Contracts
Contracts are missions that can be accepted in Settlements. Completing a contract will reward your company with crowns, Renown, and better Relations关系 with the settlement or the noble house that offered the contract. However, failing to fulfill a contract lowers your company's local Relations关系 and the company's Renown.
You may only have one active contract at a time. The crowns reward increases with your company's Renown. Some contracts, such as the noble houses contracts, are only available with a certain level of Renown.
| Contract targets can be identified with a golden coin on the Global Map. |
Haggling
NOTE: the information provided in this section is primarily based on Negotiation Mechanics Steam post.
Relations Penalty
Before taking a contract, it is possible to haggle for better pay. However, each haggling attempt will worsen Relations关系 by 0.5 points with the settlement if you don't have the Negotiator follower.
Annoyance
When you start negotiating, a hidden variable called Annoyance determines how things will go. Every time you haggle, you gain a random amount of Annoyance between 3 and 6. This number is a float so that you can draw fractional numbers like 4.5. If your Annoyance hits 9 or higher, you are kicked out and take a substantial reputation penalty with the person trying to hire you. You accumulate Annoyance whether the haggle attempt succeeds or fails. Having the Negotiator cuts the annoyance gain in half, i.e., to 1.5 - 3 per haggle.
Success Chance
The odds of a haggle failing are equal to your Annoyance * 0.1. You collect Annoyance for haggling BEFORE rolling. Thus, your first haggle attempt will have a failure rate of somewhere between 30-60%, with an average failure rate of 45%.
Consequences of Success
If you ask for more pay, the value of the contract increases between 4-11%. The game tries to increase all forms of compensation by this amount (e.g., completion pay, advance pay, pay per head), but because of rounding issues, you sometimes get less.
If you ask for payment in advance, the game subtracts 25% from your completion and per-head pay and adds it to the advance pay. Because of rounding issues, you usually lose money overall. The Negotiator increases the proportion of your pay that can be asked for in advance.
If you ask for more pay per head, the game subtracts 25% from completion and advance pay and adds it to the per-head pay. You might lose money due to rounding. You could lose even more if you don't collect the maximum number of heads.
You can increase your pay more than once if you risk it. Some real game examples:
| Pay Increase Type | Advance | After Completion | Per Head | Max Heads | Total |
|---|---|---|---|---|---|
| Nothing | $0 | $610 | $10 | 15 | $760 |
| Total | $0 | $640 | $11 | 15 | $805 |
| Per Head | $0 | $410 | $20 | 15 | $710 |
| Advance | $150 | $510 | $5 | 15 | $735 |
Contract Types
Contracts will ask for more or less the same tasks to be completed. However when, where and who you fight may vary widely. Contract difficultly is measured with skulls. More skulls means more danger, but a better pay.
Contract types that involve destroying a location replace existing enemy forces for the new one scaled to the contract difficulty. For example, a coven full of Necrosavants死灵剑士 can have them replaced by Ancient Auxiliary古代辅兵 if the contract difficulty is low. One or two skull contracts can overwrite Named Items that a location may be holding.
![]() ![]() Civilian Contracts |
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Defend a settlement against a single or multiple waves of enemies raiding their Attached Locations.
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Defend a settlement against a single or multiple waves of enemies raiding their Attached Locations.
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Safely deliver cargo to a settlement.
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You are expected to find a location in a region in a certain direction.
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Destroy an enemy camp.
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Destroy an enemy camp.
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Protect a caravan until it safely arrives at its destination settlement.
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Kill the
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Stay near the settlement and protect your employers firstborn son.
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Kill the
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Kill the
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Kill the
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Hunt down
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You are send to secure a graveyard.
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Obtain a named relic at a location of the
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Secure the ruined location near the settlement, then return to the settlement and escort the workers to the location.
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Follow the tracks near the settlement and return the item.
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Hunt down what terrorizes the settlement.
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![]() ![]() Noble Contracts |
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You are expected to hunt a specific kind of enemies in a region on the world map, collect up to 8-30 heads and return at any time to get paid.
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Destroy any greenskin
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Destroy any greenskin parties and camps to lure out their warlord. Kill the
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Move to the war camp and report to the commander. Assist the army in their battle against a noble house.
Day 1
Day 2
Day 3
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Travel to the holy site and conquer it from the
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Travel to the holy site and defend it against the
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Destroy an enemy camp or lair.
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Destroy an enemy camp or lair.
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Escort envoy to its destination.
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Retrieve the artifact from the undead location.
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Search the battlesite for clues and free any prisoners you find.
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Intercept all
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Travel to a settlement and defend it against the undead.
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Kill marauding greenskins around the settlement.
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Patrol two settlements, then come back to where the contract was accepted.
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Travel to the lands of noble house x, raid and burn down places, destroy any caravans or patrols and return after 5 days.
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Raid the caravan going from settlement A to settlement B.
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Raze location A near settlement B.
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Destroy objective A and B, then return.
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Travel to settlement A and help in the siege.
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Hunt down the Barbarian King and his warhost.
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Southern Contracts |
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Travel to the holy site and conquer it from the
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Travel to the holy site and defend it against the
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Safely deliver cargo to a settlement.
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Destroy an enemy camp.
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Protect a caravan until it safely arrives at its destination settlement.
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Travel to the abandoned fortress and defend it against
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Hunt down
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Hunt down
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Hunt down what terrorizes the settlement.
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Beat down the uprising of the
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