Ifrit沙魔
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Small
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Medium
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Large
Ifrit is a creature of sand and stone from the Beasts faction. They come in three sizes, larger being formed when smaller merge together.
Spawning
Ifrits spawn in deserts and oases. They also can be encountered in Shifting Sands流沙之变 contracts that appear in southern cities.
They will be either all small or small and medium.
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Sand Golem | Sand Golem takes only 10% damage from bows and fire lances' ignite, 25% damage from javelins and handgonne, 33% damage from crossbows and slings, 50% damage from other piercing weapons; doesn't take damage if hit by another Ifrit's living sand throw. | |||
| Size 1 Headbutt | 6 | 15 | Size 1 Headbutt does 35-45 | |
| Size 2 Headbutt | 6 | 15 | Size 2 Headbutt does 70-90 | |
| Size 3 Headbutt | 6 | 15 | Size 3 Headbutt does 105-135 | |
| Merge Living Sands流沙融合 | 6 | 25 | Merge Living Sands流沙融合 will combine three size 1 Ifrits沙魔 to one size 2 Ifrit沙魔 or three size 2 Ifrits沙魔 to one size 3 Ifrit沙魔, the newly assembled Ifrit沙魔 will have full health and armor no matter how damaged the three Ifrits沙魔 it's made of were, the three Ifrits沙魔 need to be adjacent to use this skill, this skill can be used with an elevation difference of 4 | |
| Size 2 Throw Living Sand | 6 | 15 | Size 2 Throw Living Sand does 70-90 | |
| Size 3 Throw Living Sand | 6 | 15 | Size 3 Throw Living Sand does 105-135 |
Loot
Loot is the same for all sizes, because killing an Ifrit always destroys one small part, breaking larger Ifrits apart.
- 40% chance of trophies:
- 50% chance of Sulfurous Rocks硫磺石.
- 10% chance of a Glittering Rock闪金石 (500 crowns).
- 40% chance of trophies:
- 50% chance of Sulfurous Rocks硫磺石, rolled twice.
- 10% chance of a Glittering Rock闪金石 (500 crowns).
Behavior
Ifrits can merge together and break apart. When they do it, all damage they had is repaired. Larger ones are tougher and hit harder.
Three adjacent Ifrits of the same size can combine into a larger Ifrit, except when they are large already. They prioritize assembling above anything else.
Medium and large Ifrits can throw a part of themselves, breaking apart in the process. Medium Ifrits break into three small ones, one of which is thrown. Large Ifrits break into two medium and three small ones, one of which is thrown. They can't throw if there is not enough space for all parts, medium Ifrits need one tile near them and large need three.
If killed, they also break apart, but without one small part, and more parts are lost if there are no free adjacent tiles for them.
They all have no heads, all head hits are redirected to the body.
Medium and large Ifrits have a unique mechanic that affects armor. They have ArmorMult values modified, set to 2 and 4 respectively. It multiplies the armor value, but only in HP damage calculations. Armor damage is not affected. Mods that show exact armor value usually show it multiplied.
Tips
- In early game, medium Ifrits inflict injuries on the first hits, and large ones can kill if they hit the head without defensive perks特长.
- In late game, large Ifrits still can injure brothers with the first hit, unless they use Indomitable不屈 or have extremely high HP.
- Surround them to prevent throwing and make them lose more parts when killed. However you will receive less loot and XP.
- Rush them while they are busy assembling.
- Bone Plating骨板护层 absorbs one hit to the body.
- They resist ranged weapons, and ranged brothers will be engaged in melee by small Ifrits thrown at them.
- Baiting their shots requires a few brothers with extremely high ranged defense and HP, and good damage output from the backline.




