DISCLAIMER
This guide is not updated for the 'Beasts & Exploration' DLC. So most of the builds detailed here are not optimal anymore unless one is still playing version 1.1.x.
Introduction
This is the result of an extensive amount of playing and testing various character builds and combinations. This guide is intended for late to end game. Mid and early game especially, because of economic and recruitment constraints, require different builds with a stress on Perks特长 that improve Attributes for immediate return on investment. The following builds are meant for the long run and will show better results once the characters reach Veteran Level等级.
Please note that while these builds were used in Expert difficulty, they should work for every other difficulty settings. But they were designed for maximum offense and may despite everything die to very bad luck. For that reason, Ironman players may want to switch some suggested Perks特长 for fail safes like Rotation or Footwork and Colossus. While the former ones are quite unreliable due to huge Fatigue疲劳 costs, they can save lives.
These builds should cover all your needs. If I skipped some Perks特长 of interest, I usually explain why. However, some Weapons are not mentioned at all because I deemed them not as effective as others. This is notably the case for Throwing Weapons and Crossbows that become less and less good than Bows the longer the campaign goes (I will not demonstrate why here). Most one-handed Melee Weapons while excellent in early to mid game also lose much value after a couple years.
Knight骑士
Knights are the epitome of valor and martial skill. They follow a long, hard training in all kinds of weapons and wear heavy Armor护甲 in battle. They often come from the nobility and from families that are wealthy enough to buy their equipment. Knights not only win favor from their lord by showing their strength in war but also by jousting in tournaments or by displaying chivalrous qualities at court.
Champion精英勇士
Champions are trained in a variety of combat tactics that make them equally dangerous against all types of enemies. Unlike Crusaders who focus on foot combatants, Champions are also able to take on and dodge or shield volleys of arrows while swinging their Swords.
Champion精英勇士
Roster
- Sellswords start with higher average Ranged Defense远程防御. So they will usually make better Champions than other Backgrounds.
- Fatigue疲劳 is preferred to Ranged Defense远程防御 before Veteran Level等级 since the level-up range is wider ([2-4] vs. [1-3]). The bonus provided by the Kite Shield鸢形盾 should be enough.
- Besides the standard Knight骑士 core level 5 to 7 Perks特长, this build uses the Quick Hands and Bags and Belts combination. More weapons for no Fatigue疲劳!
- Sword剑 and Shield盾牌 is the default starting set-up. It's useful for first engagement. The Sword剑 +10% hit chance can also come useful against elusive foes like Geists怨魂.
- Double Grip 双手握持Sword剑 can be used in conjunction with Berserk and Recover to slay a near death enemy while regaining some Fatigue疲劳.
- The Shield盾牌 can be taken out if Reach Advantage isn't good enough or to increase Ranged Defense远程防御.
- The Greatsword巨剑 is the primary, Fatigue疲劳 effective weapon. Use it rather than the Two-Handed Hammer双手战锤 for multiple targets swings and against unarmored opponents.
- The Two-Handed Hammer双手战锤 should be used for single target strikes against armored opponents.
- Billhook钩镰 rounds up the weapons choice, giving the build needed additional range for very decent Damage伤害.
- Champions are primarily meant to fight battles against ranged or mixed opponents like Brigands强盗 and Goblins地精. But they can also fight other enemies alongside Crusaders.
- Since they sacrifice some Fatigue疲劳 for additional Ranged Defense远程防御, even if they have Brawny, you should consider giving them heavy but low Fatigue疲劳 penalty Armor护甲. Likewise, use your Greatsword巨剑 for swings and splits and stick to single target attacks with your Two-Handed Hammer双手战锤.
Crusader圣战士
Crusaders embark on holy missions to rid the lands of the Undead and Orc scourge. While proficient with Swords and Greatswords like Champions, they also learn to master Two-Handed Hammers which they can use without exertion for devastating Damage伤害 against heavily armored opponents.
Crusader圣战士
Roster
- Hedge Knights and Adventurous Nobles will make the best Crusaders given their average base scores in core Attributes. Sellswords are also great candidates but may suffer from a lower Fatigue疲劳 pool.
- Crusaders do not invest in Ranged Defense远程防御 so they can focus on increasing Fatigue疲劳 on level-up. If you get bad rolls Resolve意志 can be chosen instead.
- Besides the standard Knight骑士 core level 5 to 7 Perks特长, this build uses the Quick Hands and Bags and Belts combination. More weapons for no Fatigue疲劳!
- Sword剑 and Shield盾牌 is the default starting set-up. It's useful for first engagement. The Sword剑 +10% hit chance can also come useful against elusive foes like Geists怨魂.
- Double Grip 双手握持Sword剑 can be used in conjunction with Berserk and Recover to slay a near death enemy while regaining some Fatigue疲劳.
- The Shield盾牌 can be taken out to increase the Crusader Defense after a strike or if Reach Advantage isn't good enough.
- Crusaders have Mastery in Greatswords as well as in Two-Handed Hammers. So they can use whichever is required for identical Fatigue疲劳 costs. While the Greatsword巨剑 works best against unarmored opponents, the Two-Handed Hammer双手战锤 should be used against armored opponents like Orc Warriors兽人战士 and Honor Guards.
- Billhook钩镰 rounds up the weapons choice, giving the build needed additional range for very decent Damage伤害.
- Unlike Champions, Crusaders will not fare well against ranged enemies. If you still have to line them up in a battle that involves some, give them cover and a Kite Shield鸢形盾.
- Hammer战锤 Mastery will spare you more Fatigue疲劳 than Brawny in the long run, which is why it is preferred on this build.
- Hammer战锤 and Sword剑 combination is better than Axe斧 alone because it offers all possible types of attack and optimal Damage伤害 against both armored and unarmored opponents.
Berserker
Berserkers channel their anger into a frenzied like state during which they will strike twice as hard as any Knight骑士. When they start swinging their Greataxe巨斧, it is well advised not to approach them for in the rush of battle, they will hit anyone, friend or foe.
Berserker
Roster
- The preferred Background is Swordmaster because it gets bonuses in three important Attributes for that build. Fatigue疲劳 could be a problem early on though, especially if the Swordmaster gets Old. That makes this character a prime candidate for the Emperor's Armor护甲 set. Adventurous Nobles come second thanks to their high natural Resolve意志.
- Berserkers should fight melee only battles. Since they carry no Shields, Archers would likely target and hit them a lot.
- This character should be positioned on one of the far sides. As soon as you feel comfortable with your Melee Defense近战防御 score, you can pull four tiles away to activate Lone Wolf and set up for Round Swings. It's also possible to do so while having brothers adjacent since the -10% hit chance penalty after Axe斧 Mastery should prevent any friendly hits.
- Be watchful of Orc Warriors兽人战士 reaching you when you're isolated. It's easy to lose Morale士气 if you're getting surrounded and knocked back, even with Old and Fortified Mind. So if you can, keep a Sergeant军士 not too far away.
- Before reaching Veteran Level等级, as with other builds, stick to one-handed Weapons and Shields. Or better even, stay behind and use a Pike长枪 or a Longaxe长柄斧.
Archer
Archers are an essential component of successful armies. They open a battle by firing volleys of arrows with their Longbows, effectively stopping and routing charging adversaries. They benefit most from high ground which gives them added sight and power. However they must not be left unprotected for highly mobile melee units will slay them without difficulty if given the chance.
Bowman
Noble Houses train personal guards to watch over them when traveling or taking part in battles. They are not only surrounded by Knights骑士 but also by Master Archers who can take care of distant incoming threats and provide cover in emergencies. These Bowmen are so strong that they can carry and fire huge, heavy Bows whose shots will pierce the heaviest Armors.
Bowman
Roster
- Hunters, with the single highest average Ranged Skill远程命中, make undoubtedly the best Archers of all Backgrounds. Since Hunters can be difficult to find, you can also try your luck with Witchhunters. Given good Talents, they can outperform average Hunters.
- This build can accommodate any kind of Armor护甲. Medium to heavy Armor护甲 is recommended. Heavy Armor护甲, while decreasing your maximum Fatigue疲劳 will provide extreme durability combined with high Ranged Defense远程防御 and Anticipation. That's why Battle Forged isn't really necessary. Most hits will be dodged so Armor护甲 is only there to mitigate that one 5% hit chance shot you took from a Crossbow弩 bolt.
- Bullseye is extremely useful for effective targeting. Interesting targets include Marksmen and other Archers, Necromancers亡灵法师, Shamans and Overseers, Billmen and other units with low Ranged Defense远程防御 in cover.
- Archers with their high Fatigue疲劳 are prime candidates for Adrenaline. With the usual Berserk and Recover trick you can still kill while getting the spent Fatigue疲劳 back. Adrenaline guarantees initiative in the next turn which can net you early kills or give you an opportunity to get out of bad situations against fast units like Wolfriders狼骑兵 or Orc Berserkers兽人狂战士.
- Quick Hands is not necessary. Most of the time, two Quivers are enough which only costs 5 Action Points. And there's a high chance you'll come up with spare Action Points.
- Crippling Strike and Executioner are not as good as they look. Since the majority of enemies die in one or two hit they're usually worthless.
- Your 你的Ranged Defense远程防御 combined with Anticipation are enough that you can safely get closer to the enemy lines. It will not only increase your hit chance but also mitigate any penalty you may suffer to Vision for wearing heavy Headgear. A Sallet is the best you could get. It has high Durability and only -1 penalty to Vision.
- It's a good idea to position your Archers in the front. They get additional hit chance and provide excellent cover from the opponents missiles. It's very important to do so against Goblins地精 because it's likely your Archers will get entangled by vines before reducing the distance to Shamans and Overseers.
- Use a Crossbow弩 until you get Bow Mastery.
Hunter猎人
You will find them in remote locations or small villages, scouring forests for game and setting traps to catch smaller animals. Hunters are exceptionally skillful with Bows but unlike Bowmen they carry lighter equipment for easier movement. While they hunt Beasts better than men they can also pull their weight as mercenaries should they ever wish to pursue that dangerous 'profession'.
Hunter猎人
- Hunters are Archers with the Strong (mandatory) Trait built towards Nimble. Unlike Bowmen, once Nimble is active, they will wear light Armor护甲 to increase the chance for grazing hits. Stick to medium or heavy Armor护甲 until then.
- Hitpoints生命值 are extremely interesting for Nimble characters as they more or less get twice as much for every point (supposing Nimble activates every time). That's why Colossus was picked as a last Perk. Hitpoints生命值 will act like Armor护甲 as a buffer to avoid Injuries and resist that one unlucky shot.
- Since the Hunter build is a slight variation from the Bowman, the same advice applies. However, it's recommended to position him on the sides rather than in the center where more fire is potentially drawn.
Sergeant军士
Great commanders are able to gather all kinds of men and give them the courage to fight even against impossible odds. After a time spent studying in war academies, they join the ranks of the military to lead soldiers on the field. They're able fighters but because they're essential to the outcome of wars they tend to stay behind the lines.
Marshal
These commanders have risen up to the rank of Marshal, an esteemed position among the military hierarchy. Marshals are often lords with fiefdoms that possess military and some kind of legal rule over their lands. When seen on the battlefield among their men, troops gain confidence.
Marshal
Roster
- This is my version of the Standard Bearer.
- Quick Hands and Bags and Belts make come as a surprise but they're necessary if you want your Standard Bearer to do more than rally and deal Pike长枪 Damage伤害. Quick Hands is obviously more important as it allows free Action Points switches between the Battle Standard战旗 which can then provide Resolve意志 bonus and a Billhook钩镰 for increased Damage伤害. Bags and Belts is picked first because it cancels the Fatigue疲劳 penalty of -7 induced by carrying the Battle Standard战旗 in your bag. And as an added perk you get more slots to play with.
- What Attributes to raise for this build is a bit tricky. Melee Defense近战防御 is important if you intend to engage more in melee. But if you absolutely want to avoid it, you can skip it for more Fatigue疲劳 and possibly Resolve意志.
- Like the Captain, the Marshal should not fight in battles involving ranged units. Such units and the ones they accompany have a low threatening level anyway and are not very likely to break your troops Morale士气. That's the reason why Sergeants军士 do not need to invest in Ranged Defense远程防御.
Captain
Small towns usually keep a garrison of locally trained men who constitute a militia. Sergeants军士 that have been promoted can lead a company of few of these men as Captains. Oftentimes they enjoy some other advantages and can expect to live a few more years than grunt soldiers.
Captain
Roster
- This built is a slight variation of the Marshal but unlike him, the Captain doesn't carry the Battle Standard战旗. He can still rally but will otherwise make standard attacks with its Billhook钩镰 like Billmen.
- The choice of Billhook钩镰 over any other weapon as a sole mastery is because of the range it provides while dealing very good Damage伤害. Without a Polearm长柄刃, the character would waste Action Points moving into range. I am aware this takes out any possibility of hitting multiple targets in one strike. So I encourage you to test other two-handed Weapons and see what works best for your team.
- The main difference with the Marshal is Reach Advantage which will increase your Melee Defense近战防御 to the point where you can safely come into contact with enemies. This also provides additional coverage for your vulnerable, 'true' back line units and reduces their total number.
- See the Marshal for more advice.
Duelist决斗家
Duelists focus their training on a restricted number of weapons. Instead of wielding shields and heavier or additional sets they keep a single weapon in hand. This allows for increased dexterity and power though this comes at the cost of defensive abilities.
Butcher屠夫
There's a constant need in every Settlement for small business owners, traders and merchants. But Butchers have known a remarkable increase in their number these past few years. One can surely understand that when you know how and where to cut meat, you're prepared for anything should a war break out.
Butcher屠夫
Roster
- Depending on whether you want this character to face ranged units or not, you'll decide on whether to raise Ranged Defense远程防御 as a secondary Attribute and with Veteran Levels or not. If you decide to do so and if you also have a low Fatigue疲劳, you may consider switching Adrenaline for another Perk.
- But Adrenaline will ensure the best possible Defense at all times if you follow these steps:
- Wait for the enemy to finish its turn
- Engage, attack and activate Adrenaline
- Attack again, then raise up your Shield盾牌
- Repeat these steps
- Cleavers is arguably one of the best one-handed Weapons.
- It does not only sports very good overall Damage伤害, it also inflicts bleeds if enough damage is dealt to Hitpoints生命值 (10?). With Cleaver斩刀 Mastery, that's 20 Hitpoints生命值 per hit over two turns. It essentially counters Nine Lives and finishes off otherwise surviving low Hitpoints生命值 enemies.
- Its basic attack, Chop, is extremely cost effective too, with only 9 Fatigue疲劳 per use after Mastery.
- Cleaver斩刀 Mastery also works with Orc Cleavers, a stronger version of normal Cleavers with additional Fatigue疲劳 costs.
Brute蛮力
All kinds of Brigands强盗, Thugs and shady characters roam the land and soil civilized cities with their less than honest dealings. Why work and sweat your blood for a mere pittance and such a reward as 'honorable' living if you can get rich by other, more direct means? Brutes do not care about those. They get what they want, should they have to axe a skull or two.
Brute蛮力
Roster
- Brutes are Duelists with the Brute Trait. Since Brute gives increased Damage伤害 on head (critical) hits it synergies well with Backgrounds that have increased chance to hit head like Killers on the Run or with Weapons that increase that same chance like Flails. Unfortunately, these are not as viable as other options for late game. Axes飞斧 however, deal substantial Damage伤害 especially to Armor护甲 which is essential and they also add another 50% damage on head hits.
- Combined with Brute and Axe斧, Head Hunter which is otherwise hard to bank upon, makes an ideal final Perk for increased one-hit critical kills.
- Since Adrenaline is not a pick on this build, Fatigue疲劳 is not so much of a concern as it is to the Butcher屠夫 unless you plan on wielding an Orc Axe (which is not as good as Orc Cleavers are in comparison to their respective normal versions). It means you can go for Ranged Defense远程防御 as a secondary Attribute and with Veteran Levels.
- The main difference with Butchers is that thanks to the Axe斧 Mastery, you get to keep a Longaxe长柄斧 in your bag for more combat versatility.
Swordmaster剑术大师
Swordmasters have reached such skill and fame with their named swords that they're often very sought after even by kings. They are adept at finding openings no common fighters would think of and strike Knights骑士 in full plate armor like cats a mouse: with deadly accuracy and utmost apparent childish ease. They also develop secret techniques to parry blows and counter attacks against all expectations.
Direwolf恐狼
These Swordmasters剑术大师 specialize in the Direwolf恐狼 school or style. The recipients of such a well kept knowledge are extremely rare and must often pass a series of daunting challenges to deserve a training. Almost nothing is known of who they are and the persons who would met an untimely death.
Direwolf恐狼
Roster
- The Swordmaster Background is not recommended for this build since Old with reduce Nimble chance to activate by 20%.
- Nimble has natural affinity with Dodge (Fatigue疲劳 penalties negatively affect Initiative先攻) which raises both Melee Defense近战防御 and Ranged Defense远程防御. This build improves on it by raising them equally on level-up. It is fine to do so, since Fatigue疲劳 isn't much needed with light Armor护甲 and Swords.
- Lone Wolf is another great Perk to have on Swordmasters剑术大师. While distancing yourself from your party is generally a bad idea, Swordmasters剑术大师 thrive on it. It's when they get surrounded that the Sword剑 Riposte skill will work best. Be very careful about Morale士气 drop though. If your Resolve意志 is too low, consider wearing the Sergeants Sash.
- There was no room for Brawny but if you're looking to add some chance for Nimble to activate, you could pick it instead of Fortified or Dodge, depending on your recruit.
- If you ever find it, The Davkul Armor护甲 set would be perfect for this character.
Extras
As a bonus, here are videos showcasing some of these builds. Some names may have been changed but everything else is as explained here.
Enjoy!
