Hexe女巫
Hexe is a spellcaster from the Beasts faction, guarded by beasts or brigands强盗, charmed by her.
Spawning
Hexen spawn everywhere, except snow, deserts, hills and mountains. They can also be encountered in Pact with Witches contracts, that appear in villages expect snow ones.
There can be only one or a few Hexen in a group, everyone else can be:
- Brigand Raiders强盗劫掠者
- Brigand Raiders and Marksmen
- Brigand Raiders and Frenzied Direwolves
- Webknechts巨蛛
- Unholds巨魔
- Unholds and Frenzied Direwolves
- Nachzehrers食尸鬼 (all small, all medium or varying from small to large)
- Bog Unholds
- Direwolves恐狼 or/and Frenzied Direwolves
- Bog Unholds, Direwolves and Frenzied Direwolves
- Bog Unholds and Frenzied Direwolves
- Schrats树妖
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Charm魅惑 | 5 | 15 | Charm魅惑 will attempt to mindcontrol 1 of your brothers for 2 turns - Your chance to resist being charmed is your | |
| Drink Night Owl Elixir饮用夜枭灵药 | 2 | 10 | Drink Night Owl Elixir饮用夜枭灵药 will remove all | |
| Hex咒缚 | 3 | 5 | Hex咒缚 curses one of your brothers for 2 turns (you will take the same damage as the hexe) - The damage will ignore your armor - The hex can't be resisted and a brother can't have more than 1 hex on him at the same time (has a range of 8 tiles and a cooldown of 1 or 2 turns) |
Loot
- Witch Hair女巫头发 (35% chance), Mysterious Herbs神秘草药 (35% chance) or Poisoned Apple毒苹果 (30% chance).
- 20% chance of a Black Marsh Stew黑沼炖汤.
- 30% chance of a Jade Brooch翡翠胸针 (400 crowns).
- Trophies, with 50% chance to roll again:
- Witch Hair女巫头发 (35% chance), Mysterious Herbs神秘草药 (35% chance) or Poisoned Apple毒苹果 (30% chance).
- 20% chance of a Black Marsh Stew黑沼炖汤.
- 30% chance of a Jade Brooch翡翠胸针 (400 crowns).
Behavior
Hexen have no zone of control, and are unable to break free from nets. They can cast both Charm and Hex on the same turn if not capped on fatigue.
When using Charm, Hexen prefer brothers with low resolve, dangerous weapons, many adjacent brothers to create a zone of control over them, unguarded ranged brothers, or those who threaten them or are in melee already. Hexen are less likely to target brothers with high resolve, weak weapons, guarded ranged brothers and those who waits with low AP. Charm is prioritized over Hex and will be used when capped on fatigue.
When using Hex, Hexen prefer wounded targets, especially having an effect like Bleeding流血 that will kill them, and prefer brothers over allies in three-way fights. They avoid using Hex against brothers with Indomitable不屈, even inactive, or low level poorly armored brothers. Taunt挑衅 causes them to Hex the taunting brother. They only cast Hex when they think they are in danger, and even then not always do it.
Their allies get +20 resolve from the fake charmed status. Some of them guard Hexen, staying near them.
Fleeing溃逃 Hexen don't actually flee, probably due to a bug. One brother standing near them is enough to prevent rallying, as long as he isn't charmed受到魅惑.
They seem to have 8 vision instead of 7 that units have normally.
Tips
- Aggressive strategies don't work well because you will be destroyed by your own damage dealers. Don't bring dangerous weapons unless you know what you are doing.
- Good resolve is essential to operate in Charm range.
- Stand in your banner's resolve aura to resist their Charm.
- Sniping Hexen can win a fight quickly, but is unreliable as you can miss or a Hexe can hide in a bush.
- Any third party, including your dogs, will attack charmed brothers and does not care about Hex.
- If you are faster than her, spending AP and waiting negates one turn of Charm.
- Resilient顽强 decreases Charm duration to one turn.
- Stun them to stop spellcasting. Knock Back击退 with shields to inflict fatigue.
- Control charmed brothers by stunning and disarming. However you can miss and sometimes turn order doesn't allow to do it.
- Charm is a mental attack, so Witchhunters, Undead Trophy亡灵战利品项链, Protective Runes and Sigils护佑符文与法印 and Mad疯狂 trait are effective against it.
- There is a common misconception that Eunuchs and Player Character玩家角色 have immunity to Charm. It isn't true for the vanilla game.
- Nine Lives九命 works against Hex damage. Indomitable不屈 too, but the brother is unlikely to be targeted without Taunt挑衅.
- Charmed ranged brothers can't attack in a zone of control, except when their crossbow弩 is loaded. Whips are harmless in hands of a charmed brother as they do almost nothing against armor.
- The Firstborn is immune to charm and you can give him a weapon.
- Taunt挑衅 only affects Hex but not Charm.
- If you are facing them in the early game, without decent resolve, keep some distance between brothers. When charmed, their zone of control won't instantly lock down anyone, and they will spend turns moving instead of attacking.



