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BATTLE BROTHERS WIKI

战犬与战獒

Hounds

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

Dog 1Dog 2Dog 3Dog 4Dog 5Dog 6Wolf 1

战犬是经过战争训练的凶猛野兽。成员可将其装备在饰品栏带入战斗,携带本身不增加疲劳负担。装备后可使用放出技能,花费 3 Action Points和 15 Fatigue,将犬只放到任意相邻空格。放出后,饰品栏中会留下项圈,直到犬只死亡或战斗结束。若成员阵亡时仍带着尚未放出的犬只,犬只会自动出现在该成员倒下的位置。

你无法直接控制犬只,但若将其放在紧邻敌人的格子,或靠近希望攻击的目标,它通常会攻击那个敌人。遗憾的是,放出后无法将其召回。当前目标死亡后,犬只会自行选择新目标,通常是最近的敌方单位,直到战斗结束或自身死亡。

犬只的士气独立于佣兵。友方犬只进行士气检定时,无论通过还是失败,都可能引发附近其他友方犬只的士气检定。影响战团成员士气的能力不会影响友方犬只;与梦魇交战时,鼓舞也无法将它们唤醒。夜间犬只的视野为 5。

战犬可能与强盗、赏金猎人、佣兵团或贵族家族军队一同出现。战獒则可能与蛮族一同出现。

有兵营和石制哨塔的聚落,其普通市场偶尔会出售战犬。犬舍则会供应多只无甲或披甲的战犬和战獒,并定期补货;战獒只在世界地图北部、“纬度”达到 70+% 的聚落犬舍中出售。战犬的基础价值为 200Crowns,战獒为 250Crowns。可给任意无甲犬只装备的战犬甲,价格为 200Crowns。

Dog 01 orientation 战犬
Hitpoints
50
Melee Skill
50
Melee Defense
20
Ranged Defense
25
Fatigue
130
Resolve
40
Initiative
130
Action Points
12
Fatigue Recovery
15
Experience
75
Pathfinder 寻路者 Steel Brow 钢铁额骨 Wardog Bite战犬撕咬

技能

图标 名称 行动点 疲劳 说明
Active 84
战犬撕咬 5 10 战犬撕咬造成20-35Damage,护甲伤害为40%Armor Damage,穿甲伤害为10%Direct Damage

优势

  • 放出后会立即行动
  • 犬只杀死敌人后,Experience会由全体成员平均分配。
  • 免疫创伤
  • 犬只死亡不会影响战团成员的士气。

战术

  • 可以先放出犬只,再与它换位,帮助成员脱险。
  • 放出犬只牵制一部分冲来的敌人,自己先处理其他敌人。犬只通常能拖住它们一两回合。
  • 可用于追杀撤退的敌人,获得更多Experience和战利品。只要疲劳允许,成员先移动 3 格再放出战犬,就能追上最远 9 格外的逃敌。
  • 犬只能触发敌人的士气检定,也计入包围加成。
  • 可为它们装备能够制作的犬甲,耐久度为 55 或 85。
  • 可以买到已经披甲的战犬(55)
  • 由驯犬师放出的战犬处于斗志昂扬士气状态
  • 它们通常会扑向敌方后排,很适合迅速缠住那些进入近战后就无法使用技能的单位。
  • 尽量只在确定犬只能帮助战局时再放出。若白白送给敌人一次击杀,很容易让敌人士气升至斗志昂扬。
Dog 02 orientation 战獒
Hitpoints
70
Melee Skill
55
Melee Defense
20
Ranged Defense
20
Fatigue
140
Resolve
50
Initiative
110
Action Points
11
Fatigue Recovery
15
Experience
100
Pathfinder 寻路者 Steel Brow 钢铁额骨 Warhound Bite战獒撕咬

技能

图标 名称 行动点 疲劳 说明
Active 164
战獒撕咬 5 10 战獒撕咬造成25-40Damage,护甲伤害为40%Armor Damage,穿甲伤害为15%Direct Damage

优势

  • 放出后会立即行动
  • 犬只杀死敌人后,Experience会由全体成员平均分配。
  • 免疫创伤
  • 犬只死亡不会影响战团成员的士气。

战术

  • 北方品种。与战犬相比更耐打、伤害更高,但机动性较差,价格也略高。
  • 可以先放出犬只,再与它换位,帮助成员脱险。
  • 放出犬只牵制一部分冲来的敌人,自己先处理其他敌人。犬只通常能拖住它们一两回合。
  • 可用于追杀撤退的敌人,获得更多Experience和战利品。只要疲劳允许,成员先移动 3 格再放出战獒,就能追上最远 8 格外的逃敌。
  • 犬只能触发敌人的士气检定,也计入包围加成。
  • 可为它们装备能够制作的犬甲,耐久度为 55 或 85。
  • 可以买到已经披甲的战犬(55)
  • 由驯犬师放出的战獒处于斗志昂扬士气状态
  • 它们通常会扑向敌方后排,很适合迅速缠住那些进入近战后就无法使用技能的单位。
  • 尽量只在确定犬只能帮助战局时再放出。若白白送给敌人一次击杀,很容易让敌人士气升至斗志昂扬。
Goblin 06 orientation2 狼
Hitpoints
70
Melee Skill
65
Melee Defense
25
Ranged Defense
25
Fatigue
150
Resolve
60
Initiative
135
Action Points
12
Fatigue Recovery
20
Experience
150
Pathfinder 寻路者 Steel Brow 钢铁额骨 Wolf Bite撕咬(狼)

技能

图标 名称 行动点 疲劳 说明
Active 71
撕咬(狼) 5 10 撕咬(狼)造成 20-40 Damage,具有 40% Armor Damage和 15% Direct Damage(地精狼骑兵每回合只能使用一次,消耗 0 行动点)。

优势

  • 放出后会立即行动
  • 狼杀死敌人后,Experience会由全体成员平均分配。
  • 免疫创伤
  • 犬只死亡不会影响战团成员的士气。

弱点

  • 狼无法装备(重型)战犬护甲

战术

  • 可以先放出狼,再与它换位,帮助成员脱险。
  • 放出它牵制一部分冲来的敌人,自己先处理其他敌人。它通常能拖住敌人一两回合。
  • 可用于追杀撤退的敌人,获得更多Experience和战利品。只要疲劳允许,成员先移动 3 格再放出它,就能追上最远 9 格外的逃敌。
  • 它能触发敌人的士气检定,也计入包围加成。
  • 每场战役只能通过驯犬师驯狼事件获得一只狼。
  • 由驯犬师放出的狼处于斗志昂扬士气状态
  • 它通常会扑向敌方后排,很适合迅速缠住那些进入近战后就无法使用技能的单位。
  • 尽量只在确定狼能帮助战局时再放出。若白白送给敌人一次击杀,很容易让敌人士气升至斗志昂扬;况且,这是你能得到的唯一一只狼。


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英文原文

Dog 1Dog 2Dog 3Dog 4Dog 5Dog 6Wolf 1

Hounds are ferocious beasts trained for war. They can be carried by a brother into battle in the accessory slot. It costs no fatigue to do so. It unlocks the Unleash skill which allows you to release the hound in any adjacent and unoccupied hex for a cost of 3 Action Points and 15 Fatigue. Once released, the accessory slot will be filled with a collar until the hound is killed or until the battle ends. If a brother is killed with the hound still equipped, the hound will be automatically unleashed on top of the dead brother.

You have no direct control of hounds, although you can get them to more or less reliably attack a specific target if you deploy one in base contact with an enemy or in a hex close to the enemy you wish to target. Unfortunately, you do not have the ability to recall a hound once deployed. The AI for the hound will simply continue to choose a new target if their current target is killed (usually the closest enemy unit) until the battle ends or the hound itself is killed.

Hounds have their own separate morale from your mercenaries. A morale check on one friendly hound can cause checks on other nearby friendly hounds if passed or failed. Abilities which affect the morale of your brothers do not affect friendly hounds; cannot be awaken by Rally in Alp fight. At night hounds have Vision value of 5.

Wardogs战犬 may spawn together with Brigands强盗, Bounty Hunters赏金猎人 and Mercenary Companies, Noble Houses regiments. Warhounds战獒 may spawn together with Barbarians蛮族.

Wardogs战犬 can occasionally be purchased from ordinary Markets in settlements with Barracks and Stone Watchtower. However, Kennels will offer a number of both unarmored and armored Wardogs战犬 and Warhounds战獒 (the latter are available in settlements' kennels at northern part of the world map, at 70+% 'latitude') with a regularly refreshed stock. Base Worth value for Wardog战犬 is 200Crowns and 250Crowns for Warhound战獒. Wardog Armor, applicable to any unarmored hound, costs 200Crowns.

Dog 01 orientation Wardog战犬
Hitpoints
50
Melee Skill
50
Melee Defense
20
Ranged Defense
25
Fatigue
130
Resolve
40
Initiative
130
Action Points
12
Fatigue Recovery
15
Experience
75
Pathfinder Pathfinder寻路者 Steel Brow Steel Brow钢铁额骨 Wardog Bite Wardog Bite

Skills

Icon Name AP Fatigue疲劳 Description
Active 84
Wardog Bite 5 10 Wardog Bite does 20-35 Damage with 40% Armor Damage and 10% Direct Damage

Strengths

  • Will act right away after being unleashed
  • When a hound kills an enemy, the Experience will be split evenly between all brothers
  • Immune to injuries
  • Will not affect your brothers morale if it dies

Tactics

  • You can place a hound and use rotation on it to get out of trouble
  • Unleash hounds to hinder some of the charging enemies while you handle the rest. They can stop them for a round or two
  • Can be used to chase down retreating enemies for more Experience and profit. You can move 3 tiles then unleash a wardog to catch up with fleeing enemies up to 9 tiles away, if your fatigue allows
  • Hounds can cause morale checks and count towards surround-bonus
  • You can put craftable armor on them with 55 or 85 durability
  • You can buy already armored dogs (55)
  • Wardog unleashed by Houndmaster驯犬师 has confident morale
  • They usually go after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee
  • Try to unleash hounds only when you are certain that they will help your battle. A free kill for the enemies can easily set them on confident morale
Dog 02 orientation Warhound战獒
Hitpoints
70
Melee Skill
55
Melee Defense
20
Ranged Defense
20
Fatigue
140
Resolve
50
Initiative
110
Action Points
11
Fatigue Recovery
15
Experience
100
Pathfinder Pathfinder寻路者 Steel Brow Steel Brow钢铁额骨 Warhound Bite Warhound Bite

Skills

Icon Name AP Fatigue疲劳 Description
Active 164
Warhound Bite 5 10 Warhound Bite does 25-40 Damage with 40% Armor Damage and 15% Direct Damage

Strengths

  • Will act right away after being unleashed
  • When a hound kills an enemy, the Experience will be split evenly between all brothers
  • Immune to injuries
  • Will not affect your brothers morale if it dies

Tactics

  • Northern breed. More durable and does more damage, but less mobile and slightly more costly compared to Wardogs.
  • You can place a hound and use rotation on it to get out of trouble
  • Unleash hounds to hinder some of the charging enemies while you handle the rest. They can stop them for a round or two
  • Can be used to chase down retreating enemies for more Experience and profit. You can move 3 tiles then unleash a warhound to catch up with fleeing enemies up to 8 tiles away, if your fatigue allows
  • Hounds can cause morale checks and count towards surround-bonus
  • You can put craftable armor on them with 55 or 85 durability
  • You can buy already armored dogs (55)
  • Warhound unleashed by Houndmaster驯犬师 has confident morale
  • They usually go after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee
  • Try to unleash hounds only when you are certain that they will help your battle. A free kill for the enemies can easily set them on confident morale
Goblin 06 orientation2 Wolf
Hitpoints
70
Melee Skill
65
Melee Defense
25
Ranged Defense
25
Fatigue
150
Resolve
60
Initiative
135
Action Points
12
Fatigue Recovery
20
Experience
150
Pathfinder Pathfinder寻路者 Steel Brow Steel Brow钢铁额骨 Wolf Bite Wolf Bite

Skills

Icon Name AP Fatigue疲劳 Description
Active 71
Wolf Bite 5 10 Wolf Bite does 20-40 Damage with 40% Armor Damage and 15% Direct Damage (Goblin Wolfriders地精狼骑兵 can use it only once per turn and it costs 0 AP for them)

Strengths

  • Will act right away after being unleashed
  • When a wolf kills an enemy, the Experience will be split evenly between all brothers
  • Immune to injuries
  • Will not affect your brothers morale if it dies

Weaknesses

  • Wolves can't be equipped with (heavy) wardog armor

Tactics

  • You can place a wolf and use rotation on it to get out of trouble
  • Unleash it to hinder some of the charging enemies while you handle the rest. It can stop them for a round or two
  • Can be used to chase down retreating enemies for more Experience and profit. You can move 3 tiles then unleash it to catch up with fleeing enemies up to 9 tiles away, if your fatigue allows
  • It can cause morale checks and count towards surround-bonus
  • You can only gain a wolf in the Houndmaster Tames Wolf event once per campaign
  • Wolf unleashed by Houndmaster驯犬师 has confident morale
  • It usually goes after enemy backline units. Good for quickly disabling those who cannot use their skills when engaged in melee
  • Try to unleash the wolf only when you are certain that it will help your battle. A free kill for the enemies can easily set them on confident morale, plus this is the only wolf you would ever get


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