中文译文
地精是两支绿皮阵营之一,另一支是兽人。绿皮入侵期间,两者会联合行动。
单位
| 图标 | 名称 | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 低阶地精游击兵 | 40 | 0-40 | 45-55 | 70 | 60 | 15 | 5 | 55 | 130 | 100 | 20 | 9 | - | 200 | |
| 地精游击兵 | 40 | 40-90 | 45-90 | 75 | 65-70 | 20-25 | 10-15 | 55 | 130 | 100 | 20 | 9 | 1% | 200 | |
| 低阶地精伏击手 | 40 | 25 | 35 | 55 | 70 | 5 | 15 | 45 | 140 | 100 | 15 | 9 | - | 250 | |
| 地精伏击手 | 40 | 25 | 35 | 60 | 75 | 10 | 20 | 45 | 140 | 100 | 15 | 9 | 1% | 250 | |
| 地精狼骑兵 | 60 | 40-90 | 55-90 | 75 | 50 | 15 | 15 | 60 | 130 | 150 | 20 | 13 | - | 150 | |
| 地精坐骑狼 | 40 | - | - | 65 | - | 15 | 10 | 40 | 140 | 150 | 20 | 12 | - | 100 | |
| 地精萨满 | 70 | 35 | 45 | 60 | 60 | 10 | 20 | 70 | 110 | 90 | 15 | 9 | - | 350 | |
| 地精督军 | 70 | 120 | 180 | 75 | 80 | 15 | 20 | 70 | 120 | 130 | 15 | 9 | - | 400 | |
| 绿皮投石机 | 250 | - | - | - | - | -30 | -20 | - | - | 200 | - | - | - | 50 |
战术
地精身体孱弱,却很善于闪避,偏爱远程作战,还能造成额外的无视护甲伤害。就连近战地精也经常使用投掷武器,而地精萨满能够用法术消除远程单位在夜间的减益。
它们的总体战术只有一个核心目标:阻止你展开正面的近身战。地精游击兵会投掷投网,地精伏击手会用毒素削减你的行动点,萨满则会施展根须缠缚将你困住。较高的近战命中既有助于击中灵活的地精,也有助于挣脱投网和藤蔓。
地精狼骑兵是它们的骑兵。这些单位会避开正面交锋,尝试绕过你的队伍,从背后发动袭击。
地精的轻型武器难以穿透重甲,但缺口短刃可以用破甲刺击直接伤及护甲之下的身体。地精监工则装备了能穿透护甲的刺桩重弩。
所有地精都拥有灵活步法,且该技能的疲劳消耗减半。
说明

地精概念图
地精和兽人都被称为“绿皮”。地精比人类矮小,看上去也更弱,因此通常会伏击敌人,一击即退,而不是正面硬拼。它们使用涂有毒素的箭矢和武器。
政治与社会结构
地精生活在人类文明势力之外的土地上,建立自己的小国;许多国家其实只有一座城市,但人口十分稠密。它们与兽人有着较远的亲缘关系,除肤色和对人类的仇恨外,几乎毫无共同之处。地精常用受害者的遗骸装饰营地和护甲,也经常把俘虏喂给狼。
地精社会有着复杂的等级制度,其中最重要的是底层阶级和统治阶级。底层地精数量最多,生来就要为国家或城市效劳,几乎没有权利,只能为所谓伟大的地精国家工作。它们随时可能被征入军队或派去执行其他任务,无权过问。虽然底层地精支撑着整个国家,却被视作可以牺牲的消耗品;在统治阶级争权夺势的过程中,个体的性命并不重要。
与大多数人类不同,地精并不服从单一统治者,而是由统治阶级组成的议会掌权。议会决定国家应当或不应采取哪些行动,也可以征召底层地精,由一名地精监工带队执行任务,例如进攻敌对的地精国家。议员经常通过贿赂、阴谋乃至暗杀排除对手、争夺权力,因此议会成员更替频繁。议会总会声称每个决定都是为了国家,实际上许多决策只是政治倾轧的产物:例如明知某场进攻会全军覆没,仍派政敌去指挥。这样做确实赢得了政治斗争,却也让地精国家一次次削弱自己。
地精与兽人的语言不通,其他共同点也很少,但双方仍能进行有限交流。为了防止游荡的兽人部落劫掠自己的城邦,地精常会缴纳贡物,直到它们离开;若觉得对方人数少、容易对付,有时也会开战。地精还曾利用兽人进行政治算计,把它们引向敌对的地精国家,而这种做法不止一次反噬自身。对地精而言,游荡的兽人部落近乎一种自然灾害,与其他敌对关系不同。它们原始,甚至愚蠢,有时可以躲开,有时可以利用,但从长远看,没有谁能阻挡自然。历史上,两支绿皮种族也曾汇集成庞大部落,并肩侵入人类领土,四处劫掠和破坏。
军事结构
游戏中绝大多数地精都是底层步兵:有的穿轻甲、拿简陋的近战武器,有的则携带自制弓,并用当地植物编成伪装服。这些士兵常被单独派去劫掠或驻守前沿营地,但有时也会由监工阶级或祭司亲自带队。作战时,应优先处理这些首领。携网投掷兵只有一次机会困住一名士兵,祭司却能每回合缠住最多七名佣兵。监工可以激励部下,使其斗志昂扬,或让正在逃跑的地精恢复正常士气;它们的刺桩重弩命中略低于人类的弩,却能击退目标,威力也不逊于重弩。游戏中没有直接说明狼骑兵的社会地位,但结合骑兵通常享有的待遇,原文推测其地位低于首领、高于徒步士兵。
作战战术
地精残忍、狡猾又胆小,依靠阴招、使人虚弱的毒素和压倒性数量击败对手;一旦战局不利,它们就会迅速逃跑。
普通地精的体格比人类弱,大致只有大孩子那么高。受体形所限,它们无法穿戴重甲或挥舞重型武器,也承受不了多少打击。它们的体力并不出众,胆量也不大,不过后一点或许部分源于被迫参军。
另一方面,地精十分灵巧。它们能极其精准地使用小型武器,攻击敌人护甲的薄弱处;加上体形小、行动机敏,比许多其他敌人更难命中。地精也颇具智慧,依靠计谋、伏击、阴招、毒素和人数优势消耗对手,弥补力量不足。由于正面交战先天不利,它们的战术大多围绕远程武器展开:先压制对手,再派狼骑兵从侧翼包抄。
地精聪明且善于制造,拥有各式致命工具。受身体条件限制,它们的武器和护甲都不算厚重坚固,却制作精良、配重得当。装备强调机动性,护甲以皮甲为主,也有锁甲和各种鳞甲。玩家能够缴获并使用它们的所有武器和工具,尽管这些武器的伤害算不上最高。它们的护甲则无法缴获,因为尺寸只适合儿童。
地精步兵常用尖刺投球:将带金属尖刺的小铁球用绳索相连,远远掷向目标。另一种专门工具是投网,能使被网住的敌人无法移动,并降低其防御能力。锯齿长枪则能利用长距离把对手挡在外侧,同时造成严重的流血伤口。
英文原文
Goblins are one of two Greenskin factions. Orcs兽人 are the other, and they unite during the Greenskin Invasion.
Units
| Icon | Name | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Lower Goblin Skirmisher | 40 | 0-40 | 45-55 | 70 | 60 | 15 | 5 | 55 | 130 | 100 | 20 | 9 | - | 200 | |
| Goblin Skirmisher地精游击兵 | 40 | 40-90 | 45-90 | 75 | 65-70 | 20-25 | 10-15 | 55 | 130 | 100 | 20 | 9 | 1% | 200 | |
| Lower Goblin Ambusher | 40 | 25 | 35 | 55 | 70 | 5 | 15 | 45 | 140 | 100 | 15 | 9 | - | 250 | |
| Goblin Ambusher地精伏击手 | 40 | 25 | 35 | 60 | 75 | 10 | 20 | 45 | 140 | 100 | 15 | 9 | 1% | 250 | |
| Goblin Wolfrider地精狼骑兵 | 60 | 40-90 | 55-90 | 75 | 50 | 15 | 15 | 60 | 130 | 150 | 20 | 13 | - | 150 | |
| Goblin Wolf | 40 | - | - | 65 | - | 15 | 10 | 40 | 140 | 150 | 20 | 12 | - | 100 | |
| Goblin Shaman地精萨满 | 70 | 35 | 45 | 60 | 60 | 10 | 20 | 70 | 110 | 90 | 15 | 9 | - | 350 | |
| Goblin Overseer地精督军 | 70 | 120 | 180 | 75 | 80 | 15 | 20 | 70 | 120 | 130 | 15 | 9 | - | 400 | |
| Greenskin Catapult绿皮投石机 | 250 | - | - | - | - | -30 | -20 | - | - | 200 | - | - | - | 50 |
Tactics
Goblins are weak but evasive, like ranged combat and deal extra direct damage. Even their melee fighters use throwing weapons a lot, and Shamans have a spell to remove a ranged attackers' weakness, nighttime debuffs.
Their strategy in general has one main goal: preventing you from starting a proper melee fight. Skirmishers throw nets, Ambushers reduce your AP with their poison, and Shamans use their magic to grow vines that entangle you. Melee skill is very useful both for hitting evasive Goblins and breaking free from nets and vines.
Wolfriders狼骑兵 are their cavalry. Avoiding direct combat, they try to encircle your squad and strike from behind.
Goblins' weapons are light and can not penetrate heavy armor, but Notched Blades can puncture破甲刺击 right through it. Overseers have 拥有heavy crossbows for penetrating it.
All goblins have Footwork灵活步法 with fatigue cost halved.
Description
<a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/5/57/GoblinsConcept.jpg/revision/latest?cb=20170330194101"><img alt="Goblins concept drawings" class="w-thumbimage" data-image-key="GoblinsConcept.jpg" data-image-name="GoblinsConcept.jpg" data-relevant="1" data-src="https://static.wikia.nocookie.net/battlebrothers/images/5/57/GoblinsConcept.jpg/revision/latest/scale-to-width-down/400?cb=20170330194101" decoding="async" height="301" loading="lazy" src="/wiki/media/74ca4e5e9e3dedf16655ce824afcc4d123b05dcb908ed40f44720294cec5b2d8.webp" title="GoblinsConcept.jpg" width="400"/></a> Goblins concept drawings
Many 许多Goblins地精 and Orcs兽人 are known as "Greenskins". Goblins are smaller than humans and appear to be weaker. Instead of brute force they usually ambush their enemies. (Hit-and-run attacks). They use poisoned中毒 arrows and weapons.
Political and Social Structure
Goblins live in the lands beyond the reach of human civilization, in small states of their own, often encompassing only a single but heavily populated city. Distant relatives to the Orcs, they don’t have much in common apart from the colour of their skin and hatred for humans. Goblin camps and armor are often adorned with their victims' remains, and prisoners are frequently fed to their wolves.
Goblins have a complex social structure of different castes, the two most important of which are the lower caste and the political caste. The lower caste is the most populated by far, and members are born into servitude to their state or city, with very little rights other than to work for the benefit of the great Goblin state. They can be drafted into service at any time or otherwise assigned tasks with no say of their own. Although they make up the backbone of any Goblin state, they’re considered somewhat expendable, and their individual lives don’t matter all that much in the pursuit of power for members of the political caste.
Unlike most humans, Goblins are not ruled by a single individual, but a council drawn from the political caste. The council decides on any action the Goblin state should or should not take and may mandate the drafting of Goblins from the lower caste led by a Goblin Overseer to perform any task, such as to attack rival Goblin states. Members of the council often change as individuals bribe, scheme or even assassinate to get rid of their rivals and attempt to secure more power for themselves. Although the council will proclaim that any action is for the betterment of the state, in reality, many decisions are the result of political backstabbing, such as sending a rival council member to oversee an attack knowing full well that he’ll get killed along with all the other Goblins sent there. A political victory, sure, but also an example of Goblin states repeatedly weakening themselves.
Goblins do not share a language with Orcs and otherwise have little in common, but they are nevertheless able to communicate with them on some level. To avoid roaming Orc tribes raiding their city states they often pay tribute until they’ve passed, and sometimes fight them if they seem weak enough in numbers. Orcs have also been used in political machinations and sent against rival Goblin states – which backfired more than once. Goblins consider roaming tribes of Orcs almost a force of nature outside of their other rivalries. They’re considered primitive, stupid even. They can be avoided at times, used at other times. But there is no stopping nature in the long run. At times the two Greenskin races have united into great hordes, fighting side by side as they invade human lands to pillage and destroy.
Military Structure
The vast majority of goblins seen in Battle Brothers are low-caste footsoldiers, either armed in light armor and equipped with simple melee weapons or given homemade bows and improvised ghillie suits made of local vegetation. These soldiers are often sent on raids or to garrison forward-operating camps by themselves; however, in some cases, members of the overseer caste or priestly order step up and lead attacks themselves. These are the highest priorities in battle; the priests are able to entangle up to seven mercenaries per turn, as opposed to net-wielding infantry that have one opportunity to entangle one soldier, where as the overseers can motivate their charges, bringing them either to confident morale or baseline morale if the goblin is fleeing, and also have stake-launchers that, while slightly less accurate than human crossbows, can knock back their targets and hit just as hard as an arbalest. Though no indications exist in-game, it can be safely assumed, given the traditional status of cavalry, that Wolfriders occupy a social status below the leadership but above the troops walking on their own feet.
Military Tactics
Cruel, cunning, and cowardly, Goblins rely on dirty tricks, debilitating poisons, and overwhelming numbers to defeat their foes, but will quickly flee if a battle turns against them.
An average Goblin is physically weaker than a human and about the size of a large child. Due to their small size they’re unable to wear heavy armor or wield heavy weaponry, and they can’t take a lot of physical punishment before going down. They don’t have the most stamina and they’re also not the bravest, though the latter may be in part due to being essentially forced into arms.
On the other hand, Goblins are dexterous little creatures. They use their small weapons with astounding accuracy to go for weak spots in their opponent’s armor, and because of their size and general skittishness are harder to hit reliably than many other opponents. Goblins are also quite cunning and intelligent. They make up for their lack of physical strength by relying on their wits, ambushes, dirty tricks, poisons, and superior numbers to wear their opponents down. Because they’re at an inherent disadvantage in open battle, most of their tactics revolve around the use of ranged weaponry; keeping their opponents pinned-down while flanking them using their Wolf riders.
Goblins are quite crafty and intelligent creatures, they have a whole arsenal of deadly tools available to them. Neither their armour nor weapons are particularly sturdy, given the Goblins’ physical limitations, but they’re well made and balanced. Their equipment emphasizes mobility; their armor is predominantly of leather as well as mail and a variety of scale armour. All of their weapons and tools can be looted and used by the player, although they aren’t the most damaging ones. Their armour can’t be looted as it would only fit a child.
A popular weapon with Goblin infantry is the ‘Spiked Bola’ – small iron balls with metal spikes bound together with rope, to be hurled at a target from a distance. Another specialized tool is the ‘Throwing Net’ – thrown at an opponent, it leaves them unable to move and lowers their ability to defend themselves. The ‘Jagged Pike’ can keep opponents at bay with its long range while inflicting terrible bleeding wounds.
