中文译文
委托
委托是在聚落中可以接取的任务。完成后,战团会获得克朗、声望,并改善与发布委托的聚落或贵族家族的关系。未能履约则会降低当地关系和战团声望。
同一时间只能执行一份委托。克朗报酬随战团声望提高而增加。某些委托,例如贵族家族的委托,只有达到一定声望后才能接取。
| 委托目标会在世界地图上以金币图标标记。 |
议价
说明:本节资料主要依据这篇介绍谈判机制的Steam 帖子。
关系惩罚
接取委托前,可以讨价还价以争取更高报酬。不过,若没有谈判专家随从,每次议价都会使与该聚落的关系下降 0.5 点。
恼怒值
开始谈判后,隐藏数值“恼怒值”决定议价的走向。每次议价都会随机增加 3 至 6 点恼怒值;它可以带有小数,例如 4.5。恼怒值达到 9 或更高时,雇主会赶你走,你与雇主的关系也会大幅恶化。无论议价成功还是失败,都会累积恼怒值。谈判专家会使每次增加的数值减半,即每次增加 1.5 - 3 点。
成功几率
议价失败的概率等于恼怒值 * 0.1。游戏先增加本次议价的恼怒值,再进行判定。因此,第一次议价的失败率介于 30-60%,平均为 45%。
成功的影响
要求提高总报酬时,委托价值会增加 4-11%。游戏会尝试按这一幅度提高所有付款项目,例如完工报酬、预付款和人头赏金;但受取整影响,实际增幅有时会略低。
要求更多预付款时,游戏会从完工报酬和人头赏金中各扣除 25%,转入预付款。由于取整,总报酬通常会略有减少。谈判专家可以提高允许预先领取的报酬比例。
要求提高人头赏金时,游戏会从完工报酬和预付款中各扣除 25%,转入人头赏金。取整可能导致总报酬减少;若未能拿满人头数量,损失还会更大。
只要愿意冒险,就能多次议价提高报酬。以下是实际游戏中的例子:
| 加薪方式 | 预付款 | 完成后付款 | 每个首级 | 计酬首级上限 | 总计 |
|---|---|---|---|---|---|
| 不调整 | $0 | $610 | $10 | 15 | $760 |
| 总计 | $0 | $640 | $11 | 15 | $805 |
| 每个首级 | $0 | $410 | $20 | 15 | $710 |
| 预付款 | $150 | $510 | $5 | 15 | $735 |
委托类型
同类委托要求完成的任务大体相似,但交战的时间、地点和敌人可能相差很大。委托难度以骷髅数量表示,骷髅越多,危险越大,报酬也越高。
要求摧毁地点的委托,会用按委托难度生成的新敌军替换该地原有守军。例如,原本驻有大量死灵剑士的据点,在低难度委托下可能改由古代辅兵把守。一颗或两颗骷髅的委托还可能覆盖该地点原有的名贵装备。
![]() ![]() 平民委托 |
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| 保护聚落,抵御一波或多波袭击其附属地点的敌人。 |
| 保护聚落,抵御一波或多波袭击其附属地点的敌人。 |
| 将货物安全送到一处城镇。 |
| 前往指定方向的某片区域,寻找目标地点。 |
| 摧毁一处敌方营地。 |
| 摧毁一处敌方营地。 |
护送商队,直到它安全抵达目的地聚落。
|
| 杀死夜间侵扰聚落的 |
| 留在聚落附近,保护雇主的长子。 |
| 杀死骚扰城镇的 |
| 杀死聚落周围树林中的 |
| 猎杀城镇周围的 |
| 猎杀聚落周围树林中的 |
| 你被派去清理一处墓地。 |
| 从 |
| 先清理聚落附近的废墟,再回聚落护送工人前往。 |
| 追踪聚落附近的足迹,追回失物。 |
| 猎杀威胁城镇的野兽。 |
![]() ![]() 贵族委托 |
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| 在世界地图的指定区域猎杀某类敌人,收集人头。委托的人头上限为 8-30 个,可以随时回去领取报酬。 |
摧毁聚落周围的绿皮
|
| 消灭绿皮部队和营地,引出其军阀,再杀死 |
前往军营,向指挥官报到。协助军队对抗敌对贵族家族。
第1天
第2天 第3天 |
| 前往圣地,从 |
| 前往圣地,抵御 |
| 摧毁一处敌方营地或巢穴。 |
| 摧毁一处敌方营地或巢穴。 |
| 护送使者到达目的地。 |
| 从亡灵据点取回古物。 |
| 搜查战场遗址中的线索,并释放找到的俘虏。 |
| 拦截城镇附近所有 |
| 前往聚落,抵御亡灵进攻。 |
| 消灭聚落周围劫掠的绿皮。 |
巡逻两处聚落,然后返回接取委托的地方。
|
| 前往指定贵族家族 x 的领地,劫掠并烧毁地点,摧毁商队或巡逻队,5 天后返回。 |
| 袭击从聚落 A 前往聚落 B 的商队。 |
| 摧毁聚落B附近的据点A。 |
| 摧毁目标A和B,然后返回。 |
| 前往聚落 A,协助围城。 |
| 猎杀蛮族之王及其战群。 |
南方委托 |
|---|
| 前往圣地,从 |
| 前往圣地,抵御 |
| 将货物安全送到一处城镇。 |
| 摧毁一处敌方营地。 |
护送商队,直到它安全抵达目的地聚落。
|
| 前往废弃堡垒,抵御 |
猎杀聚落周围沙地中的
|
| 猎杀聚落附近湿地中的 |
| 猎杀威胁城镇的野兽。 |
| 镇压聚落附近据点的 |
英文原文
Contracts
Contracts are missions that can be accepted in Settlements. Completing a contract will reward your company with crowns, Renown, and better Relations关系 with the settlement or the noble house that offered the contract. However, failing to fulfill a contract lowers your company's local Relations关系 and the company's Renown.
You may only have one active contract at a time. The crowns reward increases with your company's Renown. Some contracts, such as the noble houses contracts, are only available with a certain level of Renown.
| Contract targets can be identified with a golden coin on the Global Map. |
Haggling
NOTE: the information provided in this section is primarily based on Negotiation Mechanics Steam post.
Relations Penalty
Before taking a contract, it is possible to haggle for better pay. However, each haggling attempt will worsen Relations关系 by 0.5 points with the settlement if you don't have the Negotiator follower.
Annoyance
When you start negotiating, a hidden variable called Annoyance determines how things will go. Every time you haggle, you gain a random amount of Annoyance between 3 and 6. This number is a float so that you can draw fractional numbers like 4.5. If your Annoyance hits 9 or higher, you are kicked out and take a substantial reputation penalty with the person trying to hire you. You accumulate Annoyance whether the haggle attempt succeeds or fails. Having the Negotiator cuts the annoyance gain in half, i.e., to 1.5 - 3 per haggle.
Success Chance
The odds of a haggle failing are equal to your Annoyance * 0.1. You collect Annoyance for haggling BEFORE rolling. Thus, your first haggle attempt will have a failure rate of somewhere between 30-60%, with an average failure rate of 45%.
Consequences of Success
If you ask for more pay, the value of the contract increases between 4-11%. The game tries to increase all forms of compensation by this amount (e.g., completion pay, advance pay, pay per head), but because of rounding issues, you sometimes get less.
If you ask for payment in advance, the game subtracts 25% from your completion and per-head pay and adds it to the advance pay. Because of rounding issues, you usually lose money overall. The Negotiator increases the proportion of your pay that can be asked for in advance.
If you ask for more pay per head, the game subtracts 25% from completion and advance pay and adds it to the per-head pay. You might lose money due to rounding. You could lose even more if you don't collect the maximum number of heads.
You can increase your pay more than once if you risk it. Some real game examples:
| Pay Increase Type | Advance | After Completion | Per Head | Max Heads | Total |
|---|---|---|---|---|---|
| Nothing | $0 | $610 | $10 | 15 | $760 |
| Total | $0 | $640 | $11 | 15 | $805 |
| Per Head | $0 | $410 | $20 | 15 | $710 |
| Advance | $150 | $510 | $5 | 15 | $735 |
Contract Types
Contracts will ask for more or less the same tasks to be completed. However when, where and who you fight may vary widely. Contract difficultly is measured with skulls. More skulls means more danger, but a better pay.
Contract types that involve destroying a location replace existing enemy forces for the new one scaled to the contract difficulty. For example, a coven full of Necrosavants死灵剑士 can have them replaced by Ancient Auxiliary古代辅兵 if the contract difficulty is low. One or two skull contracts can overwrite Named Items that a location may be holding.
![]() ![]() Civilian Contracts |
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Defend a settlement against a single or multiple waves of enemies raiding their Attached Locations.
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Defend a settlement against a single or multiple waves of enemies raiding their Attached Locations.
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Safely deliver cargo to a settlement.
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You are expected to find a location in a region in a certain direction.
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Destroy an enemy camp.
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Destroy an enemy camp.
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Protect a caravan until it safely arrives at its destination settlement.
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Kill the
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Stay near the settlement and protect your employers firstborn son.
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Kill the
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Kill the
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Kill the
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Hunt down
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You are send to secure a graveyard.
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Obtain a named relic at a location of the
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Secure the ruined location near the settlement, then return to the settlement and escort the workers to the location.
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Follow the tracks near the settlement and return the item.
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Hunt down what terrorizes the settlement.
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![]() ![]() Noble Contracts |
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You are expected to hunt a specific kind of enemies in a region on the world map, collect up to 8-30 heads and return at any time to get paid.
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Destroy any greenskin
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Destroy any greenskin parties and camps to lure out their warlord. Kill the
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Move to the war camp and report to the commander. Assist the army in their battle against a noble house.
Day 1
Day 2
Day 3
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Travel to the holy site and conquer it from the
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Travel to the holy site and defend it against the
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Destroy an enemy camp or lair.
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Destroy an enemy camp or lair.
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Escort envoy to its destination.
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Retrieve the artifact from the undead location.
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Search the battlesite for clues and free any prisoners you find.
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Intercept all
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Travel to a settlement and defend it against the undead.
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Kill marauding greenskins around the settlement.
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Patrol two settlements, then come back to where the contract was accepted.
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Travel to the lands of noble house x, raid and burn down places, destroy any caravans or patrols and return after 5 days.
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Raid the caravan going from settlement A to settlement B.
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Raze location A near settlement B.
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Destroy objective A and B, then return.
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Travel to settlement A and help in the siege.
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Hunt down the Barbarian King and his warhost.
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Southern Contracts |
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Travel to the holy site and conquer it from the
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Travel to the holy site and defend it against the
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Safely deliver cargo to a settlement.
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Destroy an enemy camp.
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Protect a caravan until it safely arrives at its destination settlement.
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Travel to the abandoned fortress and defend it against
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Hunt down
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Hunt down
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Hunt down what terrorizes the settlement.
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Beat down the uprising of the
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