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BATTLE BROTHERS WIKI

后期危机

Late Game Crises

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

后期危机共有4种。

开局时可以指定首次危机,也可以随机。选择时要留意:开启聚落永久摧毁后,绿皮入侵和亡灵入侵都可能毁掉人类聚落,而且无法重建。

关闭永久摧毁后,城市会暂时陷入相应的城镇状况,不会被永久毁掉。

无论指定还是随机选择危机,预兆一般出现在战役第 50 至 70 天,危机通常于第 80 - 100 天开始。启动不要求声望达到某一数值,但必须经过足够天数,且战团实力达到最低要求;实力由平均等级和人数决定。[1]

如果战团当前没有抱负,选择界面会提供“结束危机”抱负。选取后,可查看当前局势,了解结束危机的进展。不过,即使不选这项抱负,也能平息危机。

危机通常需要 30 至 100 天结束,也可能拖得更久。

一次危机结束后,下一次可能在随后 100 天内发生,其中至少有 50 天和平期。同一种危机不会连续发生。

贵族家族之战

贵族家族互相宣战,攻占对方聚落,降低当地物资和财富水平,但不会摧毁聚落。原文因此推荐把贵族战争作为首次危机,为战团成长争取时间。无论是否参与,战争最终都会结束;但一旦选边,对方就会与你敌对。你虽可乘机厮杀劫掠,也会失去大片地区的通行与交易机会。冲突期间,不同贵族家族之间的海运航线也会中断。

贵族战争危机的专属委托:

  • 参加大规模会战
  • 劫掠敌方商队与聚落
  • 围攻敌方堡垒
  • 为被围困的聚落解围

亡灵灾祸

一股古老邪恶被唤醒,并与亡灵势力结盟。

地图上会出现大量新亡灵据点,所有亡灵据点生成劫掠部队的频率也会提高。劫掠队可能混编两类亡灵势力的单位,死去的人类也有机会复生为行尸。

亡灵灾祸的专属委托:

  • 摧毁两处被占据的据点
  • 夺回圣物,赢得战争
  • 消灭围困聚落的行尸/古代亡灵
  • 保卫聚落,抵御亡灵

亡灵能够占领聚落,将其摧毁并改建为自己的据点。

消灭亡灵劫掠队和据点,有助于平息这场危机。

绿皮入侵

地精和兽人为了同一个目标联合起来:让玩家苦不堪言。当然,也要屠尽那些肮脏的人类,不过那反倒不那么重要了。

与亡灵入侵类似,绿皮营地会在各地生成,并派出劫掠队围攻城市。得到地精萨满支援的兽人战士十分危险。

如何取胜?消灭它们。城市周围若布满废墟,往往意味着附近有绿皮大城,需要将其摧毁。

Ruins

这场危机有专属的委托,例如:

  • 猎杀兽人并解救俘虏
  • 为被围困的城市解围
  • 猎杀兽人军阀

要准备好对付重甲兽人战士,战锤很适合破甲。还需要优秀射手,因为兽人会与地精并肩作战,后者拥有远程部队和前述地精萨满,萨满应优先击杀。

圣战

圣战是“烈日沙漠”DLC 新增的后期危机,围绕北方贵族家族与南方城邦之间的文化、宗教冲突展开。它与贵族战争类似,但双方争夺的不是彼此的城市,而是 3 处圣地,目标是比敌方控制更多圣地。玩家通过接取相应委托,可以支持城邦或北方十字军。战争期间,对立一方会与你敌对;结束后则与贵族战争一样,原先的敌人会恢复为冷淡关系。

委托分为3类,分别是:

  • 夺取圣地
  • 保护圣地
  • 保护村庄

参考资料

英文原文

There are 4 types of late game crisis scenarios.

In the beginning the player can choose the first crisis that will happen (or leave it random). Choose wisely as Greenskin and Undead Invasions can and will destroy human settlements (when you turn on the permanent destruction) and there is no way to rebuild them.

If permanent destruction is turned off, the cities will get the specific Settlement Situations for a while instead of being destroyed.

If any crisis was chosen (specifically or random) it will be foretold around the 50th to 70th day of the campaign and start around the 80th - 100th day. There is no renown requirement for a crisis to start, but a certain amount of days need to have passed in your campaign, as well a minimum roster (determined by average level and number of men).[1]

If the company has no ambition战团抱负, the ambition pop up will occur where the company can choose the "defeat crisis" ambition that will give the player a look into the current state of affairs (how successful or not the player is in ending the current crisis). It's not necessary to have the ambition to finish the crisis.

A crisis can take from 30 to 100 days to finish although its possible to drag it even longer.

After finishing one crisis another can happen in the span of the next 100 days (with at least 50 days of peace). The same crisis will never happen twice in a row.

War of the Noble Houses

The Noble Houses declare war on each other. They begin to take over rival settlements reducing those settlements supply/wealth levels without destroying them. Because this crisis doesn't destroy settlements, it's currently the suggested first crisis since it'll give your company more time to build up. While the war will finish with or without you, beware, taking one side makes the enemy side hostile which, while opening up opportunity to kill and pillage, locks you out of a significant portion of the map. Sea travel routes between Noble Houses are severed during conflict.

Special War Crisis Contracts:

  • Take part in great battle
  • Raid enemy caravans and settlements
  • Besiege enemy forts
  • Relieve a besieged settlement

Undead Scourge亡灵灾祸

An Ancient Evil gets awakened and allies with the Undead faction.

Plenty of new Undead locations spawn on the map and all Undead locations have increased ratio of raiding party generation. Undead raiding parties can also have mixed units from both separate Undead factions. Dead humans also have a chance to respawn as wiedergangers.

Special Undead scourge Contracts:

  • Destroy two infested locations
  • Reclaim artifact to win the war
  • Kill Zombies/Ancient Dead besieging settlements
  • Defend a settlement from undeads

The Undead can take over settlements and make them their own bases - destroying settlements in the process.

By destroying their raiding parties and bases you assist in the effort against this crisis.

Greenskin Invasion绿皮入侵

Goblins地精 and Orcs兽人 unite for one purpose - making the player's life miserable. Also to slaughter all the filthy humans, but that's not as important.

In similar fashion of the Undead Invasion, Greenskin camps will spawn around and generate raiding parties (which lay siege to cities). Orc Warriors supported by Goblin Shamans are a force to be reckoned with.

How do you win? Kill them all. Cities surrounded by ruins are good indicators of nearby Greenskin Cities, which you must destroy.

Ruins

There are specific Contracts for this crisis like:

Be prepared to deal with Orc Warriors兽人战士, for they are heavily armored; hammers are good for this purpose. Also, snipers, since Orcs are alongside Goblins地精, which boast ranged units and the aforementioned Goblin Shamans地精萨满 (high priority target).

Holy War圣战

Holy War is a new late game crisis added with the last Blazing Deserts dlc. It's featuring a cultural and religious conflict between northern noble houses and southern city states. It is similar to the noble war crisis but instead of capturing each others cities participants will fight for 3 holy sites trying conquer more sites than the enemy. Player can choose to side with either city states or northern crusaders by choosing specific contracts. While the fires of religious turmoil are burning the faction you will be fighting against will be hostile to you, but similar to the noble war after it's over you will have cold relations with your past enemies.

There are 3 types of contracts such as:

  • Capturing holy site
  • Protecting holy site
  • Protecting village

References