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BATTLE BROTHERS WIKI

竞技场

Arena

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

Arena

在竞技场参加小规模战斗,无须接取委托也能赚取可观的克朗。每场最多派出三人,敌人随机生成,实力未必与你的队伍相当。安装烈日沙漠 DLC 后,可在一座沙漠城市找到竞技场。参赛可获得三种特性:斗场新手、竞技勇士和竞技老将。

常规竞技场战斗

每天可参加一场竞技赛。新的竞技日从“上午”阶段开始,游戏仍把“黎明”算作前一天。因此,如果夜里到城,可以先在黎明打一场,到了上午再打一场。

奖励

获胜会获得金钱、声誉以及上述特性。每逢第五场胜利,必须先赢下一场更难的比赛,难度评分比普通场次高 1/3,并奖励一件角斗士装备。具体奖励如下。

这些特殊场次使用的敌人候选池与普通场次相同,只因难度评分提高而增加敌人数目。装备奖励会一直保留到下一场胜利,所以准备不足时,可以跳过角斗士、流浪骑士等难打的对手,改日再赢取装备。

每天遇到的对手强弱差异很大,但困难场次的报酬只会小幅增加。有经验的竞技场战士应懂得判断哪些仗不值得打,代价只是等到第二天再试。尤其是精英对手,危险极高,奖励却很不划算。后期仍可能遇到弱敌,前期也可能碰上流浪骑士、剑术大师等极难对付的敌人。除非你想拿命赌运气,否则应当跳过这类场次。

机制

起初的敌人候选名单较短,整体实力也偏弱;但若队伍缺少强力弟兄和好装备,仍可能吃不消。随着竞技场胜场增加,会解锁更多敌人,直到 15 胜。每天的对手按权重从全部已解锁组合中抽取,某些场次更常出现;许多较弱的敌人,以及角斗士,出现频率尤其高。

可能出现的竞技场敌人

下表列出普通场次的敌人数目。每第五场胜利对应的比赛会更难,难度评分提高 1/3,敌人数目也大约增加 1/3;但取整可能造成明显差异。例如,普通场次最多出现 1 条林德蠕龙,特殊场次却可能出现 2 条。若奖励中包含角斗士装备,就说明这是一场更难的比赛。表中数值均以“专家”战斗难度为准,其敌人数目会略有增加;难度系数分别为:初学者 0.85、老练 1.0、专家 1.15。

敌人 竞技场胜场要求 抽取权重 最小值 最大值 友军 友军人数下限 友军人数上限
<=5
10
3
13
不适用
不适用
不适用
<=3
10 2 11
不适用
不适用
不适用
0 10 2 8
不适用
不适用
不适用
0 10 1 10
不适用
不适用
不适用
0 15 2 6
不适用
不适用
不适用
>=3 5
3
13
不适用
不适用
不适用
>=3 15 2 4
不适用
不适用
不适用
>=4 10 2 8
不适用
不适用
不适用
>=5
5 2 5
不适用
不适用
不适用
>=5
5 1 1 0 6
>=5
5 1 1 0 6
>=5
5 1 1 0 5
>=6
5 1 3
不适用
不适用
不适用
>=10
5 1 1
不适用
不适用
不适用
>=15
5 1 1 2 2
>=15
2 1 1 2 3
>=15
2 1 1 2 3
>=15
2 1 1 2 2

难度变化

游戏先根据玩家的竞技场胜场数确定已解锁的对手,再从中选取敌人类型,按下述因素调整人数。最强的对手每场只会出现 1 名,但可能带上同伴补足阵容。多数场次只是生成若干名同类敌人。由于人数存在硬性下限,有些场次几乎不受难度缩放影响。例如,精英场次即使按最低系数生成,也已经达到或接近最高难度。

  • 经过的天数与竞技场胜场数之和是次要因素;这一数值最多按 50 计算,超过后不再影响难度。
  • 主要因素是队伍实力,计算方式与委托难度类似:取等级最高的 12 名弟兄,分别计算 [10 + 2*(等级-1)],再将结果相加。
  • 随后再乘以(12 ÷ 队伍总人数)。因此,维持小队伍无法绕过难度缩放、强行刷出极简单的比赛;相反,队伍超过 12 人时,比赛会更容易。
  • 最终难度系数介于 0.75 和 5 之间,敌人数目随之线性变化;但取整和硬性人数下限会明显削弱部分场次的缩放效果。达到最高系数需要大量老兵等级,大多数战役都不会触及上限。原文估计:满编队伍若有 18 人以上,等级最高的 12 人可能都得远超 20 级;若起源限定队伍最多 12 人,则全员约 16 级便会达到上限。

如果中后期的竞技赛太难,可以考虑招募负债者补满队伍,降低难度。例如,队伍恰有 12 人且全员 11 级时,难度系数为 3.9;扩充到 20 人可降至 2.6,达到 25 人时甚至能降至 2.2。不过,许多最难的比赛有硬性人数下限,这种办法帮助有限;例如精英场次几乎不受缩放影响。

竞技场锦标赛

锦标赛可派五人,而非普通比赛的三人。比赛共三轮,轮间无法休息,也不能更换弟兄或装备,但每轮结束后可以退出。退出越早,奖金越低;晋级越深,对手越强。赢得锦标赛后会获得一件名贵装备。

普通竞技赛和锦标赛都有时限,必须在接受挑战的当天入场,否则会被视为委托失败。不过,在开战之前,仍可像普通委托一样取消挑战。

无论参加哪类比赛,充分准备都很有帮助。遇到强敌前先去炼金术士处采购,根据对手调整人员和装备,并用捕网控制交战局面,都能提高在斗坑中的生存机会。

英文原文

Arena

The Arena竞技场 is a place where you can fight in small battle and gain a large sum of crowns without the need of contracts. You can put up to three men for the fight. The fight is randomized, however, and might not always be entirely fair. The Arena竞技场 can be found in one of the Deserts Cities with the Blazing Deserts DLC. You can earn three traits; Pit Fighter斗场新手, Arena Fighter竞技勇士 and Arena Veteran竞技老将.

Regular Arena Fights

You may compete in the Arena once per day. It is worth noting that a new day begins in the Morning phase; the game considers Dawn to be part of the prior day. Therefore if you arrive at the city during the night, you can compete in the Arena once during Dawn, and a second time when it's Morning.

Rewards

Victory will reward you with gold, reputation, and the traits mentioned above. Every fifth win will require you to beat a harder than normal fight (1/3 higher difficulty rating than normal) and reward you with a piece of gladiator gear. These rewards are as follows.

Note that the pool of potential enemies for these matches is the same as for all others. You will just fight more enemies due to the increased difficulty rating. The gear reward will wait for you until your next win, so you can and should skip difficult fights (eg., Gladiators, Hedge Knights) if you are not prepared, as you can always get the gear on a different day.

The potential enemies you can fight each day vary widely in difficulty, but the rewards only scale up by a very modest amount for the harder opponents. An experienced arena fighter should know when a fight is not worth it, at the cost of having to wait until the next day to try again. The Champion fights in particular give very poor rewards considering the extreme danger. It is possible to get weak opponents in the late game, and it's also possible to get extremely hard fights against opponents such as Hedge Knights and Swordmasters early on, so be sure to skip these unless you're feeling lucky (suicidal).

Mechanics

There is a small list of generally weak opponents at the start, though they can still prove quite challenging for rosters without strongs bros and equipment. New potential enemies are unlocked with more wins in the arena (up to 15). The opponents for each day are picked from a weighted pool of all unlocked opponents. Some fights are more common than others, with many of the weaker opponents, and notably Gladiators, being the most common.

Potential Arena Enemies

The table gives numbers for normal fights. Every fifth win will require you to beat a harder than normal fight (1/3 higher difficulty rating than normal), meaning the enemy counts will increase by ~1/3 for those fights. This could differ significantly due to rounding, however. For instance, you might have to fight 2 lindwurms on fifth-win fights, whereas the max is normally 1. You can tell you're up for a harder fight when you're offered a piece of gladiator gear. All values in the table reflect Expert combat difficulty, which slightly increases enemy counts (Beginner = 0.85, Veteran = 1.0, Expert = 1.15).

Enemy 敌人 Arena Wins Requirement Selection Weight Min Max Allies 友军 Min Allies Max Allies
<=5
10
3
13
N/A
N/A
N/A
<=3
10 2 11
N/A
N/A
N/A
0 10 2 8
N/A
N/A
N/A
0 10 1 10
N/A
N/A
N/A
0 15 2 6
N/A
N/A
N/A
>=3 5
3
13
N/A
N/A
N/A
>=3 15 2 4
N/A
N/A
N/A
>=4 10 2 8
N/A
N/A
N/A
>=5
5 2 5
N/A
N/A
N/A
>=5
5 1 1 0 6
>=5
5 1 1 0 6
>=5
5 1 1 0 5
>=6
5 1 3
N/A
N/A
N/A
>=10
5 1 1
N/A
N/A
N/A
>=15
5 1 1 2 2
>=15
2 1 1 2 3
>=15
2 1 1 2 3
>=15
2 1 1 2 2

Scaling

Once an opponent type is picked from those available based on the number of wins the player has achieved in the arena, the number of enemies is scaled with the factors described below. For the hardest opponents, only 1 will spawn in a match, but they may bring some allies with them to round out their numbers. Most fights simply spawn X of a single unit. Note that, due to hard minimums, some fights are barely affected by scaling. The champions, for instance, are at max or almost max difficulty even at minimum scaling.

  • Number of days passed + Arena victories is a minor factor, but it caps at 50 and will stop affecting scaling after this.
  • The main factor is roster strength. This is similar to contract scaling, and starts with the sum of [10 + 2*(lvl-1)] for each of the 12 highest-level brothers.
  • A multiplier of (12 / roster size) is also applied. This means you cannot get around scaling and force very easy fights by maintaining a small roster. This also rewards roster sizes larger than 12 with easier fights.
  • There is a min and max scaling from 0.75 to 5. Your final scaling value linearly adjusts the number of enemy mobs (outside of rounding and hard minimums, which significantly reduce the effect of scaling on some fights). Max requires an enormous amount of veteran levels, so most campaigns won't hit it (probably requires levels well above 20+ on 12 bros for full rosters that include 18+ bros. Origins that force 12 max roster will hit max scaling around lvl ~16 on all bros).

If you are struggling with difficult arena fights in the mid to late game, consider filling your ranks up to max with indebted to make things easier. For example, having exactly 12 bros, with all at lvl 11, results in a difficulty factor of 3.9. Increasing the roster to 20 would reduce this to 2.6, and it could go all the way down to 2.2 at 25 bros. Note, however, that due to hardcoded minimums, this won't help that much in a lot of the hardest fights. Champion fights, for instance, are barely affected by scaling.

Arena Tournament

You use five men instead of the regular three, it consists of three rounds with no chance to rest or change brothers and gear, but with a possibility to quit after each round. The earlier you quit, the lower the prize. The further you progress, the tougher the opponents. If you win the tournament you will get a named item.

Arena fights and tournaments are timed so you need to enter the Arena the same day you accepted the challenge, otherwise it is considered a failed contract. However you can cancel it, before starting, like a regular contract.

In either case, it pays to be prepared. A visit to the alchemist before a particularly hard fight, switching gear and brothers around to counter a specific opponent and using nets to control engagements will help you survive a lot longer in the pits.