Lindwurm林德蠕龙
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Head 头部
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Tail
Lindwurm is a dangerous two-tile enemy from the Beasts faction. It has separate head and tail tokens.
Spawning
Lindwurms spawn in steppes and deserts. They also can be encountered in Hunting Lindwurms猎杀林德蠕龙 contracts that appear in steppe and plains villages and cities.
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Acid Blood酸性血液 | Acid Blood酸性血液 Every time you do at least 10 | |||
| Gorge暴食 | 4 | 15 | Gorge暴食 does 80-140 | |
| Move Tail移动尾部 | 6 | 15 | Move Tail移动尾部 Teleports the tail right next to the body (has unlimited range) | |
| Tail Slam Split | 4 | 25 | Tail Slam Split does 60-120 | |
| Tail Slam Sweep | 4 | 20 | Tail Slam Sweep does 60-120 | |
| Tail Slam Thresh | 4 | 25 | Tail Slam Thresh does 60-120 |
Loot
- Lindwurm Blood林德蠕龙血 (35% chance), Lindwurm Scales林德蠕龙鳞甲 (35% chance) or Lindwurm Bones林德蠕龙骨 (30% chance).
- 33% chance of a Lindwurm Hoard (1200 crowns).
- Lindwurm Blood林德蠕龙血 (35% chance), Lindwurm Scales林德蠕龙鳞甲 (35% chance) or Lindwurm Bones林德蠕龙骨 (30% chance). 50% chance of another one, rolling separately.
- 33% chance of a Lindwurm Hoard (1200 crowns).
- An Acid Flask酸液瓶.
- 33% chance of a Lindwurm Hoard (1200 crowns).
Behavior
Lindwurm is a two-tile monster. Its head and tail occupy separate tiles. They share HP, armor, fatigue and morale. When the head acts, the tail acts right after it. The tail tries to stay close to the head, but sometimes becomes disconnected. The tail ignores zone of control. Fatigue decreases only on head's turns. Effects like Bleeding流血, Daze, Taunt挑衅 and Overwhelm压制 affect each part separately. Injuries are not shared and only affect the head.
Non-critical hits to the head are redirected to the body. Critical hits to the tail are not redirected but do critical damage and inflict head injuries. If the tail is hit by Split Man劈身, all damage goes to the body.
Both head and body will splash attackers with acid when hit for 10 damage, but only if attacked from adjacent tiles. Being next to one part and attacking the other of the same Lindwurm from a safe distance will still splash with acid.
Tips
- Their extreme damage and toughness make them dangerous to fight in direct combat.
- Use polearms and reach weapons to avoid acid effect. Whips and bows are effective when their armor is broken. Cleavers' Decapitate斩首 attack deals high damage when they are already wounded.
- Prefer attacking the tail. It can receive criticals and you avoid wasting effort on head armor. Area attacks that hit both parts do damage twice.
- They are slow. Bait characters, usually sergeants, can distract and make them run around the map as long as you want. Pathfinder寻路者 is essential for them. The squad can either Footwork灵活步法 away while dealing damage or kill Lindwurms one by one using a tank to separate a Lindwurm from the group.
- Indomitable不屈 reduces damage and gives stun immunity. When you need to Recover恢复体力 and a tail is about to attack you, don't end turn immediately, because then if you will be stunned, the effect will go away at the end of your turn.
- Bone Plating骨板护层 absorbs one hit to the body.
- Take Nine Lives九命 to survive a heavy hit.
- Lindwurm Helmet, Lindwurm Armor and Lindwurm Scale Cloak林德蠕龙鳞披风 resist their acid.
- Control heads with Taunt挑衅.
- Avoid area attacks of their tails.
- They aren't hard to Overwhelm压制, but Overwhelm isn't shared between parts. Ranged attacks without Bullseye鹰眼 apply Overwhelm to both parts as shots go astray.
- To prevent rallying of a fleeing溃逃 Lindwurm, both head and tail must be adjacent to a brother.
- Injuring them is impractical but possible. Take Crippling Strikes致残打击 and use Greatsword巨剑's Overhead Strike当头劈斩, Shamshir舍施尔弯刀's Gash撕裂 with Sword Mastery剑术精通, Fencing Sword决斗刺剑's Lunge突刺 with extremely high initiative, or two-handed cleaver斩刀's Decapitate斩首 when the Lindwurm is wounded. The hit must be critical, and you still need Huge高大, Drunkard酒鬼, Killing Frenzy杀戮狂热, Strange Mushrooms奇异蘑菇 or the weapon to be named and having increased damage to have a chance to inflict an injury.




