中文译文
沙魔
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小型
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中等
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大型
沙魔是野兽阵营中由沙石构成的生物,共有三种体型;较大的沙魔由较小的沙魔融合而成。
出现地点
沙魔会出现在沙漠和绿洲,也可能在南方城邦提供的流沙之变委托中遇到。
初始队伍要么全部是小型沙魔,要么由小型和中型沙魔组成。
技能
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
|---|---|---|---|---|
| 沙魔像 | 沙魔像受到的弓箭和火矛点燃伤害只有10%,标枪和手铳伤害为25%,弩和投石索伤害为33%,其他穿刺武器伤害为50%;被另一只沙魔的投掷活沙命中时不会受伤。 | |||
| 体型1:头槌 | 6 | 15 | 体型1:头槌造成35-45 | |
| 体型2:头槌 | 6 | 15 | 体型2:头槌造成70-90 | |
| 体型3:头槌 | 6 | 15 | 体型3:头槌造成105-135 | |
| 流沙融合 | 6 | 25 | 流沙融合将三只体型1的沙魔合为一只体型2的沙魔,或将三只体型2的沙魔合为一只体型3的沙魔。无论原先三只沙魔受损多重,新形成的沙魔都会拥有满生命值和满护甲。使用技能的三只沙魔必须彼此相邻,允许的高度差为4。 | |
| 体型2:投掷活沙 | 6 | 15 | 体型2:投掷活沙造成70-90 | |
| 体型3:投掷活沙 | 6 | 15 | 体型3:投掷活沙造成105-135 |
战利品
各种体型的战利品相同,因为每次击杀沙魔都只会摧毁一块小型组成部分;较大的沙魔则会随之散开。
行为
沙魔能够融合和分裂,每次都会完全恢复此前受到的伤害。体型越大,越耐打,伤害也越高。
三只相邻、体型相同的沙魔可以融合成更大的沙魔,最大型的除外。融合的优先级高于其他所有行动。
中型和大型沙魔能将身体的一部分投掷出去,并在过程中分裂。中型会分裂为三只小型沙魔,其中一只被投出;大型会分裂为两只中型和三只小型沙魔,其中一只小型被投出。如果没有足够空间容纳分裂部分,就无法投掷:中型沙魔身边需要一个空格,大型则需要三个。
被击杀时,沙魔同样会分裂,但会少一块小型组成部分。如果相邻空格不足,还会损失更多部分。
沙魔没有头部,所有头部命中都会转为躯干命中。
中型和大型沙魔有一种特殊的护甲机制:护甲倍率(ArmorMult)分别被设为2和4。该倍率只在计算生命值伤害时放大护甲值,不影响护甲所受伤害。显示精确护甲数值的模组通常会显示乘以倍率后的值。
技巧
- 前期,中型沙魔初次命中就可能造成伤势;缺乏防御特长时,大型沙魔命中头部甚至能直接杀死弟兄。
- 即便后期,大型沙魔首次命中仍可能造成伤势,除非弟兄启用了不屈,或拥有极高生命值。
- 包围沙魔可以阻止它们投掷,也能使其死亡时损失更多组成部分,但这样获得的战利品和经验也会减少。
- 趁它们忙于聚合时冲上去进攻。
- 骨板护层会吸收一次对身体的攻击。
- 沙魔对远程武器有抗性,而且投出的沙魔会贴住远程弟兄,迫使其近战。
- 若要诱导沙魔投掷,需要几名远程防御和生命值都极高的弟兄,并让后排提供足够伤害。
英文原文
Ifrit沙魔
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Small
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Medium
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Large
Ifrit is a creature of sand and stone from the Beasts faction. They come in three sizes, larger being formed when smaller merge together.
Spawning
Ifrits spawn in deserts and oases. They also can be encountered in Shifting Sands流沙之变 contracts that appear in southern cities.
They will be either all small or small and medium.
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Sand Golem | Sand Golem takes only 10% damage from bows and fire lances' ignite, 25% damage from javelins and handgonne, 33% damage from crossbows and slings, 50% damage from other piercing weapons; doesn't take damage if hit by another Ifrit's living sand throw. | |||
| Size 1 Headbutt | 6 | 15 | Size 1 Headbutt does 35-45 | |
| Size 2 Headbutt | 6 | 15 | Size 2 Headbutt does 70-90 | |
| Size 3 Headbutt | 6 | 15 | Size 3 Headbutt does 105-135 | |
| Merge Living Sands流沙融合 | 6 | 25 | Merge Living Sands流沙融合 will combine three size 1 Ifrits沙魔 to one size 2 Ifrit沙魔 or three size 2 Ifrits沙魔 to one size 3 Ifrit沙魔, the newly assembled Ifrit沙魔 will have full health and armor no matter how damaged the three Ifrits沙魔 it's made of were, the three Ifrits沙魔 need to be adjacent to use this skill, this skill can be used with an elevation difference of 4 | |
| Size 2 Throw Living Sand | 6 | 15 | Size 2 Throw Living Sand does 70-90 | |
| Size 3 Throw Living Sand | 6 | 15 | Size 3 Throw Living Sand does 105-135 |
Loot
Loot is the same for all sizes, because killing an Ifrit always destroys one small part, breaking larger Ifrits apart.
- 40% chance of trophies:
- 50% chance of Sulfurous Rocks硫磺石.
- 10% chance of a Glittering Rock闪金石 (500 crowns).
- 40% chance of trophies:
- 50% chance of Sulfurous Rocks硫磺石, rolled twice.
- 10% chance of a Glittering Rock闪金石 (500 crowns).
Behavior
Ifrits can merge together and break apart. When they do it, all damage they had is repaired. Larger ones are tougher and hit harder.
Three adjacent Ifrits of the same size can combine into a larger Ifrit, except when they are large already. They prioritize assembling above anything else.
Medium and large Ifrits can throw a part of themselves, breaking apart in the process. Medium Ifrits break into three small ones, one of which is thrown. Large Ifrits break into two medium and three small ones, one of which is thrown. They can't throw if there is not enough space for all parts, medium Ifrits need one tile near them and large need three.
If killed, they also break apart, but without one small part, and more parts are lost if there are no free adjacent tiles for them.
They all have no heads, all head hits are redirected to the body.
Medium and large Ifrits have a unique mechanic that affects armor. They have ArmorMult values modified, set to 2 and 4 respectively. It multiplies the armor value, but only in HP damage calculations. Armor damage is not affected. Mods that show exact armor value usually show it multiplied.
Tips
- In early game, medium Ifrits inflict injuries on the first hits, and large ones can kill if they hit the head without defensive perks特长.
- In late game, large Ifrits still can injure brothers with the first hit, unless they use Indomitable不屈 or have extremely high HP.
- Surround them to prevent throwing and make them lose more parts when killed. However you will receive less loot and XP.
- Rush them while they are busy assembling.
- Bone Plating骨板护层 absorbs one hit to the body.
- They resist ranged weapons, and ranged brothers will be engaged in melee by small Ifrits thrown at them.
- Baiting their shots requires a few brothers with extremely high ranged defense and HP, and good damage output from the backline.




