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BATTLE BROTHERS WIKI

Game Mechanics

英文原文资料快照 2026-09-18 · 翻译与来源说明

Battle Brothers can be thought of as a turn based simulator of medieval/light fantasy battles.

As with many turn based strategy games, it can be split into 2 parts:

  • 'turn based' combat or tactical part on a hex tiled battlefield
  • 'real time with pause' management or strategy part on the overland map and settlements

The player starts the game with 3 men, will hire招募 more from settlements (up to 20) and can field a maximum of 12 men in battles. All men require gold and provisions口粮 for upkeep.

As the player progresses through the game, 3 general parameters are improved:

  • XP (earned from battles and, to lesser extent, in events) which leads to more levels, stats and perks特长 for the men
  • Gold (earned from completing contracts, battles and selling items) which is used to hire men, purchase supplies (tools, medicine, food) and also better weapons, armor护甲, equipment
  • Renown which modifies contract payout and Relations关系 with various settlements which modify buying and selling prices

Difficulty levels

Combat difficulty:

  • On higher combat difficulty harder enemy groups appear sooner.
  • On Beginner combat difficulty player gets 5 points lower (better) "to hit" rolls and enemies get 5 points worse ones.[1]
  • Beginner combat difficulty and Ironman mode delay the late game crisis by 5 days each.
  • Combat difficulty determines defense bonus for moving through zones of control during auto-retreat.[2][3]

Economic difficulty:

  • Increasing Economic difficulty makes contracts pay 10% less per difficulty level.
  • Beginner also increases resource carrying capacity (+200 max ammo, +50 max tools, +50 max medicines) whereas on Expert, deserters take their equipment with them.
  • Selling prices for various items at settlements are also reduced by 10% on Expert.

Starting funds:
For starting gold and supplies, difficulty is tiered as high, medium and low (previously beginner/veteran/expert in older builds).

Crowns
Crowns 克朗
Food
Provisions 口粮
Supplies icon
Tools
Ammo icon <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/2/26/Ammo_icon.png/revision/latest?cb=20160622000310"><img alt="Ammo icon" class="w-thumbimage" data-image-key="Ammo_icon.png" data-image-name="Ammo icon.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/2/26/Ammo_icon.png/revision/latest?cb=20160622000310" decoding="async" height="40" loading="lazy" src="/wiki/media/c0e16a9107b3078b360c119fb26b2a567ffaa0c90e3f89dd41e661f72fbe1577.webp" title="Ammo icon.png" width="40"/></a>
Ammo
Medicine icon <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/4/47/Medicine_icon.png/revision/latest?cb=20160622000401"><img alt="Medicine icon" class="w-thumbimage" data-image-key="Medicine_icon.png" data-image-name="Medicine icon.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/4/47/Medicine_icon.png/revision/latest?cb=20160622000401" decoding="async" height="40" loading="lazy" src="/wiki/media/97b6b24f166a5a7448dce73c0fa310ef24417a44ceb83313cdcad7a03da71d87.webp" title="Medicine icon.png" width="40"/></a>
Medicine
High: 2500 50 40 80 30
Medium: 2000 50 20 40 20
Low: 1500 50 10 20 10

Ironman mode:
Optionally, you can enable the "Ironman" mode for each difficulty level when starting a new campaign.
With this mode enabled for a campaign, the game saves automatically and the player is not able to set manual savepoints. Therefore the player has to live with every decision he makes and can not reload to a previous state other than the last autosave.

Things that are NOT modified by chosen difficulty levels:

  • Enemies will carry the same equipment with the same stats on all difficulty levels
  • Availability of items and supplies from towns and cities is unaffected by difficulty


Level and Experience

The character's level is a value between 1 and 11 and measures experience in battle. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession.
Level 等级 Total XP
needed
2 200
3 500
4 1000
5 2000
6 3500
7 5000
8 7000
9 9000
10 12000
11 15000

As mercenaries佣兵 fight and gain experience they will level up. With each level your brothers gain they receive a perk point and can increase three different attributes.

The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. Every level above 11 (= Veteran Level) requires 4000+1000*(current_lvl-11) XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The actual maximum level is 33 (before DLC "Warriors of the North" it was 42).

Attributes can be divided into two different categories:
  • Primary Attributes can be increased each level by 1-4 points, depending on a character's talent天赋
    • Melee Skill近战命中
    • Melee Defense近战防御
  • Secondary Attributes can be increased each level by 2-5 points, depending on a character's talent天赋
    • Ranged Skill远程命中
    • Ranged Defense远程防御
    • HP
    • Fatigue疲劳
    • Resolve意志
    • Initiative (3-6 points)


Some recruits with military backgrounds may already have a few levels under their belt. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.

Examples of some backgrounds:
Starting Levels
Background 07
Background 35
Background 37
Background 08
Background 24
Background 58
Background 49
Background 10
Background 30
Deserter 逃兵 Militia 民兵 Bastard 私生子 Disowned
Noble
Retired
Soldier
Barbarian 蛮族 Raider Sellsword 佣兵 Swordmaster 剑术大师
1-2 1-2 1-3 1-3 2-3 2-4 2-4 2-4 3-5


Combat XP

A character who dealt the killing blow gets 20% of the XP gained from the enemy. The other 80% is distributed equally among the combat party members.[4]
If a Wardog kills an enemy, the XP reward is divided evenly among the combat party brothers.

Some factors affect the amount of experience points gained in battle:

  • Unconditional -15% Experience modifier.
  • The 'Beginner' combat difficulty grants +10% Experience bonus for every character.
  • Training Hall训练场 services boost the experience gain for a few battles.
    • Sparring Fight实战切磋 gives +50% Experienceincrease for the next battle.
    • Veteran's Lessons老兵指点 gives +35% Experienceincrease for the next 3 battles.
    • Rigorous Schooling严苛训练 gives +20% Experienceincrease for the next 5 battles.
  • Potion of Knowledge知识药剂 gives +100% Experience increase in the next 3 battles and The King in Chains锁链之王 potion provides a permanent +20% Experience boost.
  • Character trait Bright聪慧 increases experience gain by +10% Experience, while Dumb迟钝 characters are penalized by -15% Experience.
  • Student好学 perk grants additional 20% Experience. At the eleventh character level (or at the seventh character level for Indebted负债者 when playing the Manhunters捕奴者 origin) the perk becomes inert.
  • Some character backgrounds have different modifiers: an Apprentice学徒 has +10% Experience and a Mason石匠 has +5% Experience innate boost, whereas a Wildman荒野人 has -15% Experience penalty.
  • Manhunters捕奴者 origin specific rule: any overseer (non-indebted) earns 10% Experience less, while any Indebted负债者 earns 10% Experience more.
  • Extremely small squads get penalties to experience gain: -15% Experience for two brothers, -30% Experience if there is only one. Brothers in reserve are included, so bringing one brother to a battle and leaving two or more in reserve does not apply the penalty.

These modifiers are multiplicative.

Upkeep and Food Supply

See full articles: Character Backgrounds and Provisions口粮

Your soldiers aren't noble adventurers fighting for truth or justice, they are in it for the money. A company without money and supplies will quickly have no members left.

Every soldier gets paid a daily wage of crowns, if you fail to pay them their mood will decrease and they may decide to desert your company. The wage is increased by 2 crowns per level up and the character trait greedy increases the wage right away by 2 crowns.

Each brother consumes 2 units of food per day unless they have certain traits like spartan or gluttonous. If you fail to feed them, their mood will decrease and after a while and if angered enough, they may decide to desert your company.

The quality of food currently doesn't have any effect, although there is an event ingame, that when you have a good diversity of food (also with high quality food like venison) that will boost the mood of your men. High quality provisions口粮 usually take longer to spoil than lower quality provisions. Your mercenaries will always eat or drink the provisions which are the closest to spoil.

Mood

See full article: Mood

Morale士气

See full article: Morale士气

Daytime

Battle Brothers uses a day/night cycle, going through the phases

Dawn - Morning - Midday - Afternoon - Evening - Dusk - Night

Settlement vendors (e.g. Temples, Training Halls, Barbers, etc) are closed and not available during the Night portion of the day/night cycle. It is not possible to recruit new mercenaries during the Night either. Taverns are the only settlement building open at any hour of the in-game day/night cycle.

A complete day in-game is about 1 minute 45 seconds in real time. Use the Space Bar or click the pause button next to the clock at the top of the screen to pause the game. The passage of time is also halted while in town, while in an event dialogue, or during combat. While the game is not paused on the world map, provisions will be consumed, damaged gear flagged for repair will be repaired (provided you have Tools and Supplies) and wounds will heal (provided you have Medical Supplies). Wages are paid to your mercenaries daily at noon (once Afternoon starts).

Travel on the overland map is slowed during Night and sight radius is reduced, making unexpected attacks by enemy groups more likely.

Enemy Troop Size and Composition

Enemy troop sizes are influenced by many factors, the overarching one being Combat difficulty which is set at the start of the game, which increases both numbers and tier (more higher tier mobs like Brigand Leaders).

Difficulty/enemy troop size of contracts, non-contract locations and roaming parties scale differently.[5]

Contract difficulty scales with the strength of your roster (which equals a sum of individual strengths [10 + 2*(lvl-1)] of 12 strongest brothers), the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Renown does not factor into contract difficulty, but it does factor heavily into contract rewards; the more renown you have, the more you'll be paid. Contract reward also scales with the difficulty rating (skulls) of contracts, which is why it offers some indication as to the contract difficulty.

Difficulty of non-contract locations and roaming parties scales mostly with distance to civilization and time. Roaming parties also scale slightly with player strength, but less so than contracts, and non-contract locations don't scale with player strength at all.[6]

Therefore, contract-spawned mobs and locations are always closely matched to the player's party and offer an appropriate challenge. As non-contract locations do not scale to the player's party strength, far-off locations will probably be risky or difficult early in the game, whereas in the late game, these become juicier targets for unique hunting, especially if the player has leveled up speedily.

Roster strength or party strength as mentioned above, takes into account number of men and their levels.[7] Based on in-game tests, roster strength has a very significant impact on enemy troop size and composition.[8] From further testing, gear does not appear to have an impact on roster strength.

Mousing over lairs usually reveals rough assessments of numbers (detailed in table below) and troop types for the defenders.

Description Actual Range
A 1
A few少数 2-3
Some一些 4-6
Many许多 7-10
Lots 11-13
A plethora 14+


Relations关系

See full Article: Factions & Relations

Asset business reputation
Renown

Renown
Level 等级
Renown
Score
Treacherous背信弃义 -500
Incompetent无能 -250
Unreliable不可靠 -100
Unknown未知 0
Recognized广受认可 250
Reliable可靠 500
Competent称职 750
Professional专业 1050
Reputable信誉良好 1400
Famed声名远扬 1800
Great伟大的 2250
Glorious荣耀 2750
Fabled传说中的 3350
Legendary传奇 4000
Invincible 无敌 8000
Immortal 不朽 14000

Your 你的Renown is your repute as a professional mercenary company and reflects how reliable and competent people judge you to be. The higher your Renown, the higher the reward from Contracts and the more difficult Contracts people will entrust you with, and the more resources your enemies will spend on working against you. Renown increases on successfully completing Contracts and winning battles, and decreases on failing to do so.

The company starts between -100 and 200 Renown upon starting a new campaign depending on the chosen Origin. You can see your current renown at the top of the Factions & Relations window.

Action Renown Change
Daily Renown Decay -3
Retreat from Combat撤离战斗 -15
Contract Poorly Completed -25
Failing a Contract -75
Canceling a Contract -100
Betrayal on Contract -200
Winning a Fight +5
Destroying a Location +10
Contract Completed完成 +25
Ambition战团抱负 Completed完成 +100


Market prices and economics

While Battle Brothers is primarily a turn based tactical simulator, managing your funds well will go a long way towards having an easier time in hiring good men and gearing up. Buy/Sell prices of items in markets are largely determined by:
1) Economic difficulty
2) Settlement type/size
3) Settlement Relations
4) Settlement situation

The general scheme is to buy cheaply/restock supplies at smaller settlements (trade goods, tools/medicine/etc) and and sell loot/trade goods at a profit at larger settlements. Repairing items before selling is favorable if the increase in selling price exceeds cost of tools used in repairs. Building good Relations with these settlements by doing contracts for them and taking advantage of favorable settlement situation modifiers will further increase profit margin.

A more detailed guide can be found here.

References