中文译文
剑类
单手剑
剑是近战武器,对
最大疲劳的惩罚相对较低,伤害也较稳定。不过,它们对护甲的效果不及某些其他武器。挥斩攻击有额外命中加成,因此剑往往是佣兵可靠的伙伴。
近战防御高的队员可以用还击架势反击每次落空的攻击,但反击使用的挥斩命中较低。它与
盾牌精通及
孤狼等特长配合良好。
剑术精通特长提供以下加成:
| 技能 | ||||
|---|---|---|---|---|
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
| 挥斩 | 4 | 10 | +10%命中率,20% | |
| 撕裂 | 4 | 20 | +10%命中率,造成伤势的阈值降低33%,20% | |
| 还击架势 | 4 | 25 | 命中率 -10%;在下一回合前,对未命中或被格挡的近战攻击发动反击。 | |
| 突刺 | 4 | 25 | 移动到目标身旁,无视控制区;伤害随当前先攻 | |
| 破甲刺击 | 4 | 20 | 命中率 -15%;完全无视护甲(100% | |
| 名称 | 价值 | 伤害 | 无视护甲 | 对护甲效果 | 耐久 | 疲劳上限 | 技能 | DLC |
|---|---|---|---|---|---|---|---|---|
古代断剑![]() |
200 | 30-35 | 20% | 75% | 24 | -3 | ||
短剑![]() |
350 | 30-40 | 20% | 75% | 48 | -4 | ||
赛义夫弯刀![]() |
350 | 35-40 | 20% | 65% | 48 | -4 | ||
阔刃刀![]() |
500 | 35-45 | 20% | 70% | 48 | -6 | ||
凶刃弯刀![]() |
900 | 35-45 | 20% | 70% | 52 | -4 | ||
古代长剑![]() |
850 | 38-43 | 20% | 80% | 42 | -6 | ||
弯刀![]() |
1000 | 40-45 | 20% | 70% | 48 | -6 | ||
骑士单手剑![]() |
1250 | 40-45 | 20% | 80% | 56 | -6 | ||
舍施尔弯刀![]() |
2900 | 45-50 | 20% | 75% | 72 | -8 | ||
贵族长剑![]() |
3200 | 45-50 | 20% | 85% | 72 | -8 | ||
决斗刺剑![]() |
1550 | 35-50 | 20% | 75% | 48 | -4 | ||
缺口短刃![]() |
350 | 20-30 | 20% | 60% | 44 | -3 |
双手剑
论原始伤害,双手剑属于游戏中最强的一类武器。不过,它们的范围攻击会积累大量
疲劳,行动点消耗也比单手武器高。
英文原文
Swords
One-Handed Swords
Swords are melee weapons with comparatively low
penalty and consistent damage. However, they are not as effective against armor as some other weapons. Due to the additional accuracy of the Slash挥斩 attack, a sword can be a mercenary's best friend.
Brothers with high Melee Defense can use the Riposte还击架势 ability to counter every miss, though with a less accurate slash attack. This works well with perks like
Shield Expert盾牌精通 and
Lone Wolf孤狼.
Sword Mastery剑术精通 perk gives these bonuses:
- Riposte还击架势 skill no longer has penalty to hit chance.
- Gash撕裂 skill threshold to inflict injuries is lowered to 50%.
- Swords skills require 25% less
.
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Slash挥斩 | 4 | 10 | +10% chance to hit, 20% | |
| Gash撕裂 | 4 | 20 | +10% chance to hit, 33% lower threshold to inflict injuries, 20% | |
| Riposte还击架势 | 4 | 25 | -10% chance to hit, counterattack missed or blocked melee attacks until next turn | |
| Lunge突刺 | 4 | 25 | Moves next to target, ignores zone of control, scales with current | |
| Puncture破甲刺击 | 4 | 20 | -15% chance to hit, completely ignores armor (100% | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Durability | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|
Broken Ancient Sword古代断剑
|
200 | 30-35 | 20% | 75% | 24 | -3 | ||
Shortsword短剑
|
350 | 30-40 | 20% | 75% | 48 | -4 | ||
Saif赛义夫弯刀
|
350 | 35-40 | 20% | 65% | 48 | -4 | ||
Falchion阔刃刀![]() |
500 | 35-45 | 20% | 70% | 48 | -6 | ||
Cruel Falchion凶刃弯刀
|
900 | 35-45 | 20% | 70% | 52 | -4 | ||
Ancient Sword古代长剑
|
850 | 38-43 | 20% | 80% | 42 | -6 | ||
Scimitar弯刀
|
1000 | 40-45 | 20% | 70% | 48 | -6 | ||
Arming Sword骑士单手剑
|
1250 | 40-45 | 20% | 80% | 56 | -6 | ||
Shamshir舍施尔弯刀
|
2900 | 45-50 | 20% | 75% | 72 | -8 | ||
Noble Sword贵族长剑
|
3200 | 45-50 | 20% | 85% | 72 | -8 | ||
Fencing Sword决斗刺剑
|
1550 | 35-50 | 20% | 75% | 48 | -4 | ||
Notched Blade缺口短刃
|
350 | 20-30 | 20% | 60% | 44 | -3 |
Two-Handed Swords
Two-Handed Swords are some of the most powerful weapons in the game in terms of raw damage. However, their AoE attacks consume a lot of
and cost more AP than one-handed weapons.
If you take
Sword Mastery剑术精通 perk, Split劈开 and Swing挥击 will gain a +5% chance to hit, and all weapon skills will require 25% less
.
| Skills | ||||
|---|---|---|---|---|
| Icon | Name | AP | Fatigue疲劳 | Description |
| Slash挥斩 | 4 | 13 | +10% chance to hit, 20% | |
| Overhead Strike当头劈斩 | 6 | 15 | Does +20 | |
| Split劈开 | 6 | 30 | Hits 2 targets in a straight line, -5% chance to hit, 30% | |
| Swing挥击 | 6 | 30 | Hits up to 3 targets counterclockwise, -5% chance to hit, 25% | |
| Split Shield破盾 | 6 | 20 | Direct damage to shield | |
| Execute处决 | 6 | 15 | +15% chance to hit the head | |
| Decapitate斩首 | 6 | 20 | Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 35% | |
| Name | Worth | Damage 伤害 | Ignores Armor | Vs. Armor | Chance to hit head 命中头部概率 | Shield Damage | Durability | Max. Fatigue | Skills | DLC |
|---|---|---|---|---|---|---|---|---|---|---|
Rhomphaia镰刃长剑
|
1300 | 45-65 | 20% | 105% | +5% | 42 | -10 | |||
Warbrand长刃战刀
|
1600 | 50-75 | 20% | 75% | +5% | 64 | -10 | |||
Longsword长剑
|
1700 | 65-85 | 25% | 100% | +5% | 12 | 60 | -10 | ||
Greatsword巨剑
|
3200 | 85-100 | 25% | 100% | +5% | 16 | 72 | -12 | ||
Executioner's Sword行刑剑
|
2900 | 95-110 | 35% | 90% | +5% | 16 | 72 | -12 |































