Alp梦魇
Alp is a nighttime enemy from the Beasts faction.
Spawning
Alps spawn everywhere, except forests, swamps, hills and mountains. They can also be encountered in Ending the Nightmare终结噩梦 contracts, that appear in villages except forest ones.
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Existing Partly in Dreams | Existing Partly in Dreams Alps梦魇 take only 10% damage from bows, 25% damage from javelins, 33% damage from crossbows, slings and dog bites, 50% from other piercing attacks and handgonnes. | |||
| Fade遁隐 | Fade遁隐 teleports all alps to another tile after one took damage (the tile will be within 2 tiles of your brothers) | |||
| Nightmare梦魇 | 4 | 10 | Nightmare梦魇 does 25 | |
| Sleep沉睡 | 4 | 5 | Sleep沉睡 attempts to put a brother to sleep, sleep is like a stun but the brother can be woken up by other brothers or rally the troops skill, can be resisted with a |
Loot
- A Parched Skin干枯皮肤 (40% chance), Third Eye第三只眼 (40% chance) or Petrified Scream凝固的尖啸 (20% chance).
- 20% chance of a Soul Splinter灵魂碎片 (300 crowns).
- A Parched Skin干枯皮肤 (40% chance), Third Eye第三只眼 (40% chance) or Petrified Scream凝固的尖啸 (20% chance). 50% chance of another, rolling separately.
- 20% chance of a Soul Splinter灵魂碎片 (300 crowns).
Behavior
Alp groups are only visible and interactable at night. Sometimes there are Direwolves恐狼 alongside them, including Frenzied ones.
Alps fight by first putting their enemies to sleep and then casting nightmares, dealing damage and waking them up. You can wake up an ally for 4 AP, and Rally the Troops重振士气 wakes up everyone in its range.
When one Alp takes damage, they all teleport to tiles one empty space away from you. They have no zone of control, and are unable to break free from nets, and can't even teleport when caught.
Fleeing溃逃 Alps don't actually flee, probably due to a bug. One brother standing near them is enough to prevent rallying, as long as he isn't sleeping正在休息.
Tips
- Resolve protects against both Sleep and Nightmare.
- Alps can stunlock an already sleeping brother, using Nightmare then Sleep. They don't actively try to do it though.
- Don't hurry to attack the first Alp you see. They will all teleport and attack you instead of spending all AP on movement.
- Prefer blunt and slashing damage. Ranged weapons are not recommended due to resistance and Nighttime.
- Stand in your banner's resolve aura to resist their attacks and be affected by Rally the Troops重振士气.
- Their attacks are mental, so Witchhunters, Undead Trophy亡灵战利品项链, Protective Runes and Sigils护佑符文与法印 and Mad疯狂 trait are effective against it.
- Lack of zone of control allows you to step back if you miss and have enough AP.
- They can't teleport if stunned眩晕, fleeing or caught in net.
- Alps' inability to break free makes nets extremely useful. Have some in your inventory in the early game to make easy money on an occational Alp contract.
- Alps' attacks deal direct damage to HP, so fighting them without body armor/helmets/shields can help you reduce the penalty to your soldiers' initiative and maximum fatigue. But beware: they can be accompanied by (Frenzied) Direwolves.




