中文译文
树妖
树妖是野兽阵营中形似树木的危险敌人。
出现地点
树妖生成于雪地以外的森林,也会出现在森林村庄和城市发布的闹鬼的森林委托中。
装备
技能
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
|---|---|---|---|---|
| 盾牌保护 | 盾牌保护使树妖只承受 30% 的伤害。此外,它只承受弩矢和箭矢造成的 25% 伤害、标枪造成的 50% 伤害,但受到火矛攻击时会额外承受 1/3 的伤害。树妖受到至少 60 点伤害时,若周围有空格,就会生成树苗。 | |||
| 再生木盾 | 5 | 50 | 再生木盾会在旧盾被打破后生成一面新盾。 | |
| 拔根攻击 | 5 | 25 | 拔根攻击造成 70-100 |
战利品
行为
树妖持盾时会大幅减少所受伤害,而且能够重新长出盾牌。燃烧罐对其造成三倍伤害。受到至少 60 点伤害时,只要附近有空格,它就会生成一棵树苗,树苗从下一轮开始行动。
树妖的范围攻击只能沿直线发动,但可以直接穿过障碍物。即使受到挑衅,它们仍非常喜欢用这一招同时攻击多个角色。它们似乎会优先靠近适合范围攻击的密集阵形,常常绕开单独目标,而不是与之交战。
他们的盾牌不会掉落。
技巧
- 它们一次头部命中就可能杀死前期成员。即使到了后期,也很容易造成伤势,除非成员使用不屈,或拥有极高生命值。
- 建议用斧破坏盾牌,解除树妖的减伤。破盾不要求较高的近战命中,也不要求双手握持。
- 不打破盾牌时,它们的等效生命值为 2000。
- 数量足够少时,它们的攻击范围会留下死角,后排可以从这些位置进攻。
- 尽量包围它们,阻止树苗生成。部分包围也有作用,因为树苗本身也会占据格子。
- 单手武器搭配盾牌不会触发树苗生成,也能提供一定防护。
- 双手武器伤害更高,但会触发树苗生成。击杀树苗能触发狂战和杀戮狂热,使所有树妖进行一次 5% 几率的士气检定,并提供经验。
- 双手钉锤造成的恍惚能降低树妖伤害,使其在战斗初期不足以对培养得当的后期成员造成伤势。
- 它们很容易受到压制,但命中时会使你踉跄,大幅破坏先攻优势。
- 骨板护层会吸收一次对身体的攻击。
- 它们能抵抗远程武器伤害,但不能抵抗近战穿刺伤害。
- 将两名防御手排成一直线,不用挑衅也能吸引它们,但代价是承受更多攻击。
英文原文
Schrat树妖
Schrat is a dangerous tree-like enemy from the Beasts faction.
Spawning
Schrats spawn in forests, except snowy. They also can be encountered in Haunted Woods闹鬼的森林 contracts, that appear in forest villages and cities.
Equipment
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Shielded盾牌保护 | Shielded盾牌保护 causes a Schrat to take only 30% damage. Schrats also receive only 25% damage from bolts and arrows, and 50% from javelins - but 1/3 more damage from firelance. When Schrat takes at least 60 dmg, a Sapling will be spawned if a free tile around is available. | |||
| Grow Shield再生木盾 | 5 | 50 | Grow Shield再生木盾 creates a new shield after the old one was broken | |
| Uproot拔根攻击 | 5 | 25 | Uproot拔根攻击 does 70-100 |
Loot
- 90% chance of trophies:
- Ancient Wood古老木材 (40% chance), Glowing Resin发光树脂 (40% chance) or Heart of the Forest森林之心 (20% chance).
- 25% chance of Ancient Amber古老琥珀 (500 crowns).
- 90% chance of trophies:
- Ancient Wood古老木材 (40% chance), Glowing Resin发光树脂 (40% chance) or Heart of the Forest森林之心 (20% chance). 50% chance of another one, rolled separately.
- 25% chance of Ancient Amber古老琥珀 (500 crowns).
Behavior
Schrats reduce damage greatly if they have a shield and can regrow it. Fire Pots do triple damage to them. If hit by 60 damage or more, they spawn a Sapling树苗 if there is a free tile for it. It acts on the next round.
Schrats have an area attack that can only hit straight lines. It can strike right through obstacles. They very much like to attack multiple characters with it even if taunted受到挑衅. They seem to be attracted to tight formations where this attack would be effective, and often actively avoid engaging single targets, moving around them instead.
Their shields don't drop.
Tips
- They can kill early game brothers with one head hit, and will easily inflict injuries even in late game, unless brothers use Indomitable不屈 or have extremely high HP.
- Axes飞斧 are recommended to break shields and rid Schrats of their damage reduction. It does not require melee skill or Double Grip.
- They have 2000 effective HP if you don't break their shields.
- If their numbers are low enough, they leave blind spots for your backliners to attack from.
- Surround them if possible to prevent Saplings树苗 from spawning. Partial surrounding also works because Saplings occupy tiles too.
- One-handed weapons with shields don't cause Saplings to spawn and provide some defense.
- Two-handed weapons do more damage, but cause Saplings to spawn. Killing Saplings activates Berserk狂战 and Killing Frenzy杀戮狂热, causes a 5% morale士气 check on all Schrats and gives XP.
- Dazing Schrats with two-handed maces reduces their damage to the point where it's insufficient to injure a properly built lategame brother in the beginning of combat.
- They aren't hard to Overwhelm压制, but stagger on hits, ruining your initiative.
- Bone Plating骨板护层 absorbs one hit to the body.
- They resist ranged weapons, but not melee piercing.
- Two tanks in a line distract them without Taunt挑衅 at the cost of receiving more attacks.



