中文译文
亡灵法师
亡灵法师是行尸阵营的施法者,其自身并非亡灵。
1%几率成为精英勇士。
装备
技能
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
|---|---|---|---|---|
| 徒手攻击 | 4 | 5 | 徒手攻击造成5-10 | |
| 附身亡灵 | 3 | 10 | 附身亡灵 强化另一名亡灵,持续 1 回合:将行动点设为 12 | |
| 唤醒亡者 | 3 | 10 | 唤醒亡者可以复活各类行尸和骷髅(恢复其 50% 的 |
行为
亡灵法师会远远待在亡灵仆从后方施法,通常只出现一名。它由两名亡灵护卫保护,护卫持有盾牌,会尝试击退接近法师的敌人。不过,法师有时会在首回合暴露在射程内。
它会施放附身亡灵来强化一个亡灵,优先选择已经进入近战的单位;可以选择时,会优先强化陨落英雄,而非行尸。每回合能施放两次,第一次之后会等待。
本页原文的战术说明称,法师也会用唤醒亡者将亡灵以满生命值复活,同样优先选择陨落英雄。尸体所在格被占据时无法复活。它也能复活战斗中死去的普通人类,使用化作行尸的弟兄的属性,名字前会加上“行尸”。【译注:原文此处的复活生命值与上方技能说明不一致。】
近身交战时,它们无法施法。
它们的视野为 8,而普通单位通常为 7。
技巧
- 被附身的亡灵可以用单手武器攻击三次,或用双手武器攻击两次,命中也会提高。
- 法师被眩晕、受到 10 点伤害或被杀死时,附身亡灵会中断;被附身的目标眩晕或死亡时也会中断。
- 与其近身交战,使其无法施法。
- 一种战术是远程狙杀。让几名拥有鹰眼的弓箭手部署在前排,向前移动后射击。先攻高的成员携带猎鹰,可以提前侦明亡灵法师的位置。不建议使用刺桩重弩,因为它会把法师击退出射程。近战成员必须保护弓箭手,不让敌人接近。
- 放血者之触射出的箭会造成流血,既增加伤害,也能中断法师维持附身亡灵的专注,即使下一箭未命中也能奏效。
- 另一种战术是直接对亡灵倾泻高伤害。法术固然烦人,但只要法师活着,就会有两名亡灵守在它身边,而不是与你交战。
- 包抄可能很危险,因为怨魂的尖啸和游离的亡灵可能把包抄者拖入近战。
- 有时法师会出现在北侧,身边护卫太少,此时较容易遭到包抄。
- 如果亡灵法师开始逃跑,护卫会离开它转而进攻。法师很可能在下一回合恢复士气。
英文原文
Necromancer亡灵法师
Necromancer is a spellcaster from the Zombies faction. He isn't undead himself.
Can become a champion精英勇士 with a 1% chance.
Equipment
- 80% chance of a Scramasax萨克斯长刀, Butcher's Cleaver屠肉刀, Dagger匕首 or Knife小刀.
- A Dark Rugged Surcoat深色粗皮罩衣 (60) or Dark Thick Tunic深色厚布长衣 (35).
- A Witchhunter's Hat猎巫人帽 (40), Dark Cowl深色兜帽 (40) or Hood风帽 (30).
- Extra 20 natural armor on body.
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Hand-to-Hand Attack徒手攻击 | 4 | 5 | Hand-to-Hand Attack徒手攻击 does 5-10 | |
| Possess Undead附身亡灵 | 3 | 10 | Possess Undead附身亡灵 buffs another undead for 1 turn: sets Action Points to 12 | |
| Raise Undead唤醒亡者 | 3 | 10 | Raise Undead唤醒亡者 will raise any type of wiedergangers and skeletons (with 50% of their |
Behavior
Necromancers stay far behind their undead minions and cast spells from there. There is rarely more than one of them. They are guarded by two undead bodyguards who have shields and will try to Knock Back击退 anyone who gets near a Necromancer. On the first turn, however, they sometimes can become exposed to shots.
They cast Possess Undead to make an undead more dangerous, prioritizing those who are in melee already, and Fallen Heroes陨落英雄 over Wiedergangers行尸 if they have a choice. They can cast it twice per turn, waiting after the first cast.
Also they cast Raise Undead to bring an undead back to unlife with full HP. They again prefer to cast it on Fallen Heroes. If the tile with the corpse if occupied, they are unable to raise it. They also can raise corpses of normal humans killed in battle, which use stats of Wiederganger Brother and a "Wiederganger" is added before their names.
They can't cast spells if engaged in melee.
They have 8 vision instead of 7 that units have normally.
Tips
- Possessed undead swing one-handed weapons three times, and two-handed weapons twice. Accuracy is also increased.
- Possess Undead is canceled if he is stunned眩晕, hit for 10 damage or killed, or the target is stunned or killed.
- Engage them in melee to stop spellcasting.
- One of tactics against them is sniping. You need a few archers with Bullseye鹰眼, who are deployed in frontline, then move forward and shoot. Falcon猎鹰 on a brother with high initiative allows to reveal the position of the Necromancer. Spiked Impaler刺桩重弩 is not recommended because it knocks Necromancers out of range. Melee troops must guard archers and not let anyone come close.
- Arrows from Bloodletter's Reach放血者之触 cause bleeding, not only dealing extra damage but also canceling their concentration on Possess Undead, even if you miss your next shot.
- Another tactic is just dealing very high damage to undead. Spells may be annoying, but as long as a Necromancer is alive, two undead will guard him and not fight you.
- Flanking can be dangerous because of Geist怨魂 screams and a stray undead engaging you in melee.
- Sometimes they spawn on the north side, with too few troops guarding them. These are vulnerable to flanking.
- If a Necromancer starts fleeing溃逃, bodyguards leave him and attack. He will likely rally on the next turn.



