中文译文
典籍守护者
装备
- 黑书.
- 一件古代服饰(60)。
- 一件古代头饰(80)。
技能
| 图标 | 名称 | 行动点 | 疲劳 | 说明 |
|---|---|---|---|---|
| 远程攻击抗性 | 远程攻击抗性:古代亡灵只承受弓造成的 10% 伤害、标枪与火矛点火造成的 25% 伤害、弩、投石索和手铳造成的 33% 伤害,以及其他穿刺攻击造成的 50% 伤害。 | |||
| 地术 | 3 | 0 | 地术将典籍守护者和命匣脚下的地面高度从0变为3,或从3变为0。 | |
| 地术(单次) | 6 | 0 | 地术(单次)将所有命匣脚下的地面抬高至高度3。 | |
| 恐怖威慑 | 4 | 0 | 恐怖威慑触发两项独立的意志检定:降低士气的检定带有-15 | |
| 雷电风暴 | 5 | 0 | 雷电风暴沿地图从上到下标记一条纵向区域,1回合后对其中所有敌人造成20-50 | |
| 瘴气 | 4 | 0 | 瘴气每回合对在其中结束回合的活物直接造成5-10 | |
| 镜像 | 3 | 0 | 镜像最多召唤4个典籍守护者的幻影 | |
| 唤起尖啸骷髅 | 3 | 0 | 唤起尖啸骷髅最多会生成12个尖啸骷髅 | |
| 黑书 | 6 | 0 | 黑书使地图上所有能够复活的尸体重新起身。 |
行为
典籍守护者的行为非常复杂。最关键的是:只要还有命匣完好,它就不会真正死亡,而会借助命匣重生;命匣摧毁得越多,战斗也越困难。
部分古代荣誉卫士会留在典籍守护者身边警戒,不主动进攻,让战斗稍容易一些。
典籍守护者的瘴气和恐怖威慑没有射程限制。它没有控制区,也能穿越陡峭的悬崖(原文标注:待核实)。
变量
- 设为剩余命匣数量。
- 设为当前回合数。
可用技能
典籍守护者的可用技能由决定:
| 表达式的值 | 可用技能 |
|---|---|
| 2或更少 | 唤起尖啸骷髅、镜像、落雷、地术、黑书 |
| 3-4 | 瘴气、镜像、落雷、地术、黑书 |
| 5-6 | 瘴气、恐怖威慑、镜像、地术、黑书 |
| 7-9 | 恐怖威慑、唤起尖啸骷髅 |
| 10 | 瘴气、恐怖威慑 |
召唤颅骨
典籍守护者每回合能召唤一次尖啸骷髅,生成在距弟兄5-6格的位置。概括来说,每回合召唤4-12个,场上数量上限为12-30个,具体取决于已摧毁多少命匣。
具体机制:
- 令。
- 每回合召唤数量:。
- 上限:。
召唤幻影
战斗中段,典籍守护者会开始召唤幻影,即自身的幽灵复制体。它们生成在远离你的位置,也能施法。概括来说,通常会有四个幻影,因为不值得花时间追杀。
具体机制:
- 每回合召唤数量:。
- 上限为4。
闪电
典籍守护者能在地面标记一条纵线,下回合以落雷轰击。幻影也能这样做,但实际落雷后有一个回合冷却。同一时间最多存在3道落雷。目标优先选择控制区内的弟兄、惊恐的弟兄,以及聚集多名弟兄的直线。落雷不会误伤友军。
地术
地术是典籍守护者升降地面的能力,可以保护命匣和自身免遭近战,分为两种。单次版本在较早阶段使用,不影响典籍守护者自身;普通版本会影响自身,冷却两个回合,因此每第三个回合都会施放,即便这样对它不利。典籍守护者死亡时,所有抬升的地面都会下降。
具体机制:
- 抬高地面的地术仅能使用一次,触发条件为:。
- 降低地面的地术仅能使用一次,触发条件为:。
- 常规地术的触发条件:,冷却时间为2回合。
唤起亡灵
战斗中段,典籍守护者会阅读随身的黑书,使所有能复活的亡灵重新起身。迷失的寻宝者始终可以复活,荣誉卫士则在未被斩首时可以复活。若亡灵没有武器,还会生成一把战镰;若副手已有物品,则生成镰形剑。护甲不会修复。幻影会像亡灵法师一样施放唤醒亡者,但不会生成武器。
具体机制:
- 黑书施放条件:,且地图上至少有6具尸体。
技巧
- 不要一有机会就急着摧毁命匣,这只会增加战斗难度。尽量同时摧毁所有命匣,至少也要连续快速处理,缩短典籍守护者处于最强阶段的时间。
- 如果能在同一回合摧毁全部命匣并杀死典籍守护者,就可先将其打至低生命值并施加踉跄,从而完全跳过最困难阶段。
- 杀死典籍守护者看似无用,却能让命匣降回地面,更容易摧毁。
- 用斩刀的斩首杀死荣誉卫士以阻止复活,或把它们的武器换成弱武器。
- 刺桩重弩能将典籍守护者从高柱上击落,不过它身处高地,会让你的命中受到-30惩罚。
英文原文
The Lorekeeper典籍守护者
Lorekeeper is the boss of the Sunken Library legendary location.
Equipment
- The Black Book黑书.
- An Ancient Attire (60).
- An Ancient Headpiece (80).
Skills
| Icon | Name | AP | Fatigue疲劳 | Description |
|---|---|---|---|---|
| Resistant to Ranged Attacks远程攻击抗性 | Resistant to Ranged Attacks远程攻击抗性 Ancient Dead take only 10% damage from bows, 25% damage from javelins and fire lances' ignite, 33% damage from crossbows, slings and handgonnes, 50% from other piercing attacks. | |||
| Geomancy地术 | 3 | 0 | Geomancy地术 changes the ground level under The Lorekeeper典籍守护者 and Phylacteries命匣 from 0 to 3 and from 3 to 0 | |
| Geomancy (Once) | 6 | 0 | Geomancy (Once) raises the ground level under all Phylacteries命匣 to 3 | |
| Horror恐怖威慑 | 4 | 0 | Horror恐怖威慑 will cause separate resolve checks that can lower the morale (with -15 | |
| Lightning Storm | 5 | 0 | Lightning Storm marks a vertical area of tiles from the top of the map to the bottom for impact and 1 turn later does 20-50 | |
| Miasma瘴气 | 4 | 0 | Miasma瘴气 does direct 5-10 | |
| Mirror Image镜像 | 3 | 0 | Mirror Image镜像 spawns up to 4 Lorekeeper's Apparitions | |
| Raise Screaming Skulls唤起尖啸骷髅 | 3 | 0 | Raise Screaming Skulls唤起尖啸骷髅 spawns up to 12 Screaming Skulls尖啸骷髅 | |
| The Black Book黑书 | 6 | 0 | The Black Book黑书 raises all resurrectable corpses on the map |
Behavior
Lorekeeper has a very complex behavior. The most important things are that he can't die if any Phylacteries命匣 remain intact and will respawn from them, and the fight gets harder when you destroy more Phylacteries.
Some 一些Ancient Honor Guards古代荣誉卫士 will guard him, not actively attacking you and making the battle easier.
His Miasma and Horror have to range limit. He has no zone of control. He can traverse steep cliffs (verify).
Variables
- Let be the number of remaining Phylacteries.
- Let be the round number.
Skills availability
Lorekeeper's skill set is defined by :
| Expression value | Allowed skills |
|---|---|
| 2 or less | Raise Screaming Skulls, Mirror Image, Lightning Strike, Geomancy, The Black Book |
| 3-4 | Miasma, Mirror Image, Lightning Strike, Geomancy, The Black Book |
| 5-6 | Miasma, Horror, Mirror Image, Geomancy, The Black Book |
| 7-9 | Horror, Raise Screaming Skulls |
| 10 | Miasma, Horror |
Summoning skulls
Lorekeeper can summon Screaming Skulls尖啸骷髅 once per turn. Skulls spawn 5-6 tiles away from your brothers. To simplify, he summons 4-12 skulls per turn to a limit of 12-30 on the map, depending on how many Phylacteries were destroyed.
Exact mechanics:
- Let .
- Summoned per turn: .
- Limit: .
Summoning apparitions
In the middle of battle Lorekeeper starts summoning Apparitions, ghostly copies of himself. They spawn far away from you and will cast spells too. To simplify, there will be four of them as it's not worth spending time hunting them.
Exact mechanics:
- Summoned per turn: .
- Limit is 4.
Lightnings
Lorekeeper can mark a vertical line on the ground to strike it with lightnings on the next turn. Apparitions also do it, but with one turn of cooldown after the actual strike. There can't be more than 3 simultaneous lightning strikes. Brothers in zones of control, horrified惊恐 brothers and lines with many brothers are prioritized. Lightnings have no friendly fire.
Geomancy地术
It is the Lorekeeper's ability to raise and lower earth to protect Phylacteries and himself from melee, and comes in two forms. One-time version is used earlier and does not affect the Lorekeeper himself. Normal version affects him and has two turns of cooldown, so he casts it on every third turn, even if it's disadvantageous for him. If he dies, all raised ground lowers.
Exact mechanics:
- One-time Geomancy condition for raising ground: .
- One-time Geomancy condition for lowering ground: .
- Normal Geomancy condition: , has 2 turns of cooldown.
Raising undead
In the middle of battle Lorekeeper will read the Black Book黑书 he carries, raising all resurrectable undead. Lost Treasure Hunters迷失的寻宝者 are always resurrectable, and Honor Guards are resurrectable if not decapitated. A Warscythe战镰 or, if there is an item in the off-hand, Khopesh镰形剑 also will be created if the undead has no weapon. Armor won't be repaired. Apparitions will cast Raise Dead like Necromancers亡灵法师 and will not create any weapons.
Exact mechanics:
- The Black Book condition: and at least 6 corpses on the map.
Tips
- Don't hurry to destroy Phylacteries as soon as you can, you will only make the fight harder. Try to destroy all Phylacteries at once or at least quickly to reduce the time of Lorekeeper being the most powerful.
- Bringing him to low HP and staggering allows to skip the difficult phase entirely, if you destroy all Phylacteries on that turn and kill him.
- Killing him may seem pointless, but it lowers Phylacteries to the ground to destroy easily.
- Decapitate斩首 Honor Guards with cleavers to prevent reanimation, or replace their weapons with weak ones.
- Spiked Impaler刺桩重弩 can knock him down from a pillar, however his high ground gives you a penalty of -30 to hit.








