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BATTLE BROTHERS WIKI

Events

英文原文资料快照 2026-09-18 · 翻译与来源说明

展开事件内容(包含选项结果与剧透)


SPOILER ALERT: Events are game spoilers and players who wish to make in-game decisions without being influenced by foreknowledge should avoid reading further.

Legend:

  • Events by Background — Events that require one or more specific Background(s) to trigger.
  • Events by Trait — Events that require one or more specific Trait(s) to trigger.
  • Events by Late Game Crises — Events that require active Late Game Crises to trigger.
  • Contract Events — Events that trigger while doing specific contracts.
  • Origin Events — Events can only trigger if you play a specific origin.
  • Other Events — Events that don't require one or more specific Background(s), Trait(s), Late Game Crises, Contracts or Origins.

See also: Category:Event has a list of pages for Events. (Note that most Contract Events have not been formatted as separate pages, hence, they won't be listed there)

Hint: To expand all events content on this page, try the solution from this comment.


Events by Background

These events can randomly happen on the Global map.

Aging Swordmaster Cooldown in Days 30
Swordmaster2 Swordmaster 剑术大师 A Swordmaster剑术大师 brother gains the Old年迈 trait.

Requirements

Score

  • Score = Level of the Swordmaster剑术大师 - 5. If more than one meets conditions, the game picks randomly each time it calculates score.
Aging Swordmaster Pay Cut Cooldown in Days 100
Swordmaster2 Swordmaster 剑术大师 A Swordmaster剑术大师 insists on taking a 50% paycut due to having aged.

Requirements

Score

  • Score = Level of the Swordmaster剑术大师. If more than one meets conditions, the game picks randomly each time it calculates score.

Other notes

Aging Swordmaster Preview Cooldown in Days 60
Swordmaster2 Swordmaster 剑术大师 A Swordmaster剑术大师 realized he's getting Old年迈. He gets a Bad mood bad mood.

Requirements

Score

  • Score = Level of the Swordmaster剑术大师. If more than one meets conditions, the game picks randomly each time it calculates score.

Other notes

Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13 Monk
Background 57 Beast Slayer猎兽者
Ailing2 Ailing体弱多病
A Monk or Beast Slayer猎兽者 brother removes the Ailing体弱多病 trait from another brother and gives him a Good mood good mood.

Requirements

Score

Anatomist Demonology Book Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gets told his book of demonolgy is a sham and gains a Good moodgood mood.

Requirements

Score

Anatomist Dissects Beetles Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gains a Good mood good mood.

Requirements

  • No extra requirements

Score

Anatomist Pulls Splinter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 110
Background 70 Anatomist解剖学者
Background 0 Random Brother
An Anatomist解剖学者 pulls a splinter out of a random brother who gains +1Melee Defense.

Requirements

Score

Other notes

Anatomist Reflects on Nobles Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gains +2-4 Resolve and a Good mood good mood.

Requirements

  • It must be nighttime
  • You need to have at least 1500 Renown

Score

Anatomist Reflects on Webknechts Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 80
Background 70 Anatomist解剖学者
Background 0 Random Brother
An Anatomist解剖学者 gains a Good mood good mood and causes a random brother to develop a Trait icon 48 Fear of Beasts畏惧野兽 and a Bad mood bad mood.

Requirements

Score

Other notes

Anatomist White Nachzehrer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 70 Anatomist 解剖学者 An Anatomist解剖学者 gains a Good mood good mood.

Requirements

  • No extra requirements

Score

Apprentice Learns Cooldown in Days 90
Background 40 Apprentice学徒
Background 24 Retired Soldier退伍军人
Background 10 Sellsword佣兵
Background 33 Hedge Knight流浪骑士
Background 30 Swordmaster 剑术大师
An Apprentice学徒 brother gets trained by a Retired Soldier退伍军人, Sellsword佣兵, Hedge Knight流浪骑士 or Swordmaster剑术大师 brother and both get a Good mood good mood.

Improvement

Requirements

  • The Apprentice学徒 needs to be level 4 or higher
  • The teacher needs to be level 6 or higher

Score

Other notes

Apprentice vs Anatomist Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 90
Background 40 Apprentice学徒
Background 70 Anatomist 解剖学者
An Apprentice学徒 learns from an Anatomist解剖学者 and gains a 1.35 experience multiplier Xp received for 3 days. Both he and the Anatomist解剖学者 gain a Good mood good mood.

Requirements

  • No extra requirements

Score

Other notes

  • An apprentice can only receive this bonus once
  • An apprentice cannot receive this bonus if they already have a training bonus, such as from the training hall
Archery Stunt Cooldown in Days 90
Background 10 Sellsword佣兵
Background 29 Bowyer制弓匠
Background 21 Poacher偷猎者
Background 22 Hunter猎人
Background 42 Minstrel吟游诗人
Background 14 Juggler杂耍艺人
Background 32 Vagabond 流浪汉
An "archer" brother wants to shoot at an apple on another "clown" brothers head. You can choose:

Dialog tree

Requirements

Score

  • Score = 3 for every "clown" brother that meets the requirements

Other notes

Barbarian Tells Story Warriors of the North DLC Warriors of the North DLC Cooldown in Days 30
Background 58 Barbarian 蛮族 A Barbarian蛮族 brother tells a heroic story and improves the Good mood mood of 25% of your brothers.

Requirements

  • It has to be night-time

Score

Bastard Assassin Cooldown in Days 999999
Background 37 Bastard 私生子 An Assassin刺客 has been hired by nobles to kill your Bastard私生子 brother.
You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • You need 1 free slot in your roster
  • The Bastard私生子 needs to be level 6 or higher

Score

Beggar Begs Cooldown in Days 14
Background 18 Beggar 乞丐 A Beggar乞丐 brother will ask you for 10 Crowns. You can choose:

Dialog tree

  • "Get back to work!"
    • (nothing happens)
  • "Here you go, have a few crowns."

Requirements

  • You need to have at least 2 brothers

Score

Bowyer Crafts Masterwork Cooldown in Days 999999
Background 29 Bowyer 制弓匠 Your 你的Bowyer制弓匠 wants to attempt to craft a Masterwork Bow名匠之弓.
You can choose:

Dialog tree

Requirements

Score

Other notes

  • You can get this event only once per campaign because of the high cooldown, no matter if you failed or succeeded in crafting the bow
  • The event asks for 200 Crowns without the Beasts & Exploration DLC
Brawler Teaches Cooldown in Days 70
Background 27 Brawler 拳斗者 A Brawler拳斗者 wants to train a new recruit. You can choose:

Dialog tree

  • "See how long you can keep him going."
    • +2-4 Fatigue
  • "Toughen him up, will you?"
    • +2-4 Hitpoints
  • "Show him how to brawl."
    • +1-2 Melee Skill and +1-2 Melee Defense

(The Brawler拳斗者 also gets a slight Good mood mood boost)

Requirements

  • The Brawler拳斗者 needs to be level 3 or higher
  • The brother that is trained needs to be level 2 or lower
  • Only brothers that don't have a Combat (Affiliation) can be trained
  • You need to have at least 3 brothers

Score

Other notes

  • A Brawler拳斗者 can only train once
  • A brother can receive this training only once
Brawler Throw Fight Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 100
Background 27 Brawler 拳斗者 A Brawler拳斗者 has done well in a tournament and is asked to take a fall in the final. You can choose:

Dialog tree

Requirements

  • The nearest town must be 3 or less tiles away

Score

Brawler vs Brawler Cooldown in Days 45
Background 27 Brawler拳斗者
Background 27 Brawler 拳斗者
Two 二Brawlers fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Good mood mood boost.

Requirements

Score

Other notes

  • This event can happen more than once
Butcher Gives Pointers Cooldown in Days 50
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant转为苦修者的修士
Background 43 Butcher 屠夫
A Butcher屠夫 shows the Flagellant苦修者 how he could hurt himself even more. The Flagellant苦修者 gains +2 Melee Skill and suffers an Injury icon 12 Injured Shoulder肩部受伤 or Exposed ribs Exposed Ribs肋骨外露 temporary injury. The Butcher屠夫 gets a Good mood mood boost.

Requirements

Score

  • Score = 5

Other notes

Butcher vs Wardog Cooldown in Days 999999
Background 43 Butcher 屠夫 A Butcher屠夫 and wardog are fighting. The Butcher屠夫 gets a Bad mood bad mood.

Requirements

Score

Other notes

  • The mood change is displayed only if the Butcher's mood is neutral or good. It is likely a bug.
  • The event ignores heavily armored dogs of both types.
Butcher Wardogs Cooldown in Days 30
Background 43 Butcher 屠夫 The Butcher屠夫 suggests to cook one of your wardogs to provide provisions.
You can choose:

Dialog tree

Requirements

Score

Other notes

Caravan Guard vs Raider Cooldown in Days 100
Background 12 Caravan Hand商队杂工
Background 49 Raider
Background 63 Nomad 游牧民
A Caravan Hand商队杂工 and Raider or Nomad游牧民 brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

Score

  • Score = 10
Caravan Hand Cart Cooldown in Days 99999
Background 12 Caravan Hand 商队杂工 A Caravan Hand商队杂工 improves the wagon to increase inventory size by 9 slots and he gets a Good mood good mood.

Requirements

Score

Cat on Tree Cooldown in Days 999999
Hunter2 Hunter猎人
Poacher Poacher偷猎者
Sellsword Sellsword佣兵
Ratcatcher Ratcatcher 捕鼠人
A girl and boy want to retrieve a cat from a tree. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied settlement

Score

  • Score = 15
Combat Drill Cooldown in Days 60
Background 0 Random Brother A high level brother wants to train your inexperienced brothers.
You can choose:

Dialog tree

  • "Very well, see if you can teach them to fight man against man."
    • +0-2 Melee Skill or +0-2 Melee Defense, and a 33% chance to get light wounds or a Temporary Injury
    • The teacher gets a Good mood good mood
  • "Very well, see that they can put bow and arrow to use."
  • "Very well, get them in shape to carry real armor."
  • "No, they need to keep what little strength they have for battle."
    • (This option has no further consequences)

Requirements

  • The trainer needs to be level 6 or higher
  • The trainer needs to have a Combat (Affiliation)
  • The trainer can't have a Noble (Affiliation)
  • The brothers that receive the training need to be level 3 or lower
  • You need to have 3 or more brothers who are level 3 or lower and don't have the Combat (Affiliation)

Score

  • Score = 10 + (Number of brothers who are level 3 or lower and don't have the Combat (Affiliation) × 3)

Other notes

Come Across Ritual Cooldown in Days 999999
Background 34 Cultist 邪教徒 A cultist group starts a dark ritual and you can gain the Glimpse of Davkul. Glimpse of Davkul达夫库尔一瞥 helmet. You can choose:

Dialog tree

  • "Let's follow these footprints."
  • "This doesn't concern us."
    • (nothing happens)

Requirements

  • It has to be night-time
  • Campaign needs to be 201 days or older
  • You need to be between 4 and 10 tiles away from a town (a tile being the size of a village icon on the world map)
  • Have at least 1 free inventory slot
  • Have 2 Cultists邪教徒 with level 11 or higher

Score

  • Score = 3

Other notes

Cripple Pep Talk Cooldown in Days 60
Background 51 Cripple残疾人
Background 0 Random Brother
A brother encourages the Cripple残疾人, and the Cripple gets a Good mood good mood, +1-3 Resolve, +1-3 Fatigue and +1-3 Initiative.

Requirements

  • The Cripple残疾人 needs to be level 3 or lower
  • The brother that encourages him needs to be level 5 or higher

Score

Other notes

Cripple vs Injury Cooldown in Days 60
Background 51 Cripple 残疾人 The Cripple残疾人 improves the Good mood mood of another brother with a Permanent Injury.

Requirements

  • Have a brother with a recent Permanent Injury (it must still be in his mood changes list)

Score

Cultist Finale Cooldown in Days 999999
Cultist Cultist 邪教徒 A Cultist邪教徒 brother starts a dark ritual and you can gain the Aspect of Davkul. Aspect of Davkul达夫库尔化身 armor. You can choose:

Dialog tree

  • "And what if I do or don't agree to this insanity?"

Requirements

  • It has to be night-time
  • Campaign is 201 days or older
  • Have a roster of at least 12 brothers
  • Have at least 1 free inventory slot
  • Have 6 or more Cultists邪教徒 (can be converted Cultists)
  • 1 level 11 or higher Cultist邪教徒 among them (cannot be a converted Cultist)
  • 1 level 11 or higher non-Cultist邪教徒 to sacrifice

Score

  • Score = 3

Other notes

Cultist vs Old Gods Cooldown in Days 30
Background 34 Cultist邪教徒
Background 13 Monk
Background 13 Pacified Flagellant弃鞭的苦修者
Flagellant Flagellant苦修者
Flagellant Monk turned Flagellant 转为苦修者的修士
A Cultist邪教徒 and Monk, Pacified Flagellant弃鞭的苦修者, Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 brother are having a theological dispute. You can choose:

Dialog tree

Requirements

  • Have 3 or more brothers

Score

Other notes

Cultist vs Uneducated Cooldown in Days 30
Background 34 Cultist 邪教徒 A Cultist邪教徒 wants to turn another brother into a Cultist邪教徒. You can choose:

Dialog tree

Requirements

Score

Other notes

Backgrounds that can't be dumb:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
Backgrounds that aren't noble and can be dumb:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Executioner Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
Backgrounds that have the lowborn-affiliation:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
Disowned Noble Reminisces Cooldown in Days 50
Background 08 Disowned Noble 被逐贵族 The Disowned Noble被逐贵族 thinks about home, gains +1-3 Resolve and a Good mood good mood. You can choose:

Dialog tree

  • "Fark the old home, you're with us now."
    • He gains +1-3 Resolve and a Good mood good mood.
  • "It's alright to think of home now and again."
    • He gains +1-3 Resolve and a Good mood good mood.

Requirements

Score

Other notes

Disowned Noble vs Deserter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 70
Background 08 Disowned Noble被逐贵族
Background 07 Deserter 逃兵
The Disowned Noble被逐贵族 remninisces with a Deserter逃兵, the Disowned Noble被逐贵族 gains +1-3 Melee skill, the Deserter逃兵 gains +2-4 Resolve and they each gain a Good mood good mood

Requirements

  • No extra requirments

Score

Other notes

Disowned Noble Welcomed Back Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
Background 08 Disowned Noble 被逐贵族 You receive a letter intended for a Disowned Noble被逐贵族. You can choose:

Dialog tree

  • "I'll show him the letter."
    • "I think you should stay with us."
      • The Disowned Noble被逐贵族 has his background changed to Regent in Absentia在外摄政官 and gains +10-15 Resolve, +6-10 Initiative, +2-4 Melee defense and +3-5 Ranged defense
    • "You should go home to your family."
  • "I'll burn the letter."
    • You gain a piece of armour and two weapons from the loot table

Loot table

Requirements

Score

Other notes

  • The background change is only relevant for events, it will exclude the character from some events that disowned nobles are normally involved in
Education Cooldown in Days 60
Background 47 Historian历史学者
Background 13 Monk
Dumb Dumb迟钝
The Historian历史学者 or Monk wants to teach a Dumb迟钝 brother. You can choose:

Dialog tree

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood bad mood.
    • 40% chance: The teacher gets a Good mood good mood and the Dumb Dumb迟钝 trait is removed.
  • "Leave Dumb Dumb迟钝 brother alone."
    • (nothing happens)

Requirements

Score

  • Score = 5
Eunuch Ladies Cooldown in Days 50
Background 52 Eunuch 阉人 The Eunuch阉人 becomes a brothel sensation, gets a Good mood good mood and the Relation with the town improves by +10.

Requirements

  • Have at least 3 brothers
  • The Eunuch阉人 needs to be level 3 or higher
  • You have to be near a non-military settlement that is allied with you

Score

Eunuch vs Insecure Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Background 52 Eunuch阉人
Trait icon 03 Insecure缺乏自信
An Insecure缺乏自信 brother mocks a Eunuch阉人 getting rid of his Insecure缺乏自信 trait and giving the Eunuch阉人 a Bad mood bad mood

Requirements

Score

Farmer Old Tricks Cooldown in Days 100
Background 09 Farmhand 农场帮工 The Farmhand农场帮工 remembers how to bale hay. He gains +2-4 Melee Skill and a Good mood good mood.

Requirements

Score

Other notes

Farmer vs Butcher Cooldown in Days 50
Background 09 Farmhand农场帮工
Background 43 Butcher 屠夫
A Farmhand农场帮工 and Butcher屠夫 brother fight and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

  • Both brothers need to be level 3 or lower

Score

Fish Caught Cooldown in Days 7
Background 15 Fisherman 渔夫 The Fisherman渔夫 gets a Good mood good mood and you gain some dried fish Fish鱼.

Requirements

  • It has to be day-time
  • You need to be on shore terrain
  • Have at least 1 free inventory slot

Score

Fisherman Tells Story Cooldown in Days 30
Background 15 Fisherman 渔夫 The Fisherman渔夫 tells a story and 25% of your brothers get a Good mood good mood.

Requirements

  • It has to be night-time

Score

Fisherman vs Farmer Cooldown in Days 45
Background 15 Fisherman渔夫
Background 09 Farmhand 农场帮工
The Fisherman渔夫 and Farmhand农场帮工 have a strength contest, the winner gets a new title and both get a Good mood good mood.

Requirements

  • It has to be day-time
  • Both brothers need to be level 4 or lower

Score

Other notes

  • The Fisherman渔夫's possible titles are: the Strong, the Proud, the Fisherman, the Armwrestler, Fishes.
  • The Farmhand农场帮工's possible titles are: the Strong, the Proud, the Farmhand, the Armwrestler, Weeds.
  • The brother gets a title only if he does not already have a title.
Flagellation Cooldown in Days 25
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant 转为苦修者的修士
A Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 inflicts light wounds (50%) or a Temporary Injury (50%) on himself.

Requirements

Score

Other notes

Flagellation Horrifies Other Cooldown in Days 45
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant 转为苦修者的修士
A Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 inflicts light wounds (50%) or a Temporary Injury (50%) on himself and gets a Good mood good mood. One brother who is Offended by Violence (Affiliation) or Fainthearted胆怯 gets a Bad mood bad mood.
Flagellant vs Monk Cooldown in Days 45
Background 26 Flagellant苦修者
Background 13 Monk
A Flagellant苦修者 and Monk try to convert each other. You can choose:

Dialog tree

Requirements

  • None无

Score

  • Score = 5

Other notes

Flagellants Wounds Heal Cooldown in Days 70
Background 26 Flagellant苦修者
Background 26 Monk turned Flagellant 转为苦修者的修士
The Flagellant苦修者 or Monk turned Flagellant转为苦修者的修士 gains +4-6 Hitpoints.

Requirements

Score

Other notes

Forest Lover Cooldown in Days 30
Background 22 Hunter猎人
Background 21 Poacher偷猎者
Background 04 Lumberjack 伐木工
The Hunters, Poachers or Lumberjacks Good mood mood improves as he tells you about childhood memories in those forests.

Requirements

  • It has to be day-time
  • You have to be in a forest that is not a frozen forest
  • Have at least 2 brothers

Score

Gambler vs Other Cooldown in Days 25
Background 20 Gambler 赌徒 The Gambler赌徒 and another brother are fighting over a game of cards and suffer light wounds (50%) or Temporary Injuries (50%).

Requirements

Score

  • Score = 10
Giant Tree in Forest Cooldown in Days 200
Background 13 Monk
Flagellant Monk turned Flagellant 转为苦修者的修士
You talk with the Monk or Monk turned Flagellant转为苦修者的修士 about a godtree and he gets a Good mood good mood.

Requirements

  • It has to be day-time
  • You have to be in a forest, but not autumn or snowy forest
  • You aren't near a town (more than 6 tiles away)

Score

  • Score = 10
Graverobber Finds Item Cooldown in Days 9999
Background 25 Graverobber盗墓贼
Background 47 Historian 历史学者
The Graverobber盗墓贼 takes a weapon from a grave. If you have a Historian历史学者 you can get a Named Shield instead.

Dialog tree

  • "Let's see..."
    • "He won't be needing that anymore."
      • You get 1 item from the loot table
    • "Let's fetch Background 47 Historian历史学者 the Historian, he'll know about buried treasure."

Loot table

Requirements

  • It has to be night-time

Score

  • Score = 5
Graverobber Heist Cooldown in Days 99999
Background 25 Graverobber 盗墓贼 The Graverobber盗墓贼 enters your tent and wants to dig up a barons grave.
Giving you 3 options:

Dialog tree

Requirements

  • It has to be night-time
  • Be near a settlement (at most 3 tiles away)
  • Settlement must be bigger than a small village or wooden keep
  • Settlement has to be allied with you

Score

  • Score = 25

Other notes

  • As of 1.5.1.7 the event has duplicate screens, this is likely a bug.
Graverobber vs Gravedigger Cooldown in Days 100
Background 25 Graverobber盗墓贼
Background 28 Gravedigger 掘墓人
A Graverobber盗墓贼 and Gravedigger掘墓人 brother fight, get a Bad mood bad mood and may suffer light wounds (50%).

Requirements

  • At least 1 of your brothers had died
  • This event can only trigger on the same day that brother died

Score

  • Score = 50
Hedge Knight vs Hedge Knight Cooldown in Days 40
Background 33 Hedge Knight流浪骑士
Background 33 Hedge Knight 流浪骑士
Two 二Hedge Knights流浪骑士 are trying to kill each other. You can choose:

Dialog tree

  • "Show me to them."
    • "May the strongest man win."
    • "Listen to me, save yourselves for the battlefield!"
    • "A thousand crowns to both of you to stop this madness now!"
      • You lose 2000 Crowns, every Greedy贪婪 brother and 50% of your brothers get a Bad mood bad mood

Requirements

  • Have at least 2000 Crowns
  • Have 4 or more brothers

Score

Other notes

Hedge Knight vs Raider Cooldown in Days 70
Background 33 Hedge Knight流浪骑士
Background 49 Raider
Both brothers bond and get a Good mood good mood.

Requirements

  • It has to be day-time

Score

Other notes

Hedge Knight vs Refugee Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Background 33 Hedge Knight流浪骑士
Refugee Refugee 难民
The Hedge Knight流浪骑士 is testing the resolve of the Refugee难民. You can choose:

Dialog tree

Requirements

  • None无

Score

Other notes

Historian Mysterious Text Cooldown in Days 99999
Background 47 Historian 历史学者 The Historian历史学者 found some scrolls. You can choose:

Dialog tree

  • 50% chance: Every brother gains +1 Ranged Defense
  • 50% chance: You can choose:
    • "Alright, go on ahead and read."
    • "If you're so scared to read, perhaps it is best we don't."
      • (nothing happens)

Requirements

  • The campaign needs to be 10 days or older
  • You have to be not near a town (more than 8 tiles away)
  • The Historian历史学者 needs to be level 3 or higher

Score

  • Score = 5
Historian Records Adventures Cooldown in Days 99999
Background 47 Historian 历史学者 The Historian历史学者 has recorded the history of the company. 89% of your brothers get a Good mood good mood.

Requirements

Score

Houndmaster Tames Wolf Cooldown in Days 99999
Background 50 Houndmaster 驯犬师 You gain a 你获得Wolf 01 70x70 Wolf and the Houndmaster驯犬师 gets a Good mood good mood.

Requirements

  • You have to be in snow terrain
  • Have at least 1 free inventory slot
  • The Houndmaster驯犬师 needs to be level 5 or higher

Score

Hunt Food Cooldown in Days 7
Background 22 Hunter猎人
Poacher Poacher偷猎者
Background 58 Barbarian蛮族
Beast slayer Beast Slayer 猎兽者
Your brother will hunt in the woods, get a Good mood mood boost and you gain some Cured VenisonVenison.

Requirements

  • It has to be day-time
  • You are in a forest which is not frozen
  • Have at least 2 brothers
  • Have at least 1 free inventory slot

Score

Jousting Tournament Cooldown in Days 100
Background 33 Hedge Knight流浪骑士
Disowned noble Disowned Noble被逐贵族
Background 06 Regent in Absentia在外摄政官
Background 37 Bastard私生子
Background 06 Adventurous Noble游历贵族
A brother wishes to participate in the jousting tournament. You can choose:

Dialog tree

Requirements

  • Have at least 500 Crowns
  • There is no active Late Game Crisis currently
  • You need to be near an allied town
  • The brother needs to be level 4 or higher
  • The brother can't have any Temporary Injuries

Score

Other notes

Juggler Entertains Townsfolk Cooldown in Days 50
Juggler Juggler 杂耍艺人 The Juggler杂耍艺人 gets a Good mood good mood and the Relation with the town improves by +10.

Requirements

  • Have at least 2 brothers
  • You need to be near an allied town
  • It has to be a civilian town (not a fort)

Score

Juggler Tempts Fate Cooldown in Days 70
Juggler Juggler 杂耍艺人 The Juggler杂耍艺人 will ask you if he can do some juggling with knives.
You can choose:

Dialog tree

Requirements

Score

Other notes

Killer vs Others Cooldown in Days 30
Killer on the run Killer on the Run 在逃杀人犯 The Killer on the Run在逃杀人犯 was caught in an attempted murder. The brothers want him hanged. You can choose:

Dialog tree

Requirements

Score

  • Score = 10
Lawmen After Criminal Cooldown in Days 60
Background 11 Thief盗贼
Background 25 Graverobber盗墓贼
Background 49 Raider
Background 02 Killer on the Run在逃杀人犯
Background 63 Nomad 游牧民
A group of lawmen claim that a wanted criminal is amongst your brothers.
You can choose:

Dialog tree

  • "The company would only suffer if we fought over this. The man is yours."
    • You gain 100 Crowns and lose the brother
  • "We'll not give him up."
    • You have to fight a noble army and lose 30 Relation with their house
  • (only if you have more than 1500 Crowns) "Surely this isn't something that can't be solved with a fat purse of crowns?"
    • You pay 1000 Crowns and get to keep your brother
  • (only if you have more than 3000 Renown) "You know who it is you're threatening? The companyname!"
    • You get off for free
  • "You got a drawing of the man you're after? Let me take a look."
    • 50% chance: You get to keep your brother and he gets a Good mood mood boost
    • 50% chance: You have to fight a noble army and lose 30 Relation with their house

Requirements

  • The campaign needs to be 10 days or older
  • It has to be day-time
  • There is no active Late Game Crisis currently
  • You have to be on a road

Score

Lend Men to Build Cooldown in Days 45
Daytaler Daytaler短工
Mason Mason石匠
Lumberjack Lumberjack伐木工
Miller Miller磨坊主
Farmhand Farmhand农场帮工
Gravedigger Gravedigger 掘墓人
A local asks you to help finish building a mill. You can choose:

Dialog tree

  • "You build, we kill. Find someone else."
    • (nothing happens)
  • "Alright, I can spare a man or few."

Requirements

  • It has to be day-time
  • Have less than 3.001 Crowns with you
  • You have to be within 3 tiles of an allied civilian northern size 1 or 2 settlement
  • Have at least 2 workers

Score

  • Score = 25
Mason vs Thief Cooldown in Days 120
Background 17 Mason石匠
Background 11 Thief 盗贼
The Mason石匠 and Thief盗贼 bond and get a Good mood good mood.

Requirements

  • None无

Score

Messenger vs Houndmaster Cooldown in Days 99999
Background 46 Messenger信使
Background 50 Houndmaster 驯犬师
The Messenger信使 and Houndmaster驯犬师 bond and get a Good mood good mood.

Requirements

Score

Miner Atop World Cooldown in Days 80
Background 45 Miner 矿工 The Miner矿工 is enjoying the mountains and gets a Good mood good mood.

Requirements

  • You need to be on mountain terrain
  • It has to be day-time
  • Have at least 2 brothers
  • The Miner矿工 must be level 3 or lower

Score

  • Score = 25 for every Miner矿工 meeting the requirements
Miner Fresh Air Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Background 45 Miner 矿工 The Miner矿工 gets +3-6 Fatigue and a Good mood good mood.

Requirements

  • The Miner矿工 has to be level 4 or higher
  • Have at least 2 brothers

Score

  • Score = 5 for every Miner矿工 that meets the requirements

Other notes

Minstrel Outsmarts Gambler Cooldown in Days 50
Background 42 Minstrel吟游诗人
Background 20 Gambler 赌徒
The Minstrel吟游诗人 utterly beats the Gambler赌徒 in a game of horseshoes and gets a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Regals Refugee Cooldown in Days 50
Background 42 Minstrel吟游诗人
Background 38 Refugee 难民
The Minstrel吟游诗人 brings a rare smile to the Refugee难民 and he gets a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Teases Deserter Cooldown in Days 50
Background 42 Minstrel吟游诗人
Background 07 Deserter 逃兵
The Minstrel吟游诗人 humiliates the Deserter逃兵 and he gets a Bad mood bad mood.

Requirements

  • Have at least 3 brothers

Score

Minstrel Writes Song Cooldown in Days 35
Background 42 Minstrel 吟游诗人 The Minstrel吟游诗人 entertains 33% of your brothers and they get a Good mood good mood.

Requirements

  • Have at least 3 brothers

Score

Monk Crafts Holy Water Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 40
Background 13 Monk The Monk creates 1 Holy water 01 Flask of Blessed Water圣水瓶.

Requirements

  • Have 1 free inventory slot

Score

  • Score = 5 for every Monk you have
Monk vs Monk Cooldown in Days 60
Background 13 Monk
Background 13 Monk
Two 二Monks have a theological debate.
You can choose:

Dialog tree

  • "This doesn't concern me."
    • 50% chance: Both monks get a Good mood good mood
    • 50% chance: Both gain +1 Resolve, a Bad mood bad mood and suffer Days wounded light wounds (50%) or a Temporary Injury (50%)
  • "A mercenary company is no place to talk religion!"
    • (nothing happens)

Requirements

  • Have at least 3 brothers
  • Monks need to be level 3 or higher

Score

  • Score = 3 for every Monk that meets the requirements

Other notes

  • A Monk can get this event more than once
Peacenik Cooldown in Days 99999
Houndmaster Houndmaster 驯犬师 A man is trying to communicate with a trapped orc. You can choose:

Dialog tree

  • "Dogs are smart, too, but what do we do with the bad ones?"
  • "Right. Good luck with that."
    • (nothing happens)

Requirements

Score

Peddler Deal Cooldown in Days 40
Background 19 Peddler 小贩 The Peddler小贩 asks you for 500 Crowns to invest on an opportunity. You can choose:

Dialog tree

  • "Count me in!"
    • 70% chance: You get +100-400 Crowns, +1 Resolve and a Good mood good mood for the Peddler小贩
    • 30% chance: You lost 500 Crowns, Days wounded light wounds and a Bad mood bad mood for the Peddler小贩
  • "You're a mercenary now. Time to leave that old life behind."
    • (nothing happens)

Requirements

  • Have at least 1000 Crowns
  • You are near a town (4 or less tiles away)

Score

Peddler Sells Rat Cooldown in Days 80
Background 19 Peddler小贩
Background 41 Ratcatcher 捕鼠人
The Peddler小贩 tries to sell a rat to the Ratcatcher捕鼠人.

Requirements

  • None无

Score

Player Plays Dice Cooldown in Days 14
Background 32 Vagabond流浪汉
Background 20 Gambler赌徒
Background 11 Thief盗贼
Background 49 Raider
A brother wants to play a game of dice.
You can choose:

Dialog tree

  • "Let's play!"
    • The brother gets a Good mood good mood
      • (player dice < gambler dice): You lose 25 Crowns
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice > gambler dice): You win 25 Crowns
        • "Let's roll again!"
        • "I've had enough for today."
      • (player dice = gambler dice): A tie (nothing happens)
        • "Let's roll again!"
        • "I've had enough for today."
  • "I have no time for this."
    • (nothing happens)

Requirements

  • Have 100 Crowns or more

Score

Other notes

  • The roll is 3-18 inclusive, implying three six-sided dice are rolled. The correct distribution for this roll has a bell-shaped curve, where middle rolls are more frequent than extremes. The game instead uses the uniform distribution, which has the equal probability for every value. This affects the probability of the draw: it is 6.25% in the game, while the correct one is around 9.28%.
Poacher vs Thief Cooldown in Days 150
Background 21 Poacher偷猎者
Background 11 Thief盗贼
The Poacher偷猎者 and Thief盗贼 bond and get a Good mood good mood.

Requirements

  • None无

Score

Ratcatcher Catches Food Cooldown in Days 21
Background 41 Ratcatcher 捕鼠人 The Ratcatcher捕鼠人 butchers rats for emergency provisions and sickens the other brothers.

Dialog tree

  • "We don't have a choice..."

Requirements

  • Have 15 or less food left
  • Have 1 free inventory slot

Score

Ratcatcher Crafts Net Cooldown in Days 45
Background 41 Ratcatcher 捕鼠人 The Ratcatcher捕鼠人 weaves together 1 Net-0 Throwing Net投网.

Requirements

  • None无

Score

Ratcatcher Spreads Disease Cooldown in Days 90
Background 41 Ratcatcher 捕鼠人 The Ratcatchers rats somehow got loose, eating some of your provisions and getting some of the men sick.

Dialog tree

  • "My throat's so scratchy I can barely squeak out a word!"
    • You lose 8-18 food and some brothers become Injury icon 25 Sick患病

Requirements

  • Have 30 food or more
  • Have at least 3 brothers

Score

Other notes

Read Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Cultist Cultist邪教徒
Historian Historian 历史学者
The brother becomes Mad疯狂 and gets a Good mood good mood after reading The Black Book黑书.

Requirements

Score

  • Score = 100

Other notes

Refugee vs Raider Cooldown in Days 50
Background 38 Refugee难民
Background 49 Raider
A Refugee难民 and Raider brother fight and suffer light wounds (50%) or Temporary Injuries (50%). Refugee brother also gets a Bad mood bad mood.

Requirements

Score

Retired Soldier Tale Cooldown in Days 30
Background 24 Retired Soldier 退伍军人 The Retired Soldier退伍军人 tells war stories and raises the Good mood mood of 50% of the brothers.

Requirements

Score

Sellsword Gets Better Deal Cooldown in Days 35
Sellsword Sellsword 佣兵 The Sellsword佣兵 got a better offer from another company.
You can choose:

Dialog tree

  • "I see, time to part ways then."
  • "There must be a way I can talk you out of this."
    • A% chance: The Sellsword Sellsword佣兵 will stay with the company and he will never ask again for a higher pay
    • B% chance: The Sellsword Sellsword佣兵 left the company, but you get to keep his items
  • "Then I shall match their offer."
    • His wage increases by 5-15 Asset daily money and he might ask again for a raise in the future

Requirements

Score

Other notes

Sellsword vs Raider Cooldown in Days 45
Background 10 Sellsword佣兵
Background 49 Raider
The Sellsword佣兵 and Raider fight, suffer light wounds (50%) or Temporary Injuries (50%) and get a Bad mood bad mood.

Requirements

Score

Shadow Dissection Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Background 70 Anatomist解剖学者
Cultist Cultist邪教徒
Monk Monk
Background 33 Hedge Knight流浪骑士
Background 49 Raider
Sellsword Sellsword佣兵
Background 30 Swordmaster剑术大师
Minstrel Minstrel吟游诗人
Killer on the run Killer on the Run 在逃杀人犯
The company get into a debate about shadows. You can choose:

Dialog tree

Requirements

  • You need at least 1 brother with a relevant background

Score

  • Score = 3 for each relevant brother
Shepherd vs Ratcatcher Cooldown in Days 70
Background 44 Shepherd牧羊人
Background 41 Ratcatcher 捕鼠人
The Shepherd牧羊人 and Ratcatcher捕鼠人 bond and get a Good mood good mood.

Requirements

Score

Shooting Contest Cooldown in Days 45
Background 29 Bowyer制弓匠
Background 10 Sellsword佣兵
Background 22 Hunter猎人
Background 21 Poacher 偷猎者
Two archers ask you for permission to do a shooting contest.
You can choose:

Dialog tree

  • "Alright, fine."
    • 50% chance: Both archers get +1 Ranged Skill and you used up 30 ammo
    • 50% chance: Both archers get +1 Resolve and you used up 60 ammo
  • "We can't afford to waste the arrows."
    • Both archers get a Bad mood bad mood

Requirements

  • It has to be day-time
  • You need to have 81 ammo or more
  • You need 2 archers

Score

  • Score = 5 for every archer you have

Other notes

Squire vs Hedge Knight Cooldown in Days 45
Background 03 Squire骑士侍从
Background 33 Hedge Knight 流浪骑士
The Squire骑士侍从 learns from the Hedge Knight流浪骑士, gains +1-4 Resolve and a Bad mood bad mood.

Requirements

Score

Other notes

Swordmaster Teaches Cooldown in Days 50
Background 30 Swordmaster剑术大师
Background 03 Squire骑士侍从
Background 37 Bastard私生子
Background 06 Adventurous Noble游历贵族
Background 08 Disowned Noble被逐贵族
Background 06 Regent in Absentia 在外摄政官
A Squire骑士侍从, Bastard私生子, Adventurous Noble游历贵族, Disowned Noble被逐贵族 or Regent in Absentia在外摄政官 brother learns from a Swordmaster剑术大师 and gains 1-4 Melee Defense. Both brothers get a Good mood good mood.

Requirements

Score

Other notes

Tailor Werewolf Hide Armor Don't have the Beasts & Exploration DLC Don't have the Beasts & Exploration DLC Cooldown in Days 45
Background 48 Tailor 裁缝 The Tailor裁缝 crafts a Direwolf Hide Armor恐狼皮甲 from 2 Unusually Large Wolf Pelts.

Requirements

Score

Troublemakers Bully Peasants Cooldown in Days 40
Background 27 Brawler拳斗者
Background 49 Raider
Background 10 Sellsword佣兵
Background 33 Hedge Knight流浪骑士
Bloodthirsty Bloodthirsty嗜血
Brute2 Brute蛮力
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied non-military town

Score

  • Score = 10 for every bully you have

Other notes

Walkers Bond Cooldown in Days 9999
Background 32 Vagabond流浪汉
Background 46 Messenger信使
Refugee Refugee难民
Background 63 Nomad 游牧民
The Vagabond流浪汉, Refugee难民, Messenger信使 or Nomad游牧民 bond and get a Good mood good mood.

Requirements

  • You have to be on a road

Score

Wildman Causes Havoc Cooldown in Days 50
Background 31 Wildman 荒野人 Someone in a town complains that your Wildman荒野人 caused havoc in his shop.
You can choose:

Dialog tree

  • "This ain't our problem."
    • 50% chance: You lose 20 Relation with the town
    • 50% chance: You lose 20 Relation with the town and can choose:
      • "A shame it had to come to this."
      • "Fine. I did not wake up this morning looking to slaughter innocents."
  • "Fine, the company will cover the damages."
    • You lose 600 Crowns
  • "Fine, the company will cover the damages - but Background 31 Wildman荒野人 will work it off."

Requirements

  • It has to be day-time
  • You have at least 600 Crowns
  • You are near an allied town

Score

Wildman Finds Something Cooldown in Days 30
Background 31 Wildman 荒野人 The Wildman荒野人 has run off in the forest and returned with 1 to 2 items.
Wildman Offers Mushrooms Cooldown in Days 100
Background 31 Wildman 荒野人 The Wildman荒野人 offers questionable mushrooms, berries and flower petals to try. You can choose:

Dialog tree

  • "Sure, Background 31 Wildman荒野人, I'll take some of those."
    • You get some flavor text (nothing happens)
  • "Umm, no thanks."
    • (nothing happens)

Requirements

  • You need to be in a non frozen forest

Score

Wildman Testing Money Cooldown in Days 90
Background 31 Wildman 荒野人 You find your Wildman荒野人 brother stacking crowns into towers. You can choose:

Dialog tree

  • "Let's see if he'll trade it all away for something else."
    • 50% chance: You gain X Crowns
    • 50% chance: The Wildman荒野人 gets a Bad mood bad mood, inflicts a Temporary Injury to another brother and a random shield, helmet, armor or weapon from your inventory will be destroyed
  • "Better to leave the man and his crowns alone."
    • (nothing happens)

Requirements

  • Have at least 1 shield, helmet, armor or weapon in your inventory that isnt legendary

Score

Other notes

Witch Being Burned Cooldown in Days 50
Background 23 Witchhunter 猎巫人 Three citizens of a settlement are being burned alive. Nothing happens.

Dialog tree

  • "What is this...?"
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an allied, civilian, northern, size 1 or 2 settlement

Score

  • Score = 25
Witchhunter Ghoul Teeth Cooldown in Days 45
Background 23 Witchhunter 猎巫人 The Witchhunter猎巫人 transforms one Jagged Fangs锯齿獠牙 into one Antidote解毒剂.

Requirements

Score

Events by Trait

These events can randomly happen on the global map.

Addict Steals Potion Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 14
Trait icon 62 Addict药瘾 You find your addicted brother with some of your potions. You can choose:

Dialog tree

Requirements

Score

Other notes

  • There is an event that is indistinguishable from this one (Alp Nightmare 2), which, similarly to Alp Nightmare 1, is a bad dream where a brother dies and many others become angry. It is only a dream and does not kill or anger anyone.
  • This event can't destroy named or legendary items
Ailing Recovers Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 75
Background 13 Monk
Background 57 Beast Slayer猎兽者
Ailing2 Ailing体弱多病
A Monk or Beast Slayer猎兽者 brother removes the Ailing体弱多病 trait from another brother and gives him a Good mood good mood.

Requirements

Score

Alp Nightmare 2 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
Trait icon 62 Addict药瘾 This event is indistinguishable from the Addict Steals Potion one. Except that this one is not real, but a nightmare where a brother dies. Has no consequences. You find your addicted brother with some of your potions. You can choose:

Dialog tree

  • "I just hope you'll heal in time."
    • (nothing happens)
  • "This needs to stop now, Trait icon 62 Addict药瘾."
    • (nothing happens)
  • "Enough. I'll have this bloody demon whipped out of you!"
    • (nothing happens)

Requirements

Score

  • Score = 10

Other notes

  • Options 1 and 3 claim to kill a brother and many brothers get a Bad mood bad mood
  • Don't Alt-F4 or avoid these options, you get notified that this was just a dream shortly after
  • You even don't lose the potion
Bad Curse Cooldown in Days 50
Trait icon 26 Superstitous A brother with the Superstitious迷信 trait will ask you for 400 Crowns to lift a curse with the aid of a witch. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Have at least 1000 Crowns
  • You have to be near an allied town

Score

Other notes

  • A brother can gain the resolve bonus only once from this event
Bad Omen Cooldown in Days 14
Trait icon 26 Superstitous A Superstitious迷信 brother becomes Afraid Afraid (Status Effect) and gets a Bad mood bad mood.

Requirements

  • Have at least 2 brothers

Score

Bright vs Dumb Cooldown in Days 100
Bright Bright聪慧
Dumb Dumb迟钝
A Bright聪慧 brother teaches a Dumb迟钝 brother about critical thinking and memorization. Both get a Good mood good mood.

Requirements

  • None无

Score

Cocky Challenges Player Cooldown in Days 45
Trait icon 24 Cocky自负 A Cocky自负 brother claims to be a better leader than you. You can choose:

Dialog tree

  • "You're totally right. You should be in charge."
    • 33% of your brothers gain a Good mood good mood
  • "Time to cut you down to size."
  • "I'm in charge here! This is my company!"
    • 33% of your brothers will get a Bad mood bad mood

Requirements

  • It has to be night-time
  • Have at least 3 brothers with a worse than neutral mood

Score

  • Score = 3 for every Cocky自负 brother and brother with a worse than neutral mood
Cocky vs Iron Lungs Cooldown in Days 150
Trait icon 24 Cocky自负
Trait icon 33 Iron Lungs铁肺
A Cocky自负 and Iron Lungs铁肺 brother are having a breath holding competition.

Dialog tree

  • "Ah, the always safe measurement of manliness."
    • The Cocky自负 brother will get a Bad mood bad mood and suffer Days wounded light wounds轻伤
    • The Iron Lungs铁肺 brother gets a Good mood good mood
    • 33% of your brothers gain a Good mood good mood

Requirements

  • None无

Score

Dastard Loses Trait Cooldown in Days 45
Trait icon 38 Dastard胆小鬼
Trait icon 37 Brave勇敢
Trait icon 30 Fearless无畏
A Dastard胆小鬼 brother loses the mentioned trait with the help of 2 other brothers that have the Brave勇敢 or Fearless无畏 trait.

Requirements

Score

Determined Delivers Peptalk Cooldown in Days 40
Trait icon 31 Determined坚定 33% of your brothers get a Good mood good mood from his speech.

Requirements

  • The average Mood of the company needs to be strictly worse than Mood 03 Dissatisfied
  • Have at least 3 brothers
  • The Determined坚定 brother needs to be level 3 or higher

Score

Drunkard Loses Stuff Cooldown in Days 14
Trait icon 29 Drunkard酒鬼 Your 你的Drunkard酒鬼 lost a random armor, helmet, shield or weapon. Your response:

Dialog tree

Requirements

  • Have at least 2 brothers

Score

Other notes

  • This event can also destroy Named Items, but not Legendary传奇 or indestructable ones
  • This event picks an item from the stash, items in brothers' inventories are safe, that's how you can protect items you don't want to lose
  • You can only lose armors, helmets, shields and weapons, everything else is safe
  • A Flagellant苦修者 will not get a Bad mood bad mood from you whipping the Drunkard酒鬼. Seems to only affect the outcome when the trait is not removed, probably due to a bug.
Education Cooldown in Days 60
Background 47 Historian历史学者
Background 13 Monk
Dumb Dumb迟钝
The Historian历史学者 or Monk wants to teach a Dumb迟钝 brother. You can choose:

Dialog tree

  • "See what you can teach him."
    • 60% chance: The teacher gets a Bad mood bad mood.
    • 40% chance: The teacher gets a Good mood good mood and the Dumb Dumb迟钝 trait is removed.
  • "Leave Dumb Dumb迟钝 brother alone."
    • (nothing happens)

Requirements

Score

  • Score = 5
Eunuch vs Insecure Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Background 52 Eunuch阉人
Trait icon 03 Insecure缺乏自信
An Insecure缺乏自信 brother mocks a Eunuch阉人 getting rid of his Insecure缺乏自信 trait and giving the Eunuch阉人 a Bad mood bad mood

Requirements

Score

Fat Guy Gets Fit Cooldown in Days 30
Trait icon 10 Fat肥胖 All the walking and fighting caused the brother to lose the Fat肥胖 trait.

Requirements

  • The Fat肥胖 brother needs to be level 5 or higher

Score

  • Score = 5 for every Fat肥胖 brother that meets the requirements
Fainthearted is Shellshocked Cooldown in Days 40
Fainthearted Fainthearted胆怯 After a recent battle, a Fainthearted胆怯 brother gets a Bad mood bad mood.

Requirements

  • Have at least 2 brothers
  • The Fainthearted胆怯 brother needs to be level 4 or lower
  • He needs to not sit in the reserve
  • He took part in 1 or more battles
  • At least 2 brothers have died today or yesterday

Score

Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48 Fear of Beasts畏惧野兽 A brother gains the Fear of Beasts畏惧野兽 trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Beasts
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49 Fear of Greenskins畏惧绿皮 A brother gains the Fear of Greenskins畏惧绿皮 trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Orcs兽人 or Goblins地精
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47 Fear of Undead畏惧亡灵 A brother gains the Fear of Undead畏惧亡灵 trait.

Requirements

  • At least 2 brothers have died in this campaign
  • At least 1 death occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Have at least 2 brothers
  • The brother needs to be level 7 or lower

Score

  • Score = 50

Other notes

Gain Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62 Addict药瘾 A brother gains the Addict药瘾 trait from his drug consumption.

Requirements

  • Have at least 2 brothers
  • The brother has consumed drugs at least 4 times (drinking potions or getting Drunk醉酒)
  • The last time a drug was consumed was today or in the previous 3 days

Score

  • Score = 5

Other notes

Glutton Eats Apple Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
Trait icon 07 Gluttonous贪食 The Gluttonous贪食 brother ate a Inventory hexe apple Poisoned Apple毒苹果 and became Injury icon 25 Sick患病.

Requirements

Score

Other notes

Glutton Gets Fat Cooldown in Days 30
Trait icon 07 Gluttonous贪食 A brother with the Gluttonous贪食 trait gains the Fat肥胖 trait.

Requirements

  • Have 100 or more Food
  • Have at least 2 brothers
  • The Gluttonous贪食 brother has to be level 3 or higher

Score

Greedy Demands Raise Cooldown in Days 40
Trait icon 06 Greedy贪婪 The Greedy贪婪 brother asks for a raise in pay. You can choose:

Dialog tree

  • "Very well, you've earned it."
    • Increases his daily wage by 8 Asset daily money and he gets a Good mood good mood
  • "You'll get what we agreed upon and no more."

Requirements

  • Have at least 4000 Crowns
  • Have at least 3 brothers
  • The Greedy贪婪 brother needs to be level 8 or higher

Score

  • Score = 5 for every Greedy贪婪 brother that meets the requirements

Other notes

Hate Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 52 Hate for Greenskins憎恨绿皮 A brother gains the Hate for Greenskins憎恨绿皮 trait.

Requirements

  • At least 2 deaths occurred today
  • Your most recent fight was against Orcs兽人 or Goblins地精
  • Your most recent fight was 1.33 in-game hours or less ago (8 or less virtual time)
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score

  • Score = 500

Other notes

Hate Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 50 Hate for Undead憎恨亡灵 A brother gains the Hate for Undead憎恨亡灵 trait.

Requirements

  • At least 2 deaths occurred today
  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was 1.33 in-game hours or less ago (8 or less virtual time)
  • Have at least 2 brothers
  • The brother needs to be level 3 or higher

Score

  • Score = 500

Other notes

Lose Addiction Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 62 Addict药瘾 A brother loses the Addict药瘾 trait.

Requirements

  • The Addict药瘾 brother hasnt used any drugs for at least 14 days (drinking potions or getting Drunk醉酒)
  • Have at least 2 brothers

Score

  • Score = 5

Other notes

Lose Fear Beasts Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 48 Fear of Beasts畏惧野兽 A brother loses the Fear of Beasts畏惧野兽 trait.

Requirements

  • Your most recent fight was against Beasts
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

Lose Fear Greenskins Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 49 Fear of Greenskins畏惧绿皮 A brother loses the Fear of Greenskins畏惧绿皮 trait.

Requirements

  • Your most recent fight was against Orcs兽人 or Goblins地精
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

Lose Fear Undead Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
Trait icon 47 Fear of Beasts畏惧野兽 A brother loses the Fear of Undead畏惧亡灵 trait.

Requirements

  • Your most recent fight was against Zombies or Ancient Dead
  • Your most recent fight was today or yesterday
  • The brother took part in at least 25 battles
  • The brother took part in your most recent battle
  • The brother has at least 50 kills (of any kind)
  • Have at least 2 brothers

Score

Nightowl Catches Thief Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 90
Trait icon 57 Night Owl夜猫子 The Night Owl夜猫子 brother caught a thief. He gets a good Good mood mood, becomes Exhausted精疲力竭 and you gain 100-300 Crowns.

Requirements

  • It has to be night-time
  • You have to be on a road
  • Have 1 free inventory slot
  • The Night Owl夜猫子 brother needs to be level 3 or higher

Score

  • Score = 5
Oldguard Becomes Drunkard Cooldown in Days 70
Trait icon 29 Drunkard酒鬼 One of your brothers becomes a Drunkard酒鬼 and gets a bad Bad mood mood after losing too many friends in battle.

Requirements

  • He needs to be level 8 or higher
  • At least 2 brothers have died after you hired him
  • At least 7 brothers have died in this campaign in total
  • You have at least 3 brothers
  • It has to be night-time

Score

  • Score = Number of brothers you lost in total − 2

Other notes

Optimist Lost Battle Cooldown in Days 35
Trait icon 19 Optimist乐观 50% of your men get a good Good mood mood after losing a fight.

Requirements

  • Your most recent combat result was either:
    • Player retreated
    • Player defeated
  • Your most recent fight was 3.32 in-game hours or less ago (20 or less virtual time)
  • Have at least 2 brothers
  • The Optimist乐观 took part in at least 1 fight

Score

  • Score = 50 for every Optimist乐观 brother that meets the requirements

Other notes

Paranoid Bothers Others Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 35
Trait icon 55 Paranoid多疑 He may get a bad Bad mood mood from being paranoid about his comrades.

Requirements

  • Have at least 2 brothers

Score

Pessimist Won Battle Cooldown in Days 35
Trait icon 20 Pessimist悲观 50% of your men get a bad Bad mood mood after winning a fight.

Requirements

  • Your most recent combat result was either:
    • Enemy retreated
    • Enemy defeated
  • Your most recent fight was 3.32 in-game hours or less ago (20 or less virtual time)
  • Have at least 2 brothers
  • The Pessimist悲观 took part in at least 1 fight
  • The Pessimist悲观 doesn't also have the Dumb迟钝 trait

Score

Other notes

Shortsighted Shoots Bro Cooldown in Days 40
Trait icon 27 Short Sighted近视 A Short Sighted近视 brother injures another brother. Both get a bad Bad mood mood.

Requirements

Score

Other notes

Spartan Should Eat More Cooldown in Days 40
Trait icon 08 Spartan节俭 A Spartan节俭 brother seems weak from not eating enough. You can choose:

Dialog tree

  • "I'll leave you be."
  • "Eat up, fool!"
    • 75% chance: He gets a bad Bad mood mood
    • 25% chance: The Trait icon 08 Spartan节俭 trait got removed

Requirements

Score

  • Score = 10 for every Spartan节俭 brother that meets the requirements

Other notes

Strength Contest Cooldown in Days 45
Trait icon 15 Strong强壮
Trait icon 15 Strong强壮
Two 二Trait icon 15 Strong强壮 brothers gain +1 Fatigue and a Good mood good mood after a strength contest.

Requirements

  • It has to be day-time
  • Strong强壮 brothers can't also have the Bright聪慧 trait
  • A brother can't participate in this event more than 2 times

Score

  • Score = 5 for every Strong强壮 brother that meets the requirements
Surefooted Saves Damsel Cooldown in Days 50
Trait icon 05 Sure Footing步伐稳健 +10 Relation Relation with the settlement and a good Good mood mood for the Sure Footing步伐稳健 brother after saving a falling mistress.

Requirements

  • Have at least 3 brothers
  • The Sure Footing步伐稳健 brother needs to be level 2 or higher
  • You need to be within 3 tiles of an allied civilian settlement

Score

Other notes

  • Southern settlements do not improve relations in this event
Teamplayer is Bro Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Trait icon 58 Team Player团队协作 50% of your brothers gain +1 Resolve and all brothers gain a good Good mood mood.

Requirements

  • None无

Score

  • Score = 5

Other notes

  • Noone can receive the resolve bonus more than once
  • This event can happen more than once
Trade Black Book Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
Trait icon 76 Mad疯狂 Yuchi Eveohtse wants to get a hold of The Black Book黑书 and presents you 3 offers:

Dialog tree

Requirements

Score

  • Score = 150

Other notes

Training Accident Cooldown in Days 16
Trait icon 62 Addict药瘾
Trait icon 36 Clumsy笨拙
Trait icon 29 Drunkard酒鬼
A brother hurt himself while training. He suffers Days wounded light wounds or a Temporary Injury.

Requirements

Score

Other notes

Troublemakers Bully Peasants Cooldown in Days 40
Background 27 Brawler拳斗者
Background 49 Raider
Background 10 Sellsword佣兵
Background 33 Hedge Knight流浪骑士
Bloodthirsty Bloodthirsty嗜血
Brute2 Brute蛮力
A brother is causing trouble in a town.
You lose 1 Reputation and 20 Relation with the town.
You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You are near an allied non-military town

Score

  • Score = 10 for every bully you have

Other notes

Uber Courageous Cooldown in Days 100
Trait icon 13 Deathwish视死如归
Trait icon 31 Determined坚定
Trait icon 30 Fearless无畏
The entire company is inspired by this brother.
75% of your brothers get a good Good mood mood.

Requirements

Score

  • Score = 10 for every brother that meets the requirements

Events by Late Game Crisis

These events can happen in a late game crises anywhere on the world map.

Civilwar Ambush Cooldown in Days 50
Event 96 War of the Noble Houses You meet peasants that are about to ambush noblehouse soldiers.

Dialog tree

  • "Let's help these peasants."
    • -20 Relation with that noble house, -1 Reputation, +15 Relation with the settlement of the peasants and gain 1 item from loot table A and B
  • "We have to warn the soldiers."
    • +15 Relation with that noble house, -20 Relation with the settlement of the peasants, +200-400 Crowns and 1 item from loot table C
  • "We've no time for any of this."
    • (nothing happens)

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be in a not frozen forest
  • There has to be a large civilian or any military settlement within 10 tiles

Score

  • Score = 10
Civilwar Conscription Cooldown in Days 40
Event 96 War of the Noble Houses Noble house soldiers are trying to conscript the locals. You can choose:

Dialog tree

  • "Very well. You need to pull your weight, peasants!"
  • "This isn't their fight, lieutenant."
    • (50% chance) +1 Reputation, -10 Relation with the noble house, +15 Relation with the settlement
    • (50% chance) You can choose:
      • "We stay out of this."
        • (nothing happens)
      • "We help the bannermen!"
      • "We help the peasants!"
  • "This isn't our fight at all."
    • "We stay out of this."
      • (nothing happens)
    • "We help the bannermen!"
    • "We help the peasants!"

Requirements

  • There has to be a medium to large civilian or any military settlement within 3 tiles

Score

  • Score = 25
Civilwar Dead Knight Cooldown in Days 100
Event 96 War of the Noble Houses You came across kids that are playing near a dead knight and decide to take the knights gear.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be near an allied town

Score

  • Score = 10
Civilwar Deserter Cooldown in Days 50
Event 96 War of the Noble Houses Two soldiers are about to hang one of their own men for refusing orders. You can choose:

Dialog tree

  • "Free that man!"
    • (50% chance) -0,5 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
    • (50% chance) -10 Relation with that noble house
      • "Welcome to the company!"
      • "Go home to your family, soldier."
        • (nothing happens)
  • "This is none of our business."

Requirements

  • You have to be on a road
  • Have 1 free slot in your roster

Score

  • Score = 10
Civilwar Flavor Cooldown in Days 7
Event 96 War of the Noble Houses You get one of many different flavor texts about the war.

Requirements

  • You have to be on a road
  • It has to be day-time

Score

  • Score = 5
Civilwar Hungry Hamlet Cooldown in Days 35
Event 96 War of the Noble Houses The leader of a hamlet is begging for food. You can choose:

Dialog tree

  • "Alright, let's give those poor folks some food."
  • "Find your own way, peasants."
    • (nothing happens)

Requirements

  • You have to be on a road
  • Have at least 3 stacks of food

Score

  • Score = 10
Civilwar Intro Cooldown in Days 1
Event 96 War of the Noble Houses A minstrel announces that the war of the noble houses has begun.

Requirements

  • You have to be near an allied town
  • You received the Civilwar Warnings event ~20 days ago

Score

  • Score = 6000
Civilwar Outro Cooldown in Days 1
Event 96 War of the Noble Houses The war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!"
    • The campaign will continue and if your Relations关系 are below 30 towards anyone, they will be set to 30
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • You have to be on a road
  • You have to end the War of the Noble Houses

Score

  • Score = 6000
Civilwar Refugees Cooldown in Days 21
Event 96 War of the Noble Houses You meet a large group of refugees that are huddled together.

Dialog tree

  • "Leave those poor folk alone."
    • (nothing happens)
  • "Share some of our provisions with those poor folk."
  • "Refugee Refugee难民, you used to be a refugee. Talk to them?"
    • +3 Reputation, you lose 1 stack of food and gain 1 item from loot table A
  • "Search them for valuables!"

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be on a road
  • Have at least 2 brothers

Score

  • Score = 10
Civilwar Savagery Cooldown in Days 21
Event 96 War of the Noble Houses Hamlet inhabitants are begging for you to intervene in their execution.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be allied with a noble house

Score

  • Score = 10
Civilwar Town Conquered Cooldown in Days 1
Event 96 War of the Noble Houses A town got conquered and now belongs to a different noble house.

Dialog tree

Requirements

  • You have to be on a road
  • A settlement was defeated by the opposing noble house

Score

  • Score = 2000
Civilwar Trapped Soldiers Cooldown in Days 50
Event 96 War of the Noble Houses Noble house soldiers are surrounded by local peasants. You can choose:

Dialog tree

Requirements

  • You have to be near a large civillian or any military settlement
  • Have at least 3 brothers

Score

  • Score = 25
Civilwar Treasurer Cooldown in Days 40
Event 96 War of the Noble Houses A noble house treasurer wants to collect food for the army from a farmer.

Dialog tree

Requirements

  • You have to be on a road

Score

  • Score = 10
Civilwar Warnings Cooldown in Days 3
Event 96 War of the Noble Houses You hear one rumor about the upcoming war between the noble houses.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Civilwar Wounded Soldier Cooldown in Days 25
Event 96 War of the Noble Houses You meet a wounded soldier from an allied noble house. You can choose:

Dialog tree

  • "We better leave him alone and move on."
    • (nothing happens)
  • "That armor and weapon may be useful, and he won't be needing them in the afterlife."

Loot table A

Loot table B

Requirements

  • You have to be on a road
  • Have at least 1 free inventory slot
  • You have to be allied with the noble house

Score

  • Score = 10
Greenskins Caravan Ambush Cooldown in Days 100
Event 49 Greenskin Invasion 绿皮入侵 A caravan is about to be ambushed by goblins. You can choose:

Dialog tree

  • "We attack now!"
  • "We wait for the goblins to attack first, then we charge!"
  • "We don't need to get involved in this. March on!"
    • 25% of your brothers get a Bad mood bad mood

Requirements

  • It has to be day-time
  • You have to be on a road
  • You have to be near a settlement

Score

  • Score = 10
Greenskins Intro Cooldown in Days 1
Event 49 Greenskin Invasion 绿皮入侵 Goblins and orcs start working together. The greenskin invasion has begun.

Requirements

Score

  • Score = 6000
Greenskins Investigation Cooldown in Days 50
Event 49 Greenskin Invasion 绿皮入侵 You are asked to track down a goblin inside a castle. You can choose:

Dialog tree

Requirements

  • There has to be a medium to large civilian or any military settlement within 4 tiles

Score

  • Score = 25
Greenskins Outro Cooldown in Days 1
Event 49 Greenskin Invasion 绿皮入侵 The greenskin invasion has ended. You can choose to retire or continue:

Dialog tree

  • "Let's move to let these heroes of the realm pass."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"
  • "You handle him, brother."
    • "The company needs their commander!"
    • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • You have to end the greenskin invasion

Score

  • Score = 6000
Greenskins Pet Goblin Cooldown in Days 80
Event 49 Greenskin Invasion 绿皮入侵 You meet a mad hermit with a chained goblin. You can choose:

Dialog tree

Loot table A

Requirements

  • You have to be in a non-frozen forest
  • The next settlement has to be 6 or more tiles away

Score

  • Score = 10
Greenskins Slayer Cooldown in Days 999999
Event 49 Greenskin Invasion 绿皮入侵 An Orc Slayer兽人杀手 wants to join your company. You can choose:

Dialog tree

Requirements

  • Have at least 3000 Renown
  • Have at least 1 free slot in your roster

Score

  • Score = 10

Other notes

Greenskins Slayer Leaves Cooldown in Days 999999
Event 49 Greenskin Invasion 绿皮入侵 The Orc Slayer兽人杀手 leaves your party since the greenskin invasion has ended.

Requirements

  • The greenskin invasion has ended

Score

  • Score = 100

Other notes

  • You get to keep his equipment when he leaves
  • He can't leave you if he is the only brother that you have
  • You could also keep him if he got the permanent Injury permanent icon 12 Brain Damage脑损伤 injury and was converted into a Cultist邪教徒
Greenskins Town Destroyed Cooldown in Days 7
Event 49 Greenskin Invasion 绿皮入侵 Greenskins turned a town to ruins.

Requirements

  • You have to be on a road
  • Permanent destruction needs to be enabled
  • Greenskins are attacking a settlement

Score

  • Score = 2000

Other notes

  • The settlement gets the Raided Raided袭击 settlement situation if permanent destruction is turned off
Greenskins Trapped Goblin Cooldown in Days 50
Event 49 Greenskin Invasion 绿皮入侵 You found a goblin who is stuck in a bear trap. You can choose:

Dialog tree

  • "Kill it."
    • 50% chance: You gain 1 item from loot table A
    • 50% chance: You gain 1 item from loot table A and get attacked by a group of Nachzehrer Nachzehrers食尸鬼
  • "Leave it."

Loot table A

Requirements

  • You have to be in a non-frozen forest
  • The next settlement has to be 6 or more tiles away

Score

  • Score = 10
Greenskins Warnings Cooldown in Days 3
Event 49 Greenskin Invasion 绿皮入侵 You hear one rumor about the upcoming greenskin invasion.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Holywar Crucified 1 Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
Event 164 Holy War 圣战 You found a lone man on a cross. You can hire the Converted Crusader改宗的圣战士:

Dialog tree

  • "The other crusaders did this to you?"

Requirements

  • You have to be on desert, desert hills or oasis terrain
  • Have a free slot in your roster
  • The next town is 6 or more tiles away

Score

  • Score = 10
Holywar Flavor North Outside Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the north

Requirements

  • You are in the top 30% part (north) of the global map
  • You have to be off road
  • The next town is 6 or more tiles away

Score

  • Score = 10
Holywar Flavor North Settlement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the north

Requirements

  • The closest town must be 5 or less tiles away
  • The closest town must not be a city state

Score

  • Score = 10
Holywar Flavor South Outside Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the south

Requirements

  • You must be on a road
  • You must be on desert, steppe or oasis terrain
  • The closest town must be at least 6 tiles away

Score

  • Score = 10
Holywar Flavor South Settlement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 20
Event 164 Holy War 圣战 You get one of many flavor texts about the wars effect on the south

Requirements

  • You must be within 5 tiles of a city state

Score

  • Score = 10
Holywar Ill Southerners Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
Event 164 Holy War 圣战 You come across some daethly ill southern soldiers who beg you to kill them:

Dialog tree

Requirements

  • It must be daytime
  • You must not be in the Southern 20% of the map
  • You must not be on desert or steppe terrain
  • The nearest town must be between 7 and 20 tiles away

Score

  • Score = 10
Holywar Intro North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You come across a northern cleric preaching about the start of the holy war.

Requirements

  • The nearest town must be 3 or less tiles away
  • The nearest town must be northern

Score

  • Score = 6000
Holywar Intro South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You come across a southern priest preaching about the start of the holy war.

Requirements

  • The nearest town must be 3 or less tiles away
  • The nearest town must be southern

Score

  • Score = 6000
Holywar Neutral Nomads Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 200
Event 164 Holy War 圣战 You come across some nomads who hold no stake in the raging holy war. You can choose:

Dialog tree

  • "You don't follow the beliefs of your countrymen?"
    • Each of your brothers gains a Good mood good mood and you gain some dates
  • "And I'm about to make even more after you're dead."
  • "What is Wildman Wildman荒野人 doing over there?"

Requirements

Score

  • Score = 10
Holywar Occupied North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You receive news of one of the holy sites being captured by northerners.

Requirements

  • You must be on a road

Score

  • Score = 2000 If a northern house has captured a holy site
Holywar Occupied South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 You receive news of one of the holy sites being captured by southerners.

Requirements

  • You must be on a road

Score

  • Score = 2000 If a city state has captured a holy site
Holywar Outro North Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 The holy war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!" (continue game)
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • One side must have won the holy war
  • You must be on a road
  • You must not have an active contract
  • You must not be in the southern 18% of the map

Score

  • Score = 6000

Other notes

  • The Flavour text is different depending on which side won the war.
Holywar Outro South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 1
Event 164 Holy War 圣战 The holy war has ended. You can choose to retire or continue:

Dialog tree

  • "The company needs their commander!" (continue game)
  • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • One side must have won the holy war
  • You must be on a road
  • You must not have an active contract
  • You must be in the southern 18% of the map

Score

  • Score = 6000

Other notes

  • The Flavour text is different depending on which side won the war.
Holywar Sand Storm Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
Event 164 Holy War 圣战 You come across some northerners stuck in the sand. You can choose:

Dialog tree

Requirements

  • It must be daytime
  • You must be on desert terrain
  • The nearest town must be at least 7 tiles away

Score

  • Score = 10
Undead Boy Who Cried Warriors of the North DLC Warriors of the North DLC Cooldown in Days 140
Event 73 Undead Scourge 亡灵灾祸 A young boy claims that undead are eating his family. You can choose:

Dialog tree

  • "Lead us to your house, kid."
    • +1 Reputation and you can choose:
      • "Alright, alright, let's go."
      • "You're on your own, kid."
        • (nothing happens)
  • "You're on your own, kid."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied settlement

Score

  • Score = 15
Undead Crusader Cooldown in Days 999999
Event 73 Undead Scourge 亡灵灾祸 A Crusader圣战士 wants to join your company. You can choose:

Dialog tree

Requirements

  • Have at least 3000 Renown
  • Have at least 1 free slot in your roster

Score

  • Score = 10

Other notes

Undead Crusader Leaves Cooldown in Days 999999
Event 73 Undead Scourge 亡灵灾祸 The Crusader圣战士 leaves your party since the undead scourge has ended.

Requirements

  • The undead scourge has ended

Score

  • Score = 100

Other notes

  • You get to keep his equipment when he leaves
  • He can't leave you if he is the only brother that you have
  • You could also keep him if he got the permanent Injury permanent icon 12 Brain Damage脑损伤 injury and was converted into a Cultist邪教徒
Undead Frozen Pond Cooldown in Days 99999
Event 73 Undead Scourge 亡灵灾祸 You spot a frozen undead knight with a big sword near a lake. You can choose:

Dialog tree

Requirements

  • You have to be on snow terrain
  • You are not on a road
  • Have at least 1 free inventory slot
  • You have to be 7 or more tiles away from the nearest town

Score

  • Score = 20
Undead Hoggart Cooldown in Days 999999
Event 73 Undead Scourge 亡灵灾祸 You meet Hoggarts brother Barnabas. He asks you to take care of the now undead, possessed Hoggart. You can choose:

Dialog tree

  • "Alright, show the way."
    • "Fine. Let's take a look."
    • "I'll end this right here."
    • "This is not our problem anymore."
      • (nothing happens)
  • "This is not our problem."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You need to kill Hoggart in the beginning of the game
  • Only available for the Rebuilding a Company origin

Score

  • Score = 10
Undead Intro Cooldown in Days 1
Event 73 Undead Scourge 亡灵灾祸 A nightmare announces the start of the undead scourge and the dead rise again.

Requirements

  • It has to be night-time
  • You received the Undead Warnings event ~20 days ago

Score

  • Score = 6000
Undead Necrosavant Cooldown in Days 50
Event 73 Undead Scourge 亡灵灾祸 You notice a greybeard on the side of your path. You can choose:

Dialog tree

Requirements

  • You have to be on a road

Score

  • Score = 10
Undead Outro Cooldown in Days 1
Event 73 Undead Scourge 亡灵灾祸 The undead scourge has ended. You can choose to retire or continue:

Dialog tree

  • "I was not the chosen one."
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"
  • "Rest easy, my love. There is nothing to fear in death."
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"
  • "Who was the ugly man?"
    • "Wake up!"
      • "The company needs their commander!"
      • "It's time to retire from mercenary life. (End Campaign)"

Requirements

  • It has to be night-time
  • You have to end the undead scourge

Score

  • Score = 6000
Undead Plague or Infected Cooldown in Days 40
Event 73 Undead Scourge 亡灵灾祸 Peasants that are covered in undead bitemarks ask you for food:

Dialog tree

  • "We can spare a bit of food."
    • 50% chance: You lose 1 stack of Food and gain +3 Reputation
    • 50% chance: A fight against Zombie Zombies starts and the remaining peasants fight on your side
  • "This isn't our problem."
    • (nothing happens)
  • "You'll only make the undead ranks swell. Better we finish you now."

Requirements

  • You have to be on a road
  • Have at least 3 stacks of Food
  • You have to be 5 or more tiles away from the next settlement

Score

  • Score = 10
Undead Town Destroyed Cooldown in Days 7
Event 73 Undead Scourge 亡灵灾祸 Undead turned a town into an undead necropolis.

Requirements

  • You have to be on a road
  • Permanent destruction needs to be enabled
  • Undead are attacking a settlement

Score

  • Score = 2000

Other notes

  • The settlement gets the Raided Raided袭击 settlement situation if permanent destruction is turned off
Undead Warnings Cooldown in Days 3
Event 73 Undead Scourge 亡灵灾祸 You hear one rumor about the upcoming undead scourge.

Requirements

  • You have to 5 or more tiles away from the next settlement

Score

  • Score = 80
Undead Zombie in Granary Cooldown in Days 50
Event 73 Undead Scourge 亡灵灾祸 A man is hollering for help. He has seen a corpse in the granary:

Dialog tree

  • "It's best to burn that granary down."
  • "One of my men will go in and handle this."
    • 50% chance: The brother that went in gets a Bad mood bad mood
    • 50% chance: The brother that went in gets a Good mood good mood and you gain 50 Crowns
  • "We don't have time for this."
    • (nothing happens)

Requirements

  • You are within 3 tiles of distance to the next military or medium to large sized civilian settlement

Score

  • Score = 25

Contract Events

These events can randomly happen on the Global map, while doing a contract.

Event Contract Type What happens
A Hexe Offers a Bargain for the Firstborn's Life Hunting Hexen Instead of fighting, the Hexe hexe女巫 will offer a bargain for the the firstborn's life. You can choose:
  • "I will never yield that boy to you hags. To arms!"
    • You fight the hexe.
  • "I desire a drink for the body."
  • "I desire a drink for the spirit."
A Pale Man in Black Return Item寻回失物 Sometimes, especially if this contract has a higher number of skulls, a necromancer joins this fight making it significantly more difficult.
Altruists Trap Discover Location If you took directions from an altruist you get attacked by Raider brigands强盗 at the location.
Ancient Weapon Obtain Item Right before fighting the Ancient dead ancient dead you can choose:
Animal Activist Hunting Lindwurms猎杀林德蠕龙 You meet a man that wants to protect the Lindwurm lindwurms林德蠕龙. He offers you some crowns and lindwurm skinsuite to show your employer. You can choose:
  • "Out of the way, fool. We have a beast to slay."
    • You fight the lindwurms.
  • "Very well. I accept your offer."
    • 40% chance: You fail the contract.
    • 60% chance: You complete the contract.
Barbarian Duel Drive Away Barbarians The barbarians offer you an 1vs1 duel. You can choose:
  • "I'd rather burn down this whole camp. Attack!"
    • The fight against the camp starts.
  • "Brother A will fight your champion!"
  • "Brother B will fight your champion!"
  • "Brother C will fight your champion!"

After losing to their champion:

  • "We will stay true to our word and leave you in peace."
    • You gain alot of reputation but fail the contract.
  • "Everyone, charge!"
    • The fight against the camp starts, you lose some reputation but can still finish the contract.

After winning against their champion:

  • "A good end."
    • You have completed the contract.
Barbarian Revenge Drive Away Barbarians The barbarians attack you and want to raid the settlement that gave you the contract afterwards. You get double payment and extra reputation if you win. You will lose a large amount of reputation and the settlement will get the Raided raided袭击 settlement situation for 3 days if you lose this fight.
Barbarian Survivor Drive Away Barbarians One barbarian survived the fight. You can choose:
  • "We'll leave noone alive."
    • You lose some reputation.
  • "Let him go."
    • You gain some reputation.
  • "We could need a man like this."
Bribe Raid Caravan袭击商队 A man offers you some crowns if you dont destroy the caravan. You can choose:
  • "So be it. Hand over the crowns. / A fair offer, we'll take it."
    • "Hand over the crowns, then. / Very well, not that it makes a difference at this point. / A good deal just got even sweeter."
      • You fail the contract and get the bribe money. You get flagged as a Enemies icon betrayer by the noble house.
    • I won't betray our reputation like this, we'll be leaving."
      • The contract ends.
  • "Nothing personal, but this caravan is going to burn. And you with it."
    • You continue the contract and the fight starts.
Brigand Prisoner Drive Away Bandits After destroying the brigand camp you find a prisoner that is happy to join your company. You gain a random laborer background.
Changing Sides Privateering奉命劫掠 A messenger of the enemy noble house offers you a named weapon if you change sides. You can choose:
  • "An intriguing offer. I accept."
    • You fail the contract and are now allied to the enemy noble house instead. You get flagged as a Enemies icon betrayer by the other noble house. You gain a random named weapon. (of any type except: orc weapons and new weapons from beasts&exploration dlc)
  • "You waste your time. Begone or you'll hang from that tree."
    • Nothing happens.
Chopping Trees Hunting Schrats After defeating the Schrats schrats树妖 you gain 2x Quality wood quality wood优质木材.
Compromising Papers Raid Caravan袭击商队 You found some papers after the battle that you could use against your employer. You can choose:
  • "Burn them with the rest."
    • Nothing will happen.
  • "We shall give them to our employer as a token of loyalty."
    • You get extra reputation.
  • "Our employer will have to pay us extra to get these."
    • You fail the contract, but receive double payment.
Cooperational Brigands Root out Undead You meet Raider brigands强盗 as you approach the objective. You can choose:
  • "We share a common goal. Let's attack, together!"
  • "We're not here to share the spoils. Meet your end!"
Crucified Patrol巡逻 You get a scouting report of a crucified man. You can choose:
  • "Yes. Let's go see this crucified fellow."
    • "Let's cut him down."
      • 50% chance:
        • "Few men could survive such horrors. Welcome to the company." (you gain a random village background, he will always have the Loyal loyal trait)
        • "This company is no place for you." (nothing happens)
      • 50% chance: You get attacked by a greenskin horde.
    • "This is clearly a trap. Let's wait."
      • 50% chance: You get attacked by Raider brigands强盗.
        • You gain a random village background, he will always have the Loyal loyal trait.
        • The crucified man is dead.
      • 50% chance: All brothers that are offended by violence get a bad mood.
    • "Let's leave. Something is off about this."
      • Nothing happens.
  • "Nothing actionable. Good report."
    • Nothing happens.
Deceased Knight Hunting Webknechts猎杀巨蛛 After fighting the Webknecht webknechts巨蛛 you find the remains of a dead knight and salvage what you can from him. (Possible loot: Inventory body armor 55 decayed coat of scales朽坏重鳞甲衣, Decayed full mail hauberk decayed reinforced mail hauberk朽坏加固长身锁甲)
Deserter Quest Decisive Battle You are send to stop a group of deserters. You can choose:
  • "Is this who you want to be? Cowards that won't defend their own lands?"
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Your choice is simple. Fight for your lord, or die here."
    • 50% chance: They follow your orders.
    • 50% chance: You have to fight the Footman noble noble force.
  • "Let's be honest what this is about. Here's Crowns if you return."
    • They accept after you paid them ~3000 Crowns.
Evil Artifact 5% Chance
Deliver Item Your cargo is an evil artifact and starts moving. You can choose:

Dialog tree

  • "I want to know what's going on."
    • A fight against Ancient dead Ancient Dead starts (You are surrounded)
      • There is a 50% chance to gain the Cursed Crystal Skull诅咒水晶骷髅 from this fight and you can choose:
        • "We have to destroy it."
          • You fail the contract
        • "We're paid to deliver this, so that's what we'll do."
          • You can continue the contract as if nothing had happened
  • "Leave that thing alone."
    • You can continue the contract as if nothing had happened

Requirements

Other notes

Event Contract Type What happens
Good Deal Return Item寻回失物 After obtaining the stolen property, you are offered a higher reward for the object by a shady man. Accepting the offer will result in the failure of the contract.
Good Nights Sleep Hunting Alps Your brothers have slept so well 75% of them get a good mood after defeating the alps and they lose any Exhausted exhausted, Status effect 62 hangover or Status effect 61 drunk status.
Graverobbers Offer Map Investigate Cemetery You meet graverobbers. They offer a map that leads to a site rich in treasures if you let them go free. You can choose:
  • "Kill them all!"
  • "Very well, hand over the map and you may leave this place alive."
    • You get an undead location revealed, 1 extra Silver bowl silver bowl银碗 and Silver ware silver ware can be looted there.
      • 50% chance: You get 1/2 of the pay for poorly finishing the contract.
      • 50% chance: You fail the contract.
Hostile Mercenaries 10% Chance
Deliver Item Mercenaries demand the cargo you are delivering. You can choose:

Dialog tree

  • "If you want it, come and take it!"
  • "It's not worth dying over. Take that damn cargo and be gone."
    • You fail the contract

Requirements

  • You are on a 2 or 3 skull contract
  • You have more than 750 Renown
  • You don't have the Defeat Mercenaries ambition currently

Other notes

  • Retreating from this fight will also make you fail the contract
Event Contract Type What happens
Hostile Mercenaries 2 Drive Away Bandits You are stopped by another band of mercenaries that demand the leaders head you are delivering. You can either surrender the head to them and fail the contract or you will have to fight them to protect the head.
Lone Survivor Hunting Webknechts猎杀巨蛛 After killing all the Webknecht webknechts巨蛛 you discover a Background 24 retired soldier退伍军人. He offers to join you. He will always have the Trait icon 48 fear of beasts畏惧野兽 or Trait icon 51 hate for beasts憎恨野兽 trait.
Merchant in Distress Hunting Lindwurms猎杀林德蠕龙 The Lindwurm lindwurms林德蠕龙 are attacking a caravan. If less than 5 caravans are destroyed you get an extra reward. You get 3 extra caravan hands for the fight. The reward is that an undead location is revealed that will contain a named item.
Mysterious Prisoner Escort Caravan护送商队 You notice a cage with a prisoner with your cargo who wants to be freed. You can choose:
  • "Don't waste your breath. I don't give a shite who you are."
    • You can continue your contract.
  • "This better be worth it. I'll hold you to your promises once I've freed you." (you lose a large amount of reputation)
    • 33% chance: You get nothing, he was a Liar.
    • 67% chance: You gain 3000 Crowns and a reputation boost with their house.
Nemesis Find Artifact You find that someone else took the relic before you arrived. Catch up to them and get the artifact back. You can choose:
Orc Prisoner Destroy Orc Camp摧毁兽人营地 You find a prisoner that wants to join your company after defeating the Orc 2 orc camp. You can choose:
  • "Welcome to the company!"
  • "You'll have to find your luck elsewhere."
    • Nothing happens.
Orc Survivor Free Greenskin Prisoners You find a survivor that wants to join your company after reaching the battlesite. You can choose:
  • "Welcome to the company!"
  • "Not going to happen. Get out of here."
    • Nothing happens.
Orcs vs Orcs Destroy Orc Camp摧毁兽人营地 You start the fight surrounded by two different Orc 2 orc factions that are fighting each other.
Refugee Home Restore Location You meet refugees and have to choose:
  • "Kick these people out."
    • You lose some reputation, but can finish the contract.
  • "These people have nowhere to go. Just... leave them be."
    • You gain some reputation, but fail the contract.
Robber Baron Drive Away Bandits Before attacking the brigand camp you notice the famed face of a robber baron. An extra brigand leader will be part of this fight. Your payment will be doubled if you bring his head, but an event with bounty hunters demanding you to give them the head may happen until contract is complete. Giving them the head will lose the double payment and some reputation with the settlement, but NOT fail the contract in this case.
Scare Unholds Hunting Unholds While confronting the Unhold unholds巨魔 you get the option:
  • "Attack them!"
    • The fight starts as normal.
  • "Background 57 Beast slayer猎兽者 knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Background 31 Wildman荒野人 knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Background 58 Barbarian蛮族 knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
  • "Dumb Dumb brother knows what he's doing."
    • 35% chance: The Unhold unholds巨魔 flee (contract completed) and he gets a good mood.
    • 65% chance: He gets a temporary injury, a bad mood and the fight starts as normal.
Secret Location Discover Location You are approached by a man that wants to keep the location a secret if you find it. You can choose:
  • "I don't think so. Only our employer will learn where it is."
    • You finish the contract without anything happening.
  • "We have a deal. You and noone else will learn where it is."
    • You get the bribe money and fail the contract. You lose some settlement relations and a bit of faction relations.
  • "Why get paid only once if we can get paid twice?"
    • You get the bribe and contract money. You lose a large amount of settlement relations and some faction relations.
Shady Deal Escort Envoy护送使者 After meeting a shady man your envoy gets attacked by Mercenary Mercenaries佣兵 and you can choose:
  • "Why bleed for crowns when you offer them freely? We have a deal."
    • You get the promised bribe money, fail the contract and get flagged as a Enemies icon betrayer by that noble house.
  • "If you want him, come and get him."
Siege Prisoners Siege Fortification围攻堡垒 Your men captured some of the defenders. You get to decide their fate. You can choose:
  • "Let them go. The rival house may take it as a sign of good faith."
    • You get a big reputation boost.
  • "They may be worth something. Take them to the commander as prisoners."
    • You lose some reputation and gain 250 Crowns.
  • "Better to kill them now than face them again in battle in the days to come."
Slit Throat Drive Away Bandits After the battle the brigands beg for mercy. You can choose:
  • "Slit their throats."
    • You lose some reputation.
  • "Take their arms and chase them away."
    • You gain some reputation.
Spartacus Slave Uprising奴隶起义 Leader of the indebted offers a bargain for their freedom. Accepting the offer will result in the failure of the contract but an undead location will be revealed that will contain a named item.
Stolen Goods Escort Caravan护送商队 Noblehouse units stop your caravan and demand you to surrender the goods. You can choose:
  • "I don't think so. We'll defend it if need be."
    • You will fight noble troops and the house gets hostile. Though you can still finish the contract and will receive twice as much relation with the contracter.
  • "We aren't paid enough to make enemies of your noblehouse. Take them."
    • You fail the contract.
  • "Your lords won't appreciate their allies, the company, to be held up like this." (only if you have a good relation to their house)
    • You can continue the contract.
Valuable Cargo Escort Caravan护送商队 Your men ask you to take the cargo for yourself. You can choose:
  • "Get back to work before I beat you there. We have a contract to fulfill."
    • You can continue your contract.
  • "Finally, luck smiles upon us. We take the gems for ourselves!"
    • You lose 200 renown, 100 relation with the settlement (will turn them hostile) and 10 reputation.
    • You gain 2 Gems uncut gems宝石原石 (worth 520 Crowns)
Vampire Attack Escort Caravan护送商队 You are attacked by Necrosavant necrosavants死灵剑士. You can choose:
  • "Defend the caravan!"
    • You have to fight but can continue the contract. (you are surrounded)
  • "Run for your lives! Run! Run!"
    • You fail the contract.
Witch Curse Hunting Hexen The Hexe hexe女巫 will make your Superstitious superstitious brother become Afraid afraid (50% less Resolve for a few days) after the battle. He gets a bad mood too.
Women and Children Raid Caravan袭击商队 You have to deal with women and children after the battle. You can choose:
  • "We're paid to leave no one alive, so that's what we'll do."
    • You loose a large amount of reputation and continue the contract.
  • "To hell with it - let them leave."
    • You gain a moderate amount of reputation and increase the chance to fail the contract by 45%.

Origin Events

These events can randomly happen on the Global map if you play a specific Origin.

Anatomist Bummed at Mutations Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 181 Anatomists解剖学者 An Anatomist解剖学者 who has been mutated gains a Bad mood bad mood.

Requirements

Score

Other notes

Anatomist Confronts Healer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 confronts a healer in a town. You can choose:

Dialog tree

Requirements

  • You must be within 3 tiles of a town
  • The town must be Southern or Military
  • You must have an Anatomist解剖学者
  • You must have a Monk to select the final option

Score

  • Score = 10
Anatomist Creeps Out Locals Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 7
Event 181 Anatomists解剖学者 An Anatomist解剖学者 creeps out some unfortunate locals. Nothing happens.

Requirements

Score

Anatomist Dead Knight Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 discovers a dead knight with varying outcomes:

Dialog tree

Requirements

  • You must have at least one Background 70 Anatomist解剖学者
  • The events outcome changes if you have a noble brother or the undead scourge is ongoing
  • You must be on a road
  • It must be later than day 25
  • You must not be in the Southern (bottom 20%) of the map if Blazing Deserts is installed

Score

  • Score = 10
Anatomist Exhumes Hero Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 Your 你的anatomists解剖学者 want to exhume a recently buried local hero. You can choose:

Dialog tree

Loot table

Requirements

Score

  • Score = 15
Anatomist Helps Blighted Guy 1 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 You come across a sick man being buried alive. Your Anatomist解剖学者 claims he can cure him:

Dialog tree

  • "In that case we're going to help him."
    • 50% chance that man is incurable, you gain 45 Crowns and the Background 70 Anatomist解剖学者 gains a Good mood good mood and + 200Xp received
    • 50% chance the man is cured and offers to join you
  • "This is not our problem." (nothing happens)

Requirements

Score

  • Score = 10

Other notes

Anatomist Helps Blighted Guy 2 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 The blighted vagabond becomes better. His background changes to a Militia Militia民兵 and he gains +4 Melee defense, +4 Ranged defense, +8 Melee skill, +7 Ranged skill, +3 Fatigue, +6 Initiative, +12 Resolve, +5 Health and a Good mood good mood

Requirements

  • You must have taken in the blighted man as part of the Anatomist Helps Blighted Guy 1 event
  • He must have been in your company for at least 5 days
  • He must no longer be sick or injured

Score

  • Score = 25

Other notes

  • Compared with the stats you would expect a normal milita to get and taking into account the vagabonds' rolls this event makes the brother +2 Melee defense, +2 Ranged defense, +4 Melee skill, +1.5 Ranged skill, +11.5 Fatigue, +6 Initiative, +2 Resolve and 3.5 Health better than a regular millita
Anatomist Joins Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 30
Event 181 Anatomists解剖学者 An Anatomist解剖学者 offers to join your company:

Dialog tree

  • "Yes we'll take you."
  • "We don't need your help." (nothing happens)

Requirements

  • You must have a free slot in your roster

Score

Anatomist Okay With Mutations Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 181 Anatomists解剖学者 An Anatomist解剖学者 who has been upset with their mutations gains a Good mood good mood.

Requirements

Score

Other notes

Anatomist Old Patient Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 runs into an old patient who thanks him by giving him a weapon. The Anatomist解剖学者 gains a Good mood good mood.
Anatomist vs Ailing Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to cure an Ailing体弱多病 brother. You can choose:

Dialog tree

Loot table

Requirements

Score

Other notes

Anatomist vs Asthmatic Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to cure an Asthmatic哮喘 brother. You can choose:

Dialog tree

Loot table

Requirements

Score

Other notes

Anatomist vs Clubfooted Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to cure a Clubfooted跛足 brother. You can choose:

Dialog tree

Requirements

Score

Other notes

Anatomist vs Dog Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to dissect one of your dogs:

Dialog tree

Requirements

Score

  • Score = 10
Anatomist vs Historian Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A Historian历史学者 gets into an argument with the Anatomists解剖学者. (no effect)

Requirements

Score

Other notes

  • Niether of the options in this event have any effect
Anatomist vs Iron Lungs Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wishes to try and replicate another brothers Iron Lungs铁肺 in himself:

Dialog tree

Requirements

Score

Anatomist Wants Skull Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 wants to steal a skull some townsfolk are praying to:

Dialog tree

Loot table

Requirements

Score

  • Score = 10
Black Market Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 enters a black market selling various items. You can choose:

Dialog tree

  • "Let's get that brain-looking thing for 100 crowns."
  • "I'll take the big heart for...550 crowns, is it?"
  • "I'll pay the 200 crowns for that...some kind of gland?"
  • "We can't afford such indulgences." (nothing happens)

Requirements

  • You must have at least 650 Crowns
  • You must have at least 1 free inventory slot
  • You must be within 3 tiles of a town
  • You must have at least 1 Anatomist解剖学者

Score

  • Score = 10
Killer on the Run Reminisces Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A Killer on the Run在逃杀人犯 reminisces about an old kill, which your Anatomists解剖学者 dig up to inspect. Killer on the Run在逃杀人犯 gains +1-3 Resolve and all your Anatomists解剖学者 gain +50Xp received. Each participant also gains a Good mood good mood.

Requirements

Score

Missing Kids Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 An Anatomist解剖学者 is accused of murdering children. You can choose:

Dialog tree

Requirements

Score

  • Score = 15
Mutated Gladiator Annoys Others Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 65
Event 181 Anatomists解剖学者 A mutated Gladiator角斗士 pisses off your other bros giving them all a Bad mood bad mood. Whilst himself gaining +1 Health, +1 Resolve, +1 Fatigue, +1 Initiative and a Good mood good mood

Requirements

Score

Other notes

Something in Barn Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A man approaches you claiming there is an 'evil' direwolf pup in his barn and an Anatomist解剖学者 wants to investigate. You can choose:

Dialog tree

Loot table

Requirements

  • You must be within 4 tiles of a town

Score

  • Score = 10
Strange Scribe Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 9999
Event 181 Anatomists解剖学者 A man approaches you who is of interest to an Anatomist解剖学者. You can choose:

Dialog tree

Loot table

Requirements

  • You must be within 3 tiles of a town

Score

  • Score = 10
Cultist Origin Armor Warriors of the North DLC Warriors of the North DLC Cooldown in Days 15
Event 140 Davkul Cultists达夫库尔教徒 A brother creates a Cultist Leather Robe邪教徒皮袍 from one of your other armors.

Dialog tree

Requirements

Score

  • Score = 5 for every of the listed armors in your inventory
Cultist Origin Finale Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Event 140 Davkul Cultists达夫库尔教徒 A Cultist邪教徒 brother starts a dark ritual and you can gain the Aspect of Davkul. Aspect of Davkul达夫库尔化身 armor. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • Campaign is 151 days or older
  • Have a roster of at least 12 brothers
  • Have at least 1 free inventory slot
  • Have 6 or more Cultists邪教徒
  • 2 level 11 or higher Cultist邪教徒 among them (One of them will be the sacrifice. The one with the highest level will not be chosen for this)

Score

Other notes

Cultist Origin Flock Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
Event 140 Davkul Cultists达夫库尔教徒 A Cultist邪教徒 brother joins your company.

Dialog tree

Requirements

  • Have a free slot in your roster
  • You have to be on a road

Score

  • Score = 75
Cultist Origin Hood Warriors of the North DLC Warriors of the North DLC Cooldown in Days 15
Event 140 Davkul Cultists达夫库尔教徒 A brother creates a Cultist Leather Hood邪教徒皮头罩 from one of your other helmets.

Dialog tree

Requirements

Score

  • Score = 5 for every of the listed helmets in your inventory
Cultist Origin Sacrifice Warriors of the North DLC Warriors of the North DLC Cooldown in Days 21
Event 140 Davkul Cultists达夫库尔教徒 You have to sacrifice one of two brothers:

Dialog tree

  • "Brother A or B will have the honor to meet Davkul."
    • "A reminder for us all."
      • The brother who is the sacrifice dies, every Cultist邪教徒 gets a Good mood good mood, every non-Cultist邪教徒 will get a Bad mood bad mood (They lose 4 mood levels), then there is a 50% chance for each Cultist邪教徒 to gain the tier 1 candle perk or get their candle perk's tier increased by 1 if they already had one, there are 5 tiers to climb
        • Fanatic of Davkul > Zealot of Davkul > Acolyte of Davkul > Disciple of Davkul > Chosen of Davkul > Prophet of Davkul

Requirements

  • Your campaign is at least 6 days old
  • Have at least 4 brothers

Score

  • Score = 50 + Number of days that have passed since the last sacrifice took place

Other notes

 Tips:

  • Brothers that are Bad mood angry will leave your company
  • Try to visit the tavern and drink enough until they are back to Mood 02 disgruntled so they don't leave
  • Craft 制作Happy Powder欢愉粉 to increase mood in an emergency
  • If you keep your brothers at Good mood euphoric mood or Mood 06 eager mood they will not drop down to Bad mood angry mood from the sacrifice
  • You can use the 21 days of cooldown after the sacrifice to safely explore far away from taverns
  • If you expect a sacrifice soon, you can hire some low level cheap brothers to ensure that your more valuable brothers don't get randomly selected for this event
Cultist Origin vs Uneducated Warriors of the North DLC Warriors of the North DLC Cooldown in Days 13
Event 140 Davkul Cultists达夫库尔教徒 A Cultist邪教徒 wants to turn another brother into a Cultist邪教徒. You can choose:

Dialog tree

Requirements

Score

Other notes

Backgrounds that can't be dumb:
Anatomist Apprentice Assassin Beast Slayer Bowyer Companion 1H Companion Ranged Crusader Gambler Historian Juggler Mason Messenger Minstrel Orc Slayer Monk Peddler Pimp Swordmaster Tailor Thief Witchhunter
Backgrounds that aren't noble and can be dumb:
Bastard Belly Dancer Caravan Hand Companion 2H Converted Crusader Executioner Eunuch Flagellant Gladiator Hedge Knight Hunter Killer on the Run Background 71Nomad Oathtaker Raider Retired Soldier Sellsword Servant Squire Wildman
Backgrounds that have the lowborn-affiliation:
Beggar Brawler Butcher Cripple Daytaler DeserterFarmhand Fisherman Gravedigger Graverobber Houndmaster Indebted Lumberjack Manhunter Militia Miller Miner Peddler Poacher Ratcatcher Refugee Shepherd Tailor Thief Vagabond
Deserter Origin Volunteer Warriors of the North DLC Warriors of the North DLC Cooldown in Days 50
Event 88 Deserters Two deserters emerge from some bushes. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 20
Gladiators Food Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
Event 155 Gladiators角斗士 Your 你的Gladiators角斗士 get a Bad mood bad mood from poor food quality.

Requirements

Score

  • Score = 40
Gladiators Vibes Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
Event 155 Gladiators角斗士 2 Gladiators角斗士 get a Good mood good mood (90% chance) or 1 a Bad mood bad mood (10% chance).

Requirements

Score

  • Score = 15
Gladiator Origin vs Anatomist Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Event 155 Gladiators角斗士 An Anatomist解剖学者 gets a Good mood good mood from performing an experiment on a Gladiator角斗士 giving him a Bad mood bad mood and +1 Health, +1 Resolve, +1 Fatigue, +1 Initiative, +1 Melee skill, +1 Ranged skill, +1 Melee defense and +1 Ranged defense.

Requirements

Score

Gladiator Origin vs Oathtaker Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 50
Event 155 Gladiators角斗士 An Oathtaker立誓者 cheers up one of your starting Gladiators角斗士 giving him a Good mood good mood

Requirements

Score

Lone Wolf Origin Another Squire Warriors of the North DLC Warriors of the North DLC Cooldown in Days 99999
Event 35 Lone Wolf孤狼 The Squire骑士侍从 you got from Lone Wolf Origin Squire gets a Bad mood bad mood because you have another Squire骑士侍从.

Requirements

Score

  • Score = 75
Lone Wolf Origin Depressing Lady Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Event 35 Lone Wolf孤狼 You talk to a lady that is judging you. Nothing happens.

Dialog tree

  • This world is what I make of it."
    • (nothing happens)

Requirements

  • You have to be near an allied town

Score

  • Score = 25
Lone Wolf Origin Squire Warriors of the North DLC Warriors of the North DLC Cooldown in Days 99999
Event 35 Lone Wolf孤狼 You meet a squire that offers his services. You can choose:

Dialog tree

  • "Have you killed anyone?"
    • (you get flavor text)
  • "What can you do?"
    • (you get flavor text)
  • "I take you as my squire."
  • "I work alone."
    • (nothing happens)

Requirements

  • You currently have no other brothers other than the Hedge Knight流浪骑士
  • You have to be near an allied settlement
  • It can't be a southern settlement

Score

  • Score = 75
Manhunters Origin Capture Prisoner Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 0
Event 172 Manhunters捕奴者 You captured an Indebted负债者 after winning a battle:

Dialog tree

  • "Take him as an indebted to the Gilder so that he may earn his salvation."
  • "We have no use for him."
    • (nothing happens)

Requirements

Score

  • Score = Has no score, fires after every battle if the requirements are met

Other notes

Apprentice vs Oathtaker Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 90
Event 180 Oathtakers立誓者 An Oathtaker立誓者 teaches an Apprentice学徒 giving him +1-3 Resolve, they each gain a Good mood good mood

Requirements

Score

Bad Reputation Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 14
Event 180 Oathtakers立誓者 The company is dissatisfied with its bad reputation. All Oathtakers立誓者 and 50% of all other brothers gain a Bad mood bad mood

Requirements

  • Your reputation must be below 40

Score

  • Score = 15
Captured Oathbringer Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Your men have caught an Oathbringer. You can:

Dialog tree

Requirements

Score

  • Score = 7
Oathtaker Joins Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 30
Event 180 Oathtakers立誓者 An Oathtaker立誓者 offers to join your company:

Dialog tree

Requirements

Score

Oathtaker Happy with Company Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 45
Event 180 Oathtakers立誓者 One of your oathtakers立誓者 becomes happy with your company's reputation and gains good Good mood mood and +2 Resolve.

Requirements

  • You must have at least 1 Oathtaker立誓者 who has not already benefited from this event
  • Your reputation must at least 80

Score

Oathtaker Mistaken Identity Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 70
Event 180 Oathtakers立誓者 One of your oathtakers立誓者 gets confused in a town for an Oathbringer and gets bad Bad mood mood. You also lose 1 Reputation and 10 Relation with the town.

Requirements

  • You must have at least 1 Oathtaker立誓者
  • It has to be day-time
  • You are near an allied non-military or non-southern town

Score

Other notes

Oathtakers All Oaths Complete Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 You have completed all of the Young Anselm's oaths.

Dialog tree

  • "To Young Anselm!"
    • All your brothers get +1 Resolve and good Good mood mood

Requirements

  • You have completed all oaths

Score

  • Score = 600

Other notes

Oathtakers Confrontation Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 0
Event 180 Oathtakers立誓者 You are confronted by the Oathbringers誓约使者 who challenge you to a duel.

Dialog tree

Requirements

  • You need at least 4 brothers in your roster
  • You cannot have Oath of Camaraderie, Oath of Dominion, Oath of Righteousness or Oath of Vengeance as your active oath
  • Number of completed oaths >= 7 (9 if Beginner difficulty) + ((Number of times you refused the challenge)*2)

Other notes

  • This event will keep triggering periodically until you accept the challenge
  • The selection screen for your duel will show 4 brothers with the most Experience
  • Refusing to fight Oathbringers lowers the mood of your brothers more than losing the duel

Score

  • Score = 1000
Oathtakers Lore Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Some townsfolk ask you questions about the Oathtakers. You get flavour text.

Requirements

Other notes

  • It does not matter what order you select the event options in, the flavour text will be the same regardless

Score

  • Score = 25
Oathtakers Noble Contracts Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Your men find a scroll inside Young Anselm's Skull小安塞尔姆的头骨. Nobles will now give you Contract scroll Contracts

Requirements

  • 1050 Renown

Score

  • Score = 2000
Oathtakers Skull Cracked Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 Oathtaker立誓者 found a crack on Young Anselm's Skull小安塞尔姆的头骨. You attempt to fix it.

Dialog tree

Requirements

Score

Other notes

  • If the second variant happens, oathtakers will still get a mood boost (although lower than that of other brothers)
Ruined Priory Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
Event 180 Oathtakers立誓者 You come across a monk standing near a ruined priory.

Dialog tree

  • "We have gold. Could you rebuild with 2500 crowns?"
  • "We have tools. I think 40 should be enough?"
    • 75% chance: You lose 40 Asset supplies tools and suppplies, gain +6 Reputation and +100 Renown Renown and all your brothers get good Good mood mood
    • 25% chance: You gain +3 Reputation and +35 Renown Renown and one of your brothers suffers heavy wounds
  • "This isn't our problem."

Requirements

  • You have at least 3000 Crowns crowns克朗
  • You have at least 40 Asset supplies tools and suppplies
  • You have at least one empty slot in your inventory

Score

  • Score = 5
Raiders Origin Redemption Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
Event 139 Northern Raiders北境劫掠者 A Monk suggests paying crowns to a noble house to improve the relation:

Dialog tree

  • "Make it happen."
  • "We have no need for this."
    • (nothing happens)

Requirements

  • Have at least 500 Renown
  • Have at least 2.500 Crowns with you
  • You have to be on a road
  • At least one noble house has between 5 and 25 Relation Score with you
  • The Monk needs to be level 2 or higher

Score

  • Score = 50

Other notes

  • You can do this deal only once per campaign
Rangers Origin Hunt Food Warriors of the North DLC Warriors of the North DLC Cooldown in Days 7
Event 10 Band of Poachers偷猎团伙 A brother suggests to hunt. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on forest terrain
  • Have at least 3 brothers
  • Have a free inventory slot
  • Have at least 1 brother without Temporary Injuries

Score

  • Score = 10

Other Events

These events can randomly happen on the Global map, without any background, trait or item requirement.

Adopt Wardog Cooldown in Days 120
You notice a dog following you. You can choose:

Dialog tree

  • "Chase that mongrel away!"
    • (nothing happens)
  • "Better to put it down now before it steals any of our supplies later."
    • 60% chance: flavor text A (nothing happens)
    • 40% chance: flavor text B (nothing happens)
  • "The company needs a mascot. Take it in."
  • "Background 50 Houndmaster驯犬师, you're trained to handle dogs, right?"
    • You gain a 你获得Wardog战犬 with the name "Battle Brother"

Requirements

  • It has to be day-time
  • You are not on forest, leafy forest, snow or mountain terrain
  • Have at least 1 free slot in your inventory

Score

  • Score = 5
Adopt Warhound Warriors of the North DLC Warriors of the North DLC Cooldown in Days 120
You come across a slain shepherd, dead nachzehrer and a warhound. You can choose:

Dialog tree

Requirements

  • You are in the top 30% part (north) of the global map
  • Have at least 1 free slot in your inventory

Score

  • Score = 5
All Naked Cooldown in Days 9999
You have a conversation with a traveler about your naked men. Has no further consequences.

Dialog tree

  • "What a beautiful day!"
    • (nothing happens)

Requirements

  • Your campaign is at least 15 days old
  • It has to be day-time
  • You have to be on a road
  • No brother wears his body armor currently

Score

  • Score = 25
Alp Captured in a Hole Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 170
You find a man sitting next to a hole in the ground. You can choose:

Dialog tree

Requirements

  • Your campaign is at least 30 days old
  • You are not on a road or snow terrain currently
  • Have at least 1 free inventory slot

Score

  • Score = 5
Alp Nightmare 1 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 300
A brother dies horribly in your nightmare. Has no further consequences. You can choose:

Dialog tree

  • "Someone slash it off!"
    • (nothing happens)
  • "Burn it in the fire!"
    • (nothing happens)

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • Have at least 3 brothers
  • A brother with the Player Character Player Character玩家角色 trait is excluded from this event

Score

  • Score = 3

Other notes

  • Both options claim to kill a high-level brother horribly and all brothers get a Bad mood bad mood
  • Don't Alt-F4, you get notified that this was just a dream shortly after
Ambition Failed Cooldown in Days 0
50% of your men get a Bad mood bad mood because you canceled your ambition.

Requirements

Arena Tournament Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
You learn about a settlement which is hosting an arena tournament:

Dialog tree

  • "Interesting."

Requirements

  • You are in the bottom 40% part (south) of the global map
  • You have to be on a road
  • The settlement can't already have the Settlement effect 45 Tournament锦标赛 settlement situation before this event

Score

  • Score = 50
Ball on Roof Cooldown in Days 140
A boy is climbing a tree and wants to retrieve his ball from a roof. You can choose:

Dialog tree

  • "I guess we can help him."
    • 70% chance: +1 Reputation and a Good mood good mood for the brother
    • 30% chance: −1 Reputation and a Bad mood bad mood for the brother
  • "Trait icon 05 Sure Footing步伐稳健, you're sure-footed. Give him a hand."
  • "We have no time for this."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied settlement
  • Have 3 or more brothers

Score

  • Score = 15
Barbarian Volunteer Warriors of the North DLC Warriors of the North DLC Cooldown in Days 100
A Barbarian蛮族 offers to join your company.

Dialog tree

  • "You've found a new tribe, friend."
  • "We have no need for you."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 30% part (north) of the global map
  • Have a free slot in your roster

Score

Other notes

Beat up Old Man Cooldown in Days 60
You come across an old, blind man with a jeweled ring on his finger. You can choose:

Dialog tree

Requirements

Score

  • Score = 5
Belly Dancer肚皮舞者 Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
A belly dancer magnetizes a settlements center plaza. You can choose:

Dialog tree

  • "Well done, have a crown."
    • You pay 1 Crowns and choose:
      • "Maybe we can make use of this man?"
      • "Time to leave."
        • (nothing happens)
  • "Time to leave."
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • Have at least 750 Crowns with you
  • You have to be near an allied southern settlement

Score

  • Score = 15
Bird Shits on Sellsword Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 60
One of your men gets hit by birdshite. You can choose:

Dialog tree

  • "Yeah, don't dwell on it and let's get going."
    • The brother gets a Bad mood bad mood, if you have a Historian Historian历史学者 25% of your brothers will also get a Good mood good mood
  • "Could this be an omen?" (Needs a Superstitious Superstitious迷信 brother)
  • "Someone bring down that plumed transgressor!" (Needs a Hunter2 Hunter猎人 brother or someone with more than 70 Ranged Skill)
    • The brother that got shit on, the archer and 25% of your brothers get a Good mood good mood

Requirements

  • It has to be day-time
  • You are not on snow terrain currently
  • Have at least 2 brothers

Score

  • Score = 5

Other notes

  • A Lucky Lucky幸运 brother will never get hit by the birdshite
Brawl Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
The whole company is fighting eachother without any apparent reason.

Dialog tree

  • "Nothing like a good brawl, eh?"
    • 33% of your men suffer Days wounded light wounds and get a Good mood good mood

Requirements

  • It has to be day-time
  • Have at least 10 brothers

Score

  • Score = 5
Broken Cart Cooldown in Days 50
You come across a broken cart. You can choose:

Dialog tree

Loot table A

Requirements

Score

  • Score = 9
Broken Wagon Cooldown in Days 50
You find an abandoned wagon which you salvage for 5 - 15 Tools and Supplies工具与修缮物资.

Requirements

  • You have to be on a road

Score

  • Score = 9
Broken Wagon in Swamp Cooldown in Days 60
You salvage some tools and strange meat from a wagon and dead horses stuck in the swamp.

Dialog tree

Requirements

  • You have to be on a road
  • You have to be in swamp terrain

Score

  • Score = 9
Cannon Execution Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
A thief is about the be executed by a giant mortar. He asks you to help. You can choose:

Dialog tree

  • "What is your crime, exactly?"
    • "Carry on with the execution then."
      • (nothing happens)
    • "You need to stop this execution."
      • "Welcome to the company, I suppose."
      • "We saved your life. That doesn't mean you're welcome with us."
        • (nothing happens)
  • "This doesn't concern us."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 5
Children's Crusade Cooldown in Days 300
An army of children is on their way north to spread the word of the old gods. You can choose:

Dialog tree

Requirements

  • There are no Late Game Crises currently active
  • It has to be day-time
  • You have to be on a road, at most 5 tiles away from a settlement, and not in the southern 20% of the map

Score

  • Score = 5
Collector Wants Trophy Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 25
A strange man offers you Crowns for one of your Trophies. You can choose:

Dialog tree

  • "Deal."
    • You sold your trophy and get as many Crowns as your trophy is worth (If you have a Background 19 Peddler小贩 brother you get 33% more Crowns)
  • "No deal."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be near an allied town
  • Have at least 1 Trophy with a worth of at least 400 Crowns
  • Have at least 3 brothers

Score

  • Score = 15
Come Across Burial Cooldown in Days 130
A group of people is burying an old soldier. You notice a weapon. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Your campaign is at least 16 days old
  • You have to be on a road
  • You are not on any snow or forest terrain
  • Have at least 1 free inventory slot

Score

  • Score = 2

Other notes

Corpses in Forest Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
While marching through the forest you come across a pile of burnt corpses. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on any forest terrain
  • You have to be on a road
  • You have to be at least 7 tiles away from the next settlement
  • Have at least 2 brothers

Score

  • Score = 5
Cow Tipping Cooldown in Days 99999
You come across a lone cow and your men want to see who can tip it over. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on a road
  • You have to be on steppe or plains terrain
  • Have at least 3 brothers

Score

  • Score = 5
Creepy Guy Cooldown in Days 999999
A violent killer has been hanged. A strange man offers you a reward if you recover one of the killer's fingers:

Dialog tree

  • "Alright, I'll go and find them."
    • 30% chance: You gain 500 Crowns (If you have less than 1000 Crowns you will have a 100% chance of success)
    • 70% chance: You lose 200-400 Crowns
  • "Our thief, Thief Thief盗贼, seems to have an idea."
    • You gain 500 Crowns, +1 Reputation, the thief gets a Good mood good mood and +2-4 Initiative
  • "Minstrel Minstrel吟游诗人 is grinning ear to ear..."
    • You gain 500 Crowns, the minstrel gets a Good mood good mood and +2-4 Initiative
  • "It seems that Background 43 Butcher屠夫 wants to give you a hand."
  • "We'd rather not get involved."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You need to be near an allied settlement (at most 4 tiles away) with meduim or large size
  • Have at least 2 brothers

Score

  • Score = 15

Other notes

Cultish Arrangement Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You found a circle of cultists. You can choose:

Dialog tree

Requirements

  • Your campaign is at least 10 days old
  • It has to be night-time
  • You have to be on desert terrain
  • Have a free inventory slot
  • The next settlement is at least 8 tiles away

Score

  • Score = 5

Other notes

Cultural Conflagration Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 50
Northern and southern brothers argue about some difference in their cultures. Some get wounds and mood changes:

Dialog tree

  • "Why can't we all just get along?"
    • 33% of your men either get a Good mood good or Bad mood bad mood and 40% of them suffer Days wounded light wounds轻伤

Requirements

  • Have 6 or more brothers
  • Have at least 2 brothers of southern ethnicity
  • Have at least 2 brothers of northern ethnicity

Score

  • Score = Number of northern or southern brothers * 2 (It will be the smaller number of those 2 results)
Dead Bodies in Forest Cooldown in Days 21
While walking in the forest you notice some dead people hanging from the trees. Has no consequences.

Dialog tree

  • "Rest in peace."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on forest or autumn woods terrain
  • The next settlement has to be at least 7 tiles away

Score

  • Score = 10
Dead Bodies on Road Cooldown in Days 21
You discover dead people and horses at the side of a road. Has no consequences.

Dialog tree

  • "Rest in peace."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • The next settlement has to be at least 7 tiles away

Score

  • Score = 10
Dead Lumberjack Cooldown in Days 120
While walking in the forest you stumble upon a litter of dead lumberjacks and a slain direwolf:

Dialog tree

Requirements

  • You have to be on non-frozen forest terrain
  • You have to be within 7 tiles to the next settlement

Score

  • Score = 5
Dead Merchant Forest Cooldown in Days 99999
You find a dead merchant swinging from a branch that was killed by wildmen. You pick up 30-150 Crowns.

Requirements

  • You have to be on non-frozen forest terrain
  • You have to be on a road
  • You have to be within 10 tiles to the next settlement

Score

  • Score = 5
Desert Bugbite Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother is stung by a scorpion. He is now Status effect 53 Exhausted精疲力竭 and in a Bad mood bad mood.

Requirements

  • You have to be on desert terrain
  • You have to be on a road
  • The next town is 6 or more tiles away
  • Have a brother that is not Status effect 53 Exhausted精疲力竭 already

Score

  • Score = 5

Other notes

Desert Fall Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother gets a Injury icon 26 Bruised Leg腿部挫伤 and a Bad mood bad mood after sliding down a sand dune.

Requirements

  • You have to be on desert terrain
  • You have to be on a road
  • The next town is 6 or more tiles away
  • Have a brother that has no Injury icon 26 Bruised Leg腿部挫伤 yet

Score

  • Score = 5

Other notes

Desert Feet Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 80
50% of your brothers get a Bad mood bad mood from sand in their shoes.

Requirements

  • You have to be on desert terrain
  • You are not on a road
  • The next town is 6 or more tiles away
  • Have at least 3 brothers that are of northern ethnicity

Score

  • Score = 5

Other notes

Desert Heat Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 30
A brother gets Status effect 53 Exhausted精疲力竭 and a Bad mood bad mood after a heat stroke.

Requirements

  • You have to be on desert terrain
  • It has to be day-time
  • The next town is 6 or more tiles away
  • Have a brother that is not Status effect 53 Exhausted精疲力竭 already

Score

  • Score = 5

Other notes

Desert Sand Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 40
The equipment is beeing worn down by the sand. 15% of equipped items will lose 10% - 25% durability.

Requirements

  • You have to be on desert terrain
  • It has to be day-time
  • You are not on a road
  • The next town is 6 or more tiles away

Score

  • Score = 5

Other notes

  • The Scout (Follower) can prevent this event from happening
  • Equipment will have at least 1 durability remaining left after the event
Desert Well Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You meet a man who is about to kill himself with a cannon. You can choose:

Dialog tree

  • "What's about to blow?"
    • "Oh no, don't do that!"
      • (nothing happens)
    • "The gods talk to you, Monk Monk, now you talk to him!"

Requirements

  • You have to be on dessert hills terrain
  • You have to be on a road
  • Have a free slot in your roster
  • Have a free inventory slot
  • The next settlement is 7 or more tiles away

Score

  • Score = 5
Deserter in Forest Cooldown in Days 200
A deserter in the forest is asking you to hide him from bounty hunters that are after him. You can choose:

Dialog tree

  • "He's right there, take him."
  • "What? Who? Where?"
    • "I better not reget this. Welcome to the company."
    • "Keep on running. We have no place for a deserter."
      • (nothing happens)

Requirements

  • Have a free slot in your roster
  • It has to be day-time
  • You have to be on non-frozen forest terrain

Score

  • Score = 10
Desertion Cooldown in Days 0
One of your men left the company because of Bad mood bad mood.

Requirements

  • Have more than 1 brother
  • The brother that leaves has to have the Bad mood angry Mood

Score

  • Score = Has no score, the event will fire every 4 hours (so up 6 times per day) if you have a brother that wants to desert

Other notes


Dog in Swamp Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 90
While in the swamps you get the option to rescue a dog. You can choose:

Dialog tree

Requirements

  • You have to be on swamp terrain
  • Have a free slot in your inventory

Score

  • Score = 10


Dogfighting Cooldown in Days 70
One of your brothers tells you about a dogfighting opportunity. You can choose:

Dialog tree

  • "Alright, but I'm going with you."
    • "Let's do this."
      • "Time to ante up and see what our mutt can do."
        • You will pay 200 Crowns
          • 33% chance: Your dog is dead
          • 34% chance: You win 500 Crowns
          • 33% chance:
            • "I can't intervene."
              • 50% chance: You win 500 Crowns
              • 50% chance: Your dog is dead
            • "This needs to stop!"
              • "Take your damn crowns, then. We're leaving with our dog."
                • You pay another 200 Crowns but keep the dog
              • "The fight will continue."
                • Your dog is dead
      • "This is bad. Let's get out of here." (nothing happens)
    • "I've changed my mind." (nothing happens)
  • "That's not going to happen." (nothing happens)

Requirements

Score

Other notes

  • The Wolf can't be used for this event
Dogs Dig up Loot Cooldown in Days 30
Your dogs scamper off and dig up 1 item. Possible loot:

Loot table

Requirements

Score

  • Score = 10

Other notes

  • The Wolf can't be used for this event
Dried Oasis Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 120
You are ambushed by a black snake next to a treasure in a dried up oasis. You can choose:

Dialog tree

Requirements

  • You have to be on desert hills terrain
  • You are not on a road currently
  • The next settlement is 8 or more tiles away

Score

  • Score = 5

Other notes

Drunk Nobleman Warriors of the North DLC Warriors of the North DLC Cooldown in Days 80
You find a drunk nobleman tottering side to side on a path. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • You are in the top 80% part (north) of the global map
  • Have a free slot in your inventory

Score

  • Score = 10
Encounter Gnomes Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 200
You find gnomes that are dancing in the forest. This event has no further consequences.

Dialog tree

  • "Strange."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on non-frozen forest terrain
  • The next settlement is at least 26 tiles away

Score

  • Score = 10
Enter Friendly Town Cooldown in Days 21
You get a flavor text of a town treating you well. Nothing happens.

Dialog tree

  • "Always nice to be in townname."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an allied civilian northern town

Score

  • Score = 15
Enter Unfriendly Town Cooldown in Days 21
You get a flavor text of a town not treating you well. Nothing happens.

Dialog tree

  • "I can't stand this town."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be within 3 tiles of an civilian northern town with a Relation of 35 or worse

Score

  • Score = 15
Fake Witchhunter Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 99999
You come across some peasants who intend to burn a witchhunter for the crime of deciding someone isn't a witch. You can choose:

Dialog tree

  • "We have to intervene."
    • 50% chance you gain 75 Crowns
    • 50% chance that 33% of your brother suffer Days wounded light wounds.
  • "Background 23 Witchhunter猎巫人, do you know this man?"
  • "This doesn't concern us." (nothing happens)

Requirements

  • It has to be at least day 25
  • You have to be within 3 tiles of a non-military or non-southern settlement of at size 2 or smaller
  • You must be on a road

Score

  • Score = 5

Other notes

Fell Down Well Cooldown in Days 150
You meet a lady who says her old man is stuck in a well and needs help. You can choose:

Dialog tree

  • "I guess we can help her."
  • "Strong Strong强壮 brother, you're strong. Give her a hand."
  • "We have no time for this."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 80% part (north) of the global map

Score

  • Score = 10

Other notes

Fire Juggler Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 160
A fire juggler has the eyes of everyone in a plaza of a settlement. He seems to be in trouble. You can choose:

Dialog tree

  • "Let's see how he does it."
    • 50% chance: 75% of your brothers get a Good mood good mood
    • 50% chance: You gain 1-40 Crowns
  • "We need to help him!"
    • You gain 1-40 Crowns
  • "Juggler Juggler杂耍艺人, you can juggle, can't you help him?"

Requirements

  • It has to be day-time
  • You have to be within 4 tiles of an allied southern settlement

Score

  • Score = 15

Other notes

  • The juggler dialog option is only available if you have a free slot in your roster
  • A juggler can gain the melee skill bonus of this event more than once
Food Goes Bad Cooldown in Days 21
You are notified about spoiled food, resulting in some lost provisions.

Dialog tree

  • "We could have used this..."
    • You lose 1 random stack of Food

Requirements

  • Have more than 70 Food
  • Your campaign is at least 11 days old
  • You are currently on plains, swamp, farmland, steppe or hills terrain
  • You don't have The Cook (Follower)

Score

Goblin Land Cooldown in Days 16
You get one of many flavor text warnings about being in goblin territory.

Dialog tree

  • "Be on your guard."
    • (nothing happens)

Requirements

  • The next settlement is 11 or more tiles away
  • There has to be at least 1 goblin location within 8 tiles from you

Score

  • Score = Number of goblin locations within 8 tiles from you × 20
Good Food Variety Cooldown in Days 25
Your men appreciate their diverse meals and get a Good mood good mood.

Score

  • Score = 10

Requirements

  • Have 4 different types of Food

Other notes

Gunpowder Wagon Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 99999
You meet the viziers merchant who is willing to sell something. You can choose:

Dialog tree

  • "You've made your point. Do you sell anything?"
    • You can choose:
      • "We'll take the handgonne for 2,500 crowns."
      • "The firelance at 500 crowns for sure."
      • "For that price, none are of interest."
        • (nothing happens)
  • "We'll leave you to your travels."
    • (nothing happens)

Requirements

  • There is no holy war late game crisis currently
  • You have to be on desert, desert hills or oasis terrain
  • You have to be on a road
  • Have at least 2.500 Crowns with you
  • Have a free slot in your inventory

Score

  • Score = 5
Helped Caravan Cooldown in Days 0
You gain some goods as a thanks after saving a caravan in your most recent fight.

Dialog tree

  • "Glad to be of help."
    • You gain 1 good of what the caravan was transporting
    • You gain 2 goods if you scored more than 11-14 kills (its random if it requires 11, 12, 13 or 14)

Requirements

  • You need to score at least 4-6 kills (its random if it requires 4, 5 or 6)
  • You have to join an ongoing battle (the caravan was already in active combat before you join the fight)
  • The caravan party has to be alive after the fight

Score

  • Score = Has no score, can trigger once per combat

Other notes

Herbs Along the Way Cooldown in Days 30
Some of your men find some herbs which they believe to be medicinal. You can choose:

Dialog tree

  • "They look good, any volunteer to try them?"
  • "Better not try our luck. | You fools will only poison yourselves."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You are in a forest (excluding snowy and autumn forest) or a swamp
  • Have at least 3 brothers
  • Have a brother with more than 20 Hitpoints, that is not Injury icon 25 Sick患病, Bright Bright聪慧 or Hesitant Hesitant犹豫

Score

  • Score = 10
Hidden Cache Forest Cooldown in Days 200
A brother stubs his toe on a hidden chest in the forest. You gain additional loot if you have a Background 25 Graverobber盗墓贼.

Dialog tree

  • "Indeed you do."
    • You gain 30-150 Crowns, 1 item from loot tables A and B
    • "Well done." (only if you have a Background 25 Graverobber盗墓贼)
      • You gain 1 item from loot table C

Loot table A

Loot table B

Loot table C

Requirements

  • You have to be in forest or autumn woods terrain
  • You have to be within 15 tiles from the next settlement
  • Have at least 2 brothers

Score

  • Score = 5
Horse Race Warriors of the North DLC Warriors of the North DLC Cooldown in Days 100
A man suggests betting on a race. His old horse against one of your men. You can choose:

Dialog tree

  • "Very well. Someone step forward and race that horse!"
    • You lose 300 - 600 Crowns and 40% of your brothers get a Good mood good mood
  • "Our most athletic man, Trait icon 21 Athletic健步如飞 brother, will race that horse."
    • You lose 300 - 600 Crowns, 33% of your brothers get a Good mood good mood and the brother gains +1 Fatigue
  • "Our fattest man, Fat Fat肥胖 brother, will race for our enjoyment."
    • You lose 300 - 600 Crowns, 33% of your brothers get a Good mood good mood and the brother gains +1 Resolve
  • "I can think only of Dumb Dumb迟钝 brother to be dim enough to race a horse."
  • "No, thanks."
    • (nothing happens)

Requirements

  • You have to be on a road
  • Have at least 1.000 Crowns with you

Score

  • Score = 10

Other notes

How Far Is the Sun Cooldown in Days 99999
A brother looks at the sun and estimates how far away it is. You can choose:

Dialog tree

Requirements

  • Have at least 1 brother that is not of southern ethnicity or an Indebted负债者
  • This event can only trigger if at least 2 dialog options are available
  • Have at least 3 brothers
  • It has to be day-time

Score

  • Score = Number of available dialog options × 3
Ijirok 1 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Your men discover a sarcophagus made of ice inside a hole.

Dialog tree

  • "And keep your wits about you."

Requirements

  • The Ijirok伊吉罗克 wasn't killed yet in this campaign
  • You have to be on snow terrain
  • The next town is 11 or more tiles away

Score

  • Score = 25

Other notes

Ijirok 2 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
Your men discover a party of naked corpses.

Dialog tree

  • "And keep your wits about you."
    • (nothing happens)

Requirements

  • The Ijirok伊吉罗克 wasn't killed yet in this campaign
  • You already had the Ijirok 1 event
  • You have to be on snow or snow forest terrain
  • The next town is 13 or more tiles away

Score

  • Score = 25

Other notes

Ijirok 3 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 999999
A shadowy figures footsteps lead you to the Icy Cave.

Dialog tree

  • "All sorts of strange in these wastes."
    • Footsteps appear that lead you to the Icy Cave if you follow them

Requirements

  • The Ijirok伊吉罗克 wasn't killed yet in this campaign
  • You already had the Ijirok 1 event
  • You haven't entered the Icy Cave yet
  • You have to be on snow or snow forest terrain
  • The next town is 11 or more tiles away
  • The Icy Cave has to be within 10 tiles of distance

Score

  • Score = 25

Other notes

Imprisoned Wildman Cooldown in Days 99999
Coming across stopped wagons, a merchant asks you to do something about his wildman in a cage. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be on a road
  • Have at least 3 brothers

Score

  • Score = 5
Inadvertently Save Merchant Cooldown in Days 130
You gain 25 Crowns after saving a mechant from thieves with your mere presence.

Requirements

  • You have to be within 4 tiles of a size 2 or 3 allied civilian settlement

Score

  • Score = 15
Incense Trade Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You come across an old man in the snowy wastes that wants to pay for your Incense Incense熏香

Dialog tree

Requirements

  • You have at least 3 Incense Incense熏香 in your stash
  • You are on a snow terrain

Score

  • Score = 5
Kid Blacksmith Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 999999
The kid of a blacksmith asks you for help to fix a broken sword. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be within 4 tiles of an allied northern settlement
  • Have at least 3 brothers

Score

  • Score = 15
Kids and Dead Merchant Cooldown in Days 999999
A gang of children has stoned a wealthy merchant to death and robbed his jewelry. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on a road
  • Have at least 3 brothers

Score

  • Score = 5
King's Guard 1 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 9999999
You found a half-naked prisoner that was left behind by barbarians. You can choose:

Dialog tree

  • "We have a place for you, friend."
    • You gain a level 3 Cripple2 Cripple残疾人 brother that has:
      No 否Traits
      +15 Resolve
      2 Special melee attack
      3 Special melee defense近战防御
      3 Special ranged defense远程防御
  • "You're on your own in this world."
    • (nothing happens)

Requirements

  • You have to be on snow terrain
  • You have to be on a road
  • Have a free slot in your roster

Score

  • Score = 5
King's Guard 2 Warriors of the North DLC Warriors of the North DLC Cooldown in Days 9999999
The Cripple残疾人 brother you got from King's Guard 1 regains his old strength:

Dialog tree

Requirements

Score

  • Score = 10
Lindwurm Slayer屠龙者 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999

Dialog tree

Requirements

  • Have at least 2000 reputation
  • Be within 3 tiles of a town (not military and not southern)
  • Have a free slot in your roster
  • Have at least 6000 crowns with you (if not playing Oathtakers立誓者 origin)

Score

  • Score = 7
Man in Forest Cooldown in Days 60
A man suddenly emerges from one of the bushes. You can choose:

Dialog tree

  • "Follow him, quick!"
  • "He's not our concern. Let him go."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on any forest terrain
  • Have a free slot in your inventory

Score

  • Score = 7
March Wear and Tear Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
Your men are sore from all the marching. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • The next settlement is at least 6 tiles away
  • Have at least 2 brothers
  • Have at least as many Medicine icon Medical Supplies医疗物资 as you have brothers

Score

  • Score = 5
Master No Use Apprentice Cooldown in Days 99999
You come across a fencing master chewing out a student for his impatience. You can choose:

Dialog tree

  • "Alright, we'll take him."
  • "No, thanks. He's all yours.
    • (nothing happens)

Requirements

  • Have a free slot in your roster
  • You have to be within 3 tiles of an allied, civilian, northern, size 2 or 3 settlement

Score

  • Score = 15
Melon Thief Cooldown in Days 999999
Angry villagers are about to punish a melon thief. You can choose:

Dialog tree

  • "A melon thief?"
    • "What say you, Melon Man?"
      • "We can't let you tar this man."
        • "Git you idiots, git!"
          • "Very well. Welcome to the Company!"
          • "No, we'd rather not be double-checking our food every time we take a bite."
            • (nothing happens)
      • "Fornicating fruit? Other brother, go help tar this fool!"
        • The brother gets a Good mood good mood
      • "Okay. Not our business."
        • (nothing happens)
    • "Fornicating fruit? Other brother, tar this fool!"
      • The brother gets a Good mood good mood
    • "Okay. Not our business."
      • (nothing happens)
  • "Yeah, this is very much not our business.
    • (nothing happens)

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be within 4 tiles of an allied, civilian, northern, size 1 settlement

Score

  • Score = 10
Merchant of Jugs Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 50
A lone merchant approaches with a wagon pulled by a camel. You can choose:

Dialog tree

  • "We'll take all the jugs for 150 crowns."
    • You pay 150 Crowns and 33% of your men get a Good mood good mood (mood will be checked 3 times)
  • "For 50 crowns, we'll just take one."
    • You pay 50 Crowns and 33% of your men get a Good mood good mood (mood will be checked 1 time)
  • "We're good."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have at least 150 Crowns with you

Score

  • Score = 10
Miasma Flail Bros Hallucinate Cooldown in Days 9999
The Censer of the Diviner预言者香炉 makes two brothers fight each other. They get light wounds and a 21 bad mood.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
Miasma Flail Company Nightmare Cooldown in Days 9999
All brothers get a 21 bad mood because of the same nightmare caused by The Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
Miasma Flail Spooks Bro 1 Cooldown in Days 9999
A brother gets a 21 bad mood because of the Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
Miasma Flail Spooks Bro 2 Cooldown in Days 9999
A brother gets a 21 bad mood because of the Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
Miasma Flail Spooks Bro 3 Cooldown in Days 9999
A brother gets a 21 bad mood because of the Censer of the Diviner预言者香炉.

Requirements

Score

  • Score = 6

Other notes

  • When the event searches for the Censer, it seems to not check brothers' inventory slots other than main hand.
  • Player Character Player Character玩家角色 is excluded from this event, and it even does not happen at all if he carries the Censer.
More Action Cooldown in Days 40
Two of your brothers confront you and complain about the lack of combat recently. You can choose:

Dialog tree

  • "We'll see battle soon - you have my word!"
    • 25% of your men that also have the Combat affiliation get a Good mood good mood
  • "You're getting paid either way - and now you even get to live and spend the crowns."
    • 50% chance: (nothing happens)
    • 50% chance: 50% of your men that also have the Combat affiliation get a Bad mood bad mood

Requirements

  • Your most recent battle was 10 or more days ago
  • Have at least 2 brothers with the Combat affiliation that don't have any Temporary Injuries currently

Score

  • Score = 5 for every brother that meets the requirements

Other notes

More Men Cooldown in Days 50
Your brothers demand that you hire more men to make sure the company will survive. You can choose:

Dialog tree

  • "I'd hire more men if only we could afford it."
    • If you have 3.000 Crowns or more, they will know its a lie and get a Bad mood bad mood (1-6 mood level) else:
      • 50% chance: You can choose:
        • "This is the way we shall do it then - thank you all for your sacrifice."
          • You gain 1.000 Crowns and the daily wage of all men is increased by 3 Asset daily money
        • "That won't be necessary."
          • 20% of your men get a Good mood good mood
      • 20% of your men get a Bad mood bad mood
  • "We'll reinforce the company with new men soon - you have my word."
    • (nothing happens)
  • "There is no need to hire men, we're doing fine this way."
    • 50% of your men will get a Bad mood bad mood (1-3 mood level)

Requirements

  • Your campaign is at least 11 days old
  • Have at least 2 brothers
  • Have less than 6 brothers

Score

  • Score = 10

Other notes

Mountain Running Cooldown in Days 100
While traveling on the mountains a random brother gains +1-3 Fatigue.

Requirements

  • You have to be on mountain terrain

Score

  • Score = 20

Other notes

  • Can happen more than once even to the same brother
Mountains Are Dangerous Cooldown in Days 21
Some of your men get Temporary Injuries from the climbing on the mountains:

Dialog tree

Requirements

  • You have to be on mountain terrain

Score

  • Score = 25

Other notes

No Food Cooldown in Days 14
You get a reminder that you ran out of food. Has no effect.

Requirements

Score

  • Score = 150
No Food Variety Cooldown in Days 14
All brothers get a Bad mood bad mood from poor food variety.

Requirements

Score

  • Score = 10

Other notes

Noble More Pay Lowborn Cooldown in Days 60
A Noble brother is unhappy that a Lowborn brother is paid more than him. You can choose:

Dialog tree

  • "I will see to it you are paid no less than him."
    • The Asset daily money daily wage of the Noble brother is now equal to the Lowborn brothers and he gets a Good mood good mood
  • "We pay by veterancy and skill, not bloodline."
    • The Noble brother gets a Bad mood bad mood (−2 Mood levels)
  • "How about we lower your pay instead?"
    • The Noble brothers Asset daily money daily wage will be halved, he gets a Bad mood bad mood (−6 Mood levels) and he becomes Trait icon 06 Greedy贪婪 if he wasn't already

Requirements

  • Have at least 500 Crowns with you
  • Have a Noble brother whose Asset daily money daily wage is lower than one of your Lowborn brothers

Score

Other notes

  • The Paymaster (Follower) can prevent this event from happening
  • A Noble brother can trigger this event more than once
  • The noble is always the one who is paid the least, but the lowborn is picked at random
Noble vs Lowborn Cooldown in Days 35
Your 你的Noble and Lowborn brothers fight over some food. You can choose:

Dialog tree

  • "Sort it out yourselves."
  • "In the company of sellswords, no man is low or highborn."
    • The Noble brother gets a Bad mood bad mood
  • "You know the rules of the land, give the noble what he wants."
    • The Lowborn brother gets a Bad mood bad mood

Requirements

Score

  • Score = 10 for every Noble brother that meets the requirements
Oathbreaker背誓者 Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
An man wishes to retire from his oaths and sell you his armour. You can choose:

Dialog tree

Requirements

  • You must have at least 10500 Crowns
  • You must have at least 3 free inventory slots
  • If you are playing as the Oathtakers立誓者 you must have a free slot in your roster

Score

  • Score = 5
Oracle Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 999999
You meet an old woman that offers to tell your fortune. You can choose:

Dialog tree

  • "Tell me my fortune, old woman."
    • 20% chance and only if day 16 or older campaign: You gain a Named Dagger
    • 60% chance: (nothing happens)
    • 20% chance: (nothing happens, just a different text)
  • "I'll tell you yours instead: You're about to give us all your valuables."
    • 50% chance: −1 Reputation and you gain 75-200 Crowns
    • 50% chance: −1 Reputation and 33% of your men suffer Days wounded light wounds轻伤
  • "No, we're good."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are not on snow or frozen forest terrain

Score

  • Score = 5
Orc Land Cooldown in Days 16
You get a flavor text that you are in orc territory now.

Dialog tree

  • "Be on your guard."
    • (nothing happens)

Requirements

  • Have at least 2 brothers
  • The next settlement is 11 or more tiles away
  • You have to be within 8 tiles of an Orc location

Score

  • Score = 20 for every Orc location that meets the requirements
Petrified Scream凝固的尖啸 Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 50
33% of your brothers get a Bad mood bad mood from nightmares.

Requirements

Score

Other notes

Pimp and Harlots Cooldown in Days 100
You stumble across a wagon filled with prostitutes. You can choose:

Dialog tree

Requirements

  • Your campaign is at least 11 days old
  • You have to be on a road
  • Have at least 4 brothers
  • Have at least 100 Crowns for each brother + 500 Crowns with you

Score

  • Score = 5
Pimp vs Harlot Cooldown in Days 99999
You come across a man and woman arguing outside one of the town's buildings. You can choose:

Dialog tree

  • "Pimps keep you safe in this world."
    • (nothing happens)
  • "Nothing wrong with a sellwhore playing by her own rules."
    • (nothing happens)
  • "Looks like our Minstrel Minstrel吟游诗人 has something to say."
  • "Does our Monk Monk wish to speak about this... trade?"
    • The Monk gets a Good mood good mood and you can choose:
      • "Alright, we'll take you."
      • "No, thanks."
        • (nothing happens)
  • "The company Tailor Tailor裁缝 might have some input here."
    • You gain 100-200 Crowns and the Tailor裁缝 gains +2 Initiative and a Good mood good mood

Requirements

  • Have a free slot in your roster
  • You have to be within 3 tiles of an allied, northern, civilian, size 2 or 3 settlement
  • Have at least 3 brothers

Score

  • Score = 15
Pirates Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 80
You meet merchant mariners who claim to have been enslaved by pirates. You can choose:

Dialog tree

  • "Let these men go free at once!"
    • +2 Reputation, −10 Relations关系 with all southern settlements and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • "It looks like Fisherman Fisherman渔夫 has something to say on the matter."
    • +2 Reputation, −10 Relations关系 with all southern settlements and your Fisherman brother gains Good mood good mood, and you can choose:
      • "I hope you know how to use a weapon."
      • "You're free, but you'll have to find your way back home on your own."
        • (nothing happens)
  • Event 172 Manhunters捕奴者 origin: "Hand over the indebted to me and I will pursue their salvation accordingly."
  • "Be on your way then, manhunters."
    • (nothing happens)

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • Have a free slot in your roster or two free slots if you play the Event 172 Manhunters捕奴者 origin

Score

  • Score = 5

Other notes

Player Is Rich Cooldown in Days 100
After acquiring a large amount of gold your brothers want higher pay. You can choose:

Dialog tree

  • "Aye, it's fine time you all get a raise."
    • The Asset daily money daily wage of all men will be increased by 4 and they get a Good mood good mood
  • "You all signed the dotted line and get paid according to it."
    • All Trait icon 06 Greedy贪婪 brothers get a Bad mood bad mood
    • All other brothers have a 20% chance to become Trait icon 06 Greedy贪婪 and 80% chance to get a Bad mood bad mood

Requirements

  • Have more than 30.000 Crowns with you
  • Have at least 5 brothers

Score

  • Score = (Your Crowns − 30.000) * 0.0005

Other notes

Backgrounds that can't be greedy (including southern and converted variants):
Background 18 BackgroundCompanion Cripple2 Background 54 Cultist Flagellant Background 60 Background 71 Miller Monk Background 69 Background 55 Ratcatcher Refugee Servant Shepherd Squire Wildman
Player Is Sent For Cooldown in Days 40
A messenger on the road points the player to a direction of a town that has contracts available.

Dialog tree

  • "Paid work, you say?"
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are in the top 80% part of the map (north)
  • It has to be an allied and northern settlement
  • You don't have an active contract
  • There have to be Contracts available

Score

  • Score = 10
  • Score = 30 in the first 10 days of the campaign

Other notes

  • The event chooses the nearest settlement that meets all requirements, randomly adding 0-10 tiles of distance to each one
Raid Farmstead Cooldown in Days 30
You discover a farm and consider raiding it. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • You have to be on plains or farmland terrain
  • You have to be on a road
  • Have 50 or less Food Food
  • Have at least 5 brothers
  • Have at least 2 brothers who are not Offended by Violence

Score

  • Score = 30
Religious Peasants Cooldown in Days 200
You discover cultists of a lost tribe that use the forest as their refuge. You can choose:

Dialog tree

  • "Let's see where they're going."
  • "Probably best to leave them be."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You need to be on forest terrain, except the frozen one

Score

  • Score = 3
Renown Tutorial Cooldown in Days 999999
Event 21 Rebuilding a Company A brother gives you some advice about Renown and Relations关系.

Dialog tree

  • "I'll keep it in mind."
    • (nothing happens)

Requirements

  • Complete at least 2 Contracts in this campaign

Score

  • Score = 5000
Retinue Slot Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 0
You get a reminder that there is a not occupied retinue slot.

Dialog tree

  • "I'll take a look at our retinue!"
    • (nothing happens)

Requirements

  • Have 拥有Retinue slots that are not occupied

Score

  • Score = 400

Other notes

  • This event can fire again each time you unlock another Retinue slot
Retired Gladiator Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
You start a conversation with a freshly retired gladiator. You can choose:

Dialog tree

Requirements

  • Have at least 1.250 Crowns with you
  • Have a free inventory slot
  • Have a free slot in your roster
  • You need to be within 4 tiles of an allied southern settlement that also has an Arena竞技场

Score

  • Score = 15
Rookie Gets Hurt Cooldown in Days 40
After a battle you find one of your brothers on his knees, unsure if he can continue. You can choose:

Dialog tree

  • "Suck it up!"
    • 30% chance: +3 Resolve and a Good mood good mood for the brother
    • 70% chance: −3 Resolve and a Bad mood bad mood for the brother
  • "There is not a soul out here who isn't scared."
    • 70% chance: +2 Resolve and a Good mood good mood for the brother
    • 30% chance: The brother gets a Bad mood bad mood

Requirements

  • Your most recent fight was 1.66 in-game hours or less days ago (10 virtual times or less)
  • Have at least 2 brothers
  • The brother can't have a Combat affiliation
  • The brother has to be level 1
  • The brother has fought in at least 1 battle
  • The brother is not sitting in the reserve

Score

  • Score = 75 for every brother that meets the requirements

Other notes

  • Background 60 Indebted负债者 brothers are excluded from this event
  • A brother can receive the Resolve bonus from this event more than once
Runaway Harem Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 200
You are in a standoff between nomads and the vizier's men over indebted women. You can choose:

Dialog tree

  • "I'd rather not get involved in this."
    • (nothing happens)
  • "The women belong to the Vizier."
  • "The women are free to go wherever they choose."

Requirements

  • You have to be on desert or desert hills terrain
  • You have to be on a road
  • You have to be within 7 tiles of the settlement

Score

  • Score = 5
Runaway Laborers Cooldown in Days 60
Some ragged clothed men seems to flee from someone and hides in the bushes. You can choose:

Dialog tree

  • "They're right over there!"
  • "We haven't seen anyone around these parts."
    • 70% chance:
      • If you have a free slot in your roster
        • "Welcome to the company!"
          • You gain a brother with Laborer affiliation
        • "This is no place for you."
          • (nothing happens)
      • If you don't have a free slot in your roster
        • (nothing happens)
    • 30% chance:
      • (nothing happens)

Requirements

  • You have to be on a road
  • You have to be in the top 80% of the map (north)

Score

  • Score = 7
Running Around Cooldown in Days 100
A random brother gains +1 Fatigue fatigue from all the running.

Requirements

  • It has to be day-time

Score

  • Score = 5

Other notes

  • A brother can receive this Fatigue bonus more than once
Sacrificed Man Cooldown in Days 99999
You find a dead man who is pinned to the earth with spears. You can choose:

Dialog tree

Requirements

  • Have a free slot in your roster
  • You have to be between 6 and 12 tiles away from the next settlement
  • Have a free slot in your inventory

Score

  • Score = 3

Other notes

Schrat Exposition Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 99999
You get a flavor text warning you about Schrats树妖.

Dialog tree

  • "An enemy such as this shouldn't be taken lightly."
    • (nothing happens)

Requirements

  • It has to be day-time
  • You have to be on a road
  • You are not on desert, oasis or desert hills terrain

Score

  • Score = 5
Scientist in the Mountains Cooldown in Days 150
While walking in the mountains you see a man trying to fly a helicopter asking you to record history.

Dialog tree

  • "You need to stop this, you'll only kill yourself."
    • (nothing happens)
  • "That'll be interesting to watch."
    • 50% chance: (nothing happens)
    • 50% chance: 25% of your men get a Good mood good mood

Requirements

  • It has to be day-time
  • You have to be on mountain terrain

Score

  • Score = 25
Sellsword Retires Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 999999
A retired sellsword hands over his Arming Sword骑士单手剑 and Basic Mail Shirt简易锁甲衫.

Dialog tree

Requirements

  • You have to be on a road
  • Have at least 2 free inventory slots

Score

  • Score = 5
Sellsword vs Bees Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 70
You discover a beehive and are tempted by the golden ember of the glistening honey. You can choose:

Dialog tree

  • "Someone go fetch it!"
    • 50% chance: 50% of your men get a Good mood good mood
    • 50% chance: A brother gets a Bad mood bad mood and takes damage equal to 20-40% of his Health hitpoints生命值
  • "Looks like Wildman Wildman荒野人 wants to go for it."
  • "Let's go. Nothing good can come of this."
    • (nothing happens)

Requirements

  • You have to be in desert or desert hills terrain
  • The next settlement is at least 6 tiles away

Score

  • Score = 5

Other notes

Shady Character Offers Map Cooldown in Days 50
A wandering traveller offers to sell a map, revealing a location of a Named Item. You can choose:

Dialog tree

  • "I'm intrigued, we'll buy the map."
    • If you have a Historian Historian历史学者
      • 100% chance: The location of a Named Item will be revealed for you and you pay between 600 and 1.400 Crowns
    • If you don't have a Historian Historian历史学者
      • 50% chance: The location of a Named Item will be revealed for you and you pay between 600 and 1.400 Crowns
      • 50% chance: The map is not readable and you pay between 600 and 1.400 Crowns
  • "Not interested."
    • (nothing happens)
  • "Peddler Peddler小贩, you used to be a peddler. Get us a better deal!"
    • "A better bargain!"
      • If you have a Historian Historian历史学者
        • 100% chance: The location of a Named Item will be revealed for you and you pay between 300 and 700 Crowns
      • If you don't have a Historian Historian历史学者
        • 50% chance: The location of a Named Item will be revealed for you and you pay between 300 and 700 Crowns
        • 50% chance: The map is not readable and you pay between 300 and 700 Crowns
    • "Still not worth it."
      • (nothing happens)
  • "Thief Thief盗贼, you used to be a thief. Get us that map!"

Requirements

Score

  • Score = 7

Other notes

  • The revealed location will always be controlled by Ancient Dead (needs verification, the code indicates it's just Undead)
  • This event can only reveal Named Items, not create new ones
  • The merchant says the true name of the location, if you find or know where it is, it contains the promised Named Item
  • If you read the map successfully, the location is marked as event location, so low-difficulty contracts no longer can delete named loot from it
Sickness疾病流行 Cooldown in Days 21
Some men became Injury icon 25 Sick患病 from toxic fumes or cold weather.

Dialog tree

Requirements

  • You have to be on swamp, snow or snow forest terrain
  • You have to be at least 5 tiles away from the next settlement

Score

  • Score = 10

Other notes

Sled Race Warriors of the North DLC Warriors of the North DLC Cooldown in Days 90
You meet a bearded fella on a mountain who offers you a race. You can choose:

Dialog tree

  • "Someone step forward and do it!"
    • 50% chance: The brother gains +1 Initiative and 25% of your men get a Good mood good mood
    • 50% chance: The brother suffers a Temporary Injury and 25% of your men get a Good mood good mood
  • "Looks like Fat Fat肥胖 brother is volunteering."
  • "Looks like Shortsighted Short Sighted近视 brother is volunteering."
  • "We have more important things to take care of."
    • (nothing happens)

Requirements

  • You have to be on mountain terrain
  • Have a free slot in your inventory

Score

  • Score = 10

Other notes

Spooky Forest Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 100
A brother alerts you to some noise coming from the treetops. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • You have to be in (green) forest terrain
  • The next settlement has to be at least 16 tiles away

Score

  • Score = 10

Other notes

Supposed Witch Cooldown in Days 200
While walking into a hamlet you notice a woman that is tied atop a soon-to-be bonfire. You can choose:

Dialog tree

  • "Let's free her."
    • 80% chance: +3 Reputation, 25% of your men get a Good mood good mood and 25% of your brothers suffer Temporary Injuries (66% chance) or Days wounded light wounds (34% chance)
    • 20% chance: +3 Reputation and 25% of your men get a Bad mood bad mood
  • "What does a witch hunter say to this, Witchhunter Witchhunter猎巫人?"
    • He gains +1 Resolve, +1 Initiative, a Good mood good mood and 25% of your men get a Good mood good mood
  • "What do the old gods say, Monk Monk?"
    • He gains +2-3 Resolve and a Good mood good mood
  • "What does your strange god make of this,Background 34 Cultist邪教徒?"
    • He gains +2 Resolve and a Good mood good mood
  • "This isn't our problem."
    • (nothing happens)

Requirements

  • Your campaign is at least 16 days old
  • It has to be day-time
  • You have to be on a road

Score

  • Score = 5

Other notes

Sword Eater Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 60
You witness the performance of a sword eater on a plaza. You can choose:

Dialog tree

Requirements

  • It has to be day-time
  • Have a free slot in your inventory
  • Have at least 100 Crowns with you
  • You have to be within 4 tiles of an allied and southern settlement

Score

  • Score = 15

Other notes

The Horseman Cooldown in Days 99999
A man is dangling down from a tree and being whipped for having fun with a dead horse. You can choose:

Dialog tree

  • "Let's talk to the dangling man."
    • "We'll cut you down."
      • 75% chance: You can choose:
        • "Welcome aboard, you horse whore."
        • "Just go. We have no place for you."
          • (nothing happens)
      • 25% chance: (nothing happens)
    • "Time to leave."
    • "Background 26 Flagellant苦修者, you look like you have something on your mind."
      • He gains +1 Melee Skill, +1 Fatigue and a Good mood good mood
  • "Let's keep going."

Requirements

  • It has to be day-time
  • Have a free slot in your roster
  • You have to be on a road
  • You have to be in the top 80% of the map (north)

Score

  • Score = 5
Thief Caught Cooldown in Days 30
A man is caught stealing from your supplies and awaits your judgement. You can choose:

Dialog tree

Requirements

Score

  • Score = 50
  • Score = 10 in the first 6 days of the campaign
Traveler Cooldown in Days 14
A traveler visits you at the camp fire. You can choose:

Dialog tree

  • "Join us at the campfire for tonight."
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are not in the bottom 20% (south) or top 30% (north) of the map

Score

  • Score = 15
Traveler North Warriors of the North DLC Warriors of the North DLC Cooldown in Days 14
A traveler visits you at the camp fire. You can choose:

Dialog tree

  • "Join us at the campfire for tonight."
    • You get a flavor text
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the top 20% (north) of the map

Score

  • Score = 15
Traveler South Blazing Deserts DLC Blazing Deserts DLC Cooldown in Days 14
A traveler offers you to sit at his camp fire. You can choose:

Dialog tree

  • "Happy to join you at the campfire."
    • You get a flavor text
  • "No, keep your distance."
    • (nothing happens)

Requirements

  • You have to be on a road
  • You are in the bottom 20% (south) of the map
  • The next settlement is at least 7 tiles away

Score

  • Score = 10
Traveling Troupe Cooldown in Days 100
A troupe of entertainers offer their services. You can choose:

Dialog tree

Requirements

  • You have to be on a road
  • Have 40 Crowns for each brother you have +500 Crowns with you

Score

  • Score = 7
Travelling Monk Cooldown in Days 50
Your party encounters a monk with a cart carrying casks of mead. You can choose:

Dialog tree

  • "What is it you carry?"
    • "How many crowns for a round of beer?"
      • 70% chance: You can choose:
        • "A round for the whole company!"
          • You pay 10 Crowns for each brother and 90% of them get a Good mood good mood
        • "You ask too much."
          • (nothing happens)
      • 30% chance: You get the beer for free and 90% of your men get a Good mood good mood
    • "We earned this by keeping the roads safe - take the beer, men!"
      • −2 Reputation and 66% of your men get a Good mood good mood

Requirements

  • It has to be day-time
  • Have at least 250 Crowns + 10 Crowns for each brother you have with you
  • You are not on snow terrain
  • You have to be on a road

Score

  • Score = 8
Treant vs Giants Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 150
You come across a group of Unholds巨魔 fighting a group of Schrats树妖. You can choose:

Dialog tree

  • "Prepare to attack."
    • "Yes, really."
      • A fight against Unholds巨魔 and Schrats树妖 starts (You are on the edge of the map, the unholds and schrats are deployed randomly on the field and they are fighting each other)
    • "On second thought, no."
      • (nothing happens)
  • "Let's get the hell out of here."
    • (nothing happens)

Requirements

  • Your campaign is at least 20 days old
  • It has to be day-time
  • You are on not frozen forest terrain
  • The next settlement is at least 26 tiles away

Score

  • Score = 5
Treasure in Rock Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 120
You stumble over a crack in the earth with something glinting in the dark. You can choose:

Dialog tree

Requirements

Score

  • Score = 10

Other notes

Tree Fort Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You come across a group of kids sitting in a treehouse.

Dialog tree

  • "Assault the fort!"
    • (50% chance): You get 3 items from the loot table and 25% of your men suffer Days wounded light wounds and half of the injured also gain a Temporary Injury
    • (50% chance): 25% of your men suffer Days wounded light wounds and half of the injured also gain a Temporary Injury
  • "Oathtakers!" (if you are playing as the Oathtakers立誓者)
  • "We don't have time for this." (nothing happens)

Loot table

Requirements

  • You have to be within 5 tiles of a military or southern settlement of at least size 2
  • You are not on a road

Score

  • Score = 5 (10 if your campaign is less than 25 days old)
Volunteers Of Flesh and Faith DLC Of Flesh and Faith DLC Cooldown in Days 999999
You are approached by three men offering to join your company.

Dialog tree

Requirements

  • You have at least 1800 Renown and have less than 1500 Crowns
  • At least 5 brothers have died in this campaign
  • You have at least 2 brothers in your roster
  • You have at least 3 free slots in your roster

Score

  • Score = 20
Wardogs Fight Each Other Cooldown in Days 100
The dogs fight each other. You can choose:

Dialog tree

Requirements

Score

Other notes

Warriors Death Cooldown in Days 200
A brother asks what it is you wish to do with the bodies of your recently killed men. You can choose:

Dialog tree

  • "Just leave them there."
    • 25% of your men get a Bad mood bad mood
  • "Let us honor the dead!"
    • 50% of your men get a Good mood good mood and you lose 60 Crowns
  • "Let Gravedigger Gravedigger掘墓人 the gravedigger handle it."
    • 75% of your men get a Good mood good mood

Requirements

  • Your most recent fight was less than 1.16 in-game hours ago (7 virtual time)
  • At least 3 brothers have died in this campaign
  • At least 2 brothers have died today
  • Have at least 2 brothers

Score

  • Score = 500

Other notes

Wild Dog Sounds Warriors of the North DLC Warriors of the North DLC Cooldown in Days 90
You hear the yipping and howling of wild dogs nearby. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • You have to be on forest terrain

Score

  • Score = 10
Wound Heals Cooldown in Days 14
Surprisingly the Temporary Injury of one of your men has healed much sooner than expected.

Requirements

Score

Other notes

  • Background 60 Indebted负债者 are excluded from this event
  • This event will only remove 1 injury if you have multiple injuries
Youngling Alp Beasts & Exploration DLC Beasts & Exploration DLC Cooldown in Days 99999
You spot a young alp around the encampment at night. You can choose:

Dialog tree

Requirements

  • It has to be night-time
  • Your campaign is at least 20 days old
  • Have at least 3 brothers

Score

  • Score = 3

Other notes