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BATTLE BROTHERS WIKI

沙魔

Ifrit

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

沙魔

  • 小型
  • 中等
  • 大型
Token-ifrit-1
免疫
不免疫
StunDisarmNighttimeInjuriesBleedingPoisonFireMorale
NetsForced movementFatigue
Health110
-Resolve
Armor head110
400Fatigue
Armor body110
25Fatigue recovery
Action points8
60*Initiative
Melee skill65
-5Melee defense
Ranged skill-
-5Ranged defense
XP150
Initiative 
与一只同体型沙魔相邻时获得+5先攻;与两只或更多相邻时获得+10先攻。
Token-ifrit-2
免疫
不免疫
StunDisarmNighttimeInjuriesBleedingPoisonFireMorale
NetsForced movementFatigue
Health220
-Resolve
Armor head110*
400Fatigue
Armor body110*
25Fatigue recovery
Action points8
50*Initiative
Melee skill75
0Melee defense
Ranged skill70
-10Ranged defense
XP150
Initiative 
与一只同体型沙魔相邻时获得+5先攻;与两只或更多相邻时获得+10先攻。
Token-ifrit-3
免疫
不免疫
StunDisarmNighttimeForced movementInjuriesBleedingPoisonFireMorale
NetsFatigue
Health440
-Resolve
Armor head110*
400Fatigue
Armor body110*
25Fatigue recovery
Action points8
40Initiative
Melee skill80
5Melee defense
Ranged skill80
-15Ranged defense
XP150

沙魔是野兽阵营中由沙石构成的生物,共有三种体型;较大的沙魔由较小的沙魔融合而成。

出现地点

沙魔会出现在沙漠和绿洲,也可能在南方城邦提供的流沙之变委托中遇到。

初始队伍要么全部是小型沙魔,要么由小型和中型沙魔组成。


技能

图标 名称 行动点 疲劳 说明
Sand golem orientation
沙魔像 沙魔像受到的弓箭和火矛点燃伤害只有10%,标枪和手铳伤害为25%,弩和投石索伤害为33%,其他穿刺武器伤害为50%;被另一只沙魔的投掷活沙命中时不会受伤。
Active 195
体型1:头槌 6 15 体型1:头槌造成35-45 Damage伤害,护甲伤害为60% Armor Damage,穿甲伤害为50% Direct Damage
Active 195
体型2:头槌 6 15 体型2:头槌造成70-90 Damage伤害,护甲伤害为65% Armor Damage,穿甲伤害为50% Direct Damage
Active 195
体型3:头槌 6 15 体型3:头槌造成105-135 Damage伤害,护甲伤害为70% Armor Damage,穿甲伤害为50% Direct Damage
Active 194
流沙融合 6 25 流沙融合将三只体型1的沙魔合为一只体型2的沙魔,或将三只体型2的沙魔合为一只体型3的沙魔。无论原先三只沙魔受损多重,新形成的沙魔都会拥有满生命值和满护甲。使用技能的三只沙魔必须彼此相邻,允许的高度差为4。
Active 193
体型2:投掷活沙 6 15 体型2:投掷活沙造成70-90Damage伤害,具有65%Armor Damage和40%Direct Damage。沙魔会分裂为三只体型较小的沙魔,其中一只落在投掷目标旁,另一只出现在原沙魔旁。无论原沙魔受损多重,新生成的沙魔都会拥有满生命值和满护甲。射程为2-5格;陷入近战时也能使用,但目标必须至少相距2格,可跨越3级高度差。
Active 193
体型3:投掷活沙 6 15 体型3:投掷活沙造成105-135Damage伤害,具有70%Armor Damage和40%Direct Damage。沙魔会分裂为两只体型2的沙魔和三只体型1的沙魔,其中一只落在投掷目标旁,其余4只出现在原沙魔旁。无论原沙魔受损多重,新生成的沙魔都会拥有满生命值和满护甲。射程为2-5格;陷入近战时也能使用,但目标必须至少相距2格,可跨越3级高度差。

战利品

各种体型的战利品相同,因为每次击杀沙魔都只会摧毁一块小型组成部分;较大的沙魔则会随之散开。

  • 40%几率获得战利品:

  • 40%几率获得战利品:
    • 50%几率掉落硫磺石,判定两次。
    • 10%几率获得一块闪金石(500克朗)。

行为

沙魔能够融合和分裂,每次都会完全恢复此前受到的伤害。体型越大,越耐打,伤害也越高。

三只相邻、体型相同的沙魔可以融合成更大的沙魔,最大型的除外。融合的优先级高于其他所有行动。

中型和大型沙魔能将身体的一部分投掷出去,并在过程中分裂。中型会分裂为三只小型沙魔,其中一只被投出;大型会分裂为两只中型和三只小型沙魔,其中一只小型被投出。如果没有足够空间容纳分裂部分,就无法投掷:中型沙魔身边需要一个空格,大型则需要三个。

被击杀时,沙魔同样会分裂,但会少一块小型组成部分。如果相邻空格不足,还会损失更多部分。

沙魔没有头部,所有头部命中都会转为躯干命中。

中型和大型沙魔有一种特殊的护甲机制:护甲倍率(ArmorMult)分别被设为2和4。该倍率只在计算生命值伤害时放大护甲值,不影响护甲所受伤害。显示精确护甲数值的模组通常会显示乘以倍率后的值。

技巧

  • 前期,中型沙魔初次命中就可能造成伤势;缺乏防御特长时,大型沙魔命中头部甚至能直接杀死弟兄。
  • 即便后期,大型沙魔首次命中仍可能造成伤势,除非弟兄启用了不屈,或拥有极高生命值。
  • 包围沙魔可以阻止它们投掷,也能使其死亡时损失更多组成部分,但这样获得的战利品和经验也会减少。
  • 趁它们忙于聚合时冲上去进攻。
  • 骨板护层会吸收一次对身体的攻击。
  • 沙魔对远程武器有抗性,而且投出的沙魔会贴住远程弟兄,迫使其近战。
  • 若要诱导沙魔投掷,需要几名远程防御和生命值都极高的弟兄,并让后排提供足够伤害。
敌人
人类 强盗 强盗打手 • 强盗劫掠者 • 强盗猎手 • 强盗射手 • 强盗悍匪 • 强盗头目 (精英) • 剑术大师 (精英) • 流浪骑士 (精英) • 神射手 (精英) • 伪装强盗 • 战犬
游牧民 游牧割喉者 • 游牧亡命徒 • 游牧投石手 • 游牧弓手 • 游牧首领 (精英) • 剑舞者 (精英) • 游牧刽子手 (精英) • 沙漠潜猎者 (精英)
蛮族 蛮族奴兵 • 蛮族掠夺者 • 蛮族神选战士 (精英) • 蛮族鼓手 • 蛮族驯兽师 • 蛮族之王 (精英) • 蛮族疯汉 • 战獒 • 披甲巨魔
贵族家族 步兵 • 钩镰枪兵 • 劲弩手 • 重装军士 • 旗手 • 军士 • 双手剑士 • 骑士 (精英) • 战犬 • 驴
城邦 负债者 • 征召兵 (长柄武器) • 火铳手 • 工程师 • 刺客 • 军官 (精英) • 臼炮 • 驴 • 市民
平民 民兵 • 民兵射手 • 老练民兵 • 民兵队长 • 商队杂工 • 商队护卫 • 驴 • 农民
佣兵 佣兵 • 佣兵射手 • 剑术大师 (精英) • 流浪骑士 (精英) • 神射手 (精英) • 战犬
其他 赏金猎人 • 赏金猎人射手 • 邪教徒 • 使者 • 长子 • 角斗士 (精英) • 誓约使者 (精英)
亡灵 行尸 行尸 • 披甲行尸 • 游牧民行尸 • 化作行尸的弟兄 • 陨落英雄 (精英) • 怨魂 • 亡灵法师 (精英) • 食尸鬼 • 迷失的寻宝者 • 陨落叛徒 • 复仇怨魂
古代亡灵 古代辅兵 • 古代军团兵 (长柄武器) • 古代荣誉卫士 (长柄武器 • 精英) • 古代祭司 • 死灵剑士 • 典籍守护者 • 命匣 • 尖啸骷髅 • 典籍守护者的幻影 • 征服者
血肉魔像 血肉魔像 • 巨型血肉魔像 • 寻隙者 • 大先知 • 血肉摇篮
绿皮 兽人 兽人青年 • 兽人战士 (精英) • 兽人狂战士 • 兽人军阀 (精英) • 绿皮投石机
地精 地精游击兵 (精英) • 地精伏击手 (精英) • 地精狼骑兵 • 地精坐骑狼 • 地精萨满 • 地精督军 • 绿皮投石机
野兽 巨蛛 (蛛卵) • 恐狼 (狂暴) • 鬣狗 (狂暴) • 食尸鬼 • 巨蛇 • 梦魇 • 巨魔 (披甲) • 女巫 • 沙魔 • 树妖 • 树苗 • 林德蠕龙 • 伊吉罗克 • 克拉肯
动物 战犬 • 战獒 • 狼 • 驴

英文原文

Ifrit沙魔

  • Small
  • Medium
  • Large
Token-ifrit-1
Immune
Not immune
StunDisarmNighttimeInjuriesBleedingPoisonFireMorale
NetsForced movementFatigue
Health110
-Resolve
Armor head110
400Fatigue
Armor body110
25Fatigue recovery
Action points8
60*Initiative
Melee skill65
-5Melee defense
Ranged skill-
-5Ranged defense
XP150
Initiative 
+5 initiative if there is a same sized Ifrit adjacent, +10 if two or more
Token-ifrit-2
Immune
Not immune
StunDisarmNighttimeInjuriesBleedingPoisonFireMorale
NetsForced movementFatigue
Health220
-Resolve
Armor head110*
400Fatigue
Armor body110*
25Fatigue recovery
Action points8
50*Initiative
Melee skill75
0Melee defense
Ranged skill70
-10Ranged defense
XP150
Initiative 
+5 initiative if there is a same sized Ifrit adjacent, +10 if two or more

Ifrit is a creature of sand and stone from the Beasts faction. They come in three sizes, larger being formed when smaller merge together.

Spawning

Ifrits spawn in deserts and oases. They also can be encountered in Shifting Sands流沙之变 contracts that appear in southern cities.

They will be either all small or small and medium.


Skills

Icon Name AP Fatigue疲劳 Description
Sand golem orientation
Sand Golem Sand Golem takes only 10% damage from bows and fire lances' ignite, 25% damage from javelins and handgonne, 33% damage from crossbows and slings, 50% damage from other piercing weapons; doesn't take damage if hit by another Ifrit's living sand throw.
Active 195
Size 1 Headbutt 6 15 Size 1 Headbutt does 35-45 Damage with 60% Armor Damage and 50% Direct Damage
Active 195
Size 2 Headbutt 6 15 Size 2 Headbutt does 70-90 Damage with 65% Armor Damage and 50% Direct Damage
Active 195
Size 3 Headbutt 6 15 Size 3 Headbutt does 105-135 Damage with 70% Armor Damage and 50% Direct Damage
Active 194
Merge Living Sands流沙融合 6 25 Merge Living Sands流沙融合 will combine three size 1 Ifrits沙魔 to one size 2 Ifrit沙魔 or three size 2 Ifrits沙魔 to one size 3 Ifrit沙魔, the newly assembled Ifrit沙魔 will have full health and armor no matter how damaged the three Ifrits沙魔 it's made of were, the three Ifrits沙魔 need to be adjacent to use this skill, this skill can be used with an elevation difference of 4
Active 193
Size 2 Throw Living Sand 6 15 Size 2 Throw Living Sand does 70-90 Damage with 65% Armor Damage and 40% Direct Damage, the Ifrit沙魔 will break down into three Ifrits沙魔 with a lower size, one will be right next to the target of the throw and the other one next to the original Ifrit沙魔, the newly created Ifrits沙魔 will have full health and armor no matter how damaged the original Ifrit沙魔 was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels)
Active 193
Size 3 Throw Living Sand 6 15 Size 3 Throw Living Sand does 105-135 Damage with 70% Armor Damage and 40% Direct Damage, the Ifrit沙魔 will break down into two size 2 Ifrits沙魔 and three size 1 Ifrits沙魔, one will be right next to the target of the throw and the other 4 next to the original Ifrit沙魔, the newly created Ifrits沙魔 will have full health and armor no matter how damaged the original Ifrit沙魔 was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels)

Loot

Loot is the same for all sizes, because killing an Ifrit always destroys one small part, breaking larger Ifrits apart.

Behavior

Ifrits can merge together and break apart. When they do it, all damage they had is repaired. Larger ones are tougher and hit harder.

Three adjacent Ifrits of the same size can combine into a larger Ifrit, except when they are large already. They prioritize assembling above anything else.

Medium and large Ifrits can throw a part of themselves, breaking apart in the process. Medium Ifrits break into three small ones, one of which is thrown. Large Ifrits break into two medium and three small ones, one of which is thrown. They can't throw if there is not enough space for all parts, medium Ifrits need one tile near them and large need three.

If killed, they also break apart, but without one small part, and more parts are lost if there are no free adjacent tiles for them.

They all have no heads, all head hits are redirected to the body.

Medium and large Ifrits have a unique mechanic that affects armor. They have ArmorMult values modified, set to 2 and 4 respectively. It multiplies the armor value, but only in HP damage calculations. Armor damage is not affected. Mods that show exact armor value usually show it multiplied.

Tips

  • In early game, medium Ifrits inflict injuries on the first hits, and large ones can kill if they hit the head without defensive perks特长.
  • In late game, large Ifrits still can injure brothers with the first hit, unless they use Indomitable不屈 or have extremely high HP.
  • Surround them to prevent throwing and make them lose more parts when killed. However you will receive less loot and XP.
  • Rush them while they are busy assembling.
  • Bone Plating骨板护层 absorbs one hit to the body.
  • They resist ranged weapons, and ranged brothers will be engaged in melee by small Ifrits thrown at them.
  • Baiting their shots requires a few brothers with extremely high ranged defense and HP, and good damage output from the backline.
Enemies
Humans Brigands强盗 Brigand Thug强盗打手 • Brigand Raider强盗劫掠者 • Brigand Poacher强盗猎手 • Brigand Marksman强盗射手 • Brigand Marauder强盗悍匪 • Brigand Leader强盗头目 (Champion精英勇士) • Swordmaster剑术大师 (Champion精英勇士) • Hedge Knight流浪骑士 (Champion精英勇士) • Master Archer神射手 (Champion精英勇士) • Disguised Bandit伪装的山贼 • Wardog战犬
Nomads游牧民 Nomad Cutthroat游牧割喉者 • Nomad Outlaw游牧亡命徒 • Nomad Slinger游牧投石手 • Nomad Archer游牧弓手 • Nomad Leader游牧首领 (Champion精英勇士) • Blade Dancer剑舞者 (Champion精英勇士) • Nomad Executioner游牧刽子手 (Champion精英勇士) • Desert Stalker沙漠潜猎者 (Champion精英勇士)
Barbarians蛮族 Barbarian Thrall蛮族奴兵 • Barbarian Reaver蛮族掠夺者 • Barbarian Chosen蛮族神选战士 (Champion精英勇士) • Barbarian Drummer蛮族鼓手 • Barbarian Beastmaster蛮族驯兽师 • Barbarian King蛮族之王 (Champion精英勇士) • Barbarian Madman蛮族疯汉 • Warhound战獒 • Armored Unhold披甲巨魔
Noble Houses Footman步兵 • Billman钩镰枪兵 • Arbalester劲弩手 • Man at Arms • Standard Bearer旗手 • Sergeant军士 • Zweihander双手巨剑 • Knight骑士 (Champion精英勇士) • Wardog战犬 • Donkey
City States Indebted负债者 • Conscript征召兵 (with Polearm) • Gunner火铳手 • Engineer工程师 • Assassin刺客 • Officer军官 (Champion精英勇士) • Mortar臼炮 • Donkey • Citizen市民
Civilian Militia民兵 • Militia Marksman民兵射手 • Militia Veteran老练民兵 • Militia Captain民兵队长 • Caravan Hand商队杂工 • Caravan Guard商队护卫 • Donkey • Peasant农民
Mercenaries佣兵 Mercenary佣兵 • Mercenary Marksman • Swordmaster剑术大师 (Champion精英勇士) • Hedge Knight流浪骑士 (Champion精英勇士) • Master Archer神射手 (Champion精英勇士) • Wardog战犬
Others Bounty Hunter赏金猎人 • Bounty Hunter Marksman • Cultist邪教徒 • Envoy • Firstborn • Gladiator角斗士 (Champion精英勇士) • Oathbringer誓约使者 (Champion精英勇士)
Undead亡灵 Zombies Wiederganger行尸 • Armored Wiederganger披甲行尸 • Wiederganger Nomad • Wiederganger Brother • Fallen Hero陨落英雄 (Champion精英勇士) • Geist怨魂 • Necromancer亡灵法师 (Champion精英勇士) • Nachzehrer食尸鬼 • Lost Treasure Hunter迷失的寻宝者 • Fallen Betrayer陨落叛徒 • Rachegeist复仇怨魂
Ancient Dead Ancient Auxiliary古代辅兵 • Ancient Legionary古代军团兵 (with Polearm) • Ancient Honor Guard古代荣誉卫士 (with Polearm • Champion精英勇士) • Ancient Priest古代祭司 • Necrosavant死灵剑士 • The Lorekeeper典籍守护者 • Phylactery命匣 • Screaming Skull尖啸骷髅 • Lorekeeper's Apparition典籍守护者的幻影 • The Conqueror征服者
Flesh Golems 血肉魔像 Flesh Golem血肉魔像 • Greater Flesh Golem巨型血肉魔像 • Fault Finder寻隙者 • Grand Diviner • Flesh Cradle血肉摇篮
Greenskins Orcs兽人 Orc Young兽人青年 • Orc Warrior兽人战士 (Champion精英勇士) • Orc Berserker兽人狂战士 • Orc Warlord兽人军阀 (Champion精英勇士) • Greenskin Catapult绿皮投石机
Goblins地精 Goblin Skirmisher地精游击兵 (Champion精英勇士) • Goblin Ambusher地精伏击手 (Champion精英勇士) • Goblin Wolfrider地精狼骑兵 • Goblin Wolf • Goblin Shaman地精萨满 • Goblin Overseer地精督军 • Greenskin Catapult绿皮投石机
Beasts Webknecht巨蛛 (Eggs) • Direwolf恐狼 (Frenzied) • Hyena鬣狗 (Frenzied) • Nachzehrer食尸鬼 • Serpent巨蛇 • Alp梦魇 • Unhold巨魔 (Armored) • Hexe女巫 • Ifrit沙魔 • Schrat树妖 • Sapling树苗 • Lindwurm林德蠕龙 • The Ijirok伊吉罗克 • Kraken克拉肯
Animals Wardog战犬 • Warhound战獒 • Wolf • Donkey