中文译文
游牧民行尸
游牧民行尸是行尸阵营的罕见敌人,有时会出现在驱逐游牧民委托中。
装备
- 装备赛义夫弯刀、弯刀、游牧钉锤、猎猪矛、重棒、屠肉刀、南方轻型钉锤、双手赛义夫弯刀、双手木槌或伐木斧。
- 装备游牧覆板锁甲(105)、游牧拼皮甲(80)、游牧皮袍(65)、厚游牧长袍(50)或游牧长袍(30)。
- 装备游牧民加固盔(125)、游牧轻盔(70)、游牧皮帽(50)、皮头巾(40)或游牧头巾(30) (双倍概率)。
- 若使用单手武器,则有50%概率装备阿达尔加盾。
- 身体护甲和头部装备各有 66% 的几率仅剩 50% 耐久度,分别判定。
技能
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
|---|---|---|---|---|
| 撕咬 | 4 | 0 | 撕咬造成15-35 |
行为
行尸通常数量众多。它们不懂谨慎接近,只会慢慢走向你,任由矛墙刺中自己。
它们有 66% 的几率自行复活一次,恢复 50% 生命值。复活时会触发一次类似敌人进入近战范围的士气检定。即使有人站在尸体上,它们也能复活,并将该单位推开一格;如果无处可推,就会保持死亡。被斩首或击碎头颅后无法复活,但被开膛仍可复活。
被它们杀死的人类也可能变成行尸,使用化作行尸的弟兄的属性,名字前会加上“行尸”。
它们死亡时有时会丢失武器,之后可以从地上捡起武器。
它们不会使用远程武器,只能使用武器的基础攻击和范围攻击。护卫还能用盾牌击退你,让你远离亡灵法师。
技巧
- 它们耐打、数量多,还能复活,成员会积累大量疲劳,很可能达到上限。它们的钉锤一次命中就会造成 30 疲劳。恢复体力能让成员重新有效作战。
- 携带双手武器的个体显然更危险。不过,将它们推远可以让它们无法发动攻击。
- 避开他们的范围攻击。
- 队伍中最危险的是两翼,因为这里的成员会被多个拥有背刺者的敌人同时攻击。应据此安排防守。
- 用矛墙牵制他们。
- 一旦失去护甲,即使没有武器的行尸也能用撕咬造成严重伤害。
- 大量行尸接近时会频繁触发士气检定;意志较低的成员可能因此士气崩溃。
- 使用斩首击杀它们,可以防止复活。
- 用连枷攻击没有防护的头部,可以保留下来的护甲作为战利品。
- 风险足够低时,可以用破甲刺击杀死它们,保留护甲。
英文原文
Wiederganger Nomad
Wiederganger Nomad is a rare enemy from the Zombies faction, sometimes encountered in Drive Off Nomads驱逐游牧民 contracts.
Equipment
- A Saif赛义夫弯刀, Scimitar弯刀, Nomad Mace游牧钉锤, Boar Spear猎猪矛, Bludgeon重棒, Butcher's Cleaver屠肉刀, Light Southern Mace南方轻型钉锤, Two-Handed Saif双手赛义夫弯刀, Two-Handed Mallet双手木槌 or Woodcutter's Axe伐木斧.
- A Plated Nomad Mail游牧覆板锁甲 (105), Stitched Nomad Armor游牧拼皮甲 (80), Leather Nomad Robe游牧皮袍 (65), Thick Nomad Robe厚游牧长袍 (50) or Nomad Robe游牧长袍 (30).
- A Nomad Reinforced Helmet游牧民加固盔 (125), Nomad Light Helmet游牧轻盔 (70), Nomad Leather Cap游牧皮帽 (50), Leather Head Wrap皮头巾 (40) or Nomad Head Wrap游牧头巾 (30) (double chance).
- If the weapon is one-handed, 50% chance of an Adarga Shield阿达尔加盾.
- 66% chance of body armor and headgear having only 50% durability, rolled separately.
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Bite撕咬 | 4 | 0 | Bite撕咬 does 15-35 |
Behavior
Wiedergangers come in large numbers. They don't have any idea about careful approach and instead slowly walk towards you, getting hit by spearwalls.
They have a 66% chance to raise from the dead on their own once with 50% HP. When they do so, it causes a morale check similar to coming into melee. They can reanimate if someone stands on their corpse, and will push that unit one tile away. If there is nowhere to push, they stay dead. They can not revive if their head has been decapitated or smashed, but can if disemboweled.
If they kill a human, he can rise as a Wiederganger too. He uses stats of Wiederganger Brother and "Wiederganger" is added before his name.
Sometimes they lose their weapons when they die. They can pick up weapons from the ground if this happens.
They are unable to use ranged weapons, and they can only use basic and area weapon attacks. Bodyguards can knock you with their shields to push away from Necromancers亡灵法师.
Tips
- They are tough, numerous and can rise again. Brothers will accumulate much fatigue and likely hit its limit. A single hit of their mace钉锤 will inflict 30 fatigue. Recover恢复体力 allows you to regain combat efficiency.
- Those armed with two-handed weapons are obviously more dangerous. However, you can make them unable to attack by pushing them back.
- Avoid their area attacks.
- The most dangerous positions in your squad are flanks, where brothers are attacked by multiple enemies with Backstabber背刺者. Plan your defense accordingly.
- Control them with spearwall矛墙.
- If you lose your armor, even unarmed Wiedergangers can do serious damage with their bites.
- The sheer number of them coming close triggers many morale士气 checks that can break morale if your resolve is low.
- Decapitate斩首 them to prevent resurrection.
- Use flails to hit their unprotected heads and loot the armor.
- Can be punctured for their armor if the risk is low enough.

