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BATTLE BROTHERS WIKI

特长

Perks

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

Perk concept drawings.

特长概念草图。

特长是与玩家佣兵升级系统相关的一项游戏机制。佣兵每提升一级,除了获得属性点以外,还会获得 1 点特长点。

特长共分为 7 层。要解锁第二层,需先花费一点特长点;解锁第三层则需先花费两点。这些点数可以分配在任意已解锁的层级。因此,在解锁全部七层之前,玩家必须先在较低层选择一些特长。如果想调整已经选定的特长,可以使用 Potion 08 遗忘药剂重置指定角色的特长。

达到老兵等级时,普通佣兵兄弟累计会获得 10 点特长点。此后,只有使用 Jug 01 神秘陶壶才能再获得一点特长点。

推荐想要进一步了解特长的玩家阅读 turtle225 和 Abel 编写的特长深入指南。这是一份持续更新的指南,深入分析每项特长,帮助你在培养兄弟时作出有依据的选择。

了解各项特长的效果后,你可以使用 EveryCrime 制作的战场兄弟特长计算器,或 Unislash 制作的战场兄弟规划工具。这些工具可以直观地帮助你计算某个等级的角色如何分配特长点,以及为了凑出目标特长组合应当怎样逐级培养。

第 1 层

Bb t1
特长 说明
Perk 33 快速适应 每次攻击未命中对手,都会额外获得可叠加的 +10% 命中率。命中后,所有叠加奖励清零。

注意:远程攻击命中遮挡目标的地形,或偏离原目标后命中其他对象,都算作命中,会清空叠加次数。

Perk 57 致残打击 近战与远程攻击造成伤势所需的伤害阈值降低 33%。

注意:有些敌人免疫伤势,或拥有极高的 Health 生命值,因而难以受伤。

Perk 06 巨人体魄 生命值提高 25%,同时降低被命中时遭受严重伤势的概率。

注意:该加成始终会随生命上限 Hitpoints 的变化重新计算。

Perk 07 九命 每场战斗可触发一次:受到致命一击时,以少量 Health 生命值存活,并获得 +15 Melee Defense、+15 Ranged Defense、+15 Resolve、+15 Initiative,持续至你的下一个行动回合。所有持续伤害状态(流血、中毒等)都会被移除。

注意:获得的 Health 生命值为 11-15 之间的随机数。

Perk 20 行囊与腰带 额外解锁两个背包栏位,让你带上更多心爱的物品。放入背包的物品不再降低疲劳上限,双手武器除外。
Perk 23 寻路者 学会在难行的地形上移动。所有地形的移动行动点消耗均修正 -1,每格最低消耗 2Action points 行动点;Fatigue 疲劳消耗减半。改变高度不再额外消耗 Action points 行动点,但相应的 Fatigue 疲劳消耗不受影响。
Perk 37 肾上腺素 解锁 Perk 37 active 肾上腺素技能(消耗 1Action Point 和 20Fatigue),使你在下一轮的行动顺序中排在最前,从而先于敌人再次行动。

注意:如果两名角色都使用了 Perk 37 active 肾上腺素技能,Initiative 先攻较高者会先行动。使用该技能的角色也会稍微更容易受到敌人关注。

Perk 54 恢复体力 解锁 Recover 恢复体力技能,允许角色用当前回合休息,将已积累的 Fatigue 疲劳减少 50%(消耗 9Action Points)。
Perk 21 好学 从战斗中额外获得 20%Experience 经验。角色达到十一级时,会额外获得一点特长点,此特长随后不再生效。
使用捕奴者起源时,你的 Background 60 负债者会在七级时获得返还的特长点。

第 2 层

Bb t2
特长 说明
Perk 16 刽子手 对已受到任意伤势效果(例如断臂)的目标,额外造成 20% Damage 伤害。
Perk 17 鹰眼 使用远程武器射击没有清晰射线的目标时,命中率惩罚从 75% 降至 50%。

注意:此效果影响一次先行、独立的隐藏判定,用来决定射击是否指向预定目标;只有预定目标有掩护时才会生效。详见战斗机制和命中率。

Perk 01 闪避 获得相当于角色当前先攻 15% 的近战防御和远程防御加成。
Perk 08 坚定心智 意志提高 25%。

注意:该加成始终会随意志上限 Resolve 的变化重新计算。

Perk 04 顽强 所有有明确持续时间的负面状态(例如流血、魅惑)均缩短至 1 回合。对于效果会逐回合减弱的状态(例如地精毒药),从一开始就按最弱效果生效。
Perk 09 钢铁额骨 头部被命中时,该角色不再受到暴击伤害,同时降低遭受严重头部伤势的风险。

注意:钢铁额骨也会抵消蛮力或劈砍带来的额外伤害。

Perk 39 快手 每个行动回合有一次机会免费更换除盾牌外的任意物品,不消耗行动点。

注意:此特长不适用于任何涉及盾牌的物品操作。

Perk 56 天赋异禀 立即获得一次属性提升机会,各项属性均按不计天赋时的最高升级增幅提升。

第 3 层

Perks Tier 3 (2019)
特长 说明
Perk 59 背刺者 每名包围并分散目标注意力的友军(包括你的战犬),为近战攻击提供的命中率加成翻倍至 +10%。

注意:当两名友军与同一敌人相邻时,就开始形成包围。详见战斗机制和命中率中的相关章节。

Perk 10 预判 受到远程武器攻击时,攻击者每远离你一格,你就额外获得(1 + 10% × 基础远程防御)点 Ranged Defense,总加成最低为 +10 Ranged Defense。
Perk 05 盾牌精通 盾牌提供的防御加成提高 25%,盾墙技能提供的额外防御也受此加成影响。
盾牌受到的伤害降低 50%,最低为 1。
“击退”技能的命中率提高 +15%。
Perk 40 壮硕 穿戴身体护甲和头盔造成的 Fatigue疲劳上限及 Initiative 先攻惩罚降低 30%。
Perk 26 不懈 任何时候,已积累的 Fatigue 疲劳都只会以 50% 的比例降低你的 Initiative 先攻,而非全额扣除。使用“等待”指令后,在决定下一轮行动顺序时,也不再受到 −25% 的 Initiative 先攻惩罚。
Perk 11 换位 解锁换位技能(消耗 3Action Points 和 25Fatigue)。只要两名角色均未被击晕、定身或受到其他行动限制,就能无视控制区互换位置。
Perk 42 重振士气 解锁“鼓舞”技能(消耗 5Action Points 和 25Fatigue),可以使逃跑的友军重新集结,并将附近所有友军的士气提升至镇定。施术者的 Resolve 越高,成功率也越高。

注意:鼓舞会对 4 格内士气为动摇或更低的友军触发士气检定,以尝试提高其士气。检定获得相当于使用者意志 40% 的加成,并按每格距离受到 -10 修正。同一范围内正在逃跑的友军也可被重新集结,且不受该距离惩罚。使用者会更容易受到敌人关注,幅度中等。

Perk 38 挑衅 解锁挑衅技能(消耗 4Action Points 和 15Fatigue,最远距离为 3),使目标优先采取进攻而非防御行动,并攻击挑衅者,而不是其他可能更脆弱的角色。

注意:只有被挑衅的敌人能够以远程或近战方式攻击挑衅者时,此效果才会生效;如果没有畅通的路径,敌人会忽略挑衅。效果持续期间,角色更容易受到敌人关注,较高的意志会进一步增强这种吸引力。

第 4 层

Bb t4
特长 说明
Perk 43 钉锤精通 技能产生的疲劳减少 25%。
击晕、撞倒和重击击晕对不免疫击晕的目标拥有 100%(+25%)的击晕概率。
长柄钉锤攻击紧邻目标时不再受到惩罚。
Perk 47 连枷精通 技能产生的疲劳减少 25%。
鞭打和雹击无视盾牌的防御加成。
重砸命中 a hit to the head 时,额外获得 +10% Direct Damage。
横扫的命中率提高 +5%。
Perk 53 战锤精通 技能产生的疲劳减少 25%。
摧毁护甲和粉碎护甲对护甲造成的伤害提高 33%。
击碎的命中率提高 +5%。
长柄战锤攻击紧邻目标时不再受到惩罚。
Perk 44 斧术精通 技能产生的疲劳减少 25%。
使用斧类武器施展破盾时,对盾牌造成的伤害提高 50%。
回旋斩的命中率提高 +5%。
长柄斧攻击紧邻目标时不再受到惩罚。
Perk 52 斩刀精通 技能产生的疲劳减少 25%。
斩刀和鞭子造成的流血伤害翻倍,分别达到每回合 10 和 20 点。(每层流血伤害从 5 提高至 10)
缴械的命中率惩罚减轻至 -10%(原为 -20%)。
Perk 46 剑术精通 技能产生的疲劳减少 25%。
还击架势不再有命中率惩罚。
劈开和挥击的命中率提高 +10%。
撕裂造成伤势所需的伤害阈值降低 50%(+17%)。
Perk 51 匕首精通 技能产生的疲劳减少 25%。
刺击、破甲刺击和致命一击的行动点消耗降低(从 4 降至 3 点行动点),每个回合因此可多攻击一次。
Perk 58 长柄武器精通 技能产生的疲劳减少 25%。
长柄武器技能的行动点消耗降低至 5,攻击紧邻目标时也不再受到惩罚。
Perk 45 长矛精通 技能产生的疲劳减少 25%。

矛墙不再因一名敌人成功突破而失效,仍会对之后试图进入控制区的其他敌人发动免费攻击。
即使已有敌人与自己相邻,也可以启动矛墙。
三尖矛和战叉攻击紧邻目标时不再受到惩罚。

Perk 48 弩与火器精通 技能产生的疲劳减少 25%。
弩造成的伤害额外有 20% 无视护甲。
手铳装填现在需要 6Action Points,可以每回合开火,而不必隔一回合才能射击。
Perk 49 弓术精通 技能产生的疲劳减少 25%。
Vision 提高 1。
弓的最大射程提高 1。
Perk 50 投掷精通 投掷武器技能产生的疲劳减少 25%。
攻击距离为 2 格的目标时,伤害提高 30%。
攻击距离为 3 格的目标时,伤害提高 20%。
注意:投掷消耗品和投石索的疲劳消耗也会降低,投石索同样获得伤害加成。

第 5 层

Bb t5
特长 说明
Perk 19 长兵优势 使用双手近战武器每命中一次,就获得一层长兵优势,每层提高 5 点近战防御,最多叠加 5 层,持续至该角色的下一个行动回合。一次攻击命中多个目标时,可以同时增加多层。
收起武器会失去所有层数。
Perk 62 压制 发挥高先攻的优势,以接连不断的攻击压制敌人,使其难以有效反击!
每次攻击本轮行动顺序排在你之后的敌人,无论是否命中,都会施加“被压制”状态,使其近战命中和远程命中降低 10%,持续一个回合。
此效果随每次攻击叠加,也可以用一次攻击同时施加给多个目标。
Perk 61 孤狼 独自作战,我最拿手。周围 3 格内没有友军时,近战命中、远程命中、近战防御、远程防御和意志均获得 15% 加成。
Perk 60 以少敌多 该角色不再因被敌人包围而受到防御惩罚。如果攻击者拥有背刺者特长,则抵消该特长的额外效果,但仍会受到通常的包围防御惩罚。
Perk 25 灵活步法 解锁灵活步法技能(消耗 3Action Points 和 20Fatigue),可以在敌人控制区内移动或离开控制区,且不会触发借机攻击。

第 6 层

Bb t6
特长 说明
Perk 35 狂战 每个行动回合可触发一次:击杀敌人后,立即恢复 4 点行动点。恢复后的行动点不能超过上限,单次攻击最多恢复 4 点。
该角色会稍微更容易受到敌人关注。
Perk 15 猎首者 命中目标头部后,你的下一次攻击若命中,也必定击中头部。成功命中会消耗此效果,未命中则不会。
Perk 29 轻灵 专精轻甲:护甲和头盔越轻,收益越大!受到的生命值伤害最多降低 60%。身体护甲和头盔对疲劳上限的总惩罚超过 15 后,减伤效果会按指数规律下降。
Perk 40 壮硕不影响此特长。此特长不影响精神攻击或状态效果造成的伤害。
Perk 03 久经战阵 专精重甲:护甲和头盔越重,收益越大!护甲伤害减免的百分比数值,等于当前身体护甲与头部护甲总值的 5%。
不影响精神攻击或状态效果造成的伤害。

第 7 层

Bb t7
特长 说明
Perk 27 威慑 让敌人四散奔逃!任何造成至少 1 点生命值伤害的攻击,都会使目标进行士气检定,并施加相当于你意志 15% 的惩罚。通常情况下,只有伤害达到 15 点才会触发该检定,而且不附加惩罚。

注意:同一次技能使用,对每个目标只触发一次(但兽人每次向矛墙冲锋时都会生效)。[1] [2]。来自意志的加成上限为 20。

Perk 41 决斗家 副手为空或持有可投掷工具(例如投网)时,伤害中无视护甲的比例额外提高 +25%。不适用于双手武器。
Perk 36 杀戮狂热 击杀敌人后,所有伤害提高 25%,持续 2 个回合。效果不能叠加,但再次击杀会刷新持续时间。该角色会更容易受到敌人关注。

注意:持续时间从触发的行动回合开始计算,因此增益会在该角色的下一个行动回合结束时到期。

Perk 30 不屈 解锁不屈技能(消耗 5Action Points 和 25Fatigue),获得 50% damage reduction,并免疫 Stunned击晕、击退和擒抱,持续一个回合。
该角色会较少受到敌人关注。

参考资料

英文原文

Perk concept drawings.

Perk concept drawings.

Perks特长 is a gameplay mechanic associated with the level up system of player's mercenaries. With each new character level reached by your mercenary he will gain 1 Perk point in addition to Attributes stats points.

There is a total of 7 Perk rows. To unlock the second perk row, you need to spend one perk point. To unlock the third row you need to spend two perk points. These points can be allocated in any of the unlocked perk rows. So, a player is somewhat forced to pick several perks in the early level up rows till all seven perk rows are unlocked. If a player decides to make some adjustment to perks already chosen, he can reset selected character's perks with a Potion 08 Potion of Oblivion遗忘药剂.

Upon reaching the veteran character level a regular mercenary brother will gain 10 perk points. An extra perk point can only be gained upon using a Jug 01 Mysterious Jug神秘陶壶.

Every player, who would like to broaden and deepen their knowledge of Perks, is recommended to read the In-Depth Perks Guide by turtle225 and Abel. It provides "an up to date guide that deep dives into each perk to help you make educated decisions when building your bros".

After you read about what each perk does, you can use the Battle Brothers Perk Calculator tool made by EveryCrime or the Battle Brothers Planner tool made by Unislash. They let you visually calculate how you can spend your perk points on a character with a certain level or how you have to progress in order to achieve the perk combinations you want.

Tier 1

Bb t1 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/4/40/Bb_t1.png/revision/latest?cb=20170319203106"><img alt="Bb t1" class="w-thumbimage" data-image-key="Bb_t1.png" data-image-name="Bb t1.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/4/40/Bb_t1.png/revision/latest?cb=20170319203106" decoding="async" height="56" loading="lazy" src="/wiki/media/18baec27ff851ce3eddc7f54759a5eafe0dfb95bb988a6c9d2122188789e2321.webp" title="Bb t1.png" width="667"/></a>
Perk Description
Perk 33   Fast Adaptation快速适应 Gain an additional stacking +10% chance to hit with each attack that misses an opponent. Bonus is reset upon landing a hit.

Note: For the purposes of a reset on ranged attacks, hitting terrain blocking the target or a scattered shot counts as a hit and will reset the counter.

Perk 57   Crippling Strikes致残打击 Lowers the threshold to inflict injuries by 33% for both melee and ranged attacks.

Note: some enemies are immune to injuries or have very large Health health pool that protects them from receiving injuries.

Perk 06   Colossus巨人体魄 Hitpoints are increased by 25%, which also reduces the chance to sustain debilitating injuries when being hit.

Note: the bonus is always retroactively updated with maximum Hitpoints.

Perk 07   Nine Lives九命 Once per battle, upon receiving a killing blow, survive with a few Health Hitpoints left and receive +15 Melee Defense, +15 Ranged Defense, +15 Resolve,+15 Initiative until your next turn. All damage over time status effects (bleed, poison, etc) are removed.

Note: Health Hitpoints gained are a random number between 11-15.

Perk 20   Bags and Belts行囊与腰带 Unlock two extra bag slots to carry all your favorite things. Items placed in bags no longer give a penalty to Maximum Fatigue, except for two-handed weapons.
Perk 23   Pathfinder寻路者 Learn to move on difficult terrain. Action Point costs for movement on all terrain is reduced by -1 to a minimum of 2Action points Action Points per tile, and Fatigue Fatigue cost is reduced to half. Changing height levels has no additional Action points Action Point cost anymore, but Fatigue Fatigue cost is unaffected.
Perk 37   Adrenaline肾上腺素 Unlocks the Perk 37 active Adrenaline skill (costs 1Action Point and 20Fatigue) which puts you first in the turn order for the next round, to have another turn before your enemies do.

Note: if two characters are using Perk 37 active Adrenaline skill, the one with the highest Initiative Initiative will act first. The character attracts slightly more attention from enemies.

Perk 54   Recover恢复体力 Unlocks the Recover Recover skill which allows to reduce accumulated Fatigue Fatigue by 50% by resting for the current turn (costs 9Action Points).
Perk 21   Student好学 Gain additional 20%Experience from battle. At the eleventh character level, you gain an additional perk point and this perk becomes inert.
Playing the Manhunters捕奴者 origin, your Background 60 Indebted负债者 get the perk point refunded at the seventh character level.

Tier 2

Bb t2 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/9/9e/Bb_t2.png/revision/latest?cb=20200829234531"><img alt="Bb t2" class="w-thumbimage" data-image-key="Bb_t2.png" data-image-name="Bb t2.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/9/9e/Bb_t2.png/revision/latest?cb=20200829234531" decoding="async" height="56" loading="lazy" src="/wiki/media/7d256204eee2a448d2cb4e0e5af780748d8f420eb2583c21ac05566718a96781.webp" title="Bb t2.png" width="667"/></a>
Perk Description
Perk 16   Executioner刽子手 Inflict additional 20% Damage against targets that have sustained any injury effects, like a broken arm.
Perk 17   Bullseye鹰眼 The penalty to hit chance when shooting at a target that has no clear line of fire is reduced from 75% to 50% for ranged weapons.

Note: this affects an initial, separate, hidden roll which determines whether the shot hits the intended target, and only applies when the intended target has cover. See Combat Mechanics and Hit Chance for further details.

Perk 01   Dodge闪避 Gain 15% of the character's current Initiative as a bonus to Melee and Ranged Defense.
Perk 08   Fortified Mind坚定心智 Resolve is increased by 25%.

Note: the bonus is always retroactively updated with maximum Resolve.

Perk 04   Resilient顽强 Any negative status effect with a finite duration (e.g. Bleeding流血, Charmed受到魅惑) has its duration reduced to 1 turn. Status effects that have their effects grow weaker over several turns (e.g. Goblin Poison地精毒液) are at their weakest state from the start.
Perk 09   Steel Brow钢铁额骨 Hits to the head no longer cause critical damage to this character, which also lowers the risk of sustaining debilitating head injuries.

Note: Steel Brow钢铁额骨 negates the additional damage provided by Brute蛮力 or Chop劈砍.

Perk 39   Quick Hands快手 Swapping any item in battle except for shields becomes a free action with no Action Point cost once every turn.

Note: This perk doesn't extend its effect for any actions with shields.

Perk 56   Gifted天赋异禀 Instantly gain a levelup to increase this character's attributes with maximum rolls but without talents.

Tier 3

Perks Tier 3 (2019) <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/d/df/Perks_Tier_3_%282019%29.png/revision/latest?cb=20200731200614"><img alt="Perks Tier 3 (2019)" class="w-thumbimage" data-image-key="Perks_Tier_3_%282019%29.png" data-image-name="Perks Tier 3 (2019).png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/d/df/Perks_Tier_3_%282019%29.png/revision/latest?cb=20200731200614" decoding="async" height="56" loading="lazy" src="/wiki/media/e7a25f24481a08a6d6e173fda767d5f9f1d82281cb6b7ef3266f8d3b6403a2cb.webp" title="Perks Tier 3 (2019).png" width="667"/></a>
Perk Description
Perk 59   Backstabber背刺者 The bonus to hitchance in melee is doubled to +10% for each ally (including your Hounds) surrounding and distracting your target.

Note: surrounding starts when two allies are adjacent to an enemy. See this section in Combat Mechanics and Hit Chance.

Perk 10   Anticipation预判 When being attacked with ranged weapons, gain 1 + 10% of your base Ranged Defense as additional Ranged Defense per tile that the attacker is away, bonus is minimum +10 Ranged Defense.
Perk 05   Shield Expert盾牌精通 The shield defense bonus is increased by 25%. This also applies to the additional defense bonus of the Shieldwall skill.
Shield damage received is reduced by 50% to a minimum of 1.
The 'Knock Back' skill gains +15% chance to hit.
Perk 40   Brawny壮硕 The FatigueFatigue疲劳 and Initiative Initiative先攻 penalty from wearing armor and helmet is reduced by 30%.
Perk 26   Relentless不懈 At all times your Initiative Initiative is reduced only by 50% of your accumulated Fatigue Fatigue, instead of all of it. Using the 'Wait' command no longer gives you a −25% penalty to Initiative Initiative when determining the turn order on the next round.
Perk 11   Rotation换位 Unlocks the Rotation skill (costs 3Action Points and 25Fatigue) which allows two characters to switch places while ignoring Zone of Control as long as neither character is stunned, rooted or otherwise disabled.
Perk 42   Rally the Troops重振士气 Unlocks the 'Rally' skill (costs 5Action Points and 25Fatigue) which can rally fleeing allies, and raise morale of all nearby allies to a steady level. The higher the Resolve of the character using the skill, the higher the chance to succeed.

Note: Rally triggers a morale check to raise morale of any ally at Wavering or worse morale within 4 tiles; with a bonus of 40% of the skill user's Resolve, and a penalty of -10 per tile of distance, to the roll. It can also rally fleeing allies within the same range at no penalty. Character attracts moderately more attention from enemies.

Perk 38   Taunt挑衅 Unlocks the Taunt skill (costs 4Action Points and 15Fatigue, maximum range 3) which makes the targeted opponent take offensive actions instead of defensive ones, and attack the taunting character over another, potentially more vulnerable one.

Note: this only works if the taunted enemy is able to engage the taunting character, ranged or melee. And will be ignored if there is no unobstructed path. While active, the character attracts more attention from enemies and higher Resolve further increases the attraction.

Tier 4

Bb t4 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/7/75/Bb_t4.png/revision/latest?cb=20170319203415"><img alt="Bb t4" class="w-thumbimage" data-image-key="Bb_t4.png" data-image-name="Bb t4.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/7/75/Bb_t4.png/revision/latest?cb=20170319203415" decoding="async" height="56" loading="lazy" src="/wiki/media/599b18876394c1a895789c8eb45128675818339f482beadd67650d6412623863.webp" title="Bb t4.png" width="667"/></a>
Perk Description
Perk 43   Mace Mastery钉锤精通 Skills build up 25% less Fatigue.
Knock Out, Knock Over撞倒 and Strike Down重击击晕 have a 100% (+25%) chance to stun the target if not immune.
The Polemace长柄钉锤 no longer has a penalty for attacking targets directly adjacent.
Perk 47   Flail Mastery连枷精通 Skills build up 25% less Fatigue.
Lash and Hail ignore the defense bonus of shield.
Pound gains +10% Direct Damage on a hit to the head.
Thresh gains +5% chance to hit.
Perk 53   Hammer Mastery战锤精通 Skills build up 25% less Fatigue.
Destroy Armor and Demolish Armor inflict 33% more damage against armor.
Shatter gains +5% chance to hit.
The Polehammer no longer has a penalty for attacking targets directly adjacent.
Perk 44   Axe Mastery斧术精通 Skills build up 25% less Fatigue.
Split Shield damage to shields is increased by 50% when used with axes.
Round Swing gains +5% chance to hit.
The Longaxe no longer has a penalty for attacking targets directly adjacent.
Perk 52   Cleaver Mastery斩刀精通 Skills build up 25% less Fatigue.
Bleeding damage inflicted by cleavers and whips is doubled to 10 and 20 per turn, respectively. (bleeding damage is increased from 5 to 10 per stack)
Disarm缴械 penalty to hit is reduced to -10%. (down from -20%)
Perk 46   Sword Mastery剑术精通 Skills build up 25% less Fatigue.
Riposte no longer has a penalty to hitchance.
Split and Swing gain a +10% chance to hit.
Gash has 50% lower threshold to inflict injuries (+17%).
Perk 51   Dagger Mastery匕首精通 Skills build up 25% less Fatigue.
Stab, Puncture and Deathblow have a reduced Action Point cost (3 AP from 4) to allow for an additional attack each turn.
Perk 58   Polearm Mastery长柄武器精通 Skills build up 25% less Fatigue.
Polearm skills have their action point cost reduced to 5, and no longer have a penalty for attacking targets directly adjacent.
Perk 45   Spear Mastery长矛精通 Skills build up 25% less Fatigue.

Spearwall is no longer disabled once an opponent manages to overcome it. Instead, Spearwall continues to give free attacks on any further opponent attempting to enter the zone of control.
Spearwall can be activated when being already adjacent to opponents.
The Spetum and Warfork no longer have a penalty for attacking targets directly adjacent.

Perk 48   Crossbow and Firearms Mastery Skills build up 25% less Fatigue.
An additional 20% of damage inflicted with crossbows ignores armor.
Handgonnes now require 6Action Points to reload and can be fired every turn instead of every other turn.
Perk 49   Bow Mastery弓术精通 Skills build up 25% less Fatigue.
Vision is increased by 1.
Maximum firing range with bows is increased by 1.
Perk 50   Throwing Mastery投掷精通 Throwing weapons skills build up 25% less Fatigue.
Damage is increased by 30% when attacking at 2 tiles of distance.
Damage is increased by 20% when attacking at 3 tiles of distance.
Note: Throwable consumables and Slings cost less Fatigue to use. Slings receive damage bonus as well.

Tier 5

Bb t5 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/e/e4/Bb_t5.png/revision/latest?cb=20170319203441"><img alt="Bb t5" class="w-thumbimage" data-image-key="Bb_t5.png" data-image-name="Bb t5.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/e/e4/Bb_t5.png/revision/latest?cb=20170319203441" decoding="async" height="56" loading="lazy" src="/wiki/media/84d8bb95d1bac51060a7a48dc19ed14c9b4b2dfccbc1164e554e0354fcf07b4b.webp" title="Bb t5.png" width="667"/></a>
Perk Description
Perk 19   Reach Advantage长兵优势 Each hit with a two-handed melee weapon adds a stack of Reach Advantage that increases your Melee Defense by 5, up to a maximum of 5 stacks, until this character's next turn. A single attack hitting multiple targets can add several stacks at once.
If you put away your weapon, you lose all stacks.
Perk 62   Overwhelm压制 Learn to take advantage of your high Initiative and prevent the enemy from attacking effectively by overwhelming them with your attacks!
With every attack, hit or miss, against an opponent that acts after you in the current round, inflict the 'Overwhelmed' status effect which lowers both Melee Skill and Ranged Skill by 10% for one turn.
The effect stacks with each attack, and can be applied to multiple targets at once with a single attack.
Perk 61   Lone Wolf孤狼 I work best alone. With no ally within 3 tiles of distance, gain a 15% bonus to Melee Skill, Ranged Skill, Melee Defense, Ranged Defense, and Resolve.
Perk 60   Underdog以少敌多 The defense malus due to being surrounded by opponents no longer applies to this character. If an attacker has the Backstabber perk, the effect of that perk is negated, and the normal defense malus due to being surrounded is applied instead.
Perk 25   Footwork灵活步法 Unlocks the Footwork skill (costs 3Action Points and 20Fatigue) which allows to move while being in the enemy Zone of Control or to leave it without triggering opportunity attacks.

Tier 6

Bb t6 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/6/66/Bb_t6.png/revision/latest?cb=20170319203500"><img alt="Bb t6" class="w-thumbimage" data-image-key="Bb_t6.png" data-image-name="Bb t6.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/6/66/Bb_t6.png/revision/latest?cb=20170319203500" decoding="async" height="56" loading="lazy" src="/wiki/media/f5346212810100d89c34ce28ab7543d9f754699eed0d94f6286629ff55c70666.webp" title="Bb t6.png" width="667"/></a>
Perk Description
Perk 35   Berserk狂战 Once per turn, upon killing an enemy, 4 Action Points are immediately regained. Characters can not regain more than their maximum Action Points and no more than 4 for a single attack.
The character attracts slightly more attention from opponents.
Perk 15   Head Hunter猎首者 Hitting the head of a target will give you a guaranteed hit to the head also with your next attack. Connecting with your hit will reset the effect, but missing a hit - won't.
Perk 29   Nimble轻灵 Specialize in light armor: the lighter your armor and helmet, the more you benefit! Hitpoint damage taken is reduced by up to 60%, but lowered exponentially by the total penalty to Maximum Fatigue from body and head armor above 15.
Perk 40 Brawny壮硕 does not affect this perk. Does not affect damage from mental attacks or status effects.
Perk 03   Battle Forged久经战阵 Specialize in heavy armor: the heavier your armor and helmet, the more you benefit! Armor damage taken is reduced by a percentage equal to 5% of the current total armor value of both body and head armor.
Does not affect damage from mental attacks or status effects.

Tier 7

Bb t7 <a class="w-mw-file-description w-image" href="https://static.wikia.nocookie.net/battlebrothers/images/7/7e/Bb_t7.png/revision/latest?cb=20170319203529"><img alt="Bb t7" class="w-thumbimage" data-image-key="Bb_t7.png" data-image-name="Bb t7.png" data-relevant="0" data-src="https://static.wikia.nocookie.net/battlebrothers/images/7/7e/Bb_t7.png/revision/latest?cb=20170319203529" decoding="async" height="56" loading="lazy" src="/wiki/media/f07918848c9054d75ed1ebcdd3f2952667451742cfdbfa61aa63ee6dcb027c89.webp" title="Bb t7.png" width="667"/></a>
Perk Description
Perk 27   Fearsome威慑 Make them scatter and flee! Any attack that inflicts at least 1 point of damage to hitpoints triggers a morale check for the opponent with a penalty equal to 15% of your Resolve, as opposed to with no penalty and only if at or above 15 points of damage.

Note: only triggers once per target for a same skill use (however, for Orcs it is applied on each Charge vs Spearwall) [1] [2]. Bonus from Resolve is capped at 20.

Perk 41   Duelist决斗家 With the offhand free or carrying a throwable tool (e.g. a throwing net), an additional +25% of any damage ignores armor. Does not work with two-handed weapons.
Perk 36   Killing Frenzy杀戮狂热 A kill increases all damage by 25% for 2 turns. Does not stack, but another kill will reset the timer. The character attracts more attention from opponents.

Note: the timer starts on the turn it activates, meaning that the buff will expire on the end of the character's next turn.

Perk 30   Indomitable不屈 Unlocks the Indomitable skill (costs 5Action Points and 25Fatigue) which grants a 50% damage reduction and immunity to being Stunnedstunned, knocked back or grabbed for one turn.
The character attracts less attention from opponents.

References