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BATTLE BROTHERS WIKI

长柄武器

Polearms

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

近战武器
匕首类 • 剑类 • 钉锤类 • 长矛类 • 斧类 • 连枷类 • 斩刀类 • 战锤类 • 长柄武器


长柄武器

长柄武器是攻击距离为 1-2 格的双手武器,可以从前排队员身后攻击。攻击相邻敌人时,命中率受到 -15% 惩罚。

按伤害类型,长柄武器可分为穿刺和切割 2 类。贯刺、撕裂技能造成穿刺伤害,骷髅、梦魇和沙魔对其有一定抗性。打击、收割技能造成切割伤害,能够斩首,因此在对付亡灵法师及亡灵灾祸危机时很有用。

骑士斧戟虽属于长柄武器,攻击距离却只有 1 格。它能造成全部三类伤害:重击造成钝击伤害,猛攻造成穿刺伤害,而对踉跄目标发动猛攻时,第二次攻击造成切割伤害。

长柄武器精通特长提供以下加成:

  • 所有技能的行动点消耗从 6 降至 5。
  • 用长柄武器攻击相邻目标时,不再受到命中惩罚。
  • 长柄武器技能的Fatigue消耗降低25%。
技能
图标 名称 行动点 疲劳 说明
ImpaleActive 54 穿刺 6 15 命中率 +10%;攻击紧邻目标时命中率 -15%;无视护甲伤害比例 30% Direct Damage
RepelActive 55 逼退 6 25 命中率 +10%;将目标推远一格;有 100% 概率使目标Staggered踉跄,并使其积累 10 点疲劳Fatigue;攻击紧邻目标时命中率 -15%
可解除Shieldwall2盾墙、Spearwall2矛墙和Riposte2还击架势;若技能未能使目标移动,则无法解除。
StrikeActive 200 打击 6 15 命中率 +5%;攻击紧邻目标时命中率 -15%;无视护甲伤害比例 30% Direct Damage
Hook
钩拽 6 25 命中率 +10%;将目标拉近;有 100% 概率使目标Staggered踉跄,并使其积累 10 点疲劳Fatigue;目标距离必须为 2 格
可解除Shieldwall2盾墙、Spearwall2矛墙和Riposte2还击架势;若技能未能使目标移动,则无法解除。
Rupture
破裂 5 12 命中率 +5%;每回合造成 5 点Bleeding流血伤害,持续 2 回合
(本次攻击至少造成 6 点生命值伤害Hitpoints才会触发);攻击紧邻目标时命中率 -15%;无视护甲伤害比例 25% Direct Damage
ReapActive 201 收割 6 30 按逆时针顺序最多攻击 3 个目标;无视护甲伤害比例 -5%,即 25% Direct Damage;攻击紧邻目标时命中率 -15%
Active 240
猛攻 6 15 命中率 +10%;对Staggered踉跄的目标额外发动一次攻击。
2hHammer Active 180 Active 241 重劈 6 15 伤害 +20Damage;有 100% 概率使目标Staggered踉跄;无视护甲伤害比例 50% Direct Damage(蛮族战锤为 60% Direct Damage,骑士斧戟为 40% Direct Damage)
Split Shield
破盾 6 20 直接对盾牌造成的伤害
名称 价值 伤害 无视护甲 对护甲效果 命中头部几率 盾牌伤害 耐久 疲劳上限 技能 DLC
草叉
Pitchfork 01
150 30-50 30% 75% +5% 40 -14
Impale
Repel
断裂的古代刃枪
Broken pike 01
350 35-55 30% 80% +5% 26 -12
Active 54
Active 55
钩刃
Hooked blade 01
700 40-70 30% 110% +5% 55 -12
Strike
Hook
锯齿长枪
Goblin weapon 04
800 50-70 25% 90% +5% 40 -8
Rupture
Active 55
战旗
Banner 15 weapon
1500 50-70 30% 100% ±0% 64 -15
Active 54
古代刃枪
Bladed pike 01
600 55-80 30% 125% +5% 30 -14
Active 54
Active 55
战镰
Warscythe 01
700 55-80 30% 105% ±0% 36 -16
Strike
Reap
长枪
Pike 01
900 60-80 30% 100% +5% 64 -14
Active 54
Active 55
长柄剑刃
Swordlance 01
1300 60-80 30% 90% ±0% 52 -14
Active 200
Active 201
Blazing Deserts DLC
钩镰
Bill 01
1400 55-85 30% 140% +5% 72 -14
Strike
Hook
骑士斧戟
Poleaxe 01
3000 50-75 40% 110% +5% 24 72 -13
Active 240
Active 241
Split Shield

英文原文

Melee Weapons
Daggers  • Swords  • Maces  • Spears  • Axes飞斧  • Flails  • Cleavers  • Hammers  • Polearms


Polearms

Polearms are two-handed weapons which have an attack range of 1-2 tiles, making it possible to attack from behind the front-line. Attacking adjacent enemies has -15% chance to hit.

Polearms can be divided into 2 types, depending on the type of damage they inflict: piercing or cutting. Impale and Rupture skill deal piercing damage (skeletons, Alps梦魇 and Ifrits沙魔 are somewhat resistant to it). Strike and Reap deal cutting damage and, thus, possess decapitate properties (useful in fights vs Necromancers亡灵法师 and during the Undead Scourge crisis).

Pollaxe骑士斧戟 has a range of 1, despite being a polearm. It can deal all three damage types: blunt with Smite, piercing with Assault and cutting with Assault second attack on staggered targets.

Polearm Mastery长柄武器精通 perk gives these bonuses:

  • The AP cost of all skills is reduced from 6 to 5.
  • Polearms no longer have hit chance penalty for hitting targets directly adjacent.
  • Polearm skills require 25% lessFatigue.
Skills
Icon Name AP Fatigue疲劳   Description
ImpaleActive 54 Impale穿刺 6 15 +10% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage
RepelActive 55 Repel逼退 6 25 +10% chance to hit, pushes target one tile away, 100% chance to Staggered stagger, target accumulates 10Fatigue; -15% chance to hit targets directly adjacent
Removes Shieldwall2 Shieldwall盾墙, Spearwall2 Spearwall矛墙, Riposte2 Riposte还击架势 (doesn't work if target wasn't moved by the skill)
StrikeActive 200 Strike打击 6 15 +5% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage
Hook
Hook钩拽 6 25 +10% chance to hit, target is pulled closer to user, 100% chance to Staggered stagger, target accumulates 10Fatigue; required range of 2 tiles
Removes Shieldwall2 Shieldwall盾墙, Spearwall2 Spearwall矛墙, Riposte2 Riposte还击架势 (doesn't work if target wasn't moved by the skill)
Rupture
Rupture破裂 5 12 +5% chance to hit, inflicts 5 Bleeding bleeding流血 damage each turn for 2 turns
(Caused by losing at least 6 Hitpoints); -15% chance to hit targets directly adjacent, 25% Direct Damage
ReapActive 201 Reap收割 6 30 Hits up to 3 targets counterclockwise; -5% (25%) Direct Damage; -15% chance to hit targets directly adjacent
Active 240
Assault猛攻 6 15 +10% chance to hit, Performs an additional attack against Staggered staggered踉跄 targets
2hHammer Active 180 Active 241 Smite重劈 6 15 Does +20Damage, 100% chance to Staggered stagger target, 50% Direct Damage (60% Direct Damage for Barbarian hammer, 40% Direct Damage for Pollaxe)
Split Shield
Split Shield破盾 6 20 Direct damage to shield
Name Worth Damage 伤害 Ignores Armor Vs. Armor Chance to hit head 命中头部概率 Shield damage Durability Max. Fatigue Skills DLC
Pitchfork草叉
Pitchfork 01
150 30-50 30% 75% +5% 40 -14
Impale
Repel
Broken Ancient Bladed Pike断裂的古代刃枪
Broken pike 01
350 35-55 30% 80% +5% 26 -12
Active 54
Active 55
Hooked Blade钩刃
Hooked blade 01
700 40-70 30% 110% +5% 55 -12
Strike
Hook
Jagged Pike锯齿长枪
Goblin weapon 04
800 50-70 25% 90% +5% 40 -8
Rupture
Active 55
Battle Standard战旗
Banner 15 weapon
1500 50-70 30% 100% ±0% 64 -15
Active 54
Ancient Bladed Pike古代刃枪
Bladed pike 01
600 55-80 30% 125% +5% 30 -14
Active 54
Active 55
Warscythe战镰
Warscythe 01
700 55-80 30% 105% ±0% 36 -16
Strike
Reap
Pike长枪
Pike 01
900 60-80 30% 100% +5% 64 -14
Active 54
Active 55
Swordlance长柄剑刃
Swordlance 01
1300 60-80 30% 90% ±0% 52 -14
Active 200
Active 201
Blazing Deserts DLC
Billhook钩镰
Bill 01
1400 55-85 30% 140% +5% 72 -14
Strike
Hook
Pollaxe骑士斧戟
Poleaxe 01
3000 50-75 40% 110% +5% 24 72 -13
Active 240
Active 241
Split Shield