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BATTLE BROTHERS WIKI

Champions

英文原文资料快照 2026-09-18 · 翻译与来源说明

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Champions are stronger versions of enemies that always have a named item. They have a skull mark on their tokens, and generate with unique names. Only certain enemies can become champions.

Mechanics

Each type of enemy has its own base chance to spawn a champion instead of a regular enemy. However, there are conditions that can affect this chance. These modifiers are additive.

Condition Modifier
1 skull contract -99%
3 skulls contract +5%
Before day 90 -1%
Bounty Hunter赏金猎人 +3%

Most champions have extra perks特长 in comparison to their regular counterparts, and their attributes are also increased.

Actually, it is the special Champion perk that is responsible for increasing stats. Modifiers are conditional, based on the enemy base defense values. 20 points in either melee or ranged defense, or 15 in both, cause the set with extra defense to apply, otherwise it will be the one with extra HP.

Health Melee skill Ranged skill Melee defense Ranged defense Resolve Initiative Fatigue Damage dealt XP
Base modifiers 1.35 1.15 1.15 1.25 1.25 1.5 1.15 1.5 1.15 1.5
HP variant (extra) 1.35
HP variant (total) 1.8225 1.15 1.15 1.25 1.25 1.5 1.15 1.5 1.15 1.5
Defense variant (extra) 1.25 1.25
Defense variant (total) 1.35 1.15 1.15 1.5625 1.5625 1.5 1.15 1.5 1.15 1.5

Modifiers are multiplicative. A regular Swordmaster剑术大师 has 80 base melee defense and a champion精英勇士 has 80*1.5625 = 125. If an enemy has a damage modifier, it is multiplied as well. Final values are rounded down.

It's important that these modifiers are applied after shields, Dodge闪避, Fast Adaptation快速适应, extra weapon accuracy and such. They are multiplied as well! So if you attack a champion Knight with 20 base melee defense and a Heater Shield熨斗形盾 that gives 25 with Shield Expert盾牌精通, don't expect it to be 20*1.5625+25 = 56. It is (20+25)*1.5625 = 70, so your accuracy will be reduced by 60 (not 70, because all defense above 50 has half effect). Dodge闪避 benefits from both initiative and defense increase.

Named weapons, armors and helmets always drop, even with zero durability, but named shields are destroyed if they break!

Units

Values in parentheses represent stats modified by Champion perk, or possible named armor durabitity.

Icon Name Health Head armor Body armor Melee skill Ranged skill Melee defense Ranged defense Resolve Initiative Fatigue Fatigue recovery Action points Champion probability XP
Skeleton 03 orientation Ancient Honor Guard古代荣誉卫士 65 (118) 180 180-210 75 (86) - 5 (6) 5 (6) 110 (165) 70 (80) - - 9 1% 350 (525)
Wildman 03 orientation Barbarian Chosen蛮族神选战士 130 (236) 145-190 (231-375) 140-230 (143-350) 75 (86) 60 (69) 15 (18) 10 (12) 90 (135) 115 (132) 140 (210) 20 9 1% 350 (525)
Wildman 06 orientation Barbarian King蛮族之王 150 (273) 250 270 80 (92) 65 (74) 15 (18) 10 (12) 110 (165) 115 (132) 150 (225) 25 9 10% 500 (750)
Desert devil orientation Blade Dancer剑舞者 90 (121) 60 120-140 (126-143) 90 (103) 50 (57) 50 (78) 30 (46) 90 (135) 125 (143) 130 (195) 20 9 2% 450 (675)
Bandit leader orientation Brigand Leader强盗头目 100 (182) 90-250 (137-362) 90-210 (126-400) 75 (86) 65 (74) 15 (18) 10 (12) 70 (105) 125 (143) 130 (195) 20 9 1% 375 (562)
Desert stalker orientation Desert Stalker沙漠潜猎者 80 (108) 0-45 105 (126-143) 65 (74) 85 (97) 15 (23) 25 (39) 70 (105) 140 (161) 135 (202) 20 9 2% 450 (675)
Zombie 03 orientation Fallen Hero陨落英雄 180 (328) 0-255 85-260 60-65 (69-74) - 5 (6) 0 110 (165) 60 (69) - - 7 - 250 (375)
Gladiator orientation Gladiator角斗士 110 (148) 0-225 (137-362) 100-155 (126-400) 75 (86) 65 (74) 20 (31) 10 (15) 90 (135) 125 (143) 135 (202) 20 9 2% 350 (525)
Goblin 04 orientation Goblin Ambusher地精伏击手 40 (54) 25 35 60 (69) 75 (86) 10 (15) 20 (31) 45 (67) 140 (161) 100 (150) 15 9 1% 250 (375)
Goblin 01 orientation Goblin Skirmisher地精游击兵 40 (54) 40-90 45-90 75 (86) 65-70 (74-80) 20-25 (31-39) 10-15 (15-23) 55 (82) 130 (149) 100 (150) 20 9 1% 200 (300)
Hedge knight orientation Hedge Knight流浪骑士 150 (202) 280-300 210-320 (264-400) 85 (97) 50 (57) 25 (39) 15 (23) 90 (135) 105 (120) 160 (240) 25 9 2% 450 (675)
Knight orientation Knight骑士 135 (182) 300-320 (291-350) 210-360 (231-400) 90 (103) 60 (69) 20 (31) 10 (15) 90 (135) 115 (132) 140 (210) 20 9 2% 450 (675)
Mercenary orientation Master Archer神射手 80 (108) 0-30 35-115 (126-175) 65 (74) 85 (97) 15 (23) 25 (39) 70 (105) 140 (161) 135 (202) 20 9 2% 450 (675)
Human 01 orientation Necromancer亡灵法师 50 (91) 30-40 55-80 50 (57) - 5 (6) 10 (12) 90 (135) 90 (103) 90 (135) 15 9 1% 400 (600)
Executioner orientation Nomad Executioner游牧刽子手 170 (229) 125-290 230-285 (231-362) 85 (97) 50 (57) 30 (46) 20 (31) 90 (135) 115 (132) 160 (240) 25 9 2% 450 (675)
Nomad 05 orientation Nomad Leader游牧首领 100 (135) 125-200 (220-362) 105-200 (231-362) 75 (86) 65 (74) 20 (31) 15 (23) 75 (112) 125 (143) 130 (195) 20 9 1% 375 (562)
Oathbringer orientation Oathbringer誓约使者 125 (168) 250-300 300 (231-356) 80 (92) 50 (57) 20 (31) 5 (7) 130 (195) 135 (155) 160 (240) 25 9 1% 375 (562)
Officer orientation Officer军官 110 (148) 200-290 (220-362) 135-290 (231-362) 85 (97) 60 (69) 25 (39) 15 (23) 80 (120) 110 (126) 130 (195) 20 9 1% 350 (525)
Orc 01 orientation Orc Warlord兽人军阀 300 (546) 500 500 80-85 (92-97) 40 (46) -10 (-8) -10 (-8) 90 (135) 125 (143) 250 (375) 30 8 10% 500 (750)
Orc 02 orientation Orc Warrior兽人战士 200 (364) 240-360 280-400 70-75 (80-86) 40 (46) -10 (-8) -10 (-8) 75 (112) 120 (138) 200 (300) 30 8 1% 400 (600)
Swordmaster orientation Swordmaster剑术大师 70 (94) 0-200 115-190 (126-143) 100 (115) 50 (57) 80 (125) 15 (23) 90 (135) 115 (132) 115 (172) 20 9 2% 450 (675)

Tips

Description

Champions are particularly skilled and experienced individuals of any non-beast faction. They’re guaranteed to carry one Named Item and have significantly increased stats over their brethren. You’ll be able to easily recognize them by their special base and unique name. They are, in a way, minibosses. They challenge you to fight hard to claim what is theirs, and they shake things up, but prevailing against them will always reward you with the Named Item they carry – be it weapon, shield, armor or helmet.

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So where do you meet champions? The most reliable way is to complete Contracts with a difficulty rating of Difficulty hard three skulls. Those have always been a high risk proposition for any mercenary company, but they now come with more of a reward for taking that chance: the possibility of getting named gear by facing enemy champions. Another way is to simply play into the late game. The further along your campaign, the more likely that you’ll find champions roaming the world outside of Contracts or defending a location.

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While champions may prove challenging to defeat, they are significantly easier to beat than some of the battles around Legendary Locations. This way, they can also fill the gap in challenge between defeating your first late game crisis and starting to take on Legendary Locations, like the Black Monolith, with your company.[1]