中文译文
古代亡灵是两支亡灵阵营之一,另一支是行尸。亡灵灾祸期间,两者会联合行动。
单位
| 图标 | 名称 | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 古代辅兵 | 45 | 0-95 | 0-25 | 55 | - | 0 | 0 | 80 | 65 | - | - | 9 | - | 150 | |
| 古代军团兵 | 55 | 130 | 100-135 | 65 | - | 0 | 0 | 100 | 65 | - | - | 9 | - | 250 | |
| 持长柄武器的古代军团兵 | 55 | 130 | 100-125 | 65 | - | 0 | 0 | 100 | 45 | - | - | 9 | - | 250 | |
| 古代荣誉卫士 | 65 | 180 | 180-210 | 75 | - | 5 | 5 | 130 | 70 | - | - | 9 | 1% | 350 | |
| 持长柄武器的古代荣誉卫士 | 65 | 180 | 180-210 | 75 | - | 5 | 5 | 130 | 50 | - | - | 9 | - | 350 | |
| 古代祭司 | 65 | 50 | 40 | 40 | - | 0 | 5 | 130 | 5 | - | - | 9 | - | 450 | |
| 低阶死灵剑士 | 56-146 | 0 | 20 | 85 | - | 25 | 25 | - | 130 | - | - | 8 | - | 400 | |
| 死灵剑士 | 225 | 0 | 20 | 85 | - | 25 | 25 | - | 130 | - | - | 8 | - | 400 | |
| 典籍守护者 | 240 | 80 | 60 | - | - | 15 | 15 | 130 | 50 | - | - | 12 | - | 750 | |
| 命匣 | 25 | - | - | - | - | -50 | 0 | - | - | - | - | - | - | 0 | |
| 尖啸骷髅 | 25 | - | - | - | - | 10 | 10 | - | 80 | - | - | 6 | - | 1 | |
| 典籍守护者的幻影 | 1 | - | - | 75 | - | 20 | 20 | - | 70 | - | - | 5 | - | 1 | |
| 征服者 | 350 | 50 | 380 | 90 | - | 20 | 10 | 140 | 70 | - | - | 9 | - | 600 |
战术
古代亡灵保持紧密阵形,尽量不让阵形散乱。它们的主要优势是能够无限维持盾墙。前期遇到的只是弱小、无甲的古代辅兵,后期则会出现身穿中甲的古代军团兵,后排还站满了长枪兵。古代祭司能召唤有害的瘴气,必定命中并直接伤害生命值;其另一种法术还能降低你的士气,甚至造成眩晕。
由于身体是骷髅,它们能抵抗穿刺伤害,尤其是远程穿刺伤害。不过骷髅本身很脆弱,直接伤害足够高的非穿刺武器能迅速摧毁它们。
它们使用锈蚀的劈砍与穿刺武器,对付重型护甲效果不佳。
只要距离控制得当,它们接近时就不会开启盾墙,你可以在盾墙生效前得到两回合的攻击机会。先等待,再后退两格即可做到。
死灵剑士是吸血鬼,能靠造成伤害恢复生命,也能传送。它们在游戏中期尤其危险。
说明

古代亡灵概念图
这个世界并非一直如此。地图上散布着废墟、万人冢和沉没的城堡。它们究竟从何而来?
数百年前,在另一个时代,一个人类帝国曾统治已知世界的大部分地区。如今坍塌成废墟、被自然与野兽吞没、早已遭人遗忘的地方,都曾属于人类。那不是由几个小贵族家族拼凑的国家,而是一个横跨十二个行省的帝国,从北方冰封的冻原延伸到南方灼热的沙漠,让十二个民族同奉一面旗帜。
如此多的民族、文化和思想聚集在一起,都想把帝国拉向自己期望的方向。它们之间真的无法调和吗?最终是否正是这些力量撕裂了帝国?随着遥远地区成为帝国行省,当地的教派也可能发展为席卷全国的宗教。皇权是否败给了信仰?人们转而崇拜许诺赐予诸神不肯给予之物的灵祇,是否因此遭到诸神惩罚?
如今,帝国因何覆灭还重要吗?古代死者正在复起,既非活人,也并非真正死去。失落已久的军团响应皇帝的召唤,再次行军,不知疲倦、毫无感情,要夺回曾经属于自己的一切。如果你想知道帝国最终如何衰亡,又为何重返这不死的世界,就要从各地隐藏的线索中拼凑答案。
作战战术
古代亡灵的主力是古代军团。它们曾征服已知世界的大部分地区,也可能再次做到。军团永不疲倦,士兵不知恐惧,犹如一台不断前进的冰冷机器。谁能阻止它们?
军团仍沿用数百年前的战法:组成紧密的两排阵形,前排持盾,后排持长柄武器。它们十分依赖前排用盾牌掩护并缠住敌人,再由后排造成大量伤害。这样的军队不会像散兵游勇一样乱冲,而是缓缓推进,频繁用盾牌抵挡箭雨。它们没有远程武器,也不迂回包抄,更愿意直接碾过面前的敌人。由于实力很大程度上来自阵形,它们在森林等复杂地形中会处于劣势。与它们作战还会持续考验成员的士气,让意志这一属性的重要性进一步凸显。
古代军团拥有大量独特的护甲、头盔和武器。这些装备陈旧、脆弱,有时已经破损,却依然能够致命。
英文原文
Ancient Dead are one of two Undead亡灵 factions. Zombies are the other, and they unite during the Undead Scourge.
Units
| Icon | Name | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Ancient Auxiliary古代辅兵 | 45 | 0-95 | 0-25 | 55 | - | 0 | 0 | 80 | 65 | - | - | 9 | - | 150 | |
| Ancient Legionary古代军团兵 | 55 | 130 | 100-135 | 65 | - | 0 | 0 | 100 | 65 | - | - | 9 | - | 250 | |
| Ancient Legionary with Polearm | 55 | 130 | 100-125 | 65 | - | 0 | 0 | 100 | 45 | - | - | 9 | - | 250 | |
| Ancient Honor Guard古代荣誉卫士 | 65 | 180 | 180-210 | 75 | - | 5 | 5 | 130 | 70 | - | - | 9 | 1% | 350 | |
| Ancient Honor Guard with Polearm | 65 | 180 | 180-210 | 75 | - | 5 | 5 | 130 | 50 | - | - | 9 | - | 350 | |
| Ancient Priest古代祭司 | 65 | 50 | 40 | 40 | - | 0 | 5 | 130 | 5 | - | - | 9 | - | 450 | |
| Lower Necrosavant | 56-146 | 0 | 20 | 85 | - | 25 | 25 | - | 130 | - | - | 8 | - | 400 | |
| Necrosavant死灵剑士 | 225 | 0 | 20 | 85 | - | 25 | 25 | - | 130 | - | - | 8 | - | 400 | |
| The Lorekeeper典籍守护者 | 240 | 80 | 60 | - | - | 15 | 15 | 130 | 50 | - | - | 12 | - | 750 | |
| Phylactery命匣 | 25 | - | - | - | - | -50 | 0 | - | - | - | - | - | - | 0 | |
| Screaming Skull尖啸骷髅 | 25 | - | - | - | - | 10 | 10 | - | 80 | - | - | 6 | - | 1 | |
| Lorekeeper's Apparition典籍守护者的幻影 | 1 | - | - | 75 | - | 20 | 20 | - | 70 | - | - | 5 | - | 1 | |
| The Conqueror征服者 | 350 | 50 | 380 | 90 | - | 20 | 10 | 140 | 70 | - | - | 9 | - | 600 |
Tactics
Ancient Dead fight in a tight formation, which they try to not break. Their main strength is the shieldwall盾墙 that they can maintain indefinitely. In the early game you will only see weak unarmored Auxiliaries, but later you will face Legionaries with their medium armor and backline full of pikemen. Their Priests summon harmful gas clouds that damage HP directly without missing, and their other spell can lower your morale士气 and even stun.
Being skeletons, they resist piercing damage, especially ranged. But skeletons are also very fragile, and non-piercing weapons with high enough direct damage quickly destroy them.
They use rusty slashing and piercing weaponry, that isn't good against heavy armor护甲.
If the spacing is right, they will approach without shieldwall, and you will have two turns of attacks before they activate it. Waiting and then walking two steps back does the trick.
Necrosavants死灵剑士 are vampires. They are healed by damage they deal and can teleport. They can be extremely dangerous in the middle game.
Description
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/f/f7/AncientDeadConcept.jpg/revision/latest?cb=20170330193818"><img alt="Ancient Dead concept drawings" class="w-thumbimage" data-image-key="AncientDeadConcept.jpg" data-image-name="AncientDeadConcept.jpg" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/f/f7/AncientDeadConcept.jpg/revision/latest/scale-to-width-down/400?cb=20170330193818" decoding="async" height="312" loading="lazy" src="/wiki/media/b3cd4f82e4ce4b70e2b1f357668d52a87160e2e74d8a28c8a2776327ae6de1db.webp" title="AncientDeadConcept.jpg" width="400"/></a> Ancient Dead concept drawings
The world wasn’t always like it is now. Ruins dot the map, mass graves, sunken castles. But where did they come from?
Many hundred years ago, in a different era, an empire of man spanned much of the known world. What has fallen into ruin now, what was abandoned to nature and beast, what has long been forgotten, all this was that of man once. An empire, not of petty noble houses, but one of a dozen provinces, from the frozen tundra of the north to the blistering sands of the south, of a dozen peoples under one banner.
So many peoples, so many cultures and ideas under one roof, all vying to pull the empire into a direction of their own. Could those not be reconciled? Did they, in the end, just pull the empire apart? As remote lands became provinces of the empire, so could local cults become religions that swept across its entirety. Was the authority of the emperor lost to religion? Was it the gods that punished man for worshipping spirits that promised to give what they would not?
Does it matter now what brought it down? The ancient dead are rising again, not living and yet not dead. Long lost legions heed the call of their emperor. They march once more, tirelessly and without emotion, to claim again what was once theirs. What brought down the empire in the end, and what is bringing it back to unlife, is for you to piece together based on clues hidden within the world, if you want to learn more.
Military Tactics
The bulk of the ancient dead is made up of the ancient legions. They are what conquered most of the known world once, and they may well do so again. Legions that never tire, legionaries that know no fear, a cold machine that ever marches forward. What could stop them?
The legions fight like they did hundreds of years ago – in tight formation two ranks deep, with shields in front and polearms in the back. They rely quite heavily on the front row providing protection with their shields and locking down the enemy, while the second row uses polearms to inflict heavy damage on their opponents. A formation like this doesn’t charge like undisciplined rabble, but advances slowly and makes heavy use of shields to protect against arrow fire. They don’t possess any ranged weaponry and don’t do flanking maneuvers, preferring to simply walk through any enemy. Because much of their strength is in their formation, they’re at a disadvantage when fighting in difficult terrain, such as forests. They are also the missing piece of the puzzle that makes resolve an important attribute, as fighting them continually puts a test to the morale of the men.
The ancient legions come with a whole lot of unique armor, helmets and weapons. It’s old, it’s brittle and sometimes broken, but it can still be deadly.
