中文译文
暂时伤势是在战斗或某些事件中受到的短期伤害与功能损伤。
基础条件
攻击命中后,满足以下条件便可能造成伤势:
- 目标可以受到创伤
- 承受的生命值伤害 ≥ 10
创伤免疫
部分敌人免疫创伤:
不受创伤影响
某些敌人虽然可以受伤,却不会受到伤势效果影响:
钢铁意志药剂可使佣兵在一场战斗中不受伤势影响,并免疫新产生的暂时伤势。
伤害阈值
满足基础条件后,系统会根据所用武器,从所有符合条件的伤势中随机选取一种。各候选伤势的概率相同,例如不会另行区分轻伤和重伤的出现权重。判断某项伤势能否产生时,使用以下公式:
injury = injury threshold
× injury threshold multiplier
× inflict injury threshold multiplier
× receive injury threshold multiplier
× bonus
≤ damage ÷ max hitpoints
不同伤势的伤害门槛介于生命值上限的 25% 至 60% 之间,具体数值见下表。门槛通常反映伤势的严重程度,以及造成它所需的伤害量。基础门槛还会受到数个倍率修正,这些倍率的默认值 = 1。
- 目前,没有效果会改变伤势门槛倍率。
- 致残打击特长将造成伤势的门槛倍率设为 0.66,相当于把门槛降低 33%。
- 铁下巴特性将承受伤势的门槛倍率设为 1.25,相当于把门槛提高 25%。
- 命中头部时,额外倍率设为 1.25,因为暴击会造成更多伤害。
最终结果会与本次损失的生命值占比比较。因此,降低受到的伤害或提高生命值上限,都有助于避免受伤。获得伤势也会降低心情。
康复
暂时创伤有多种康复方式。
未经治疗的伤口可能化脓。(伤口感染事件)
神殿治疗伤势的价格按以下公式计算:
price = base wound treatment price (20)
× treatment price multiplier (1)
× settlement prices multiplier
× max remaining healing time (in days)
× (1 + (character level - 1) × 0.2)
可见,角色等级越高、伤势越严重,治疗费用也越高。
特殊
以下伤势并非通过通常的受伤机制获得。
伤口感染只会在伤口感染事件事件后出现。
同样,疾病也只会由某些特定事件引发,详见下文。服用药剂或
奇异蘑菇可能使角色患病。
钝击
由钝器造成的非穿透伤,会损伤脏器、击伤骨骼。
身体
手臂骨折![]() |
|---|
| 手臂骨折,几乎无法有效使用任何武器。 |
肋骨骨折![]() |
|---|
| 多根肋骨被钝器打断,每一次呼吸都会引发剧痛。 |
手指压伤![]() |
|---|
| 一次倒霉的打击碾伤了手指,用力握持便会疼痛。 |
| 可能由以下事件造成 |
| 破损手推车 斗殴 山中险境 收养战犬 战犬互斗 战斗操练 贵族战争:饥饿的村庄 训练事故 |
肩部脱臼![]() |
|---|
| 猛烈的一击使肩关节脱臼,整条手臂都难以活动。 |
| 可能由以下事件造成 |
| 骑枪比武大会 斗殴 山中险境 战斗操练 贵族战争:饥饿的村庄 训练事故 |
手部骨裂![]() |
|---|
| 手部出现细小骨裂,难以握牢武器。 |
| 可能由以下事件造成 |
| 斗殴 山中险境 战斗操练 贵族战争:饥饿的村庄 训练事故 |
头部
鼻骨骨折![]() |
|---|
| 鼻子遭到钝击而骨折,连喘口气都变得困难。 |
| 可能由以下事件造成 |
| 斗殴 破损手推车 贵族战争:饥饿的村庄 贵族战争:难民 战斗操练 推牛游戏 失踪的孩子 山中险境 偷猎者起源:狩猎觅食 训练事故 岩石中的宝藏 滋事者欺凌农民 战犬互斗 失踪的孩子 |
气管压伤![]() |
|---|
| 颈部遭到重击,气管受损。连呼吸都既困难又痛苦,更别提继续战斗了。 |
| 每回合疲劳恢复 疲劳上限 |
颅骨骨裂![]() |
|---|
| 此角色的颅骨多处骨裂,脑部受到钝击创伤,引发肿胀与颅内压力升高。 |
严重脑震荡![]() |
|---|
| 严重的脑震荡让人难以集中注意、看清事物,甚至走直线都很困难。此外还会恶心,有时甚至失忆。 |
| 可能由以下事件造成 |
| 拳斗者打假赛 贵族战争:难民 推牛游戏 逃兵起源:自愿加入者 赛马 偷猎者起源:狩猎觅食 劝节俭佣兵多吃些 训练事故 岩石中的宝藏 |
劈砍
由锋利武器造成的切割伤,会划开皮肤并切断组织。
身体
臂腱割伤![]() |
|---|
| 手臂筋腱被部分割断,攻击时难以发力。 |
| 可能由以下事件造成 |
| 战犬互斗 战斗操练 贵族战争:饥饿的村庄 训练事故 杂耍艺人冒险逞能 |
动脉割伤![]() |
|---|
| 动脉被割破,导致大量失血。若不能脱离战斗接受治疗,最终将因失血而死。即使幸存,也会因失血而严重虚弱。 |
腿部肌肉割伤![]() |
|---|
| 腿部肌肉被割伤,无法做出迅速或突然的动作。 |
腹部深切伤![]() |
|---|
| 腹部的深切口伤及肌肉,移动乃至站直身体都会疼痛,令此角色的体能下降。 |
胸部深切伤![]() |
|---|
| 胸口与胸肌上的深切口血流不止,连站立都难以维持,更别提挥动武器了。 |
手掌劈裂![]() |
|---|
| 锋利的一击从中间劈开了手掌。在伤口愈合前,这只手几乎无法使用。 |
| 可能由以下事件造成 |
| 收养战犬 战犬互斗 战斗操练 贵族战争:饥饿的村庄 训练事故 亡灵灾祸:冰封池塘 |
肩部劈裂![]() |
|---|
| 深重的伤口劈开了此角色的肩部,损伤肌肉组织,严重限制了手臂活动。 |
| 可能由以下事件造成 |
| 战斗操练 贵族战争:饥饿的村庄 训练事故 杂耍艺人冒险逞能 |
头部
颈静脉割伤![]() |
|---|
| 颈部静脉被割破,导致大量失血。若不能脱离战斗接受治疗,最终将因失血而死。即使幸存,也会因失血而严重虚弱一段时间,并留下一道骇人的伤疤。 |
面部深切伤![]() |
|---|
| 一道参差的伤口横贯面部,鲜血不断流过眼睛、鼻子与嘴巴。 |
颈部擦伤![]() |
|---|
| 颈部擦伤,血流不止。即使幸存,也会因失血而虚弱。 |
脸颊贯穿伤![]() |
|---|
| 与你可能想象的相反,脸颊多一个窟窿并不能让呼吸更顺畅。 |
鼻部劈裂![]() |
|---|
| 擦面而过的一击将鼻子劈成两半,每一次呼吸都会吞下大口鲜血。 |
| 可能由以下事件造成 |
| 箭术表演 贵族战争:饥饿的村庄 战斗操练 训练事故 |
穿刺
由刺击武器造成的深部穿透伤,伤口穿破皮肤并深入组织。
身体
肾脏擦伤![]() |
|---|
| 腹痛、血尿,还有随时感染的危险。肾脏受伤严重威胁着此角色的性命,不断削弱他的体能。 |
膝盖受伤![]() |
|---|
| 脆弱的膝盖骨受了伤,每次移动都会疼痛,严重限制了此角色的行动能力。 |
| 可能由以下事件造成 |
| 战斗操练 贵族战争:饥饿的村庄 训练事故 |
肩部受伤![]() |
|---|
| 肩部肌肉受伤,攻击时难以发力。 |
| 可能由以下事件造成 |
| 屠夫传授诀窍 幼年梦魇 自我鞭笞 鞭笞吓坏旁人 骑枪比武大会 斗殴 战斗操练 贵族战争:饥饿的村庄 训练事故 杂耍艺人冒险逞能 绿皮入侵:宠物地精 |
手臂肌肉贯穿伤![]() |
|---|
| 一次穿刺攻击贯穿了手臂,损伤肌肉组织,使手臂活动受限。 |
| 可能由以下事件造成 |
| 骑枪比武大会 训练事故 绿皮入侵:宠物地精 古庙地点 |
胸部贯穿伤![]() |
|---|
| 穿刺攻击贯穿了胸部,损伤肌肉并擦伤肋骨。虽然没有伤及要害,单是呼吸也十分痛苦。 |
| 可能由以下事件造成 |
| 骑枪比武大会 训练事故 |
手部贯穿伤![]() |
|---|
| 手上多了个窟窿,或许还不足以让意志坚定的战士停下,却会让操持武器变得更难。 |
| 可能由以下事件造成 |
| 贵族战争:饥饿的村庄 战斗操练 干涸的绿洲 训练事故 |
腿部肌肉贯穿伤![]() |
|---|
| 腿部肌肉被刺穿,任何迅速或突然的动作都会带来剧痛,有时根本无法做出。 |
| 可能由以下事件造成 |
| 战犬互斗 战斗操练 贵族战争:饥饿的村庄 训练事故 |
肺部贯穿伤![]() |
|---|
| 多出一个通气的口子似乎毫无用处,只让呼吸听起来像在吹风笛。 |
| 可能由以下事件造成 |
| 解剖学者与哮喘佣兵 解剖学者与铁肺 训练事故 |
侧腹贯穿伤![]() |
|---|
| 穿刺攻击贯穿了侧腹,损伤肌肉并擦伤肋骨。虽然没有伤及要害,单是呼吸也十分痛苦。 |
肠道刺伤![]() |
|---|
| 肠道受伤让身体虚弱不堪,还极易感染,甚至可能在漫长的痛苦中死去。 |
头部
气管压伤![]() |
|---|
| 颈部遭到重击,气管受损。连呼吸都既困难又痛苦,更别提继续战斗了。 |
| 每回合疲劳恢复 疲劳上限 |
眼眶擦伤![]() |
|---|
| 攻击擦过眼部,撕裂了眼睛周围的组织。鲜血涌入眼眶,肿胀令眼睛无法睁开。 |
| 可能由以下事件造成 |
| 箭术表演 斗殴 贵族战争:难民 推牛游戏 偷猎者起源:狩猎觅食 训练事故 岩石中的宝藏 滋事者欺凌农民 |
颈部擦伤![]() |
|---|
| 颈部擦伤,血流不止。即使幸存,也会因失血而虚弱。 |
脸颊贯穿伤![]() |
|---|
| 与你可能想象的相反,脸颊多一个窟窿并不能让呼吸更顺畅。 |
灼烧
身体
腿部烧伤![]() |
|---|
| 腿部烧伤限制了行动,稍一加快脚步就会疼痛难忍。 |
双手烧伤![]() |
|---|
| 双手烧伤,难以完成迅速而精准的动作,而且疼得要命。 |
头部
面部烧伤![]() |
|---|
| 面部与眼睛周围被烧伤,视野受损,难以看清并瞄准目标。 |
火焰吸入伤![]() |
|---|
| 多出一个通气的口子似乎毫无用处,只让呼吸听起来像在吹风笛。 |
按事件类型划分的创伤
斗殴创伤
钝击:
穿刺:
山地事件创伤
钝击:
鞭笞创伤
穿刺:
劈砍:
训练事故创伤(Accident_1)
钝击:
劈砍:
穿刺:
训练事故伤势(Accident_2)
训练事故创伤(Accident_3)
英文原文
Temporary injuries are short-term disabilities sustained in battle or after certain events.
Base conditions
Successful attacks can inflict injuries if these conditions are met:
- the target can receive injuries
- damage received ≥ 10 hitpoints
Immunity to injuries
Some enemies are immune to injuries:
Unaffected by injuries
Some enemies can get injured, but are not affected by injuries:
The Iron Will Potion钢铁意志药剂 makes brothers not affected by injuries and immune to new temporary injuries for the duration of a battle.
Damage threshold
If the base conditions are satisfied, a random injury of a type that depends on the weapon used is selected among possible candidates. All candidates have the same chance to be selected (no distinction is made between light and heavy injuries for instance). This is the formula used to determine if a specific injury can be inflicted:
injury = injury threshold
× injury threshold multiplier
× inflict injury threshold multiplier
× receive injury threshold multiplier
× bonus
≤ damage ÷ max hitpoints
Injuries have different thresholds comprised between 25% and 60% of maximum hitpoints (see the list for specific values). They usually indicate how serious an injury is and how much damage is required for them to appear. The base threshold is modified by several multipliers (default value = 1).
- the injury threshold multiplier is not currently modified by anything
- the inflict injury threshold multiplier is modified by the Crippling Strikes perk which sets it at 0.66 effectively reducing the threshold by 33%
- the receive injury threshold multiplier is modified by the Iron Jaw trait which sets it at 1.25 effectively raising the threshold by 25%
- the bonus multiplier is set to 1.25 if the head was hit (critical hits deal more damage)
The result is compared to the relative amount of hitpoints lost. So reducing incoming damage伤害 or increasing the maximum amount of hitpoints helps avoid injuries. Suffering an injury will cause a mood drop.
Healing
There are several ways to heal temporary injuries.
- Cure (removal)
- medicine and time
- bandages绷带 for hemorrhaging injuries (Grazed Neck, Cut Neck Vein, Cut Artery) but only during the battle they were sustained
- the Wound Heals event
- Treatment (halves healing time)
- in a settlement temple for a price (see below)
- the Apothecary's Miracle药师奇药 drug
Injuries that have not been treated can fester (Wound Gets Infected).
The price to treat an injury in a temple follows this formula:
price = base wound treatment price (20)
× treatment price multiplier (1)
× settlement prices multiplier
× max remaining healing time (in days)
× (1 + (character level - 1) × 0.2)
As can be seen treating high level characters with serious injuries costs more.
Special
These injuries are not sustained through the usual means.
The Infected Wound injury can only appear after the Wound Gets Infected event.
Likewise, sickness only occurs after certain events (detailed below). Consuming potions and
Strange Mushrooms奇异蘑菇 can cause Sick患病.
Infected Wound伤口感染
|
|---|
| An unclean wound has painfully festered, draining this character's constitution. |
| Possible outcome of events |
| Wound Gets Infected |
Sick患病
|
|---|
| Struck with sickness and disease, the character isn't feeling well at all and hardly in a condition to fight. If the fever doesn't take him it'll probably pass in time. |
| −25% to all attributes that can be leveled up |
| Possible outcome of events |
| Dried Oasis Glutton Eats Apple Herbs Along the Way Ratcatcher Catches Food Ratcatcher Spreads Disease Sickness疾病流行 Undead Frozen Pond |
| Possible outcome of actions |
| Consuming potions and alike |
Blunt
A non penetrating injury caused by blunt weapons that bruise organs and crush bones.
Body躯干
Broken Arm手臂骨折
|
|---|
| A broken arm makes it almost impossible to use any weapon effectively. |
Broken Leg腿部骨折
|
|---|
| A broken leg severely limits mobility and can take a long time to heal. |
| Possible outcome of events |
| Anatomist vs Clubfooted |
Broken Ribs肋骨骨折
|
|---|
| Several ribs have been broken by blunt force, making every single breath a painful process. |
Bruised Leg腿部挫伤
|
|---|
| A heavily bruised leg severely limits mobility, but won't take long to recover from. |
| Possible outcome of events |
| Desert Fall Mountains Are Dangerous |
Crushed Finger手指压伤
|
|---|
| An unlucky hit crushed a finger, making it painful to maintain a firm grip. |
| Possible outcome of events |
| Broken Cart Brawl Mountains Are Dangerous Adopt Wardog Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident |
Dislocated Shoulder肩部脱臼
|
|---|
| A hard hit has knocked the shoulder out of its joint, making it hard to move the arm at all. |
| Possible outcome of events |
| Jousting Tournament Brawl Mountains Are Dangerous Combat Drill Civilwar Hungry Hamlet Training Accident |
Fractured Elbow肘部骨裂
|
|---|
| A fractured elbow makes it hard to block or parry any attacks effectively. |
| Possible outcome of events |
| Brawl Mountains Are Dangerous |
Fractured Hand手部骨裂
|
|---|
| Minor bone fractures at the hand make it difficult to hold firmly any weapon. |
| Possible outcome of events |
| Brawl Mountains Are Dangerous Combat Drill Civilwar Hungry Hamlet Training Accident |
Fractured Ribs肋骨骨裂
|
|---|
| Fractured ribs send a wave of pain through the body with every breath. |
| Possible outcome of events |
| Brawl Mountains Are Dangerous Combat Drill Civilwar Hungry Hamlet Training Accident |
Smashed Hand手部砸伤
|
|---|
| A hand smashed by blunt force makes it almost impossible to hold on to any kind of weapon. |
| Possible outcome of events |
| Broken Cart |
Sprained Ankle脚踝扭伤
|
|---|
| A sprained ankle makes even the quickest man hobble across the battlefield. |
| Possible outcome of events |
| Broken Cart Brawl Mountains Are Dangerous Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident |
Head头部
Broken Nose鼻骨骨折
|
|---|
| Blunt force broke this character's nose, making it hard for them to catch breath properly. |
| Possible outcome of events |
| Brawl Broken Cart Civilwar Hungry Hamlet Civilwar Refugees Combat Drill Cow Tipping Missing Kids Mountains Are Dangerous Rangers Origin Hunt Food Training Accident Treasure in Rock Troublemakers Bully Peasants Wardogs Fight Each Other Missing Kids |
Crushed Windpipe气管压伤
|
|---|
| A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting. |
Fractured Skull颅骨骨裂
|
|---|
| This character's skull has sustained multiple fractures, and the brain has sustained blunt trauma leading to swelling and a build-up of pressure inside the skull. |
Severe Concussion严重脑震荡
|
|---|
| A severe concussion makes it hard to focus, see or even walk straight. Not to mention the nausea and in some cases also amnesia. |
| Possible outcome of events |
| Brawler Throw Fight Civilwar Refugees Cow Tipping Deserter Origin Volunteer Horse Race Rangers Origin Hunt Food Spartan Should Eat More Training Accident Treasure in Rock |
Cutting
An incised injury caused by sharp weapons that slash the skin clean and sever tissues.
Body躯干
Cut Achilles Tendon跟腱割伤
|
|---|
| An injury like this makes even the quickest man hobble across the battlefield. |
| Possible outcome of events |
| Anatomist vs Clubfooted |
Cut Arm手臂割伤
|
|---|
| A deep cut at the arm makes it difficult to use. |
| Possible outcome of events |
| Juggler Tempts Fate |
Cut Arm Sinew臂腱割伤
|
|---|
| A partially cut arm sinew makes it difficult to put force into any strike. |
| Possible outcome of events |
| Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident Juggler Tempts Fate |
Cut Artery动脉割伤
|
|---|
| An artery has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by severely lowered constitution due to loss of blood. |
Cut Leg Muscles腿部肌肉割伤
|
|---|
| A cut into the muscles of the leg makes any quick and sudden movements impossible. |
Deep Abdominal Cut腹部深切伤
|
|---|
| A deep cut at the abdomen has injured the muscle and makes it painful to move or even stand upright, reducing the constitution of this character. |
Deep Chest Cut胸部深切伤
|
|---|
| A deep, bleeding cut into the chest and pectoral muscle makes it hard to keep standing, let alone use a weapon. |
Exposed Ribs肋骨外露
|
|---|
| A deep cut to the side peeled the skin right off of this character's rib cage. |
| Possible outcome of events |
| Butcher Gives Pointers Youngling Alp Flagellation Flagellation Horrifies Other |
Split Hand手掌劈裂
|
|---|
| A sharp cut split the hand right down the middle. Until healed, it can barely be used anymore. |
| Possible outcome of events |
| Adopt Wardog Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident Undead Frozen Pond |
Split Shoulder肩部劈裂
|
|---|
| A deep cut has split this character's shoulder open, injuring the muscle tissue and severely limiting mobility of the arms. |
| Possible outcome of events |
| Combat Drill Civilwar Hungry Hamlet Training Accident Juggler Tempts Fate |
Head头部
Cut Neck Vein颈静脉割伤
|
|---|
| A vein on the throat has been cut, leading to massive hemorrhaging and ultimately death if not treated out of combat. If survived, it is followed by a period of severely lowered constitution due to loss of blood, and will leave a menacing scar. |
Deep Face Cut面部深切伤
|
|---|
| A jagged cut across the face is bleeding profusely over eyes, nose and mouth. |
Grazed Neck颈部擦伤
|
|---|
| A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood. |
Pierced Cheek脸颊贯穿伤
|
|---|
| Contrary to what one might think, having an additional hole in the cheek does not help with breathing. |
Ripped Ear耳部撕裂伤
|
|---|
| This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings. |
| Possible outcome of events |
| Brawl |
Split Nose鼻部劈裂
|
|---|
| A close swing split this character's nose in two and made any attempt to breathe an exercise in swallowing copious amounts of blood. |
| Possible outcome of events |
| Archery Stunt Civilwar Hungry Hamlet Combat Drill Training Accident |
Piercing
A deep penetrating injury caused by weapons that stab and puncture the skin.
Body躯干
Grazed Kidney肾脏擦伤
|
|---|
| Abdominal pain, blood in the urine and always the danger of infection. A grazed kidney is a severe risk to the life of any character, draining their constitution. |
Injured Knee Cap膝盖受伤
|
|---|
| The sensitive knee cap has been injured, resulting in pain with every movement and severely limiting the mobility of this character. |
| Possible outcome of events |
| Combat Drill Civilwar Hungry Hamlet Training Accident |
Injured Shoulder肩部受伤
|
|---|
| Injured muscles in the shoulder make it hard to put any force into a strike. |
| Possible outcome of events |
| Butcher Gives Pointers Youngling Alp Flagellation Flagellation Horrifies Other Jousting Tournament Brawl Combat Drill Civilwar Hungry Hamlet Training Accident Juggler Tempts Fate Greenskins Pet Goblin |
Pierced Arm Muscles手臂肌肉贯穿伤
|
|---|
| A piercing attack has punctured the arm and injured muscle tissue, limiting it's mobility. |
| Possible outcome of events |
| Jousting Tournament Training Accident Greenskins Pet Goblin at the Ancient Temple location |
Pierced Chest胸部贯穿伤
|
|---|
| A piercing attack has punctured the chest, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe. |
| Possible outcome of events |
| Jousting Tournament Training Accident |
Pierced Hand手部贯穿伤
|
|---|
| Having a hole in the hand may not stop a determined fighter, but it does make handling a weapon more difficult. |
| Possible outcome of events |
| Civilwar Hungry Hamlet Combat Drill Dried Oasis Training Accident |
Pierced Leg Muscles腿部肌肉贯穿伤
|
|---|
| Punctured leg muscles make any attempts to do quick and sudden movements a painful experience, if not outright impossible. |
| Possible outcome of events |
| Wardogs Fight Each Other Combat Drill Civilwar Hungry Hamlet Training Accident |
Pierced Lung肺部贯穿伤
|
|---|
| A second opening for air proves of little use, except for sounding like a bagpipe. |
| Possible outcome of events |
| Anatomist vs Asthmatic Anatomist vs Iron Lungs Training Accident |
Pierced Side侧腹贯穿伤
|
|---|
| A piercing attack has punctured the side, injured muscle tissue and grazed the ribs. Although no vital organs have been hit, it's still painful to just breathe. |
Stabbed Guts肠道刺伤
|
|---|
| A wound at the intestines drains constitution, and the high chance of infection and the prospect of a slow and painful death don't help either. |
Head头部
Crushed Windpipe气管压伤
|
|---|
| A blow to the neck injured the windpipe, making it very hard and painful to draw breath, let alone to keep fighting. |
Grazed Eye Socket眼眶擦伤
|
|---|
| A blow grazed and ripped the tissue close to the eye, causing it to fill with blood and swell shut. |
| Possible outcome of events |
| Archery Stunt Brawl Civilwar Refugees Cow Tipping Rangers Origin Hunt Food Training Accident Treasure in Rock Troublemakers Bully Peasants |
Grazed Neck颈部擦伤
|
|---|
| A grazing wound on the neck bleeds profusely. If survived, it is followed by lowered constitution due to loss of blood. |
Pierced Cheek脸颊贯穿伤
|
|---|
| Contrary to what one might think, having an additional hole in the cheek does not help with breathing. |
Ripped Ear耳部撕裂伤
|
|---|
| This character's ear almost got torn off, sending blood down their head and neck, and making them less aware of their surroundings. |
| Possible outcome of events |
| Brawl |
Burning
Body躯干
Burnt Leg腿部烧伤
|
|---|
| Burn wounds on the legs limit mobility and make it painful to move quickly. |
Burnt Hands双手烧伤
|
|---|
| Burnt hands severly reduce the ability to make swift and precise motions. Also, it stings like hell. |
Head头部
Burnt Face面部烧伤
|
|---|
| Burned patches over the face and eyes make it harder to see and focus on a target. |
Inhaled Flames火焰吸入伤
|
|---|
| A second opening for air proves of little use, except for sounding like a bagpipe. |
Injuries by event type
Brawl injuries
Blunt:
- Fractured Hand手部骨裂
- Fractured Ribs肋骨骨裂
- Crushed Finger手指压伤
- Fractured Elbow肘部骨裂
- Sprained Ankle脚踝扭伤
- Dislocated Shoulder肩部脱臼
- Broken Nose鼻骨骨折
Piercing:
Mountains injuries
Blunt:
- Fractured Hand手部骨裂
- Fractured Ribs肋骨骨裂
- Crushed Finger手指压伤
- Fractured Elbow肘部骨裂
- Sprained Ankle脚踝扭伤
- Dislocated Shoulder肩部脱臼
- Bruised Leg腿部挫伤
- Broken Nose鼻骨骨折
Flagellation injuries
Piercing:
Cutting:
Accident_1 injuries
Blunt:
- Crushed Finger手指压伤
- Dislocated Shoulder肩部脱臼
- Sprained Ankle脚踝扭伤
- Fractured Ribs肋骨骨裂
- Fractured Hand手部骨裂
- Broken Nose鼻骨骨折
Cutting:
Piercing:
Accident_2 injuries
- Pierced Hand手部贯穿伤
- Pierced Leg Muscles腿部肌肉贯穿伤
- Pierced Chest胸部贯穿伤
- Pierced Arm Muscles手臂肌肉贯穿伤
- Pierced Lung肺部贯穿伤
















































