BBMOD战场兄弟 · 社区军械库
欢迎你,好兄弟

BATTLE BROTHERS WIKI

技能

Skills

中文译文资料快照 2026-09-18 · 翻译与来源说明

中文译文

技能是《战场兄弟》的一项游戏机制,主要与武器相关。装备武器后,角色可获得该武器提供的一至四种技能。使用技能需要消耗行动点并累积疲劳。

技能来源:

武器技能

部分敌人对穿刺攻击具有特殊抗性,包括刺击、穿刺、致命一击、突进、挺刺或叉刺、贯刺或破裂,以及投矛。少数技能存在例外:致命一击可对梦魇造成完整伤害,投矛可对沙魔造成完整伤害。

图标 名称 行动点 疲劳 说明 来源
StabActive 198 刺击 4 7 20% Direct Damage 匕首类 (单手)
Punture
破甲刺击 4 20 命中率 -15%,完全无视护甲(穿甲比例 100%Direct Damage),无法暴击,只能命中身体,也不享受Passive 07双手握持的伤害加成。 匕首类 (单手)
Active 199
致命一击 4 10 无视护甲伤害比例 20% Direct Damage;若目标处于Dazed恍惚、Stunned眩晕或Net2被网困住状态,则伤害额外增加 33% Damage,无视护甲伤害比例额外增加 20% Direct Damage。 卡塔尔匕首 (单手)
SlashActive 172
Active 77Active 78
挥斩 4 10 +10%命中率,20%Direct Damage 剑类 (单手)
Active 189
撕裂 4 20 +10%命中率,造成伤势的阈值降低33%,20%Direct Damage 剑类 (单手)
Lunge
突刺 4 25 移动至目标身旁,无视控制区域;伤害随当前先攻Initiative变化,穿甲比例 25%Direct Damage。 决斗刺剑 (单手)
Riposte
还击架势 4 25 命中率 -10%;直到下一回合开始,对落空或被格挡的近战攻击进行反击。 剑类 (单手)
Active 155 光明使者 4 10 命中率 +10%,额外对最多三个目标造成 10 - 20 点无视护甲的伤害。
  • 还击架势的反击和借机攻击不会触发闪电。
  • 闪电伤害不受攻击者增益效果影响,例如杀戮狂热。威慑仍会施加基于意志的惩罚,但若伤害低于通常的生命值伤害门槛,就不会触发。击杀仍会正常触发狂战等效果。
  • 闪电不会伤害友军。
  • 闪电必定命中。
古神之谴 (单手)
Slash
挥斩 4 13 +10%命中率,20%Direct Damage 剑类 (双手)
Overhead Strike
当头劈斩 6 15 造成+20Damage,+5%命中率,25%Direct Damage 剑类 (双手)
Split
Split in two
劈开 6 30 命中直线上的 2 个目标,命中率 -5%,穿甲比例 30%Direct Damage。 剑类 (双手)
长刃斧 (双手)
Swing
挥击 6 30 按逆时针方向最多攻击3个目标,-5%命中率,25%Direct Damage 剑类 (双手)
Cleave1Cleave3
Active 177Active 182
劈斩 4 12 每回合造成 5 点Bleeding流血伤害,持续 2 回合;至少造成 6 点生命值伤害Hitpoints才能触发。穿甲比例 25%Direct Damage,蛮族斩刀为 35%Direct Damage。 斩刀类 (单手)
Cleave3Active 210
Active 182
劈斩 4 15 每回合造成 5 点Bleeding流血伤害,持续 2 回合;至少造成 6 点生命值伤害Hitpoints才能触发。穿甲比例 25%Direct Damage,蛮族斩刀为 35%Direct Damage。 斩刀类 (双手)
Active 34
斩首 4 20 用此技能击杀目标时,会在目标可被斩首的情况下将其斩首;目标损失的生命值越多,伤害加成越高。穿甲比例 25%Direct Damage,蛮族斩刀为 35%Direct Damage。 斩刀类(单手)
斩刀类(双手)
Active 171 Active 161 鞭击 4 15 攻击距离为 3 格,施加两层Bleeding流血,每层每回合造成 5 点伤害,持续 2 回合;至少造成 6 点生命值伤害Hitpoints才能触发。穿甲比例 10%Direct Damage,蛮族鞭为 20%Direct Damage。 鞭类(单手)
Active 170 缴械 5 30 攻击距离为 3 格;被Status effect 111缴械的目标在 1 回合内无法使用任何武器技能。命中率 -20%。 鞭类(单手)
Thrust
挺刺 4 10 +20%命中率,25%Direct Damage 长矛类 (单手)
Active 202
点燃 4 5 最多命中 2 个目标,造成 40-60 伤害Damage,破甲效率为 90%Armor Damage,穿甲比例为 20%Direct Damage。命中率基于远程命中Ranged Skill计算,使用此技能时获得 +40 远程命中Ranged Skill。 火矛 (单手)
Active 128
挺刺 6 15 +20%命中率,25%Direct Damage 尖头棒 (双手)
Spearwall
矛墙 4 30 伤害 -50%Damage;若未能命中对手,效果取消。 长矛类 (单手)
Active 173Active 124 矛墙 6 35 伤害 -50%Damage;若未能命中对手,效果取消。攻击距离为 1 格。 长矛类 (双手)
Active 174Active 123 叉刺 6 15 +10%命中率;攻击相邻敌人时-15%命中率,25%Direct Damage 长矛类 (双手)
ImpaleActive 54 穿刺 6 15 命中率 +10%;攻击直接相邻的目标时,命中率 -15%。穿甲比例 30%Direct Damage。 长柄武器(双手)
Rupture
破裂 5 12 命中率 +5%,每回合造成 5 点Bleeding流血伤害,持续 2 回合。
至少造成 6 点生命值伤害Hitpoints才能触发;攻击直接相邻的目标时命中率 -15%。穿甲比例 25%Direct Damage。
锯齿长枪 (双手)
RepelActive 55 逼退 6 25 命中率 +10%,将目标推远一格,有 100% 概率使其Staggered踉跄,并累积 10 点疲劳Fatigue;攻击直接相邻的目标时命中率 -15%。
移除Shieldwall2盾墙、Spearwall2矛墙和Riposte2还击架势;若技能未使目标移动,则不会移除。
长柄武器(双手)
StrikeActive 200 打击 6 15 命中率 +5%;攻击直接相邻的目标时,命中率 -15%。穿甲比例 30%Direct Damage。 长柄武器(双手)
Hook
钩拽 6 25 命中率 +10%,将目标拉向使用者,有 100% 概率使其Staggered踉跄,并累积 10 点疲劳Fatigue;目标必须位于 2 格外。
移除Shieldwall2盾墙、Spearwall2矛墙和Riposte2还击架势;若技能未使目标移动,则不会移除。
长柄武器(双手)
ReapActive 201 收割 6 30 按逆时针顺序最多命中 3 个目标;穿甲比例 -5%,降至 25%Direct Damage;攻击直接相邻的目标时命中率 -15%。 长柄武器(双手)
ChopActive 185 劈砍 4 13 命中a hit to the head时,对Hitpoints额外造成+50%伤害,30%Direct Damage(蛮族斧为40%Direct Damage) 斧类 (单手)
Split Shield
破盾 4 15 直接对盾牌造成的伤害 斧类 (单手)
Split Man Active 187
Active 168
劈身 6 15 同时命中头部和身体,造成额外伤害;穿甲比例 40%Direct Damage,蛮族斧为 50%Direct Damage。 斧类 (双手)
Round Swing Active 188 回旋斩 6 35 最多命中 6 个目标,命中率 -15%;穿甲比例修正为 -10%,降至 30%Direct Damage,蛮族斧为 40%Direct Damage。 斧类 (双手)
Split Shield
破盾 6 20 直接对盾牌造成的伤害 双手斧类
双手斩刀类
双手战锤类
双手钉锤类
双手剑类
Active 66
打击 6 15 普通攻击;攻击紧邻的目标时-15%命中率,30%Direct Damage 长柄斧 (双手)
Active 67
破盾 6 25 直接对盾牌造成的伤害 长柄斧 (双手)
Active 60Active 35
Active 184
猛击 4 14 至少造成10Hitpoints伤害,50%Direct Damage(蛮族战锤为60%Direct Damage) 战锤类 (单手)
Active 59DestroyArmor2 摧毁护甲 4 25 多造成50%Armor Damage,并造成恰好10Hitpoints伤害 战锤类 (单手)
Active 136
猛击 6 15 至少造成 10 点生命值伤害Hitpoints;攻击相邻敌人时命中率 -15%,穿甲比例 50%Direct Damage。 长柄战锤 (双手)
Active 137
粉碎护甲 6 35 护甲伤害提高 45%Armor Damage,生命值伤害固定为 10 点Hitpoints;攻击相邻敌人时命中率 -15%。 长柄战锤 (双手)
2hHammer Active 180 Active 241 重劈 6 15 伤害 +20Damage,有 100% 概率使目标Staggered踉跄;穿甲比例 50%Direct Damage,蛮族战锤为 60%Direct Damage,长柄战斧为 40%Direct Damage。 战锤类 (双手)
2hHammer-2 Active 181 击碎 6 30 按逆时针顺序最多命中 3 个目标,命中率 -10%;有 33% 概率使目标Staggered踉跄,并有 33% 概率击退目标。穿甲比例 40%Direct Damage,蛮族战锤为 50%Direct Damage。 战锤类 (双手)
Active 62Active 65
Flail
连枷挥击 4 13 无视盾牌的防御加成,30%Direct Damage 连枷类 (单手)
Active 94Active 92
Lash3
鞭打 4 25 100%chance to hit the head(攻击命中时),30%Direct Damage 连枷类 (单手)
Active 125
连环抽击 4 13 无视盾牌防御加成,进行 3 次独立攻击,每次造成武器伤害的 1/3;穿甲比例 30%Direct Damage。 三头连枷 (单手)
Active 126
雹击 4 25 攻击命中时有 100% 概率击中头部;进行 3 次独立攻击,每次造成武器伤害的 1/3;穿甲比例 30%Direct Damage。 三头连枷 (单手)
Active 129 2hOrcChainPound 重砸 6 15 伤害 +20Damage dealt;穿甲比例 +10%,提高至 40%Direct Damage,命中头部a hit to the head时再增加 +10%Direct Damage。有 30% 概率使目标Stunned眩晕;无视盾牌防御加成。 连枷类 (双手)
Active 130 2hOrcChainThresh 横扫 6 35 最多命中 6 个目标,命中率 -15%,有 20% 概率使目标Stunned眩晕;穿甲比例 30%Direct Damage。 连枷类 (双手)
BashActive 76
Active 183
棒击 4 13 目标额外累积10Fatigue,40%Direct Damage(蛮族钉锤为50%Direct Damage) 钉锤类 (单手)
Knock OutActive 88
Active 186
击晕 4 25 有 75% 概率使目标Stunned眩晕,伤害 -50%Damage;目标额外累积 10 点疲劳Fatigue。穿甲比例 40%Direct Damage,蛮族钉锤为 50%Direct Damage。 钉锤类 (单手)
Active 131Active 133
Active 178
重棒击 6 15 伤害 +20Damage,有 100% 概率使目标Dazed恍惚,并使其额外累积 20 点疲劳Fatigue。穿甲比例 50%Direct Damage,蛮族钉锤为 60%Direct Damage。 钉锤类 (双手)
Active 132Active 134
Active 179
重击击晕 6 30 有 75% 概率使目标Stunned眩晕 2 回合,伤害 -50%Damage;目标额外累积 20 点疲劳Fatigue。穿甲比例 50%Direct Damage,蛮族钉锤为 60%Direct Damage。 钉锤类 (双手)
Active 205
崩解 6 15 目标额外累积10Fatigue;攻击相邻敌人时-15%命中率,40%Direct Damage 长柄钉锤 (双手)
Active 206
撞倒 6 30 有 75% 概率使目标Stunned眩晕,伤害 -50%Damage;目标额外累积 10 点疲劳Fatigue。攻击相邻敌人时命中率 -15%,穿甲比例 40%Direct Damage。 长柄钉锤 (双手)
Active 127
击晕 6 30 有75%几率使目标Stunned眩晕,造成-50%Damage,目标额外累积10Fatigue,40%Direct Damage 尖头棒 (双手)
Quick Shot
快速射击 4 15 命中率 +0%,每格距离命中率 -4%,射程 -1,穿甲比例 35%Direct Damage。 弓类 (双手)
BowSkillAimedShot
瞄准射击 7 20 命中率 +10%,每格距离命中率 -2%,伤害 +10%,穿甲比例 40%Direct Damage。 弓类 (双手)
Shoot Bolt
弩矢射击 3 5 命中率 +15%,每格距离命中率 -3%,穿甲比例 50%Direct Damage。 弩类 (双手)
CrossbowShootHeavyBolt
重弩射击 3 5 命中率 +10%,每格距离命中率 -3%;命中时击退目标,穿甲比例 50%Direct Damage。 刺桩重弩 (双手)
CrossbowSkillReload
装填 4 20 重新装填弩 弩类 (双手)
Active 203
发射手铳 3 5 命中率 +10%,每格距离命中率 -10%;命中率不受射线上的物体或角色影响,可命中目标后方 5 格,穿甲比例 25%Direct Damage。 手铳 (双手)
Active 204
装填手铳 9 20 重新装填手铳 手铳 (双手)
Active 12
投石 4 15 命中头部时使目标陷入Dazed恍惚;每格距离命中率 -5%,穿甲比例 35%Direct Damage。 投石索类(双手)
Throw Axe
投掷飞斧 4 15 命中率 +20%;超过 2 格后,每增加一格距离,命中率 -10%;穿甲比例 30%Direct Damage。 投掷武器 (单手)
Throw Javelin
投掷标枪 4 15 命中率 +20%;超过 2 格后,每增加一格距离,命中率 -10%;穿甲比例 45%Direct Damage。 投掷武器 (单手)
Throw Bola
投掷尖刺投球 4 15 命中率 +20%;超过 2 格后,每增加一格距离,命中率 -10%;穿甲比例 40%Direct Damage。 投掷武器 (单手)
Active 138
投掷投矛 4 15 命中率 +20%;超过 2 格后,每增加一格距离,命中率 -10%;有 100% 概率命中盾牌并造成 26 点盾牌伤害;穿甲比例 45%Direct Damage。 投矛 (单手)
Active 106
投掷酸液瓶 5 20 每回合使目标的护甲降低 20%,持续 3 回合;另有 33% 概率波及处于相同或更低高度的旁观单位。 酸液瓶 (单手)
Active 97
投掷圣水 5 20 对命中的亡灵目标每回合造成 20 点生命值伤害Hitpoints,持续 3 回合,100% 伤害无视护甲;另有 33% 概率波及处于相同或更低高度的旁观单位。 圣水瓶 (单手)
Active 209
投掷燃烧罐 5 20 点燃装满易燃液体的罐子并投向目标。罐子落地后破碎,使地块Status effect 116燃烧。任何在燃烧区域内结束回合的单位都会着火并受到伤害,无论敌我。 燃烧罐 (单手)
Active 207
投掷闪光罐 5 20 使最多 7 个目标陷入Dazed恍惚,持续 2 回合。 闪光罐 (单手)
Active 208
投掷烟雾罐 5 20 烟雾覆盖 7 个地块,持续一轮;区域内的所有单位均可自由移动,无视控制区域。 烟雾罐 (单手)
Netthrowactive
投网 4 25 不能与藤蔓缠身叠加 投网 (单手)
强化捕网 (单手)

盾牌技能

图标 名称 行动点 疲劳 说明 来源
Knock Back
击退 4 20 将敌对目标推远一格;目标被定身、免疫击退,或后方及侧面受阻时除外。
被击退的目标会累积疲劳;若被推落数层高度,还会受到生命值伤害。
移除Shieldwall2盾墙、Spearwall2矛墙和Riposte2还击架势。
若拥有盾牌精通特长,命中率额外 +15%。
所有盾牌,
木制散兵盾
和加固散兵盾除外
Shieldwall
盾墙 4 20 使盾牌提供的近战防御Melee defense和远程防御Ranged defense翻倍,持续 1 回合,包括盾牌精通的加成。
每有一名相邻友军同样使用盾墙,就额外获得 +5 近战防御Melee defense和 +5 远程防御Ranged defense。
所有盾牌,
小圆盾除外

种族技能

许多非人类敌人拥有独有能力。有些只是普通攻击,有些则是足以改变战局的危险技能。

图标 名称 行动点 疲劳 说明 使用者
Barbarian fury
蛮族狂怒 3 5 蛮族狂怒允许两名相邻单位交换位置,类似Rotation换位特长,但不能与巨魔换位。 蛮族
Active 146
撕咬 5 10 撕咬造成 70-110 伤害Damage,破甲效率 100%Armor Damage,穿甲比例 50%Direct Damage。若至少造成 6 点生命值伤害Hitpoints,还会施加Bleeding流血,每回合造成 5 点伤害,持续 2 回合。攻击距离为 2 格。 克拉肯触手
Zombie bite
撕咬 4 0 撕咬造成15-35Damage,护甲伤害为50%Armor Damage,穿甲伤害为10%Direct Damage,并有+15%chance to hit the head 行尸
Active 52
冲锋 4 25 冲锋使兽人移动至佣兵身旁;若未被逼退,还可能将其撞晕。技能距离为 3 格,高度差不能超过 1 层。眩晕概率从 100% 起算,再减去盾牌及盾墙提供的近战防御。 兽人青年,
兽人狂战士
Active 120
魅惑 5 15 魅惑尝试控制 1 名佣兵,持续 2 回合。抵抗概率等于意志Resolve - 35,因此意志为 35 或更低时必定被魅惑,达到 130 意志Resolve时有 95% 概率抵抗,上限也是 95%。若紧挨女巫,抵抗会更困难,修正由 -35 变为 -40。每次魅惑有 2 次抵抗机会;若女巫已死亡,魅惑会在被控制佣兵回合开始时解除。技能距离为 8 格。 女巫
Active 162
挥鞭驱策 4 10 挥鞭驱策用于控制披甲巨魔和披甲霜巨魔。 蛮族驯兽师
Active 28
暗影跃迁 4 0 暗影跃迁使死灵剑士传送至另一地块,距离为 6 格。 死灵剑士
Active 150
吞噬 6 25 吞噬:若佣兵在巨口旁结束回合,就会被立即杀死。 克拉肯
Active 71
恐狼撕咬 4 6 恐狼撕咬造成30-50Damage,护甲伤害为70%Armor Damage,穿甲伤害为20%Direct Damage 恐狼,
狂暴恐狼
Active 192
拖拽 6 20 拖拽将目标拉向巨蛇,取消盾墙、矛墙和还击架势,并使目标Staggered踉跄 2 回合。拖拽可能造成坠落伤害,同时增加疲劳。目标须与巨蛇处于相同高度或位于更低处,技能距离为 3 格。 巨蛇
Active 142
饮用夜枭灵药 2 10 饮用夜枭灵药可移除全部Night夜间惩罚。 女巫
Active 163
战鼓 6 15 战鼓使友军已累积的疲劳Fatigue减少 10 点。 蛮族鼓手
Active 147
缠缚 5 10 缠缚:目标被定身,无法移动或使用技能,并被拖向巨口,最多可拖动 6 格。挣脱概率以近战命中Melee Skill为基础,每次此前的尝试再 +10。被缠缚时,回合结束会损失 10 点生命值Hitpoints,先攻受到 -100 惩罚Initiative。挣脱会伤害触手。技能距离为 2 格。 克拉肯触手
Active 211
发射臼炮 6 0 发射臼炮标记一个覆盖 7 格的区域,1 回合后在该区域造成 20-40 伤害Damage,破甲效率 70%Armor Damage,穿甲比例 20%Direct Damage。命中的单位会陷入Status effect 119炮击震荡。炮击不会落空,并会触发士气检定;若有工程师装填,可每 2 回合发射一次。射程为 3-999 格。 臼炮
Unhold2
向后抛掷 4 20 向后抛掷将目标扔到巨魔身后,使其累积 10 点疲劳Fatigue,并可能受到坠落伤害。 巨魔
Ghastly Touch
幽魂之触 4 0 幽魂之触造成15-25Damage,穿甲伤害为100%Direct Damage 怨魂
Active 166
角顶 6 20 角顶造成 100-130 伤害Damage,破甲效率 75%Armor Damage,穿甲比例 40%Direct Damage;命中时击退目标并使其Staggered踉跄。技能距离为 3 至 6 格,但第 1 回合为 3 至 10 格。 伊吉罗克
Active 107
暴食 4 15 暴食造成 80-140 伤害Damage,破甲效率 150%Armor Damage,穿甲比例 40%Direct Damage;攻击距离为 2 格。 林德蠕龙
Active 156
赋予夜视 3 5 赋予夜视使最多 7 名萨满的友军获得夜视,持续至战斗结束;技能距离为 7 格。 地精萨满
Active 121
再生木盾 5 50 再生木盾会在原盾牌被击碎后生成一面新盾牌。 树妖
Active 40
血腥盛宴 6 25 血腥盛宴吞食尸体,在能够成长时增大体型,提高士气,移除所有伤势,并将生命值Hitpoints恢复至上限。食尸鬼必须与尸体位于同一地块。 食尸鬼
Active 119
咒缚 3 5 咒缚诅咒一名佣兵,持续 2 回合;女巫受到的伤害会以无视护甲的方式同步施加给这名佣兵。咒缚无法抵抗,同一名佣兵同时最多受到 1 个咒缚。技能距离为 8 格,冷却为 1 或 2 回合。 女巫
Hand-to-Hand Attack
徒手攻击 4 5 徒手攻击造成5-10Damage,护甲伤害为50%Armor Damage,穿甲伤害为10%Direct Damage(-10Melee Skill) 人类,
地精,
古代亡灵
Horrific Scream
恐怖尖啸 6 0 恐怖尖啸会使 3 格范围内的目标进行意志检定。 怨魂
Horror
恐怖威慑 6 0 恐怖威慑分别进行两种意志检定:降低士气的检定带有 -15 意志修正Resolve;使目标Horrified惊恐一回合、无法行动的检定带有 -5 意志修正Resolve。作用区域覆盖 7 格,技能距离为 7 格。 古代祭司
Active 197
鬣狗撕咬 4 6 鬣狗撕咬造成 20-35 伤害Damage,破甲效率 100%Armor Damage,穿甲比例 35%Direct Damage。若攻击至少造成 6 点生命值伤害,还会施加Bleeding流血:普通鬣狗每回合造成 5 点,狂暴鬣狗每回合造成 10 点。流血持续 2 回合。 鬣狗,
狂暴鬣狗
Active 21
大型食尸鬼利爪 4 6 大型食尸鬼爪击造成55-80 Damage伤害,护甲伤害为75% Armor Damage,穿甲伤害为10% Direct Damage 食尸鬼体型3
Active 53
破阵 4 30 破阵将目标击退 1 格,必定命中,并使其累积 10 点疲劳Fatigue;同时移除Shieldwall2盾墙、Spearwall2矛墙和Riposte2还击架势。技能距离为 1 格。 兽人战士,
兽人军阀
Active 212
装填臼炮 7 10 装填臼炮使紧邻工程师的友方臼炮能够使用发射臼炮技能;工程师陷入近战时无法使用。 工程师
Active 21
中型食尸鬼利爪 4 6 中型食尸鬼爪击造成40-60 Damage伤害,护甲伤害为75% Armor Damage,穿甲伤害为10% Direct Damage 食尸鬼体型2
Active 194
流沙融合 6 25 流沙融合将三只 1 级沙魔合成一只 2 级沙魔,或将三只 2 级沙魔合成一只 3 级沙魔。无论原来的三只沙魔受损多重,新合成的沙魔都会拥有全满的生命值和护甲。三只沙魔必须相邻才能使用,允许的高度差为 4 层。 沙魔体型1和2
Miasma
瘴气 6 0 瘴气每回合对在其中结束回合的活体单位直接造成 5-10 点生命值伤害Hitpoints。作用区域覆盖 7 格,技能距离为 8 格,地面瘴气持续 3 回合。 古代祭司
Active 109
移动尾部 6 15 移动尾部将尾部传送至身体旁边,距离不限。 林德蠕龙尾巴
Active 149
移动触手 4 1 移动触手将触手传送至另一地块,距离为 8 格。 克拉肯触手
Active 117
梦魇 4 10 梦魇造成的生命值伤害Hitpoints为:25 - 25% × 目标当前意志Resolve,最低仍造成 5 点生命值伤害Hitpoints。伤害无视护甲,必定命中,只能对睡眠中的佣兵使用,并会将其唤醒。技能距离为 2 格。 梦魇
Active 222
兽人徒手攻击 4 5 兽人徒手攻击造成15-30Damage,护甲伤害为70%Armor Damage,穿甲伤害为35%Direct Damage 兽人
Possess Undead
附身亡灵 3 10 附身亡灵强化另一名亡灵,持续 1 回合:行动点设为 12AP,近战命中 +15Melee Skill,先攻 +50Initiative,近战防御 +10Melee Defense,远程防御 +10Ranged Defense,承受伤害 -25%Damage Taken。距离不限。 亡灵法师
Raise Undead
唤醒亡者 3 10 唤醒亡者可复活各类行尸、骷髅及死去的人类,复活后拥有 50% 生命值Hitpoints。目标被斩首、头部被击碎,或尸体上站有其他单位时无法使用。每回合可使用 2 次,距离不限。 亡灵法师
Active 70
根须缠缚 6 15 根须缠缚最多定身 7 个目标,使其无法移动,先攻 -35%Initiative,近战防御 -35%Melee Defense,远程防御 -35%Ranged Defense。挣脱概率以近战命中Melee Skill -10 为基础,每次失败后再 +10。技能距离为 8 格。 地精萨满
Active 196
巨蛇撕咬 5 5 巨蛇撕咬造成50-70 Damage伤害,护甲伤害为75% Armor Damage,穿甲伤害为30% Direct Damage 巨蛇
Active 195
体型1:头槌 6 15 体型1:头槌造成35-45 Damage伤害,护甲伤害为60% Armor Damage,穿甲伤害为50% Direct Damage 沙魔体型1
Active 195
体型2:头槌 6 15 体型2:头槌造成70-90 Damage伤害,护甲伤害为65% Armor Damage,穿甲伤害为50% Direct Damage 沙魔体型2
Active 195
体型3:头槌 6 15 体型3:头槌造成105-135 Damage伤害,护甲伤害为70% Armor Damage,穿甲伤害为50% Direct Damage 沙魔体型3
Active 193
体型2:投掷活沙 6 15 2 级流沙投掷造成 70-90 伤害Damage,破甲效率 65%Armor Damage,穿甲比例 40%Direct Damage。施放的沙魔会分裂成三只较小的沙魔,其中一只出现在投掷目标旁,其余出现在原沙魔附近。无论原沙魔受损多重,新生成的沙魔都会拥有全满的生命值和护甲。技能距离为 2 - 5 格,可在近战中使用,但目标至少须相隔 2 格;可跨越 3 层高度差。 沙魔体型2
Active 193
体型3:投掷活沙 6 15 3 级流沙投掷造成 105-135 伤害Damage,破甲效率 70%Armor Damage,穿甲比例 40%Direct Damage。施放的沙魔会分裂成两只 2 级沙魔和三只 1 级沙魔,其中一只出现在投掷目标旁,其余 4 只出现在原沙魔附近。无论原沙魔受损多重,新生成的沙魔都会拥有全满的生命值和护甲。技能距离为 2 - 5 格,可在近战中使用,但目标至少须相隔 2 格;可跨越 3 层高度差。 沙魔体型3
Active 116
沉睡 4 5 沉睡尝试使一名佣兵睡着。睡眠类似眩晕,但其他佣兵或重振士气技能可以将其唤醒。目标可通过意志Resolve检定抵抗,并会在 3 回合后自行醒来。技能距离为 2 格。 梦魇
Active 21
小型食尸鬼利爪 4 6 小型食尸鬼爪击造成25-40 Damage伤害,护甲伤害为75% Armor Damage,穿甲伤害为10% Direct Damage 食尸鬼体型1
Active 167
灵体漫步 3 10 灵体漫步使伊吉罗克传送,将周围地块变为雪地,并使传送位置附近的佣兵冻寒。技能距离为 1 至 30 格。 伊吉罗克
Active 103
囫囵吞食 9 25 囫囵吞食吞下一名佣兵,使其暂时离开战场,直到食尸鬼死亡。佣兵会受到 10-20 点生命值伤害Hitpoints,但脱困时至少保留 5 点生命值Hitpoints;吞食本身不会直接致死。 食尸鬼体型3
Active 69
虫群 6 15 虫群影响 1 个目标,持续 3 回合:近战命中 -50%Melee Skill,远程命中 -50%Ranged Skill,近战防御 -50%Melee Defense,远程防御 -50%Ranged Defense,先攻 -50%Initiative。技能距离为 7 格。 地精萨满
Active 112
横扫 4 20 横扫最多命中彼此相邻的 3 个目标,击退并使其Staggered踉跄。造成 40-80 伤害Damage,破甲效率 80%Armor Damage,穿甲比例 40%Direct Damage。 巨魔
Active 108
甩尾重击:纵扫 4 25 甩尾重击:纵扫造成 60-120 伤害Damage,破甲效率 150%Armor Damage,穿甲比例 35%Direct Damage。命中 1 个目标及其身后的单位,使目标Dazed恍惚 2 回合,或Stunned眩晕 1 回合。 林德蠕龙尾巴
Active 108
甩尾重击:横扫 4 20 甩尾重击:横扫造成 60-120 伤害Damage,破甲效率 150%Armor Damage,穿甲比例 35%Direct Damage,命中率 -5%。最多命中彼此相邻的 3 个目标,使其Dazed恍惚 2 回合、被击退,或Stunned眩晕 1 回合。 林德蠕龙尾巴
Active 108
甩尾重击:环扫 4 25 甩尾重击:环扫造成 60-120 伤害Damage,破甲效率 150%Armor Damage,穿甲比例 35%Direct Damage,命中率 -5%。最多命中紧邻尾部的 6 个目标,使其Dazed恍惚 2 回合、被击退,或Stunned眩晕 1 回合。 林德蠕龙尾巴
Active 215
扬沙 3 5 扬沙可使对手Status effect 122分心。 游牧民
Active 110
势不可挡 6 30 势不可挡使目标Stunned眩晕并Staggered踉跄,技能距离为 3 格。 巨魔
Active 122
拔根攻击 5 25 拔根攻击命中一条直线上的 3 格,造成 70-100 伤害Damage,破甲效率 85%Armor Damage,穿甲比例 50%Direct Damage,并使目标踉跄一回合。 树妖
Active 84
战犬撕咬 5 10 战犬撕咬造成20-35Damage,护甲伤害为40%Armor Damage,穿甲伤害为10%Direct Damage 战犬
Active 164
战獒撕咬 5 10 战獒撕咬造成25-40Damage,护甲伤害为40%Armor Damage,穿甲伤害为15%Direct Damage 战獒
Active 49
战吼 3 15 战吼提高附近友军的士气,减少其累积的Fatigue疲劳,同时降低附近佣兵的士气。佣兵越靠近兽人军阀,受影响的概率越高。 兽人军阀
Active 122
弱化拔根攻击 5 25 弱化拔根攻击命中 1 格,造成 40-60 伤害Damage,破甲效率 85%Armor Damage,穿甲比例 40%Direct Damage,并使目标踉跄一回合。 树苗
Spider2
织网 6 25 织网向敌人投出蛛网,阻止其移动,并使伤害attack damage、近战防御melee defense、远程防御ranged defense和先攻initiative降低 50%。冷却为 3 回合。 巨蛛
Spider1
巨蛛撕咬 6 10 巨蛛撕咬造成20-40 Damage伤害,护甲伤害为70% Armor Damage,穿甲伤害为30% Direct Damage 巨蛛
Active 72
鞭击 3 5 鞭击将一名地精的士气设为“斗志昂扬”;若其原本正在溃逃,则只恢复至“镇定”。技能距离为 5 格。 地精督军
Active 71
撕咬(狼) 5 10 撕咬(狼)造成 20-40 伤害Damage,破甲效率 40%Armor Damage,穿甲比例 15%Direct Damage。地精狼骑兵每回合只能使用一次,但消耗 0 行动点。 地精狼骑兵,
地精坐骑狼,
狼

特长技能

学习对应特长后,即可获得相应的特长技能。

图标 名称 行动点 疲劳 说明
Perk 37 active 肾上腺素 1 20 下一回合获得 +2000 先攻Initiative。这部分额外先攻Initiative仅用于计算行动顺序。角色会稍微更容易吸引敌人注意。
Perk 25 active 灵活步法 3 20 允许在敌方控制区域内移动或离开该区域,而不触发借机攻击。
Perk 30 active 不屈 5 25 承受伤害降低 50%Damage taken,并免疫Stunned眩晕、击退和抓取,持续一回合。敌人会降低对该角色的关注。
Perk 42 active 鼓舞 5 25 使 4 格内士气为“动摇”或更低的友军进行一次提高士气的检定。检定获得相当于施放者意志Resolve 40% 的加成,并承受每格距离 -10 的惩罚。同一范围内正在溃逃的友军也可被重振士气,且不受这一惩罚。
Recover 恢复体力 9 0 本回合休息,使已累积的疲劳Fatigue减少 50%。
Perk 11 active 换位 3 25 允许两名角色无视控制区域交换位置,前提是双方均未眩晕、被定身或处于其他无法行动的状态。
Perk 38 active 挑衅 4 15 对最远 3 格处的敌人使用,使其优先采取进攻而非防御行动,并攻击嘲讽者,而不是其他可能更脆弱的目标。

注意:嘲讽只有在敌人能够以近战或远程攻击嘲讽者时才会生效;若没有畅通的接近路径,敌人会无视嘲讽。技能生效期间,角色会更容易吸引敌人注意,意志越高,吸引力越强。

特性技能

图标 名称 行动点 疲劳 说明 来源
Active 176
达夫库尔之声 6 35 使战场上所有Cultist邪教徒已累积的疲劳Fatigue获得 -10 修正,无论友军还是敌军。 达夫库尔先知
Active 214
挥鞭驱策 4 10 使目标负债者获得“受鞭笞”状态,提高多项属性,持续 2 轮。施放者等级越高,加成越大。
若目标士气低于“镇定”,将其恢复至“镇定”。
对目标造成 1-3 点无视护甲的生命值伤害。
捕奴者起源(剧本)中的非负债者角色

英文原文

Skills are a type of gameplay mechanic in Battle Brothers战场兄弟. Skills are mainly associated with Weapons. A weapon grants between one and four different skills for as long as the weapon is equipped. Skills can be used at the cost of Action Points行动点 and Fatigue疲劳.

Skill Sources:

Weapon Skills

  • For a complete list with more detailed info (on the weapons needed and other factors), see the articles Melee Weapons and Ranged Weapons.

Some enemies have special damage resistance from piercing attacks: stab, puncture, deathblow, lunge, thrust/prong, impale/rupture, throw spear. Minor exceptions do apply: deathblow deals full damage to Alps梦魇 and throw spear to Ifrits沙魔.

Icon Name AP Fatigue疲劳 Description Source
StabActive 198 Stab刺击 4 7 20% Direct Damage Daggers (1H)
Punture
Puncture破甲刺击 4 20 -15% chance to hit, completely ignores armor (100% Direct Damage), no critical hits (body hits only), no Passive 07 Double Grip双手握持 damage bonus Daggers (1H)
Active 199
Deathblow致命一击 4 10 20% Direct Damage, but inflicts 33% more Damage and does additional 20% Direct Damage against targets that have Dazed Dazed恍惚, Stunned Stunned眩晕 or Net2 Trapped in Net被网缠住 status effects. Qatal Dagger卡塔尔匕首 (1H)
SlashActive 172
Active 77Active 78
Slash挥斩 4 10 +10% chance to hit, 20% Direct Damage Swords (1H)
Active 189
Gash撕裂 4 20 +10% chance to hit, 33% lower threshold to inflict injuries, 20% Direct Damage Swords (1H)
Lunge
Lunge突刺 4 25 Moves next to target, ignores zone of control, scales with current Initiative, 25% Direct Damage Fencing Sword决斗刺剑 (1H)
Riposte
Riposte还击架势 4 25 -10% chance to hit, counterattack missed or blocked melee attacks until next turn Swords (1H)
Active 155 Lightbringer光明使者 4 10 +10% chance to hit, inflicts an additional 10 - 20 damage that ignores armor to up to three targets
  • Lightning does not trigger on Riposte or attack of opportunity.
  • Lightning damage is unaffected by the attacker's buffs (such as Killing Frenzy杀戮狂热). Fearsome威慑 still provides the penalty from Resolve, but won't trigger below the normal HP threshold. Kills trigger the effects (such as Berserk狂战) as usual.
  • Lightning does not damage allies.
  • Lightning never misses.
Reproach of the Old Gods古神之谴 (1H)
Slash
Slash挥斩 4 13 +10% chance to hit, 20% Direct Damage Swords (2H)
Overhead Strike
Overhead Strike当头劈斩 6 15 Does +20Damage, +5% chance to hit, 25% Direct Damage Swords (2H)
Split
Split in two
Split劈开 6 30 Hits 2 targets in a straight line, -5% chance to hit, 30% Direct Damage Swords (2H)
Bardiche长刃斧 (2H)
Swing
Swing挥击 6 30 Hits up to 3 targets counterclockwise, -5% chance to hit, 25% Direct Damage Swords (2H)
Cleave1Cleave3
Active 177Active 182
Cleave劈斩 4 12 Inflicts 5 Bleeding bleeding流血 damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleavers) Cleavers (1H)
Cleave3Active 210
Active 182
Cleave劈斩 4 15 Inflicts 5 Bleeding bleeding流血 damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 25% Direct Damage (35% Direct Damage for Barbarian cleaver) Cleavers (2H)
Active 34
Decapitate斩首 4 20 Target gets decapitated when killed with this skill (if possible), has a damage bonus that scales with lost health, 25% Direct Damage (35% Direct Damage for Barbarian cleavers) Cleavers (1H)
Cleavers (2H)
Active 171 Active 161 Whip鞭击 4 15 Has a range of 3 tiles, inflicts two stacks of 5 Bleeding bleeding流血 damage each turn for 2 turns (Caused by losing at least 6 Hitpoints), 10% Direct Damage (20% Direct Damage for Barbarian whip) Whips (1H)
Active 170 Disarm缴械 5 30 Has a range of 3 tiles, Status effect 111 disarmed被缴械 opponents can't use any weapon skills for 1 turn, -20% chance to hit Whips (1H)
Thrust
Thrust挺刺 4 10 +20% chance to hit, 25% Direct Damage Spears (1H)
Active 202
Ignite点燃 4 5 Can hit up to 2 targets; does 40-60 Damage with 90% Armor Damage and 20% Direct Damage; hit chance is based on Ranged Skill, grants +40 Ranged Skill for skill use. Fire Lance火矛 (1H)
Active 128
Thrust挺刺 6 15 +20% chance to hit, 25% Direct Damage Goedendag尖头棒 (2H)
Spearwall
Spearwall矛墙 4 30 Does -50%Damage; canceled if it misses to land a hit on opponent. Spears (1H)
Active 173Active 124 Spearwall矛墙 6 35 Does -50%Damage; canceled if it misses to land a hit on opponent. Has a range of 1 tile. Spears (2H)
Active 174Active 123 Prong叉刺 6 15 +10% chance to hit; -15% chance to hit adjacent enemies, 25% Direct Damage Spears (2H)
ImpaleActive 54 Impale穿刺 6 15 +10% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage Polearms (2H)
Rupture
Rupture破裂 5 12 +5% chance to hit, inflicts 5 Bleeding bleeding流血 damage each turn for 2 turns
(Caused by losing at least 6 Hitpoints); -15% chance to hit targets directly adjacent, 25% Direct Damage
Jagged Pike锯齿长枪 (2H)
RepelActive 55 Repel逼退 6 25 +10% chance to hit, pushes target one tile away, 100% chance to Staggered stagger, target accumulates 10Fatigue; -15% chance to hit targets directly adjacent
Removes Shieldwall2 Shieldwall盾墙, Spearwall2 Spearwall矛墙, Riposte2 Riposte还击架势 (doesn't work if target wasn't moved by the skill)
Polearms (2H)
StrikeActive 200 Strike打击 6 15 +5% chance to hit; -15% chance to hit targets directly adjacent, 30% Direct Damage Polearms (2H)
Hook
Hook钩拽 6 25 +10% chance to hit, target is pulled closer to user, 100% chance to Staggered stagger, target accumulates 10Fatigue; required range of 2 tiles
Removes Shieldwall2 Shieldwall盾墙, Spearwall2 Spearwall矛墙, Riposte2 Riposte还击架势 (doesn't work if target wasn't moved by the skill)
Polearms (2H)
ReapActive 201 Reap收割 6 30 Hits up to 3 targets counterclockwise; -5% (25%) Direct Damage; -15% chance to hit targets directly adjacent Polearms (2H)
ChopActive 185 Chop劈砍 4 13 Does +50% additional damage to Hitpoints on a hit to the head, 30% Direct Damage (40% Direct Damage for Barbarian axe) Axes飞斧 (1H)
Split Shield
Split Shield破盾 4 15 Direct damage to shield Axes飞斧 (1H)
Split Man Active 187
Active 168
Split Man劈身 6 15 Hits both head and body for additional damage, 40% Direct Damage (50% Direct Damage for Barbarian axe) Axes飞斧 (2H)
Round Swing Active 188 Round Swing回旋斩 6 35 Hits up to 6 targets, -15% chance to hit, -10% (30%) Direct Damage (40% Direct Damage for Barbarian axe) Axes飞斧 (2H)
Split Shield
Split Shield破盾 6 20 Direct damage to shield Axes飞斧 (2H)
Cleavers (2H)
Hammers (2H)
Maces (2H)
Swords (2H)
Active 66
Strike打击 6 15 Normal attack; -15% chance to hit targets directly adjacent, 30% Direct Damage Longaxe长柄斧 (2H)
Active 67
Split Shield破盾 6 25 Direct damage to shield Longaxe长柄斧 (2H)
Active 60Active 35
Active 184
Batter猛击 4 14 Inflicts at least 10 Hitpoints damage, 50% Direct Damage (60% Direct Damage for Barbarian hammer) Hammers (1H)
Active 59DestroyArmor2 Destroy Armor摧毁护甲 4 25 Does 50% more Armor Damage, inflicts exactly 10 Hitpoints damage 伤害 Hammers (1H)
Active 136
Batter猛击 6 15 Inflicts at least 10 Hitpoints damage; -15% chance to hit adjacent enemies, 50% Direct Damage Polehammer长柄战锤 (2H)
Active 137
Demolish Armor粉碎护甲 6 35 Does 45% more Armor Damage, inflicts exactly 10 Hitpoints damage; -15% chance to hit adjacent enemies Polehammer长柄战锤 (2H)
2hHammer Active 180 Active 241 Smite重劈 6 15 Does +20Damage, 100% chance to Staggered stagger target, 50% Direct Damage (60% Direct Damage for Barbarian hammer, 40% Direct Damage for Pollaxe) Hammers (2H)
2hHammer-2 Active 181 Shatter击碎 6 30 Hits up to 3 targets counterclockwise, -10% chance to hit, 33% chance to Staggered stagger target, 33% chance to knock back target, 40% Direct Damage (50% Direct Damage for Barbarian hammer) Hammers (2H)
Active 62Active 65
Flail
Flail 4 13 Ignores the defense bonus of shields, 30% Direct Damage Flails (1H)
Active 94Active 92
Lash3
Lash鞭打 4 25 100% chance to hit the head (if the attack hits), 30% Direct Damage Flails (1H)
Active 125
Cascade连环抽击 4 13 Ignores the defense bonus of shields, will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage Three-Headed Flail三头连枷 (1H)
Active 126
Hail雹击 4 25 100% chance to hit the head (if the attack hits), will make 3 separate strikes for 1/3 of the weapon's damage each, 30% Direct Damage Three-Headed Flail三头连枷 (1H)
Active 129 2hOrcChainPound Pound重砸 6 15 Does +20 Damage dealt, +10% (40%) Direct Damage and additional +10% Direct Damage on a hit to the head, 30% chance to Stunned stun target; ignores the defense bonus of shields. Flails (2H)
Active 130 2hOrcChainThresh Thresh横扫 6 35 Hits up to 6 targets, -15% chance to hit, 20% chance to Stunned stun target, 30% Direct Damage Flails (2H)
BashActive 76
Active 183
Bash棒击 4 13 Target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace) Maces (1H)
Knock OutActive 88
Active 186
Knock Out击晕 4 25 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage (50% Direct Damage for Barbarian mace) Maces (1H)
Active 131Active 133
Active 178
Cudgel 6 15 Does +20Damage, 100% chance to Dazed daze target, target gets additional 20Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace) Maces (2H)
Active 132Active 134
Active 179
Strike Down重击击晕 6 30 75% chance to Stunned stun target for 2 turns, does -50% Damage, target gets additional 20 Fatigue, 50% Direct Damage (60% Direct Damage for Barbarian mace) Maces (2H)
Active 205
Crumble崩解 6 15 Target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage Polemace长柄钉锤 (2H)
Active 206
Knock Over撞倒 6 30 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue; -15% chance to hit adjacent enemies, 40% Direct Damage Polemace长柄钉锤 (2H)
Active 127
Knock Out击晕 6 30 75% chance to Stunned stun target, does -50%Damage, target gets additional 10Fatigue, 40% Direct Damage Goedendag尖头棒 (2H)
Quick Shot
Quick Shot快速射击 4 15 +0% chance to hit, -4% chance to hit per tile of distance, -1 range, 35% Direct Damage Bows (2H)
BowSkillAimedShot
Aimed Shot瞄准射击 7 20 +10% chance to hit, -2% chance to hit per tile of distance, +10% damage, 40% Direct Damage Bows (2H)
Shoot Bolt
Shoot Bolt弩矢射击 3 5 +15% chance to hit, -3% chance to hit per tile of distance, 50% Direct Damage Crossbows (2H)
CrossbowShootHeavyBolt
Shoot Heavy Bolt重弩射击 3 5 +10% chance to hit, -3% chance to hit per tile of distance, will knock the target back on hit, 50% Direct Damage Spiked Impaler刺桩重弩 (2H)
CrossbowSkillReload
Reload装填 4 20 Reloads the crossbow Crossbows (2H)
Active 203
Fire Handgonne发射手铳 3 5 +10% chance to hit, -10% chance to hit per tile of distance, chance is unaffected by objects or characters in the line of fire, can hit 5 tiles behind the target, 25% Direct Damage Handgonne手铳 (2H)
Active 204
Reload Handgonne 9 20 Reloads the Handgonne Handgonne手铳 (2H)
Active 12
Sling Stone投石 4 15 Target becomes Dazed dazed恍惚 on a hit to the head, -5% chance to hit for each tile of distance, 35% Direct Damage Slings (2H)
Throw Axe
Throw Axe投掷飞斧 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 30% Direct Damage Throwing Weapons (1H)
Throw Javelin
Throw Javelin投掷标枪 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 45% Direct Damage Throwing Weapons (1H)
Throw Bola
Throw Bola投掷尖刺投球 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, 40% Direct Damage Throwing Weapons (1H)
Active 138
Throw Spear投掷投矛 4 15 +20% chance to hit, -10% chance to hit per tile of distance past 2, has 100% chance to hit the shield for 26 dmg, 45% Direct Damage Throwing Spear投矛 (1H)
Active 106
Throw Acid Flask投掷酸液瓶 5 20 Reduces the target's armor by 20% each turn for 3 turns, has a 33% chance to hit bystanders at the same or lower height level as well Acid Flask酸液瓶 (1H)
Active 97
Throw Blessed Water投掷圣水 5 20 Damage any undead target hit for 20 Hitpoints damage every turn for 3 turns, 100% of damage ignores armor, has a 33% chance to hit bystanders at the same or lower height level as well Flask of Blessed Water圣水瓶 (1H)
Active 209
Throw Fire Pot投掷燃烧罐 5 20 Ignite and throw a pot filled with highly flammable liquids towards a target, where it will shatter and set the tile Status effect 116 On Fire. Anyone ending their turn inside the burning area will catch fire and take damage - friend and foe alike. Fire Pot燃烧罐 (1H)
Active 207
Throw Flash Pot投掷闪光罐 5 20 Give up to 7 targets the Dazed Dazed恍惚 status effect for 2 turns Flash Pot闪光罐 (1H)
Active 208
Throw Smoke Pot投掷烟雾罐 5 20 Covers 7 tiles in smoke for one round, allowing anyone inside to move freely and ignore zones of control Smoke Pot烟雾罐 (1H)
Netthrowactive
Throw Net投网 4 25 Cannot overlap with vines Throwing Net投网 (1H)
Reinforced Throwing Net强化捕网 (1H)

Shield Skills

Icon Name AP Fatigue疲劳 Description Source
Knock Back
Knock Back击退 4 20 Knocks a hostile target one tile away (except for when it is rooted, immune, or blocked from behind and sides).
The knocked back target will receive Fatigue damage and also HP damage, if it is pushed down several levels of height.
Removes Shieldwall2 Shieldwall盾墙, Spearwall2 Spearwall矛墙 and Riposte2 Riposte还击架势.
Gains +15% chance to hit if you have Shield Expert盾牌精通 perk.
All shields,
except Wooden
and Reinforced Skirmisher Shields
Shieldwall
Shieldwall盾墙 4 20 Doubles Melee defense Melee Defense and Ranged defense Ranged Defense shield stats for 1 turn (including the Shield Expert盾牌精通 perk bonus).
Grants additional +5 Melee defense Melee Defense and +5 Ranged defense Ranged Defense for each adjacent ally using the Shieldwall盾墙.
All shields,
except Buckler小圆盾

Racial Skills

Many non-human foes have their own abilities unique to them. Some are simply basic attacks, while others are dangerous skills that can change the tide of battle.

Icon Name AP Fatigue疲劳 Description Used By
Barbarian fury
Barbarian Fury蛮族狂怒 3 5 Barbarian Fury蛮族狂怒 allows two adjacent units to swap their place similar to the Rotation Rotation换位 perk. Cannot swap place with Unholds巨魔. Barbarians蛮族
Active 146
Bite撕咬 5 10 Bite撕咬 does 70-110 Damage with 100% Armor Damage, 50% Direct Damage and inflicts 5 Bleeding bleeding流血 damage each turn for 2 turns (Caused by losing at least 6 Hitpoints and has a range of 2 tiles) Kraken克拉肯 Tentacle
Zombie bite
Bite撕咬 4 0 Bite撕咬 does 15-35 Damage, with 50% Armor Damage and 10% Direct Damage and +15% chance to hit the head Wiedergangers行尸
Active 52
Charge冲锋 4 25 Charge冲锋 will move the orc next to your brother and possibly stun him if not repelled (has a range of 3 tiles and the height level difference can't be higher than 1). The chance to stun starts at 100% and is reduced by the amount of Melee Defense from shields and Shieldwall. Orc Young兽人青年,
Orc Berserker兽人狂战士
Active 120
Charm魅惑 5 15 Charm魅惑 will attempt to mindcontrol 1 of your brothers for 2 turns - Your chance to resist being charmed is your Resolve - 35. That means with 35 or less you will always be charmed and with 130 Resolve you have a 95% chance to resist. (95% is the max) - Standing right next to the hexe makes resisting charm more difficult. (-40 instead of -35) - You get 2 chances to resist the charm effect - The status ends on the start of your turn if the hexe is dead (has a range of 8 tiles) Hexe女巫
Active 162
Crack the Whip挥鞭驱策 4 10 Crack the Whip挥鞭驱策 is used to keep their Armored Unholds披甲巨魔 and Armored Frost Unholds under control Barbarian Beastmaster蛮族驯兽师
Active 28
Darkflight暗影跃迁 4 0 Darkflight暗影跃迁 Teleports the necrosvant to another tile (has a range of 6 tiles) Necrosavant死灵剑士
Active 150
Devour吞噬 6 25 Devour吞噬 instantly kills the brother if you end your turn next to the mouth Kraken克拉肯
Active 71
Direwolf Bite恐狼撕咬 4 6 Direwolf Bite恐狼撕咬 does 30-50 Damage with 70% Armor Damage and 20% Direct Damage Direwolf恐狼,
Frenzied Direwolf
Active 192
Drag拖拽 6 20 Drag拖拽 pulls the target closer to the serpent巨蛇, ends Shieldwall盾墙, Spearwall矛墙 and Riposte还击架势, can cause falling damage that also adds fatigue, will Staggered Stagger for 2 turns (can be used on equal elevation level or if the serpent has the higher elevation level and has a range of 3 tiles) Serpent巨蛇
Active 142
Drink Night Owl Elixir饮用夜枭灵药 2 10 Drink Night Owl Elixir饮用夜枭灵药 will remove all Night Nighttime夜间 penalties Hexe女巫
Active 163
Drums of War战鼓 6 15 Drums of War战鼓 will reduce the Fatigue of his mates by 10 Barbarian Drummer蛮族鼓手
Active 147
Ensnare缠缚 5 10 Ensnare: You are rooted, can't move, unable to use skills and are dragged towards its maw - You can be dragged by up to 6 tiles - Your chance to break free is your Melee Skill + 10 for each previous try - You also lose 10 Hitpoints at the end of your turn - You have -100 Initiative while you are rooted - Removing the ensnare will damage the tentacle (has a range of 2 tiles) Kraken克拉肯 Tentacle
Active 211
Fire Mortar发射臼炮 6 0 Fire Mortar发射臼炮 marks an area of 7 tiles for impact and 1 turn later does 20-40Damage with 70% Armor Damage and 20% Direct Damage in that area, anyone hit becomes Status effect 119 Shellshocked炮击震荡, never misses, causes a morale check and can fire every 2 turns if reloaded by an Engineer工程师 (has a range of 3-999 tiles) Mortar臼炮
Unhold2
Fling Back向后抛掷 4 20 Fling Back向后抛掷 will toss the target behind the unhold巨魔, target gets 10 Fatigue and suffers falling damage Unhold巨魔
Ghastly Touch
Ghastly Touch幽魂之触 4 0 Ghastly Touch幽魂之触 does 15-25 Damage with 100% Direct Damage Geist怨魂
Active 166
Gore角顶 6 20 Gore角顶 does 100-130 Damage with 75% Armor Damage, 40% Direct Damage, has knockback and Staggered staggers the target on hit (has a range of 3 to 6 tiles (except on turn 1 it has a range of 3 to 10 tiles)) Ijirok伊吉罗克
Active 107
Gorge暴食 4 15 Gorge暴食 does 80-140 Damage with 150% Armor Damage and 40% Direct Damage (has a range of 2 tiles) Lindwurm林德蠕龙
Active 156
Grant Night Vision赋予夜视 3 5 Grant Night Vision赋予夜视 grants night vision to up to 7 targets that are allied with the shaman萨满 until the end of battle (has a range of 7 tiles) Goblin Shaman地精萨满
Active 121
Grow Shield再生木盾 5 50 Grow Shield再生木盾 creates a new shield after the old one was broken Schrat树妖
Active 40
Gruesome Feast血腥盛宴 6 25 Gruesome Feast血腥盛宴 Eats a dead body, grows in size (if possible), improves its morale, removes all injuries and heals up to max Hitpoints (the nachzehrer has to be on the same tile as the dead body) Nachzehrer食尸鬼
Active 119
Hex咒缚 3 5 Hex咒缚 curses one of your brothers for 2 turns (you will take the same damage as the hexe) - The damage will ignore your armor - The hex can't be resisted and a brother can't have more than 1 hex on him at the same time (has a range of 8 tiles and a cooldown of 1 or 2 turns) Hexe女巫
Hand-to-Hand Attack
Hand-to-Hand Attack徒手攻击 4 5 Hand-to-Hand Attack徒手攻击 does 5-10Damage with 50% Armor Damage and 10% Direct Damage (has -10Melee Skill) Humans,
Goblins地精,
Ancient Dead
Horrific Scream
Horrific Scream恐怖尖啸 6 0 Horrific Scream恐怖尖啸 will cause resolve-checks with a range of 3 tiles Geist怨魂
Horror
Horror恐怖威慑 6 0 Horror恐怖威慑 will cause separate resolve checks that can lower the morale (with -15Resolve) and Horrified Horrify targets for one turn, making them unable to act (with -5Resolve) (targets an area of 7 tiles and has a range of 7 tiles) Ancient Priest古代祭司
Active 197
Hyena Bite鬣狗撕咬 4 6 Hyena Bite鬣狗撕咬 does 20-35 Damage with 100% Armor Damage and 35% Direct Damage, causes Bleeding Bleeding流血 for 5 dmg per turn on Hyenas鬣狗 and 10 dmg per turn on Frenzied Hyenas if at least 6 hitpoints were lost from the attack. Bleeding流血 lasts 2 turns. Hyena鬣狗,
Frenzied Hyena
Active 21
Large Ghoul Claws 4 6 Large Ghoul Claws does 55-80 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer食尸鬼 Size 3
Active 53
Line Breaker破阵 4 30 Line Breaker破阵 will knock a target 1 tile back, never misses and the target suffers 10 Fatigue, removes Shieldwall2 Shieldwall盾墙, Spearwall2 Spearwall矛墙, Riposte2 Riposte还击架势 when applied (has a range of 1 tile) Orc Warrior兽人战士,
Orc Warlord兽人军阀
Active 212
Load Mortar装填臼炮 7 10 Load Mortar装填臼炮 enables allied Mortars臼炮 right next to the Engineer工程师 to use their Fire Mortar发射臼炮 skill, can't be used when engaged in melee Engineer工程师
Active 21
Medium Ghoul Claws 4 6 Medium Ghoul Claws does 40-60 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer食尸鬼 Size 2
Active 194
Merge Living Sands流沙融合 6 25 Merge Living Sands流沙融合 will combine three size 1 Ifrits沙魔 to one size 2 Ifrit沙魔 or three size 2 Ifrits沙魔 to one size 3 Ifrit沙魔, the newly assembled Ifrit沙魔 will have full health and armor no matter how damaged the three Ifrits沙魔 it's made of were, the three Ifrits沙魔 need to be adjacent to use this skill, this skill can be used with an elevation difference of 4 Ifrit沙魔 Size 1 & 2
Miasma
Miasma瘴气 6 0 Miasma瘴气 does direct 5-10 Hitpoints damage each turn to a living unit that finishes its turn standing in it (targets an area of 7 tiles, has a range of 8 tiles and lasts for 3 turns on the ground) Ancient Priest古代祭司
Active 109
Move Tail移动尾部 6 15 Move Tail移动尾部 Teleports the tail right next to the body (has unlimited range) Lindwurm林德蠕龙 Tail
Active 149
Move Tentacle移动触手 4 1 Move Tentacle移动触手 teleports the tentacle to another tile (has a range of 8 tiles) Kraken克拉肯 Tentacle
Active 117
Nightmare梦魇 4 10 Nightmare梦魇 does 25 Hitpoints damage - 25% of your current Resolve, will at least do 5 Hitpoints damage, ignores armor, never misses, can only be used on sleeping brothers and will wake them up (has a range of 2 tiles) Alp梦魇
Active 222
Orc Hand-to-Hand Attack 4 5 Orc Hand-to-Hand Attack does 15-30Damage with 70% Armor Damage and 35% Direct Damage Orcs兽人
Possess Undead
Possess Undead附身亡灵 3 10 Possess Undead附身亡灵 buffs another undead for 1 turn: sets Action Points to 12AP and grants +15Melee Skill, +50Initiative, +10Melee Defense, +10Ranged Defense, -25%Damage Taken (has unlimited range) Necromancer亡灵法师
Raise Undead
Raise Undead唤醒亡者 3 10 Raise Undead唤醒亡者 will raise any type of wiedergangers and skeletons (with 50% of their Hitpoints) and any dead humans; cannot be used if the target was decapitated or its head was smashed, or if someone is standing on the corpse; can be used 2 times a turn (has unlimited range) Necromancer亡灵法师
Active 70
Root根须缠缚 6 15 Root根须缠缚 will root up to 7 targets, a rooted target can't move, has -35% Initiative, -35% Melee Defense, -35% Ranged Defense and your chance to break free is your Melee Skill -10 points with + 10 for each failed attempt (has a range of 8 tiles) Goblin Shaman地精萨满
Active 196
Serpent Bite巨蛇撕咬 5 5 Serpent Bite巨蛇撕咬 does 50-70 Damage with 75% Armor Damage and 30% Direct Damage Serpent巨蛇
Active 195
Size 1 Headbutt 6 15 Size 1 Headbutt does 35-45 Damage with 60% Armor Damage and 50% Direct Damage Ifrit沙魔 Size 1
Active 195
Size 2 Headbutt 6 15 Size 2 Headbutt does 70-90 Damage with 65% Armor Damage and 50% Direct Damage Ifrit沙魔 Size 2
Active 195
Size 3 Headbutt 6 15 Size 3 Headbutt does 105-135 Damage with 70% Armor Damage and 50% Direct Damage Ifrit沙魔 Size 3
Active 193
Size 2 Throw Living Sand 6 15 Size 2 Throw Living Sand does 70-90 Damage with 65% Armor Damage and 40% Direct Damage, the Ifrit沙魔 will break down into three Ifrits沙魔 with a lower size, one will be right next to the target of the throw and the other one next to the original Ifrit沙魔, the newly created Ifrits沙魔 will have full health and armor no matter how damaged the original Ifrit沙魔 was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) Ifrit沙魔 Size 2
Active 193
Size 3 Throw Living Sand 6 15 Size 3 Throw Living Sand does 105-135 Damage with 70% Armor Damage and 40% Direct Damage, the Ifrit沙魔 will break down into two size 2 Ifrits沙魔 and three size 1 Ifrits沙魔, one will be right next to the target of the throw and the other 4 next to the original Ifrit沙魔, the newly created Ifrits沙魔 will have full health and armor no matter how damaged the original Ifrit沙魔 was (Has a range of 2 - 5 tiles, can be used when engaged in melee, but the target has to be at least 2 tiles away, can be used over 3 elevation levels) Ifrit沙魔 Size 3
Active 116
Sleep沉睡 4 5 Sleep沉睡 attempts to put a brother to sleep, sleep is like a stun but the brother can be woken up by other brothers or rally the troops skill, can be resisted with a Resolve check, after 3 turns the brother will wake up on his own (has a range of 2 tiles) Alp梦魇
Active 21
Small Ghoul Claws 4 6 Small Ghoul Claws does 25-40 Damage with 75% Armor Damage and 10% Direct Damage Nachzehrer食尸鬼 Size 1
Active 167
Spirit Walk灵体漫步 3 10 Spirit Walk灵体漫步 teleports the ijirok, turns surrounding tiles to snow tiles and chills the brothers next to the teleport (has a range of 1 to 30 tiles) Ijirok伊吉罗克
Active 103
Swallow Whole囫囵吞食 9 25 Swallow Whole囫囵吞食 Devours a brother and removes him from the battle until the nachzehrer has died - The brother takes 10-20 Hitpoints damage, but will at least emerge with 5 Hitpoints remaining - You can't straight up die from being devoured Nachzehrer食尸鬼 Size 3
Active 69
Swarm of Insects虫群 6 15 Swarm of Insects虫群 targets 1 unit and debuffs it with -50% Melee Skill, -50% Ranged Skill, -50% Melee Defense, -50% Ranged Defense, -50% Initiative for 3 turns (has a range of 7 tiles) Goblin Shaman地精萨满
Active 112
Sweep 4 20 Sweep does knockback, will Staggered stagger the target, can hit up to 3 targets next to each other, does 40-80 Damage with 80% Armor Damage and 40% Direct Damage Unhold巨魔
Active 108
Tail Slam Split 4 25 Tail Slam Split does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, will hit 1 target and the entity behind it, causes the target to be Dazed dazed恍惚 for 2 turns or will Stunned stun for 1 turn Lindwurm林德蠕龙 Tail
Active 108
Tail Slam Sweep 4 20 Tail Slam Sweep does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, has -5% chance to hit, will hit up to 3 targets next to each other, causes the target to be Dazed dazed恍惚 for 2 turns or has knockback or will Stunned stun for 1 turn Lindwurm林德蠕龙 Tail
Active 108
Tail Slam Thresh 4 25 Tail Slam Thresh does 60-120 Damage with 150% Armor Damage, 35% Direct Damage, has -5% chance to hit, will hit up to 6 targets right next to the tail, causes the target to be Dazed dazed恍惚 for 2 turns or has knockback or will Stunned stun for 1 turn Lindwurm林德蠕龙 Tail
Active 215
Throw Dirt扬沙 3 5 Throw Dirt扬沙 is used to Status effect 122 distract opponents. Nomads游牧民
Active 110
Unstoppable Charge势不可挡 6 30 Unstoppable Charge势不可挡 will Stunned stun and Staggered stagger the target (has a range of 3 tiles) Unhold巨魔
Active 122
Uproot拔根攻击 5 25 Uproot拔根攻击 does 70-100 Damage with 85% Armor Damage, 50% Direct Damage and staggers the target for a turn (hits 3 tiles in a row) Schrat树妖
Active 84
Wardog Bite 5 10 Wardog Bite does 20-35 Damage with 40% Armor Damage and 10% Direct Damage Wardog战犬
Active 164
Warhound Bite 5 10 Warhound Bite does 25-40 Damage with 40% Armor Damage and 15% Direct Damage Warhound战獒
Active 49
Warcry战吼 3 15 Warcry战吼 bolsters the Morale士气 and reduces the accumulated Fatigue Fatigue of nearby allies, weakens the Morale士气 of nearby brothers (more likely to work the closer they are to the Orc Warlord兽人军阀) Orc Warlord兽人军阀
Active 122
Weak Uproot 5 25 Weak Uproot does 40-60 Damage with 85% Armor Damage, 40% Direct Damage and staggers the target for a turn (hits 1 tile) Sapling树苗
Spider2
Weave Web织网 6 25 Weave Web织网 will throw a web on enemies, preventing movement, reducing their attack damage, melee defense and ranged defense and initiative by 50% (has a cooldown of 3 turns) Webknecht巨蛛
Spider1
Webknecht Bite巨蛛撕咬 6 10 Webknecht Bite巨蛛撕咬 does 20-40 Damage with 70% Armor Damage and 30% Direct Damage Webknecht巨蛛
Active 72
Whip鞭击 3 5 Whip鞭击 will set the morale of one goblin to "confident", if the goblin was fleeing it will only be set to "steady" (has a range of 5 tiles) Goblin Overseer地精督军
Active 71
Wolf Bite 5 10 Wolf Bite does 20-40 Damage with 40% Armor Damage and 15% Direct Damage (Goblin Wolfriders地精狼骑兵 can use it only once per turn and it costs 0 AP for them) Goblin Wolfrider地精狼骑兵,
Goblin Wolf,
Wolf

Perk Skills

Perk Skills can be learned by acquiring the corresponding Perk.

Icon Name AP Fatigue疲劳 Description
Perk 37 active Adrenaline肾上腺素 1 20 Gain +2000 Initiative Initiative for the next turn. The bonus Initiative Initiative only counts towards the turn order. Character attracts slightly more attention from enemies.
Perk 25 active Footwork灵活步法 3 20 Allows to move while being in the enemy Zone of Control or to leave it without triggering opportunity attacks.
Perk 30 active Indomitable不屈 5 25 Grants a 50% Damage taken damage reduction and immunity to being Stunned stunned眩晕, knocked back or grabbed for one turn. The character attracts less attention from opponents.
Perk 42 active Rally鼓舞 5 25 Triggers a morale check to raise morale of any ally at wavering or worse morale within 4 tiles, with a bonus of 40% of the skill user's Resolve Resolve, and a penalty of -10 per tile of distance, to the roll. It can also rally fleeing allies within the same range at no penalty.
Recover Recover恢复体力 9 0 Allows to reduce accumulated Fatigue Fatigue by 50% by resting for the current turn.
Perk 11 active Rotation换位 3 25 Allows two characters to switch places while ignoring Zone of Control as long as neither character is stunned, rooted or otherwise disabled.
Perk 38 active Taunt挑衅 4 15 Allows to force the targeted opponent (at the maximum range of 3) take offensive actions instead of defensive ones, and attack the taunting character over another, potentially more vulnerable one.

Note: this only works if the taunted enemy is able to engage the taunting character, ranged or melee. And will be ignored if there is no unobstructed path. While active, the character attracts more attention from enemies and higher Resolve further increases the attraction.

Trait Skills

Icon Name AP Fatigue疲劳 Description Source
Active 176
Voice of Davkul达夫库尔之声 6 35 Lowers the Fatigue Fatigue of every Cultist cultist in battle, friend or foe, by -10 Prophet of Davkul达夫库尔先知
Active 214
Crack the Whip挥鞭驱策 4 10 Gives the targeted indebted the 'Whipped' status effect, increasing many of their stats for 2 rounds. The higher the level of the character using this skill, the higher the increase.
Resets the morale of the targeted indebted to 'Steady' if currently below.
Inflicts 1-3 HP damage that ignores armor to the target.
Non-indebted of the Manhunters捕奴者 origin (scenario)