中文译文
大先知
大先知是传奇地点圣物宝库的首领。
装备
- 预言者香炉.
- 占卜法袍 (125).
- 一顶占卜兜帽(75)。
技能
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
|---|---|---|---|---|
| 徒手攻击 | 4 | 5 | 徒手攻击造成5-10 | |
| 尸爆 | 8 | 10 | 尸爆会引爆一具尸体或一个血肉摇篮,对相邻单位造成 25-50 |
行为
大先知会使用肾上腺素抢先行动。他还拥有灵活步法,能够主动脱离接战,接近并攻击防御薄弱的目标。
大先知死亡时,若场上还有寻隙者,其中一个就会被选中用于复活他。被选中的寻隙者会死亡,大先知则在其所在格重生,装备得到修复,士气恢复为斗志昂扬;他原先死亡的位置会生成一片瘴气。若所有寻隙者都已被消灭,再杀死大先知,就不会发生上述情况,他也不会复活。
他的连枷不会作为普通战利品掉落,而是在战后的事件中获得。身甲与头盔会正常掉落,无论装备受损多严重,也无论你杀死过大先知多少次。
技巧
- 他能移动两格后在长柄武器的距离上攻击,也能每回合攻击两次,还拥有肾上腺素,因此很可能抢到先手。若未能阻止他出手,有时会接连遭到两次爆头。由于这种攻击没有额外穿甲加成,其致命程度低于普通双手连枷,但依然需要做好应对。
- 显然,应先杀死寻隙者,否则你就得反复对付大先知。
- 用眩晕控制他,尽量不给他任何出手机会。缴械可靠性稍差,而且不能阻止他挣脱捕网或使用肾上腺素;肾上腺素配合等待,还可能让他抵消一回合状态效果的影响。成功施加眩晕或缴械,便能避免他的重击和随之产生的瘴气。眩晕也能让你的队员安全离开已有的瘴气。
- 当他未使用肾上腺素便提前结束回合时,可以向他投掷捕网,争取在下一回合先于他行动。
- 与大多数高阶人类敌人不同,他没有额外的疲劳恢复,也没有恢复体力特长,因此可以将他的行动限制为每回合一次普通攻击。用钉锤类和三头连枷频繁命中他,就能让他的疲劳达到上限。
- 尽管意志很高,他并不免疫士气检定。你甚至能把他逼到溃逃,只是实战中这样做并不划算。
英文原文
The Grand Diviner大先知
The Grand Diviner is the boss of the Artifact Reliquary legendary location.
Equipment
- The Censer of the Diviner预言者香炉.
- Robes of Divination占卜法袍 (125).
- A Cowl of Divination占卜兜帽 (75).
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Hand-to-Hand Attack徒手攻击 | 4 | 5 | Hand-to-Hand Attack徒手攻击 does 5-10 | |
| Corpse Explosion尸爆 | 8 | 10 | Corpse Explosion尸爆 makes a corpse or a Flesh Cradle血肉摇篮 explode, dealing 25-50 |
Behavior
Grand Diviner will use Adrenaline肾上腺素 to strike first. He has Footwork灵活步法 and can use it offensively to reach and strike someone vulnerable.
When he dies and any Fault Finders寻隙者 are present, one of them is chosen to resurrect the Diviner. The Fault Finder dies and the Diviner respawns on his tile, has his equipment repaired and morale士气 set to confident, and a miasma cloud is created on the tile where he was originally killed. If no Fault Finders remain and you kill him, none of this happens and he does not respawn.
His flail does not drop, you get it in the event after the battle. Armor and helmet drop normally, no matter how damaged they were or how many times you killed the Grand Diviner.
Tips
- Can move two steps and attack at polearm range, or strike twice per turn, and has Adrenaline. This is likely to grant him the first strike, and not preventing him from attacking can sometimes result in double headshots. Less deadly than normal two-handed flails because the attack lacks bonus armor penetration, but you should be prepared for it.
- Obviously, kill Fault Finders first, otherwise you will have to fight him multiple times.
- Control him by stunning, don't let him attack at all. Disarm缴械 is less reliable and still allows him to break free from nets and use Adrenaline, which, combined with waiting, can allow him to negate one turn of status effects. Successful stuns or disarms means no heavy attacks on you and no miasma. Stuns also allow you to move away from existing miasma.
- You can throw a net at him when he ends his turn early without using Adrenaline and act before him on the next turn.
- Unlike most high tier human enemies, he doesn't have increased fatigue regen or Recover恢复体力, it's possible to limit him to one basic attack per turn. Hitting him a lot with maces and triple flails will cap him on fatigue.
- While having good resolve, he is not immune to morale checks. You can even bully him into fleeing morale, though it is impractical.


