中文译文
地精萨满
地精萨满是地精阵营的施法者。
装备
- 一根盘根木杖。
- 一件祭仪甲(45)。
- 一件祭仪头饰(35)。
技能
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
|---|---|---|---|---|
| 赋予夜视 | 3 | 5 | 赋予夜视使最多7名萨满的友军获得夜视,持续到战斗结束。射程为7格。 | |
| 徒手攻击 | 4 | 5 | 徒手攻击造成5-10 | |
| 根须缠缚 | 6 | 15 | 根须缠缚最多使7个目标定身。目标无法移动,并受到-35% | |
| 虫群 | 6 | 15 | 虫群对1个目标施加-50% |
行为
地精队伍有时会配备萨满。萨满施法拖慢并阻碍你接近敌人,还会降低你的闪避能力。它们似乎优先使用根须缠缚,而不是虫群。
萨满可以赋予其他地精夜视,效果是永久移除夜间减益。它们每回合都能施放,因此最终所有地精都能不受惩罚地射击。
根须缠缚和赋予夜视的作用范围都是包含7格的六边形区域。
它们的视野为 8,而普通单位通常为 7。
技巧
- 即使正在近身交战,也能施法。
- 使用远程武器很难命中它们。
- 萨满的盘根木杖是一种轻型锤,能够造成眩晕。
- 挣脱藤蔓不一定是最佳选择:你花行动点挣脱,就无法作战,而下回合可能又被缠住。如果已在近战中,可以直接继续战斗。如果只剩4行动点,则可帮助尚未行动的弟兄解除藤蔓。
- 不过,解除藤蔓会诱使萨满再次施放根须缠缚,而不是更麻烦的虫群;后者会让你很难命中敌人。
- 敌人有萨满时应优先选择白天作战,因为夜间会降低你的远程防御,而地精却能获得夜视。
英文原文
Goblin Shaman地精萨满
Goblin Shaman is a spellcaster from the Goblins地精 faction.
Equipment
- A Gnarly Staff盘根木杖.
- A Ritual Armor (45).
- A Ritual Headpiece (35).
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Grant Night Vision赋予夜视 | 3 | 5 | Grant Night Vision赋予夜视 grants night vision to up to 7 targets that are allied with the shaman萨满 until the end of battle (has a range of 7 tiles) | |
| Hand-to-Hand Attack徒手攻击 | 4 | 5 | Hand-to-Hand Attack徒手攻击 does 5-10 | |
| Root根须缠缚 | 6 | 15 | Root根须缠缚 will root up to 7 targets, a rooted target can't move, has -35% | |
| Swarm of Insects虫群 | 6 | 15 | Swarm of Insects虫群 targets 1 unit and debuffs it with -50% |
Behavior
Sometimes goblin squads have a Shaman. Shamans are enemies that use their magic to slow and hinder your attempts to close distance, and reduce your evasion. They seem to prioritize Root over Swarm of Insects.
They can give night vision to other goblins. The spell works by permanently removing Nighttime debuff. They can cast it every turn, so eventually all goblins will be able to shoot without penalty.
Both Root and Grant Night Vision have a hexagon-shaped area of 7 tiles.
They have 8 vision instead of 7 that units have normally.
Tips
- Can cast spells even if engaged in melee.
- They are difficult to hit with ranged weapons.
- Their Gnarly Staff盘根木杖 is a light mace钉锤 and can stun.
- Removing vines is not always the best option because you spend AP on them instead of fighting, only to become entangled again on the next turn. If you are in melee, just fight. If you only have 4 AP left, remove vines from a brother who didn't act yet.
- However, removing vines makes Shamans cast them again instead of more nasty Swarm of Insects that makes you unable to land hits.
- Prefer daytime if a Shaman is present, because Nighttime reduces your ranged defense and goblins will have night vision.




