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BATTLE BROTHERS WIKI

游戏机制

Game Mechanics

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

《战场兄弟》可以看作一款以中世纪和轻度奇幻为背景的回合制战斗模拟游戏。

与许多回合制策略游戏一样,它可以分为2个部分:

  • 在六角格战场上进行的回合制战斗,也就是战术部分
  • 在世界地图和定居点中进行的可暂停即时经营,也就是战略部分

玩家开局拥有3名佣兵,之后可在定居点招募更多成员,队伍最多可容纳20人,每场战斗最多派出12人。所有成员都需要金币和食物来维持。

随着游戏推进,佣兵团主要会在3个方面成长:

  • 经验值:主要通过战斗获得,部分事件也会给予。经验使兄弟提升等级、增强属性并获得特长
  • 金币:通过完成委托、战斗和出售物品获得,可用于招募成员、购买补给(工具、药品、食物),以及更好的武器、护甲和其他装备
  • 声望影响委托报酬;与各定居点的关系影响买卖价格

难度设置

战斗难度:

  • 战斗难度越高,强大的敌人队伍出现得越早。
  • 在新手战斗难度下,玩家的命中判定掷骰结果降低5点(更有利),敌人的结果则向不利方向调整5点。[1]
  • 新手战斗难度和铁人模式会各自将后期危机推迟5天。
  • 战斗难度还决定自动撤退时穿过敌方控制区所获得的防御加成。[2][3]

经济难度:

  • 经济难度每提高一级,委托报酬降低10%。
  • 新手经济难度还会提高补给携带上限:弹药+200、工具+50、药品+50。专家经济难度下,逃兵会带走自己的装备。
  • 专家经济难度下,在定居点出售各类物品所得的价格还会降低10%。

起始资金:
开局金币和补给分为高、中、低三档;旧版本曾将它们称为新手、老兵和专家。

Crowns
克朗
Food
食物
Supplies icon
工具
Ammo icon
弹药
Medicine icon
医疗用品
高: 2500 50 40 80 30
中: 2000 50 20 40 20
低: 1500 50 10 20 10

铁人模式:
开始新战役时,无论选择何种难度,都可以启用铁人模式。
启用后,游戏会自动保存,玩家无法手动建立存档。因此,你必须承担每次决定的后果,除了最近的自动存档,无法读取更早的游戏进度。

以下内容不受所选难度影响:

  • 各难度下,敌人携带的装备及其属性相同
  • 城镇出售的物品和补给种类不受难度影响


等级与经验

角色等级从1到11,反映其战斗经验。角色积累经验后会升级,得以提高属性、获得特长,从而成为更出色的佣兵。
等级 累计经验
需求
2 200
3 500
4 1000
5 2000
6 3500
7 5000
8 7000
9 9000
10 12000
11 15000

佣兵通过战斗积累经验并升级。兄弟每升一级,就会获得一个特长点,并可提升三项不同的属性。

老兵等级使佣兵在达到11级后仍可继续升级。超过11级的每一级都属于老兵等级,需要4000+1000*(current_lvl-11)经验,不再给予特长点,所选三项属性每项最多增加+1。实际等级上限为33;在“北境勇士”DLC推出前,上限曾是42。

属性可分为两类:
  • 主要属性每级可增加1-4点,具体取决于角色的天赋
    • 近战命中
    • 近战防御
  • 次要属性每级可增加2-5点,具体取决于角色的天赋
    • 远程命中
    • 远程防御
    • 生命值
    • 疲劳
    • 意志
    • 先攻(3-6点)


部分有从军经历的新兵被招募时已经升过几级。雇用这些已有等级的兄弟后,你仍可像培养其他佣兵一样,分配他们已有的特长点和升级属性点。

部分背景示例:
初始等级
Background 07
Background 35
Background 37
Background 08
Background 24
Background 58
Background 49
Background 10
Background 30
逃兵 民兵 私生子 被逐
贵族
退伍
军人
蛮族 掠夺者 佣兵 剑术大师
1-2 1-2 1-3 1-3 2-3 2-4 2-4 2-4 3-5


战斗经验

完成最后一击的角色获得该敌人经验值的20%,其余80%由所有出战成员平均分配。[4]
如果敌人被战犬击杀,则全部经验由出战的兄弟平均分配。

以下因素会影响战斗中获得的经验值:

  • 固定的-15%Experience经验修正。
  • 新手战斗难度为每名角色提供+10%Experience经验加成。
  • 训练场的服务可提高接下来几场战斗的经验收益。
    • 实战切磋使下一场战斗的经验收益增加+50%Experience。
    • 老兵指点使接下来3场战斗的经验收益增加+35%Experience。
    • 严苛训练使接下来5场战斗的经验收益增加+20%Experience。
  • 知识药剂使接下来3场战斗的经验收益增加+100%Experience;锁链之王药剂则永久提供+20%Experience经验加成。
  • 拥有聪慧特性的角色获得+10%Experience经验加成,迟钝的角色则受到-15%Experience经验惩罚。
  • 好学特长额外提供20%Experience经验加成。角色达到十一级后,该效果不再生效;若选择捕奴者起源,负债者则在七级时失去此效果。
  • 部分背景自带经验修正:学徒获得+10%Experience加成,石匠获得+5%Experience加成,荒野人则受到-15%Experience惩罚。
  • 捕奴者起源的专属规则:所有监工(非负债者)的经验收益减少10%Experience,所有负债者的经验收益增加10%Experience。
  • 人数过少的佣兵团会受到经验惩罚:只有两名兄弟时为-15%Experience,只有一名时为-30%Experience。后备成员也计入人数,因此只派一名兄弟出战、同时留下至少两名后备,不会触发此惩罚。

这些经验修正以乘法叠加。

薪水与食物补给

完整词条见:人物背景和食物

你的士兵不是为真理和正义而战的高尚冒险者,他们是来挣钱的。没有钱和补给,佣兵团很快就会人去营空。

每名士兵每天都要领取克朗作为薪水。如果拖欠薪水,他们的心情会变差,甚至可能离开佣兵团。每次升级,日薪增加2克朗;贪婪特性会直接使日薪增加2克朗。

除非具有节俭或贪食等特殊特性,每名兄弟每天消耗2单位食物。吃不饱会让他们心情变差;持续挨饿、积怨加深后,他们可能离开佣兵团。

目前食物品质本身没有直接效果,但游戏中有一个事件:当佣兵团携带多种食物,包括鹿肉等优质食物时,可能改善成员的心情。优质食物通常比低品质食物更耐储存。佣兵总会优先食用或饮用最接近变质的补给。

心情

完整词条见:心情

士气

完整词条见:士气

昼夜时间

《战场兄弟》采用昼夜循环,依次经历以下时段:

黎明—上午—正午—下午—傍晚—黄昏—夜晚

夜晚,定居点内的服务设施(如神殿、训练场、理发店等)会关门,也无法招募新佣兵。酒馆是唯一全天开放的定居点建筑。

游戏中的一整天约等于现实中的1分45秒。按空格键,或点击屏幕顶部时钟旁的暂停按钮,即可暂停游戏。在城镇内、事件对话中和战斗中,世界时间也会停止。在世界地图上,未暂停时会持续消耗食物;标记为修理的受损装备会得到修复(需要工具和补给),伤势也会恢复(需要医疗用品)。佣兵的薪水每天在正午结束、下午开始时支付。

夜间在世界地图上行进的速度较慢,视野范围也会缩小,因此更容易遭遇敌人的突然袭击。

敌军规模与构成

敌人队伍的规模受多种因素影响,其中最主要的是开局选择的战斗难度。较高难度会增加敌人数量,也会提高敌人档次,例如出现更多强盗头目。

委托、非委托地点和游荡队伍的难度及敌人规模,采用不同的增长规则。[5]

委托难度取决于佣兵团的实力(最强12名兄弟的个人实力之和,每人的计算式为[10 + 2*(lvl-1)])、难度评级(骷髅数量)、委托类型以及该类型特有的因素。例如,护送路线越长,遭遇敌人的机会越多,通常也就越难。声望不参与委托难度计算,但会显著影响报酬:声望越高,报酬越多。报酬还受骷髅难度评级影响,因此也能在一定程度上反映委托的难易。

非委托地点和游荡队伍的难度,主要取决于距离文明地区的远近和游戏经过的时间。游荡队伍还会少量参考玩家实力,但影响程度低于委托;非委托地点则完全不随玩家实力调整。[6]

因此,委托生成的敌人和地点通常会贴近玩家队伍的实力,提供相应的挑战。非委托地点不会按玩家实力调整,所以游戏前期探索偏远地点往往更危险;到了后期,尤其是佣兵升级较快时,这些地点就成了寻找独特装备的好目标。

上文所说的佣兵团实力或队伍实力,同时考虑成员人数和等级。[7]游戏内测试表明,队伍实力对敌人的数量和构成影响很大。[8]进一步测试显示,装备似乎不影响队伍实力的计算。

将鼠标移到敌方巢穴上,通常可以查看守军的大致人数(见下表)及兵种。

描述 实际数量
一名 1
少量 2-3
一些 4-6
许多 7-10
大量 11-13
极多 14+


关系

完整词条见:阵营与关系

Asset business reputation
声望

声望
等级
声望
数值
背信弃义 -500
无能 -250
不可靠 -100
默默无闻 0
广受认可 250
可靠 500
称职 750
专业 1050
信誉良好 1400
声名远扬 1800
卓越 2250
荣耀 2750
传说 3350
传奇 4000
无敌 8000
不朽 14000

声望代表佣兵团的职业名声,反映他人对你们可靠程度和能力的评价。声望越高,委托报酬越丰厚,人们也会交给你更困难的委托,敌人则会投入更多资源来对付你。成功完成委托、赢得战斗会提高声望;失败则会降低声望。

新战役开始时,佣兵团的初始声望根据所选起源,介于-100与200之间。你可以在阵营与关系窗口的顶部查看当前声望。

行为 声望变化
每日声望衰减 -3
从战斗中撤退 -15
委托完成不佳 -25
委托失败 -75
取消委托 -100
在委托中背叛雇主 -200
赢得战斗 +5
摧毁敌方据点 +10
完成委托 +25
完成抱负 +100


市场价格与经济

虽然《战场兄弟》的核心是回合制战术战斗,但管好资金,会让招募优秀成员和置办装备轻松许多。市场物品的买卖价格主要取决于:
1)经济难度
2)定居点类型与规模
3)与定居点的关系
4)定居点当前状况

一般做法是在小型定居点低价购买或补充贸易货物、工具、药品等物资,再到大型定居点出售战利品和贸易货物来赚取差价。如果修理带来的售价提升高于消耗工具的成本,出售前先修理装备就更划算。完成当地委托来改善关系,并利用有利的定居点状况,还能进一步提高利润。

更详细的指南见这里。

参考资料

英文原文

Battle Brothers can be thought of as a turn based simulator of medieval/light fantasy battles.

As with many turn based strategy games, it can be split into 2 parts:

  • 'turn based' combat or tactical part on a hex tiled battlefield
  • 'real time with pause' management or strategy part on the overland map and settlements

The player starts the game with 3 men, will hire招募 more from settlements (up to 20) and can field a maximum of 12 men in battles. All men require gold and provisions口粮 for upkeep.

As the player progresses through the game, 3 general parameters are improved:

  • XP (earned from battles and, to lesser extent, in events) which leads to more levels, stats and perks特长 for the men
  • Gold (earned from completing contracts, battles and selling items) which is used to hire men, purchase supplies (tools, medicine, food) and also better weapons, armor护甲, equipment
  • Renown which modifies contract payout and Relations关系 with various settlements which modify buying and selling prices

Difficulty levels

Combat difficulty:

  • On higher combat difficulty harder enemy groups appear sooner.
  • On Beginner combat difficulty player gets 5 points lower (better) "to hit" rolls and enemies get 5 points worse ones.[1]
  • Beginner combat difficulty and Ironman mode delay the late game crisis by 5 days each.
  • Combat difficulty determines defense bonus for moving through zones of control during auto-retreat.[2][3]

Economic difficulty:

  • Increasing Economic difficulty makes contracts pay 10% less per difficulty level.
  • Beginner also increases resource carrying capacity (+200 max ammo, +50 max tools, +50 max medicines) whereas on Expert, deserters take their equipment with them.
  • Selling prices for various items at settlements are also reduced by 10% on Expert.

Starting funds:
For starting gold and supplies, difficulty is tiered as high, medium and low (previously beginner/veteran/expert in older builds).

Crowns
Crowns 克朗
Food
Provisions 口粮
Supplies icon
Tools
Ammo icon <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/2/26/Ammo_icon.png/revision/latest?cb=20160622000310"><img alt="Ammo icon" class="w-thumbimage" data-image-key="Ammo_icon.png" data-image-name="Ammo icon.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/2/26/Ammo_icon.png/revision/latest?cb=20160622000310" decoding="async" height="40" loading="lazy" src="/wiki/media/c0e16a9107b3078b360c119fb26b2a567ffaa0c90e3f89dd41e661f72fbe1577.webp" title="Ammo icon.png" width="40"/></a>
Ammo
Medicine icon <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/4/47/Medicine_icon.png/revision/latest?cb=20160622000401"><img alt="Medicine icon" class="w-thumbimage" data-image-key="Medicine_icon.png" data-image-name="Medicine icon.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/4/47/Medicine_icon.png/revision/latest?cb=20160622000401" decoding="async" height="40" loading="lazy" src="/wiki/media/97b6b24f166a5a7448dce73c0fa310ef24417a44ceb83313cdcad7a03da71d87.webp" title="Medicine icon.png" width="40"/></a>
Medicine
High: 2500 50 40 80 30
Medium: 2000 50 20 40 20
Low: 1500 50 10 20 10

Ironman mode:
Optionally, you can enable the "Ironman" mode for each difficulty level when starting a new campaign.
With this mode enabled for a campaign, the game saves automatically and the player is not able to set manual savepoints. Therefore the player has to live with every decision he makes and can not reload to a previous state other than the last autosave.

Things that are NOT modified by chosen difficulty levels:

  • Enemies will carry the same equipment with the same stats on all difficulty levels
  • Availability of items and supplies from towns and cities is unaffected by difficulty


Level and Experience

The character's level is a value between 1 and 11 and measures experience in battle. Characters rise in levels as they gain experience and are able to increase their attributes and gain perks that make them better at the mercenary profession.
Level 等级 Total XP
needed
2 200
3 500
4 1000
5 2000
6 3500
7 5000
8 7000
9 9000
10 12000
11 15000

As mercenaries佣兵 fight and gain experience they will level up. With each level your brothers gain they receive a perk point and can increase three different attributes.

The introduction of "Veteran Levels" allows mercenaries to level even farther than level 11. Every level above 11 (= Veteran Level) requires 4000+1000*(current_lvl-11) XP and there is NO perk point awarded and the stat rolls are reduced to a maximum of +1 for three stats. The actual maximum level is 33 (before DLC "Warriors of the North" it was 42).

Attributes can be divided into two different categories:
  • Primary Attributes can be increased each level by 1-4 points, depending on a character's talent天赋
    • Melee Skill近战命中
    • Melee Defense近战防御
  • Secondary Attributes can be increased each level by 2-5 points, depending on a character's talent天赋
    • Ranged Skill远程命中
    • Ranged Defense远程防御
    • HP
    • Fatigue疲劳
    • Resolve意志
    • Initiative (3-6 points)


Some recruits with military backgrounds may already have a few levels under their belt. If you hire a brother who already has one or more levels, you can distribute his perk points and stat roll level ups after you hired him as you do with a normal mercenary.

Examples of some backgrounds:
Starting Levels
Background 07
Background 35
Background 37
Background 08
Background 24
Background 58
Background 49
Background 10
Background 30
Deserter 逃兵 Militia 民兵 Bastard 私生子 Disowned
Noble
Retired
Soldier
Barbarian 蛮族 Raider Sellsword 佣兵 Swordmaster 剑术大师
1-2 1-2 1-3 1-3 2-3 2-4 2-4 2-4 3-5


Combat XP

A character who dealt the killing blow gets 20% of the XP gained from the enemy. The other 80% is distributed equally among the combat party members.[4]
If a Wardog kills an enemy, the XP reward is divided evenly among the combat party brothers.

Some factors affect the amount of experience points gained in battle:

  • Unconditional -15% Experience modifier.
  • The 'Beginner' combat difficulty grants +10% Experience bonus for every character.
  • Training Hall训练场 services boost the experience gain for a few battles.
    • Sparring Fight实战切磋 gives +50% Experienceincrease for the next battle.
    • Veteran's Lessons老兵指点 gives +35% Experienceincrease for the next 3 battles.
    • Rigorous Schooling严苛训练 gives +20% Experienceincrease for the next 5 battles.
  • Potion of Knowledge知识药剂 gives +100% Experience increase in the next 3 battles and The King in Chains锁链之王 potion provides a permanent +20% Experience boost.
  • Character trait Bright聪慧 increases experience gain by +10% Experience, while Dumb迟钝 characters are penalized by -15% Experience.
  • Student好学 perk grants additional 20% Experience. At the eleventh character level (or at the seventh character level for Indebted负债者 when playing the Manhunters捕奴者 origin) the perk becomes inert.
  • Some character backgrounds have different modifiers: an Apprentice学徒 has +10% Experience and a Mason石匠 has +5% Experience innate boost, whereas a Wildman荒野人 has -15% Experience penalty.
  • Manhunters捕奴者 origin specific rule: any overseer (non-indebted) earns 10% Experience less, while any Indebted负债者 earns 10% Experience more.
  • Extremely small squads get penalties to experience gain: -15% Experience for two brothers, -30% Experience if there is only one. Brothers in reserve are included, so bringing one brother to a battle and leaving two or more in reserve does not apply the penalty.

These modifiers are multiplicative.

Upkeep and Food Supply

See full articles: Character Backgrounds and Provisions口粮

Your soldiers aren't noble adventurers fighting for truth or justice, they are in it for the money. A company without money and supplies will quickly have no members left.

Every soldier gets paid a daily wage of crowns, if you fail to pay them their mood will decrease and they may decide to desert your company. The wage is increased by 2 crowns per level up and the character trait greedy increases the wage right away by 2 crowns.

Each brother consumes 2 units of food per day unless they have certain traits like spartan or gluttonous. If you fail to feed them, their mood will decrease and after a while and if angered enough, they may decide to desert your company.

The quality of food currently doesn't have any effect, although there is an event ingame, that when you have a good diversity of food (also with high quality food like venison) that will boost the mood of your men. High quality provisions口粮 usually take longer to spoil than lower quality provisions. Your mercenaries will always eat or drink the provisions which are the closest to spoil.

Mood

See full article: Mood

Morale士气

See full article: Morale士气

Daytime

Battle Brothers uses a day/night cycle, going through the phases

Dawn - Morning - Midday - Afternoon - Evening - Dusk - Night

Settlement vendors (e.g. Temples, Training Halls, Barbers, etc) are closed and not available during the Night portion of the day/night cycle. It is not possible to recruit new mercenaries during the Night either. Taverns are the only settlement building open at any hour of the in-game day/night cycle.

A complete day in-game is about 1 minute 45 seconds in real time. Use the Space Bar or click the pause button next to the clock at the top of the screen to pause the game. The passage of time is also halted while in town, while in an event dialogue, or during combat. While the game is not paused on the world map, provisions will be consumed, damaged gear flagged for repair will be repaired (provided you have Tools and Supplies) and wounds will heal (provided you have Medical Supplies). Wages are paid to your mercenaries daily at noon (once Afternoon starts).

Travel on the overland map is slowed during Night and sight radius is reduced, making unexpected attacks by enemy groups more likely.

Enemy Troop Size and Composition

Enemy troop sizes are influenced by many factors, the overarching one being Combat difficulty which is set at the start of the game, which increases both numbers and tier (more higher tier mobs like Brigand Leaders).

Difficulty/enemy troop size of contracts, non-contract locations and roaming parties scale differently.[5]

Contract difficulty scales with the strength of your roster (which equals a sum of individual strengths [10 + 2*(lvl-1)] of 12 strongest brothers), the difficulty rating (skulls), the type of contract, and some factors specific to the type of contract – for example, escort contracts are generally more difficult the longer you travel, as it increases the chance to run into enemies. Renown does not factor into contract difficulty, but it does factor heavily into contract rewards; the more renown you have, the more you'll be paid. Contract reward also scales with the difficulty rating (skulls) of contracts, which is why it offers some indication as to the contract difficulty.

Difficulty of non-contract locations and roaming parties scales mostly with distance to civilization and time. Roaming parties also scale slightly with player strength, but less so than contracts, and non-contract locations don't scale with player strength at all.[6]

Therefore, contract-spawned mobs and locations are always closely matched to the player's party and offer an appropriate challenge. As non-contract locations do not scale to the player's party strength, far-off locations will probably be risky or difficult early in the game, whereas in the late game, these become juicier targets for unique hunting, especially if the player has leveled up speedily.

Roster strength or party strength as mentioned above, takes into account number of men and their levels.[7] Based on in-game tests, roster strength has a very significant impact on enemy troop size and composition.[8] From further testing, gear does not appear to have an impact on roster strength.

Mousing over lairs usually reveals rough assessments of numbers (detailed in table below) and troop types for the defenders.

Description Actual Range
A 1
A few少数 2-3
Some一些 4-6
Many许多 7-10
Lots 11-13
A plethora 14+


Relations关系

See full Article: Factions & Relations

Asset business reputation
Renown

Renown
Level 等级
Renown
Score
Treacherous背信弃义 -500
Incompetent无能 -250
Unreliable不可靠 -100
Unknown未知 0
Recognized广受认可 250
Reliable可靠 500
Competent称职 750
Professional专业 1050
Reputable信誉良好 1400
Famed声名远扬 1800
Great伟大的 2250
Glorious荣耀 2750
Fabled传说中的 3350
Legendary传奇 4000
Invincible 无敌 8000
Immortal 不朽 14000

Your 你的Renown is your repute as a professional mercenary company and reflects how reliable and competent people judge you to be. The higher your Renown, the higher the reward from Contracts and the more difficult Contracts people will entrust you with, and the more resources your enemies will spend on working against you. Renown increases on successfully completing Contracts and winning battles, and decreases on failing to do so.

The company starts between -100 and 200 Renown upon starting a new campaign depending on the chosen Origin. You can see your current renown at the top of the Factions & Relations window.

Action Renown Change
Daily Renown Decay -3
Retreat from Combat撤离战斗 -15
Contract Poorly Completed -25
Failing a Contract -75
Canceling a Contract -100
Betrayal on Contract -200
Winning a Fight +5
Destroying a Location +10
Contract Completed完成 +25
Ambition战团抱负 Completed完成 +100


Market prices and economics

While Battle Brothers is primarily a turn based tactical simulator, managing your funds well will go a long way towards having an easier time in hiring good men and gearing up. Buy/Sell prices of items in markets are largely determined by:
1) Economic difficulty
2) Settlement type/size
3) Settlement Relations
4) Settlement situation

The general scheme is to buy cheaply/restock supplies at smaller settlements (trade goods, tools/medicine/etc) and and sell loot/trade goods at a profit at larger settlements. Repairing items before selling is favorable if the increase in selling price exceeds cost of tools used in repairs. Building good Relations with these settlements by doing contracts for them and taking advantage of favorable settlement situation modifiers will further increase profit margin.

A more detailed guide can be found here.

References