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儿童十字军

Children's Crusade

中文译文资料快照 2026-09-18 · 翻译与来源说明

展开事件内容(包含选项结果与剧透)

中文译文

儿童十字军 Cooldown in Days 300
一支由孩子组成的队伍正向北进发,准备传播旧神的信仰。你可以选择:

Dialog tree

  • “孩子们,你们该回家找父母去。”
  • “Monk修士,你侍奉旧神,怎么看?”
    • 声誉 +2,修士获得 +1-2 Resolve;修士以及 25% 的弟兄Good mood心情变好。
  • “Background 46信使、Background 32流浪汉或Background 38难民,你去过北方,说两句吧。”
    • 声誉 +2,该弟兄获得 +1-2 Resolve;他以及 25% 的弟兄Good mood心情变好。
  • “省得你们跑那么远,就在这儿把值钱的东西交出来吧。”
  • “那就……祝你们好运吧。”

Requirements

  • 当前没有后期危机
  • 必须在白天
  • 你必须在道路上,距聚落不超过 5 格,且不位于地图最南边的 20% 区域。

Score

  • 权重 = 5

互动窗口

抱歉,移动设备暂不支持事件互动。

沿着道路前行时……
Event 97

路上,你遇见一支小小的童子军。领头的是其中年纪最大、个头最高的,顶多十五岁,一头乱蓬蓬的橘色头发,拿着长矛。这支小队伍看着更像一群四处流浪的孩子,压根不像哪座城镇派来的兵。与你们迎面相逢,小头领抬起下巴。

"让路!我们正在为正义远征,谁也不许阻拦!"

你有些好奇,问他们要去哪儿。孩子回答得十分诧异,仿佛你本该知道。

"听好了,佣兵。我们要往北,穿过冰封的荒原。那些不知礼数、不通文明的部落,必须听闻旧神的名号。能讲道理,就讲道理;讲不通,就用刀剑。"

他举起长矛,小小的军队发出一阵尖细的“战吼”。看来,宗教狂热已经攫住了这群四处游荡、毫无威胁,也因此等同于自寻死路的孩子。

沿着道路前行时……
Event 97

你叫孩子们回家找父母。小头领笑了,其他孩子也跟着笑,活像一群轻易就被大哥哥带动的小不点。他摇摇头。

"你以为,我们为什么能走到这里?父母知道我们在哪儿,也知道我们走的是正道。旧神的名号,必须传遍大地!现在,让路!"

孩子们继续向前。一面小旗从你身边飘过,他们的小小兵器叮当作响——大多是瓶子、弹弓和餐具。

毫无疑问,他们正走向必死的结局。劫掠者和游荡的恶徒会像鹰扑旅鼠一样捕食他们,奴隶贩子也不介意让几个看似无家可归的孩子“消失”。即使侥幸躲过这些危险,北方荒原也会为他们备好一口冰冷的棺材。

Asset moral reputation +1声誉
愿神保佑你们一路平安。(事件结束)

修士头像
沿着道路前行时……
Event 97

修士走上前,把孩子们聚拢过来。孩子们立刻对他肃然起敬,毕竟他多少代表着他们想宣扬的信仰。他屈下一膝,蹲到孩子们面前。

"是旧神叫你们出来做这件事的吗?"

小头领点了点头。

“他们在梦中对我说话。”

修士也点点头,捋着下巴思索片刻,随后摸摸男孩的头。

"旧神也对我说话,我也替他们传言。要读懂神意,可得钻研好多年呢!孩子,你确定,他们是要你亲自挑起这副担子吗?或许,你该做的是传递消息,对不对?你看我们,都是战士,身强体健,会打仗,能杀死那些轻蔑、诋毁旧神的人。你还没长成我们这样,可你的声音有力量,也已经懂得像个真正的领袖那样带领别人。我相信,旧神想借重的是你的号召力,而不是你的胳膊。"

修士打趣地轻推男孩一下。男孩笑了,明白这番话在理。他告诉同伴,修士说得对,大家该回家了。有些弟兄很感激修士,毕竟这些孩子总算被劝离了那条必死之路。

Asset moral reputation +2声誉
Resolve 僧侣获得 +1-2 意志。
Effect mood good spirit 修士变得心情愉快
Effect mood good spirit 25%的弟兄变得心情愉快
蠢孩子。(事件结束)

步行者的头像
沿着道路前行时……
Event 97

那名长期跋涉的弟兄脱下靴子,把脚底亮给孩子们看。他们纷纷后缩,捂嘴作呕。一个小女孩拖长声音“咦”了一声,更添几分嫌恶。那人晃着脚,展示满是厚茧的皮肤。

"我在路上过了好多年,大半时候连双像样的鞋都没有。我知道外头是什么样,也见过那些危险。有人趁别人睡觉捅刀子,有人为一口饼杀人。陌生人跟你交朋友,只是为了找机会害你。这都还算好的!真要坏起来,那就……坏透了。你们这些孩子,根本不该在外头乱跑。会被强暴、被杀、被卖作奴隶、被折磨、被拿去喂狗,还会被野猪、熊和狼吃掉。它们看见你们,就像看见两条腿走路的午饭。回家去。一个不落。"

孩子们开始低声议论。一个说要回去找妈妈,一个小女孩说自己本来就不想来,答应给她的零嘴也没拿到。眼见人心散了,小头领还想收拢队伍,却毫无用处。孩子们散开,幸好,都是朝家里去了。有些弟兄松了口气,他们实在不愿看这些小家伙继续走向绝路。

Asset moral reputation +2声誉
Resolve 步行者的意志增加+1-2
Effect mood good spirit 步行者的心情变好
Effect mood good spirit 25%的弟兄变得心情愉快
你们最好找人看看那双脚。(事件结束)

沿着道路前行时……
Event 97

你怀疑光靠说教,劝不散这些孩子的狂热。不过,照你爹当年的教养法子,打大概是打得散的。你一声令下,弟兄们便扑上去,把孩子们推搡打倒,夺走随身东西。小头领还想举矛刺向一名佣兵,结果挨了一记重拳,当场昏了过去。

这事做得并不好看。若有人瞧见战团殴打孩子,名声肯定糟透了。可相比他们在路上迟早遇到的种种恶事,这场远征以这样的方式“收场”,总归更好些。

Asset moral reputation -4声誉
Inventory loot 06 你获得银餐具
Spear 02 70x70 你获得一把民兵矛
Effect mood dissatisfied 厌恶暴力的弟兄中有75%获得坏心情
吃土去吧,小崽子们。(事件结束)

截图

英文原文

Children's Crusade Cooldown in Days 300
An army of children is on their way north to spread the word of the old gods. You can choose:

Dialog tree

Requirements

  • There are no Late Game Crises currently active
  • It has to be day-time
  • You have to be on a road, at most 5 tiles away from a settlement, and not in the southern 20% of the map

Score

  • Score = 5

Interactive window

Sorry, event interactivity is not supported on mobile devices yet.

Along the road...
Event 97

While on the path, you come across a small army of children. The oldest and biggest amongst them is probably fifteen at most with a tussled crop of orange hair and a spear for a weapon. He's leading the troop, a little fighting force provincial to the path more than any town or city. As they cross paths with you, this little leader tips his head at you.

"Make way! We are on a righteous march and shan't be stopped!"

Curious, you ask where it is they are off to. The kid answers as though incredulous you don't know.

"Well let me tell you, sellsword. We are heading north through the frozen wastes. Uncultured and uncivilized tribes need to hear of the old gods, either by the word or by the sword."

He lifts the spear. A rather chirpy 'warcry' is raised from the army. It appears some religious fervor has taken ahold of this wandering and harmless, and therefore suicidal, group.

Along the road...
Event 97

You tell the kids to go home to their parents. The leader laughs and the others follow suit, like little 'uns easily impressed by their big brother. He shakes his head.

"Why do you think we've come this far? Our parents know right where we are, and they know where we are is truthfully right. The old gods need to be known throughout the land! Now, make way!"

The kids press forth. A little banner flaps past you and there is much clinking and clanking of their little weapons, mostly bottles and sling shots and tableware.

No doubt they are marching toward certain doom. Raiders and vagabonds are sure to prey upon them, like hawks upon lemmings, and slaves don't mind making ostensibly orphaned children 'disappear.' Were they to get further than those threats, the northern wastes will provide for them a frozen coffin to die in.

Asset moral reputation +1 moral reputation
Godspeed. (the event ends)

Monk's token
Along the road...
Event 97

Monk the monk steps forward and brings the children to a huddle. They instantly respect the man, for he represents in part the very cause they wish to promote. He bends a knee.

"Was it the old gods who told you to come out and do this?"

The little leader nods.

"They spoke to me in my sleep."

The monk nods back, rubbing his chin and mulling it over. He pats the boy on his head.

"The old gods speak to me and I for them. Interpreting their message requires years of study, let me tell ya! Are you certain that it was you, little one, that was meant to carry this burden? Perhaps you were to be the messenger, no? See us, we're warriors. Fit, fighting men who can kill those who despise and demark the old gods. You are not yet like us, but you have a strong voice and the command of a true leader yet. I believe the old gods wanted to use you for your charisma, not your muscles."

The monk gives the boy a playful push. He smiles, realizing the truth of what the friar has to say. The little leader tells his party that they are to return home as the monk is assuredly right. Some men are thankful that these kids were talked out of going to a certain doom.

Asset moral reputation +2 moral reputation
Resolve Monk gains +1-2 Resolve
Effect mood good spirit Monk gets a good mood
Effect mood good spirit 25% of brothers get a good mood
Stupid kids. (the event ends)

Walker's token
Along the road...
Event 97

Walker takes his boots off and show the bottom of his feet to the children. They recoil, gagging and covering their mouths. A little girl lets out a long 'ewww' to really drive the point home. The man wags his foot around, showing off disgustingly calloused skin.

"I spent years on the road and most of them without a good shoe to step with. I know what it's like out there. I've seen the dangers. People stabbing one another in their sleep. Killing for a bite of a biscuit. Strangers befriend ya so they can betray ya. And all that is when it's going well! When it goes bad, it gets... well, it gets real bad. You kids got no business being out here. You'll be raped, murdered, enslaved, tortured, fed to dogs, eaten by boars, bears, wolves, all things that look at ya like it's lunchtime on two legs. Go home. The lot of you."

The band of children murmurs amongst themselves. One announces he's going back to his mom. A little girl states that she didn't even want to be out here anyway and never got the treats she was promised. Sensing a morale break, the little leader tries to corral the children, but it's no use. The group breaks apart and, thankfully, starts going home. Some of the men are relieved as they did not wish to see the little ones continue their doomed journey.

Asset moral reputation +2 moral reputation
Resolve Walker gains +1-2 Resolve
Effect mood good spirit Walker gets a good mood
Effect mood good spirit 25% of brothers get a good mood
You should probably get those feet looked at. (the event ends)

Along the road...
Event 97

You doubt that you can talk the fervor out of these kids, but if your pop's parenting is anything to go by you can probably beat it out of them. With a swift order, you have the company set upon the kids, knocking them around and taking their stuff. The little leader tries to spear a sellsword and gets cold cocked for his troubles.

This isn't the prettiest of things to do and it'd look really bad if anyone saw the company beating up children, but this 'end' to their crusade is preferable to the nastier sorts that await them on the road.

Asset moral reputation -4 moral reputation
Inventory loot 06 You gain Silverware
Spear 02 70x70 You gain a Militia Spear
Effect mood dissatisfied 75% of brothers who are Offended by Violence get a bad mood
Eat dirt, you little runts. (the event ends)

Screenshots