中文译文
特长概念草图。
特长是与玩家佣兵升级系统相关的一项游戏机制。佣兵每提升一级,除了获得属性点以外,还会获得 1 点特长点。
特长共分为 7 层。要解锁第二层,需先花费一点特长点;解锁第三层则需先花费两点。这些点数可以分配在任意已解锁的层级。因此,在解锁全部七层之前,玩家必须先在较低层选择一些特长。如果想调整已经选定的特长,可以使用
遗忘药剂重置指定角色的特长。
达到老兵等级时,普通佣兵兄弟累计会获得 10 点特长点。此后,只有使用
神秘陶壶才能再获得一点特长点。
推荐想要进一步了解特长的玩家阅读 turtle225 和 Abel 编写的特长深入指南。这是一份持续更新的指南,深入分析每项特长,帮助你在培养兄弟时作出有依据的选择。
了解各项特长的效果后,你可以使用 EveryCrime 制作的战场兄弟特长计算器,或 Unislash 制作的战场兄弟规划工具。这些工具可以直观地帮助你计算某个等级的角色如何分配特长点,以及为了凑出目标特长组合应当怎样逐级培养。
第 1 层

| 特长 | 说明 |
|---|---|
| 每次攻击未命中对手,都会额外获得可叠加的 +10% 命中率。命中后,所有叠加奖励清零。 注意:远程攻击命中遮挡目标的地形,或偏离原目标后命中其他对象,都算作命中,会清空叠加次数。 | |
| 近战与远程攻击造成伤势所需的伤害阈值降低 33%。 注意:有些敌人免疫伤势,或拥有极高的 | |
| 生命值提高 25%,同时降低被命中时遭受严重伤势的概率。 | |
| 每场战斗可触发一次:受到致命一击时,以少量 | |
| 额外解锁两个背包栏位,让你带上更多心爱的物品。放入背包的物品不再降低疲劳上限,双手武器除外。 | |
| 学会在难行的地形上移动。所有地形的移动行动点消耗均修正 -1,每格最低消耗 2 | |
| 解锁 注意:如果两名角色都使用了 | |
| 解锁 | |
| 从战斗中额外获得 20% 使用捕奴者起源时,你的 |
第 2 层

| 特长 | 说明 |
|---|---|
| 对已受到任意伤势效果(例如断臂)的目标,额外造成 20% | |
| 使用远程武器射击没有清晰射线的目标时,命中率惩罚从 75% 降至 50%。 注意:此效果影响一次先行、独立的隐藏判定,用来决定射击是否指向预定目标;只有预定目标有掩护时才会生效。详见战斗机制和命中率。 | |
| 获得相当于角色当前先攻 15% 的近战防御和远程防御加成。 | |
| 意志提高 25%。 | |
| 所有有明确持续时间的负面状态(例如流血、魅惑)均缩短至 1 回合。对于效果会逐回合减弱的状态(例如地精毒药),从一开始就按最弱效果生效。 | |
| 头部被命中时,该角色不再受到暴击伤害,同时降低遭受严重头部伤势的风险。 | |
| 每个行动回合有一次机会免费更换除盾牌外的任意物品,不消耗行动点。 注意:此特长不适用于任何涉及盾牌的物品操作。 | |
| 立即获得一次属性提升机会,各项属性均按不计天赋时的最高升级增幅提升。 |
第 3 层

| 特长 | 说明 |
|---|---|
| 每名包围并分散目标注意力的友军(包括你的战犬),为近战攻击提供的命中率加成翻倍至 +10%。 | |
| 受到远程武器攻击时,攻击者每远离你一格,你就额外获得(1 + 10% × 基础远程防御)点 | |
| 盾牌提供的防御加成提高 25%,盾墙技能提供的额外防御也受此加成影响。 盾牌受到的伤害降低 50%,最低为 1。 “击退”技能的命中率提高 +15%。 | |
| 穿戴身体护甲和头盔造成的 | |
| 任何时候,已积累的 | |
| 解锁换位技能(消耗 3 | |
| 解锁“鼓舞”技能(消耗 5 注意:鼓舞会对 4 格内士气为动摇或更低的友军触发士气检定,以尝试提高其士气。检定获得相当于使用者意志 40% 的加成,并按每格距离受到 -10 修正。同一范围内正在逃跑的友军也可被重新集结,且不受该距离惩罚。使用者会更容易受到敌人关注,幅度中等。 | |
| 解锁挑衅技能(消耗 4 注意:只有被挑衅的敌人能够以远程或近战方式攻击挑衅者时,此效果才会生效;如果没有畅通的路径,敌人会忽略挑衅。效果持续期间,角色更容易受到敌人关注,较高的意志会进一步增强这种吸引力。 |
第 4 层

| 特长 | 说明 |
|---|---|
| 技能产生的疲劳减少 25%。 击晕、撞倒和重击击晕对不免疫击晕的目标拥有 100%(+25%)的击晕概率。 长柄钉锤攻击紧邻目标时不再受到惩罚。 | |
| 技能产生的疲劳减少 25%。 鞭打和雹击无视盾牌的防御加成。 重砸命中 横扫的命中率提高 +5%。 | |
| 技能产生的疲劳减少 25%。 摧毁护甲和粉碎护甲对护甲造成的伤害提高 33%。 击碎的命中率提高 +5%。 长柄战锤攻击紧邻目标时不再受到惩罚。 | |
| 技能产生的疲劳减少 25%。 使用斧类武器施展破盾时,对盾牌造成的伤害提高 50%。 回旋斩的命中率提高 +5%。 长柄斧攻击紧邻目标时不再受到惩罚。 | |
| 技能产生的疲劳减少 25%。 斩刀和鞭子造成的流血伤害翻倍,分别达到每回合 10 和 20 点。(每层流血伤害从 5 提高至 10) 缴械的命中率惩罚减轻至 -10%(原为 -20%)。 | |
| 技能产生的疲劳减少 25%。 还击架势不再有命中率惩罚。 劈开和挥击的命中率提高 +10%。 撕裂造成伤势所需的伤害阈值降低 50%(+17%)。 | |
| 技能产生的疲劳减少 25%。 刺击、破甲刺击和致命一击的行动点消耗降低(从 4 降至 3 点行动点),每个回合因此可多攻击一次。 | |
| 技能产生的疲劳减少 25%。 长柄武器技能的行动点消耗降低至 5,攻击紧邻目标时也不再受到惩罚。 | |
| 技能产生的疲劳减少 25%。 矛墙不再因一名敌人成功突破而失效,仍会对之后试图进入控制区的其他敌人发动免费攻击。 | |
| 技能产生的疲劳减少 25%。 弩造成的伤害额外有 20% 无视护甲。 手铳装填现在需要 6 | |
| 技能产生的疲劳减少 25%。 弓的最大射程提高 1。 | |
| 投掷武器技能产生的疲劳减少 25%。 攻击距离为 2 格的目标时,伤害提高 30%。 攻击距离为 3 格的目标时,伤害提高 20%。 注意:投掷消耗品和投石索的疲劳消耗也会降低,投石索同样获得伤害加成。 |
第 5 层

| 特长 | 说明 |
|---|---|
| 使用双手近战武器每命中一次,就获得一层长兵优势,每层提高 5 点近战防御,最多叠加 5 层,持续至该角色的下一个行动回合。一次攻击命中多个目标时,可以同时增加多层。 收起武器会失去所有层数。 | |
| 发挥高先攻的优势,以接连不断的攻击压制敌人,使其难以有效反击! 每次攻击本轮行动顺序排在你之后的敌人,无论是否命中,都会施加“被压制”状态,使其近战命中和远程命中降低 10%,持续一个回合。 此效果随每次攻击叠加,也可以用一次攻击同时施加给多个目标。 | |
| 独自作战,我最拿手。周围 3 格内没有友军时,近战命中、远程命中、近战防御、远程防御和意志均获得 15% 加成。 | |
| 该角色不再因被敌人包围而受到防御惩罚。如果攻击者拥有背刺者特长,则抵消该特长的额外效果,但仍会受到通常的包围防御惩罚。 | |
| 解锁灵活步法技能(消耗 3 |
第 6 层

| 特长 | 说明 |
|---|---|
| 每个行动回合可触发一次:击杀敌人后,立即恢复 4 点行动点。恢复后的行动点不能超过上限,单次攻击最多恢复 4 点。 该角色会稍微更容易受到敌人关注。 | |
| 命中目标头部后,你的下一次攻击若命中,也必定击中头部。成功命中会消耗此效果,未命中则不会。 | |
| 专精轻甲:护甲和头盔越轻,收益越大!受到的生命值伤害最多降低 60%。身体护甲和头盔对疲劳上限的总惩罚超过 15 后,减伤效果会按指数规律下降。 | |
| 专精重甲:护甲和头盔越重,收益越大!护甲伤害减免的百分比数值,等于当前身体护甲与头部护甲总值的 5%。 不影响精神攻击或状态效果造成的伤害。 |
第 7 层

| 特长 | 说明 |
|---|---|
| 让敌人四散奔逃!任何造成至少 1 点生命值伤害的攻击,都会使目标进行士气检定,并施加相当于你意志 15% 的惩罚。通常情况下,只有伤害达到 15 点才会触发该检定,而且不附加惩罚。 注意:同一次技能使用,对每个目标只触发一次(但兽人每次向矛墙冲锋时都会生效)。[1] [2]。来自意志的加成上限为 20。 | |
| 副手为空或持有可投掷工具(例如投网)时,伤害中无视护甲的比例额外提高 +25%。不适用于双手武器。 | |
| 击杀敌人后,所有伤害提高 25%,持续 2 个回合。效果不能叠加,但再次击杀会刷新持续时间。该角色会更容易受到敌人关注。 注意:持续时间从触发的行动回合开始计算,因此增益会在该角色的下一个行动回合结束时到期。 | |
| 解锁不屈技能(消耗 5 该角色会较少受到敌人关注。 |
参考资料
英文原文
Perk concept drawings.
Perks特长 is a gameplay mechanic associated with the level up system of player's mercenaries. With each new character level reached by your mercenary he will gain 1 Perk point in addition to Attributes stats points.
There is a total of 7 Perk rows. To unlock the second perk row, you need to spend one perk point. To unlock the third row you need to spend two perk points. These points can be allocated in any of the unlocked perk rows. So, a player is somewhat forced to pick several perks in the early level up rows till all seven perk rows are unlocked. If a player decides to make some adjustment to perks already chosen, he can reset selected character's perks with a
Potion of Oblivion遗忘药剂.
Upon reaching the veteran character level a regular mercenary brother will gain 10 perk points. An extra perk point can only be gained upon using a
Mysterious Jug神秘陶壶.
Every player, who would like to broaden and deepen their knowledge of Perks, is recommended to read the In-Depth Perks Guide by turtle225 and Abel. It provides "an up to date guide that deep dives into each perk to help you make educated decisions when building your bros".
After you read about what each perk does, you can use the Battle Brothers Perk Calculator tool made by EveryCrime or the Battle Brothers Planner tool made by Unislash. They let you visually calculate how you can spend your perk points on a character with a certain level or how you have to progress in order to achieve the perk combinations you want.
Tier 1
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/4/40/Bb_t1.png/revision/latest?cb=20170319203106"><img alt="Bb t1" class="w-thumbimage" data-image-key="Bb_t1.png" data-image-name="Bb t1.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/4/40/Bb_t1.png/revision/latest?cb=20170319203106" decoding="async" height="56" loading="lazy" src="/wiki/media/18baec27ff851ce3eddc7f54759a5eafe0dfb95bb988a6c9d2122188789e2321.webp" title="Bb t1.png" width="667"/></a> | Perk | Description |
|---|---|
| Gain an additional stacking +10% chance to hit with each attack that misses an opponent. Bonus is reset upon landing a hit. Note: For the purposes of a reset on ranged attacks, hitting terrain blocking the target or a scattered shot counts as a hit and will reset the counter. | |
| Lowers the threshold to inflict injuries by 33% for both melee and ranged attacks. Note: some enemies are immune to injuries or have very large | |
| Hitpoints are increased by 25%, which also reduces the chance to sustain debilitating injuries when being hit. Note: the bonus is always retroactively updated with maximum | |
| Once per battle, upon receiving a killing blow, survive with a few | |
| Unlock two extra bag slots to carry all your favorite things. Items placed in bags no longer give a penalty to Maximum Fatigue, except for two-handed weapons. | |
| Learn to move on difficult terrain. Action Point costs for movement on all terrain is reduced by -1 to a minimum of 2 | |
| Unlocks the Note: if two characters are using | |
| Unlocks the | |
| Gain additional 20% Playing the Manhunters捕奴者 origin, your |
Tier 2
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/9/9e/Bb_t2.png/revision/latest?cb=20200829234531"><img alt="Bb t2" class="w-thumbimage" data-image-key="Bb_t2.png" data-image-name="Bb t2.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/9/9e/Bb_t2.png/revision/latest?cb=20200829234531" decoding="async" height="56" loading="lazy" src="/wiki/media/7d256204eee2a448d2cb4e0e5af780748d8f420eb2583c21ac05566718a96781.webp" title="Bb t2.png" width="667"/></a> | Perk | Description |
|---|---|
| Inflict additional 20% | |
| The penalty to hit chance when shooting at a target that has no clear line of fire is reduced from 75% to 50% for ranged weapons.
Note: this affects an initial, separate, hidden roll which determines whether the shot hits the intended target, and only applies when the intended target has cover. See Combat Mechanics and Hit Chance for further details. | |
| Gain 15% of the character's current Initiative as a bonus to Melee and Ranged Defense. | |
| Resolve is increased by 25%. Note: the bonus is always retroactively updated with maximum | |
| Any negative status effect with a finite duration (e.g. Bleeding流血, Charmed受到魅惑) has its duration reduced to 1 turn. Status effects that have their effects grow weaker over several turns (e.g. Goblin Poison地精毒液) are at their weakest state from the start. | |
| Hits to the head no longer cause critical damage to this character, which also lowers the risk of sustaining debilitating head injuries. Note: Steel Brow钢铁额骨 negates the additional damage provided by Brute蛮力 or Chop劈砍. | |
| Swapping any item in battle except for shields becomes a free action with no Action Point cost once every turn. Note: This perk doesn't extend its effect for any actions with shields. | |
| Instantly gain a levelup to increase this character's attributes with maximum rolls but without talents. |
Tier 3
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/d/df/Perks_Tier_3_%282019%29.png/revision/latest?cb=20200731200614"><img alt="Perks Tier 3 (2019)" class="w-thumbimage" data-image-key="Perks_Tier_3_%282019%29.png" data-image-name="Perks Tier 3 (2019).png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/d/df/Perks_Tier_3_%282019%29.png/revision/latest?cb=20200731200614" decoding="async" height="56" loading="lazy" src="/wiki/media/e7a25f24481a08a6d6e173fda767d5f9f1d82281cb6b7ef3266f8d3b6403a2cb.webp" title="Perks Tier 3 (2019).png" width="667"/></a> | Perk | Description |
|---|---|
| The bonus to hitchance in melee is doubled to +10% for each ally (including your Hounds) surrounding and distracting your target.
Note: surrounding starts when two allies are adjacent to an enemy. See this section in Combat Mechanics and Hit Chance. | |
| When being attacked with ranged weapons, gain 1 + 10% of your base Ranged Defense as additional | |
| The shield defense bonus is increased by 25%. This also applies to the additional defense bonus of the Shieldwall skill. Shield damage received is reduced by 50% to a minimum of 1. The 'Knock Back' skill gains +15% chance to hit. | |
| The | |
| At all times your | |
| Unlocks the Rotation skill (costs 3 | |
| Unlocks the 'Rally' skill (costs 5 Note: Rally triggers a morale check to raise morale of any ally at Wavering or worse morale within 4 tiles; with a bonus of 40% of the skill user's Resolve, and a penalty of -10 per tile of distance, to the roll. It can also rally fleeing allies within the same range at no penalty. Character attracts moderately more attention from enemies. | |
| Unlocks the Taunt skill (costs 4 Note: this only works if the taunted enemy is able to engage the taunting character, ranged or melee. And will be ignored if there is no unobstructed path. While active, the character attracts more attention from enemies and higher Resolve further increases the attraction. |
Tier 4
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/7/75/Bb_t4.png/revision/latest?cb=20170319203415"><img alt="Bb t4" class="w-thumbimage" data-image-key="Bb_t4.png" data-image-name="Bb t4.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/7/75/Bb_t4.png/revision/latest?cb=20170319203415" decoding="async" height="56" loading="lazy" src="/wiki/media/599b18876394c1a895789c8eb45128675818339f482beadd67650d6412623863.webp" title="Bb t4.png" width="667"/></a> | Perk | Description |
|---|---|
| Skills build up 25% less Fatigue. Knock Out, Knock Over撞倒 and Strike Down重击击晕 have a 100% (+25%) chance to stun the target if not immune. The Polemace长柄钉锤 no longer has a penalty for attacking targets directly adjacent. | |
| Skills build up 25% less Fatigue. Lash and Hail ignore the defense bonus of shield. Pound gains +10% Thresh gains +5% chance to hit. | |
| Skills build up 25% less Fatigue. Destroy Armor and Demolish Armor inflict 33% more damage against armor. Shatter gains +5% chance to hit. The Polehammer no longer has a penalty for attacking targets directly adjacent. | |
| Skills build up 25% less Fatigue. Split Shield damage to shields is increased by 50% when used with axes. Round Swing gains +5% chance to hit. The Longaxe no longer has a penalty for attacking targets directly adjacent. | |
| Skills build up 25% less Fatigue. Bleeding damage inflicted by cleavers and whips is doubled to 10 and 20 per turn, respectively. (bleeding damage is increased from 5 to 10 per stack) Disarm缴械 penalty to hit is reduced to -10%. (down from -20%) | |
| Skills build up 25% less Fatigue. Riposte no longer has a penalty to hitchance. Split and Swing gain a +10% chance to hit. Gash has 50% lower threshold to inflict injuries (+17%). | |
| Skills build up 25% less Fatigue. Stab, Puncture and Deathblow have a reduced Action Point cost (3 AP from 4) to allow for an additional attack each turn. | |
| Skills build up 25% less Fatigue. Polearm skills have their action point cost reduced to 5, and no longer have a penalty for attacking targets directly adjacent. | |
| Skills build up 25% less Fatigue.
Spearwall is no longer disabled once an opponent manages to overcome it. Instead, Spearwall continues to give free attacks on any further opponent attempting to enter the zone of control. | |
| Skills build up 25% less Fatigue. An additional 20% of damage inflicted with crossbows ignores armor. Handgonnes now require 6 | |
| Skills build up 25% less Fatigue. Maximum firing range with bows is increased by 1. | |
| Throwing weapons skills build up 25% less Fatigue. Damage is increased by 30% when attacking at 2 tiles of distance. Damage is increased by 20% when attacking at 3 tiles of distance. Note: Throwable consumables and Slings cost less Fatigue to use. Slings receive damage bonus as well. |
Tier 5
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/e/e4/Bb_t5.png/revision/latest?cb=20170319203441"><img alt="Bb t5" class="w-thumbimage" data-image-key="Bb_t5.png" data-image-name="Bb t5.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/e/e4/Bb_t5.png/revision/latest?cb=20170319203441" decoding="async" height="56" loading="lazy" src="/wiki/media/84d8bb95d1bac51060a7a48dc19ed14c9b4b2dfccbc1164e554e0354fcf07b4b.webp" title="Bb t5.png" width="667"/></a> | Perk | Description |
|---|---|
| Each hit with a two-handed melee weapon adds a stack of Reach Advantage that increases your Melee Defense by 5, up to a maximum of 5 stacks, until this character's next turn. A single attack hitting multiple targets can add several stacks at once. If you put away your weapon, you lose all stacks. | |
| Learn to take advantage of your high Initiative and prevent the enemy from attacking effectively by overwhelming them with your attacks! With every attack, hit or miss, against an opponent that acts after you in the current round, inflict the 'Overwhelmed' status effect which lowers both Melee Skill and Ranged Skill by 10% for one turn. The effect stacks with each attack, and can be applied to multiple targets at once with a single attack. | |
| I work best alone. With no ally within 3 tiles of distance, gain a 15% bonus to Melee Skill, Ranged Skill, Melee Defense, Ranged Defense, and Resolve. | |
| The defense malus due to being surrounded by opponents no longer applies to this character. If an attacker has the Backstabber perk, the effect of that perk is negated, and the normal defense malus due to being surrounded is applied instead. | |
| Unlocks the Footwork skill (costs 3 |
Tier 6
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/6/66/Bb_t6.png/revision/latest?cb=20170319203500"><img alt="Bb t6" class="w-thumbimage" data-image-key="Bb_t6.png" data-image-name="Bb t6.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/6/66/Bb_t6.png/revision/latest?cb=20170319203500" decoding="async" height="56" loading="lazy" src="/wiki/media/f5346212810100d89c34ce28ab7543d9f754699eed0d94f6286629ff55c70666.webp" title="Bb t6.png" width="667"/></a> | Perk | Description |
|---|---|
| Once per turn, upon killing an enemy, 4 Action Points are immediately regained. Characters can not regain more than their maximum Action Points and no more than 4 for a single attack. The character attracts slightly more attention from opponents. | |
| Hitting the head of a target will give you a guaranteed hit to the head also with your next attack. Connecting with your hit will reset the effect, but missing a hit - won't. | |
| Specialize in light armor: the lighter your armor and helmet, the more you benefit! Hitpoint damage taken is reduced by up to 60%, but lowered exponentially by the total penalty to Maximum Fatigue from body and head armor above 15. | |
| Specialize in heavy armor: the heavier your armor and helmet, the more you benefit! Armor damage taken is reduced by a percentage equal to 5% of the current total armor value of both body and head armor. Does not affect damage from mental attacks or status effects. |
Tier 7
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/7/7e/Bb_t7.png/revision/latest?cb=20170319203529"><img alt="Bb t7" class="w-thumbimage" data-image-key="Bb_t7.png" data-image-name="Bb t7.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/7/7e/Bb_t7.png/revision/latest?cb=20170319203529" decoding="async" height="56" loading="lazy" src="/wiki/media/f07918848c9054d75ed1ebcdd3f2952667451742cfdbfa61aa63ee6dcb027c89.webp" title="Bb t7.png" width="667"/></a> | Perk | Description |
|---|---|
| Make them scatter and flee! Any attack that inflicts at least 1 point of damage to hitpoints triggers a morale check for the opponent with a penalty equal to 15% of your Resolve, as opposed to with no penalty and only if at or above 15 points of damage. Note: only triggers once per target for a same skill use (however, for Orcs it is applied on each Charge vs Spearwall) [1] [2]. Bonus from Resolve is capped at 20. | |
| With the offhand free or carrying a throwable tool (e.g. a throwing net), an additional +25% of any damage ignores armor. Does not work with two-handed weapons. | |
| A kill increases all damage by 25% for 2 turns. Does not stack, but another kill will reset the timer. The character attracts more attention from opponents. Note: the timer starts on the turn it activates, meaning that the buff will expire on the end of the character's next turn. | |
| Unlocks the Indomitable skill (costs 5 The character attracts less attention from opponents. |
