 Fear of Beasts畏惧野兽 A brother loses the Fear of Beasts畏惧野兽 trait.

Requirements

  • Your most recent fight was against Beasts
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

Lose Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49 Fear of Greenskins畏惧绿皮 A brother loses the Fear of Greenskins畏惧绿皮 trait.

Requirements

  • Your most recent fight was against Orcs兽人 or Goblins地精
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

Lose Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47 Fear of Beasts畏惧野兽 A brother loses the Fear of Undead畏惧亡灵 trait.

Requirements

  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

Nightowl Catches Thief Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 90
Trait icon 57 Night Owl夜猫子 The Night Owl夜猫子 brother caught a thief. He gets a good Good mood mood, becomes Exhausted精疲力竭 and you gain 100-300 Crowns.

Requirements

  • It has to be night-time
  • You have to be on a road
  • Have 1 free inventory slot
  • The Night Owl夜猫子 brother needs to be level 3 or higher

Score

  • Score = 5
Oldguard Becomes Drunkard Cooldown in Days 70
Trait icon 29 Drunkard酒鬼 One of your brothers becomes a Drunkard酒鬼 and gets a bad Bad mood mood after losing too many friends in battle.

Requirements

  • He needs to be level 8 or higher
  • At least 2 brothers have died after you hired him
  • At least 7 brothers have died in this campaign in total
  • You have at least 3 brothers
  • It has to be night-time

Score

  • Score = Number of brothers you lost in total − 2

Other notes

Optimist Lost Battle Cooldown in Days 35
Trait icon 19 Optimist乐观 50% of your men get a good Good mood mood after losing a fight.

Requirements

  • Your most recent combat result was either:
    • Player retreated
    • Player defeated
  • Your most recent fight was 3.32 in-game hours or less ago (20 or less virtual time)
  • Have at least 2 brothers
  • The Optimist乐观 took part in at least 1 fight

Score

  • Score = 50 for every Optimist乐观 brother that meets the requirements

Other notes

Paranoid Bothers Others Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 35
Trait icon 55 Paranoid多疑 He may get a bad Bad mood mood from being paranoid about his comrades.

Requirements

  • Have at least 2 brothers

Score

Pessimist Won Battle Cooldown in Days 35
Trait icon 20 Pessimist悲观 50% of your men get a bad Bad mood mood after winning a fight.

Requirements

  • Your most recent combat result was either:
    • Enemy retreated
    • Enemy defeated
  • Your most recent fight was 3.32 in-game hours or less ago (20 or less virtual time)
  • Have at least 2 brothers
  • The Pessimist悲观 took part in at least 1 fight
  • The Pessimist悲观 doesn't also have the Dumb迟钝 trait

Score

Other notes

Shortsighted Shoots Bro Cooldown in Days 40
Trait icon 27 Short Sighted近视 A Short Sighted近视 brother injures another brother. Both get a bad Bad mood mood.

Requirements

Score

Other notes

Spartan Should Eat More Cooldown in Days 40
Trait icon 08 Spartan节俭 A Spartan节俭 brother seems weak from not eating enough. You can choose:

Dialog tree

  • "I'll leave you be."
  • "Eat up, fool!"
    • 75% chance: He gets a bad Bad mood mood
    • 25% chance: The Trait icon 08 Spartan节俭 trait got removed

Requirements

Score

  • Score = 10 for every Spartan节俭 brother that meets the requirements

Other notes

Strength Contest Cooldown in Days 45
Trait icon 15 Strong强壮
Trait icon 15 Strong强壮
Two 二Trait icon 15 Strong强壮 brothers gain +1 Fatigue and a Good mood good mood after a strength contest.

Requirements

  • It has to be day-time
  • Strong强壮 brothers can't also have the Bright聪慧 trait
  • A brother can't participate in this event more than 2 times

Score

  • Score = 5 for every Strong强壮 brother that meets the requirements
Surefooted Saves Damsel Cooldown in Days 50
Trait icon 05 Sure Footing步伐稳健 +10 Relation Relation with the settlement and a good Good mood mood for the Sure Footing步伐稳健 brother after saving a falling mistress.

Requirements

  • Have at least 3 brothers
  • The Sure Footing步伐稳健 brother needs to be level 2 or higher
  • You need to be within 3 tiles of an allied civilian settlement

Score

Other notes

  • Southern settlements do not improve relations in this event
Teamplayer is Bro Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Trait icon 58 Team Player团队协作 50% of your brothers gain +1 Resolve and all brothers gain a good Good mood mood.

Requirements

  • None无

Score

  • Score = 5

Other notes

  • Noone can receive the resolve bonus more than once
  • This event can happen more than once
Trade Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
Trait icon 76 Mad疯狂 Yuchi Eveohtse wants to get a hold of The Black Book黑书 and presents you 3 offers:

Dialog tree

Requirements

Score

  • Score = 150

Other notes

Training Accident Cooldown in Days 16
Trait icon 62 Addict药瘾
Trait icon 36 Clumsy笨拙
Trait icon 29 Drunkard酒鬼
A brother hurt himself while training. He suffers Days wounded light wounds or a Temporary Injury.

Requirements

Score

Other notes

Troublemakers Bully Peasants Cooldown in Days 40
Background 27 Brawler拳斗者
Background 49 Raider
Background 10 Sellsword佣兵
Background 33 Hedge Knight流浪骑士
Bloodthirsty Bloodthirsty嗜血
Brute2 Brute蛮力
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied non-military town

Score

  • Score = 10 for every bully you have

Other notes

Uber Courageous Cooldown in Days 100
Trait icon 13 Deathwish视死如归
Trait icon 31 Determined坚定
Trait icon 30 Fearless无畏
The entire company is inspired by this brother.
75% of your brothers get a good Good mood mood.

Requirements

Score

  • Score = 10 for every brother that meets the requirements

Events by Late Game Crisis

These events can happen in a late game crises anywhere on the world map.

Civilwar Ambush Cooldown in Days 50
Event 96 War of the Noble Houses You meet peasants that are about to ambush noblehouse soldiers.

Dialog tree

  • "Let's help these peasants."
    • -20 Relation with that noble house, -1 Reputation, +15 Relation with the settlement of the peasants and gain 1 item from loot table A and B
  • "We have to warn the soldiers."
    • +15 Relation with that noble house, -20 Relation with the settlement of the peasants, +200-400 Crowns and 1 item from loot table C
  • "We've no time for any of this."
    • (nothing happens)

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be in a not frozen forest
  • There has to be a large civilian or any military settlement within 10 tiles

Score

  • Score = 10
Civilwar Conscription Cooldown in Days 40
Event 96 War of the Noble Houses Noble house soldiers are trying to conscript the locals. You can choose:

Dialog tree

  • "Very well. You need to pull your weight, peasants!"
  • "This isn't their fight, lieutenant."
    • (50% chance) +1 Reputation, -10 Relation with the noble house, +15 Relation with the settlement
    • (50% chance) You can choose:
      • "We stay out of this."
        • (nothing happens)
      • "We help the bannermen!"
      • "We help the peasants!"
  • "This isn't our fight at all."
    • "We stay out of this."
      • (nothing happens)
    • "We help the bannermen!"
    • "We help the peasants!"

Requirements

  • There has to be a medium to large civilian or any military settlement within 3 tiles

Score

  • Score = 25
Civilwar Dead Knight Cooldown in Days 100
Event 96 War of the Noble Houses You came across kids that are playing near a dead knight and decide to take the knights gear.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be near an allied town

Score

  • Score = 10
Civilwar Deserter Cooldown in Days 50
Event 96 War of the Noble Houses Two soldiers are about to hang one of their own men for refusing orders. You can choose:

Dialog tree

  • "Free that man!"
    • (50% chance) -0,5 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
    • (50% chance) -10 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
  • "This is none of our business."

Requirements

  • You have to be on a road
  • Have 1 free slot in your roster

Score

  • Score = 10
Civilwar Flavor Cooldown in Days 7
Event 96 War of the Noble Houses You get one of many different flavor texts about the war.

Requirements

  • You have to be on a road
  • It has to be day-time

Score

  • Score = 5
Civilwar Hungry Hamlet Cooldown in Days 35
Event 96 War of the Noble Houses The leader of a hamlet is begging for food. You can choose:

Dialog tree

  • "Alright, let's give those poor folks some food."
  • "Find your own way, peasants."
    • (nothing happens)

Requirements

  • You have to be on a road
  • Have at least 3 stacks of food

Score

  • Score = 10
Civilwar Intro Cooldown in Days 1
Event 96 War of the Noble Houses A minstrel announces that the war of the noble houses has begun.

Requirements

  • You have to be near an allied town
  • You received the Civilwar Warnings event ~20 days ago

Score

  • Score = 6000
Civilwar Outro Cooldown in Days 1
Event 96 War of the Noble Houses The war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!"
    • The campaign will continue and if your Relations关系 are below 30 towards anyone, they will be set to 30
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • You have to be on a road
  • You have to end the War of the Noble Houses

Score

  • Score = 6000
Civilwar Refugees Cooldown in Days 21
Event 96 War of the Noble Houses You meet a large group of refugees that are huddled together.

Dialog tree

  • "Leave those poor folk alone."
    • (nothing happens)
  • "Share some of our provisions with those poor folk."
  • "Refugee Refugee难民, you used to be a refugee. Talk to them?"
    • +3 Reputation, you lose 1 stack of food and gain 1 item from loot table A
  • "Search them for valuables!"

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be on a road
  • Have at least 2 brothers

Score

  • Score = 10
Civilwar Savagery Cooldown in Days 21
Event 96 War of the Noble Houses Hamlet inhabitants are begging for you to intervene in their execution.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be allied with a noble house

Score

  • Score = 10
Civilwar Town Conquered Cooldown in Days 1
Event 96 War of the Noble Houses A town got conquered and now belongs to a different noble house.

Dialog tree

Requirements

  • You have to be on a road
  • A settlement was defeated by the opposing noble house

Score

  • Score = 2000
Civilwar Trapped Soldiers Cooldown in Days 50
Event 96 War of the Noble Houses Noble house soldiers are surrounded by local peasants. You can choose:

Dialog tree

Requirements

  • You have to be near a large civillian or any military settlement
  • Have at least 3 brothers

Score

  • Score = 25
Civilwar Treasurer Cooldown in Days 40
Event 96 War of the Noble Houses A noble house treasurer wants to collect food for the army from a farmer.

Dialog tree

Requirements

  • You have to be on a road

Score

  • Score = 10
Civilwar Warnings Cooldown in Days 3
Event 96 War of the Noble Houses You hear one rumor about the upcoming war between the noble houses.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Civilwar Wounded Soldier Cooldown in Days 25
Event 96 War of the Noble Houses You meet a wounded soldier from an allied noble house. You can choose:

Dialog tree

  • "We better leave him alone and move on."
    • (nothing happens)
  • "That armor and weapon may be useful, and he won't be needing them in the afterlife."

Loot table A

Loot table B

Requirements

  • You have to be on a road
  • Have at least 1 free inventory slot
  • You have to be allied with the noble house

Score

  • Score = 10
Greenskins Caravan Ambush Cooldown in Days 100
Event 49 Greenskin Invasion 绿皮入侵 A caravan is about to be ambushed by goblins. You can choose:

Dialog tree

  • "We attack now!"
  • "We wait for the goblins to attack first, then we charge!"
  • "We don't need to get involved in this. March on!"
    • 25% of your brothers get a Bad mood bad mood

Requirements

  • It has to be day-time
  • You have to be on a road
  • You have to be near a settlement

Score

  • Score = 10
Greenskins Intro Cooldown in Days 1
Event 49 Greenskin Invasion 绿皮入侵 Goblins and orcs start working together. The greenskin invasion has begun.

Requirements

Score

  • Score = 6000
Greenskins Investigation Cooldown in Days 50
Event 49 Greenskin Invasion 绿皮入侵 You are asked to track down a goblin inside a castle. You can choose:

Dialog tree

Requirements

  • There has to be a medium to large civilian or any military settlement within 4 tiles

Score

  • Score = 25
Greenskins Outro Cooldown in Days 1
Event 49 Greenskin Invasion 绿皮入侵 The greenskin invasion has ended. You can choose to retire or continue:

Dialog tree

  • "Let's move to let these heroes of the realm pass."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"
  • "You handle him, brother."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • You have to end the greenskin invasion

Score

  • Score = 6000
Greenskins Pet Goblin Cooldown in Days 80
Event 49 Greenskin Invasion 绿皮入侵 You meet a mad hermit with a chained goblin. You can choose:

Dialog tree

Loot table A

Requirements

  • You have to be in a non-frozen forest
  • The next settlement has to be 6 or more tiles away

Score

  • Score = 10
Greenskins Slayer Cooldown in Days 999999
Event 49 Greenskin Invasion 绿皮入侵 An Orc Slayer兽人杀手 wants to join your company. You can choose:

Dialog tree

Requirements

  • Have at least 3000 Renown
  • Have at least 1 free slot in your roster

Score

  • Score = 10

Other notes

Greenskins Slayer Leaves Cooldown in Days 999999
Event 49 Greenskin Invasion 绿皮入侵 The Orc Slayer兽人杀手 leaves your party since the greenskin invasion has ended.

Requirements

  • The greenskin invasion has ended

Score

  • Score = 100

Other notes

  • You get to keep his equipment when he leaves
  • He can't leave you if he is the only brother that you have
  • You could also keep him if he got the permanent Injury permanent icon 12 Brain Damage脑损伤 injury and was converted into a Cultist邪教徒
Greenskins Town Destroyed Cooldown in Days 7
Event 49 Greenskin Invasion 绿皮入侵 Greenskins turned a town to ruins.

Requirements

  • You have to be on a road
  • Permanent destruction needs to be enabled
  • Greenskins are attacking a settlement

Score

  • Score = 2000

Other notes

  • The settlement gets the Raided Raided袭击 settlement situation if permanent destruction is turned off
Greenskins Trapped Goblin Cooldown in Days 50
Event 49 Greenskin Invasion 绿皮入侵 You found a goblin who is stuck in a bear trap. You can choose:

Dialog tree

  • "Kill it."
    • 50% chance: You gain 1 item from loot table A
    • 50% chance: You gain 1 item from loot table A and get attacked by a group of Nachzehrer Nachzehrers食尸鬼
  • "Leave it."

Loot table A

Requirements

  • You have to be in a non-frozen forest
  • The next settlement has to be 6 or more tiles away

Score

  • Score = 10
Greenskins Warnings Cooldown in Days 3
Event 49 Greenskin Invasion 绿皮入侵 You hear one rumor about the upcoming greenskin invasion.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Holywar Crucified 1 Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
Event 164 Holy War 圣战 You found a lone man on a cross. You can hire the Converted Crusader改宗的圣战士:

Dialog tree

  • "The other crusaders did this to you?"

Requirements

  • You have to be on desert, desert hills or oasis terrain
  • Have a free slot in your roster
  • The next town is 6 or more tiles away

Score

  • Score = 10
Holywar Flavor North Outside Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the north

Requirements

  • You are in the top 30% part (north) of the global map
  • You have to be off road
  • The next town is 6 or more tiles away

Score

  • Score = 10
Holywar Flavor North Settlement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the north

Requirements

  • The closest town must be 5 or less tiles away
  • The closest town must not be a city state

Score

  • Score = 10
Holywar Flavor South Outside Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the south

Requirements

  • You must be on a road
  • You must be on desert, steppe or oasis terrain
  • The closest town must be at least 6 tiles away

Score

  • Score = 10
Holywar Flavor South Settlement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the south

Requirements

  • You must be within 5 tiles of a city state

Score

  • Score = 10
Holywar Ill Southerners Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
Event 164 Holy War 圣战 You come across some daethly ill southern soldiers who beg you to kill them:

Dialog tree

Requirements

  • It must be daytime
  • You must not be in the Southern 20% of the map
  • You must not be on desert or steppe terrain
  • The nearest town must be between 7 and 20 tiles away

Score

  • Score = 10
Holywar Intro North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You come across a northern cleric preaching about the start of the holy war.

Requirements

  • The nearest town must be 3 or less tiles away
  • The nearest town must be northern

Score

  • Score = 6000
Holywar Intro South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You come across a southern priest preaching about the start of the holy war.

Requirements

  • The nearest town must be 3 or less tiles away
  • The nearest town must be southern

Score

  • Score = 6000
Holywar Neutral Nomads Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 200
Event 164 Holy War 圣战 You come across some nomads who hold no stake in the raging holy war. You can choose:

Dialog tree

  • "You don't follow the beliefs of your countrymen?"
    • Each of your brothers gains a Good mood good mood and you gain some dates
  • "And I'm about to make even more after you're dead."
  • "What is Wildman Wildman荒野人 doing over there?"

Requirements

Score

  • Score = 10
Holywar Occupied North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You receive news of one of the holy sites being captured by northerners.

Requirements

  • You must be on a road

Score

  • Score = 2000 If a northern house has captured a holy site
Holywar Occupied South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You receive news of one of the holy sites being captured by southerners.

Requirements

  • You must be on a road

Score

  • Score = 2000 If a city state has captured a holy site
Holywar Outro North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 The holy war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!" (continue game)
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • One side must have won the holy war
  • You must be on a road
  • You must not have an active contract
  • You must not be in the southern 18% of the map

Score

  • Score = 6000

Other notes

  • The Flavour text is different depending on which side won the war.
Holywar Outro South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 The holy war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!" (continue game)
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • One side must have won the holy war
  • You must be on a road
  • You must not have an active contract
  • You must be in the southern 18% of the map

Score

  • Score = 6000

Other notes

  • The Flavour text is different depending on which side won the war.
Holywar Sand Storm Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
Event 164 Holy War 圣战 You come across some northerners stuck in the sand. You can choose:

Dialog tree

Requirements

  • It must be daytime
  • You must be on desert terrain
  • The nearest town must be at least 7 tiles away

Score

  • Score = 10
Undead Boy Who Cried Warriors of the North DLC Warriors of the North DLC Cooldown in Days 140
Event 73 Undead Scourge 亡灵灾祸 A young boy claims that undead are eating his family. You can choose:

Dialog tree

  • "Lead us to your house, kid."
    • +1 Reputation and you can choose:
      • "Alright, alright, let's go."
      • "You're on your own, kid."
        • (nothing happens)
  • "You're on your own, kid."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied settlement

Score

  • Score = 15
Undead Crusader Cooldown in Days 999999
Event 73 Undead Scourge 亡灵灾祸 A Crusader圣战士 wants to join your company. You can choose:

Dialog tree

Requirements

  • Have at least 3000 Renown
  • Have at least 1 free slot in your roster

Score

  • Score = 10

Other notes

Undead Crusader Leaves Cooldown in Days 999999
Event 73 Undead Scourge 亡灵灾祸 The Crusader圣战士 leaves your party since the undead scourge has ended.

Requirements

  • The undead scourge has ended

Score

  • Score = 100

Other notes

  • You get to keep his equipment when he leaves
  • He can't leave you if he is the only brother that you have
  • You could also keep him if he got the permanent Injury permanent icon 12 Brain Damage脑损伤 injury and was converted into a Cultist邪教徒
Undead Frozen Pond Cooldown in Days 99999
Event 73 Undead Scourge 亡灵灾祸 You spot a frozen undead knight with a big sword near a lake. You can choose:

Dialog tree

Requirements

  • You have to be on snow terrain
  • You are not on a road
  • Have at least 1 free inventory slot
  • You have to be 7 or more tiles away from the nearest town

Score

  • Score = 20
Undead Hoggart Cooldown in Days 999999
Event 73 Undead Scourge 亡灵灾祸 You meet Hoggarts brother Barnabas. He asks you to take care of the now undead, possessed Hoggart. You can choose:

Dialog tree

  • "Alright, show the way."
    • "Fine. Let's take a look."
    • "I'll end this right here."
    • "This is not our problem anymore."
      • (nothing happens)
  • "This is not our problem."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You need to kill Hoggart in the beginning of the game
  • Only available for the Rebuilding a Company origin

Score

  • Score = 10
Undead Intro Cooldown in Days 1
Event 73 Undead Scourge 亡灵灾祸 A nightmare announces the start of the undead scourge and the dead rise again.

Requirements

  • It has to be night-time
  • You received the Undead Warnings event ~20 days ago

Score

  • Score = 6000
Undead Necrosavant Cooldown in Days 50
Event 73 Undead Scourge 亡灵灾祸 You notice a greybeard on the side of your path. You can choose:

Dialog tree

Requirements

  • You have to be on a road

Score

  • Score = 10
Undead Outro Cooldown in Days 1
Event 73 Undead Scourge 亡灵灾祸 The undead scourge has ended. You can choose to retire or continue:

Dialog tree

  • "I was not the chosen one."
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"
  • "Rest easy, my love. There is nothing to fear in death."
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"
  • "Who was the ugly man?"
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • It has to be night-time
  • You have to end the undead scourge

Score

  • Score = 6000
Undead Plague or Infected Cooldown in Days 40
Event 73 Undead Scourge 亡灵灾祸 Peasants that are covered in undead bitemarks ask you for food:

Dialog tree

  • "We can spare a bit of food."
    • 50% chance: You lose 1 stack of Food and gain +3 Reputation
    • 50% chance: A fight against Zombie Zombies starts and the remaining peasants fight on your side
  • "This isn't our problem."
    • (nothing happens)
  • "You'll only make the undead ranks swell. Better we finish you now."

Requirements

  • You have to be on a road
  • Have at least 3 stacks of Food
  • You have to be 5 or more tiles away from the next settlement

Score

  • Score = 10
Undead Town Destroyed Cooldown in Days 7
Event 73 Undead Scourge 亡灵灾祸 Undead turned a town into an undead necropolis.

Requirements

  • You have to be on a road
  • Permanent destruction needs to be enabled
  • Undead are attacking a settlement

Score

  • Score = 2000

Other notes

  • The settlement gets the Raided Raided袭击 settlement situation if permanent destruction is turned off
Undead Warnings Cooldown in Days 3
Event 73 Undead Scourge 亡灵灾祸 You hear one rumor about the upcoming undead scourge.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Undead Zombie in Granary Cooldown in Days 50
Event 73 Undead Scourge 亡灵灾祸 A man is hollering for help. He has seen a corpse in the granary:

Dialog tree

  • "It's best to burn that granary down."
  • "One of my men will go in and handle this."
    • 50% chance: The brother that went in gets a Bad mood bad mood
    • 50% chance: The brother that went in gets a Good mood good mood and you gain 50 Crowns
  • "We don't have time for this."
    • (nothing happens)

Requirements

  • You are within 3 tiles of distance to the next military or medium to large sized civilian settlement

Score

  • Score = 25

Contract Events

These events can randomly happen on the Global map, while doing a contract.

Event Contract Type What happens
A Hexe Offers a Bargain for the Firstborn's Life Hunting Hexen Instead of fighting, the Hexe hexe女巫 will offer a bargain for the the firstborn's life. You can choose:
  • "I will never yield that boy to you hags. To arms!"
    • You fight the hexe.
  • "I desire a drink for the body."
  • "I desire a drink for the spirit."
A Pale Man in Black Return Item寻回失物 Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.
Altruists Trap Discover Location If you took directions from an altruist you get attacked by Raider brigands强盗 at the location.
Ancient Weapon Obtain Item Right before fighting the Ancient dead ancient dead you can choose:
Animal Activist Hunting Lindwurms猎杀林德蠕龙 You meet a man that wants to protect the Lindwurm lindwurms林德蠕龙. He offers you some crowns and lindwurm skinsuite to show your employer. You can choose:
  • "Out of the way, fool. We have a beast to slay."
    • You fight the lindwurms.
  • "Very well. I accept your offer."
    • 40% chance: You fail the contract.
    • 60% chance: You complete the contract.
Barbarian Duel Drive Away Barbarians The barbarians offer you an 1vs1 duel. You can choose:
  • "I'd rather burn down this whole camp. Attack!"
    • The fight against the camp starts.
  • "Brother A will fight your champion!"
  • "Brother B will fight your champion!"
  • "Brother C will fight your champion!"

After losing to their champion:

  • "We will stay true to our word and leave you in peace."
    • You gain alot of reputation but fail the contract.
  • "Everyone, charge!"
    • The fight against the camp starts, you lose some reputation but can still finish the contract.

After winning against their champion:

  • "A good end."
    • You have completed the contract.
Barbarian Revenge Drive Away Barbarians The barbarians attack you and want to raid the settlement that gave you the contract afterwards. You get double payment and extra reputation if you win. You will lose a large amount of reputation and the settlement will get the Raided raided袭击 settlement situation for 3 days if you lose this fight.
Barbarian Survivor Drive Away Barbarians One barbarian survived the fight. You can choose:
  • "We'll leave noone alive."
    • You lose some reputation.
  • "Let him go."
    • You gain some reputation.
  • "We could need a man like this."
Bribe Raid Caravan袭击商队 A man offers you some crowns if you dont destroy the caravan. You can choose:
  • "So be it. Hand over the crowns. / A fair offer, we'll take it."
    • "Hand over the crowns, then. / Very well, not that it makes a difference at this point. / A good deal just got even sweeter."
      • You fail the contract and get the bribe money. You get flagged as a Enemies icon betrayer by the noble house.
    • I won't betray our reputation like this, we'll be leaving."
      • The contract ends.
  • "Nothing personal, but this caravan is going to burn. And you with it."
    • You continue the contract and the fight starts.
Brigand Prisoner Drive Away Bandits After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background.
Changing Sides Privateering奉命劫掠 A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose:
  • "An intriguing offer. I accept."
    • You fail the contract and are now allied to the enemy noble house instead. You get flagged as a Enemies icon betrayer by the other noble house. You gain a random named weapon. (of any type except: orc weapons and new weapons from beasts&exploration dlc)
  • "You waste your time. Begone or you'll hang from that tree."
    • Nothing happens.
Chopping Trees Hunting Schrats After defeating the Schrats schrats树妖 you gain 2x Quality wood quality wood优质木材.
Compromising Papers Raid Caravan袭击商队 You found some papers after the battle that you could use against your employer. You can choose:
  • "Burn them with the rest."
    • Nothing will happen.
  • "We shall give them to our employer as a token of loyalty."
    • You get extra reputation.
  • "Our employer will have to pay us extra to get these."
    • You fail the contract, but receive double payment.
Cooperational Brigands Root out Undead You meet Raider brigands强盗 as you approach the objective. You can choose:
  • "We share a common goal. Let's attack, together!"
  • "We're not here to share the spoils. Meet your end!"
Crucified Patrol巡逻 You get a scouting report of a crucified man. You can choose:
  • "Yes. Let's go see this crucified fellow."
    • "Let's cut him down."
      • 50% chance:
        • "Few men could survive such horrors. Welcome to the company." (you gain a random village background, he will always have the Loyal loyal trait)
        • "This company is no place for you." (nothing happens)
      • 50% chance: You get attacked by a greenskin horde.
    • "This is clearly a trap. Let's wait."
      • 50% chance: You get attacked by Raider brigands强盗.
        • You gain a random village background, he will always have the Loyal loyal trait.
        • The crucified man is dead.
      • 50% chance: All brothers that are offended by violence get a bad mood.
    • "Let's leave. Something is off about this."
      • Nothing happens.
  • "Nothing actionable. Good report."
    • Nothing happens.
Deceased Knight Hunting Webknechts猎杀巨蛛 After fighting the Webknecht webknechts巨蛛 you find the remains of a dead knight and salvage what you can from him. (Possible loot: Inventory body armor 55 decayed coat of scales朽坏重鳞甲衣, Decayed full mail hauberk decayed reinforced mail hauberk朽坏加固长身锁甲)
Deserter Quest Decisive Battle You are send to stop a group of deserters. You can choose:
  • "Is this who you want to be? Cowards that won't defend their own lands?"
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Your choice is simple. Fight for your lord, or die here."
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Let's be honest what this is about. Here's Crowns if you return."
    • They accept after you paid them ~3000 Crowns.
Evil Artifact 5% Chance
Deliver Item Your cargo is an evil artifact and starts moving. You can choose:

Dialog tree

  • "I want to know what's going on."
    • A fight against Ancient dead Ancient Dead starts (You are surrounded)
      • There is a 50% chance to gain the Cursed Crystal Skull诅咒水晶骷髅 from this fight and you can choose:
        • "We have to destroy it."
          • You fail the contract
        • "We're paid to deliver this, so that's what we'll do."
          • You can continue the contract as if nothing had happened
  • "Leave that thing alone."
    • You can continue the contract as if nothing had happened

Requirements

Other notes

Event Contract Type What happens
Good Deal Return Item寻回失物 After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.
Good Nights Sleep Hunting Alps Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any Exhausted exhausted, Status effect 62 hangover or Status effect 61 drunk status.
Graverobbers Offer Map Investigate Cemetery You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
  • "Kill them all!"
  • "Very well, hand over the map and you may leave this place alive."
    • You get an undead location revealed, 1 extra Silver bowl silver bowl银碗 and Silver ware silver ware can be looted there.
      • 50% chance: You get 1/2 of the pay for poorly finishing the contract.
      • 50% chance: You fail the contract.
Hostile Mercenaries 10% Chance
Deliver Item Mercenaries demand the cargo you are delivering. You can choose:

Dialog tree

  • "If you want it, come and take it!"
  • "It's not worth dying over. Take that damn cargo and be gone."
    • You fail the contract

Requirements

  • You are on a 2 or 3 skull contract
  • You have more than 750 Renown
  • You don't have the Defeat Mercenaries ambition currently

Other notes

  • Retreating from this fight will also make you fail the contract
Event Contract Type What happens
Hostile Mercenaries 2 Drive Away Bandits You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.
Lone Survivor Hunting Webknechts猎杀巨蛛 After killing all the Webknecht webknechts巨蛛 you discover a Background 24 retired soldier退伍军人. He offers to join you. He will always have the Trait icon 48 fear of beasts畏惧野兽 or Trait icon 51 hate for beasts憎恨野兽 trait.
Merchant in Distress Hunting Lindwurms猎杀林德蠕龙 The Lindwurm lindwurms林德蠕龙 are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.
Mysterious Prisoner Escort Caravan护送商队 You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
  • "Don't waste your breath. I don't give a shite who you are."
    • You can continue your contract.
  • "This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation)
    • 33% chance: You get nothing, he was a Liar.
    • 67% chance: You gain 3000 Crowns and a reputation boost with their house.
Nemesis Find Artifact You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose:
Orc Prisoner Destroy Orc Camp摧毁兽人营地 You find a prisoner that wants to join your company after defeating the Orc 2 orc camp. You can choose:
  • "Welcome to the company!"
  • "You'll have to find your luck elsewhere."
    • Nothing happens.
Orc Survivor Free Greenskin Prisoners You find a survivor that wants to join your company after reaching the battlesite. You can choose:
  • "Welcome to the company!"
  • "Not going to happen. Get out of here."
    • Nothing happens.
Orcs vs Orcs Destroy Orc Camp摧毁兽人营地 You start the fight surrounded by two different Orc 2 orc factions that are fighting each other.
Refugee Home Restore Location You meet refugees and have to choose:
  • "Kick these people out."
    • You lose some reputation, but can finish the contract.
  • "These people have nowhere to go. Just... leave them be."
    • You gain some reputation, but fail the contract.
Robber Baron Drive Away Bandits Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. Your payment will be doubled if you bring his head, but an event with bounty hunters demanding you to give them the head may happen until contract is complete. Giving them the head will lose the double payment and some reputation with the settlement, but NOT fail the contract in this case.
Scare Unholds Hunting Unholds While confronting the Unhold unholds巨魔 you get the option:
  • "Attack them!"
    • The fight starts as normal.
  • "Background 57 Beast slayer猎兽者 knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Background 31 Wildman荒野人 knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Background 58 Barbarian蛮族 knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Dumb Dumb brother knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
Secret Location Discover Location You are approached by a man that wants to keep the location a secret if you find it. You can choose:
  • "I don't think so. Only our employer will learn where it is."
    • You finish the contract without anything happening.
  • "We have a deal. You and noone else will learn where it is."
    • You get the bribe money and fail the contract. You lose some settlement relations and a bit of faction relations.
  • "Why get paid only once if we can get paid twice?"
    • You get the bribe and contract money. You lose a large amount of settlement relations and some faction relations.
Shady Deal Escort Envoy护送使者 After meeting a shady man your envoy gets attacked by Mercenary Mercenaries佣兵 and you can choose:
  • "Why bleed for crowns when you offer them freely? We have a deal."
    • You get the promised bribe money, fail the contract and get flagged as a Enemies icon betrayer by that noble house.
  • "If you want him, come and get him."
Siege Prisoners Siege Fortification围攻堡垒 Your men captured some of the defenders. You get to decide their fate. You can choose:
  • "Let them go. The rival house may take it as a sign of good faith."
    • You get a big reputation boost.
  • "They may be worth something. Take them to the commander as prisoners."
    • You lose some reputation and gain 250 Crowns.
  • "Better to kill them now than face them again in battle in the days to come."
Slit Throat Drive Away Bandits After the battle the brigands beg for mercy. You can choose:
  • "Slit their throats."
    • You lose some reputation.
  • "Take their arms and chase them away."
    • You gain some reputation.
Spartacus Slave Uprising奴隶起义 Leader of the indebted offers a bargain for their freedom. Accepting the offer will result in the failure of the contract but an undead location will be revealed that will contain a named item.
Stolen Goods Escort Caravan护送商队 Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
  • "I don't think so. We'll defend it if need be."
    • You will fight noble troops and the house gets hostile. Though you can still finish the contract and will receive twice as much relation with the contracter.
  • "We aren't paid enough to make enemies of your noblehouse. Take them."
    • You fail the contract.
  • "Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house)
    • You can continue the contract.
Valuable Cargo Escort Caravan护送商队 Your men ask you to take the cargo for yourself. You can choose:
  • "Get back to work before I beat you there. We have a contract to fulfill."
    • You can continue your contract.
  • "Finally, luck smiles upon us. We take the gems for ourselves!"
    • You lose 200 renown, 100 relation with the settlement (will turn them hostile) and 10 reputation.
    • You gain 2 Gems uncut gems宝石原石 (worth 520 Crowns)
Vampire Attack Escort Caravan护送商队 You are attacked by Necrosavant necrosavants死灵剑士. You can choose:
  • "Defend the caravan!"
    • You have to fight but can continue the contract. (you are surrounded)
  • "Run for your lives! Run! Run!"
    • You fail the contract.
Witch Curse Hunting Hexen The Hexe hexe女巫 will make your Superstitious superstitious brother become Afraid afraid (50% less Resolve for a few days) after the battle. He gets a bad mood too.
Women and Children Raid Caravan袭击商队 You have to deal with women and children after the battle. You can choose:
  • "We're paid to leave no one alive, so that's what we'll do."
    • You loose a large amount of reputation and continue the contract.
  • "To hell with it - let them leave."
    • You gain a moderate amount of reputation and increase the chance to fail the contract by 45%.

Origin Events

These events can randomly happen on the Global map if you play a specific Origin.

Anatomist Bummed at Mutations Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 181 Anatomists解剖学者 An Anatomist解剖学者 who has been mutated gains a Bad mood bad mood.

Requirements

Score

Other notes

Anatomist Confronts Healer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 confronts a healer in a town. You can choose:

Dialog tree

Requirements

  • You must be within 3 tiles of a town
  • The town must be Southern or Military
  • You must have an Anatomist解剖学者
  • You must have a Monk to select the final option

Score

  • Score = 10
Anatomist Creeps Out Locals Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 7
Event 181 Anatomists解剖学者 An Anatomist解剖学者 creeps out some unfortunate locals. Nothing happens.

Requirements

Score

Anatomist Dead Knight Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 discovers a dead knight with varying outcomes:

Dialog tree

Requirements

  • You must have at least one Background 70 Anatomist解剖学者
  • The events outcome changes if you have a noble brother or the undead scourge is ongoing
  • You must be on a road
  • It must be later than day 25
  • You must not be in the Southern (bottom 20%) of the map if Blazing Deserts is installed

Score

  • Score = 10
Anatomist Exhumes Hero Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 Your 你的anatomists解剖学者 want to exhume a recently buried local hero. You can choose:

Dialog tree

Loot table

Requirements

Score

  • Score = 15
Anatomist Helps Blighted Guy 1 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 You come across a sick man being buried alive. Your Anatomist解剖学者 claims he can cure him:

Dialog tree

  • "In that case we're going to help him."
    • 50% chance that man is incurable, you gain 45 Crowns and the Background 70 Anatomist解剖学者 gains a Good mood good mood and + 200Xp received
    • 50% chance the man is cured and offers to join you
  • "This is not our problem." (nothing happens)

Requirements

Score

  • Score = 10

Other notes

Anatomist Helps Blighted Guy 2 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 The blighted vagabond becomes better. His background changes to a Militia Militia民兵 and he gains +4 Melee defense, +4 Ranged defense, +8 Melee skill, +7 Ranged skill, +3 Fatigue, +6 Initiative, +12 Resolve, +5 Health and a Good mood good mood

Requirements

  • You must have taken in the blighted man as part of the Anatomist Helps Blighted Guy 1 event
  • He must have been in your company for at least 5 days
  • He must no longer be sick or injured

Score

  • Score = 25

Other notes

  • Compared with the stats you would expect a normal milita to get and taking into account the vagabonds' rolls this event makes the brother +2 Melee defense, +2 Ranged defense, +4 Melee skill, +1.5 Ranged skill, +11.5 Fatigue, +6 Initiative, +2 Resolve and 3.5 Health better than a regular millita
Anatomist Joins Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 30
Event 181 Anatomists解剖学者 An Anatomist解剖学者 offers to join your company:

Dialog tree

  • "Yes we'll take you."
  • "We don't need your help." (nothing happens)

Requirements

  • You must have a free slot in your roster

Score

Anatomist Okay With Mutations Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 181 Anatomists解剖学者 An Anatomist解剖学者 who has been upset with their mutations gains a Good mood good mood.

Requirements

Score

Other notes

Anatomist Old Patient Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 runs into an old patient who thanks him by giving him a weapon. The Anatomist解剖学者 gains a Good mood good mood.
Anatomist vs Ailing Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to cure an Ailing体弱多病 brother. You can choose:

Dialog tree

Loot table

Requirements

Score

Other notes

Anatomist vs Asthmatic Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to cure an Asthmatic哮喘 brother. You can choose:

Dialog tree

Loot table

Requirements

Score

Other notes

Anatomist vs Clubfooted Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to cure a Clubfooted跛足 brother. You can choose:

Dialog tree

Requirements

Score

Other notes

Anatomist vs Dog Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to dissect one of your dogs:

Dialog tree

Requirements

Score

  • Score = 10
Anatomist vs Historian Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A Historian历史学者 gets into an argument with the Anatomists解剖学者. (no effect)

Requirements

Score

Other notes

  • Niether of the options in this event have any effect
Anatomist vs Iron Lungs Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to try and replicate another brothers Iron Lungs铁肺 in himself:

Dialog tree

Requirements

Score

Anatomist Wants Skull Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wants to steal a skull some townsfolk are praying to:

Dialog tree

Loot table

Requirements

Score

  • Score = 10
Black Market Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 enters a black market selling various items. You can choose:

Dialog tree

  • "Let's get that brain-looking thing for 100 crowns."
  • "I'll take the big heart for...550 crowns, is it?"
  • "I'll pay the 200 crowns for that...some kind of gland?"
  • "We can't afford such indulgences." (nothing happens)

Requirements

  • You must have at least 650 Crowns
  • You must have at least 1 free inventory slot
  • You must be within 3 tiles of a town
  • You must have at least 1 Anatomist解剖学者

Score

  • Score = 10
Killer on the Run Reminisces Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A Killer on the Run在逃杀人犯 reminisces about an old kill, which your Anatomists解剖学者 dig up to inspect. Killer on the Run在逃杀人犯 gains +1-3 Resolve and all your Anatomists解剖学者 gain +50Xp received. Each participant also gains a Good mood good mood.

Requirements

Score

Missing Kids Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 is accused of murdering children. You can choose:

Dialog tree

Requirements

Score

  • Score = 15
Mutated Gladiator Annoys Others Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 65
Event 181 Anatomists解剖学者 A mutated Gladiator角斗士 pisses off your other bros giving them all a Bad mood bad mood. Whilst himself gaining +1 Health, +1 Resolve, +1 Fatigue, +1 Initiative and a Good mood good mood

Requirements

Score

Other notes

Something in Barn Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A man approaches you claiming there is an 'evil' direwolf pup in his barn and an Anatomist解剖学者 wants to investigate. You can choose:

Dialog tree

Loot table

Requirements

  • You must be within 4 tiles of a town

Score

  • Score = 10
Strange Scribe Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A man approaches you who is of interest to an Anatomist解剖学者. You can choose:

Dialog tree

Loot table

Requirements

  • You must be within 3 tiles of a town

Score

  • Score = 10
Cultist Origin Armor Warriors of the North DLC Warriors of the North DLC Cooldown in Days 15
Event 140 Davkul Cultists达夫库尔教徒 A brother creates a Cultist Leather Robe邪教徒皮袍 from one of your other armors.

Dialog tree

Requirements

Score

  • Score = 5 for every of the listed armors in your inventory
Cultist Origin Finale Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Event 140 Davkul Cultists达夫库尔教徒 A Cultist邪教徒 brother starts a dark ritual and you can gain the Aspect of Davkul. Aspect of Davkul达夫库尔化身 armor. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • Campaign is 151 days or older
  • Have a roster of at least 12 brothers
  • Have at least 1 free inventory slot
  • Have 6 or more Cultists邪教徒
  • 2 level 11 or higher Cultist邪教徒 among them (One of them will be the sacrifice. The one with the highest level will not be chosen for this)

Score

Other notes

Cultist Origin Flock Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
Event 140 Davkul Cultists达夫库尔教徒 A Cultist邪教徒 brother joins your company.

Dialog tree

Requirements

  • Have a free slot in your roster
  • You have to be on a road

Score

  • Score = 75
Cultist Origin Hood Warriors of the North DLC Warriors of the North DLC Cooldown in Days 15
Event 140 Davkul Cultists达夫库尔教徒 A brother creates a Cultist Leather Hood邪教徒皮头罩 from one of your other helmets.

Dialog tree

Requirements

Score

  • Score = 5 for every of the listed helmets in your inventory
Cultist Origin Sacrifice Warriors of the North DLC Warriors of the North DLC Cooldown in Days 21
Event 140 Davkul Cultists达夫库尔教徒 You have to sacrifice one of two brothers:

Dialog tree

  • "Brother A or B will have the honor to meet Davkul."
    • "A reminder for us all."
      • The brother who is the sacrifice dies, every Cultist邪教徒 gets a Good mood good mood, every non-Cultist邪教徒 will get a Bad mood bad mood (They lose 4 mood levels), then there is a 50% chance for each Cultist邪教徒 to gain the tier 1 candle perk or get their candle perk's tier increased by 1 if they already had one, there are 5 tiers to climb
        • Fanatic of Davkul > Zealot of Davkul > Acolyte of Davkul > Disciple of Davkul > Chosen of Davkul > Prophet of Davkul

Requirements

  • Your campaign is at least 6 days old
  • Have at least 4 brothers

Score

  • Score = 50 + Number of days that have passed since the last sacrifice took place

Other notes

 Tips:

  • Brothers that are Bad mood angry will leave your company
  • Try to visit the tavern and drink enough until they are back to Mood 02 disgruntled so they don't leave
  • Craft 制作Happy Powder欢愉粉 to increase mood in an emergency
  • If you keep your brothers at Good mood euphoric mood or Mood 06 eager mood they will not drop down to Bad mood angry mood from the sacrifice
  • You can use the 21 days of cooldown after the sacrifice to safely explore far away from taverns
  • If you expect a sacrifice soon, you can hire some low level cheap brothers to ensure that your more valuable brothers don't get randomly selected for this event
Cultist Origin vs Uneducated Warriors of the North DLC Warriors of the North DLC Cooldown in Days 13
Event 140 Davkul Cultists达夫库尔教徒 A Cultist邪教徒 wants to turn another brother into a Cultist邪教徒. You can choose:

Dialog tree

Requirements

Score

Other notes

Backgrounds that can't be dumb:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
Backgrounds that aren't noble and can be dumb:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Executioner Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
Backgrounds that have the lowborn-affiliation:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
Deserter Origin Volunteer Warriors of the North DLC Warriors of the North DLC Cooldown in Days 50
Event 88 Deserters Two deserters emerge from some bushes. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 20
Gladiators Food Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
Event 155 Gladiators角斗士 Your 你的Gladiators角斗士 get a Bad mood bad mood from poor food quality.

Requirements

Score

  • Score = 40
Gladiators Vibes Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
Event 155 Gladiators角斗士 2 Gladiators角斗士 get a Good mood good mood (90% chance) or 1 a Bad mood bad mood (10% chance).

Requirements

Score

  • Score = 15
Gladiator Origin vs Anatomist Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Event 155 Gladiators角斗士 An Anatomist解剖学者 gets a Good mood good mood from performing an experiment on a Gladiator角斗士 giving him a Bad mood bad mood and +1 Health, +1 Resolve, +1 Fatigue, +1 Initiative, +1 Melee skill, +1 Ranged skill, +1 Melee defense and +1 Ranged defense.

Requirements

Score

Gladiator Origin vs Oathtaker Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Event 155 Gladiators角斗士 An Oathtaker立誓者 cheers up one of your starting Gladiators角斗士 giving him a Good mood good mood

Requirements

Score

Lone Wolf Origin Another Squire Warriors of the North DLC Warriors of the North DLC Cooldown in Days 99999
Event 35 Lone Wolf孤狼 The Squire骑士侍从 you got from Lone Wolf Origin Squire gets a Bad mood bad mood because you have another Squire骑士侍从.

Requirements

Score

  • Score = 75
Lone Wolf Origin Depressing Lady Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Event 35 Lone Wolf孤狼 You talk to a lady that is judging you. Nothing happens.

Dialog tree

  • This world is what I make of it."
    • (nothing happens)

Requirements

  • You have to be near an allied town

Score

  • Score = 25
Lone Wolf Origin Squire Warriors of the North DLC Warriors of the North DLC Cooldown in Days 99999
Event 35 Lone Wolf孤狼 You meet a squire that offers his services. You can choose:

Dialog tree

  • "Have you killed anyone?"
    • (you get flavor text)
  • "What can you do?"
    • (you get flavor text)
  • "I take you as my squire."
  • "I work alone."
    • (nothing happens)

Requirements

  • You currently have no other brothers other than the Hedge Knight流浪骑士
  • You have to be near an allied settlement
  • It can't be a southern settlement

Score

  • Score = 75
Manhunters Origin Capture Prisoner Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 0
Event 172 Manhunters捕奴者 You captured an Indebted负债者 after winning a battle:

Dialog tree

  • "Take him as an indebted to the Gilder so that he may earn his salvation."
  • "We have no use for him."
    • (nothing happens)

Requirements

Score

  • Score = Has no score, fires after every battle if the requirements are met

Other notes

Apprentice vs Oathtaker Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 90
Event 180 Oathtakers立誓者 An Oathtaker立誓者 teaches an Apprentice学徒 giving him +1-3 Resolve, they each gain a Good mood good mood

Requirements

Score

Bad Reputation Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 180 Oathtakers立誓者 The company is dissatisfied with its bad reputation. All Oathtakers立誓者 and 50% of all other brothers gain a Bad mood bad mood

Requirements

  • Your reputation must be below 40

Score

  • Score = 15
Captured Oathbringer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Your men have caught an Oathbringer. You can:

Dialog tree

Requirements

Score

  • Score = 7
Oathtaker Joins Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 30
Event 180 Oathtakers立誓者 An Oathtaker立誓者 offers to join your company:

Dialog tree

Requirements

Score

Oathtaker Happy with Company Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Event 180 Oathtakers立誓者 One of your oathtakers立誓者 becomes happy with your company's reputation and gains good Good mood mood and +2 Resolve.

Requirements

  • You must have at least 1 Oathtaker立誓者 who has not already benefited from this event
  • Your reputation must at least 80

Score

Oathtaker Mistaken Identity Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 70
Event 180 Oathtakers立誓者 One of your oathtakers立誓者 gets confused in a town for an Oathbringer and gets bad Bad mood mood. You also lose 1 Reputation and 10 Relation with the town.

Requirements

  • You must have at least 1 Oathtaker立誓者
  • It has to be day-time
  • You are near an allied non-military or non-southern town

Score

Other notes

Oathtakers All Oaths Complete Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 You have completed all of the Young Anselm's oaths.

Dialog tree

  • "To Young Anselm!"
    • All your brothers get +1 Resolve and good Good mood mood

Requirements

  • You have completed all oaths

Score

  • Score = 600

Other notes

Oathtakers Confrontation Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 0
Event 180 Oathtakers立誓者 You are confronted by the Oathbringers誓约使者 who challenge you to a duel.

Dialog tree

Requirements

  • You need at least 4 brothers in your roster
  • You cannot have Oath of Camaraderie, Oath of Dominion, Oath of Righteousness or Oath of Vengeance as your active oath
  • Number of completed oaths >= 7 (9 if Beginner difficulty) + ((Number of times you refused the challenge)*2)

Other notes

  • This event will keep triggering periodically until you accept the challenge
  • The selection screen for your duel will show 4 brothers with the most Experience
  • Refusing to fight Oathbringers lowers the mood of your brothers more than losing the duel

Score

  • Score = 1000
Oathtakers Lore Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Some townsfolk ask you questions about the Oathtakers. You get flavour text.

Requirements

Other notes

  • It does not matter what order you select the event options in, the flavour text will be the same regardless

Score

  • Score = 25
Oathtakers Noble Contracts Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Your men find a scroll inside Young Anselm's Skull小安塞尔姆的头骨. Nobles will now give you Contract scroll Contracts

Requirements

  • 1050 Renown

Score

  • Score = 2000
Oathtakers Skull Cracked Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Oathtaker立誓者 found a crack on Young Anselm's Skull小安塞尔姆的头骨. You attempt to fix it.

Dialog tree

Requirements

Score

Other notes

  • If the second variant happens, oathtakers will still get a mood boost (although lower than that of other brothers)
Ruined Priory Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 You come across a monk standing near a ruined priory.

Dialog tree

  • "We have gold. Could you rebuild with 2500 crowns?"
  • "We have tools. I think 40 should be enough?"
    • 75% chance: You lose 40 Asset supplies tools and suppplies, gain +6 Reputation and +100 Renown Renown and all your brothers get good Good mood mood
    • 25% chance: You gain +3 Reputation and +35 Renown Renown and one of your brothers suffers heavy wounds
  • "This isn't our problem."

Requirements

  • You have at least 3000 Crowns crowns克朗
  • You have at least 40 Asset supplies tools and suppplies
  • You have at least one empty slot in your inventory

Score

  • Score = 5
Raiders Origin Redemption Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
Event 139 Northern Raiders北境劫掠者 A Monk suggests paying crowns to a noble house to improve the relation:

Dialog tree

  • "Make it happen."
  • "We have no need for this."
    • (nothing happens)

Requirements

  • Have at least 500 Renown
  • Have at least 2.500 Crowns with you
  • You have to be on a road
  • At least one noble house has between 5 and 25 Relation Score with you
  • The Monk needs to be level 2 or higher

Score

  • Score = 50

Other notes

  • You can do this deal only once per campaign
Rangers Origin Hunt Food Warriors of the North DLC Warriors of the North DLC Cooldown in Days 7
Event 10 Band of Poachers偷猎团伙 A brother suggests to hunt. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on forest terrain
  • Have at least 3 brothers
  • Have a free inventory slot
  • Have at least 1 brother without Temporary Injuries

Score

  • Score = 10

Other Events

These events can randomly happen on the Global map, without any background, trait or item requirement.

Adopt Wardog Cooldown in Days 120
You notice a dog following you. You can choose:

Dialog tree

  • "Chase that mongrel away!"
    • (nothing happens)
  • "Better to put it down now before it steals any of our supplies later."
    • 60% chance: flavor text A (nothing happens)
    • 40% chance: flavor text B (nothing happens)
  • "The company needs a mascot. Take it in."
  • "Background 50 Houndmaster驯犬师, you're trained to handle dogs, right?"
    • You gain a 你获得Wardog战犬 with the name "Battle Brother"

Requirements

  • It has to be day-time
  • You are not on forest, leafy forest, snow or mountain terrain
  • Have at least 1 free slot in your inventory

Score

  • Score = 5
Adopt Warhound Warriors of the North DLC Warriors of the North DLC Cooldown in Days 120
You come across a slain shepherd, dead nachzehrer and a warhound. You can choose:

Dialog tree

Requirements

  • You are in the top 30% part (north) of the global map
  • Have at least 1 free slot in your inventory

Score

  • Score = 5
All Naked Cooldown in Days 9999
You have a conversation with a traveler about your naked men. Has no further consequences.

Dialog tree

  • "What a beautiful day!"
    • (nothing happens)

Requirements

  • Your campaign is at least 15 days old
  • It has to be day-time
  • You have to be on a road
  • No brother wears his body armor currently

Score

  • Score = 25
Alp Captured in a Hole Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 170
You find a man sitting next to a hole in the ground. You can choose:

Dialog tree

Requirements

  • Your campaign is at least 30 days old
  • You are not on a road or snow terrain currently
  • Have at least 1 free inventory slot

Score

  • Score = 5
Alp Nightmare 1 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 300
A brother dies horribly in your nightmare. Has no further consequences. You can choose:

Dialog tree

  • "Someone slash it off!"
    • (nothing happens)
  • "Burn it in the fire!"
    • (nothing happens)

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • Have at least 3 brothers
  • A brother with the Player Character Player Character玩家角色 trait is excluded from this event

Score

  • Score = 3

Other notes

  • Both options claim to kill a high-level brother horribly and all brothers get a Bad mood bad mood
  • Don't Alt-F4, you get notified that this was just a dream shortly after
Ambition Failed Cooldown in Days 0
50% of your men get a Bad mood bad mood because you canceled your ambition.

Requirements

Arena Tournament Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
You learn about a settlement which is hosting an arena tournament:

Dialog tree

  • "Interesting."

Requirements

  • You are in the bottom 40% part (south) of the global map
  • You have to be on a road
  • The settlement can't already have the Settlement effect 45 Tournament锦标赛 settlement situation before this event

Score

  • Score = 50
Ball on Roof Cooldown in Days 140
A boy is climbing a tree and wants to retrieve his ball from a roof. You can choose:

Dialog tree

  • "I guess we can help him."
    • 70% chance: +1 Reputation and a Good mood good mood for the brother
    • 30% chance: −1 Reputation and a Bad mood bad mood for the brother
  • "Trait icon 05 Sure Footing步伐稳健, you're sure-footed. Give him a hand."
  • "We have no time for this."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied settlement
  • Have 3 or more brothers

Score

  • Score = 15
Barbarian Volunteer Warriors of the North DLC Warriors of the North DLC Cooldown in Days 100
A Barbarian蛮族 offers to join your company.

Dialog tree

  • "You've found a new tribe, friend."
  • "We have no need for you."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 30% part (north) of the global map
  • Have a free slot in your roster

Score

Other notes

Beat up Old Man Cooldown in Days 60
You come across an old, blind man with a jeweled ring on his finger. You can choose:

Dialog tree

Requirements

Score

  • Score = 5
Belly Dancer肚皮舞者 Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
A belly dancer magnetizes a settlements center plaza. You can choose:

Dialog tree

  • "Well done, have a crown."
    • You pay 1 Crowns and choose:
      • "Maybe we can make use of this man?"
      • "Time to leave."
        • (nothing happens)
  • "Time to leave."
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • Have at least 750 Crowns with you
  • You have to be near an allied southern settlement

Score

  • Score = 15
Bird Shits on Sellsword Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
One of your men gets hit by birdshite. You can choose:

Dialog tree

  • "Yeah, don't dwell on it and let's get going."
    • The brother gets a Bad mood bad mood, if you have a Historian Historian历史学者 25% of your brothers will also get a Good mood good mood
  • "Could this be an omen?" (Needs a Superstitious Superstitious迷信 brother)
  • "Someone bring down that plumed transgressor!" (Needs a Hunter2 Hunter猎人 brother or someone with more than 70 Ranged Skill)
    • The brother that got shit on, the archer and 25% of your brothers get a Good mood good mood

Requirements

  • It has to be day-time
  • You are not on snow terrain currently
  • Have at least 2 brothers

Score

  • Score = 5

Other notes

  • A Lucky Lucky幸运 brother will never get hit by the birdshite
Brawl Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
The whole company is fighting eachother without any apparent reason.

Dialog tree

  • "Nothing like a good brawl, eh?"
    • 33% of your men suffer Days wounded light wounds and get a Good mood good mood

Requirements

  • It has to be day-time
  • Have at least 10 brothers

Score

  • Score = 5
Broken Cart Cooldown in Days 50
You come across a broken cart. You can choose:

Dialog tree

Loot table A

Requirements

Score

  • Score = 9
Broken Wagon Cooldown in Days 50
You find an abandoned wagon which you salvage for 5 - 15 Tools and Supplies工具与修缮物资.

Requirements

  • You have to be on a road

Score

  • Score = 9
Broken Wagon in Swamp Cooldown in Days 60
You salvage some tools and strange meat from a wagon and dead horses stuck in the swamp.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be in swamp terrain

Score

  • Score = 9
Cannon Execution Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
A thief is about the be executed by a giant mortar. He asks you to help. You can choose:

Dialog tree

  • "What is your crime, exactly?"
    • "Carry on with the execution then."
      • (nothing happens)
    • "You need to stop this execution."
      • "Welcome to the company, I suppose."
      • "We saved your life. That doesn't mean you're welcome with us."
        • (nothing happens)
  • "This doesn't concern us."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 5
Children's Crusade Cooldown in Days 300
An army of children is on their way north to spread the word of the old gods. You can choose:

Dialog tree

Requirements

  • There are no Late Game Crises currently active
  • It has to be day-time
  • You have to be on a road, at most 5 tiles away from a settlement, and not in the southern 20% of the map

Score

  • Score = 5
Collector Wants Trophy Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
A strange man offers you Crowns for one of your Trophies. You can choose:

Dialog tree

  • "Deal."
    • You sold your trophy and get as many Crowns as your trophy is worth (If you have a Background 19 Peddler小贩 brother you get 33% more Crowns)
  • "No deal."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied town
  • Have at least 1 Trophy with a worth of at least 400 Crowns
  • Have at least 3 brothers

Score

  • Score = 15
Come Across Burial Cooldown in Days 130
A group of people is burying an old soldier. You notice a weapon. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Your campaign is at least 16 days old
  • You have to be on a road
  • You are not on any snow or forest terrain
  • Have at least 1 free inventory slot

Score

  • Score = 2

Other notes

Corpses in Forest Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
While marching through the forest you come across a pile of burnt corpses. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on any forest terrain
  • You have to be on a road
  • You have to be at least 7 tiles away from the next settlement
  • Have at least 2 brothers

Score

  • Score = 5
Cow Tipping Cooldown in Days 99999
You come across a lone cow and your men want to see who can tip it over. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on a road
  • You have to be on steppe or plains terrain
  • Have at least 3 brothers

Score

  • Score = 5
Creepy Guy Cooldown in Days 999999
A violent killer has been hanged. A strange man offers you a reward if you recover one of the killer's fingers:

Dialog tree

  • "Alright, I'll go and find them."
    • 30% chance: You gain 500 Crowns (If you have less than 1000 Crowns you will have a 100% chance of success)
    • 70% chance: You lose 200-400 Crowns
  • "Our thief, Thief Thief盗贼, seems to have an idea."
    • You gain 500 Crowns, +1 Reputation, the thief gets a Good mood good mood and +2-4 Initiative
  • "Minstrel Minstrel吟游诗人 is grinning ear to ear..."
    • You gain 500 Crowns, the minstrel gets a Good mood good mood and +2-4 Initiative
  • "It seems that Background 43 Butcher屠夫 wants to give you a hand."
  • "We'd rather not get involved."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You need to be near an allied settlement (at most 4 tiles away) with meduim or large size
  • Have at least 2 brothers

Score

  • Score = 15

Other notes

Cultish Arrangement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You found a circle of cultists. You can choose:

Dialog tree

Requirements

  • Your campaign is at least 10 days old
  • It has to be night-time
  • You have to be on desert terrain
  • Have a free inventory slot
  • The next settlement is at least 8 tiles away

Score

  • Score = 5

Other notes

Cultural Conflagration Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 50
Northern and southern brothers argue about some difference in their cultures. Some get wounds and mood changes:

Dialog tree

  • "Why can't we all just get along?"
    • 33% of your men either get a Good mood good or Bad mood bad mood and 40% of them suffer Days wounded light wounds轻伤

Requirements

  • Have 6 or more brothers
  • Have at least 2 brothers of southern ethnicity
  • Have at least 2 brothers of northern ethnicity

Score

  • Score = Number of northern or southern brothers * 2 (It will be the smaller number of those 2 results)
Dead Bodies in Forest Cooldown in Days 21
While walking in the forest you notice some dead people hanging from the trees. Has no consequences.

Dialog tree

  • "Rest in peace."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on forest or autumn woods terrain
  • The next settlement has to be at least 7 tiles away

Score

  • Score = 10
Dead Bodies on Road Cooldown in Days 21
You discover dead people and horses at the side of a road. Has no consequences.

Dialog tree

  • "Rest in peace."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • The next settlement has to be at least 7 tiles away

Score

  • Score = 10
Dead Lumberjack Cooldown in Days 120
While walking in the forest you stumble upon a litter of dead lumberjacks and a slain direwolf:

Dialog tree

Requirements

  • You have to be on non-frozen forest terrain
  • You have to be within 7 tiles to the next settlement

Score

  • Score = 5
Dead Merchant Forest Cooldown in Days 99999
You find a dead merchant swinging from a branch that was killed by wildmen. You pick up 30-150 Crowns.

Requirements

  • You have to be on non-frozen forest terrain
  • You have to be on a road
  • You have to be within 10 tiles to the next settlement

Score

  • Score = 5
Desert Bugbite Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother is stung by a scorpion. He is now Status effect 53 Exhausted精疲力竭 and in a Bad mood bad mood.

Requirements

  • You have to be on desert terrain
  • You have to be on a road
  • The next town is 6 or more tiles away
  • Have a brother that is not Status effect 53 Exhausted精疲力竭 already

Score

  • Score = 5

Other notes

Desert Fall Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother gets a Injury icon 26 Bruised Leg腿部挫伤 and a Bad mood bad mood after sliding down a sand dune.

Requirements

  • You have to be on desert terrain
  • You have to be on a road
  • The next town is 6 or more tiles away
  • Have a brother that has no Injury icon 26 Bruised Leg腿部挫伤 yet

Score

  • Score = 5

Other notes

Desert Feet Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 80
50% of your brothers get a Bad mood bad mood from sand in their shoes.

Requirements

  • You have to be on desert terrain
  • You are not on a road
  • The next town is 6 or more tiles away
  • Have at least 3 brothers that are of northern ethnicity

Score

  • Score = 5

Other notes

Desert Heat Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother gets Status effect 53 Exhausted精疲力竭 and a Bad mood bad mood after a heat stroke.

Requirements

  • You have to be on desert terrain
  • It has to be day-time
  • The next town is 6 or more tiles away
  • Have a brother that is not Status effect 53 Exhausted精疲力竭 already

Score

  • Score = 5

Other notes

Desert Sand Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 40
The equipment is beeing worn down by the sand. 15% of equipped items will lose 10% - 25% durability.

Requirements

  • You have to be on desert terrain
  • It has to be day-time
  • You are not on a road
  • The next town is 6 or more tiles away

Score

  • Score = 5

Other notes

  • The Scout (Follower) can prevent this event from happening
  • Equipment will have at least 1 durability remaining left after the event
Desert Well Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You meet a man who is about to kill himself with a cannon. You can choose:

Dialog tree

  • "What's about to blow?"
    • "Oh no, don't do that!"
      • (nothing happens)
    • "The gods talk to you, Monk Monk, now you talk to him!"

Requirements

  • You have to be on dessert hills terrain
  • You have to be on a road
  • Have a free slot in your roster
  • Have a free inventory slot
  • The next settlement is 7 or more tiles away

Score

  • Score = 5
Deserter in Forest Cooldown in Days 200
A deserter in the forest is asking you to hide him from bounty hunters that are after him. You can choose:

Dialog tree

  • "He's right there, take him."
  • "What? Who? Where?"
    • "I better not reget this. Welcome to the company."
    • "Keep on running. We have no place for a deserter."
      • (nothing happens)

Requirements

  • Have a free slot in your roster
  • It has to be day-time
  • You have to be on non-frozen forest terrain

Score

  • Score = 10
Desertion Cooldown in Days 0
One of your men left the company because of Bad mood bad mood.

Requirements

  • Have more than 1 brother
  • The brother that leaves has to have the Bad mood angry Mood

Score

  • Score = Has no score, the event will fire every 4 hours (so up 6 times per day) if you have a brother that wants to desert

Other notes


Dog in Swamp Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 90
While in the swamps you get the option to rescue a dog. You can choose:

Dialog tree

Requirements

  • You have to be on swamp terrain
  • Have a free slot in your inventory

Score

  • Score = 10


Dogfighting Cooldown in Days 70
One of your brothers tells you about a dogfighting opportunity. You can choose:

Dialog tree

  • "Alright, but I'm going with you."
    • "Let's do this."
      • "Time to ante up and see what our mutt can do."
        • You will pay 200 Crowns
          • 33% chance: Your dog is dead
          • 34% chance: You win 500 Crowns
          • 33% chance:
            • "I can't intervene."
              • 50% chance: You win 500 Crowns
              • 50% chance: Your dog is dead
            • "This needs to stop!"
              • "Take your damn crowns, then. We're leaving with our dog."
                • You pay another 200 Crowns but keep the dog
              • "The fight will continue."
                • Your dog is dead
      • "This is bad. Let's get out of here." (nothing happens)
    • "I've changed my mind." (nothing happens)
  • "That's not going to happen." (nothing happens)

Requirements

Score

Other notes

  • The Wolf can't be used for this event
Dogs Dig up Loot Cooldown in Days 30
Your dogs scamper off and dig up 1 item. Possible loot:

Loot table

Requirements

Score

  • Score = 10

Other notes

  • The Wolf can't be used for this event
Dried Oasis Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 120
You are ambushed by a black snake next to a treasure in a dried up oasis. You can choose:

Dialog tree

Requirements

  • You have to be on desert hills terrain
  • You are not on a road currently
  • The next settlement is 8 or more tiles away

Score

  • Score = 5

Other notes

Drunk Nobleman Warriors of the North DLC Warriors of the North DLC Cooldown in Days 80
You find a drunk nobleman tottering side to side on a path. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • You are in the top 80% part (north) of the global map
  • Have a free slot in your inventory

Score

  • Score = 10
Encounter Gnomes Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 200
You find gnomes that are dancing in the forest. This event has no further consequences.

Dialog tree

  • "Strange."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on non-frozen forest terrain
  • The next settlement is at least 26 tiles away

Score

  • Score = 10
Enter Friendly Town Cooldown in Days 21
You get a flavor text of a town treating you well. Nothing happens.

Dialog tree

  • "Always nice to be in townname."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an allied civilian northern town

Score

  • Score = 15
Enter Unfriendly Town Cooldown in Days 21
You get a flavor text of a town not treating you well. Nothing happens.

Dialog tree

  • "I can't stand this town."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an civilian northern town with a Relation of 35 or worse

Score

  • Score = 15
Fake Witchhunter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
You come across some peasants who intend to burn a witchhunter for the crime of deciding someone isn't a witch. You can choose:

Dialog tree

  • "We have to intervene."
    • 50% chance you gain 75 Crowns
    • 50% chance that 33% of your brother suffer Days wounded light wounds.
  • "Background 23 Witchhunter猎巫人, do you know this man?"
  • "This doesn't concern us." (nothing happens)

Requirements

  • It has to be at least day 25
  • You have to be within 3 tiles of a non-military or non-southern settlement of at size 2 or smaller
  • You must be on a road

Score

  • Score = 5

Other notes

Fell Down Well Cooldown in Days 150
You meet a lady who says her old man is stuck in a well and needs help. You can choose:

Dialog tree

  • "I guess we can help her."
  • "Strong Strong强壮 brother, you're strong. Give her a hand."
  • "We have no time for this."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 80% part (north) of the global map

Score

  • Score = 10

Other notes

Fire Juggler Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 160
A fire juggler has the eyes of everyone in a plaza of a settlement. He seems to be in trouble. You can choose:

Dialog tree

  • "Let's see how he does it."
    • 50% chance: 75% of your brothers get a Good mood good mood
    • 50% chance: You gain 1-40 Crowns
  • "We need to help him!"
    • You gain 1-40 Crowns
  • "Juggler Juggler杂耍艺人, you can juggle, can't you help him?"

Requirements

  • It has to be day-time
  • You have to be within 4 tiles of an allied southern settlement

Score

  • Score = 15

Other notes

  • The juggler dialog option is only available if you have a free slot in your roster
  • A juggler can gain the melee skill bonus of this event more than once
Food Goes Bad Cooldown in Days 21
You are notified about spoiled food, resulting in some lost provisions.

Dialog tree

  • "We could have used this..."
    • You lose 1 random stack of Food

Requirements

  • Have more than 70 Food
  • Your campaign is at least 11 days old
  • You are currently on plains, swamp, farmland, steppe or hills terrain
  • You don't have The Cook (Follower)

Score

Goblin Land Cooldown in Days 16
You get one of many flavor text warnings about being in goblin territory.

Dialog tree

  • "Be on your guard."
    • (nothing happens)

Requirements

  • The next settlement is 11 or more tiles away
  • There has to be at least 1 goblin location within 8 tiles from you

Score

  • Score = Number of goblin locations within 8 tiles from you × 20
Good Food Variety Cooldown in Days 25
Your men appreciate their diverse meals and get a Good mood good mood.

Score

  • Score = 10

Requirements

  • Have 4 different types of Food

Other notes

Gunpowder Wagon Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You meet the viziers merchant who is willing to sell something. You can choose:

Dialog tree

  • "You've made your point. Do you sell anything?"
    • You can choose:
      • "We'll take the handgonne for 2,500 crowns."
      • "The firelance at 500 crowns for sure."
      • "For that price, none are of interest."
        • (nothing happens)
  • "We'll leave you to your travels."
    • (nothing happens)

Requirements

  • There is no holy war late game crisis currently
  • You have to be on desert, desert hills or oasis terrain
  • You have to be on a road
  • Have at least 2.500 Crowns with you
  • Have a free slot in your inventory

Score

  • Score = 5
Helped Caravan Cooldown in Days 0
You gain some goods as a thanks after saving a caravan in your most recent fight.

Dialog tree

  • "Glad to be of help."
    • You gain 1 good of what the caravan was transporting
    • You gain 2 goods if you scored more than 11-14 kills (its random if it requires 11, 12, 13 or 14)

Requirements

  • You need to score at least 4-6 kills (its random if it requires 4, 5 or 6)
  • You have to join an ongoing battle (the caravan was already in active combat before you join the fight)
  • The caravan party has to be alive after the fight

Score

  • Score = Has no score, can trigger once per combat

Other notes

Herbs Along the Way Cooldown in Days 30
Some of your men find some herbs which they believe to be medicinal. You can choose:

Dialog tree

  • "They look good, any volunteer to try them?"
  • "Better not try our luck. | You fools will only poison yourselves."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You are in a forest (excluding snowy and autumn forest) or a swamp
  • Have at least 3 brothers
  • Have a brother with more than 20 Hitpoints, that is not Injury icon 25 Sick患病, Bright Bright聪慧 or Hesitant Hesitant犹豫

Score

  • Score = 10
Hidden Cache Forest Cooldown in Days 200
A brother stubs his toe on a hidden chest in the forest. You gain additional loot if you have a Background 25 Graverobber盗墓贼.

Dialog tree

  • "Indeed you do."
    • You gain 30-150 Crowns, 1 item from loot tables A and B
    • "Well done." (only if you have a Background 25 Graverobber盗墓贼)
      • You gain 1 item from loot table C

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be in forest or autumn woods terrain
  • You have to be within 15 tiles from the next settlement
  • Have at least 2 brothers

Score

  • Score = 5
Horse Race Warriors of the North DLC Warriors of the North DLC Cooldown in Days 100
A man suggests betting on a race. His old horse against one of your men. You can choose:

Dialog tree

  • "Very well. Someone step forward and race that horse!"
    • You lose 300 - 600 Crowns and 40% of your brothers get a Good mood good mood
  • "Our most athletic man, Trait icon 21 Athletic健步如飞 brother, will race that horse."
    • You lose 300 - 600 Crowns, 33% of your brothers get a Good mood good mood and the brother gains +1 Fatigue
  • "Our fattest man, Fat Fat肥胖 brother, will race for our enjoyment."
    • You lose 300 - 600 Crowns, 33% of your brothers get a Good mood good mood and the brother gains +1 Resolve
  • "I can think only of Dumb Dumb迟钝 brother to be dim enough to race a horse."
  • "No, thanks."
    • (nothing happens)

Requirements

  • You have to be on a road
  • Have at least 1.000 Crowns with you

Score

  • Score = 10

Other notes

How Far Is the Sun Cooldown in Days 99999
A brother looks at the sun and estimates how far away it is. You can choose:

Dialog tree

Requirements

  • Have at least 1 brother that is not of southern ethnicity or an Indebted负债者
  • This event can only trigger if at least 2 dialog options are available
  • Have at least 3 brothers
  • It has to be day-time

Score

  • Score = Number of available dialog options × 3
Ijirok 1 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Your men discover a sarcophagus made of ice inside a hole.

Dialog tree

  • "And keep your wits about you."

Requirements

  • The Ijirok伊吉罗克 wasn't killed yet in this campaign
  • You have to be on snow terrain
  • The next town is 11 or more tiles away

Score

  • Score = 25

Other notes

Ijirok 2 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Your men discover a party of naked corpses.

Dialog tree

  • "And keep your wits about you."
    • (nothing happens)

Requirements

  • The Ijirok伊吉罗克 wasn't killed yet in this campaign
  • You already had the Ijirok 1 event
  • You have to be on snow or snow forest terrain
  • The next town is 13 or more tiles away

Score

  • Score = 25

Other notes

Ijirok 3 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
A shadowy figures footsteps lead you to the Icy Cave.

Dialog tree

  • "All sorts of strange in these wastes."
    • Footsteps appear that lead you to the Icy Cave if you follow them

Requirements

  • The Ijirok伊吉罗克 wasn't killed yet in this campaign
  • You already had the Ijirok 1 event
  • You haven't entered the Icy Cave yet
  • You have to be on snow or snow forest terrain
  • The next town is 11 or more tiles away
  • The Icy Cave has to be within 10 tiles of distance

Score

  • Score = 25

Other notes

Imprisoned Wildman Cooldown in Days 99999
Coming across stopped wagons, a merchant asks you to do something about his wildman in a cage. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be on a road
  • Have at least 3 brothers

Score

  • Score = 5
Inadvertently Save Merchant Cooldown in Days 130
You gain 25 Crowns after saving a mechant from thieves with your mere presence.

Requirements

  • You have to be within 4 tiles of a size 2 or 3 allied civilian settlement

Score

  • Score = 15
Incense Trade Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You come across an old man in the snowy wastes that wants to pay for your Incense Incense熏香

Dialog tree

Requirements

  • You have at least 3 Incense Incense熏香 in your stash
  • You are on a snow terrain

Score

  • Score = 5
Kid Blacksmith Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 999999
The kid of a blacksmith asks you for help to fix a broken sword. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be within 4 tiles of an allied northern settlement
  • Have at least 3 brothers

Score

  • Score = 15
Kids and Dead Merchant Cooldown in Days 999999
A gang of children has stoned a wealthy merchant to death and robbed his jewelry. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on a road
  • Have at least 3 brothers

Score

  • Score = 5
King's Guard 1 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 9999999
You found a half-naked prisoner that was left behind by barbarians. You can choose:

Dialog tree

  • "We have a place for you, friend."
    • You gain a level 3 Cripple2 Cripple残疾人 brother that has:
      No 否Traits
      +15 Resolve
      2 Special melee attack
      3 Special melee defense近战防御
      3 Special ranged defense远程防御
  • "You're on your own in this world."
    • (nothing happens)

Requirements

  • You have to be on snow terrain
  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 5
King's Guard 2 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 9999999
The Cripple残疾人 brother you got from King's Guard 1 regains his old strength:

Dialog tree

Requirements

Score

  • Score = 10
Lindwurm Slayer屠龙者 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999

Dialog tree

Requirements

  • Have at least 2000 reputation
  • Be within 3 tiles of a town (not military and not southern)
  • Have a free slot in your roster
  • Have at least 6000 crowns with you (if not playing Oathtakers立誓者 origin)

Score

  • Score = 7
Man in Forest Cooldown in Days 60
A man suddenly emerges from one of the bushes. You can choose:

Dialog tree

  • "Follow him, quick!"
  • "He's not our concern. Let him go."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on any forest terrain
  • Have a free slot in your inventory

Score

  • Score = 7
March Wear and Tear Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Your men are sore from all the marching. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • The next settlement is at least 6 tiles away
  • Have at least 2 brothers
  • Have at least as many Medicine icon Medical Supplies医疗物资 as you have brothers

Score

  • Score = 5
Master No Use Apprentice Cooldown in Days 99999
You come across a fencing master chewing out a student for his impatience. You can choose:

Dialog tree

  • "Alright, we'll take him."
  • "No, thanks. He's all yours.
    • (nothing happens)

Requirements

  • Have a free slot in your roster
  • You have to be within 3 tiles of an allied, civilian, northern, size 2 or 3 settlement

Score

  • Score = 15
Melon Thief Cooldown in Days 999999
Angry villagers are about to punish a melon thief. You can choose:

Dialog tree

  • "A melon thief?"
    • "What say you, Melon Man?"
      • "We can't let you tar this man."
        • "Git you idiots, git!"
          • "Very well. Welcome to the Company!"
          • "No, we'd rather not be double-checking our food every time we take a bite."
            • (nothing happens)
      • "Fornicating fruit? Other brother, go help tar this fool!"
        • The brother gets a Good mood good mood
      • "Okay. Not our business."
        • (nothing happens)
    • "Fornicating fruit? Other brother, tar this fool!"
      • The brother gets a Good mood good mood
    • "Okay. Not our business."
      • (nothing happens)
  • "Yeah, this is very much not our business.
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be within 4 tiles of an allied, civilian, northern, size 1 settlement

Score

  • Score = 10
Merchant of Jugs Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 50
A lone merchant approaches with a wagon pulled by a camel. You can choose:

Dialog tree

  • "We'll take all the jugs for 150 crowns."
    • You pay 150 Crowns and 33% of your men get a Good mood good mood (mood will be checked 3 times)
  • "For 50 crowns, we'll just take one."
    • You pay 50 Crowns and 33% of your men get a Good mood good mood (mood will be checked 1 time)
  • "We're good."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have at least 150 Crowns with you

Score

  • Score = 10
Miasma Flail Bros Hallucinate Cooldown in Days 9999
The Censer of the Diviner预言者香炉 makes two brothers fight each other. They get light wounds and a 21 bad mood.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
Miasma Flail Company Nightmare Cooldown in Days 9999
All brothers get a 21 bad mood because of the same nightmare caused by The Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
Miasma Flail Spooks Bro 1 Cooldown in Days 9999
A brother gets a 21 bad mood because of the Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
Miasma Flail Spooks Bro 2 Cooldown in Days 9999
A brother gets a 21 bad mood because of the Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
Miasma Flail Spooks Bro 3 Cooldown in Days 9999
A brother gets a 21 bad mood because of the Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
More Action Cooldown in Days 40
Two of your brothers confront you and complain about the lack of combat recently. You can choose:

Dialog tree

  • "We'll see battle soon - you have my word!"
    • 25% of your men that also have the Combat affiliation get a Good mood good mood
  • "You're getting paid either way - and now you even get to live and spend the crowns."
    • 50% chance: (nothing happens)
    • 50% chance: 50% of your men that also have the Combat affiliation get a Bad mood bad mood

Requirements

  • Your most recent battle was 10 or more days ago
  • Have at least 2 brothers with the Combat affiliation that don't have any Temporary Injuries currently

Score

  • Score = 5 for every brother that meets the requirements

Other notes

More Men Cooldown in Days 50
Your brothers demand that you hire more men to make sure the company will survive. You can choose:

Dialog tree

  • "I'd hire more men if only we could afford it."
    • If you have 3.000 Crowns or more, they will know its a lie and get a Bad mood bad mood (1-6 mood level) else:
      • 50% chance: You can choose:
        • "This is the way we shall do it then - thank you all for your sacrifice."
          • You gain 1.000 Crowns and the daily wage of all men is increased by 3 Asset daily money
        • "That won't be necessary."
          • 20% of your men get a Good mood good mood
      • 20% of your men get a Bad mood bad mood
  • "We'll reinforce the company with new men soon - you have my word."
    • (nothing happens)
  • "There is no need to hire men, we're doing fine this way."
    • 50% of your men will get a Bad mood bad mood (1-3 mood level)

Requirements

  • Your campaign is at least 11 days old
  • Have at least 2 brothers
  • Have less than 6 brothers

Score

  • Score = 10

Other notes

Mountain Running Cooldown in Days 100
While traveling on the mountains a random brother gains +1-3 Fatigue.

Requirements

  • You have to be on mountain terrain

Score

  • Score = 20

Other notes

  • Can happen more than once even to the same brother
Mountains Are Dangerous Cooldown in Days 21
Some of your men get Temporary Injuries from the climbing on the mountains:

Dialog tree

Requirements

  • You have to be on mountain terrain

Score

  • Score = 25

Other notes

No Food Cooldown in Days 14
You get a reminder that you ran out of food. Has no effect.

Requirements

Score

  • Score = 150
No Food Variety Cooldown in Days 14
All brothers get a Bad mood bad mood from poor food variety.

Requirements

Score

  • Score = 10

Other notes

Noble More Pay Lowborn Cooldown in Days 60
A Noble brother is unhappy that a Lowborn brother is paid more than him. You can choose:

Dialog tree

  • "I will see to it you are paid no less than him."
    • The Asset daily money daily wage of the Noble brother is now equal to the Lowborn brothers and he gets a Good mood good mood
  • "We pay by veterancy and skill, not bloodline."
    • The Noble brother gets a Bad mood bad mood (−2 Mood levels)
  • "How about we lower your pay instead?"
    • The Noble brothers Asset daily money daily wage will be halved, he gets a Bad mood bad mood (−6 Mood levels) and he becomes Trait icon 06 Greedy贪婪 if he wasn't already

Requirements

  • Have at least 500 Crowns with you
  • Have a Noble brother whose Asset daily money daily wage is lower than one of your Lowborn brothers

Score

Other notes

  • The Paymaster (Follower) can prevent this event from happening
  • A Noble brother can trigger this event more than once
  • The noble is always the one who is paid the least, but the lowborn is picked at random
Noble vs Lowborn Cooldown in Days 35
Your 你的Noble and Lowborn brothers fight over some food. You can choose:

Dialog tree

  • "Sort it out yourselves."
  • "In the company of sellswords, no man is low or highborn."
    • The Noble brother gets a Bad mood bad mood
  • "You know the rules of the land, give the noble what he wants."
    • The Lowborn brother gets a Bad mood bad mood

Requirements

Score

  • Score = 10 for every Noble brother that meets the requirements
Oathbreaker背誓者 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
An man wishes to retire from his oaths and sell you his armour. You can choose:

Dialog tree

Requirements

  • You must have at least 10500 Crowns
  • You must have at least 3 free inventory slots
  • If you are playing as the Oathtakers立誓者 you must have a free slot in your roster

Score

  • Score = 5
Oracle Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 999999
You meet an old woman that offers to tell your fortune. You can choose:

Dialog tree

  • "Tell me my fortune, old woman."
    • 20% chance and only if day 16 or older campaign: You gain a Named Dagger
    • 60% chance: (nothing happens)
    • 20% chance: (nothing happens, just a different text)
  • "I'll tell you yours instead: You're about to give us all your valuables."
    • 50% chance: −1 Reputation and you gain 75-200 Crowns
    • 50% chance: −1 Reputation and 33% of your men suffer Days wounded light wounds轻伤
  • "No, we're good."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are not on snow or frozen forest terrain

Score

  • Score = 5
Orc Land Cooldown in Days 16
You get a flavor text that you are in orc territory now.

Dialog tree

  • "Be on your guard."
    • (nothing happens)

Requirements

  • Have at least 2 brothers
  • The next settlement is 11 or more tiles away
  • You have to be within 8 tiles of an Orc location

Score

  • Score = 20 for every Orc location that meets the requirements
Petrified Scream凝固的尖啸 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
33% of your brothers get a Bad mood bad mood from nightmares.

Requirements

Score

Other notes

Pimp and Harlots Cooldown in Days 100
You stumble across a wagon filled with prostitutes. You can choose:

Dialog tree

Requirements

  • Your campaign is at least 11 days old
  • You have to be on a road
  • Have at least 4 brothers
  • Have at least 100 Crowns for each brother + 500 Crowns with you

Score

  • Score = 5
Pimp vs Harlot Cooldown in Days 99999
You come across a man and woman arguing outside one of the town's buildings. You can choose:

Dialog tree

  • "Pimps keep you safe in this world."
    • (nothing happens)
  • "Nothing wrong with a sellwhore playing by her own rules."
    • (nothing happens)
  • "Looks like our Minstrel Minstrel吟游诗人 has something to say."
  • "Does our Monk Monk wish to speak about this... trade?"
    • The Monk gets a Good mood good mood and you can choose:
      • "Alright, we'll take you."
      • "No, thanks."
        • (nothing happens)
  • "The company Tailor Tailor裁缝 might have some input here."
    • You gain 100-200 Crowns and the Tailor裁缝 gains +2 Initiative and a Good mood good mood

Requirements

  • Have a free slot in your roster
  • You have to be within 3 tiles of an allied, northern, civilian, size 2 or 3 settlement
  • Have at least 3 brothers

Score

  • Score = 15
Pirates Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 80
You meet merchant mariners who claim to have been enslaved by pirates. You can choose:

Dialog tree

  • "Let these men go free at once!"
    • +2 Reputation, −10 Relations关系 with all southern settlements and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • "It looks like Fisherman Fisherman渔夫 has something to say on the matter."
    • +2 Reputation, −10 Relations关系 with all southern settlements and your Fisherman brother gains Good mood good mood, and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • Event 172 Manhunters捕奴者 origin: "Hand over the indebted to me and I will pursue their salvation accordingly."
  • "Be on your way then, manhunters."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have a free slot in your roster or two free slots if you play the Event 172 Manhunters捕奴者 origin

Score

  • Score = 5

Other notes

Player Is Rich Cooldown in Days 100
After acquiring a large amount of gold your brothers want higher pay. You can choose:

Dialog tree

  • "Aye, it's fine time you all get a raise."
    • The Asset daily money daily wage of all men will be increased by 4 and they get a Good mood good mood
  • "You all signed the dotted line and get paid according to it."
    • All Trait icon 06 Greedy贪婪 brothers get a Bad mood bad mood
    • All other brothers have a 20% chance to become Trait icon 06 Greedy贪婪 and 80% chance to get a Bad mood bad mood

Requirements

  • Have more than 30.000 Crowns with you
  • Have at least 5 brothers

Score

  • Score = (Your Crowns − 30.000) * 0.0005

Other notes

Backgrounds that can't be greedy (including southern and converted variants):
Background 18 BackgroundCompanion Cripple2 Background 54 Cultist Flagellant Background 60 Background 71 Miller Monk Background 69 Background 55 Ratcatcher Refugee Servant Shepherd Squire Wildman
Player Is Sent For Cooldown in Days 40
A messenger on the road points the player to a direction of a town that has contracts available.

Dialog tree

  • "Paid work, you say?"
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are in the top 80% part of the map (north)
  • It has to be an allied and northern settlement
  • You don't have an active contract
  • There have to be Contracts available

Score

  • Score = 10
  • Score = 30 in the first 10 days of the campaign

Other notes

  • The event chooses the nearest settlement that meets all requirements, randomly adding 0-10 tiles of distance to each one
Raid Farmstead Cooldown in Days 30
You discover a farm and consider raiding it. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on plains or farmland terrain
  • You have to be on a road
  • Have 50 or less Food Food
  • Have at least 5 brothers
  • Have at least 2 brothers who are not Offended by Violence

Score

  • Score = 30
Religious Peasants Cooldown in Days 200
You discover cultists of a lost tribe that use the forest as their refuge. You can choose:

Dialog tree

  • "Let's see where they're going."
  • "Probably best to leave them be."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You need to be on forest terrain, except the frozen one

Score

  • Score = 3
Renown Tutorial Cooldown in Days 999999
Event 21 Rebuilding a Company A brother gives you some advice about Renown and Relations关系.

Dialog tree

  • "I'll keep it in mind."
    • (nothing happens)

Requirements

  • Complete at least 2 Contracts in this campaign

Score

  • Score = 5000
Retinue Slot Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 0
You get a reminder that there is a not occupied retinue slot.

Dialog tree

  • "I'll take a look at our retinue!"
    • (nothing happens)

Requirements

  • Have 拥有Retinue slots that are not occupied

Score

  • Score = 400

Other notes

  • This event can fire again each time you unlock another Retinue slot
Retired Gladiator Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
You start a conversation with a freshly retired gladiator. You can choose:

Dialog tree

Requirements

  • Have at least 1.250 Crowns with you
  • Have a free inventory slot
  • Have a free slot in your roster
  • You need to be within 4 tiles of an allied southern settlement that also has an Arena竞技场

Score

  • Score = 15
Rookie Gets Hurt Cooldown in Days 40
After a battle you find one of your brothers on his knees, unsure if he can continue. You can choose:

Dialog tree

  • "Suck it up!"
    • 30% chance: +3 Resolve and a Good mood good mood for the brother
    • 70% chance: −3 Resolve and a Bad mood bad mood for the brother
  • "There is not a soul out here who isn't scared."
    • 70% chance: +2 Resolve and a Good mood good mood for the brother
    • 30% chance: The brother gets a Bad mood bad mood

Requirements

  • Your most recent fight was 1.66 in-game hours or less days ago (10 virtual times or less)
  • Have at least 2 brothers
  • The brother can't have a Combat affiliation
  • The brother has to be level 1
  • The brother has fought in at least 1 battle
  • The brother is not sitting in the reserve

Score

  • Score = 75 for every brother that meets the requirements

Other notes

  • Background 60 Indebted负债者 brothers are excluded from this event
  • A brother can receive the Resolve bonus from this event more than once
Runaway Harem Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 200
You are in a standoff between nomads and the vizier's men over indebted women. You can choose:

Dialog tree

  • "I'd rather not get involved in this."
    • (nothing happens)
  • "The women belong to the Vizier."
  • "The women are free to go wherever they choose."

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • You have to be within 7 tiles of the settlement

Score

  • Score = 5
Runaway Laborers Cooldown in Days 60
Some ragged clothed men seems to flee from someone and hides in the bushes. You can choose:

Dialog tree

  • "They're right over there!"
  • "We haven't seen anyone around these parts."
    • 70% chance:
      • If you have a free slot in your roster
        • "Welcome to the company!"
          • You gain a brother with Laborer affiliation
        • "This is no place for you."
          • (nothing happens)
      • If you don't have a free slot in your roster
        • (nothing happens)
    • 30% chance:
      • (nothing happens)

Requirements

  • You have to be on a road
  • You have to be in the top 80% of the map (north)

Score

  • Score = 7
Running Around Cooldown in Days 100
A random brother gains +1 Fatigue fatigue from all the running.

Requirements

  • It has to be day-time

Score

  • Score = 5

Other notes

  • A brother can receive this Fatigue bonus more than once
Sacrificed Man Cooldown in Days 99999
You find a dead man who is pinned to the earth with spears. You can choose:

Dialog tree

Requirements

  • Have a free slot in your roster
  • You have to be between 6 and 12 tiles away from the next settlement
  • Have a free slot in your inventory

Score

  • Score = 3

Other notes

Schrat Exposition Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 99999
You get a flavor text warning you about Schrats树妖.

Dialog tree

  • "An enemy such as this shouldn't be taken lightly."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are not on desert, oasis or desert hills terrain

Score

  • Score = 5
Scientist in the Mountains Cooldown in Days 150
While walking in the mountains you see a man trying to fly a helicopter asking you to record history.

Dialog tree

  • "You need to stop this, you'll only kill yourself."
    • (nothing happens)
  • "That'll be interesting to watch."
    • 50% chance: (nothing happens)
    • 50% chance: 25% of your men get a Good mood good mood

Requirements

  • It has to be day-time
  • You have to be on mountain terrain

Score

  • Score = 25
Sellsword Retires Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
A retired sellsword hands over his Arming Sword骑士单手剑 and Basic Mail Shirt简易锁甲衫.

Dialog tree

Requirements

  • You have to be on a road
  • Have at least 2 free inventory slots

Score

  • Score = 5
Sellsword vs Bees Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
You discover a beehive and are tempted by the golden ember of the glistening honey. You can choose:

Dialog tree

  • "Someone go fetch it!"
    • 50% chance: 50% of your men get a Good mood good mood
    • 50% chance: A brother gets a Bad mood bad mood and takes damage equal to 20-40% of his Health hitpoints生命值
  • "Looks like Wildman Wildman荒野人 wants to go for it."
  • "Let's go. Nothing good can come of this."
    • (nothing happens)

Requirements

  • You have to be in desert or desert hills terrain
  • The next settlement is at least 6 tiles away

Score

  • Score = 5

Other notes

Shady Character Offers Map Cooldown in Days 50
A wandering traveller offers to sell a map, revealing a location of a Named Item. You can choose:

Dialog tree

  • "I'm intrigued, we'll buy the map."
    • If you have a Historian Historian历史学者
      • 100% chance: The location of a Named Item will be revealed for you and you pay between 600 and 1.400 Crowns
    • If you don't have a Historian Historian历史学者
      • 50% chance: The location of a Named Item will be revealed for you and you pay between 600 and 1.400 Crowns
      • 50% chance: The map is not readable and you pay between 600 and 1.400 Crowns
  • "Not interested."
    • (nothing happens)
  • "Peddler Peddler小贩, you used to be a peddler. Get us a better deal!"
    • "A better bargain!"
      • If you have a Historian Historian历史学者
        • 100% chance: The location of a Named Item will be revealed for you and you pay between 300 and 700 Crowns
      • If you don't have a Historian Historian历史学者
        • 50% chance: The location of a Named Item will be revealed for you and you pay between 300 and 700 Crowns
        • 50% chance: The map is not readable and you pay between 300 and 700 Crowns
    • "Still not worth it."
      • (nothing happens)
  • "Thief Thief盗贼, you used to be a thief. Get us that map!"

Requirements

Score

  • Score = 7

Other notes

  • The revealed location will always be controlled by Ancient Dead (needs verification, the code indicates it's just Undead)
  • This event can only reveal Named Items, not create new ones
  • The merchant says the true name of the location, if you find or know where it is, it contains the promised Named Item
  • If you read the map successfully, the location is marked as event location, so low-difficulty contracts no longer can delete named loot from it
Sickness疾病流行 Cooldown in Days 21
Some men became Injury icon 25 Sick患病 from toxic fumes or cold weather.

Dialog tree

Requirements

  • You have to be on swamp, snow or snow forest terrain
  • You have to be at least 5 tiles away from the next settlement

Score

  • Score = 10

Other notes

Sled Race Warriors of the North DLC Warriors of the North DLC Cooldown in Days 90
You meet a bearded fella on a mountain who offers you a race. You can choose:

Dialog tree

  • "Someone step forward and do it!"
    • 50% chance: The brother gains +1 Initiative and 25% of your men get a Good mood good mood
    • 50% chance: The brother suffers a Temporary Injury and 25% of your men get a Good mood good mood
  • "Looks like Fat Fat肥胖 brother is volunteering."
  • "Looks like Shortsighted Short Sighted近视 brother is volunteering."
  • "We have more important things to take care of."
    • (nothing happens)

Requirements

  • You have to be on mountain terrain
  • Have a free slot in your inventory

Score

  • Score = 10

Other notes

Spooky Forest Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
A brother alerts you to some noise coming from the treetops. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • You have to be in (green) forest terrain
  • The next settlement has to be at least 16 tiles away

Score

  • Score = 10

Other notes

Supposed Witch Cooldown in Days 200
While walking into a hamlet you notice a woman that is tied atop a soon-to-be bonfire. You can choose:

Dialog tree

  • "Let's free her."
    • 80% chance: +3 Reputation, 25% of your men get a Good mood good mood and 25% of your brothers suffer Temporary Injuries (66% chance) or Days wounded light wounds (34% chance)
    • 20% chance: +3 Reputation and 25% of your men get a Bad mood bad mood
  • "What does a witch hunter say to this, Witchhunter Witchhunter猎巫人?"
    • He gains +1 Resolve, +1 Initiative, a Good mood good mood and 25% of your men get a Good mood good mood
  • "What do the old gods say, Monk Monk?"
    • He gains +2-3 Resolve and a Good mood good mood
  • "What does your strange god make of this,Background 34 Cultist邪教徒?"
    • He gains +2 Resolve and a Good mood good mood
  • "This isn't our problem."
    • (nothing happens)

Requirements

  • Your campaign is at least 16 days old
  • It has to be day-time
  • You have to be on a road

Score

  • Score = 5

Other notes

Sword Eater Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 60
You witness the performance of a sword eater on a plaza. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Have a free slot in your inventory
  • Have at least 100 Crowns with you
  • You have to be within 4 tiles of an allied and southern settlement

Score

  • Score = 15

Other notes

The Horseman Cooldown in Days 99999
A man is dangling down from a tree and being whipped for having fun with a dead horse. You can choose:

Dialog tree

  • "Let's talk to the dangling man."
    • "We'll cut you down."
      • 75% chance: You can choose:
        • "Welcome aboard, you horse whore."
        • "Just go. We have no place for you."
          • (nothing happens)
      • 25% chance: (nothing happens)
    • "Time to leave."
    • "Background 26 Flagellant苦修者, you look like you have something on your mind."
      • He gains +1 Melee Skill, +1 Fatigue and a Good mood good mood
  • "Let's keep going."

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be on a road
  • You have to be in the top 80% of the map (north)

Score

  • Score = 5
Thief Caught Cooldown in Days 30
A man is caught stealing from your supplies and awaits your judgement. You can choose:

Dialog tree

Requirements

Score

  • Score = 50
  • Score = 10 in the first 6 days of the campaign
Traveler Cooldown in Days 14
A traveler visits you at the camp fire. You can choose:

Dialog tree

  • "Join us at the campfire for tonight."
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are not in the bottom 20% (south) or top 30% (north) of the map

Score

  • Score = 15
Traveler North Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
A traveler visits you at the camp fire. You can choose:

Dialog tree

  • "Join us at the campfire for tonight."
    • You get a flavor text
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 20% (north) of the map

Score

  • Score = 15
Traveler South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
A traveler offers you to sit at his camp fire. You can choose:

Dialog tree

  • "Happy to join you at the campfire."
    • You get a flavor text
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the bottom 20% (south) of the map
  • The next settlement is at least 7 tiles away

Score

  • Score = 10
Traveling Troupe Cooldown in Days 100
A troupe of entertainers offer their services. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • Have 40 Crowns for each brother you have +500 Crowns with you

Score

  • Score = 7
Travelling Monk Cooldown in Days 50
Your party encounters a monk with a cart carrying casks of mead. You can choose:

Dialog tree

  • "What is it you carry?"
    • "How many crowns for a round of beer?"
      • 70% chance: You can choose:
        • "A round for the whole company!"
          • You pay 10 Crowns for each brother and 90% of them get a Good mood good mood
        • "You ask too much."
          • (nothing happens)
      • 30% chance: You get the beer for free and 90% of your men get a Good mood good mood
    • "We earned this by keeping the roads safe - take the beer, men!"
      • −2 Reputation and 66% of your men get a Good mood good mood

Requirements

  • It has to be day-time
  • Have at least 250 Crowns + 10 Crowns for each brother you have with you
  • You are not on snow terrain
  • You have to be on a road

Score

  • Score = 8
Treant vs Giants Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 150
You come across a group of Unholds巨魔 fighting a group of Schrats树妖. You can choose:

Dialog tree

  • "Prepare to attack."
    • "Yes, really."
      • A fight against Unholds巨魔 and Schrats树妖 starts (You are on the edge of the map, the unholds and schrats are deployed randomly on the field and they are fighting each other)
    • "On second thought, no."
      • (nothing happens)
  • "Let's get the hell out of here."
    • (nothing happens)

Requirements

  • Your campaign is at least 20 days old
  • It has to be day-time
  • You are on not frozen forest terrain
  • The next settlement is at least 26 tiles away

Score

  • Score = 5
Treasure in Rock Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 120
You stumble over a crack in the earth with something glinting in the dark. You can choose:

Dialog tree

Requirements

Score

  • Score = 10

Other notes

Tree Fort Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You come across a group of kids sitting in a treehouse.

Dialog tree

  • "Assault the fort!"
    • (50% chance): You get 3 items from the loot table and 25% of your men suffer Days wounded light wounds and half of the injured also gain a Temporary Injury
    • (50% chance): 25% of your men suffer Days wounded light wounds and half of the injured also gain a Temporary Injury
  • "Oathtakers!" (if you are playing as the Oathtakers立誓者)
  • "We don't have time for this." (nothing happens)

Loot table

Requirements

  • You have to be within 5 tiles of a military or southern settlement of at least size 2
  • You are not on a road

Score

  • Score = 5 (10 if your campaign is less than 25 days old)
Volunteers Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You are approached by three men offering to join your company.

Dialog tree

Requirements

  • You have at least 1800 Renown and have less than 1500 Crowns
  • At least 5 brothers have died in this campaign
  • You have at least 2 brothers in your roster
  • You have at least 3 free slots in your roster

Score

  • Score = 20
Wardogs Fight Each Other Cooldown in Days 100
The dogs fight each other. You can choose:

Dialog tree

Requirements

Score

Other notes

Warriors Death Cooldown in Days 200
A brother asks what it is you wish to do with the bodies of your recently killed men. You can choose:

Dialog tree

  • "Just leave them there."
    • 25% of your men get a Bad mood bad mood
  • "Let us honor the dead!"
    • 50% of your men get a Good mood good mood and you lose 60 Crowns
  • "Let Gravedigger Gravedigger掘墓人 the gravedigger handle it."
    • 75% of your men get a Good mood good mood

Requirements

  • Your most recent fight was less than 1.16 in-game hours ago (7 virtual time)
  • At least 3 brothers have died in this campaign
  • At least 2 brothers have died today
  • Have at least 2 brothers

Score

  • Score = 500

Other notes

Wild Dog Sounds Warriors of the North DLC Warriors of the North DLC Cooldown in Days 90
You hear the yipping and howling of wild dogs nearby. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • You have to be on forest terrain

Score

  • Score = 10
Wound Heals Cooldown in Days 14
Surprisingly the Temporary Injury of one of your men has healed much sooner than expected.

Requirements

Score

Other notes

  • Background 60 Indebted负债者 are excluded from this event
  • This event will only remove 1 injury if you have multiple injuries
Youngling Alp Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 99999
You spot a young alp around the encampment at night. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • Have at least 3 brothers

Score

  • Score = 3

Other notes