中文译文
旧版攻略说明
本文尚未按“野兽与探索”DLC 更新。除非仍在游玩 1.1.x 版本,否则下述多数配装已不是最优选择。
简介
本文汇集了作者大量游玩、测试不同角色配装及组合后的经验,主要面向后期和终局。中期,尤其是前期,受经济和招募条件限制,需要采用不同的培养方式,优先选择能直接提高属性、立刻见效的特长。下述方案着眼于长期,角色进入老兵等级后才会更显优势。
这些配装在专家难度下使用,也适用于其他难度。不过,它们追求最高输出,运气极差时仍可能阵亡。因此,铁人模式玩家可以把部分推荐特长换成换位、灵活步法或巨人体魄等保命选项。前两者的疲劳消耗很高,未必总能用上,但关键时刻可以救命。
这些方案应能覆盖各种需求。若没有选择某些值得考虑的特长,我通常会解释原因。有些武器则完全未提,因为我认为它们不如其他选择。尤其是投掷武器和弩类,在本文所依据的旧版本中,战役越长,就越逊色于弓类,这里不再展开论证。多数单手近战武器在前中期虽很出色,战役持续数年后也会明显贬值。
骑士
骑士象征着勇气与武艺。他们长期刻苦训练各种武器,身披重型护甲作战,常出身贵族或有能力购置装备的富裕家庭。骑士不仅在战争中凭实力赢得领主青睐,也会在比武大会上较量,或在宫廷中展现骑士风范。
勇士
勇士受过多种战术训练,能有效对付各类敌人。与侧重近战的十字军不同,勇士还擅长一边挥舞剑类,一边承受、闪避或格挡成片射来的箭矢。
勇士
队伍
- 佣兵的初始远程防御平均更高,因此通常比其他背景更适合培养成勇士。
- 进入老兵等级前,优先提升疲劳上限,而非远程防御,因为升级增幅更大,分别为 [2-4] 与 [1-3]。鸢形盾提供的防御加成应当够用。
- 除骑士通用的 5 至 7 级核心特长外,这套配装还选用快手与行囊与腰带的组合,可以多带武器而不增加疲劳负担。
- 勇士主要用于对付远程或混合阵容,例如强盗和地精;也可以与十字军并肩迎战其他敌人。
- 勇士牺牲了一部分疲劳上限来换取远程防御,因此即使有壮硕,也应考虑选择较重但疲劳惩罚较低的护甲。同理,用巨剑进行挥击和劈开,双手战锤则以单体攻击为主。
圣战士
十字军踏上圣战之路,清除大地上的亡灵和兽人。他们像勇士一样精通剑类与巨剑,还会学习双手战锤,以较低消耗对重甲敌人造成毁灭性的伤害。
圣战士
队伍
- 流浪骑士和冒险贵族的核心属性初始均值较好,最适合培养成十字军。佣兵也是优秀人选,但疲劳上限可能偏低。
- 十字军不投资远程防御,升级时可以集中提高疲劳上限。若本次增幅较差,也可改选意志。
- 除骑士通用的 5 至 7 级核心特长外,这套配装还选用快手与行囊与腰带的组合,可以多带武器而不增加疲劳负担。
- 与勇士不同,十字军不擅长应对远程敌人。若仍须上场,应安排掩护,并给他们配上鸢形盾。
- 长期作战时,战锤精通节省的疲劳比壮硕更多,因此这套方案优先选择前者。
- 战锤与剑的组合优于单用斧,因为它覆盖各种攻击方式,对有甲和无甲敌人都能打出理想的伤害。
狂战士
狂战士将怒火化为狂暴之力,攻击威势远胜骑士。当他们抡起巨斧时,最好别靠近;杀红眼的他们会把身旁所有人一并卷入,不分敌我。
狂战士
队伍
- 首选背景是剑术大师,因为它在这套方案的三项关键属性上都有加成。不过前期疲劳上限可能不足,尤其在获得年迈特性后,因此非常适合穿戴皇帝护甲套装。冒险贵族凭借较高的基础意志,是次选。
- 狂战士应参加只有近战敌人的战斗。他们不带盾牌,很容易成为弓手集火的目标。
- 将这类角色安排在阵线最侧翼。待近战防御足够可靠后,就可以离开友军四格,触发孤狼,并准备施展回旋斩。原文作者还建议在友军相邻时这样做,理由是斧精通后的 -10% 命中率惩罚应能避免误伤;这是旧版攻略的判断,不能视为绝不会误伤的保证。
- 单独作战时,要提防兽人战士靠近。即使有年迈和坚定心智,遭到包围、击退时仍很容易损失士气。条件允许的话,让军士待在不太远的地方。
- 进入老兵等级前,与其他方案一样,先用单手武器搭配盾牌。更稳妥的做法是待在后排,使用长枪或长柄斧。
弓箭手
弓手是强大军队不可或缺的一部分。他们以长弓齐射揭开战斗,阻挡并击溃冲锋的敌人。高地能增加视野和攻击优势,对弓手尤其有利。不过,不能让他们失去保护;一旦被机动灵活的近战敌人抓住机会,就可能迅速丧命。
战弓手
贵族家族训练亲卫,在出行和参战时护卫左右。他们身边不仅有骑士,也有精锐弓手,负责清除远方威胁并在危急时提供掩护。这些弓手力大过人,能携带和拉开巨大沉重的弓类,射穿最厚重的护甲。
战弓手
队伍
- 猎人的远程命中初始均值最高,无疑是各背景中最适合培养成弓手的选择。若难以找到猎人,也可以尝试猎巫人;拥有优秀天赋时,他们可能胜过普通猎人。
- 这套方案能使用各类护甲,推荐中型至重型护甲。重型护甲虽会降低疲劳上限,但配合较高的远程防御与预判,生存能力很强,因此不一定需要久经战阵。多数攻击都能躲开,护甲主要用于减轻偶尔那发以 5% 命中率打中的弩矢。
- 鹰眼非常有助于点杀关键目标,例如射手、其他弓手、亡灵法师、地精萨满、地精督军、钩镰枪兵,以及躲在掩体后但远程防御较低的单位。
- 弓手的疲劳上限较高,很适合肾上腺素。配合常用的狂战与恢复体力组合,可以在击杀敌人的同时恢复已积累的疲劳。肾上腺素确保下一回合先手,既可抢先击杀,也有助于摆脱地精狼骑兵或兽人狂战士等快速敌人的威胁。
- 快手并非必选。多数时候带两个箭袋就够用,切换只需 5 点行动点,而且通常会有富余的行动点可用。
- 致残打击和刽子手没有看上去那么好。多数敌人一两箭就会死,这两项特长通常派不上用场。
- 远程防御配合预判,足以让你安全地靠近敌阵。这既能提高命中率,也能缓解重型头部装备造成的视野惩罚。萨莱特盔是理想选择,耐久高,视野惩罚仅为 -1。
- 可以把弓手放在前排,以提高命中率,并为后方挡住敌军飞射物。对付地精时尤其如此,因为弓手很可能还没接近萨满和督军,就被藤蔓缠住。
- 学会弓术精通之前,先使用弩。
猎人
猎人常见于偏远地点或小村落,在森林里追猎野兽、布设陷阱捕捉小动物。他们擅长使用弓类,但与战弓手不同,通常装备较轻,方便移动。虽然猎杀野兽比猎杀人类更拿手,只要愿意投身这门危险行当,他们也能成为称职的佣兵。
猎人
- 猎手是围绕轻灵培养的弓手,必须具备强壮特性。与战弓手不同,学会轻灵后应改穿轻型护甲,提高旧版轻灵触发擦伤的概率;在此之前仍应穿中型或重型护甲。
- 对轻灵角色而言,生命值很有价值;假设每次都触发轻灵,每点生命值大致能发挥双倍作用,因此最后一项特长选择巨人体魄。生命值会像护甲一样形成缓冲,避免伤势,并扛住偶尔命中的那一箭。
- 猎手是战弓手的小幅变体,因此前述建议同样适用。不过,建议把他放在侧翼,避开可能承受更多火力的阵线中央。
军士
优秀的指挥官能将形形色色的人聚在一起,让他们即使面对看似毫无胜算的敌人,也有勇气战斗。他们在战争学院研习后投身军旅,指挥士兵作战。指挥官本身也善战,但因其关系到战争胜负,通常留在阵线后方。
元帅
这些指挥官已晋升为元帅,在军中地位尊崇。元帅往往也是拥有封地的领主,在领地内掌握军事及一定司法权。他们出现在士兵身边时,部队便会信心倍增。
元帅
队伍
- 这是我设计的旗手配装。
- 快手与行囊与腰带的组合或许出人意料,但若想让旗手除了鼓舞士气和打出长枪伤害之外还能做更多事,这两项就很有用。快手更关键,可以不花行动点切换战旗与钩镰,分别提供意志加成或更高伤害。先选行囊与腰带,则是为了抵消把战旗放在背包中带来的 -7 疲劳上限惩罚,额外背包格也是好处。
- 这套方案的属性分配需要权衡。若打算经常接敌,近战防御很重要;若坚决避免近战,则可放弃它,多加疲劳上限,也可以提高意志。
- 与队长一样,元帅不宜参加有远程敌人的战斗。原文认为,这类敌人及其同伴的威胁较低,通常不足以击溃战团士气,因此军士无须投资远程防御。
队长
小城镇通常保有一支由当地受训居民组成的民兵。晋升后的军士可以担任队长,率领其中一小队人。他们往往还享有额外待遇,也有望比普通士兵多活几年。
队长
队伍
- 队长是元帅的小幅变体,但不携带战旗。他仍能鼓舞士气,其余时候则像钩镰枪兵一样,用钩镰发动普通攻击。
- 只选钩镰精通,是因为它兼具射程和出色的伤害。没有长柄武器,角色就得浪费行动点移动到攻击范围内。不过,这也失去了单次攻击多个目标的能力,因此建议尝试其他双手武器,看看哪种更适合你的队伍。
- 与元帅的主要区别是长兵优势,它能提高近战防御,使角色可以安全接敌。这也能为脆弱的真正后排提供更多掩护,并减少队伍中必须一直待在后排的人数。
- 更多建议请参阅元帅。
决斗家
决斗者专精少数武器,只在手中持一件武器,不带盾牌、重型备用装备或其他成套武装。这提升了灵活性与攻击威力,但也牺牲了防御能力。
屠夫
每处聚落都需要小店主、行商和商人,但近年屠夫的人数增长格外明显。这倒不难理解:若清楚刀该从哪里下、肉该怎么切,一旦战争爆发,也算早有准备。
屠夫
队伍
- 是否把远程防御列为次要属性,并在老兵等级继续提升,取决于你是否打算让该角色对付远程敌人。若要提高远防,而疲劳上限又偏低,可以考虑把肾上腺素换成其他特长。
- 不过,按下面的步骤操作,肾上腺素能帮助角色始终保持尽可能好的防御:
- 等待敌人结束回合
- 接敌、攻击,然后使用肾上腺素
- 再次攻击,然后举起盾牌
- 重复这些步骤
- 斩刀可以说是最出色的单手武器之一。
蛮力
各类强盗、打手和可疑人物游荡四方,用不光彩的勾当玷污城镇。既然有更直接的发财办法,何必流血流汗,只换来微薄收入和“体面生活”的名声?蛮横之徒才不在乎这些。他们想要什么就拿什么,哪怕要劈开几颗脑袋。
蛮力
队伍
- 蛮力者是具备蛮力特性的决斗者。蛮力提高头部暴击的伤害,因此适合搭配在逃杀人犯等提高爆头率的背景,或连枷类等提高爆头率的武器。不过,原文认为这些选择在后期不如其他方案;斧类则有可观的伤害,尤其擅长打击关键的护甲,命中头部时还额外增加 50% 伤害。
- 搭配蛮力和斧后,通常不太可靠的猎头者便成了理想的最后一项特长,有助于增加一击暴击击杀的机会。
- 这套方案不选肾上腺素,所以疲劳上限不像屠夫方案那样紧张,除非打算使用兽人斧。与各自的普通版本相比,兽人斧的提升不如兽人斩刀明显。因此,可以把远程防御作为次要属性,并在老兵等级继续提高。
- 与屠夫方案的主要区别是,有了斧精通,可以在背包中携带长柄斧,增加战术选择。
剑术大师
剑术大师凭借精湛剑术与手中的名剑声名远扬,连国王也求贤若渴。他们能找到普通战士想不到的破绽,对付全身板甲的骑士,就像猫捉老鼠一般精准致命、举重若轻。他们还掌握秘密技法,能在出人意料之时招架并反击。
恐狼
这些剑术大师专修恐狼流派。获授此等秘技的人极其稀少,通常必须通过一连串艰难考验才有资格受训。他们的身份几乎无人知晓,探寻秘密的人则往往早早丧命。
恐狼
队伍
- 不推荐用剑术大师背景培养此配装,因为年迈会使旧版轻灵的触发概率降低 20%。
- 轻灵与闪避天然契合:疲劳惩罚会降低先攻,而闪避则随先攻提高近战防御和远程防御。这套方案在升级时同时提高两项防御,进一步强化优势。由于使用轻型护甲和剑类,对疲劳上限需求不高,这样分配也行得通。
- 孤狼是剑术大师的另一项优秀特长。通常不应远离队伍,但剑术大师能从中获益:被敌人包围时,剑的还击架势最能发挥作用。不过,要格外提防士气下降;若意志不足,可以考虑佩戴军士腰带。
- 方案没有余位留给壮硕。如果想提高旧版轻灵的触发概率,可以视角色情况,用它替换坚定心智或闪避。
- 若能找到达夫库尔护甲套装,就非常适合这个角色。
补充内容
下面附有展示部分配装的视频。个别名称可能不同,其余内容与本文说明一致。
玩得开心!
英文原文
DISCLAIMER
This guide is not updated for the 'Beasts & Exploration' DLC. So most of the builds detailed here are not optimal anymore unless one is still playing version 1.1.x.
Introduction
This is the result of an extensive amount of playing and testing various character builds and combinations. This guide is intended for late to end game. Mid and early game especially, because of economic and recruitment constraints, require different builds with a stress on Perks特长 that improve Attributes for immediate return on investment. The following builds are meant for the long run and will show better results once the characters reach Veteran Level等级.
Please note that while these builds were used in Expert difficulty, they should work for every other difficulty settings. But they were designed for maximum offense and may despite everything die to very bad luck. For that reason, Ironman players may want to switch some suggested Perks特长 for fail safes like Rotation or Footwork and Colossus. While the former ones are quite unreliable due to huge Fatigue疲劳 costs, they can save lives.
These builds should cover all your needs. If I skipped some Perks特长 of interest, I usually explain why. However, some Weapons are not mentioned at all because I deemed them not as effective as others. This is notably the case for Throwing Weapons and Crossbows that become less and less good than Bows the longer the campaign goes (I will not demonstrate why here). Most one-handed Melee Weapons while excellent in early to mid game also lose much value after a couple years.
Knight骑士
Knights are the epitome of valor and martial skill. They follow a long, hard training in all kinds of weapons and wear heavy Armor护甲 in battle. They often come from the nobility and from families that are wealthy enough to buy their equipment. Knights not only win favor from their lord by showing their strength in war but also by jousting in tournaments or by displaying chivalrous qualities at court.
Champion精英勇士
Champions are trained in a variety of combat tactics that make them equally dangerous against all types of enemies. Unlike Crusaders who focus on foot combatants, Champions are also able to take on and dodge or shield volleys of arrows while swinging their Swords.
Champion精英勇士
Roster
- Sellswords start with higher average Ranged Defense远程防御. So they will usually make better Champions than other Backgrounds.
- Fatigue疲劳 is preferred to Ranged Defense远程防御 before Veteran Level等级 since the level-up range is wider ([2-4] vs. [1-3]). The bonus provided by the Kite Shield鸢形盾 should be enough.
- Besides the standard Knight骑士 core level 5 to 7 Perks特长, this build uses the Quick Hands and Bags and Belts combination. More weapons for no Fatigue疲劳!
- Sword剑 and Shield盾牌 is the default starting set-up. It's useful for first engagement. The Sword剑 +10% hit chance can also come useful against elusive foes like Geists怨魂.
- Double Grip 双手握持Sword剑 can be used in conjunction with Berserk and Recover to slay a near death enemy while regaining some Fatigue疲劳.
- The Shield盾牌 can be taken out if Reach Advantage isn't good enough or to increase Ranged Defense远程防御.
- The Greatsword巨剑 is the primary, Fatigue疲劳 effective weapon. Use it rather than the Two-Handed Hammer双手战锤 for multiple targets swings and against unarmored opponents.
- The Two-Handed Hammer双手战锤 should be used for single target strikes against armored opponents.
- Billhook钩镰 rounds up the weapons choice, giving the build needed additional range for very decent Damage伤害.
- Champions are primarily meant to fight battles against ranged or mixed opponents like Brigands强盗 and Goblins地精. But they can also fight other enemies alongside Crusaders.
- Since they sacrifice some Fatigue疲劳 for additional Ranged Defense远程防御, even if they have Brawny, you should consider giving them heavy but low Fatigue疲劳 penalty Armor护甲. Likewise, use your Greatsword巨剑 for swings and splits and stick to single target attacks with your Two-Handed Hammer双手战锤.
Crusader圣战士
Crusaders embark on holy missions to rid the lands of the Undead and Orc scourge. While proficient with Swords and Greatswords like Champions, they also learn to master Two-Handed Hammers which they can use without exertion for devastating Damage伤害 against heavily armored opponents.
Crusader圣战士
Roster
- Hedge Knights and Adventurous Nobles will make the best Crusaders given their average base scores in core Attributes. Sellswords are also great candidates but may suffer from a lower Fatigue疲劳 pool.
- Crusaders do not invest in Ranged Defense远程防御 so they can focus on increasing Fatigue疲劳 on level-up. If you get bad rolls Resolve意志 can be chosen instead.
- Besides the standard Knight骑士 core level 5 to 7 Perks特长, this build uses the Quick Hands and Bags and Belts combination. More weapons for no Fatigue疲劳!
- Sword剑 and Shield盾牌 is the default starting set-up. It's useful for first engagement. The Sword剑 +10% hit chance can also come useful against elusive foes like Geists怨魂.
- Double Grip 双手握持Sword剑 can be used in conjunction with Berserk and Recover to slay a near death enemy while regaining some Fatigue疲劳.
- The Shield盾牌 can be taken out to increase the Crusader Defense after a strike or if Reach Advantage isn't good enough.
- Crusaders have Mastery in Greatswords as well as in Two-Handed Hammers. So they can use whichever is required for identical Fatigue疲劳 costs. While the Greatsword巨剑 works best against unarmored opponents, the Two-Handed Hammer双手战锤 should be used against armored opponents like Orc Warriors兽人战士 and Honor Guards.
- Billhook钩镰 rounds up the weapons choice, giving the build needed additional range for very decent Damage伤害.
- Unlike Champions, Crusaders will not fare well against ranged enemies. If you still have to line them up in a battle that involves some, give them cover and a Kite Shield鸢形盾.
- Hammer战锤 Mastery will spare you more Fatigue疲劳 than Brawny in the long run, which is why it is preferred on this build.
- Hammer战锤 and Sword剑 combination is better than Axe斧 alone because it offers all possible types of attack and optimal Damage伤害 against both armored and unarmored opponents.
Berserker
Berserkers channel their anger into a frenzied like state during which they will strike twice as hard as any Knight骑士. When they start swinging their Greataxe巨斧, it is well advised not to approach them for in the rush of battle, they will hit anyone, friend or foe.
Berserker
Roster
- The preferred Background is Swordmaster because it gets bonuses in three important Attributes for that build. Fatigue疲劳 could be a problem early on though, especially if the Swordmaster gets Old. That makes this character a prime candidate for the Emperor's Armor护甲 set. Adventurous Nobles come second thanks to their high natural Resolve意志.
- Berserkers should fight melee only battles. Since they carry no Shields, Archers would likely target and hit them a lot.
- This character should be positioned on one of the far sides. As soon as you feel comfortable with your Melee Defense近战防御 score, you can pull four tiles away to activate Lone Wolf and set up for Round Swings. It's also possible to do so while having brothers adjacent since the -10% hit chance penalty after Axe斧 Mastery should prevent any friendly hits.
- Be watchful of Orc Warriors兽人战士 reaching you when you're isolated. It's easy to lose Morale士气 if you're getting surrounded and knocked back, even with Old and Fortified Mind. So if you can, keep a Sergeant军士 not too far away.
- Before reaching Veteran Level等级, as with other builds, stick to one-handed Weapons and Shields. Or better even, stay behind and use a Pike长枪 or a Longaxe长柄斧.
Archer
Archers are an essential component of successful armies. They open a battle by firing volleys of arrows with their Longbows, effectively stopping and routing charging adversaries. They benefit most from high ground which gives them added sight and power. However they must not be left unprotected for highly mobile melee units will slay them without difficulty if given the chance.
Bowman
Noble Houses train personal guards to watch over them when traveling or taking part in battles. They are not only surrounded by Knights骑士 but also by Master Archers who can take care of distant incoming threats and provide cover in emergencies. These Bowmen are so strong that they can carry and fire huge, heavy Bows whose shots will pierce the heaviest Armors.
Bowman
Roster
- Hunters, with the single highest average Ranged Skill远程命中, make undoubtedly the best Archers of all Backgrounds. Since Hunters can be difficult to find, you can also try your luck with Witchhunters. Given good Talents, they can outperform average Hunters.
- This build can accommodate any kind of Armor护甲. Medium to heavy Armor护甲 is recommended. Heavy Armor护甲, while decreasing your maximum Fatigue疲劳 will provide extreme durability combined with high Ranged Defense远程防御 and Anticipation. That's why Battle Forged isn't really necessary. Most hits will be dodged so Armor护甲 is only there to mitigate that one 5% hit chance shot you took from a Crossbow弩 bolt.
- Bullseye is extremely useful for effective targeting. Interesting targets include Marksmen and other Archers, Necromancers亡灵法师, Shamans and Overseers, Billmen and other units with low Ranged Defense远程防御 in cover.
- Archers with their high Fatigue疲劳 are prime candidates for Adrenaline. With the usual Berserk and Recover trick you can still kill while getting the spent Fatigue疲劳 back. Adrenaline guarantees initiative in the next turn which can net you early kills or give you an opportunity to get out of bad situations against fast units like Wolfriders狼骑兵 or Orc Berserkers兽人狂战士.
- Quick Hands is not necessary. Most of the time, two Quivers are enough which only costs 5 Action Points. And there's a high chance you'll come up with spare Action Points.
- Crippling Strike and Executioner are not as good as they look. Since the majority of enemies die in one or two hit they're usually worthless.
- Your 你的Ranged Defense远程防御 combined with Anticipation are enough that you can safely get closer to the enemy lines. It will not only increase your hit chance but also mitigate any penalty you may suffer to Vision for wearing heavy Headgear. A Sallet is the best you could get. It has high Durability and only -1 penalty to Vision.
- It's a good idea to position your Archers in the front. They get additional hit chance and provide excellent cover from the opponents missiles. It's very important to do so against Goblins地精 because it's likely your Archers will get entangled by vines before reducing the distance to Shamans and Overseers.
- Use a Crossbow弩 until you get Bow Mastery.
Hunter猎人
You will find them in remote locations or small villages, scouring forests for game and setting traps to catch smaller animals. Hunters are exceptionally skillful with Bows but unlike Bowmen they carry lighter equipment for easier movement. While they hunt Beasts better than men they can also pull their weight as mercenaries should they ever wish to pursue that dangerous 'profession'.
Hunter猎人
- Hunters are Archers with the Strong (mandatory) Trait built towards Nimble. Unlike Bowmen, once Nimble is active, they will wear light Armor护甲 to increase the chance for grazing hits. Stick to medium or heavy Armor护甲 until then.
- Hitpoints生命值 are extremely interesting for Nimble characters as they more or less get twice as much for every point (supposing Nimble activates every time). That's why Colossus was picked as a last Perk. Hitpoints生命值 will act like Armor护甲 as a buffer to avoid Injuries and resist that one unlucky shot.
- Since the Hunter build is a slight variation from the Bowman, the same advice applies. However, it's recommended to position him on the sides rather than in the center where more fire is potentially drawn.
Sergeant军士
Great commanders are able to gather all kinds of men and give them the courage to fight even against impossible odds. After a time spent studying in war academies, they join the ranks of the military to lead soldiers on the field. They're able fighters but because they're essential to the outcome of wars they tend to stay behind the lines.
Marshal
These commanders have risen up to the rank of Marshal, an esteemed position among the military hierarchy. Marshals are often lords with fiefdoms that possess military and some kind of legal rule over their lands. When seen on the battlefield among their men, troops gain confidence.
Marshal
Roster
- This is my version of the Standard Bearer.
- Quick Hands and Bags and Belts make come as a surprise but they're necessary if you want your Standard Bearer to do more than rally and deal Pike长枪 Damage伤害. Quick Hands is obviously more important as it allows free Action Points switches between the Battle Standard战旗 which can then provide Resolve意志 bonus and a Billhook钩镰 for increased Damage伤害. Bags and Belts is picked first because it cancels the Fatigue疲劳 penalty of -7 induced by carrying the Battle Standard战旗 in your bag. And as an added perk you get more slots to play with.
- What Attributes to raise for this build is a bit tricky. Melee Defense近战防御 is important if you intend to engage more in melee. But if you absolutely want to avoid it, you can skip it for more Fatigue疲劳 and possibly Resolve意志.
- Like the Captain, the Marshal should not fight in battles involving ranged units. Such units and the ones they accompany have a low threatening level anyway and are not very likely to break your troops Morale士气. That's the reason why Sergeants军士 do not need to invest in Ranged Defense远程防御.
Captain
Small towns usually keep a garrison of locally trained men who constitute a militia. Sergeants军士 that have been promoted can lead a company of few of these men as Captains. Oftentimes they enjoy some other advantages and can expect to live a few more years than grunt soldiers.
Captain
Roster
- This built is a slight variation of the Marshal but unlike him, the Captain doesn't carry the Battle Standard战旗. He can still rally but will otherwise make standard attacks with its Billhook钩镰 like Billmen.
- The choice of Billhook钩镰 over any other weapon as a sole mastery is because of the range it provides while dealing very good Damage伤害. Without a Polearm长柄刃, the character would waste Action Points moving into range. I am aware this takes out any possibility of hitting multiple targets in one strike. So I encourage you to test other two-handed Weapons and see what works best for your team.
- The main difference with the Marshal is Reach Advantage which will increase your Melee Defense近战防御 to the point where you can safely come into contact with enemies. This also provides additional coverage for your vulnerable, 'true' back line units and reduces their total number.
- See the Marshal for more advice.
Duelist决斗家
Duelists focus their training on a restricted number of weapons. Instead of wielding shields and heavier or additional sets they keep a single weapon in hand. This allows for increased dexterity and power though this comes at the cost of defensive abilities.
Butcher屠夫
There's a constant need in every Settlement for small business owners, traders and merchants. But Butchers have known a remarkable increase in their number these past few years. One can surely understand that when you know how and where to cut meat, you're prepared for anything should a war break out.
Butcher屠夫
Roster
- Depending on whether you want this character to face ranged units or not, you'll decide on whether to raise Ranged Defense远程防御 as a secondary Attribute and with Veteran Levels or not. If you decide to do so and if you also have a low Fatigue疲劳, you may consider switching Adrenaline for another Perk.
- But Adrenaline will ensure the best possible Defense at all times if you follow these steps:
- Wait for the enemy to finish its turn
- Engage, attack and activate Adrenaline
- Attack again, then raise up your Shield盾牌
- Repeat these steps
- Cleavers is arguably one of the best one-handed Weapons.
- It does not only sports very good overall Damage伤害, it also inflicts bleeds if enough damage is dealt to Hitpoints生命值 (10?). With Cleaver斩刀 Mastery, that's 20 Hitpoints生命值 per hit over two turns. It essentially counters Nine Lives and finishes off otherwise surviving low Hitpoints生命值 enemies.
- Its basic attack, Chop, is extremely cost effective too, with only 9 Fatigue疲劳 per use after Mastery.
- Cleaver斩刀 Mastery also works with Orc Cleavers, a stronger version of normal Cleavers with additional Fatigue疲劳 costs.
Brute蛮力
All kinds of Brigands强盗, Thugs and shady characters roam the land and soil civilized cities with their less than honest dealings. Why work and sweat your blood for a mere pittance and such a reward as 'honorable' living if you can get rich by other, more direct means? Brutes do not care about those. They get what they want, should they have to axe a skull or two.
Brute蛮力
Roster
- Brutes are Duelists with the Brute Trait. Since Brute gives increased Damage伤害 on head (critical) hits it synergies well with Backgrounds that have increased chance to hit head like Killers on the Run or with Weapons that increase that same chance like Flails. Unfortunately, these are not as viable as other options for late game. Axes飞斧 however, deal substantial Damage伤害 especially to Armor护甲 which is essential and they also add another 50% damage on head hits.
- Combined with Brute and Axe斧, Head Hunter which is otherwise hard to bank upon, makes an ideal final Perk for increased one-hit critical kills.
- Since Adrenaline is not a pick on this build, Fatigue疲劳 is not so much of a concern as it is to the Butcher屠夫 unless you plan on wielding an Orc Axe (which is not as good as Orc Cleavers are in comparison to their respective normal versions). It means you can go for Ranged Defense远程防御 as a secondary Attribute and with Veteran Levels.
- The main difference with Butchers is that thanks to the Axe斧 Mastery, you get to keep a Longaxe长柄斧 in your bag for more combat versatility.
Swordmaster剑术大师
Swordmasters have reached such skill and fame with their named swords that they're often very sought after even by kings. They are adept at finding openings no common fighters would think of and strike Knights骑士 in full plate armor like cats a mouse: with deadly accuracy and utmost apparent childish ease. They also develop secret techniques to parry blows and counter attacks against all expectations.
Direwolf恐狼
These Swordmasters剑术大师 specialize in the Direwolf恐狼 school or style. The recipients of such a well kept knowledge are extremely rare and must often pass a series of daunting challenges to deserve a training. Almost nothing is known of who they are and the persons who would met an untimely death.
Direwolf恐狼
Roster
- The Swordmaster Background is not recommended for this build since Old with reduce Nimble chance to activate by 20%.
- Nimble has natural affinity with Dodge (Fatigue疲劳 penalties negatively affect Initiative先攻) which raises both Melee Defense近战防御 and Ranged Defense远程防御. This build improves on it by raising them equally on level-up. It is fine to do so, since Fatigue疲劳 isn't much needed with light Armor护甲 and Swords.
- Lone Wolf is another great Perk to have on Swordmasters剑术大师. While distancing yourself from your party is generally a bad idea, Swordmasters剑术大师 thrive on it. It's when they get surrounded that the Sword剑 Riposte skill will work best. Be very careful about Morale士气 drop though. If your Resolve意志 is too low, consider wearing the Sergeants Sash.
- There was no room for Brawny but if you're looking to add some chance for Nimble to activate, you could pick it instead of Fortified or Dodge, depending on your recruit.
- If you ever find it, The Davkul Armor护甲 set would be perfect for this character.
Extras
As a bonus, here are videos showcasing some of these builds. Some names may have been changed but everything else is as explained here.
Enjoy!
