| Trait
|
Effects
|
Notes & Events
|
Acolyte of Davkul达夫库尔侍徒
|
+10
|
- Only available for the Davkul Cultists达夫库尔教徒 origin.
- Recovers an extra 2
every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
|
Addict药瘾
|
-10%  -10%  -10%  -10%  -10%
|
- The debuff is only active when you stop cosuming potions for 7 days.
- May injure himself while sorting gear. (Training Accident)
- Can lose this trait after not drinking potions for 14 or more days. (Lose Addiction)
- You can become an addict if you consume drugs at least 4 times and at least once in the last 3 days. (Gain Addiction)
- May destroy 1 Treasure or Trophy or be punished to remove the trait. (Addict Steals Potion)
- May have the (Alp Nightmare 2) event that is indistinguishable from the (Addict Steals Potion) one. This event will claim to kill the brother, but you will realize that he is alive and it was just a dream.
|
Ailing体弱多病
|
 Poison effects last 1 additional turn
|
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Arena Fighter竞技勇士
|
+5
|
- Starting trait of the Gladiators角斗士 origin.
- You gain this trait by winning 5 fights in the Arena竞技场.
- Also displays the number of arena fights and wins.
- Will be replaced by Arena Veteran竞技老将 after winning 12 arena fights.
|
Arena Veteran竞技老将
|
+10
|
- +50% chance to survive if struck down and not killed by a fatality.
- You gain this trait by winning 12 fights in the Arena竞技场.
- Also displays the number of arena fights and wins.
|
Asthmatic哮喘
|
 -3 recovery per turn
|
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Athletic健步如飞
|
 Builds up 2 less for each tile travelled
|
|
Bleeder易流血
|
 Bleed effects last 1 additional turn
|
|
Bloodthirsty嗜血
|
 All kills are fatalities
|
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Brave勇敢
|
+5
|
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Bright聪慧
|
+10%
|
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Brute蛮力
|
+15%  -5
|
- This trait can work very well with certain weapons (e.g. flails, axes, pikes) and synergizes well with the juggler杂耍艺人 and killer on the run在逃杀人犯 backgrounds (due to their bonus chance to hit the head).
- The 15% extra damage works only with melee combat.
- May cause trouble in town. (Troublemakers Bully Peasants)
|
Chosen of Davkul达夫库尔神选者
|
+20  +10  +5  +5
|
- Only available for the Davkul Cultists达夫库尔教徒 origin.
- Recovers an extra 2
every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
- Is not affected by fresh injuries sustained during the current battle.
|
|
 +2 for each tile traveled.
|
Can be removed by an Anatomist解剖学者. (Anatomist vs Clubfooted)
|
Clumsy笨拙
|
-5
|
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Cocky自负
|
+5  -5  -5
|
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Craven怯懦
|
-10
|
|
Dastard胆小鬼
|
 Starts combat at wavering morale.
|
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Deathwish视死如归
|
 No morale check is triggered upon losing hitpoints.
|
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Determined坚定
|
 Starts combat at confident morale if his mood permits it.
|
|
Dexterous灵巧
|
+5
|
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Disciple of Davkul达夫库尔门徒
|
+20  +10
|
- Only available for the Davkul Cultists达夫库尔教徒 origin.
- Recovers an extra 2
every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
|
Disloyal不忠
|
 100% more likely to desert沙漠 if unhappy.
|
- Doesn't mind being in reserve.
- A brother can gain this trait when you refuse to give higher pay. (Greedy Demands Raise)
|
Drunkard酒鬼
|
+10%  +5  -5  -10
|
|
Dumb迟钝
|
-15%
|
|
Eagle Eyes鹰眼
|
+1
|
- This trait does NOT allow one to shoot further with a ranged weapon than normal.
- It negates 1 point of vision penalty from nighttime or helmets.
- Can gain you 30-150
in (Civilwar Dead Knight).
|
Fainthearted胆怯
|
-5
|
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Fanatic of Davkul达夫库尔狂信徒
|
+5
|
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Fat肥胖
|
+10  -10
|
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Fear of Beasts畏惧野兽
|
 -10 when in battle with beasts.
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Fear of Greenskins畏惧绿皮
|
 -10 when in battle with greenskins.
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Fear of Undead畏惧亡灵
|
 -10 when in battle with undead.
|
|
Fearless无畏
|
+10
|
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Fragile脆弱
|
-10
|
- 10% increased chance to become
Drunk醉酒 in the tavern.
|
Glorious Endurance不屈耐力
|
 Gains 5% damage reduction with every hit taken, up to a limit of 25%.
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Glorious Quickness迅捷连杀
|
 Upon killing an enemy on their turn, this character immediately regains 1 .
|
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Glorious Resolve坚定意志
|
 Re-roll every failed morale check for a second chance.
|
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Gluttonous贪食
|
 Eats 3, instead of 2 food per day.
|
|
Greedy贪婪
|
+15%
|
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Hate for Beasts憎恨野兽
|
 +10 when in battle with beasts.
|
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Hate for Greenskins憎恨绿皮
|
 +10 when in battle with greenskins.
|
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Hate for Undead憎恨亡灵
|
 +10 when in battle with undead.
|
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Hesitant犹豫
|
-10
|
|
Huge高大
|
+10%  -5  -5
|
- Damage bonus is melee only.
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Impatient急躁
|
 Always acts first in the first round of combat (+1000 ).
|
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Insecure缺乏自信
|
 Will never be of confident morale.
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Iron Lungs铁肺
|
 Recovers an extra 3 every turn.
|
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Iron Jaw铁下巴
|
 The threshold to sustain injuries on getting hit is increased by 25%.
|
- Can synergize with the colossus perk.
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Irrational喜怒无常
|
 Has +10 or -10 randomly at every morale check.
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Loyal忠诚
|
 50% less likely to desert沙漠 if unhappy.
|
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Lucky幸运
|
 10% chance to require the attacker to make 2 successful attack rolls to hit you
|
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Mad疯狂
|
 +15 or -15 at every morale check
|
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Night Blind夜盲
|
 -1 during nighttime
|
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Night Owl夜猫子
|
 +1 during nighttime
|
|
Old年迈
|
+10  -10  -10  -10  -1
|
- Doesn't mind being in reserve.
- A swordmaster can get this trait in (Aging Swordmaster).
- You can gain a level 3 gladiator who has the old trait if you have another gladiator. (Retired Gladiator)
- You can remove the old trait with the
Water Skin皮水囊 and prevent the swordmaster from aging again.
|
Optimist乐观
|
 +5 at all positive morale checks.
|
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Paranoid多疑
|
+5  +5  -30
|
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Pessimist悲观
|
 -5 at negative morale checks.
|
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Pit Fighter斗场新手
|
|
- You gain this trait by winning 1 fight in the Arena竞技场.
- Also displays the number of arena fights and wins.
- Will be replaced by Arena Fighter竞技勇士 after winning 5 arena fights.
|
Player Character玩家角色
|
+10
|
- Only available for the Lone Wolf孤狼 origin.
- The campaign ends if this brother dies.
- Doesn't have to be paid daily wage.
- Can never become a
drunkard酒鬼. (Oldguard Becomes Drunkard)
- Is excluded from almost all events that can injure or kill a brother.
|
Prophet of Davkul达夫库尔先知
|
+20  +10  +5  +5
|
- Only available for the Davkul Cultists达夫库尔教徒 origin.
- Grants access to the
Voice of Davkul (35 fatigue) skill.
- Recovers an extra 2
every turn.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
- Is not affected by fresh injuries sustained during the current battle.
|
Quick敏捷
|
+10
|
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Short Sighted近视
|
-1
|
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Spartan节俭
|
 Eats 1, instead of 2 food per day.
|
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Strong强壮
|
+10
|
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Superstitious迷信
|
 -10 at morale checks against fear, panic or mind-control effects.
|
|
|
+5
|
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Survivor幸存者
|
 90% chance to survive if reduced to 0
|
- Does not work if he is killed by a fatality.
- He gets a permanent injury each time because he is struck down.
|
Swift敏捷
|
+5
|
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Team Player团队协作
|
 Has a 50% lower chance to inflict friendly fire.
|
- This is calculated after regular hit chance, if a brother with 100
attacks an ally with 50 , teamplayer reduces it to 25, making it 25%. Surround bonus works against you in a friendly fire case.
- The positive effect is applied for both melee and ranged attacks.
- Might give 50% of your brothers +1
and a mood boost. (Teamplayer is Bro)
|
Tiny矮小
|
+5  +5  -15%
|
- Can get you an ancient breastplate, ancient sword and a
good mood. (Treasure in Rock)
- 10% increased chance to become
Drunk醉酒 in the tavern.
|
Tough强健
|
+10
|
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Weasel滑头
|
 +25 while retreating
|
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Zealot of Davkul达夫库尔虔信徒
|
+10
|
- Only available for the Davkul Cultists达夫库尔教徒 origin.
- No morale check triggered upon allies dying.
- No morale check triggered upon losing hitpoints.
|